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Made in ro
Deranged Necron Destroyer




 BroodSpawn wrote:
That strategy is going to force you to body block anything with ObSec from getting within 3" of an objective otherwise they'll just steal it from you.


yeah I'm not convinced, I think we need boots on the ground.

At any rate, I'm confident our troops are getting a big boost in the new book. So confident I've got 60 warriors to build this weekend lol.
   
Made in au
Hissing Hybrid Metamorph






2 phalanxes of 20 warriors and 2 Reanimators, to follow a phalanx each, is what I’m planning, along with a unit of Immortals as the 3rd troop choice. Dunno if it’s particularly affective, but it’s super cheap from the 2 Necron halves of the Indomitus set I’m getting

This message was edited 1 time. Last update was at 2020/07/23 15:52:13


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I wonder if 2 groups of 20 warriors , with reapers, and then using the deceiver to get into position is the way to take and hold midfield objectives.

This message was edited 1 time. Last update was at 2020/07/23 16:29:33


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 iGuy91 wrote:
I wonder if 2 groups of 20 warriors in ghost arks, with reapers, and then using the deceiver to get into position is the way to take and hold midfield objectives.
How are you putting twenty Warriors in an Ark?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 JNAProductions wrote:
 iGuy91 wrote:
I wonder if 2 groups of 20 warriors in ghost arks, with reapers, and then using the deceiver to get into position is the way to take and hold midfield objectives.
How are you putting twenty Warriors in an Ark?


Copy/paste error, edited to correct.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fi
Locked in the Tower of Amareo





 BroodSpawn wrote:
That strategy is going to force you to body block anything with ObSec from getting within 3" of an objective otherwise they'll just steal it from you.


Same issue is with ark loaded with warriors. Obsec inside transport doesn't count. At least with 2nd arc you have something to body block.

Obsec or lack of it has rarely been issue so far. You are more likely to be blown off objective. And warriors are about as durable as ants or wet paper tissue

2024 painted/bought: 109/109 
   
Made in pr
Fresh-Faced New User




Hi! I was thinking of playing the Indomitus necrons as Nephrekh. I think the movement it gives to even necron warriors will allow to contest objectives faster. Any thoughts on that. Also, which dinasty/ies do you guys think will benefit us more in the new edition? Or is Sautekh still the go to dynasty?
   
Made in ro
Deranged Necron Destroyer




elgermen wrote:
Hi! I was thinking of playing the Indomitus necrons as Nephrekh. I think the movement it gives to even necron warriors will allow to contest objectives faster. Any thoughts on that. Also, which dinasty/ies do you guys think will benefit us more in the new edition? Or is Sautekh still the go to dynasty?


The dynasties are about to change, so I'd hold off on painting until the codex if you gonna paint as a specific dynasty (if homebrew then go nuts).

As things stand, I think Novokh and Nephrekh are the strongest.
Novokh: We got a load of new combat units, some old ones got buffed or dodged points hikes (scarabs and wraiths) and it's universally useful.
Nephrekh: Great for early board control. If you start a unit of wraiths next to an overlord, with Nephrekh they have a guarenteed move of 20-inches and can charge after with a strat. Other units can turbo out onto objectives turn one.

Sautekh lost a lot of what made it good (or more accurately, everyone got what made them good for free). Imotekh is still boss.
Nihilkah requires sitting still, which I don't love, but the strat is still excellent too.

Mephrit still meh for now, but that could easily change.
   
Made in pr
Fresh-Faced New User




Thanks!
   
Made in gb
Tail-spinning Tomb Blade Pilot




IanVanCheese wrote:
elgermen wrote:
Hi! I was thinking of playing the Indomitus necrons as Nephrekh. I think the movement it gives to even necron warriors will allow to contest objectives faster. Any thoughts on that. Also, which dinasty/ies do you guys think will benefit us more in the new edition? Or is Sautekh still the go to dynasty?


The dynasties are about to change, so I'd hold off on painting until the codex if you gonna paint as a specific dynasty (if homebrew then go nuts).

As things stand, I think Novokh and Nephrekh are the strongest.
Novokh: We got a load of new combat units, some old ones got buffed or dodged points hikes (scarabs and wraiths) and it's universally useful.
Nephrekh: Great for early board control. If you start a unit of wraiths next to an overlord, with Nephrekh they have a guarenteed move of 20-inches and can charge after with a strat. Other units can turbo out onto objectives turn one.

Sautekh lost a lot of what made it good (or more accurately, everyone got what made them good for free). Imotekh is still boss.
Nihilkah requires sitting still, which I don't love, but the strat is still excellent too.

Mephrit still meh for now, but that could easily change.


Note that Sautekh and Nephrek have comparable (as in, it is possible to compare: not identical) movement affecting buffs:

Nephrek with auto advance is stellar for early board control by giving an auto 6” advance (versus mean distribution of 3.5”)
Sautekh allow advancing units to treat their guns as assault, which diminishes the downside of advancing and thereby allows for early board control (though with -2.5” mean distribution movement).

Many of the maps place objectives 12” from our deployment zone, which with a 3” bubble means a unit needs to move 9” to claim/contest. Based on movement 5” for infantry:

Nephrek advance+move makes it guaranteed and then does not shoot.
Sautekh mean distribution advance+move distance has the potential to make it with MWBD and still shoots.


Automatically Appended Next Post:
Sorry, clarification:

I still prefer Nephrek, even based on this comparison. But depending on what’s doing the shooting, the Sautekh option is potentially a better “Going 2nd” advance+move dynasty.

This message was edited 1 time. Last update was at 2020/07/24 07:02:18


 
   
Made in us
Deranged Necron Destroyer




sieGermans wrote:


Note that Sautekh and Nephrek have comparable (as in, it is possible to compare: not identical) movement affecting buffs:

Nephrek with auto advance is stellar for early board control by giving an auto 6” advance (versus mean distribution of 3.5”)
Sautekh allow advancing units to treat their guns as assault, which diminishes the downside of advancing and thereby allows for early board control (though with -2.5” mean distribution movement).

Many of the maps place objectives 12” from our deployment zone, which with a 3” bubble means a unit needs to move 9” to claim/contest. Based on movement 5” for infantry:

Nephrek advance+move makes it guaranteed and then does not shoot.
Sautekh mean distribution advance+move distance has the potential to make it with MWBD and still shoots.


Automatically Appended Next Post:
Sorry, clarification:

I still prefer Nephrek, even based on this comparison. But depending on what’s doing the shooting, the Sautekh option is potentially a better “Going 2nd” advance+move dynasty.


It depends on what you're running - if you're largely using tesla then they're already assault, so nephrekh is clear winner.

If you're spamming warriors or other gauss, then Sautekh might have some uses. As it stands, people are still mainly using tesla.
   
Made in gb
Tail-spinning Tomb Blade Pilot




IanVanCheese wrote:
sieGermans wrote:


Note that Sautekh and Nephrek have comparable (as in, it is possible to compare: not identical) movement affecting buffs:

Nephrek with auto advance is stellar for early board control by giving an auto 6” advance (versus mean distribution of 3.5”)
Sautekh allow advancing units to treat their guns as assault, which diminishes the downside of advancing and thereby allows for early board control (though with -2.5” mean distribution movement).

Many of the maps place objectives 12” from our deployment zone, which with a 3” bubble means a unit needs to move 9” to claim/contest. Based on movement 5” for infantry:

Nephrek advance+move makes it guaranteed and then does not shoot.
Sautekh mean distribution advance+move distance has the potential to make it with MWBD and still shoots.


Automatically Appended Next Post:
Sorry, clarification:

I still prefer Nephrek, even based on this comparison. But depending on what’s doing the shooting, the Sautekh option is potentially a better “Going 2nd” advance+move dynasty.


It depends on what you're running - if you're largely using tesla then they're already assault, so nephrekh is clear winner.

If you're spamming warriors or other gauss, then Sautekh might have some uses. As it stands, people are still mainly using tesla.


Aye, agreed. Though what's doing the shooting may recursively revert back to what you bring based on which Dynasty you're utilising. I.E., it may be that you opt/prefer to run Gauss Blasters/Flayers for more hardened targets camping an objective (which makes sense in terms of what your opponent is most likely to use to undertake such camping).
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

Nephrek gauss reaper warriors seem the obvious winner here: best of both.

Always Confident. Occasionally Correct. 
   
Made in fi
Locked in the Tower of Amareo





 DogHeadGod wrote:
Nephrek gauss reaper warriors seem the obvious winner here: best of both.


Uh reaper is pretty bad weapon for nephrek. You advance, you ain't shooting with your rapid fire weapon. Nephrek don't want rapid fire guns.

2024 painted/bought: 109/109 
   
Made in gb
Freaky Flayed One





The only viable stratagey I've seen to get the most out of reapers is to use a ghosr ark or night scythe to get them up the board.
Nephrekh means you sacrifice a turn shooting Sautekh gives you a threat range of 19"+d6 which is OK but still 1 shot as you'll be assault 1
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

Err... reaper is assault2 s5 ap2 14"d1 last I saw. Unless I got the name wrong... but that is *perfect* for Nephrek board push vs Primaris.

Edit: Ah. I must have been remembering an old leak. Rapid1 on the reaper is sadface.

This message was edited 1 time. Last update was at 2020/07/24 13:24:38


Always Confident. Occasionally Correct. 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 DogHeadGod wrote:
Err... reaper is assault2 s5 ap2 14"d1 last I saw. Unless I got the name wrong... but that is *perfect* for Nephrek board push vs Primaris.


I thought it was RF1?

This message was edited 1 time. Last update was at 2020/07/24 13:23:49


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah,the reaper is RF1.
Tesla Carbine is Assault 2

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

*nod* Old leak said ass2 on reaper as well, and I didn't check it when the page leaks came out. Too bad... assault2 reaper would have been of significant use. Rapid1 at 7" is just laughable.

This message was edited 1 time. Last update was at 2020/07/24 13:27:04


Always Confident. Occasionally Correct. 
   
Made in gb
Freaky Flayed One





Yup, the majority of the fake leaks weren't great, but i really wish the reaper was assault 2 as 14" assault 2 is more viable then what we've got now.

Maybe if nobody uses them they'll errata the range or shot type
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I'm actually not that surprised they decided to go with RF1. Design wise they look like gauss blasters, so they probably thought that they should be RF1 too.

I think they could work at RF1, you just have to be really aggressive with them. I feel like you want to field a full squad of them in order to get the most mileage.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




 CthuluIsSpy wrote:
I'm actually not that surprised they decided to go with RF1. Design wise they look like gauss blasters, so they probably thought that they should be RF1 too.

I think they could work at RF1, you just have to be really aggressive with them. I feel like you want to field a full squad of them in order to get the most mileage.


The biggest issue I have with the reapers is how much worse they make Immortal Gauss Blasters by comparison. Whilst I appreciate that the 5” range difference for double tap is relevant in a vacuum, with the new mission types and board sizes, I think middle board ruckuses will be far more likely.

So the real difference is whether 3+ v. 4+ is worth the 6pt. Difference per model.
   
Made in gb
Proud Triarch Praetorian





sieGermans wrote:
 CthuluIsSpy wrote:
I'm actually not that surprised they decided to go with RF1. Design wise they look like gauss blasters, so they probably thought that they should be RF1 too.

I think they could work at RF1, you just have to be really aggressive with them. I feel like you want to field a full squad of them in order to get the most mileage.


The biggest issue I have with the reapers is how much worse they make Immortal Gauss Blasters by comparison. Whilst I appreciate that the 5” range difference for double tap is relevant in a vacuum, with the new mission types and board sizes, I think middle board ruckuses will be far more likely.

So the real difference is whether 3+ v. 4+ is worth the 6pt. Difference per model.
I expect Guass Blasters will become RF2

Then the "Relic/Master Crafted" version gains 2D

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Freaky Flayed One





 IHateNids wrote:
sieGermans wrote:
 CthuluIsSpy wrote:
I'm actually not that surprised they decided to go with RF1. Design wise they look like gauss blasters, so they probably thought that they should be RF1 too.

I think they could work at RF1, you just have to be really aggressive with them. I feel like you want to field a full squad of them in order to get the most mileage.


The biggest issue I have with the reapers is how much worse they make Immortal Gauss Blasters by comparison. Whilst I appreciate that the 5” range difference for double tap is relevant in a vacuum, with the new mission types and board sizes, I think middle board ruckuses will be far more likely.

So the real difference is whether 3+ v. 4+ is worth the 6pt. Difference per model.
I expect Guass Blasters will become RF2

Then the "Relic/Master Crafted" version gains 2D


Now of that happened I would be very curious about tesla for Immortals and tomb blades.

It would make gauss better in my opinion against most targets
   
Made in gb
Proud Triarch Praetorian





Tesla might get slightly longer range, like 30" maybe

At least, that maks sense to me, but then again, how much can we actually get before A - it becomes overpowered, and B - "but muh Intercessors"

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Freaky Flayed One




Unless I'm blind, Canoptek Spyders aren't in the field guide -- their wargear options are, but not the unit itself.

Surely an error (wow surprise) and I can't imagine they went up in cost anyways.
   
Made in us
Scuttling Genestealer





Someone pulled a CSI-Enhancement and transcribed the new Dynasty Codes (Protocols?)

MEPHRIT: SOLAR FURY
  • Add 3" to the range characteristic of ranged weapons(excluding something [pistols?]) that models with this code are equipped with.
  • Each time a model with this code makes a ranged attack that targets a model within half range, the armour penetration characteristic of that attack is improved by 1.
  • When the protocol of the vengeful stars is used you get both command protocols instead of one.


  • NOVOKH: AWAKENED BY MURDER
  • Add 1" to charge rolls made for units with this code.
  • Each time a model with this code makes a melee attack, if the model has made a charge move, was charged, or performed a heroic intervention this turn, improve the armour penetration characteristic of this attack by 1.
  • When the protocol of the hungry void is used you get both command protocols instead of one.


  • NEPHREKH: TRANSLOCATION BEAMS
  • Models with this code have a 6+ invulnerable save.
  • Each time a unit with this code advances, it can translocate. If it does, do not make an advance roll for it. Instead, until the end of tthe phase, add 6" to the move characteristic of the models in that unit. If a model translocated, until the end of the turn, models in that unit cannot shoot. Each time a unit with this code falls back or translocates, until the end of the phase, models in that unit can move over models and terrain as if they were not there.
  • When the protocol of the sudden storm is used you get both command protocols instead of one.


  • NIHILAKH: AGGRESSIVELY TERRITORIAL
  • Units with this code have the objective secured ability as in the core book. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.
  • Each time an attack with an armour penetration characteristic of -1 is allocated to a model with this code, if that model's unit is wholly within its controller's deployment zone, that attack has an armour penetration characteristic of 0 instead.
  • When the protocol of the eternal guardian is used you get both command protocols instead of one.


  • SZAREKHAN: UNCANNY ARTIFICERS
  • Each time a model with this code would take a wound as the result of a mortal wound, roll one D6, on a 5+ that wound is ignored.
  • Each time a unit with this code is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.
  • When the protocol of the undying legions is used you get both command protocols instead of one.


  • SAUTEKH: RELENTLESS ADVANCE
  • Each time a morale test is taken for a unit with this code, you can re-roll that test.
  • Instead of following the normal rules for rapid fire weapons, models with this code shooting rapid-fire weapons make double the number of attacks if the shooting model's target is within 18".
  • When the protocol of the conquering tyrant is used you get both command protocols instead of one.

  • This message was edited 3 times. Last update was at 2020/07/25 19:08:58


     
       
    Made in es
    Krazy Grot Kutta Driva




    Mephrit + deceiver + 2/3 necron warrior units with reaper, can be so fething insane… 80/120 shoots F5 -3 D1.

    on the other hand, sutekh can be very Good, but you must go full rapid-fire to make it worth it.

    Orks 5000p 
       
    Made in gb
    Been Around the Block




     Khorzain wrote:


    NIHILAKH: AGGRESSIVELY TERRITORIAL
  • Units with this code have the objective secured ability as in the core book. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.
  • Each time an attack with an armour penetration characteristic of -1 is allocated to a model with this code, if that model's unit is wholly within its controller's deployment zone, that attack has an armour penetration characteristic of 0 instead.
  • When the protocol of the eternal guardian is used you get both command protocols instead of one.



  • Objective secured Wraiths.
    Objective secured Lynchguard.
    Objective secured Scarabs.
    Objective secured Vehicles?

    Mother of god.

    Interesting to see what the command protocols are.



    This message was edited 2 times. Last update was at 2020/07/25 20:02:37


     
       
    Made in gb
    Freaky Flayed One





    Crownworld Astilia

    2++ Shieldguard with the new objective based mission set of 9th sounds and (possibly) improved RP sounds kinda OP I'm not gonna lie.

    Still love it though if it turns out to be true.


    The Qarnakh Dynasty - Starting Again From scratch...Once again

     kirotheavenger wrote:
    People like straws, and they're not willing to give any up even as the camel begins to buckle.
     
       
     
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