Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 IHateNids wrote:
yeah, I have 5 unbuilt, and 5 more + a deciever are my last needed purchases (unless we get Vigilus toys, but I doubt it)


Yeah, i'm not holding my breath either.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Grisly Ghost Ark Driver






Okay thanks guys so the best way to deal with Imperial Knights in my opinion or at least with my list is with tesla, I was at my wits end until I saw that the wound chart is different in 8th edition. Mass str 5 attacks wounding on a 5+ is a reliable way for my list or any list that includes large amounts of Tesla weapons to deal with them effectively.

Another question this one is about Lychguard and Guardian Protocol. If I am reading this correctly a lychguard can turn lets say a doomsday cannon shot that was suppose to do 6 damage to a simple mortal wound on a 2+! Am I right or wrong about Guardian Protocol?

This message was edited 2 times. Last update was at 2019/02/25 21:19:17


   
Made in gb
Proud Triarch Praetorian





Yeah, Lychguard are our Shield Drones, but only for characters


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I often get confused about shield drone type effects, but I don't think you get to reduce a multi damage shot to 1 MW on a Lychguard. Guardian Protocols triggers when a character "loses a wound" so if you lose 4 wounds from a Lascannon, you would have to pass off 4 MW.

It seems most useful in CC.
   
Made in gb
Proud Triarch Praetorian





Nope, it has the exact same wording as a Shield Drone, so it functions the exact same way.

AFAIK, we haven't had an FAQ on this yet, so thats the leading interpretation

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fi
Locked in the Tower of Amareo





(note I don't have tau codex and don't have necron codex at hand so I'm going by battlescribe so could be error)

Saviour Protocols: If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage. (Codex: T'au Empire pvar)

Is wounded. You roll to hit, roll to wound. Your attack wounds by now so saviour protocol kicks in.

Roll a D6 each time a friendly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.

Roll a dice each time a model with this Kultur loses a wound. On a 6, the wound is not lost. If a model has a similar abilitiy (e.g. the Supa-Cybork Shiny Gubbinz or Ramshackle ability) you can choose which ability to use when a model loses a wound, but you cannot use both.

Note both necron ability and snakebite FNP wannabe says "loses a wound". After to wound you roll damage and you lose a wound for each damage you suffer...

So as much as it sucks barring FAQ changing thing or battlescribe having wording screwed up seems necron version IS indeed inferior. Or else ork snakebite is FNP superior or all FNP type abilities will negate full damage...

2024 painted/bought: 109/109 
   
Made in gb
Proud Triarch Praetorian





I think that one comes down to the semantical difference between being "wounded" and "decreasing your wound count", because the latter is carried out after rolling Damage

I seem to recall reading a thread where the concensus was that it worked the same (although I'll admit my own mistake on the wording)

EDIT: I realised I made no sense, so allow me to clarify.

The moment you fail a save, you have been wounded, and therefore are losing a wound. Multi-damage weapons make you lose more than 1 "wound" (which should just be HP at this point) from each successful Wound Roll

I think the decision got to was that once a character is in a position to be decreasing wound counters (i.e. losing HP) but before the damage is rolled, the Lychguard can jumpin the way a-la Shield Drone

Although, RAW, it seems I'm out of luck

This message was edited 1 time. Last update was at 2019/02/26 11:39:45


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in fi
Locked in the Tower of Amareo





Thing is wording between wording of tau and necron are clearly different(caveat being battlescribe as source). Meanwhile necron and orks are identical...Ergo if that roll negates all wounds from d6 damage that would mean ork snakebite would negate d6 entirely with 6+. And indeed death guard with their 5+. And fnp'like's would be be basically extra inv save.

And attack process goes roll to hit, roll to wound, roll for DAMAGE. You allocate wound to model(model gets wounded) and then roll for damage. You are wounded when you succesfully are allocated wound. Which then kicks in tau ability. Losing wounds meanwhile is after damage roll.

I'm convinced it's lousy for necrons as per raw but also it should be errata'ed to work like tau wording. 2 abilities that are nearly same but have that big rule? Nope. No good.

2024 painted/bought: 109/109 
   
Made in fr
Freaky Flayed One




tneva82 wrote:
Thing is wording between wording of tau and necron are clearly different(caveat being battlescribe as source). Meanwhile necron and orks are identical...Ergo if that roll negates all wounds from d6 damage that would mean ork snakebite would negate d6 entirely with 6+. And indeed death guard with their 5+. And fnp'like's would be be basically extra inv save.

And attack process goes roll to hit, roll to wound, roll for DAMAGE. You allocate wound to model(model gets wounded) and then roll for damage. You are wounded when you succesfully are allocated wound. Which then kicks in tau ability. Losing wounds meanwhile is after damage roll.

I'm convinced it's lousy for necrons as per raw but also it should be errata'ed to work like tau wording. 2 abilities that are nearly same but have that big rule? Nope. No good.


For precisions, the Tau codex has also Crisis bodyguard which have bodyguard rule with a wording similar to the Lychguard.

Imho it is intented for the Drone to have a different rule, it is not an omission or an error. The fact that it is infinitely a better rule is somewhat disappointing when you factor the costs of the respective units though ...

 
   
Made in fi
Locked in the Tower of Amareo





Good point. So indeed seems crisis bodyguards works like lychguard which meanwhile works differently to drones.

Is bit weird though how drones intercept whole hit while lychguard and bodyguard suits might only catch partial one.

2024 painted/bought: 109/109 
   
Made in us
Grisly Ghost Ark Driver






It says it intercepts the hit not the wound so why do you roll for each wound and not each hit?

   
Made in gb
Proud Triarch Praetorian





Because this is GW ruleswriting?

If you wanted a definitive answer someone would need to check the Space Marne codex....

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

So question.

Is it a dick move to run a Seraptek in a local 2v2 1k points a player tournament? Is it a terrible idea?
I feel as though someone doing that with a Castellan would also be frowned upon.

Basically i'd have a patrol with an Overlord and Tesla immortals and a Super Heavy Auxiliary. Silly? or no?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Been Around the Block





Is it a friendly tournament or one with prize support? If it has prizes, run the Seraptek.

Giving up your chance of winning to not be a "dick" just gives the win to the people willing to do it. I should add, though, that this is only for list constructing; being a miserable rules lawyer who makes up rulings or knowingly misinterprets things? That's just poor sportsmanship.

If it's a friendly event though, yeah that makes it different lol.
   
Made in nl
Hellacious Havoc





How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe
   
Made in us
Grisly Ghost Ark Driver






Can a list that has 3 c'tan be competitive? If so which ones would you bring and what units would you take with them?

If you are going to any tournament your number one thing you should be prepared to face is the Castallen. You must have a way to deal with it or play around it I think it can easily one shot the tesseract ark but I may be wrong.

   
Made in gr
Freaky Flayed One





Barnie25 wrote:How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe


That looks really scary. I really like your list. It should work for sure. Maybe you're kinda light on anti-infantry, maybe swap the destroyers for Tesla Tomb blades, but besides that it looks super solid.
CKO wrote:Can a list that has 3 c'tan be competitive? If so which ones would you bring and what units would you take with them?

If you are going to any tournament your number one thing you should be prepared to face is the Castallen. You must have a way to deal with it or play around it I think it can easily one shot the tesseract ark but I may be wrong.


You're not wrong, but you're definitely not right. The Tesseract Ark has Quantum Shielding and a 5++ invulnerable save (T7 and 10W). It's one of the more survivable things in the list. (maybe except the wraiths)

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I don’t think the TArk is 10W or has Quantum Shielding.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ie
Deranged Necron Destroyer





 JNAProductions wrote:
I don’t think the TArk is 10W or has Quantum Shielding.


Your probably thinking of the Tesseract Vaults.

The Tark (Tesseract Ark) is a FW unit.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I am indeed. That’s my bad.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nl
Hellacious Havoc





 necr0n wrote:
Barnie25 wrote:How would this do in a regular tournament? I want a list that has both anti tank as well as some horde clear capabilities.

Spoiler:
+++ Necrons 2k (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

Overlord: Warscythe

+ Troops +

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

Immortals: 7x Immortal, Tesla Carbine

+ Fast Attack +

Canoptek Wraiths: 5x Canoptek Wraith

Destroyers
. . 5x Destroyer: 5x Gauss Cannon

+ Heavy Support +

Tesseract Ark
. . Two Gauss Cannons: 2x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [116 PL, 1748pts] ++

Created with BattleScribe


That looks really scary. I really like your list. It should work for sure. Maybe you're kinda light on anti-infantry, maybe swap the destroyers for Tesla Tomb blades, but besides that it looks super solid.




Is it either worth not running any wraiths? They make for a good screen and can disrupt their backline quite well.

If I increase the list to 2000 I can add 8 gauss Tomb Blades with shieldvanes for some extra anti horde capabilities.

I think i would rather drop the tesseract ark than my destroyers to be honest if I needed some more anti horde capabilities.
   
Made in cn
One Canoptek Scarab in a Swarm




Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.
   
Made in nl
Regular Dakkanaut





elook wrote:
Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.


Im afraid not, for these reasons:

-Tau have a good amount of S5 firepower in the form of pulse rifles and smart missile systems.

-Warriors rely on not being focussed by firepower, or at least make the enemy fire inefficient weapons at them to finish a unit off. Tau excel at focussing one unit thanks to markerlights.


And then there is the age-old problem with the Deceiver that you kinda nééd to go first and roll at least 2 on his grand illusion roll.
   
Made in no
Grisly Ghost Ark Driver





Doctoralex wrote:
elook wrote:
Do Necron Warriors put up a good resistance against Tau gun lines? (Fire Teams, Breacher Teams and Broadsides)? Is it worth investing in The Deceiver C'Tan instead with a screen of Scarabs?

From looking at the general stats, it seems the resilience of Necrons get completely shredded by Tau guns.


Im afraid not, for these reasons:

-Tau have a good amount of S5 firepower in the form of pulse rifles and smart missile systems.

-Warriors rely on not being focussed by firepower, or at least make the enemy fire inefficient weapons at them to finish a unit off. Tau excel at focussing one unit thanks to markerlights.


And then there is the age-old problem with the Deceiver that you kinda nééd to go first and roll at least 2 on his grand illusion roll.


It also helps to run wraiths in his face turn 1, but again, you really need to go first.

if you go second, do remember to play the army wide cover stratagem
   
Made in de
Nihilistic Necron Lord






Germany

Nephrekh wraith dont need a deceiver. They are in fact better, because they can charge turn 1. Move and advance 18", play adaptive subroutines.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Vs Tau, one thing i found VERY good, was Tesla Immortals (Go figure)

Using Phaeron's will, i was able to advance 20 of them forward 11 inches, and then completely zap all the shield drones protecting broadsides with weight of fire.

After that was done, the doomsday arks wiped them off the board, and destroyers went tank hunting.

After that, I actually managed to follow up in turn 2 with a wraith and Nightbringer combo into his army. He spent most of his firepower killing the wraiths.

I'd say if you're confident in your 3+ saves, yes, wraiths make a great fire magnet

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
Nephrekh wraith dont need a deceiver. They are in fact better, because they can charge turn 1. Move and advance 18", play adaptive subroutines.


Yoi deceiver the warriors and run the wraiths. Running wraiths draw fire from warriors. Ideally.
   
Made in us
Grisly Ghost Ark Driver






If you have 2 ghost arks by a warrior squad can they re-animate 3 times?

   
Made in us
One Canoptek Scarab in a Swarm






 CKO wrote:
If you have 2 ghost arks by a warrior squad can they re-animate 3 times?

No, you get the standard RP at the start of the turn then your target unit that is in range of a Ghost Ark get a second RP roll after the movement phase. Regardless of how many Ghost Arks are in range you will only ever get a second RP for those Warriors.
   
Made in de
Nihilistic Necron Lord






Germany

You can get a third RP roll (once per battle) with the orb of eternity.
   
 
Forum Index » 40K General Discussion
Go to: