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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Ok great, no book keeping nonsense then where I have to keep track of who's from A and who's from B.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
Hmm I should try that then. I generally prefer mono detachments for book keeping reasons, but if they are all the same faction then it probably won't get too complicated.

If all detachments are from the same faction, there's no keyword conflict, right? Like, no silly crap where Novokh Detachment A can't provide buffs to Novokh detachment B?


Correct buffs don't care which detachment they are. Only time when detachment matters is with special detachments(which necrons have).

Certainly makes easier to remember. But efficiency wise mixing can improve things. Reroll 1's to hit for dda, auto max advance for wraiths etc. Necrons suffer there by expensive troos and hq tax. For orks i reqularly field 3 different klans. Evil suns for boys, bad moons for lootas and tankbustas and dethskull for shock attack gun, new buggies etc

2024 painted/bought: 109/109 
   
Made in fi
Locked in the Tower of Amareo





 vict0988 wrote:
The game looks skewed in your favour.


Again thanks for the tips. Seemed to work out pretty well. We played tactical gambit(quick rule question. If you draw defend X as the "if you score it this turn get double" is that doubling flat out impossible to do? We played yes). He got to go first so I took out deploying on short edges to give depth to defence line and there was nice ruin I could use to bottleneck dreadnoughts. I took void reaper as extra relic for my 2nd overlord figuring some extra help to counter charge could be useful here.

Spoiler:
He had predator, death company and scout bikes on my left, razorbacks on right and dreadnoughts dead middle. I considered which way I want to refuse flank but with 24+d6+2d6/3d6 charge for death company those would be tough to avoid either way and if nothing else they can reposition with deep strike so I actually opted for that flank. It's pretty much hopeless to try to prevent them from reaching so mitigate that instead. I had wraiths in flat center aiming for a) bit of roadblock maybe(at least for bikes. not sure how fast those are) b) with luck death company charges them(not that I expected. he's not familiar with necrons but not THAT unfamiliar) c) if I seize they can charge the scout bikes maybe and then could potentially tag predator. Warriors formed up screens with 1 unit of scarab bit ahead for deep strike screen. Immortals back, lychguard on 3rd line along with doomsday ark.

Didn't seize. He rushed in. Shooting pretty inefficient. Like wraith. Death company and lemartes that repositioned there charged into wraiths and death company. By now 3 wraiths dead and handful of warriors. Dreadnoughts surged forward fast.

My turn 1. Warriors got most back so I opted to veil them rather than just fall back. Warlord and warriors rematerialised on his back corner. Not sure was this good idea but what I was aiming for is a) get rid of sniper rifle scouts b) give potential unit to score objective there c) give him enemy on rear. Scouts don't deal with them so he has to send something if he wants to get rid of them. Wraiths disengaged and prepared to charge predator and scout bikes. Immortals(1 my will be done'd)2nd warrior squad prepared to deal with death company. Lychguard shufled along if needed. Warrior squad #2 formed bit of wall toward immortals vs dreadnoughts. Death scythe went to gap but I put them bit too close to dreadnoughts leaving room in ASSAULT phase. Forgot the new move past flyers works also in assault phase.

Anyway scythe grilled scout bike and dented predator a bit(mistake to fire there I think). Doomsday ark blew out one furioso dreadnought of 2d6 autohitting doom sky high. BOOM! Death company and lemartess were roasted alive in massed gaus and tesla fire. Tomb blades dealt 4 scouts(forgot ignore cover...). Some scouts died as well. Wraiths did squash do. double 6 on saves saved bikes. Drat.

Turn 2. He pulled razorbacks back with squads inside disembarking and heading toward main lines. Wraith died to mines as they retreated along with predator. Shooting was abysmal with razorbacks doing literally nothing(or if something died wbb resurected). Hand to hand though one dreadnought charged past flier into warriors. Captain smash charged and dealt with scythe(needed one 6 out of 3 saves) and consolidiated(here we misplayed. He should have ended move toward closest enemy which he didn't but ah well not sure would it have mattered anyway). Dreadnought killed some warriors.

My turn. Warriors fell back. Warriors and ovelord headed toward scouts and objectives and killed scouts. Lychguard were my will be done'ed and used CP to do same for immortal squad. Shooting and DDA only hefty damaged dreadnought :( I had moved tomb blades next to his captain smash which was bad idea and it survived without issue. Drat. Something blew out the dda targeted dreadnought and I damaged the death company dreadnought heavily. Overlord and lychguard charged in and proceeded to hack it apart. Did blow up taking out tomb blade, 2 wounds to overlord, lychguard and couple warriors though...

Turn 3. He surprised me and captain smash did NOT deal with doomsday ark(I would have used strataem to get effective 4++ but with bazillion attacks and D3 tough prospect. Instead he tagged warriors, immortals and cryptek. His goal was to kill cryptek for vp's(character killing character) but frankly forgot after asking how good he is and hearing how lousy in combat proceeded to kill immortals instead. Oops. Tactical squad and sanguinary priest there as well. He killed all but 2 wraiths. I scored "control any 3 objectives" with help of the warlord and his warrior squad. Yey!

My turn. I tried to restore some wraiths but failed. Maybe not use of CP. They went and dealt with bikes at least but I needed 3rd guy so that I could have tagged predator :( My overlord with void scythe prepared to charge his captain smash. DDA blew up the last dreadnought(he's running hot!). Warriors, immortals and cryptek all fell out. I killed the tac squad from there. Overlord failed charge initially(well could have charged scout...) but CP reroll and I made it. I the used first attack ignores invulnerable to boost my odds but failed to hit and was out of CP...Drat. Remaining 2 attacks got past invulnerable saves but command reroll saved him. I actually survived! Yey!

Turn 4. Captain smash finished off my overlord(close. I needed to pass 3 4+ save and made 2). He finally managed to finish off warriors from his backfield with 1 wound left on overlord(steady stream of mortals from snipers). But he was pretty much spent. So on my turn warlord trying to run going behind rocks forcing predator and razorback to move if they wants to see(-1 to hit). DDA helped overlord along by blowing up razorback(mwahahaha this guy is running GOOD). I kiled up tac squad next to doomsday ark and then killed captain smash and sanquinary priest. Only tycho(whose presence I wasn't even aware before his turn...sure I saw model there. I forgot he had tycho and didn't realize this black primed model was it Well he had not been doing much so far) was there. I had planned to kill tycho but I then drew secure 3 and mission critical 3 wih tactical gambit "no models within 6" or d3 vp if not within 12". 3 scouts were only units within 12" of center board so that became priority target to kill. Whopping 7 vp's if I kill them which I did.

Turn 5. He finished my warlord but I think he and his squad were job well done. Tycho did something but then on my turn flat out died. After getting him to 1 wound I fired entire doomsday ark into it. I could have trusted 10 gaus shots to do it and fire at razorback but I had assasinate so...Yeah 3 past invulnerable saves and tycho was vaporized...

Turn 6 I just went and chased some scouts aiming for linebreaker if game continues which it didn't. He got 4CP from tactical gambit card and we ended up 20-16 for necrons. Score pretty close seeing I had only lost warriors, scarabs, wraiths completely plus overlords. Immortals were nearly full strength and only 1 lychguard was down by now(they had gone down to 4 but repaired themselves back). 4 tomb blades alive still as well. He had 2 or 3 scouts, predator and razorback. But he managed to get enough vp's toward the end. I made couple mistakes with objectives which cost me a bit.


Good game. Indeed I had bit tougher list than he had.

Tactical gambit I was using more than he(maybe he forgot. He admitted he should have kept more eye on objectives). Many times I had 2 bad cards and 1 good. Well throw them away and see if I can score it double. Often which I did. This kept me in vp lead thorough game.

This message was edited 1 time. Last update was at 2019/05/18 13:19:32


2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
torblind wrote:
So running some math, two full Novokh units, one fighting twice and buffed to S5, Anrakyr nearby, and a lord, exploding 6s warlord trait, between them will put 17 wounds on a knight, kill almost 100 Ork boys or kill 78 genestealers.

Of course logistics department is going to have a say in the matter.

I'm curious to see the math you used,


Calculating CC hits for 20 Novokh warriors with Anrakyr nearby, fighting twice, and with MWBD, was a lot harder than I first thought. I ended up with this chart:



The Exploding 6s gets rerolls like everyone else, even if they are caused from a reroll (thus they aren't rerolling a reroll), and this adds complexity when calculating the odds.

EDIT: math errors

This message was edited 1 time. Last update was at 2019/05/19 18:29:54


 
   
Made in ca
Grisly Ghost Ark Driver






Finally one my first game in 8th, albeit only 1k.

My list

Spoiler:

Sautekh Battalion
Illuminor Szeras
Overlord w/ Hyperphase Sword, Warlord (Immortal Pride) and the +1T +1W relic.

10 Immortals (Tesla)
5 Immortals (Gauss)
20 Warriors
10 Warriors

3 Tomb Blades (all Gauss, all Shieldvanes)

Ghost Ark


Her list (something like)

Spoiler:

Captain in Gravis (with extra buff aura from warlord trait)
Lieutenant

5 Scouts (boltguns, one heavy bolter)
5 Intercessors
5 Intercessors

10 Vanguard Assault Marines (variety of weapons)
1 Ancient (with extra buff aura from relic banner of some kind, think it was a 5+ FNP aura?)

3 Inceptors

5 Hellblasters


Game Setup
Spoiler:
She chose the mission, because neither of us had the texts on us and they had it memorized. Was pretty simple; 3 objectives, one in centre of table and one in each deployment zone, with VPs scored each turn, with harder to get objectives giving more VP. Was 1 for yours, 2 for the table centre, and 4 for the opponent's. Shewon the roll, so chose deployment (wedge on long table edge). I deployed the Gauss immortals in a crater guarding my objective, tomb blades on the flank close to their objective, and ghost ark with the 10 immortals on the other flank. The rest formed a single massive blob of infantry in the centre.
She deployed one intercessor squad in the back with the objective, the hellblasters in the neighbouring craters for support, the scouts infiltrated to almost have the centre objective already, the second intercessors near the centre, characters positioned to spread their buffs as widely as possible. Vanguard and Inceptors were held in reserve.



Spoiler:

I had first turn. I knew that I could either screen my rear from deep-strikes, or seize the centre, but not both, so I decided to allow her access to my rear, hoping that she'd wipe my gauss immortals and then die to my Tesla response. The Gauss Immortals got a +1BS from Szeras though, which was nice, but never really got to be used. So everything moved up, Tomb Blades advanced so they could reach the Scouts, but only managed to kill one. Was definitely missing the Ignore Cover this game, which was very cover-heavy. Tomb Blades were running hot with Resurrection Protocols: she shot and then charged them with the Intercessors, leaving one at only 1 wound left, but they kept coming back and jetting up the side of the board until they eventually were able to kill the Lieutenant who was the last one on her objective. I think I ended up losing 5 tomb blades, but still had 2 out of the 3 on the board at the end of the game!

In the centre, she simply couldn't put a dent on my mass of warriors and immortals, who systematically destroyed the scouts, hellblasters (with the Sautekh stratagem), intercessor, her Captain (with the Sautekh strategem), and the Inceptors once they deployed near the centre of the board to try and wipe the Immortals (they failed). The Stratagem stacking with MBWD is pretty brutal, that hitting on 2+ with a Tesla explosion on 4+ is a LOT of dice! Especially with the Ghost Ark healing the Warriors... Near the end of the game, the Ghost Ark took the smaller warrior squad over to her objective to make sure that her last HQ models would be facing Objective Secured models, while the 20 warrior-block sat on the centre.

In my rear, of course she deep-striked and then 3d6-charged my Gauss Immortals, but failed to kill them outright. This was a mixed blessing: she surrounded them so they couldn't withdraw, which meant that I couldn't shoot at her Veterans that turn, but of course being Objective Secured they still got me 1 extra VP. After she wiped that unit, we played one more round in which my shooting almost killed her Veterans, but by that point it was impossible for her to win by the math. My Tomb Blades and Warriors held her objective and the centre for 6 VP a turn, and she couldn't shift them, and she only had the 4VP a turn from my objective, which I could likely beat her off in a turn or two, plus I already had a 2 or 3-point lead, so we called the game there.


TLDR: Resurrection Protocols really shine in low-point games where shooting entire units off the table is hard, especially shooting 20-man Warrior squads. Szeras was fun, and is my best-painted model, but the random buff can be pretty useless. I got +1BS on the Gauss Immortals, but I think I only ever got one long-range shot off with one of them that wasn't Overwatch. +1S on Tesla never happened, and +1T on the 20-man Warriors was pretty late: by her Turn 3, any real threats in the centre of the board had been dealt with already. If there had been threats against the warriors though, making them T5 would have been really nice against Marines.

See what's on my painting table Now painting: Necron Warriors 
   
Made in dk
Loyal Necron Lychguard






tneva82 wrote:
 vict0988 wrote:
The game looks skewed in your favour.


Again thanks for the tips. Good game. Indeed I had bit tougher list than he had.

It sounds like you played as well as you could have. I think I could've given your opponent advice that would've let them win as well, there are three factors to a game of 40k, list building determines how many resources you have at your disposal (how many wounds with how much toughness, how many attacks with what AP values and at what ranges, how much mobility is attached to those attacks and how many CP you start with and can regenerate over the course of the game) how you actually play determines how many of your resources you use each turn (deployment, picking the right targets, ensuring your units don't get locked in combat and disallowing enemy units from retreating) and luck. Lychguard are pretty bad, at the very least the shield-variants are IMO and small units of Nephrekh Warriors aren't any good competitively speaking either, Nephrekh DDA is kind of laughable not because it's bad but because it's strictly worse than the Sautekh and Nihilakh versions. So it wasn't that you had a tonne of extra resources in terms of CP, damage, durability and mobility, but that you had enough to deal with your opponent if you played smart. I was also looking at your opponent's list in a bit of meta perspective, I could see that his list wasn't built to win tournaments, so I expected him not to play like he was attempting to win a tournament.
   
Made in fi
Locked in the Tower of Amareo





Neither of us were building lists with tournament in mind. This was not tournament after all. And like 99% tournaments i jttend aren"t competive ones either. lychguard certainly aren't metabusters but neither are tac marines or dreadnoughts.

As for playing as well as i Could...well not quite. There were couple mistakes i made. Wraith deployment was probably suboptimal, veil timing and location was debatable(though worked out when razorbacks pulled back and failed to deal with in quick order. Took turn too long to take control any 3 objectives and let warrior, immortal and cryptek be tagged by single captain removing overwatch all and making all have to fallback.

Trying to stop captain with advancing tomb blades was also bad and was careless wiuh wraith positioning so having tagged scouts lost only model in combat as it was the wounde one. And warlord should have advanced alone out of los from snipers

2024 painted/bought: 109/109 
   
Made in cn
One Canoptek Scarab in a Swarm




Just finished my first ITC. Some notes to point out. Deathmarks are terrible. Wanted to use them to counter Assassins. Didn't work. Triarch Stalkers seem okay but not so.necessary, probably an okay substitution.to a 2rd Doomsday if you can't afford it. Tomb Blades and Doom Scythes are essential but I guess everyone knows that lol
   
Made in no
Grisly Ghost Ark Driver





elook wrote:
Just finished my first ITC. Some notes to point out. Deathmarks are terrible. Wanted to use them to counter Assassins. Didn't work. Triarch Stalkers seem okay but not so.necessary, probably an okay substitution.to a 2rd Doomsday if you can't afford it. Tomb Blades and Doom Scythes are essential but I guess everyone knows that lol


Why are scythes essential? Their effectively Sautekh only, admitadly not the worst drawback, bit they're Heavy D3. Does the increased but demanding mobility make up for this? Surely you'd go 3 DDAs before starting with doom scythes?

This message was edited 1 time. Last update was at 2019/05/19 16:44:41


 
   
Made in fi
Locked in the Tower of Amareo





Presumably stratagem. Also sautekh isn't worry with 3 as they will obviously be own det for free cp. Necrons aren"t generally low on free det slots so 3 scythe are obv air det. No hq tax, extra cp, sautekh without messing with dynasty of other units

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





tneva82 wrote:
Presumably stratagem. Also sautekh isn't worry with 3 as they will obviously be own det for free cp. Necrons aren"t generally low on free det slots so 3 scythe are obv air det. No hq tax, extra cp, sautekh without messing with dynasty of other units


Sure, so would you fill out 3 Doom Scythes rather than go 3 DDAs then? For that one CP, some behind-enemy-lines harassment,

The stratagem, which undeniably is good, is a use-once at best before one of them gets shot. If you survive with 3 doom scythes in the face of the enemy for two turns, then something is wrong and you are winning any way, and future use of that stratagem is likely redundant.

I'm open to it being true, I'm just surprised, I'd think the natural choice would be more destroyers, DDAs or wraiths.

But sure, they provide something the others don't, the ability to fly around in the face of the enemy which can be disturbing enough. And even with the recent change to flyers, they could still stop large blobs from moving ahead as they would like.
   
Made in fi
Locked in the Tower of Amareo





Yeah generally I agree but the "sautek requirement" isn't much of issue anyway. There's not much good dynasties for flyers anyway and 3 doom scythe is basically obvious sautekh flyers anyway regardless of rest of your unit's dynasties. Nephrek? Fine. Flyers are sautekh. Only flyers who don't have sautekh are basically mephrit for adventorous ones or if you have less than 3.

Oh and yeah that blocking is still usable. I could have benefitted from that if I had been more careful preventing dreadnought from hitting into my warriors.

2024 painted/bought: 109/109 
   
Made in us
Sister Oh-So Repentia




What do people think about the Gauss Pylon now-days.

Also I see 2 different points values, one at 475, one at 550. My copy of CA 2018 is at a friends, which is accurate?
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

barontuman wrote:
What do people think about the Gauss Pylon now-days.

Also I see 2 different points values, one at 475, one at 550. My copy of CA 2018 is at a friends, which is accurate?


It's back down to 475

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in us
Sister Oh-So Repentia




Kahi the Uncertain wrote:
barontuman wrote:
What do people think about the Gauss Pylon now-days.

Also I see 2 different points values, one at 475, one at 550. My copy of CA 2018 is at a friends, which is accurate?


It's back down to 475


Thanks!
   
Made in fr
Freaky Flayed One




torblind wrote:
tneva82 wrote:
Presumably stratagem. Also sautekh isn't worry with 3 as they will obviously be own det for free cp. Necrons aren"t generally low on free det slots so 3 scythe are obv air det. No hq tax, extra cp, sautekh without messing with dynasty of other units


Sure, so would you fill out 3 Doom Scythes rather than go 3 DDAs then? For that one CP, some behind-enemy-lines harassment,

The stratagem, which undeniably is good, is a use-once at best before one of them gets shot. If you survive with 3 doom scythes in the face of the enemy for two turns, then something is wrong and you are winning any way, and future use of that stratagem is likely redundant.

I'm open to it being true, I'm just surprised, I'd think the natural choice would be more destroyers, DDAs or wraiths.

But sure, they provide something the others don't, the ability to fly around in the face of the enemy which can be disturbing enough. And even with the recent change to flyers, they could still stop large blobs from moving ahead as they would like.


I think they work well in duo. Scythes can shoot where the DDA can't. Scythes are better early for the potential destruction they can bring, but their efficiency decline faster ( difficulty to manoeuver them, and you won't have 3 all game). DDA tend to be more stable along the game (more shot, very good range, versatile).
The argument of which one you max first is kind of 'resolved' by the fact that Scythes has to be taken by 3 to have access to the stratagem (and gain 1CP by the way). It's not that having two scythes is bad, but three offer you some serious damage if you have first turn or manage to stay out of range for the opponent first turn (not always possible but can work).
DDA are not exponentially better the more you take, it's only a matter of redundancy and stability. The gap between 2 to 3 DDA and 2 to 3 Scythes is not the same, you have a bigger gain to take the third Scythe.

So if you plan to play Scythes i understand how they can be prioritized over DDA. The question is, in my opinion, Scythes of no Scythes. If yes, take three, build your army accordingly. If not you will probably take 3 DDA and maybe complement them with a Stalker, and not a Doomscythe.

That's my view though

 
   
Made in us
Irked Necron Immortal





Jackson, TN

There was a two day 85 person event in Texas using ITC + special bonus score, The Alamo GT (it is on BCP for reference), and a Necron Player went with 5 wins but score wise got 2nd place.

1st was Thousand sons, 3rd was Guard battery + 3 Knights.

https://imgur.com/a/KTSdeYR#cJEQWRV

Seems 3x Doom Scythe + 3x Doomsday Ark is the way to go.

This message was edited 1 time. Last update was at 2019/05/20 23:01:41


 
   
Made in cn
One Canoptek Scarab in a Swarm




Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.
   
Made in fr
Deadly Dire Avenger





elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

Wut? How do you manage to get 4+ tesla on four units? MWBD gives only + 1 to hit..If you spend 1 CP on the strat, you can have three 4+ tesla units, not four. Or am I missing something? ^^
   
Made in fi
Locked in the Tower of Amareo





 -Ekko- wrote:
elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

Wut? How do you manage to get 4+ tesla on four units? MWBD gives only + 1 to hit..If you spend 1 CP on the strat, you can have three 4+ tesla units, not four. Or am I missing something? ^^


Imotek=2 units gets +1 for MWBD, overlord 3rd, stratagem that gives extra MWBD for 4th.

2024 painted/bought: 109/109 
   
Made in fr
Deadly Dire Avenger





tneva82 wrote:
 -Ekko- wrote:
elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

Wut? How do you manage to get 4+ tesla on four units? MWBD gives only + 1 to hit..If you spend 1 CP on the strat, you can have three 4+ tesla units, not four. Or am I missing something? ^^


Imotek=2 units gets +1 for MWBD, overlord 3rd, stratagem that gives extra MWBD for 4th.


Yep, so that's 4 units who get 5+ tesla, not 4+. MWBD only provides +1 to hit, not +2.

So you can get four "5+ tesla units" if you shoot at different targets, or three "4+ tesla units" if you shoot at the same target with the stratagem.
   
Made in dk
Loyal Necron Lychguard






elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

He only has 3 MWBD targets, I think a Lord would have been better, it would have required he put all his Immortals in a big blob but here is the math.

3 Squads Overlord vs Lord: 90 hits vs 93 hits.

3 Squads w. Methodical Destruction Overlord vs Lord: 110 vs 121

Once you lose a squad the math becomes way further in favour of the Lord and the Overlord becomes dead weight.
   
Made in fi
Locked in the Tower of Amareo





 -Ekko- wrote:
tneva82 wrote:
 -Ekko- wrote:
elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

Wut? How do you manage to get 4+ tesla on four units? MWBD gives only + 1 to hit..If you spend 1 CP on the strat, you can have three 4+ tesla units, not four. Or am I missing something? ^^


Imotek=2 units gets +1 for MWBD, overlord 3rd, stratagem that gives extra MWBD for 4th.


Yep, so that's 4 units who get 5+ tesla, not 4+. MWBD only provides +1 to hit, not +2.

So you can get four "5+ tesla units" if you shoot at different targets, or three "4+ tesla units" if you shoot at the same target with the stratagem.


Or wound with something else(like stalker) and hit all 4 units into same target.

2024 painted/bought: 109/109 
   
Made in fr
Deadly Dire Avenger





tneva82 wrote:
 -Ekko- wrote:
tneva82 wrote:
 -Ekko- wrote:
elook wrote:
Interesting how he brought Imotekh and another Warlord. Getting Tesla to 4+ ability on 3 units, potentially 4 with the strat, witb MWBD.

Wut? How do you manage to get 4+ tesla on four units? MWBD gives only + 1 to hit..If you spend 1 CP on the strat, you can have three 4+ tesla units, not four. Or am I missing something? ^^


Imotek=2 units gets +1 for MWBD, overlord 3rd, stratagem that gives extra MWBD for 4th.


Yep, so that's 4 units who get 5+ tesla, not 4+. MWBD only provides +1 to hit, not +2.

So you can get four "5+ tesla units" if you shoot at different targets, or three "4+ tesla units" if you shoot at the same target with the stratagem.


Or wound with something else(like stalker) and hit all 4 units into same target.


So that would be three "4+ tesla" units + one "5+ tesla unit", that's the best we can get
   
Made in fi
Locked in the Tower of Amareo





 -Ekko- wrote:


So that would be three "4+ tesla" units + one "5+ tesla unit", that's the best we can get


Ummm.

Imotek MWBD 2 units.
Overlord MWBD 1 unit.
Pharaon's will 1 unit. 4 units with +1 to hit.

Stalker shoots at unit A. Wounds. You trigger stratagem. +1 to hit for rest of the army.

MWBD'ed 1st unit shoots. 1 4+
MWBD'ed 2nd unit shoots. 2 4+
MWBD'ed 3rd unit shoots. 3 4+
MWBD'ed 4th unit shoots. 4 4+

Math checks out right? You have 4 MWBD in the army and you don't have to use one of those to trigger the sautekh stratagem.

This message was edited 2 times. Last update was at 2019/05/21 07:44:54


2024 painted/bought: 109/109 
   
Made in fr
Deadly Dire Avenger





tneva82 wrote:
 -Ekko- wrote:


So that would be three "4+ tesla" units + one "5+ tesla unit", that's the best we can get


Ummm.

Imotek MWBD 2 units.
Overlord MWBD 1 unit.
Pharaon's will 1 unit. 4 units with +1 to hit.

Stalker shoots at unit A. Wounds. You trigger stratagem. +1 to hit for rest of the army.

MWBD'ed 1st unit shoots. 1 4+
MWBD'ed 2nd unit shoots. 2 4+
MWBD'ed 3rd unit shoots. 3 4+
MWBD'ed 4th unit shoots. 4 4+

Math checks out right? You have 4 MWBD in the army and you don't have to use one of those to trigger the sautekh stratagem.



I totally forgot "Pharaon's will", my bad, so yeah we can get 4 units
   
Made in fr
Freaky Flayed One




tneva82 wrote:
 -Ekko- wrote:


So that would be three "4+ tesla" units + one "5+ tesla unit", that's the best we can get


Ummm.

Imotek MWBD 2 units.
Overlord MWBD 1 unit.
Pharaon's will 1 unit. 4 units with +1 to hit.

Stalker shoots at unit A. Wounds. You trigger stratagem. +1 to hit for rest of the army.

MWBD'ed 1st unit shoots. 1 4+
MWBD'ed 2nd unit shoots. 2 4+
MWBD'ed 3rd unit shoots. 3 4+
MWBD'ed 4th unit shoots. 4 4+

Math checks out right? You have 4 MWBD in the army and you don't have to use one of those to trigger the sautekh stratagem.



Sadly the stalker can't trigger Methodical Destruction (no Dynasty Trait) but the math is valid if you shoot with something else. Like a Doomscythe in the list.
Some people take the Sautekh relic (Abyssal Staff) to trigger it too. It can't miss and have a very good chance to put a wound. With a cryptek with cloak you can have somebody to escort the Tombblades, and give them a reliable way to trigger Methodical Destruction.

This message was edited 1 time. Last update was at 2019/05/21 08:47:11


 
   
Made in fi
Locked in the Tower of Amareo





Ah right. My bad. Have yet to get stalker painted.

Up against blood angels today. 1550, single codex. Opponent practicing for tournament(ergo 1550). will have this:

Spoiler:


Overlord(warscythe)
crpytek(canoptek cloak)

2x10 tesla immortal
10xwarrior
11xwarrior
6xscarab swarm
6xwraith
5xtomb blade(3xshield vane&ignore cover, 1x5++, all twin tesla)
doomsday ark
doom scythe



So similar to saturday list minus lychguard, 2nd overlord and bits and pieces. This time will be sautekh to ensure maximum competiveness as it's tournament practice game. Lack of reliable 1st turn charge with wraith hurts but at least don't have to commit to moving full speed ahead if I roll low on advance. And besides lately been bad at getting T1 anyway!

From saturday list got up in competiveness especially due to smaller point value allowing to drop the non-competive elements from filling up points. Obviously blood angel list will be more competive as well and is handled by competive player so not feeling particularly confident...

This message was edited 1 time. Last update was at 2019/05/21 08:59:42


2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






 -Ekko- wrote:

Pharaon's will 1 unit. 4 units with +1 to hit.

What fourth unit? What are we talking about? Still the Doom Scythe list? Because that list had 3 MWBD targets excluding the characters which already hit on 2+. Tomb Blades are not targets.

This message was edited 1 time. Last update was at 2019/05/21 10:42:16


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I continue to be baffled by the apparent success of triple Doom Scythes. The stratagem doesn't do that much damage as far as I can see (only own 2 so never tested it), like, if you hit most of my lists with that it wouldn't be crippling. I feel like it's got to be a ton of Methodical Destruction/ MWBD Tesla doing the heavy lifting in that list. Move blocking with aircraft still works well despite the FAQ so that helps, and they can screen vs deepstrike assault units.
   
 
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