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Made in us
Deranged Necron Destroyer




Shaelinith wrote:
I think Tesla will become 3 hit on non-modified roll of 6 in our codex seeing how in the Admech FAQ all the similars rules for Electro Priests and Taser weapon were changed.


Good spot. I'm assuming the only reason we dodged this fate already is the incoming new codex.

It's a nerf overall, but it does mean we can advance our immortal with less penalty. Immortals really eating a barrel full of gak with today's news.
   
Made in us
Deranged Necron Destroyer




I'm not convinced it's a huge nerf given the change to MWBD. It would be frustrating if the new Overlord could still only use it on infantry, but being allowed to use it on vehicles I presume I'll almost always prefer buffing those, which means that the change is good, as -1 modifiers become much less impactful. Then again, it's GW so maybe Gauss Blasters will become rapid fire 2 and we'll all need to switch guns anyway.
   
Made in gb
Tail-spinning Tomb Blade Pilot




Wow, the FAQ totally fixed Tomb World deployment. Our Nightscythes and Monoliths are amazing now...
   
Made in us
Haemonculi Flesh Apprentice






Eyjio wrote:
I'm not convinced it's a huge nerf given the change to MWBD. It would be frustrating if the new Overlord could still only use it on infantry, but being allowed to use it on vehicles I presume I'll almost always prefer buffing those, which means that the change is good, as -1 modifiers become much less impactful. Then again, it's GW so maybe Gauss Blasters will become rapid fire 2 and we'll all need to switch guns anyway.


The overseer has a relic blaster that IS rapid fire 2 and I was already secretly hoping that was the new profile. His is damage 2, but that is in line with all the marine relic/master craft items, they go up on damage not shots.

Honestly, that would make gauss blasters much healthier. though it would make my tomb blades (9 with guass) absolutely monstrous

Heck, I would be able to field the 10 guass immortals I already have without feeling like I'm missing out.

Tesla could get another buff, like ignoring hit mods and or cover (it's fething lightning)

   
Made in us
Deranged Necron Destroyer




 Red Corsair wrote:
Eyjio wrote:
I'm not convinced it's a huge nerf given the change to MWBD. It would be frustrating if the new Overlord could still only use it on infantry, but being allowed to use it on vehicles I presume I'll almost always prefer buffing those, which means that the change is good, as -1 modifiers become much less impactful. Then again, it's GW so maybe Gauss Blasters will become rapid fire 2 and we'll all need to switch guns anyway.


The overseer has a relic blaster that IS rapid fire 2 and I was already secretly hoping that was the new profile. His is damage 2, but that is in line with all the marine relic/master craft items, they go up on damage not shots.

Honestly, that would make gauss blasters much healthier. though it would make my tomb blades (9 with guass) absolutely monstrous

Heck, I would be able to field the 10 guass immortals I already have without feeling like I'm missing out.

Tesla could get another buff, like ignoring hit mods and or cover (it's fething lightning)


That would be very tasty.
   
Made in us
Deranged Necron Destroyer




It would make a ton of sense to me which is why I suggested it, but it would also make Warriors even more pointless. Still, we'll see. I feel... hopeful? Not used to that with my Necrons. Really hoping reanimation is worth something this time around, watched the Necron VS Guard 9e game on tabletop titans last night and there was a hint that they might be overtweaked, as they said everything might be good. That worries me a little, I remember feeling terrible in 7e about destroying people in casual games, but it'll be so nice to win again.

Indomitus going made to order is interesting, definitely confirms what I was thinking about them wanting to push it and means I can probably actually get a copy which is good. Shows some PR awareness too, they must have known that the outrage was massive and they now get to sell however many they want, so win-win.
   
Made in gb
Been Around the Block




From the Necron FAQ

"*Page 98 – Monolith, Abilities, Eternity Gate
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 98 – Monolith, Abilities, Floating Fortress
Delete this ability.

*Page 102 – Night Scythe, Abilities, Invasion Beams
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 110 – Stratagems, Emergency Invasion Beam, rules text
Add the following:
‘Units set up with this Stratagem can be set up during the first
battle round, regardless of any mission rules.’"


Interesting. Works even on first turn.

This message was edited 1 time. Last update was at 2020/07/13 19:21:17


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Asymmetric wrote:
From the Necron FAQ

"*Page 98 – Monolith, Abilities, Eternity Gate
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 98 – Monolith, Abilities, Floating Fortress
Delete this ability.

*Page 102 – Night Scythe, Abilities, Invasion Beams
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 110 – Stratagems, Emergency Invasion Beam, rules text
Add the following:
‘Units set up with this Stratagem can be set up during the first
battle round, regardless of any mission rules.’"


Interesting. Works even on first turn.


“Q: Are units that are set up on their tomb world using the Invasion Beams and Eternity Gate abilities counted as Reinforcement units for the purpose of any mission rules ? A: Yes.”

That has pretty massive implications for both resilience of Invasion Beams as well utility.
   
Made in us
Deranged Necron Destroyer




sieGermans wrote:
Asymmetric wrote:
From the Necron FAQ

"*Page 98 – Monolith, Abilities, Eternity Gate
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 98 – Monolith, Abilities, Floating Fortress
Delete this ability.

*Page 102 – Night Scythe, Abilities, Invasion Beams
Change the penultimate sentence of this ability to read:
‘Set up the unit so that it is wholly within 3" of this model and
not within Engagement Range of any enemy units ; the unit
that has just been set up counts as having disembarked from a
Transport for all rules purposes.’

*Page 110 – Stratagems, Emergency Invasion Beam, rules text
Add the following:
‘Units set up with this Stratagem can be set up during the first
battle round, regardless of any mission rules.’"


Interesting. Works even on first turn.


“Q: Are units that are set up on their tomb world using the Invasion Beams and Eternity Gate abilities counted as Reinforcement units for the purpose of any mission rules ? A: Yes.”

That has pretty massive implications for both resilience of Invasion Beams as well utility.


That's only for the emergency disembark. So if you get blown up you can get out turn one, but you still can't disembark turn one.
   
Made in us
Loyal Necron Lychguard





It's still a pretty huge change - if you're running one night scythe for one unit that unit will disembark, focusing down the aircraft turn one doesn't get your unit trapped on the tomb world forever.
   
Made in gb
Been Around the Block




The wording on the enhanced invasion beam strategem (not emergency disembark) seems to suggest you can disembark turn 1?

Enhanced Invasion Beam

"Use this stratagem before you set up a unit from a tomb using world using the invasion beam ability of a Night Scythe from your army, or the Eternity Gate ability of a monolith from your army. You can set up two units from a tomb world instead of one. Units set up with this stratagem can be set up during the first battle round even if you are using the tactical reserves matched play rules"

This message was edited 2 times. Last update was at 2020/07/13 20:15:58


 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Doesn’t this also mean that units in Tomb World can also now do the special Walk On strategic reserve shenanigans?
   
Made in fr
Freaky Flayed One




They seems to have completely botched the FAQ for the Wraiths as it removes their ability to disengage and shoot/charge completely. Must be a bug, but still.

Spoiler:
*Page 95 – Canoptek Wraiths, Abilities, Wraith Form
Change this ability to read:
‘Models in this unit have a 3+ invulnerable save. Each time this
unit makes a Normal Move, Advances, Falls Back or makes a
charge move, until that move is finished, models in this unit can
move horizontally through models and terrain features (they
cannot finish a move on top of another model, or its base). ’

This message was edited 1 time. Last update was at 2020/07/13 21:10:05


 
   
Made in gb
Freaky Flayed One





Shaelinith wrote:
They seems to have completely botched the FAQ for the Wraiths as it removes their ability to disengage and shoot/charge completely. Must be a bug, but still.

Spoiler:
*Page 95 – Canoptek Wraiths, Abilities, Wraith Form
Change this ability to read:
‘Models in this unit have a 3+ invulnerable save. Each time this
unit makes a Normal Move, Advances, Falls Back or makes a
charge move, until that move is finished, models in this unit can
move horizontally through models and terrain features (they
cannot finish a move on top of another model, or its base). ’


Unless they actually have just gotten rid of it all together as it effectively makes wraiths a pseudo flyer to make them the same as everybody else?
   
Made in ro
Deranged Necron Destroyer




Asymmetric wrote:
The wording on the enhanced invasion beam strategem (not emergency disembark) seems to suggest you can disembark turn 1?

Enhanced Invasion Beam

"Use this stratagem before you set up a unit from a tomb using world using the invasion beam ability of a Night Scythe from your army, or the Eternity Gate ability of a monolith from your army. You can set up two units from a tomb world instead of one. Units set up with this stratagem can be set up during the first battle round even if you are using the tactical reserves matched play rules"



Where are you seeing that, it's not in the FAQ I'm looking at?
   
Made in gb
Been Around the Block




IanVanCheese wrote:
Asymmetric wrote:
The wording on the enhanced invasion beam strategem (not emergency disembark) seems to suggest you can disembark turn 1?

Enhanced Invasion Beam

"Use this stratagem before you set up a unit from a tomb using world using the invasion beam ability of a Night Scythe from your army, or the Eternity Gate ability of a monolith from your army. You can set up two units from a tomb world instead of one. Units set up with this stratagem can be set up during the first battle round even if you are using the tactical reserves matched play rules"



Where are you seeing that, it's not in the FAQ I'm looking at?


Its in the digital codex right now under necron stratagems.

I'm super confused whether its been FAQed, and GW just hasnt mentioned it, or it was always worded this way I haven't noticed it.

This message was edited 2 times. Last update was at 2020/07/13 21:46:26


 
   
Made in ro
Deranged Necron Destroyer




Asymmetric wrote:
IanVanCheese wrote:
Asymmetric wrote:
The wording on the enhanced invasion beam strategem (not emergency disembark) seems to suggest you can disembark turn 1?

Enhanced Invasion Beam

"Use this stratagem before you set up a unit from a tomb using world using the invasion beam ability of a Night Scythe from your army, or the Eternity Gate ability of a monolith from your army. You can set up two units from a tomb world instead of one. Units set up with this stratagem can be set up during the first battle round even if you are using the tactical reserves matched play rules"



Where are you seeing that, it's not in the FAQ I'm looking at?


Its in the digital codex right now under necron stratagems.

I'm super confused whether its been FAQed, and GW just hasnt mentioned it, or it was always worded this way I haven't noticed it.


That is bizarre, because that's not what is written in the codex, or is it in the FAQs. If true, that would fix our transports (about 3 years too late)
   
Made in gb
Been Around the Block




IanVanCheese wrote:
Asymmetric wrote:
IanVanCheese wrote:
Asymmetric wrote:
The wording on the enhanced invasion beam strategem (not emergency disembark) seems to suggest you can disembark turn 1?

Enhanced Invasion Beam

"Use this stratagem before you set up a unit from a tomb using world using the invasion beam ability of a Night Scythe from your army, or the Eternity Gate ability of a monolith from your army. You can set up two units from a tomb world instead of one. Units set up with this stratagem can be set up during the first battle round even if you are using the tactical reserves matched play rules"



Where are you seeing that, it's not in the FAQ I'm looking at?


Its in the digital codex right now under necron stratagems.

I'm super confused whether its been FAQed, and GW just hasnt mentioned it, or it was always worded this way I haven't noticed it.




That is bizarre, because that's not what is written in the codex, or is it in the FAQs. If true, that would fix our transports (about 3 years too late)


It's weird
[Thumb - Capture2.JPG]

This message was edited 1 time. Last update was at 2020/07/13 21:48:47


 
   
Made in ro
Deranged Necron Destroyer




I mean technically the digital codex is the most up to date publication, so...

I'm slightly concerned that whoever was meant to copy paste that sentence into the updated Emergency Invasion Beams box accidentally did it here too/instead.
   
Made in gb
Been Around the Block




Edit: Deleted. Have to disembark before moving :(



This message was edited 2 times. Last update was at 2020/07/13 22:08:53


 
   
Made in fr
Freaky Flayed One




IanVanCheese wrote:
I mean technically the digital codex is the most up to date publication, so...

I'm slightly concerned that whoever was meant to copy paste that sentence into the updated Emergency Invasion Beams box accidentally did it here too/instead.


I agree, as the FAQ doesn't change the ability of the invasion beam, it should be a bug. If it's not, Deceiver and Nightscythe can put two units of Skorpekh Destroyers for a charge T1, quite nasty. I doubt it will stay like this.

 
   
Made in ro
Deranged Necron Destroyer




Opened the codex to check some stuff and had a look at some of the old points values, from when our book first launched and it was wild. It also really puts some of our points increases into perspective. We're still cheaper in 9th than we were when we launched in 8th.

Heat Ray was 54 pts.
Monolith at 381 pts.
Immortals were 17pts
Obelisk was 426 pts

Ludicrous scenes.

In fact, other than Destroyers and scarabs, who got slight bumps, I don't think anything in 9th costs more than it did when our codex launched in 8th.

Deathmarks at 19 pts, what on Earth were they huffing? Doom scythe at 205? OK I'm done.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

IanVanCheese wrote:
Opened the codex to check some stuff and had a look at some of the old points values, from when our book first launched and it was wild. It also really puts some of our points increases into perspective. We're still cheaper in 9th than we were when we launched in 8th.

Heat Ray was 54 pts.
Monolith at 381 pts.
Immortals were 17pts
Obelisk was 426 pts

Ludicrous scenes.

In fact, other than Destroyers and scarabs, who got slight bumps, I don't think anything in 9th costs more than it did when our codex launched in 8th.

Deathmarks at 19 pts, what on Earth were they huffing? Doom scythe at 205? OK I'm done.


Overcompensating for 7th, which seems to have been our 8th codex in a nutshell.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ro
Deranged Necron Destroyer




 Sasori wrote:
IanVanCheese wrote:
Opened the codex to check some stuff and had a look at some of the old points values, from when our book first launched and it was wild. It also really puts some of our points increases into perspective. We're still cheaper in 9th than we were when we launched in 8th.

Heat Ray was 54 pts.
Monolith at 381 pts.
Immortals were 17pts
Obelisk was 426 pts

Ludicrous scenes.

In fact, other than Destroyers and scarabs, who got slight bumps, I don't think anything in 9th costs more than it did when our codex launched in 8th.

Deathmarks at 19 pts, what on Earth were they huffing? Doom scythe at 205? OK I'm done.


Overcompensating for 7th, which seems to have been our 8th codex in a nutshell.


Hoping they don't go too far the other way for 9th. I want our book to be good, but not to become the OP flavour of the month. Put it on a level with Sisters and I'll be happy. 90% of that book is playable, with multiple viable playstyles. Give me that, not Iron Hands at launch levels of gross.
   
Made in us
Fresh-Faced New User




 Red Corsair wrote:
I play GSC, they got shafted beyond words lol.

My issue with lychguard is their slow. Tremor shells or the new adech stasis bomb make them statues for all intensive purposes.

I guess you could veil or deceiver them, but that's more points. I like units that work well on their own personally, I have more fun with synergy between units but I don't like requiring it on such a pricey unit.

They are cool though, and I think slow combat in 9th is just going to be used to squat on table points and create an "oh sh*t" zone of intimidation.


Been using shield guard for most of 8th and I think it really comes down to what their job is.

Wraiths are all attack. If they are not in combat they are not doing their job. (really the same for scyth guard which I would never use)

Shield guard are shock troops. I have used them to stop characters from getting killed and absorbing a charge. Cant tell you how many bloat drones or assaulty unit they have absorbed, reanimated, and then just ate whatever for breakfast. Plus they have always just been a threat as they move across the table that tanking shots has always been a great thing. Cryptek though is a must imo.

Yeah they are slow but most of the army is. Now they could also be getting +1 movement from the new Overlord rule and I just feel like their character protection is going to become a bigger thing. Not to mention holding obj is amazing for them.

Going up something like 4pts a model is not horrible but will have to see how things go.
   
Made in us
Yellin' Yoof





Hey lads,

I'm trying to figure out what I should take the time to paint before 9th, I wasn't able to find a list of what models are being updated, I took a look at the new box set, is it confirmed that those are the only models being updated?

3000 pts
 
   
Made in us
Terrifying Doombull




 owni wrote:
Hey lads,

I'm trying to figure out what I should take the time to paint before 9th, I wasn't able to find a list of what models are being updated, I took a look at the new box set, is it confirmed that those are the only models being updated?

Nope

New Warriors and Scarabs are obviously in the box.

Monoliths are getting a new kit as well (with new weapon options) (this was pictured)

There's also a picture of the Lokhust Heavy Destroyer. The fate of the current destroyers/heavy destroyers (and their green rods) is currently up in the air. (Everything else with green rods is gone)

All the plastics from the 5th edition codex are likely to stay as is. (probably including the finecast flayed ones, sadly)


Barges, plastic characters, arks, wraiths, spyders, immortals, deathmarks, lychguard, praetorians are all almost certainly fine.




Efficiency is the highest virtue. 
   
Made in us
Yellin' Yoof





Awesome, that was my hunch on 5th edition plastic. Thanks!

3000 pts
 
   
Made in hk
Longtime Dakkanaut





Are immortals still worth it now that they got such a big point increase? They are like so much more expensive than a necron warrior...
   
Made in au
Hissing Hybrid Metamorph






Our codex is getting updated super soon so I wonder if these point changes are gonna change again or if they represent what they’re going to be updated to.
   
 
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