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Made in de
Nihilistic Necron Lord






Germany

torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.
   
Made in cn
One Canoptek Scarab in a Swarm




If normal Shooting restrictions are in place then why would it even need to mention anything about shooting in the stratagem?
   
Made in us
Wicked Canoptek Wraith



United States

I think the only people who would have a problem with the adaptive subroutine strat allowing wraiths to shoot after advancing are going to be rules lawyers. Easy solution....don't play them.
   
Made in au
Freaky Flayed One



Sydney, Australia

 p5freak wrote:
torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.


If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
torblind wrote:
Yeah I don't see the problem with that stratagem. It says the wraiths can shoot after advancing.. what's wrong with that?


I already explained what the problem is. Shooting restrictions are still in place, just because a stratagem says you can shoot after advancing doesn't mean you can ignore all other shooting rules. Or do you think you can target characters which are not the closest enemy unit with your wraith, or shoot your pistol 48" across the entire battlefield ?? You can't.


So normal shooting restrictions = no shooting after advancing

Stratagem says now you can shoot after advancing

How on earth is that not plain as vanilla?

And hell yeah, if a stratagem said I could target characters or shoot 48" of course I'd play it that way. Stick to the question at hand mind you.
   
Made in de
Nihilistic Necron Lord






Germany

hvg3akaek wrote:

If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, because the stratagem gives you permission to charge after advancing. If removes the restriction that you cant charge after advancing. Thats how the rules work.

hvg3akaek wrote:

No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!


Yes, it allows things to happen that normally wouldnt be able to happen (charge after advancing). But its doesnt let you ignore all the other rules of the shooting phase.




Automatically Appended Next Post:
torblind wrote:

So normal shooting restrictions = no shooting after advancing


Except with assault weapons. Strictly RAW, you cant even shoot assault weapons after advancing, but thats another issue. Lets not get into that here.

torblind wrote:

Stratagem says now you can shoot after advancing


Yes, but you cant ignore all the other rules of the shooting phase. Thats not how the rules work. They tell you what you can do, and what you cant do. Special rules like stratagems can remove restrictions from the rules. In this case charge after advancing, but other rules are still in place, and must be followed.

This message was edited 1 time. Last update was at 2019/03/07 10:10:54


 
   
Made in ie
Deranged Necron Destroyer





P5freak, your very difficult to talk with. It literally feels like your arguing with everyone just to troll us. If you have nothing constructive to say or any helpful information than there is no need to comment on this forum. You are literally bringing nothing to this tactics threat besides agro and stupid arguments.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Proud Triarch Praetorian





If I'm being honest I can see where he's coming from.

It's incorrect, as the nature of this game is a once-and-done override system, which means that strat lets us advance, shoot and charge with our Canoptek stuff (read: wraiths, as thats all it's good for)

I see his point, which can be sumarised as "you can make a shooting attack, providing you have a weapon that meets the prerequisites to do so"

However, since the wraiths dont, he's arguing they cant.

As I said though, this is incorrect.



However, it did give me an idea. What's the concensus on Sautekh TBeam Wraiths?

fast, realsonable firepower, no real issue if they get caught in combat, and resilient enough to be a proper pain in your opponent's kneck.

I know, ever wraith not Novokh or Nephrekh is kind of a waste, but if you were stuck with a single sub-faction thanks to local tourney ruleings on paint jobs, would it be a stupid idea?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Freaky Flayed One



United Kingdom

Aren't they like 10 points?

For 12" Heavy D3 AP-3 D1 (with mortal wounds on a wound roll of 6). It's such a weird profile, I only ever saw one person use them and they did alright actually with a good roll.

I never played the previous editions but couldn't they outright remove models from play? As per the fluff they are used by Canoptek units to send garbage to an empty dimension. Wish they had cool rules like that rather than this lame chance for MWs
   
Made in gb
Proud Triarch Praetorian





Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
hvg3akaek wrote:

If normal shooting restrictions stay in place (despite the CP to use the stratagem), then shouldn't normal charging restrictions also stay in place?

And if that was the case - what would be the purpose of the stratagem?


No, because the stratagem gives you permission to charge after advancing. If removes the restriction that you cant charge after advancing. Thats how the rules work.

hvg3akaek wrote:

No, I think it's pretty obvious to your typical player that the stratagem allows things to happen that normally wouldn't be able to happen. Hence, it being a stratagem, and costing CP to use. That's the point of the stratagems, anyway: to make things happen that normally wouldn't be possible!


Yes, it allows things to happen that normally wouldnt be able to happen (charge after advancing). But its doesnt let you ignore all the other rules of the shooting phase.




Automatically Appended Next Post:
torblind wrote:

So normal shooting restrictions = no shooting after advancing


Except with assault weapons. Strictly RAW, you cant even shoot assault weapons after advancing, but thats another issue. Lets not get into that here.

torblind wrote:

Stratagem says now you can shoot after advancing


Yes, but you cant ignore all the other rules of the shooting phase. Thats not how the rules work. They tell you what you can do, and what you cant do. Special rules like stratagems can remove restrictions from the rules. In this case charge after advancing, but other rules are still in place, and must be followed.



Well for how long are you going to be a pretentious j*** and make people run around like headless chicken then?



some guy A: stratagem says I can shoot after advancing, so can I shoot?

you: NO, because its in the rulebook.

some guy B: but it literally says now I can shoot even if I charged

you: No, because its in the fulebook.

some guy C: I find this very strange, why would they say in the stratagem that I can shoot, if they didnt mean it?

yoy: dont know, rule book says you cant shoot.




Well?????

Say what is. You're being a total BCB all over this thread. That s*** does not belong here. Say something that makes sense.

Is it... rules on targeting says this and that, rules on sequence to follow in shooting phase are so and so... etc...

You're being zero helpful and you KNOW BETTER.
   
Made in de
Nihilistic Necron Lord






Germany

Ok, no more on this from me. If you think i am wrong, ask in YMDC. Some of you really need to read the rules. They are not as simple as you want them to be.
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
Ok, no more on this from me. If you think i am wrong, ask in YMDC. Some of you really need to read the rules. They are not as simple as you want them to be.


We don't think you are wrong.

We think you're holding back what you know, and from that it looks like you're sitting back on a high horse and enjoy calling out people for being wrong and not knowing the rules. Which obviously angers them.

Just explain the case to them. Say something like, "Yes, technically it says you can shoot after advance, and by all means, this is obvious intent from GW, and you should play it like this, however there area number of problems related to the wording, etc, shooting... selecting targets... nominating weapons... etc. etc."

You know very well that by 100% RAW YMDC standards the game cant be played, so why on earth would you use those standards?


Automatically Appended Next Post:
I don't even know the problems with that stratagem, but there is no denying intent by GW at this point, and knowing the chaos spawns that lurk in YMDC I have no problem imagining there being all kinds of problems with all kinds of rules.


Automatically Appended Next Post:
 IHateNids wrote:
Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already


Think it was just that on 6s to wound it did one of those insta-kill-things, like if you had strength that doubled the toughness (which otherwise would be hard against higher toughnesses). Saw a miniwargaming episode way back where matt rolled 6 on overatch with his wraith, and than another 6 to instantly kill a charging dreadnought. Somewhat hilarious.

But with low S and high AP they're certainly a weird profile. Who has T3/3+ these days. eldar characters? I guess you could help mow down tactical marines, but you don't see those too often. MW on 6+ to wound in general is anecdotal at best.

This message was edited 2 times. Last update was at 2019/03/07 13:38:03


 
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

Hmm, I guess they'd be quite effective against sisters, with the -3 essentially nullifying their 6+ invulnerables. But that's pretty niche

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in us
One Canoptek Scarab in a Swarm






 IHateNids wrote:
Yes, they used to ask for a Toughness test or be removd from play

it just gives a little more access to Mortal Wounds, and given that they arent expensive, it could be worthwhile if you're running Sautekh already


I like the idea behind them, you could run them 3 plain and 3 with Tbeams for just 42 more points. The Str4 does limit their targeting efficiency, just wish Necrons had a way to get +1 to wound.
   
Made in us
Grisly Ghost Ark Driver






Does the Cosmic Power stratagem replace the cosmic power permanently? If so we have an easy way to get the most out of the best powers.

   
Made in ca
Grisly Ghost Ark Driver






Yeah, trying to argue that you can only advance-and-shoot with assault weapons even with the stratagem is, I'll be honest, just stupid. There's no two ways around it.

You can do that anyways. You're trying to say the stratagem is "Pay 1 CP. Nothing happens." That's patently ridiculous, and if you tried to argue that I'd laugh, say "good joke mate" and continue rolling my shooting. At least that way you could save face by pretending you were joking.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in gb
Freaky Flayed One



United Kingdom

Took 12 Novokh wraiths to a 1500 point game last night, was really quite satisfying. I did actually put particle casters on 6 of them, but only because my opponent confessed he'd gone 30 points over the limit, so 24 for the guns seemed fair.

He was playing Drukhari, who I'd not played before. But this dude was so sloooooow, in 2 and 1/2 hours I didn't get to finish my second battle round. Quite irritating, he edged me on victory points but I'd killed roughly 2 thirds of his army and could have tabled him given more time (which would have won me the game; for some reason he was adamant about playing a Maelstrom from the Core Rule book not CA2018)

The wraiths did well, and so did my Doom Scythe, taking 6 wounds off his Raider with one shot. The 2s to wound on all the Scythe's weapons was fun, and S6 weapons on the wraiths shredded his troops. The deployment also favoured my Immortals who could just reach their targets while staying out of rapid fire range. The wraiths wrapped his Raider against a terrain piece meaning he lost a whole unit of troops when I killed it. Unfortunately, my Destroyer Lord didn't get much action; I didn't have space to get him into combat besides the wraiths even though he made the charge. I gave him the Blood Scythe and Crimson Haze and managed to get 8 attacks on one of his Archons but annoyingly he made all of those 2++ saves; I'd assumed the save came from a relic but no, just part of the datasheet I'll remember next time. Deathmarks would be useful against them.

But yeah, quite annoying to play such a slow opponent.
   
Made in de
Nihilistic Necron Lord






Germany

CKO wrote:Does the Cosmic Power stratagem replace the cosmic power permanently? If so we have an easy way to get the most out of the best powers.


Yes, its permanent. You can choose any power you like, even duplicates are possible.

dapperbandit wrote:Unfortunately, my Destroyer Lord didn't get much action; I didn't have space to get him into combat besides the wraiths even though he made the charge. I gave him the Blood Scythe and Crimson Haze and managed to get 8 attacks on one of his Archons but annoyingly he made all of those 2++ saves;


Use the entropic strike stratagem next time.
   
Made in gb
Freaky Flayed One



United Kingdom

Would that work? I mean, I could certainly do an instant 2 damage but he would still keep the 2++, I had a look and it seems the 2++ last until you specifically fail when taking the invulnerable save. If you circumvent it with Entropic Strike he doesn't fail the invulnerable save

This message was edited 1 time. Last update was at 2019/03/08 11:15:51


 
   
Made in de
Nihilistic Necron Lord






Germany

What i meant is you can do damage, not make his inv fail.
   
Made in nl
Regular Dakkanaut





Heey folks, got an upcoming tourney and I'd love some feedback on this list!

Its a escalation league tourney, where the first match is 1500 points, then 1750 and the final one 2000.

I will undermark unit and upgrades I've added with each escalation.

Here's the list:

Spoiler:


1500 point Sautekh Battalion

HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness


Troops:
3x5 Immortals

Fast Attack:
5x Destroyers
8x Tomb blades /w Tesla, 4 with Shield vanes

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA


1750 game:


HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness

Troops:
2x5 Immortals
1x 7 Immortals

Elites
Triach Stalker /w Heavy Gauss Cannon

Fast Attack:
6x Destroyers (adding one destroyer)
9x Tomb Blades /w Tesla and shield vanes (adding a tomb blade and giving them all shield vanes)

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA


2000 point match

HQ's:
Immotekh, warlord
Cryptek, Veil of Darkness, Chronometron

Troops:
3x 10 Immortals

Elites
Triach Stalker /w Heavy Gauss Cannon

Fast Attack:
3x Scarabs
6x Destroyers
9x Tomb Blades /w Tesla and shield vanes

Sautekh Spearhead detachment

HQ:
Lord /w Hyperphase Sword

Heavy Support
3x DDA

This message was edited 3 times. Last update was at 2019/03/08 18:52:33


 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

So I was given a bunch of models by a buddy, including a seraptek construct and tesseract vault. Can necrons run a knight type list of superheavies to any degree of success? I’m not looking for bleeding edge competitiveness, but 3 big titans being supported by Spyders and Crypteks is kinda appealing.
   
Made in cn
One Canoptek Scarab in a Swarm




How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...
   
Made in no
Grisly Ghost Ark Driver





elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


Which batreps are those?
   
Made in cn
Steadfast Ultramarine Sergeant




elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


I think that C'Tan may be a Transcendeant C'Tan, the bigger one. That guy could use 2 powers per turn.
   
Made in de
Nihilistic Necron Lord






Germany

Yes, the transcendent ctan can use two powers.
   
Made in us
Irked Necron Immortal





Jackson, TN

elook wrote:
How am I seeing these batreps on Youtube where the C'Tans are using 2 powers a turn without using the stratagem?

I thought they could only use one...


Well, just because they are on youtube does not mean they always follow the correct way of playing things.

I've seen batreps where they did not roll for The Deceiver's ability and just picked three units.

But, in this case, there could be a pre-game choice to have just the Cosmic Tyrant power, or they rolled randomly for that and another power.
   
Made in us
Sister Oh-So Repentia




Do multiple hits from a Solar Staff stack. Ie, I get 5 hits, roll 3 4+, is the target unit -3 to hit? Has there been an faq or ymdc discussion?
   
Made in no
Grisly Ghost Ark Driver





barontuman wrote:
Do multiple hits from a Solar Staff stack. Ie, I get 5 hits, roll 3 4+, is the target unit -3 to hit? Has there been an faq or ymdc discussion?


Not that I have picked up on.

My first thought was that of course it doesn't stack, but if that's the case, they worded it really poorly
   
 
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