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Made in ro
Deranged Necron Destroyer




 CthuluIsSpy wrote:
You do lose out on range though, but with the smaller table sizes that's not going to matter much.

I hope Doomsday Cannons get more than just the extra 24" range. Maybe they'll get a strength increase or something.


48" is essentially the whole table in 9th.
   
Made in de
Regular Dakkanaut




You guys are liking the Doomstalker? Even on the strong profile it's only 4 damage per turn against vehicles without an Invul save. And that assuming no negative modifiers like dense terrain, and no positive like MWBD because it's just not worth it on such a weak unit. And not even T7.

Geez.
   
Made in ro
Deranged Necron Destroyer




Acehilator wrote:
You guys are liking the Doomstalker? Even on the strong profile it's only 4 damage per turn against vehicles without an Invul save. And that assuming no negative modifiers like dense terrain, and no positive like MWBD because it's just not worth it on such a weak unit. And not even T7.

Geez.


I mean it doesn't get much better than that outside of marines and their stupid melta men. For 130pts, that seems fair enough to me.

Whats the alternative? What does better than that vs vehicles in our book?

Hell, even the ludicrous melta marines only average 7 wounds vs a T8 tank with no inv save.
   
Made in de
Regular Dakkanaut




They average 8 vs T8 and 10.67 vs T7 without any buffs, which are much much easier to come by in a SM army, they are mobile while doing it and are infantry, so easier to hide out of LoS, can move through walls and can gain cover.

Thinking these things are good sounds like Stockholm syndrome, lol.
   
Made in ro
Deranged Necron Destroyer




Acehilator wrote:
They average 8 vs T8 and 10.67 vs T7 without any buffs, which are much much easier to come by in a SM army, they are mobile while doing it and are infantry, so easier to hide out of LoS, can move through walls and can gain cover.

Thinking these things are good sounds like Stockholm syndrome, lol.


You're assuming they're in melta range for those numbers right? I'm not letting those fethers within 12" of my tanks, and nor will anyone with any sense.

Vs T8 it's 6 shots, 4 hits, 2 wounds, 3.5 dmg per shot, 7 damage. And they're considered to be wildly overpowered. Outside of meltamen, what would you considered to be an effective anti-tank gun? Because basically nothing stacks up to them.
   
Made in de
Regular Dakkanaut




With the firepower of typical SM lists it shouldn't really be difficult to get them into Melta range. Also outflank is a thing. If they are not in Melta range, they 100% have Chapter Master + Lieutnant buffs. Which makes it even worse. But it's comparing apples to oranges anyways.

Quad Lascannon Contemptor would be the best analogue. Also a vehicle, also 3+/5++, T7 but less HP and degrades (lol). 6.5 damage without any buffs or doctrines. 8.8 with rerolls, without doctrines.

Exocrine falls off hard against T8, but murders T7 and below.

Hive Guard deal only 6.2 against T8 while costing double the points, but they can safely hide, shoot twice for 2CP and don't fall off as hard against Invulns because they are only AP -2 to begin with.
   
Made in ro
Deranged Necron Destroyer




Acehilator wrote:
With the firepower of typical SM lists it shouldn't really be difficult to get them into Melta range. Also outflank is a thing. If they are not in Melta range, they 100% have Chapter Master + Lieutnant buffs. Which makes it even worse. But it's comparing apples to oranges anyways.

Quad Lascannon Contemptor would be the best analogue. Also a vehicle, also 3+/5++, T7 but less HP and degrades (lol). 6.5 damage without any buffs or doctrines. 8.8 with rerolls, without doctrines.

Exocrine falls off hard against T8, but murders T7 and below.

Hive Guard deal only 6.2 against T8 while costing double the points, but they can safely hide, shoot twice for 2CP and don't fall off as hard against Invulns because they are only AP -2 to begin with.


Contemptor: OK, so a Forge World unit that costs a third more is about a third more effective (we're going without buffs here, because that's a whole mess and we have no idea what buffs we'll have access to).

Hive guard: seems balanced, they do less per pts but they can hide. Exocrine is better vs some targets, and worse vs others.

If the eradicators outflank, that's a turn of not shooting they're doing. You can screen the sides of the board, the odds of them getting in melta range is poor. Sure they can have buffs, but so can we, we don't know our buffs and both sides pay for those buffs, so it's tough to talk balance there at the moment.

You've named three of the best anti-tank units in the game, and the Doomstalker comes out pretty well vs all of them for its points. It's a stretch to say it's a bad unit. At worst, it's sightly less efficient than some of the most efficient anti-tank in the game.

Edit: did the math on Lokhust with gauss to compare. Two of them (140pts) averages 6.33 vs same target with no outside buffs. More output, but not as tough to kill. Also interesting.

Edit edit: More stuff from the interwebs. Someone has access to repaackged box of lychguard/praetorians, so we have new statlines for them. 3 attacks base on lychguard.

This message was edited 4 times. Last update was at 2020/08/03 23:31:38


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Also of note that the Rods appear to be Base Damage 2 for both the shooting and Melee attack now for Praetorians.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ro
Deranged Necron Destroyer




 Sasori wrote:
Also of note that the Rods appear to be Base Damage 2 for both the shooting and Melee attack now for Praetorians.


That is so spicy. Praetorians were already threatening to be good at 23pts per model. Assuming they don't go up much in the codex, they're real good. Very happy I built 10 sword and board lychguard again.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

IanVanCheese wrote:
Acehilator wrote:
With the firepower of typical SM lists it shouldn't really be difficult to get them into Melta range. Also outflank is a thing. If they are not in Melta range, they 100% have Chapter Master + Lieutnant buffs. Which makes it even worse. But it's comparing apples to oranges anyways.

Quad Lascannon Contemptor would be the best analogue. Also a vehicle, also 3+/5++, T7 but less HP and degrades (lol). 6.5 damage without any buffs or doctrines. 8.8 with rerolls, without doctrines.

Exocrine falls off hard against T8, but murders T7 and below.

Hive Guard deal only 6.2 against T8 while costing double the points, but they can safely hide, shoot twice for 2CP and don't fall off as hard against Invulns because they are only AP -2 to begin with.


Contemptor: OK, so a Forge World unit that costs a third more is about a third more effective (we're going without buffs here, because that's a whole mess and we have no idea what buffs we'll have access to).

Hive guard: seems balanced, they do less per pts but they can hide. Exocrine is better vs some targets, and worse vs others.

If the eradicators outflank, that's a turn of not shooting they're doing. You can screen the sides of the board, the odds of them getting in melta range is poor. Sure they can have buffs, but so can we, we don't know our buffs and both sides pay for those buffs, so it's tough to talk balance there at the moment.

You've named three of the best anti-tank units in the game, and the Doomstalker comes out pretty well vs all of them for its points. It's a stretch to say it's a bad unit. At worst, it's sightly less efficient than some of the most efficient anti-tank in the game.

Edit: did the math on Lokhust with gauss to compare. Two of them (140pts) averages 6.33 vs same target with no outside buffs. More output, but not as tough to kill. Also interesting.

Edit edit: More stuff from the interwebs. Someone has access to repaackged box of lychguard/praetorians, so we have new statlines for them. 3 attacks base on lychguard.


Oh, is that what Japanese rules look like? If so that is interesting that they use symbols instead of abbreviations. That does make a lot of sense, now that I think of it.
Were particle casters always pistol 2?

This message was edited 2 times. Last update was at 2020/08/03 23:46:21


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Proud Triarch Praetorian





No they were not

2D RoC makes me happy. I may start running a unit of 10 to bully primaris

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ro
Deranged Necron Destroyer




I hope everyone is sitting down, because the Tomb Spyder might not be hilariously awful now. Pts dependant of course, but that's a hefty stat buff.

   
Made in us
Regular Dakkanaut




Overall we got a lot more Killy today.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

I have 3 Spyders, so I would be happy if they got to see the table for the first time in years.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ro
Deranged Necron Destroyer




 Sasori wrote:
I have 3 Spyders, so I would be happy if they got to see the table for the first time in years.


If they can still roll in units of three, that's 15 str 8, -3, d2 attacks you got there. Now I need to dig out my second tomb spyder and build him.
   
Made in de
Nihilistic Necron Lord






Germany

And I had hoped the D6 shots D6 damage on the doomsday cannon would go away, always hated it.
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
Assuming it will get caught, but neither the Doomsday Blaster or Enmitic Exterminator are blast. Weird considering the Doomsday Cannon and Enmitic Annihilator are.


Got to sell new models. Lack of blast is boon for the stalker.


Automatically Appended Next Post:
IanVanCheese wrote:
 CthuluIsSpy wrote:
You do lose out on range though, but with the smaller table sizes that's not going to matter much.

I hope Doomsday Cannons get more than just the extra 24" range. Maybe they'll get a strength increase or something.


48" is essentially the whole table in 9th.


Luckily not all use those minimum sizes. Minimum by definition is never optimal.


Automatically Appended Next Post:
Acehilator wrote:
They average 8 vs T8 and 10.67 vs T7 without any buffs, which are much much easier to come by in a SM army, they are mobile while doing it and are infantry, so easier to hide out of LoS, can move through walls and can gain cover.

Thinking these things are good sounds like Stockholm syndrome, lol.


You are comparing to one of the most busted AT units in the game...

That's flawed comparison. Everything shouldn't be brought to same level of sillyness. Eradicators need to be brought down.

It's bad for game if everything becomes that level of brokeness.


Automatically Appended Next Post:
 Sasori wrote:
Also of note that the Rods appear to be Base Damage 2 for both the shooting and Melee attack now for Praetorians.


Typical Just got void blades.

Well 4 attacks isn't totally bad. I don't face much marines locally anyway so plenty W1 models to face.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
Oh, is that what Japanese rules look like? If so that is interesting that they use symbols instead of abbreviations. That does make a lot of sense, now that I think of it.
Were particle casters always pistol 2?


It's the new multi language assembly guide so that you need less pages. Each language has different letters so this way you only need 1 stat block for all.

Casters 1.


Automatically Appended Next Post:
 p5freak wrote:
And I had hoped the D6 shots D6 damage on the doomsday cannon would go away, always hated it.


Seeing stalker has that don't hold your hopes up.

This message was edited 5 times. Last update was at 2020/08/04 05:34:01


2024 painted/bought: 109/109 
   
Made in au
Hissing Hybrid Metamorph






The 4+ to hit with the Doomstalker is going to make it rough compared to the more reliable 3+ to hit of the DDA though. But 130pts is pretty neat.
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

Yea, 4+ and D6 shots, D6 damage kinda kills it for me. Half the games it will do precisely nothing, the other half it will be great. If I was cynical, I would say that these stats were created to force everyone to buy three of the damned thing or none. It’s a nice model, but I think in my case it will be none.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in gb
Been Around the Block




2 things that concern me somewhat:

- Doomsday Ark. Doomsday Stalkers. Lokust Destroyers. Heavy destroyers. There is a lot of overlap in terms of low volume backfield high strength good AP anti-tank firepower in the heavy support section. It might be challenging for all these choices to find there own niche.
- The biggest issue with the Doomsday Stalker is that it is a high wound count model without QS. Necron mech lists tend to try to leverage scewing enemy anti-tank by denying them effective targets.

We got to wait to see all the rules though. Command protocols & stragems may play a huge role.

Attacks changes to Lynchguard and Praetorians look good if there points remains similar. I wonder with if Praetorians will get dynasty traits (or maybe get Szarehkhan dynasty default?)

This message was edited 1 time. Last update was at 2020/08/04 09:52:23


 
   
Made in gb
Longtime Dakkanaut




 p5freak wrote:
And I had hoped the D6 shots D6 damage on the doomsday cannon would go away, always hated it.


Agreed. The stupidly swingy nature of Necron anti-tank always annoyed me with so many random shot D6 damage guns, which is what led tot he saturation of regular Destroyers where 3 guaranteed shots was at least reliable. I'm also not liking the fact they've kept the standing still part of the Doomsday profile. It always seemed to me that a race as advanced as the Necrons shouldn't be the only one that has that restriction on any of their guns, and if they do those guns should be absolutely devastating.

OTOH, I'm liking the look of Lokhust Heavy Destroyers with Gauss and both Lychguard and Praetorians, especially Praetorians with Rods as that's what mine are built with.
   
Made in gb
Tail-spinning Tomb Blade Pilot




Asymmetric wrote:
2 things that concern me somewhat:

- Doomsday Ark. Doomsday Stalkers. Lokust Destroyers. Heavy destroyers. There is a lot of overlap in terms of low volume backfield high strength good AP anti-tank firepower in the heavy support section. It might be challenging for all these choices to find there own niche.
- The biggest issue with the Doomsday Stalker is that it is a high wound count model without QS. Necron mech lists tend to try to leverage scewing enemy anti-tank by denying them effective targets.

We got to wait to see all the rules though. Command protocols & stragems may play a huge role.

Attacks changes to Lynchguard and Praetorians look good if there points remains similar. I wonder with if Praetorians will get dynasty traits (or maybe get Szarehkhan dynasty default?)


Your second point suggests the distinctions required for the first:

1. DDA: Good versus 'traditional' AT fire (e.g., Lascannons and other D6 damage weaponry). Also has good Anti-MEQ/GEQ fire support at close range.
2. DDS: Better than DDA versus non-traditional AT fire (e.g., Plasma and high volume of 2dmg fire) that usually gets past QS. Also has limited volume of Anti-MEQ/GEQ fire support and high impact low volume of melee attachs.
3. LD/HD: Leverages RP for long-game resilience, and good versus high VoF / low strength fire (e.g., GEQ massed lasguns or bolters).

If you want AT, and the meta skews to Lascannons, you want a DDA. If the meta skews to Plasma, you want a DDS. If you have an RP-heavy synergy focus that you want to leverage onto your AT, you want Destroyers.
   
Made in gb
Been Around the Block




sieGermans wrote:
Asymmetric wrote:
2 things that concern me somewhat:

- Doomsday Ark. Doomsday Stalkers. Lokust Destroyers. Heavy destroyers. There is a lot of overlap in terms of low volume backfield high strength good AP anti-tank firepower in the heavy support section. It might be challenging for all these choices to find there own niche.
- The biggest issue with the Doomsday Stalker is that it is a high wound count model without QS. Necron mech lists tend to try to leverage scewing enemy anti-tank by denying them effective targets.

We got to wait to see all the rules though. Command protocols & stragems may play a huge role.

Attacks changes to Lynchguard and Praetorians look good if there points remains similar. I wonder with if Praetorians will get dynasty traits (or maybe get Szarehkhan dynasty default?)


Your second point suggests the distinctions required for the first:


My point was since they overlap so much, that the more likely outcome is one or more of the above 4 units may emerge redunant.

I don't really see how doomstalkers are an especially efficent choice in a world of damage 2 plasma as you imply, perhaps marginally so compared to other heavy support choices but not enough to gain an edge. Doomsday Arks have flayer arrays so the anti infantry firepower output point is moot.

I'm more holding out for synergy in the command protocols and stratgems.

This message was edited 3 times. Last update was at 2020/08/04 15:16:36


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I have to say, I'm liking the idea of D2 rods for Praetorians.

I wonder if there's any chance the Staff of Light will get similar treatment?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Pile of Necron Spare Parts



New Orleans

If the Overlord can mwbd any necrons unit will that change the people's thoughts on the doomstalker? Or would you just mwbd a DDA?

"A lot of people say god dwells inside of us. I sure hope he likes burritos, cause that's what he's getting!" 
   
Made in de
Nihilistic Necron Lord






Germany

Not sure if MWBD on a heavy D6 gun is a good idea.
   
Made in gb
Been Around the Block




Necronwarrior12 wrote:
If the Overlord can mwbd any necrons unit will that change the people's thoughts on the doomstalker? Or would you just mwbd a DDA?


I suspect MWBD will get more millage on higher point cost units.

9 tomblades.
3 lokusts
6 destroyers
Necrons Lords of war. Maybe a new buffed monolith, etc.

We'll see if tesla is still good with MWBD. I'm hoping they don't make it unmodified 6s despite the speculation.

This message was edited 1 time. Last update was at 2020/08/04 18:06:07


 
   
Made in ca
Regular Dakkanaut





Anyone actually gotten some games in with the new rules? I'm finding that the DDA is significantly worse. It doesn't hide well, 72" range doesn't mean much more than 36" which covers most the board. Sight lines are also a nightmare for the thing now resulting in frequent maneuvering. Additionally blast is a hilariously bad keyword for it's cannon completely nullifying the unit if it gets tagged in CC which isn't that difficult with smaller boards.

Think I'll be replacing them for the most part with the new less expensive stalker. Though durability may prove an issue without QS.

There does seem like there is a lot of overlap with our destroyer options now though. With each one being better vs certain targets, wonder if we'll see a mix or if one rises as the better TAC option.

This message was edited 1 time. Last update was at 2020/08/04 18:19:31


 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in ca
Spawn of Chaos




If Triarch Praetorians stay the same price, and Voidblades stay +1 Attacks, then we finally have a unit that's pretty decent at clearing chaff efficiently. (Ignoring cryptothralls, which would be amazing blenders if you could actually just take them).
They'd be a hair better than Warriors at killing GEQ, and 50% tougher.
   
Made in gb
Fresh-Faced New User




Just getting back into the hobby after 15 years away I’m playing my first game of 9th in a mini-tournament (500 points) with friends next month. I’m up against:

Ad Mech
Guard (expecting vehicles)
Dark Angels (Primaris mostly)

What’s good for 500 points here? Silver tide? DDA for some anti-tank?

I have some Wraiths, Immortals, a Cryptek. Looking to build up from there. Any advice appreciated!
   
 
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