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Made in de
Nihilistic Necron Lord






Germany

IanVanCheese wrote:

It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.


1CP is already worth the 66 points. Imotekh has phaerons will for free (for sautekh). A regular overlord needs to pay 1CP to do that. Imotekh saves you 5CP if you use that every turn. In addition he gets D3 living metal, 2+ sv, the storm, 1 more wound, a better weapon, an auto hitting flamer.
   
Made in gb
Deranged Necron Destroyer




 p5freak wrote:
IanVanCheese wrote:

It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.


1CP is already worth the 66 points. Imotekh has phaerons will for free (for sautekh). A regular overlord needs to pay 1CP to do that. Imotekh saves you 5CP if you use that every turn. In addition he gets D3 living metal, 2+ sv, the storm, 1 more wound, a better weapon, an auto hitting flamer.


I'm not denying that he's better than an Overlord, I just don't think he's better than two, which you can get for a few points more.
   
Made in no
Grisly Ghost Ark Driver





IanVanCheese wrote:
 p5freak wrote:
IanVanCheese wrote:

It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.


1CP is already worth the 66 points. Imotekh has phaerons will for free (for sautekh). A regular overlord needs to pay 1CP to do that. Imotekh saves you 5CP if you use that every turn. In addition he gets D3 living metal, 2+ sv, the storm, 1 more wound, a better weapon, an auto hitting flamer.


I'm not denying that he's better than an Overlord, I just don't think he's better than two, which you can get for a few points more.


It's going to be specifically situational.

If you build a list on having two overlords on different parts of the field, then Imotekh isn't going to be your go-to guy

If you don't plan on building on the flexibility from two models with an Overlords abilities give you, then do consider him.

Also I would like to reiterate that his shooting weapon is really good. 3 shots 18" S6 -3 D2 really means something. You kill 3 squishy things or sevearly damage 1-2 medium bad-ass things. That helps, great for clearing things out of cover. To finish of that sentinel that otherwise would charge to keep your immortals out of the game he can even charge in and save the day. And with 2+/D3 heal each turn you can afford to play risky with him.
   
Made in gb
Deranged Necron Destroyer




torblind wrote:
IanVanCheese wrote:
 p5freak wrote:
IanVanCheese wrote:

It does fill out his roll, but with half the wounds, half the attacks and both MWBD units need to be within 3" of him at the start of the turn. 2 Overlord gives a ton more flexibility. I like Imotek, but he's still too expensive for what he brings imo.


1CP is already worth the 66 points. Imotekh has phaerons will for free (for sautekh). A regular overlord needs to pay 1CP to do that. Imotekh saves you 5CP if you use that every turn. In addition he gets D3 living metal, 2+ sv, the storm, 1 more wound, a better weapon, an auto hitting flamer.


I'm not denying that he's better than an Overlord, I just don't think he's better than two, which you can get for a few points more.


It's going to be specifically situational.

If you build a list on having two overlords on different parts of the field, then Imotekh isn't going to be your go-to guy

If you don't plan on building on the flexibility from two models with an Overlords abilities give you, then do consider him.

Also I would like to reiterate that his shooting weapon is really good. 3 shots 18" S6 -3 D2 really means something. You kill 3 squishy things or sevearly damage 1-2 medium bad-ass things. That helps, great for clearing things out of cover. To finish of that sentinel that otherwise would charge to keep your immortals out of the game he can even charge in and save the day. And with 2+/D3 heal each turn you can afford to play risky with him.


Good points, especially on his gun. I'll consider him if these lists don't work out, but atm I can't spare the points for him.
   
Made in gb
Freaky Flayed One



United Kingdom

Also, he can give MWBD to Praetorians if that's at all relevant.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

IanVanCheese wrote:

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.



I often find the lack of screening units to be an issue in my lists. A slightly unorthodox solution which makes sense in some match ups is to screen with the DDAs! If you find that you are up against mostly infantry (so the Doomsday Cannon aren't much use), or that the enemy deep strikers will struggle to kill one in hth, put them at the front! Use enhanced QS to try and survive, and use fly to fall back and still shoot.

   
Made in fi
Locked in the Tower of Amareo





Moosatronic Warrior wrote:
IanVanCheese wrote:

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.



I often find the lack of screening units to be an issue in my lists. A slightly unorthodox solution which makes sense in some match ups is to screen with the DDAs! If you find that you are up against mostly infantry (so the Doomsday Cannon aren't much use), or that the enemy deep strikers will struggle to kill one in hth, put them at the front! Use enhanced QS to try and survive, and use fly to fall back and still shoot.



Nice thinking! What targets could be worthwhile? Ork infantry swarm checks the DDA's not much use but can't really survive full mob of choppa boyz. Shoota boyz in mix and you should escape with seriously damaged(30 choppa boyz will result 13 wounds but 4 of those will be generally 3 big choppas or power klaws). Certainly 3 dooms day arks would cause quite a big screen...

2024 painted/bought: 109/109 
   
Made in gb
Freaky Flayed One



United Kingdom

I've seen someone do this with Ghost Arks to block Tyranid charges. Quite funny to look at on the table
   
Made in gb
Deranged Necron Destroyer




Yeah that was one of my misplays. I intended to screen with the DDA's, but ended up sitting still to pop a Leman Russ and some Ridgerunners. DDA survived for three turns against the Patriarch in combat thanks to QS, so it would have been perfect for eating his charge.

If I had the time to build them before the tournament, I'd consider just putting a Ghost Ark in the list to act as the charge blocker. The footprint of the Ark model is massive, they're a fantastic roadblock.
   
Made in dk
Loyal Necron Lychguard






tneva82 wrote:
Moosatronic Warrior wrote:
IanVanCheese wrote:

Long story short, I got spanked. Dice betrayed me in the turn after his stuff ambushed in (should have cleared my lines easily, but just wiffed hard. But regardless of that I noticed some shortcomings of the list, most notably the lack of screening.

Thinking of dropping the night bringer and replacing him with all the scarabs. Open to any other suggestions.



I often find the lack of screening units to be an issue in my lists. A slightly unorthodox solution which makes sense in some match ups is to screen with the DDAs! If you find that you are up against mostly infantry (so the Doomsday Cannon aren't much use), or that the enemy deep strikers will struggle to kill one in hth, put them at the front! Use enhanced QS to try and survive, and use fly to fall back and still shoot.



Nice thinking! What targets could be worthwhile? Ork infantry swarm checks the DDA's not much use but can't really survive full mob of choppa boyz. Shoota boyz in mix and you should escape with seriously damaged(30 choppa boyz will result 13 wounds but 4 of those will be generally 3 big choppas or power klaws). Certainly 3 dooms day arks would cause quite a big screen...

Consider whether you want Ork Boyz to charge your Immortals or your DDAs. DDAs are more fragile against Orks compared to Immortals pt for pt and they have less Overwatch but they cannot get locked in combat/taken hostage and can fall back and shoot if they do survive.
   
Made in fi
Locked in the Tower of Amareo





 vict0988 wrote:
Consider whether you want Ork Boyz to charge your Immortals or your DDAs. DDAs are more fragile against Orks compared to Immortals pt for pt and they have less Overwatch but they cannot get locked in combat/taken hostage and can fall back and shoot if they do survive.


True that. And against pure infantry ork armies losing DDA's could be more than worthwhile tradeoff seeing the main gun isn't really good vs orks. Hopefully local necron player doesn't come up with this! Because that sure makes reaching those immortals tricky.

2024 painted/bought: 109/109 
   
Made in fr
Freaky Flayed One




On Imotekh :
Last game, first turn he storm a 5 shied drone unit killing all of them with a lucky roll, and then my DDA and Stalker smoked a Broadside and wounded another one (bad luck on those rolls though).
Later in the game he finished Longstrike, and another Broadside with his staff.

I don't know if he's better than two Overlords, but the storm is a tool you don't find anywhere on the codex, dishing mortal wound at great range without line of sight (unless you take 3 doomscythes). It's random but so far i had luck with him.

 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

I'm running a C'tan list at a local tournament and wanted to hear what my fellow overlords can share as for tips, tricks and comments.

Now the event is going to be pretty out of the standard:
1.500pts
1 detachment limit
Single Codex only

So that kind of kills a lot of the usual meta lists and brings some new challenges for mostly everyone but us! Now I was tempted to just run a standard 2xDDA and Immortals but I wanted to think of something else I could do. I know I'll be fighting Death Guard, Knights, Custodes, Imperial Guard (pask and friends likely), Dark Eldar and Innari.

Well onto the proposed C'tan/melee list

Spoiler:

Novokh Outrider Detachment

Catacomb Command Barge (Gauss Cannon, Lightning Field, Warscythe)
Destroyer Lord (Nanoscarab Casket, Warscythe, Enduring Will)

Nightbringer
Transcendant C'tan
Transcendant C'tan

5x Scarabs
5x Scarabs
3x Wraiths
3x Wraiths
6x Tomb Blades (Loom, Shieldvanes, Tesla Carbines)


The strategy is pretty straightforward, use the Tomb Blades and Scarabs to protect the characters and make distance quickly. Once we are in range, and granted we get the charges with our choice characters, we can probably kill whatever we need.

Problems arise if enemies have extreme ranges, force us to split forces or have enough hordes that our MW and Tesla can't effectively cut trough them.

Wonder what you guys think I could do to improve my odds despite the gimmicky build. Low CPs is a hindrance but I should be able to dish out damage as long as my Blades hold the lines with their -1 mod to hit. Reanimation Protocols for them are going to be key as the Wraiths will likely be priority targets for most players. I'd bring more Tomb Blades if I had them to be honest...

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

arhurt wrote:
I'm running a C'tan list at a local tournament and wanted to hear what my fellow overlords can share as for tips, tricks and comments.

Now the event is going to be pretty out of the standard:
1.500pts
1 detachment limit
Single Codex only

So that kind of kills a lot of the usual meta lists and brings some new challenges for mostly everyone but us! Now I was tempted to just run a standard 2xDDA and Immortals but I wanted to think of something else I could do. I know I'll be fighting Death Guard, Knights, Custodes, Imperial Guard (pask and friends likely), Dark Eldar and Innari.

Well onto the proposed C'tan/melee list

Spoiler:

Novokh Outrider Detachment

Catacomb Command Barge (Gauss Cannon, Lightning Field, Warscythe)
Destroyer Lord (Nanoscarab Casket, Warscythe, Enduring Will)

Nightbringer
Transcendant C'tan
Transcendant C'tan

5x Scarabs
5x Scarabs
3x Wraiths
3x Wraiths
6x Tomb Blades (Loom, Shieldvanes, Tesla Carbines)




Its not my kind of list, but its legal.
I don't think i trust the c'tan to brute force their way through in melee, keeping in mind they don't benefit from dynasty codes. Also. I'm gonna say it. Our characters just totally suck in melee with their whopping 3 melee attacks.
The looms on the TBs is a waste in most cases. I'd run 1 with a loom, and the rest with scopes, save some points.



Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

I agree with you we lack power in melee. my reasoning would be that the Mortal Wounds from the 3 C'tan would make up for it but I can be widely wrong. i plan to test this week against a friend and see how bad it does and report back.

I'm aware C'tan don't benefit from Dynastic codes, the Novokh is there more for the characters and Canoptek, really.

I wonder if I just built more Destroyer lords they'd do better for cheaper.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
arhurt wrote:
I'm running a C'tan list at a local tournament and wanted to hear what my fellow overlords can share as for tips, tricks and comments.

Now the event is going to be pretty out of the standard:
1.500pts
1 detachment limit
Single Codex only

So that kind of kills a lot of the usual meta lists and brings some new challenges for mostly everyone but us! Now I was tempted to just run a standard 2xDDA and Immortals but I wanted to think of something else I could do. I know I'll be fighting Death Guard, Knights, Custodes, Imperial Guard (pask and friends likely), Dark Eldar and Innari.

Well onto the proposed C'tan/melee list

Spoiler:

Novokh Outrider Detachment

Catacomb Command Barge (Gauss Cannon, Lightning Field, Warscythe)
Destroyer Lord (Nanoscarab Casket, Warscythe, Enduring Will)

Nightbringer
Transcendant C'tan
Transcendant C'tan

5x Scarabs
5x Scarabs
3x Wraiths
3x Wraiths
6x Tomb Blades (Loom, Shieldvanes, Tesla Carbines)




Its not my kind of list, but its legal.
I don't think i trust the c'tan to brute force their way through in melee, keeping in mind they don't benefit from dynasty codes. Also. I'm gonna say it. Our characters just totally suck in melee with their whopping 3 melee attacks.
The looms on the TBs is a waste in most cases. I'd run 1 with a loom, and the rest with scopes, save some points.




Be that as it may, 4 out of his 5 characters have more than 3 attacks

Novokh opens up the exploding 6s warlord trait that the CTans may benefit from, and the fight again stratagem which they also would like very much.

I think the lack of S8+ in CC may become a problem. Perhaps pay up for something voidscythe for the CCB (weapon or relic)

6tb blades feels weak, encourages him to take them on. 9 might have deferred him just long enough that they get to make a real difference.

This message was edited 1 time. Last update was at 2019/03/18 20:34:47


 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

Ah the promises of Crimson Haze. I have yet to test it but relying on getting 6's always leaves me wanting at the end.

The prospect of using 9 Tomb Blades is indeed interesting, I can easily drop the amount of scarabs and ditch the upgrades to get to 9 TBs that will be a major deterrent, then I'd also field the wraiths as a single 6-man unit as all the enemy firepower will drift to either targets.

I'm leaning towards using Gauss Blades for the extra shots I'll likely get if I am charged and I have to waste Tesla Shots when I'm advancing them upfield.

Now If the Nanoscarab Basket + Enduring Will or Crimson Haze + Blood Scythe combo are better is something I keep swinging back and forth on, I guess I need to devote more playing with both to know for sure.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in no
Grisly Ghost Ark Driver





arhurt wrote:
Ah the promises of Crimson Haze. I have yet to test it but relying on getting 6's always leaves me wanting at the end.

The prospect of using 9 Tomb Blades is indeed interesting, I can easily drop the amount of scarabs and ditch the upgrades to get to 9 TBs that will be a major deterrent, then I'd also field the wraiths as a single 6-man unit as all the enemy firepower will drift to either targets.

I'm leaning towards using Gauss Blades for the extra shots I'll likely get if I am charged and I have to waste Tesla Shots when I'm advancing them upfield.

Now If the Nanoscarab Basket + Enduring Will or Crimson Haze + Blood Scythe combo are better is something I keep swinging back and forth on, I guess I need to devote more playing with both to know for sure.


Arguably Crimson Haze wants to pair up with something that gets the reroll hits too, wraiths are nice for that. 6s trigger new hits, that gets rerolled. Their first rerolls may trigger 6's that trigger new hits, that also gets rerolls. It's.. complicated but hugely effective. Relatively speaking.

If you go to www.dice-hammer.com, add the wraiths stats and switch to melee mode and check Expl 6 and Hit Re you get to see for yourself. Dont remember exactly from when I last checked, but should be >50% damage output

This message was edited 1 time. Last update was at 2019/03/18 21:51:37


 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

You are not kidding! With the combination of Awakened by Murder and Crimson Haze both Wraiths and Scarabs get scary!

I agree I may be lacking on S8 attacks but I am planning to have one of the C'tan take Cosmic Tyrant and both Transdimensional Thunderbolt and Antimatter Meteor so that guy can theoretically dish out some mortal wounds before attacking.

The more I think about it the more I like running the big 9 tomb blades and the wraiths together. It's basically a deathstar army that can't really afford to get too spread out otherwise opponents can easily pick off targets here and there.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in no
Grisly Ghost Ark Driver





One more thing, the nine blades is about bodies as well as weapons, if tight, you could run some cheapo particle blades to fill it all up
   
Made in dk
Loyal Necron Lychguard






arhurt wrote:
I'm running a C'tan list at a local tournament and wanted to hear what my fellow overlords can share as for tips, tricks and comments.

Now the event is going to be pretty out of the standard:
1.500pts
1 detachment limit
Single Codex only

So that kind of kills a lot of the usual meta lists and brings some new challenges for mostly everyone but us! Now I was tempted to just run a standard 2xDDA and Immortals but I wanted to think of something else I could do. I know I'll be fighting Death Guard, Knights, Custodes, Imperial Guard (pask and friends likely), Dark Eldar and Innari.

Well onto the proposed C'tan/melee list

Spoiler:

Novokh Outrider Detachment

Catacomb Command Barge (Gauss Cannon, Lightning Field, Warscythe)
Destroyer Lord (Nanoscarab Casket, Warscythe, Enduring Will)

Nightbringer
Transcendant C'tan
Transcendant C'tan

5x Scarabs
5x Scarabs
3x Wraiths
3x Wraiths
6x Tomb Blades (Loom, Shieldvanes, Tesla Carbines)


The strategy is pretty straightforward, use the Tomb Blades and Scarabs to protect the characters and make distance quickly. Once we are in range, and granted we get the charges with our choice characters, we can probably kill whatever we need.

Problems arise if enemies have extreme ranges, force us to split forces or have enough hordes that our MW and Tesla can't effectively cut trough them.

Wonder what you guys think I could do to improve my odds despite the gimmicky build. Low CPs is a hindrance but I should be able to dish out damage as long as my Blades hold the lines with their -1 mod to hit. Reanimation Protocols for them are going to be key as the Wraiths will likely be priority targets for most players. I'd bring more Tomb Blades if I had them to be honest...

The CCB isn't worth it when you don't have Teslamortals, using one of your four CP before the game is also really pricy just to make the CCB work. The Deceiver would allow you to pick two powers twice, making a smaller proportion of your overall powers useless (you'll find that usually, 1-3 powers are bad), he also allows you to put himself and the Nightbringer into your opponents face so they can both use the 9" power T1 which gives you a chance of winning against Tau which is otherwise a bad matchup for melee centric lists.

So something like Destroyer Lord with the same gear, 4 C'tan, 2x3 Wraiths, 1x7 Scarabs, 1x3 Scarabs, rest of points spent on TBs with a mix of wargear and all with tesla. It's quite strong, but it can be a little tricky to use, the C'tan are relatively squishy and the list is more reliant on dice than most I feel. If you don't have a Deceiver I'd replace the CCB with Wraiths or TBs or replace the TBs and Wraiths with Teslamortals.

This message was edited 1 time. Last update was at 2019/03/19 11:39:54


 
   
Made in de
Nihilistic Necron Lord






Germany

torblind wrote:

Novokh opens up the exploding 6s warlord trait that the CTans may benefit from, and the fight again stratagem which they also would like very much.


Ctans dont benefit from crimson haze. And they cant use the fight again stratagem.
   
Made in gb
Proud Triarch Praetorian





Hey guys, I just had a really stupid idea that I can't check because I'm away from my codex.

Can a Nephrekh list put a Seraptekh in the Translocation Crypt?

becuase I think that would be a hilarious and top-heavy list to try out if it's legal

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

 p5freak wrote:
torblind wrote:

Novokh opens up the exploding 6s warlord trait that the CTans may benefit from, and the fight again stratagem which they also would like very much.


Ctans dont benefit from crimson haze. And they cant use the fight again stratagem.


You are correct, C'tan don't get the Dynastic Code and they do not have Dynasty faction keyword.

 vict0988 wrote:
The CCB isn't worth it when you don't have Teslamortals, using one of your four CP before the game is also really pricy just to make the CCB work. The Deceiver would allow you to pick two powers twice, making a smaller proportion of your overall powers useless (you'll find that usually, 1-3 powers are bad), he also allows you to put himself and the Nightbringer into your opponents face so they can both use the 9" power T1 which gives you a chance of winning against Tau which is otherwise a bad matchup for melee centric lists.

So something like Destroyer Lord with the same gear, 4 C'tan, 2x3 Wraiths, 1x7 Scarabs, 1x3 Scarabs, rest of points spent on TBs with a mix of wargear and all with tesla. It's quite strong, but it can be a little tricky to use, the C'tan are relatively squishy and the list is more reliant on dice than most I feel. If you don't have a Deceiver I'd replace the CCB with Wraiths or TBs or replace the TBs and Wraiths with Teslamortals.


Putting it that way I have to agree that the CCB is not paying that much for what it's worth, and putting 4 C'tan is something I can do!

With this in mind I think my first test is going to be:

Spoiler:

Novokh Outrider Detachment

Destroyer Lord (Blood Scythe, Crimson Haze)

Nightbringer
Deceiver
Transcendant C'tan
Transcendant C'tan

7x Scarabs
6x Wraiths
8x Tomb Blades (Tesla)


That allows me to double down on C'tan powers and indeed, getting a 3 on deceiver's grand illusion can allow me to position 3 C'tan and a Wraith wrapping right onto my opponents face. Just that possibility makes my metallic heart race!


Automatically Appended Next Post:
 IHateNids wrote:
Hey guys, I just had a really stupid idea that I can't check because I'm away from my codex.

Can a Nephrekh list put a Seraptekh in the Translocation Crypt?

becuase I think that would be a hilarious and top-heavy list to try out if it's legal


Only Infantry and Swarms

This message was edited 1 time. Last update was at 2019/03/19 12:43:53


-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Regular Dakkanaut




Necrons had a 18th placing in the Warhammer GT.

Anybody seen the list?
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

ImPhaeronWeasel wrote:
Necrons had a 18th placing in the Warhammer GT.

Anybody seen the list?


Sauce?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Regular Dakkanaut




 iGuy91 wrote:
ImPhaeronWeasel wrote:
Necrons had a 18th placing in the Warhammer GT.

Anybody seen the list?


Sauce?


Warhammer World Facebook page posted all results.

1# Tau
2# GSC
3#Aeldari
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
torblind wrote:

Novokh opens up the exploding 6s warlord trait that the CTans may benefit from, and the fight again stratagem which they also would like very much.


Ctans dont benefit from crimson haze. And they cant use the fight again stratagem.


Ah yes they lack the keyword entirely


Automatically Appended Next Post:
arhurt wrote:
 p5freak wrote:
torblind wrote:

Novokh opens up the exploding 6s warlord trait that the CTans may benefit from, and the fight again stratagem which they also would like very much.


Ctans dont benefit from crimson haze. And they cant use the fight again stratagem.


You are correct, C'tan don't get the Dynastic Code and they do not have Dynasty faction keyword.

 vict0988 wrote:
The CCB isn't worth it when you don't have Teslamortals, using one of your four CP before the game is also really pricy just to make the CCB work. The Deceiver would allow you to pick two powers twice, making a smaller proportion of your overall powers useless (you'll find that usually, 1-3 powers are bad), he also allows you to put himself and the Nightbringer into your opponents face so they can both use the 9" power T1 which gives you a chance of winning against Tau which is otherwise a bad matchup for melee centric lists.

So something like Destroyer Lord with the same gear, 4 C'tan, 2x3 Wraiths, 1x7 Scarabs, 1x3 Scarabs, rest of points spent on TBs with a mix of wargear and all with tesla. It's quite strong, but it can be a little tricky to use, the C'tan are relatively squishy and the list is more reliant on dice than most I feel. If you don't have a Deceiver I'd replace the CCB with Wraiths or TBs or replace the TBs and Wraiths with Teslamortals.


Putting it that way I have to agree that the CCB is not paying that much for what it's worth, and putting 4 C'tan is something I can do!

With this in mind I think my first test is going to be:

Spoiler:

Novokh Outrider Detachment

Destroyer Lord (Blood Scythe, Crimson Haze)

Nightbringer
Deceiver
Transcendant C'tan
Transcendant C'tan

7x Scarabs
6x Wraiths
8x Tomb Blades (Tesla)


That allows me to double down on C'tan powers and indeed, getting a 3 on deceiver's grand illusion can allow me to position 3 C'tan and a Wraith wrapping right onto my opponents face. Just that possibility makes my metallic heart race!


Automatically Appended Next Post:
 IHateNids wrote:
Hey guys, I just had a really stupid idea that I can't check because I'm away from my codex.

Can a Nephrekh list put a Seraptekh in the Translocation Crypt?

becuase I think that would be a hilarious and top-heavy list to try out if it's legal


Only Infantry and Swarms


Note, neither the haze nor the stratagem were the code

This message was edited 1 time. Last update was at 2019/03/19 15:39:39


 
   
Made in us
Been Around the Block





ImPhaeronWeasel wrote:
Necrons had a 18th placing in the Warhammer GT.

Anybody seen the list?


Impressive. I'm glad to hear that we are no longer bottom of the pack. Mid tier is comfortable, although obviously I'd prefer high tier.
   
Made in us
Decrepit Dakkanaut




 iGuy91 wrote:
ImPhaeronWeasel wrote:
Necrons had a 18th placing in the Warhammer GT.

Anybody seen the list?


Sauce?

It was posted on Facebook I think. I'm interested in any list as well that makes it far. We don't have a lot to work with after all.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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