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2019/03/01 05:05:00
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Deathwatch Battalion
Watch Master
Librarian
4 Squads of Vets with with max Storm shields and storm bolter
-Blackshield
-Terminator
-Bike
-Vanguard vet
One squad has a heavy bolter for hellfire shells stratagem.
Those squads can piss shots with the beta bolter drill (36) with a ton of rerolls. It's very annoying to face in ITC format. It gets real annoying when the NDK or draigo gate forward after using that strat and sanctuary to get a 2+ invulnerable save.
EDIT: One more thing, those vet squads each get a teleporter homer for free, which zone block reserves somehow.
Mortal wounds to get around the 3++. Scarabs/Ctan powers. -1 AP is pretty much the sweet spot for forcing failed saves on storm shields/termies so Gauss should be pretty good in the matchup.
Also, the homers don't zone block reserves as they are not units. Almost the opposite, if you get within 9", the homers are destroyed. Keep in mind though that if you are at say, 10", the Deathwatch can teleport to their homer ignoring the normal 9" deepstrike restriction and can proceed to get like a 3-4" charge.
He's probably under the mistaken impression the teleport homer is a model. It has no datasheet and can't be interacted with (ie you can't shoot or charge it) so it's not. If he points out blip markers zone, that's because blip markers explicitly say they zone.
A teleport homer literally is a model though, it comes in a kit. I am not saying your wrong, but where in the rules for reinforcements arriving from off the table does it say a model needs a data slate or stat line to be an enemy model. Not disagreeing with you but I need to be able to quote something.
Also, do you really think C'tan are efficient enough? I don't see how a 200 point model as slow as they are is going to remove enough to get their points back. They would probably just soak me for big game hunter or head hunter.
Core Rules, pg 176
Models & Datasheets
The rules and characteristics for all models, and some terrain features, are presented on data sheets, which you will need in order to use the models in battle.
Well, don't just jam them down his throat, but the DW player is not moving fast either with just vet squads. Find a nice place to relocate the deceiver 18" away from 3 of his DW units and use sky of falling stars to get almost a guaranteed D3 MW to each unit. That's 6 dead storm shields a turn on average dice. He either then needs to move away from your bubble of mortal wounfs, or get closer to draw LOS or charge in. It's not going to beat them by himself, but it'll zone him out or make him pay 120 pts/turn for the privilege.
I mean, in theory you could mess up his plans if he puts all three of his vet squads in deep strike and you use the Deceiver + a couple units to zone out the mid board.
Also, I think points efficiency is a huge trap that doesn't account fully for what a unit is doing for you on the battlefield. It's an ok starting point, but I would not lean on it too hard.
2019/03/01 11:13:48
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.
Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.
Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.
Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GARP roll.
This message was edited 2 times. Last update was at 2019/03/01 15:38:03
2019/03/01 16:04:13
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dapperbandit wrote: So I've recently painted up two big lots of both Praetorians and Canoptek Wraiths. I know I want to play with a strong force of fast melee units.
Question is, what would be better?
20 Praetorians with Voidblades and Particle Casters (possibly with Anrakyr for 40 MWBD attacks per unit in the fight phase)
12 Novokh Wraiths backed up by a Destroyer Lord with Crimson Haze
12 Novokh Wraiths hit harder, and do more damage, and are more durable, plus, they can advance and charge with Adaptive Subroutines Stratagem.
You'll find Anrakyr (Despite being my FAVORITE Necron Character) is near impossible to keep up with the speed of the Praetorians. Also, as they lack a dynasty, they can't be helped by My Will be Done, they've really been neutered in our codex. That would be a rough setup to try and manage unless you know your enemy is coming right to you.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/03/01 16:10:00
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.
Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.
Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GARP roll.
Really?
In this case it's bloody obvious as your way logically invalidates writing the rule they put in in th first place. With the disclaimer that the German codex is worded absurdly.
2019/03/01 17:05:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
dapperbandit wrote: Unless I'm missing something, Anrakyr (like Imotekh) can do MWBD on infantry regardless of dynasty.
I stand corrected.
However, you'd only get one use of MWBD before you're likely out of range to use it. YMMV though
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/03/01 17:56:23
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It depends really. What I'd typically do is have them do their thing on a centre objective which they could reach if deployed aggressively. Anrakyr needs 3" for the +1 attack and 6" for MWBD, which he can give twice because the strategem doesn't specify DYNASTY either.
I have watched games and played games where looking back, I'm sure they would have caused my opponent a lot of problems.
2019/03/01 18:30:09
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It's what I'm thinking, 4 S5 AP-3 attacks per model hitting on 2s, these guys combine bucket of attacks with high AP.
The strat to make them S6 could see you wounding hordes on 2s as well.
There are more models and more wounds in the unit so they could be difficult to shift utterly, and I wouldn't have to pay 2CP for the chance to get some back with RP.
I'm honestly leaning Praetorians. UNLESS, I decided to take both... I'm assuming there's no way to make a list like that competitive lol, I'd have barely any room for AT or troops
2019/03/02 02:21:29
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
How are folks using scarabs? I keep overlooking the fact that they can be used to inflict mortal wounds. I feels like that is a good use from them, despite costing CP.
Scarabs intercept smites, they screen and fight against melee units (dont underestimate 9 novokh scarabs), they hold objective markers, they explode in the enemys face, they deny area, they tie up vehicles in melee (and eventually destroy them). Very flexible, durable, cheap unit.
2019/03/02 15:33:07
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Scarabs intercept smites, they screen and fight against melee units (dont underestimate 9 novokh scarabs), they hold objective markers, they explode in the enemys face, they deny area, they tie up vehicles in melee (and eventually destroy them). Very flexible, durable, cheap unit.
Yea I like them, I always seem to cut them for points however so I can pack more ranged firepower. Then I will find myself wanting mortal wound output or a cheap tarpit. I should probably start running them more often.
This message was edited 1 time. Last update was at 2019/03/02 15:37:31
I use larger squads to tarpit expensive vehicles for the whole game (lol) and smaller squads to take objectives. Such a useful unit always in my army somewhere
2019/03/02 17:01:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I suggest you do the same. It's perfectly legal to use the relic orb after the arks RP roll.
the intention is clear mate. It's clear that GW doesn't want this to stack. Just because a loop holes let's you do it doesn't mean that was the original intent.
Play the game the way you want but I rather win my games with skills than use loop holes and legal cheating to win a game of toys people.
Sorry, i didnt know you know GWs intent. Are you 100% sure they didnt want the relic orb to be better than the standard orb ? They havent changed the rules in the necron FAQ, nor in two big FAQs, nor in CA 18, so it must be intended that its possible to use the relic orb after the GARP roll.
Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.
The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.
2019/03/02 18:33:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.
The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.
Its different wording may make a HUGE difference, but it doesnt really matter, because no one will ever use it. I wont, because i dont play warriors. Its simply not worth it.
2019/03/02 20:16:40
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Well I do have another rules quandary involving Imotekh and the Phaeron's Will stratagem I believe someone made a stink about at LVO.
Phaeron of the Sautekh Dynasty: Imotekh the
Stormlord can use his My Will Be Done ability twice
a turn, but only if you choose friendly SAUTEKH
INFANTRY units to be affected by it both times.
Use this Stratagem after an OVERLORD from your army
has used their My Will Be Done or Wave of Command
ability. That model can immediately use that ability for a
second time this turn.
Basically since Imotekh's ability has the word twice in it and the stratagem states 'a second time', they create a closed loop. So Imotekh can never give out more then 2 MWBDs a turn even if you waste a CP for it.
This message was edited 1 time. Last update was at 2019/03/02 20:17:27
2019/03/02 20:16:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Sorry to have started this little rules fight, but after fully reviewing both effects, yeah, I must agree that subtle wording different does make a HUGE difference.
The Normal Orb has "at the beginning of the turn," The Relic Orb does not allowing it to work right after the Ghost Ark's ability has resolved. Those 6 words are what I missed and I had thought the Relic was simply a +1RP version of the basic Orb.
Its different wording may make a HUGE difference, but it doesnt really matter, because no one will ever use it. I wont, because i dont play warriors. Its simply not worth it.
Which, most likely is why it has never come up before.
The point cost of the Orb and the fact that there are much better relics just never let this issue come to light.
2019/03/03 03:20:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Red Corsair wrote: How are folks using scarabs? I keep overlooking the fact that they can be used to inflict mortal wounds. I feels like that is a good use from them, despite costing CP.
I tend to use them to intercept smites, and deny deep strike in large squads, OR use 3 man squads to hold backfield objectives out of LOS on the cheap, letting the rest of my army focus on murder.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/03/03 15:27:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Novokh wraith with novokh dlord, crimson haze WLT, and voidreaper for damage output. Or nephrekh wraith with nephrekh dlord, implaceable conqueror WLT, and voidreaper. Or change the voidreaper to nanoscarab casket if you want a more resilient dlord.
2019/03/03 16:45:22
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It's Sunday so that means it's time for my local casual 40k meetup. I recently was able to fill out my Destroyer squad so I wanted to bring out all the toys I have this time. I kinda of want to keep the Tomb Blades in the outrider detachment so they can run with the Chronotek and Destroyers for RP goodness. Though I could toss them into the battalion to benefit from Methodical Destruction and let them run around on their own to cause havoc.
Destroyers [18 PL, 300pts] . 5x Destroyer: 5x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon
Tomb Blades [10 PL, 198pts] . Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
Tauris_Blazestar wrote: It's Sunday so that means it's time for my local casual 40k meetup. I recently was able to fill out my Destroyer squad so I wanted to bring out all the toys I have this time. I kinda of want to keep the Tomb Blades in the outrider detachment so they can run with the Chronotek and Destroyers for RP goodness. Though I could toss them into the battalion to benefit from Methodical Destruction and let them run around on their own to cause havoc.
Destroyers [18 PL, 300pts] . 5x Destroyer: 5x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon
Tomb Blades [10 PL, 198pts] . Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Nebuloscope, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
Well, the only thing you'll earn if you keep the TB's nephrekh is the +1 to RP and that's only if you somehow can keep 1 cryptek (you wouldn't even benefit from the invulnerable save bubble, because they're not infantry) in range of TBs and Destroyers and kind of limit their movement. If they become sautekh, those tesla weapons are absolutely deadly with MD and they're used to the absolute potential.
"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."