Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Haemonculi Flesh Apprentice






 Sasori wrote:
 Red Corsair wrote:
I feel like there needs to be a 9th edition thread at this point.


I think you'd end up with 3 months of pages filled with stop-gap tactics until the codex dropped, which is probably the best time to start new threads.


And why would that be bad?

Honestly 9th has had more of an impact then any codex could. Seems strange to carry all the dead weight of the 8th thread at this point now that the missions changed the game play entirely.


Automatically Appended Next Post:
IanVanCheese wrote:
Asymmetric wrote:
doomstalker seems decent at 130points. Current doomsday firepower on the cheap. I wonder if this means the doomsday ark gun is changing to be more powerful to avoid them having nigh identical profiles.

Lokust with Gauss seems solid. Very much a pure anti-tank weapon, 3D3 damage is no joke.



It's true, I just worry about their survivability. At 70pts a pop, they're gonna need some way to stay alive. Here's hoping for that jump shoot jump strat.

Doomstalker means I get to keep my 3 doomsday cannons, but I save 150pts on current Doomsday Arks. I'll take that.


It's BS 4+ and with dense cover being all over and it's crap speed it will often be hitting on a 5+ out the gate unless you plan to waste MWBD on one of these things. BTW I can't believe these won't gain blast with their official data sheet.

The weak combat profile and twin flayers also kind of have me under whelmed. I think it is out shined by the triarch stalker personally which doesn't compete with as much being an elite.

This message was edited 1 time. Last update was at 2020/08/04 21:10:16


   
Made in ca
Stalwart Skittari





I agree that BS 4+ is a little underwhelming on the Doomstalker, and at present a Triarch Stalker might be a more reliable choice for the points but we still don't know what the command protocols rules will do. Also being a new unit I think its likely the doomstalker will get a specific stratagem in the new book, so I'm still holding out hope that it will be worth fielding as I personally think the models are fantastic.

Going off on a bit of a tangent, and forgive me if this has already been discussed, but what do people think of Tomb Blades in the new edition and with the new rules leaks? I'm relatively inexperienced with Necrons but Tomb Blades with gauss seem appealing in the new meta.
   
Made in us
Deranged Necron Destroyer





Anyone else feel like the reanimator should have had the same toughness/wounds and 5++ the doomstalker should have? They look like they are going to be the same multikit.

Also I like the triarch stalker's particle shredder heavy6. s7 -1ap and d3 damage can put a lot of hurt on several units from primaris to vehicles.

This message was edited 1 time. Last update was at 2020/08/04 22:43:23


It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Proud Triarch Praetorian





The Doomstalker is like twice the size of the Reanimator, they aren't the same kit.

That doesn't change the fact that it should also have the same defences, true, but they are not one kit, unfortunately.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Deranged Necron Destroyer





 IHateNids wrote:
The Doomstalker is like twice the size of the Reanimator, they aren't the same kit.

That doesn't change the fact that it should also have the same defences, true, but they are not one kit, unfortunately.


Really? Has that been confirmed? Because they look like they are the same size in the picture of all the new units once you put them on the same level. The doomstalker is in the foreground and higher up.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Sister Oh-So Repentia





Oberron wrote:
 IHateNids wrote:
The Doomstalker is like twice the size of the Reanimator, they aren't the same kit.

That doesn't change the fact that it should also have the same defences, true, but they are not one kit, unfortunately.


Really? Has that been confirmed? Because they look like they are the same size in the picture of all the new units once you put them on the same level. The doomstalker is in the foreground and higher up.


This was discussed in News and Rumours. Relevant photo:

 Segersgia wrote:


Spoiler:



I still plan to find a way to convert them if I can, even if I have to extend the legs and such.
   
Made in de
Nihilistic Necron Lord






Germany

The doomstalker looks bigger because it's closer. I don't think GW would create two different kits.
   
Made in fi
Locked in the Tower of Amareo





The base sizes are different...doomstalker base is lot bigger.

Doomstalker is etb with just it. No idea how reanimator comes. Either way better this way. If you could build either price would be higher

2024 painted/bought: 109/109 
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
The doomstalker looks bigger because it's closer. I don't think GW would create two different kits.


If you look at them side by side, they are clearly different kits. Different body, different hip.
   
Made in gb
Been Around the Block




I hope deathmarks are actually good. Thats a unit that needs serious help and there models are cool.

Maybe a new spin on there old marked for death rules where they just selected a target pre-game for elimination.

They'll probably be useable with new nihilahk trait just for a cheap 5 man objective secured deep striker even if there rules blow.
   
Made in gb
Longtime Dakkanaut





Does anyone think its worth giving Warriors the short range Gauss Reapers or stick with Gauss Flayers?

This message was edited 1 time. Last update was at 2020/08/05 10:25:48


 
   
Made in gb
Longtime Dakkanaut




 dan2026 wrote:
Does anyone think its worth giving Warriors the short range Gauss Reapers or stick with Gauss Flayers?


Right now the Reapers are not great but the Dynastic codes for Mephrit and Sautekh help them either a little (Mephrit) or a lot (Sautekh) so they might have a place in those lists. I'll be building my Indomitus ones with Reapers but that's mainly because I have enough of the Flayer variant already. I think the maths on the two weapons works out to be not quite as bad as it first appears but the simple fact is getting those shots beyond 14" is a huge buff for the Flayer.
   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

Flayed for foot sloggers in big groups: reaper for 10man squads in troop transports.

Always Confident. Occasionally Correct. 
   
Made in fi
Locked in the Tower of Amareo





With focus on midfield control not giving up. Especially if you can have distraction carnifex. Like yesterday 2++ lychguard ate entire salamander army before dying allowing 7 reaper walk within 7". 9 wounds past save. Avoiding 7" would have meant abandoning objective so 5 vp less

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block




tneva82 wrote:
With focus on midfield control not giving up. Especially if you can have distraction carnifex. Like yesterday 2++ lychguard ate entire salamander army before dying allowing 7 reaper walk within 7". 9 wounds past save. Avoiding 7" would have meant abandoning objective so 5 vp less


Nihilakh Lychguard just seem like they are going to be amazing for Necrons unless there points explode. We already know they are getting +1 attack and objective secured.

Even if they nerf/remove the reclaim the lost empire stratagem, we are still likely to end up with an improved RP and the likelihood of alternative ways of increasing there durability.

   
Made in fi
Locked in the Tower of Amareo





I'm nearly 100% sure 2++ is going away. Gw has been removing 3++ so even that might not remain. Which is why i'm against using leaked dynasty bonuses unless you skip nihilikh stratagem. You take poor 9th ed dvnasty code with awesome stratagem for 9th and mix it with possibly best 9th ed dynasty code? Nope. Not fan of

2024 painted/bought: 109/109 
   
Made in gb
Been Around the Block




tneva82 wrote:
I'm nearly 100% sure 2++ is going away. Gw has been removing 3++ so even that might not remain. Which is why i'm against using leaked dynasty bonuses unless you skip nihilikh stratagem. You take poor 9th ed dvnasty code with awesome stratagem for 9th and mix it with possibly best 9th ed dynasty code? Nope. Not fan of


Probably, seems likely. Even at a 3++ with dispersion shield there often impractical to efficiently kill. The only real way is mortal wound spam lists or hitting with something built for total overkill (like maxed wulfen with thunder hammers)

It really wouldn't surprise me though if they get rid of the 2++ only for one of the new stratagems, command protocols or character support to add some durability enhancement for them in the form of:

FNP.
Transhuman eqvuilvant (4, 5, 6 to wound only)
-1 wound to wound.
-1 damage

And we're still waiting for the RP changes.
   
Made in ro
Deranged Necron Destroyer




Yeah I agree that 2++ is going away, but even with a 3++ they're nasty and require essentially an army of shooting to get rid of. In the mean time it's a bit of fun until the codex comes out.

I had a game with them last night using new dynasty rules, only even ended up with a 3++ on them. Lost 9 in one turn to grey knights with the buffed up storm bolters. Two turns later, back up to 9.
   
Made in us
Haemonculi Flesh Apprentice






 p5freak wrote:
The doomstalker looks bigger because it's closer. I don't think GW would create two different kits.


The major obstacle you have there is looking at that picture it's pretty obvious they don't share common parts because the battle damage to them is completely different.

Had they made them fresh and new looking like all the previous released dual kits it would be harder to predict but just look at the battle damage on the carapace, legs etc.


Automatically Appended Next Post:
 dan2026 wrote:
Does anyone think its worth giving Warriors the short range Gauss Reapers or stick with Gauss Flayers?


Do you have any old warriors already? I have 40 so I plan to make reapers with the 20 I got. As an added bonus it will leave you with a ton of leftover "nu-flayers" that you can barrel swap other kits rods with.


Automatically Appended Next Post:
tneva82 wrote:
I'm nearly 100% sure 2++ is going away. Gw has been removing 3++ so even that might not remain. Which is why i'm against using leaked dynasty bonuses unless you skip nihilikh stratagem. You take poor 9th ed dvnasty code with awesome stratagem for 9th and mix it with possibly best 9th ed dynasty code? Nope. Not fan of


Yea it always kind of surprises me when people spitball stratagem based on newer leaked data and mix it with the old as if they will get both. I mean, I get why it is exciting but it just doesn't seem like a good way to approach it.




Automatically Appended Next Post:
Edit, I don't predict any strats like transhuman will continue to exist going forward. Even for marines I am banking on them losing that one.

They capped modifiers to hit and wound at -1 and strats like transhuman ignore that interaction entirely.

This message was edited 3 times. Last update was at 2020/08/05 17:01:38


   
Made in ca
Regular Dakkanaut




What are the top five units for Necrons 9th edition? Thank you.
   
Made in gb
Longtime Dakkanaut




 p5freak wrote:
The doomstalker looks bigger because it's closer. I don't think GW would create two different kits.


GW relkeased a picture somewhere of the models side-by-side that makes it clear they are different kits. The Doomstalker is quite a bit taller than the Reanimator. I agree it's weird given how similar they look but it seems they are different kits. I wonder if this indicates the Reanimator might end up like the DI Gravis Captain and not see a general release outside of Indomitus, at least for a while.
   
Made in gb
Decrepit Dakkanaut




UK

I figure that it will see general release in starter sets and might even be part of the Getting Started set as well. Though it might not be till 10th edition that we see that starter set. It's only the two leaders on the same sprue that are "at risk" though that's in a few years so ample time for them to make their investment back (esp as the starting sets for a whole edition) and for GW to rework moulds/sculpts etc....

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Deranged Necron Destroyer




BillyN831 wrote:
What are the top five units for Necrons 9th edition? Thank you.


Well it's tough to say until the codex comes out, but for now? I'd say...

Scarabs
Triarch Stalker
Doomsday Ark
Wraiths
Royal Warden

Maybe, not 100% on some of them. Scarabs are the best thing in the book by a country mile though.
   
Made in fi
Locked in the Tower of Amareo





I would put lychguard in top 5 if you play nihilikh there. Durable objective holder is great.



Automatically Appended Next Post:
Slipspace wrote:
 p5freak wrote:
The doomstalker looks bigger because it's closer. I don't think GW would create two different kits.


GW relkeased a picture somewhere of the models side-by-side that makes it clear they are different kits. The Doomstalker is quite a bit taller than the Reanimator. I agree it's weird given how similar they look but it seems they are different kits. I wonder if this indicates the Reanimator might end up like the DI Gravis Captain and not see a general release outside of Indomitus, at least for a while.


DI gravis captain isn't comparable comparison though as DI wasn't limited time release. Indomitus is. Once indomitus boxes are out you don't get those outside ebay period.

This message was edited 1 time. Last update was at 2020/08/06 11:16:55


2024 painted/bought: 109/109 
   
Made in de
Nihilistic Necron Lord






Germany

If you run a novokh skorpekh lord with the eternal madness warlord trait, and a royal warden nearby, the skorpekh lord can reroll failed hit rolls and failed wound rolls in melee every turn, when the warden lets him fallback, shoot and charge.

IanVanCheese wrote:
BillyN831 wrote:
What are the top five units for Necrons 9th edition? Thank you.


Well it's tough to say until the codex comes out, but for now? I'd say...

Scarabs
Triarch Stalker
Doomsday Ark
Wraiths
Royal Warden

Maybe, not 100% on some of them. Scarabs are the best thing in the book by a country mile though.


Replace the warden with destroyers. One unit being able to shoot after fallback is nice, but not game changing. Destroyers with extermination protocols are still amazing.

   
Made in gb
Been Around the Block




My vote for best unit in the codex as of August 2020 is the Deceiver. Redeploy on game start is one of the strongest things you can do in 9th.

Imotekh the stormlord is probably still the best stand alone HQ, does force you into Sauktek though (although neo-sautek seems like it will be strong)

This message was edited 4 times. Last update was at 2020/08/06 12:33:34


 
   
Made in us
Deranged Necron Destroyer




 p5freak wrote:
If you run a novokh skorpekh lord with the eternal madness warlord trait, and a royal warden nearby, the skorpekh lord can reroll failed hit rolls and failed wound rolls in melee every turn, when the warden lets him fallback, shoot and charge.

IanVanCheese wrote:
BillyN831 wrote:
What are the top five units for Necrons 9th edition? Thank you.


Well it's tough to say until the codex comes out, but for now? I'd say...

Scarabs
Triarch Stalker
Doomsday Ark
Wraiths
Royal Warden

Maybe, not 100% on some of them. Scarabs are the best thing in the book by a country mile though.


Replace the warden with destroyers. One unit being able to shoot after fallback is nice, but not game changing. Destroyers with extermination protocols are still amazing.



They're so expensive though. They cost 330pts, plus probably a cryptek on top to babysit them and veil them if needed. They basically only ever get one round of shooting off, so they need to kill 400pts worth of stuff in one go to be worthwhile. They're good, but they're rarely that good.

I like deceiver, I had him in the list originally. Only reason he didn't make the cut is smaller board. He's still great for moving things like DDAs into/out of firing lanes though.

Imotekh is great... if you're playing Sautekh. They lost a lot of what made them good with 9th rules.

Shield Lyhcguard are ungodly good in Nihilakh, but just decent elsewhere.

This message was edited 1 time. Last update was at 2020/08/06 13:00:27


 
   
Made in gb
Been Around the Block




I think the deceiver offers a lot of value in terms of ob sec on objectives T1 and rolling off for first turn and redeploying appropriately.

But if you want to be really degenerate;

Current RAW = Deceiver redeploy + Night scythe + new wording on Enhanced Invasions beams + Any Necron infantry held on tomb world = Very high chance of first turn charge. Just throw 10 lychguard into someone's face Turn1.



This message was edited 3 times. Last update was at 2020/08/06 13:15:56


 
   
Made in de
Nihilistic Necron Lord






Germany

Asymmetric wrote:

But if you want to be really degenerate;

Current RAW = Deceiver redeploy + Night scythe + new wording on Enhanced Invasions beams + Any Necron infantry held on tomb world = Very high chance of first turn charge. Just throw 10 lychguard into someone's face Turn1.


Current RAW in eternal war missions is reinforcements cannot arrive T1. Any unit that isnt set up on the battlefield during deployment is reinforcements. When you have a night scythe you set up infantry on the tomb world, rather than setting them up on the battlefield. Therefore, a unit set up on the tomb world is reinforcements, and cannot arrive T1. And even if it would be possible, spending 630 pts to kill some chaff unit on with 10 lychguard on T1 is ridiculous.
   
Made in gb
Been Around the Block




 p5freak wrote:
Asymmetric wrote:

But if you want to be really degenerate;

Current RAW = Deceiver redeploy + Night scythe + new wording on Enhanced Invasions beams + Any Necron infantry held on tomb world = Very high chance of first turn charge. Just throw 10 lychguard into someone's face Turn1.


Current RAW in eternal war missions is reinforcements cannot arrive T1. Any unit that isnt set up on the battlefield during deployment is reinforcements. When you have a night scythe you set up infantry on the tomb world, rather than setting them up on the battlefield. Therefore, a unit set up on the tomb world is reinforcements, and cannot arrive T1. And even if it would be possible, spending 630 pts to kill some chaff unit on with 10 lychguard on T1 is ridiculous.


As of the FAQ, they have changed the wording of strategem to allow for deployement regardless of matched play rules on Turn 1. The current wording is like space marine drop pods that allow for t1 deployment.

You can discuss it here https://www.dakkadakka.com/dakkaforum/posts/list/790787.page

Its likely a mistake, but its RAW.


This message was edited 3 times. Last update was at 2020/08/06 14:33:21


 
   
 
Forum Index » 40K General Discussion
Go to: