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Made in fi
Locked in the Tower of Amareo





Dreadnoughts can be big nuisance if they get to your lines though...

Guess mephrit works well enough. I\m fan of nephrek though. Mobility! Especially as it ensures I can be in range on T1 for sure.

Be carefull, very carefull, with that veil thingie. If marines have any good shooter units auspex scan can make hell of a dent. Especially big unit of hellblasters will mulch your immortals before they get to shoot.

Monolith isn't that big that it will cover destroyers from multiple angles well so that's a worry.

2024 painted/bought: 109/109 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

tneva82 wrote:
Monolith isn't that big that it will cover destroyers from multiple angles well so that's a worry.
In general, I agree, but with the size games we play, we are only on a 4x4 table and it is easy to combine with terrain to put the Monolith just shy of center to make a good LoS blocking area.
At any rate, the Monolith is a big target in small games that can't be ignored forever and I only need them blocked if the Necrons don't go first

I'm also thinking of bumping all 3 Destroyers to be Heavy to face the Dreads, which will have Twin-Las/ML. They seem to be the only realy threat to the Monolith, so if I can pop them early, it will be a challenge for the rest of the Marines. But I don't want it to be TOO challenging, since the Dreads are some of my boys favorite models

-

This message was edited 1 time. Last update was at 2019/06/10 17:43:23


   
Made in ca
Grisly Ghost Ark Driver






Mephrit is a trap. Necrons are too slow to get the real advantage out of it (though it can be useful if you use a lot of SUA)

Nephrekh is great for mobility, Sautekh is great for their Strategem (which works well with Tesla Immortals. 10 Tesla Immortals firing with MWBD firing at a unit that's been pegged with Methodical Destruction ends up hitting on 2+, with exploding hits on 4+.
That DOUBLES your damage from Tesla without buffs. That's 8 dead marines in a single salvo (not counting whatever you shot it with to trigger MD in the first place),

Still will require a few units of them shooting to do this to a Knight, but if your "tagging" unit is a Stalker, RR1s trigger BEFORE the die rolls are modified +2, so that gives you a whole pile more hits.

This is the real reason to go Sautekh. Well, this and Imotekh or Zahndrekh/Obyron teleport-shenanigans.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

There's certain things Mephrit isn't a trap for. IMO if you're using the now cheap, fast, efficient Annihilation Barge, bumping all of them shots to AP-1 has worked well for me. Again, theres still better choices in the heavy spot (DDAs) but thats an example of what I like Mephrit for.

And just because Sautek with the strat is better for Immortals doesn't mean mephrit tesla immortals are bad. Using the mephrit strat and MWBD on a 10man squad means something is dying.


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Haemonculi Flesh Apprentice






 iGuy91 wrote:
x3 HDs are actually on average, about as dangerous damage-wise as a DDA, 3 shots vs avg 3.5 shots, but are more accurate (reroll 1s to hit naturally). However, they are not nearly as durable. 9 T5 3+ wounds vs 14 T6 4+ QS wounds. Similar price point too.



Key word here is average. DDA's may have a 3.5 average but they also have a tendancy to roll a 1 when your pants are down.

Your also underselling heavy D's a bit.

-They are easier to hide
-Gain benefits from your characters
-Are infantry, meaning they gain cover super easy
-Have access to one of the best strats in the game

3 HD'd are also more durable then your letting on. They can either be off world as nephrek or hidden behind terrain preferably in all other cases. At minimum in terrain thats 9 T5 wounds with a 2+ save where if any wounds remaine, your gaining 3-6 wounds back at a time with RP. They are no where near as durable verse high AP/damage AT weapons, but are far more durable verse high volume fire.

I often waste a CP on rerolling the number of shots on my DDA and wishing I had it for damage. HD's have multiple paths to rerolls for hits and wounds so you can easily bang out 3d6 damage with a reroll for damage if you need it.

I am not trying to suggest DDA are bad, or that HD's are better. But HD's certainly are not bad at all and have a place at the table. They are just different.

This message was edited 1 time. Last update was at 2019/06/11 05:07:04


   
Made in gb
Dakka Veteran





Heavy destroyers can also benifit from a crypteks crono giving them an 5+invun at deployment if there close enough.
   
Made in de
Nihilistic Necron Lord






Germany

Skullhammer wrote:
Heavy destroyers can also benifit from a crypteks crono giving them an 5+invun at deployment if there close enough.


Which isnt really important when you deploy them in cover. They get a 2+ sv, and with an AP-3 weapon its also a 5+ sv. There arent many AP-4 weapons in the game.
   
Made in de
Regular Dakkanaut




How do you guys split your Immortal fire?

We are in an edition of mostly MSU squads (mostly 5man).

How do you split your Immortal fire power? Lets say T3/4 3+/4+
   
Made in fi
Locked in the Tower of Amareo





ImPhaeronWeasel wrote:
How do you guys split your Immortal fire?

We are in an edition of mostly MSU squads (mostly 5man).

How do you split your Immortal fire power? Lets say T3/4 3+/4+


Vs marines without MWBD you will cause 4.444444 if they are in open so don't bother splitting. Vs marines in cover don't bother splitting fire. Only with MWBD vs open you could consider splitting but even then you are only losing 1.6666 casualties and if you they have special weapons them surviving can be bigger issue easily.

Vs 10 strong IG squads without MWBD you average 8.88 so with morale squad wiped. With splitting half 4.4444 and maybe extra casualty from each to morale. Again any surviving special/heavy weapons is problem though. With MWBD you average 13.3333 so here splitting half and half is worth it.

Generally you want to finish up squads though rather than hurt couple units for kill points, maelstrom cards etc reasons so splitting isn't that big of a thing. You really need to fire vs IG guys in open with MWBD before you are starting to get serious overkill. Or min sized firewarrior squads

2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






ImPhaeronWeasel wrote:
How do you guys split your Immortal fire?

We are in an edition of mostly MSU squads (mostly 5man).

How do you split your Immortal fire power? Lets say T3/4 3+/4+

Spray and pray! More liberally at first, more conservatively at the end, starting with the unit that has the fewest targets in range and LOS. Split it two ways against units of 5 Warriors or 10 Guardsmen, split it three ways if I need to finish off a small third squad 4/4/2 or 5/4/1. Even if the first unit whiffs and does very little to two squads you can still error correct with any later squads by diverting firepower into those squads. I usually end up firing a single Carbine into a bunch of 1-man squads over the course of a game, sometimes it fails, sometimes it works. Nothing ventured, nothing gained. If your opponent doesn't have a special weapon in a squad it's not worth risking overkill just to ensure they die, especially if they can fail Morale. A unit of 1x1+1x4 Fire Warriors is not a bigger threat than 1x5 Fire Warriors. Of course, everything changes when there are objectives and Stratagems involved. Against big units like Knights I'll sometimes just pool the dice from multiple units and shoot them all at once, sort of the opposite of splitting. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I generally don't split fire, but if I do its usually 3/7 for immortals.
3 to finish off an annoying survivor for sure, 7 to do damage to a new target

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fi
Locked in the Tower of Amareo





 vict0988 wrote:
Of course, everything changes when there are objectives and Stratagems involved. Against big units like Knights I'll sometimes just pool the dice from multiple units and shoot them all at once, sort of the opposite of splitting. 


Of course here at least objectives are always used plus kill points etc. So having unit dead for sure a) gives you kill point(rather than allow opponent to hide nearly dead unit and deny you vp) b) when you have multiple units you can score multiple objectives easily c) whole bunch of maelstrom cards also have kill unit triggers.

The immortals just aren't such a "vaporize everything" that they will be overkilling much.

2024 painted/bought: 109/109 
   
Made in hk
Steadfast Ultramarine Sergeant




 Galef wrote:
tneva82 wrote:
Dda. You have huge at lack so any vehicle has just to deal with 3 destroyers and that's it. Also bumb immortals to 10
Yeah, fair enough. We don't use many vehicles, so the only things the list would face is 2-3 Dreads. Probably not going to expand at all since at 1500pts, we use Eldar as the main Marine opponent, but I'd like to get some ideas just in case.

With what I have already, do you think Mephrit is the best Dynasty, or would you go with something else. The plan is to leave the 6-bot Immortals in cover near back-to-mid field Objectives, while the Monolith and Veiled 10-bot Immortal unit moves forward. I figure at ~1000pts, 10 MWBD Tesla Immortals with AP-1 (Mephrit) should be enough to take care of big threats early.
Using the Monolith as an LoS blocker for the Destroyers and 10 Immortals turn 1. Scarabs move as harassment/tarpits for less threatening targets near the 10 Immortal unit

-


In addition to the above, you may consider maximize the unit of Destroyers, (i.e. take 5 normal destroyers and 1 heavy destroyer in a unit). that could increase the efficiency of stratagem, and increase the unit's survivability.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Neophyte2012 wrote:
In addition to the above, you may consider maximize the unit of Destroyers, (i.e. take 5 normal destroyers and 1 heavy destroyer in a unit). that could increase the efficiency of stratagem, and increase the unit's survivability.
Too true. It's just too bad they are so friggin expensive (in real money). I really wish GW would come out with a new kit that "slightly" tones down their size, includes 3 Gauss cannons AND 3 Heavy Gauss cannons AND bits for 1 Destroyer Lord. That would be worth $60 per box. But as-is, the box should be less than $50, but isn't.

-

   
Made in us
Been Around the Block





 Galef wrote:
Too true. It's just too bad they are so friggin expensive (in real money). I really wish GW would come out with a new kit that "slightly" tones down their size, includes 3 Gauss cannons AND 3 Heavy Gauss cannons AND bits for 1 Destroyer Lord. That would be worth $60 per box. But as-is, the box should be less than $50, but isn't.

-


Agreed. It's a surprisingly expensive kit for what you get. I'm also not a fan of the model design in general, but that's a different topic.
   
Made in us
Haemonculi Flesh Apprentice






I swapped some heads onto mine to add variety. Destroyers with scythe pilot heads and deathmark heads are actually pretty creepy looking. But yea that kit is ancient. I am OK with that though since it's super easy to build, its like 1/3 the parts as a tomb blade (Who the feth thought 33 pieces made sense lol) But the cost is pretty high. Ebay has boxes discounted at least.

   
Made in gb
Dakka Veteran





Funny story but a few of my Destroyers have defects in the platform armour panels. When I bought them back in, I don't know, 2006 maybe, I just assumed that was part of the design because I didn't know any better. Anyone else get any like that?
   
Made in us
Been Around the Block





 Red Corsair wrote:
I swapped some heads onto mine to add variety. Destroyers with scythe pilot heads and deathmark heads are actually pretty creepy looking. But yea that kit is ancient. I am OK with that though since it's super easy to build, its like 1/3 the parts as a tomb blade (Who the feth thought 33 pieces made sense lol) But the cost is pretty high. Ebay has boxes discounted at least.


Ugh, Tomb Blades. I just finished building a bunch of those, and it was a nightmare. So many pieces per model. I'm dreading painting them, and I regret not painting before I built them.
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

 Werekill wrote:
 Red Corsair wrote:
I swapped some heads onto mine to add variety. Destroyers with scythe pilot heads and deathmark heads are actually pretty creepy looking. But yea that kit is ancient. I am OK with that though since it's super easy to build, its like 1/3 the parts as a tomb blade (Who the feth thought 33 pieces made sense lol) But the cost is pretty high. Ebay has boxes discounted at least.


Ugh, Tomb Blades. I just finished building a bunch of those, and it was a nightmare. So many pieces per model. I'm dreading painting them, and I regret not painting before I built them.


Luckily, Contrast Paint (tm) is about to come out! One thick coat!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in no
Grisly Ghost Ark Driver





Cynista wrote:
Funny story but a few of my Destroyers have defects in the platform armour panels. When I bought them back in, I don't know, 2006 maybe, I just assumed that was part of the design because I didn't know any better. Anyone else get any like that?


Do you have pictures of these?
   
Made in us
Been Around the Block





 Brymm wrote:


Luckily, Contrast Paint (tm) is about to come out! One thick coat!


Yeah but I like to edge highlight my necron vehicles lol. My doomsday arcs have been a nightmare.

This message was edited 1 time. Last update was at 2019/06/12 20:20:57


 
   
Made in us
Freaky Flayed One




I found my DD Ark edge highlighting to be really easy (very hard edges) but time consuming. Just throw some Dan Carlin's podcast on about history on it seems to go by really fast.

This message was edited 1 time. Last update was at 2019/06/13 03:13:27


 
   
Made in ca
Grisly Ghost Ark Driver






So, Saturday I have a game, unknown specifically the opponent, but it's 2k doubles (1k per player). Theme is "design around a centrepiece unit that you love", whether it's for the paint job or for it being iconic or for it's gameplay role.

Well, I decided to lean in, and having just finished my Monolith, which took a LOT of green stuff my god (see link in my signature), I wanted to design a list around it. I tried to make a "classic Necron" army. My biggest question I guess is: which is more worth it, 5 Gauss Immortals and the Scarabs, or 10 more Warriors? 99% sure everyone is going to say "immortals and scarabs, duh why even ask", but it's the only uncertainty in the list. I don't expect to do WELL though. I'm hoping Nihilakh will make up for being footsloggers, allow me to hold back objectives. Unlikely I'll deep-strike the Monolith, but if the enemy doesn't seem to have much chaff I might, and hold back the Immortals as well because I've never done that before.

Spoiler:

Nihilakh Battalion

Cryptek w/ Chronometron
Lord w/ Hyperphase Sword
Overlord w/ Resurrection Orb, W [Immortal Pride], Voidreaper

10 Immortals w/ Tesla
5 Immortals w/ Gauss
10 Warriors

4 Scarabs

Monolith

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in dk
Loyal Necron Lychguard






 Gwyn chan 'r Gwyll wrote:

Spoiler:

Nihilakh Battalion

Cryptek w/ Chronometron
Lord w/ Hyperphase Sword
Overlord w/ Resurrection Orb, W [Immortal Pride], Voidreaper

10 Immortals w/ Tesla
5 Immortals w/ Gauss
10 Warriors

4 Scarabs

Monolith

Get rid of the Cryptek, the Chronometron isn't worth that many pts in your list and your units are too small to benefit from his ability. I didn't read through your blog in its entirety, but I'd go with two HQs no matter what preferably Overlord + Cryptek w/ Cloak, 3 is not worth it in 1k pts. If you don't mind your Overlord being modelled with an Orb but not having one I'd get rid of that as well, it's not worth unless you have multiple units of Lychguard or Destroyers.

2x10 Tesla Immortals would be ideal in terms of competitiveness. With the Phaeron's Will Stratagem you can hit 2x10 Tesla Immortals with your Overlord, but it doesn't fit squarely into the theme of your list due to Tesla Immortals not existing back then. I used a double Monolith old-school list in one game and I went the whole mile with no Tesla Immortals, Overlords or Crypteks, but that's obviously not the greatest idea.
   
Made in gb
Dakka Veteran





torblind wrote:
Cynista wrote:
Funny story but a few of my Destroyers have defects in the platform armour panels. When I bought them back in, I don't know, 2006 maybe, I just assumed that was part of the design because I didn't know any better. Anyone else get any like that?


Do you have pictures of these?




Well the image doesn't seem to be working here. https://imgur.com/a/dtwsCLZ

This message was edited 3 times. Last update was at 2019/06/13 17:41:26


 
   
Made in no
Grisly Ghost Ark Driver





Cynista wrote:
torblind wrote:
Cynista wrote:
Funny story but a few of my Destroyers have defects in the platform armour panels. When I bought them back in, I don't know, 2006 maybe, I just assumed that was part of the design because I didn't know any better. Anyone else get any like that?


Do you have pictures of these?



Huh. I see the flaw. Could probably be painted up to look intentional. (Go to imgur, and on the picture, click the arrow down to get the share links, find the bbcode one, or forum something, then it should be right)
   
Made in gb
Dakka Veteran





torblind wrote:
Cynista wrote:
torblind wrote:
Cynista wrote:
Funny story but a few of my Destroyers have defects in the platform armour panels. When I bought them back in, I don't know, 2006 maybe, I just assumed that was part of the design because I didn't know any better. Anyone else get any like that?


Do you have pictures of these?



Huh. I see the flaw. Could probably be painted up to look intentional. (Go to imgur, and on the picture, click the arrow down to get the share links, find the bbcode one, or forum something, then it should be right)

Yeah I did. Seems to be broke. No big deal
   
Made in ca
Grisly Ghost Ark Driver






 vict0988 wrote:
 Gwyn chan 'r Gwyll wrote:

Spoiler:

Nihilakh Battalion

Cryptek w/ Chronometron
Lord w/ Hyperphase Sword
Overlord w/ Resurrection Orb, W [Immortal Pride], Voidreaper

10 Immortals w/ Tesla
5 Immortals w/ Gauss
10 Warriors

4 Scarabs

Monolith

Get rid of the Cryptek, the Chronometron isn't worth that many pts in your list and your units are too small to benefit from his ability. I didn't read through your blog in its entirety, but I'd go with two HQs no matter what preferably Overlord + Cryptek w/ Cloak, 3 is not worth it in 1k pts. If you don't mind your Overlord being modelled with an Orb but not having one I'd get rid of that as well, it's not worth unless you have multiple units of Lychguard or Destroyers.

2x10 Tesla Immortals would be ideal in terms of competitiveness. With the Phaeron's Will Stratagem you can hit 2x10 Tesla Immortals with your Overlord, but it doesn't fit squarely into the theme of your list due to Tesla Immortals not existing back then. I used a double Monolith old-school list in one game and I went the whole mile with no Tesla Immortals, Overlords or Crypteks, but that's obviously not the greatest idea.


I’d love to have more Immortals, but that’s all I own. I could drop the Cryptek and the Gauss Kmmortals to throw in a whole pile more Warriors or only a handful of Warriors and up the scarab count?

So the alternative as I see it is drop 1 scarab, the Cryptek, the resurrection orb, and the gauss immortals and replace with a block of 20 Warriors?

This message was edited 1 time. Last update was at 2019/06/13 18:04:52


See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in dk
Loyal Necron Lychguard






 Gwyn chan 'r Gwyll wrote:

Spoiler:

Nihilakh Battalion

Cryptek w/ Chronometron
Lord w/ Hyperphase Sword
Overlord w/ Resurrection Orb, W [Immortal Pride], Voidreaper

10 Immortals w/ Tesla
5 Immortals w/ Gauss
10 Warriors

4 Scarabs

Monolith

I’d love to have more Immortals, but that’s all I own. I could drop the Cryptek and the Gauss Immortals to throw in a whole pile more Warriors or only a handful of Warriors and up the scarab count?

So the alternative as I see it is drop 1 scarab, the Cryptek, the resurrection orb, and the gauss immortals and replace with a block of 20 Warriors?

I forgot to say but you should definitely get the Veil of Darkness instead of the Voidscythe. I like the idea of replacing the Gauss Immortals and the Cryptek with a block of Warriors. That should give you a bunch more offence, defence and board control compared to what you've got. If you have Destroyers those might actually be the best choice, either they'll draw fire from the Monolith and maybe let it survive to a point where you've whittled down your enemy enough that it becomes an actual threat. So Cryptek, Lord, 3x5 Immortals, 6 Destroyers, Monolith. It's still within the theme of the list since Destroyers were in the 3rd ed Codex, otherwise, I'd say 2xDDA + 1xMonolith all the way.
   
Made in ca
Grisly Ghost Ark Driver






Alas I'm pretty limited model-wise. No DDAs, and only 2 destroyers and 1 heavy destroyer, and only the heavy is painted up in my scheme, the others are secondary market. I definitely want to keep the Lord around to show off my new conversion, but we'll see whether I want to go with the more characters, or with the larger warrior block. Good call on the veil, though I can't say I've figured out how to use it well. It always feels like a waste to send my big Teslammortal unit out without an Overlord, and WITH the Overlord is a large points cost that'll die in a turn. 20 warriors is hard to place, and anything else I have dies after a single turn and again costs me an HQ. I know it's the right thing to do, I just haven't figured out how to do it yet.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
 
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