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Made in us
Tail-spinning Tomb Blade Pilot






If it was the person who they showed on the stream, who's Necrons were painted red, I recall he had Imotekh, a bunch of Immortals (of course), some Scarabs and at least two Doom Scythes. I only tuned in near the end of the game, so I didn't see much else.

"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in us
Aspirant Tech-Adept






How do people like the tesseract ark? Looks good on paper and I might want to convert a DDA into one. They use he same rear section after all.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in gb
Proud Triarch Praetorian





I think the general concensus is they're extremely survivable, but not really sure what they want to be shotting at given their different armaments

I am also considering making that Conversion, but I dont know what other bits to add, so it might be easier (for me personally) to just save a little and buy it outright

it's 64 over here, which is cheaper than a duplicate kit to fuel/repair botches while chopping

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in no
Grisly Ghost Ark Driver





The fleshbane flamer will blast ugliness that charges it, and fails due to throw 3 pick 2 worst, and otherwise blast other uglinesses if you are in the lower brackets or otherwise suffer to hit.

The medium profile clears things from ruins or incinerates elite infantry with its -4 and flat 3 dmg. The big thing is for.. well big things, though it's a tad on the weak side with "only" S8 and only -3.

I have fielded it many times, though in the early index days where it was a go-to choice, but we were getting increasingly out gunned as codexer creeped in so it got killed more often as time progressed.

These days it struggles with the hefty price reduction and the favorable range and weapon profile of the DD Cannon. But a mixed heavy support unit could serve a purpose. 2 DDAs and a TA to be first in line if things get too close.
   
Made in cn
One Canoptek Scarab in a Swarm




Been playing 40K now for half a year and there are some notices with Necrons. I feel there needs to be a good counter stratagem for us. Many other armies I've played against get nice counter stratagems/abilities like a -1 to hit aura or buffed up toughness or some other trickery. We don't have any of that at all.

In my games I have noticed that we can hit hard, but fall apart after taking hits back.

One idea I had for a while was the use of the Necron teleportation tech. Such stratagem could allow a Necron player to be able to teleport a unit to another location after it has taken a hit during the enemy shooting phase.

This gives us a chance to save one of our badly wounded units to then gain a nice RP benefit. For the opposing player, they would need to either guarantee that the unit will go down by his first shooting unit or to bait the Necron player to using the stratagem.
   
Made in us
Irked Necron Immortal





Jackson, TN

The Warhammer world GT used the newer Chapter Approved 2018 missions and here is an image of a breakdown of the points earned:

https://www.facebook.com/GWWarhammerWorld/photos/ms.c.eJwzMjE0MTQ1MDA3NTI3NDQy1TOCCphZmBmYmJhawgVMISrMAf2JCfY~-.bps.a.2414149968604469/2414150075271125/?type=3&theater

Googling around for the lists turns up no results past the top few.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

elook wrote:
Been playing 40K now for half a year and there are some notices with Necrons. I feel there needs to be a good counter stratagem for us. Many other armies I've played against get nice counter stratagems/abilities like a -1 to hit aura or buffed up toughness or some other trickery. We don't have any of that at all.

In my games I have noticed that we can hit hard, but fall apart after taking hits back.
One idea I had for a while was the use of the Necron teleportation tech. Such stratagem could allow a Necron player to be able to teleport a unit to another location after it has taken a hit during the enemy shooting phase.
This gives us a chance to save one of our badly wounded units to then gain a nice RP benefit. For the opposing player, they would need to either guarantee that the unit will go down by his first shooting unit or to bait the Necron player to using the stratagem.


I can only think of how hilariously good that stratagem would be for melee units. Take a unit, teleport it closer to the things shooting it, out of LOS, and then get first turn charges all over the place. But alas, we have to resign ourselves that this isn't gonna be our edition. We shouldn't expect much until our next codex.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Deranged Necron Destroyer




 iGuy91 wrote:
. But alas, we have to resign ourselves that this isn't gonna be our edition. We shouldn't expect much until our next codex.


I think we're firmly in the middle of the pack now, which is a damn sight better than we were before. Campaign books could give us another little boost, if we ever get a campaign that involves the Necrons.

Anyway, we waited millions of years, we can wait for another codex.
   
Made in fr
Freaky Flayed One




 Draco765 wrote:
The Warhammer world GT used the newer Chapter Approved 2018 missions and here is an image of a breakdown of the points earned:

https://www.facebook.com/GWWarhammerWorld/photos/ms.c.eJwzMjE0MTQ1MDA3NTI3NDQy1TOCCphZmBmYmJhawgVMISrMAf2JCfY~-.bps.a.2414149968604469/2414150075271125/?type=3&theater

Googling around for the lists turns up no results past the top few.


Another thing to note is that the necron player is tied for worst Total Gaming Score of the Top 30 (with 18 points, the winner is at 36 points). You will actually see a lot of player with 18 points between the 31th and 60th place.
He gained a lot of points with "Favourite Game Votes" and "Favourite Army Votes" (4 + 5, best total of the top 30).

So yeah, i don't know what we can conclude from this event.

 
   
Made in gb
Deranged Necron Destroyer




Shaelinith wrote:
 Draco765 wrote:
The Warhammer world GT used the newer Chapter Approved 2018 missions and here is an image of a breakdown of the points earned:

https://www.facebook.com/GWWarhammerWorld/photos/ms.c.eJwzMjE0MTQ1MDA3NTI3NDQy1TOCCphZmBmYmJhawgVMISrMAf2JCfY~-.bps.a.2414149968604469/2414150075271125/?type=3&theater

Googling around for the lists turns up no results past the top few.


Another thing to note is that the necron player is tied for worst Total Gaming Score of the Top 30 (with 18 points, the winner is at 36 points). You will actually see a lot of player with 18 points between the 31th and 60th place.
He gained a lot of points with "Favourite Game Votes" and "Favourite Army Votes" (4 + 5, best total of the top 30).

So yeah, i don't know what we can conclude from this event.


Yeah, I don't see anything mind-blowing about the list from what we know. I think it's just a case of a good player, with a reasonable list, who was also a good dude and got good dude points.

Now the mechrons list from the LVO on the other hand...
   
Made in us
Irked Necron Immortal





Jackson, TN

Shaelinith wrote:
 Draco765 wrote:
The Warhammer world GT used the newer Chapter Approved 2018 missions and here is an image of a breakdown of the points earned:

https://www.facebook.com/GWWarhammerWorld/photos/ms.c.eJwzMjE0MTQ1MDA3NTI3NDQy1TOCCphZmBmYmJhawgVMISrMAf2JCfY~-.bps.a.2414149968604469/2414150075271125/?type=3&theater

Googling around for the lists turns up no results past the top few.


Another thing to note is that the necron player is tied for worst Total Gaming Score of the Top 30 (with 18 points, the winner is at 36 points). You will actually see a lot of player with 18 points between the 31th and 60th place.
He gained a lot of points with "Favourite Game Votes" and "Favourite Army Votes" (4 + 5, best total of the top 30).

So yeah, i don't know what we can conclude from this event.


Yup, it is so odd. The armies that did the best in game score also were ones that had the lowest "favourite" votes. Having those "personal opinion points" count as placing score really does skew the event placement.

Breaking down the actual scores, he only gained 5 points from the actual missions, 13 points were from the secondary points. He killed something within his first turn each game, but only killed 3 warlords and 4 times got into the opponent's deployment zone at the end of the game and averaged about 1030 points of models killed each game.

Does not sound like a very good event for him over all. The popularity points are his saving grace.
   
Made in dk
Loyal Necron Lychguard






elook wrote:
Been playing 40K now for half a year and there are some notices with Necrons. I feel there needs to be a good counter stratagem for us. Many other armies I've played against get nice counter stratagems/abilities like a -1 to hit aura or buffed up toughness or some other trickery. We don't have any of that at all.

In my games I have noticed that we can hit hard, but fall apart after taking hits back.

One idea I had for a while was the use of the Necron teleportation tech. Such stratagem could allow a Necron player to be able to teleport a unit to another location after it has taken a hit during the enemy shooting phase.

This gives us a chance to save one of our badly wounded units to then gain a nice RP benefit. For the opposing player, they would need to either guarantee that the unit will go down by his first shooting unit or to bait the Necron player to using the stratagem.

This sort of post belongs in suggested rules, it doesn't have anything to do with the actual tactics of how to play the faction. Doomsday Arks, Ghost Arks, Tomb Blades, Tesseract Arks (not Tesseract Vaults), Canoptek Wraiths (without any wargear) and Canoptek Scarabs are probably our most durable units in terms of how much they cost, they are all good maybe take a look at those if you feel your are getting shot off the board too often, the Quantum Deflection Stratagem is extremely good against things like the Castellan's volcano lance or lascannons. Putting Destroyers and Immortals in cover doubles their survivability against AP- weaponry, so if you are facing a lot of that you want to make sure you stick at least half your unit in cover so you can pull off the models outside cover first, then hopefully survive with enough models to let you reanimate. Building your army so you have enough CP and figuring out how you might be wasting your CP can let you use the Stratagem to automatically pass a Leadership tests more often, if you have a big unit close to a Cryptek then you can save a lot of pts for 2 CP, maxing out your unit sizes will let you make the most of RP. Stay away from Monoliths and Spyders, they are surprisingly fragile despite their looks, they also output a relatively tiny amount of damage compared to some of your other options. Stop using reinforcements and try to deal as much damage to your opponent as early as possible, killing a unit turn 5 will stop it from shooting 1-2 turns, killing a unit turn 1 will stop it from shooting 5-6 turns. Put more terrain on your tables, you should have at least one giant piece of terrain that can block terrain or two smaller but still large pieces. If you can see from one corner corner to every other corner of the table then there isn't enough terrain.
   
Made in us
Been Around the Block




What do you all think is the best use of ghost arks? I love the models but just bringing 1 to babysit a squad of 20 warriors seems like a point sink. Having 2 to babysit three squads of 20 warriors seems.... like they won't be hitting very hard either.

Also what's the deal with death marks?? They seem like they are wielding the least powerful weapon in our entire list.. I don't see how they are even that great at sniping characters with a strength 4 0 AP gun...

This message was edited 1 time. Last update was at 2019/03/22 00:16:17


 
   
Made in us
Decrepit Dakkanaut




Deathmarks almost require Mephrit. Then suddenly they make a little more sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Nihilistic Necron Lord






Germany

Ghost arks are ridiculous. They can only transport warriors or characters, except dlords. Why cant they transport immortals ?? Because they are bigger than warriors, you might say. But, if it can transport 10 overlords (lets ignore the suggestion of 3), why not 5 immortals ? An overlord is even bigger than an immortal.

Deathmarks need to drop 2-3 points to become usable.
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
Ghost arks are ridiculous. They can only transport warriors or characters, except dlords. Why cant they transport immortals ?? Because they are bigger than warriors, you might say. But, if it can transport 10 overlords (lets ignore the suggestion of 3), why not 5 immortals ? An overlord is even bigger than an immortal.

Deathmarks need to drop 2-3 points to become usable.


10 warriors is 110 points
1 GA is 145 points

Same damage output.

Is "ridiculous" the right way to describe the Ghost Ark?
   
Made in us
Been Around the Block




I was thinking mephrit for the death marks, but even then that still doesn't seem impressive. The stats of the gun seemingly don't reflect a sniper in anyway.

Also I was reading the fluff page about the Necron Doom Scythe in the codex and had a facepalm moment looking at how the unit itself has no rules that mess with leadership or cause any sort of aura debuffs as you'd expect from the way it was described. Paragraphs on paragraphs of lore about how entire squads are fleeing in terror from just the sound of it or scratching out their eyes or something crazy like that. Anybody else find that weird?
   
Made in de
Nihilistic Necron Lord






Germany

torblind wrote:

10 warriors is 110 points
1 GA is 145 points

Same damage output.

Is "ridiculous" the right way to describe the Ghost Ark?


I dont care about damage output. AFAIK every transport in the game can transport every troop choice. Only necrons cant.

Facisminthe41m wrote:
I was thinking mephrit for the death marks, but even then that still doesn't seem impressive. The stats of the gun seemingly don't reflect a sniper in anyway.


Snipers suck for all factions. They are pretty much worthless against characters with T4+. Only exception is the vindicare assassin.

Facisminthe41m wrote:

Also I was reading the fluff page about the Necron Doom Scythe in the codex and had a facepalm moment looking at how the unit itself has no rules that mess with leadership or cause any sort of aura debuffs as you'd expect from the way it was described. Paragraphs on paragraphs of lore about how entire squads are fleeing in terror from just the sound of it or scratching out their eyes or something crazy like that. Anybody else find that weird?


Fluff has nothing to do with the game itself.
   
Made in gb
Freaky Flayed One



United Kingdom

Deathmarks are wildly inconsistent; the Mortal Wounds on 6s is utterly unreliable but sometimes amazing things happen. I have used them in games against Aeldari/Drukhari/Ynaari as well as Guard and the wounding on 3s and inherent low save characteristic makes it very easy to kill their characters/warlords in one salvo.

Using them to deepstrike and snipe characters often derails any plans your opponent may have had for their shooting phase as they seek to preserve aura abilities/psykers/etc. As such they are good as a sacrificial distraction that takes heat off your other units.

Their Ethereal Interception rule is situational but can be incredibly useful. The last game I played was against Dark Eldar and the guy put his Warlord in the Webway... knocking several wounds off him out of phase again disrupted his plans a fair bit.

Mephrit is of course the only way to rock them. What I haven't tried is simply deploying them on the board turn one. When not character sniping, Deathmarks are one of our few sources of mortal wounds and can bypass things like storm/slabshields or 2+ saves that we generally struggle with.
   
Made in de
Nihilistic Necron Lord






Germany

Necrons are probably the only faction in the game that cant get +1 to wound rolls. Which would be handy for deathmarks, because the rule says a wound roll of 6+. With +1 to wound rolls this would trigger on a roll of 5+.
   
Made in us
Irked Necron Immortal





Jackson, TN

The old Sniper USR was good. Wounding non-vehicles on 4+ (6 to vehicle) and along with precision shot on 6s let you target that character or special geared guy in the group.

Why that was changed to ST4 and mortal wounds on 6s is beyond me, the only thing carried over correctly is the ability to pick a target, but you still have to wound it.

At first people thought that the Rapid Fire sniper gun we got was too powerful. But, in reality, it is just mediocre.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 vict0988 wrote:
Stop using reinforcements and try to deal as much damage to your opponent as early as possible, killing a unit turn 5 will stop it from shooting 1-2 turns, killing a unit turn 1 will stop it from shooting 5-6 turns.


While this has some merit, reinforcements serve a purpose. I almost always reserve an Immortals unit and a Destroyers unit or two. The reason being, most opponents worth their salt will make sure anything worth shooting at with the Destroyers is out of range or hidden turn one. The immortals are great at killing backfield objective holders. Letting the game develop a bit and dropping a reasonable hammer on their weak spots can cripple an army. Without reserves, too many games turn into "however goes first, wins".

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Haemonculi Flesh Apprentice






Primaris also cannot ride in rhinos or any other mini marine vehicle and the repulser can only transport primaris.

GSC brood bros can't get in trucks and GSC infantry can no longer get into Chimeras.

So no, Necrons are not singled out for that sort of stupidity.


Automatically Appended Next Post:
 Maelstrom808 wrote:
 vict0988 wrote:
Stop using reinforcements and try to deal as much damage to your opponent as early as possible, killing a unit turn 5 will stop it from shooting 1-2 turns, killing a unit turn 1 will stop it from shooting 5-6 turns.


While this has some merit, reinforcements serve a purpose. I almost always reserve an Immortals unit and a Destroyers unit or two. The reason being, most opponents worth their salt will make sure anything worth shooting at with the Destroyers is out of range or hidden turn one. The immortals are great at killing backfield objective holders. Letting the game develop a bit and dropping a reasonable hammer on their weak spots can cripple an army. Without reserves, too many games turn into "however goes first, wins".


^This

Often in these tactics forums folks just assume the opponent is a mindless NPC I feel. Your plan is going to need to adapt starting from when you draw an opponent. Reserves can be very useful, especially in formats that use progressive scoring and have less emphasis on kill points.

This message was edited 1 time. Last update was at 2019/03/22 12:21:13


   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
torblind wrote:

10 warriors is 110 points
1 GA is 145 points

Same damage output.

Is "ridiculous" the right way to describe the Ghost Ark?


I dont care about damage output. AFAIK every transport in the game can transport every troop choice. Only necrons cant.



Well damage output is a, pardon me, bloody important of a units quality.

Disregarding something because of your preconceived ideas on what it should be and not is hardly the best way to discuss a unit in a tactical forum.

It can give a bonus reroll to realistically 2 nearby warrior blobs, move 12", has +4 wounds, has Fly, has QS, and all those things it gets for +35 points. Again, this is *not* ridiculous. At least nobody else is laughing. If the damage and utility it brings is something you can make use of, then it's a fairly good unit for its price. (This was also discussed back in the days when that Ghost Ark list made top 20 in LVO)
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

torblind wrote:
 p5freak wrote:
torblind wrote:

10 warriors is 110 points
1 GA is 145 points

Same damage output.

Is "ridiculous" the right way to describe the Ghost Ark?


I dont care about damage output. AFAIK every transport in the game can transport every troop choice. Only necrons cant.



Well damage output is a, pardon me, bloody important of a units quality.

Disregarding something because of your preconceived ideas on what it should be and not is hardly the best way to discuss a unit in a tactical forum.

It can give a bonus reroll to realistically 2 nearby warrior blobs, move 12", has +4 wounds, has Fly, has QS, and all those things it gets for +35 points. Again, this is *not* ridiculous. At least nobody else is laughing. If the damage and utility it brings is something you can make use of, then it's a fairly good unit for its price. (This was also discussed back in the days when that Ghost Ark list made top 20 in LVO)


Exactly this. If it could fill a troops slot or be objective secured, it would be one of the best units in the codex. Another function often overlooked is the size of our arks make great blocking pieces. I've used them numerous times to block off an objective or as a screen for assault units to great effect.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Proud Triarch Praetorian





So, what's peoples' opinion on this that just happened?



Mobile Auto-Havocs, Slaaneshed-up to fire twice...

I think this will be a colossal issue for our only viable Heavy Support

translation: I think we just got a lot worse. Again.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Decrepit Dakkanaut




You clearly missed a bunch of the new stuff being released. Their Dinobot Leader is a bloody monster while avoiding the main defense of Quantum Shielding.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





 IHateNids wrote:
So, what's peoples' opinion on this that just happened?



Mobile Auto-Havocs, Slaaneshed-up to fire twice...

I think this will be a colossal issue for our only viable Heavy Support

translation: I think we just got a lot worse. Again.

I can baaasically guarantee you that nobody is gonna build their havocs with autocannons. The new rotor cannon is all that glitters in terms of a high ROF heavy weapon and for quality of shots the autocannon still just isn't very good against anything that isn't a Necron. As Slayer said, the Doomsday Ark has a lot more to worry about from the Lord Discordant.

This message was edited 1 time. Last update was at 2019/03/23 19:13:30


 
   
Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
 IHateNids wrote:
So, what's peoples' opinion on this that just happened?



Mobile Auto-Havocs, Slaaneshed-up to fire twice...

I think this will be a colossal issue for our only viable Heavy Support

translation: I think we just got a lot worse. Again.

I can baaasically guarantee you that nobody is gonna build their havocs with autocannons. The new rotor cannon is all that glitters in terms of a high ROF heavy weapon and for quality of shots the autocannon still just isn't very good against anything that isn't a Necron. As Slayer said, the Doomsday Ark has a lot more to worry about from the Lord Discordant.

Keep in mind though:
1. Rotor Cannons are like 20 points I think, which is twice the Autocannon.
2. Autocannons have twice the range.

You're right the Rotor Cannons are an awesome tool though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Deranged Necron Destroyer




I don't think anyone is building their lists to beat Necrons (which is nice, it means they're less prepared for QS etc).

I think the buff to Oblits is worse news for us, seeing as how they're back to their old cost again> Also those Rotary cannons are tasty. My warrior blobs am cry..
   
 
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