Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deranged Necron Destroyer




It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.
   
Made in de
Nihilistic Necron Lord






Germany

Tyel wrote:

As people say, the DDA output is skewed by the fact it *sucks* when you only get 1-2 shots but its quite good if you get 5-6. Unless there is something in the codex to make that more balanced, I guess it will average out over time. Lokhusts will also presumably get destroyer buffs.


I would like to see a stratagem where the DDA, or the doomstalker, automatically gets 6 shots. Other factions have this.

This message was edited 1 time. Last update was at 2020/08/19 16:27:48


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, that'd be awesome, or even a DIY Dynasty Code where you can re-roll the number of shots on random shot weapons.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


And yet in that rule leak it doesn't.
Isn't that leak from the codex? If not there is some hope for it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 CthuluIsSpy wrote:
IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


And yet in that rule leak it doesn't.
Isn't that leak from the codex? If not there is some hope for it.


No, it's from the starter set, where apparently there are no special rules for any units in it.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Deranged Necron Destroyer




 Sasori wrote:
 CthuluIsSpy wrote:
IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


And yet in that rule leak it doesn't.
Isn't that leak from the codex? If not there is some hope for it.


No, it's from the starter set, where apparently there are no special rules for any units in it.


Yep, it's from the new starter boxes. Weirdly they have datasheets for the new models in, even though they're not included... presumably because they were going to be at one point, or because the ETB Lokhust and Doomstalker will be out before the codex so they needed rules printed somewhere.

The datasheets in that box have basically no special rules in them. Rest assured the actual units will.
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


But it is also unsafe to assume point cost remains same. Unit that gets buff usually gets also price hike.

This message was edited 1 time. Last update was at 2020/08/20 10:42:42


2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


But it is also unsafe to assume point cost remains same. Unit that gets buff usually gets also price hike.


In this case I'm not sure that's a buff, rather it's how the unit was always designed. The datasheets for these units are clearly some sort of starter set effort rather than what we saw in Indomitus. The SM sheets, for example, don't contain the Angels of Death rules. Given that Skorpekhs get the re-roll 1s rule since they're a type of Destroyer I'd say it's much more likely the Lokhusts get that rule as well.
   
Made in ro
Deranged Necron Destroyer




Slipspace wrote:
tneva82 wrote:
IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


But it is also unsafe to assume point cost remains same. Unit that gets buff usually gets also price hike.


In this case I'm not sure that's a buff, rather it's how the unit was always designed. The datasheets for these units are clearly some sort of starter set effort rather than what we saw in Indomitus. The SM sheets, for example, don't contain the Angels of Death rules. Given that Skorpekhs get the re-roll 1s rule since they're a type of Destroyer I'd say it's much more likely the Lokhusts get that rule as well.


He's just super pedantic about everything. It's obviously gonna have the standard destroyer rules, and given that its a new unit that didn't exist before, there's no reason to think they'll randomly hike the pts up in the codex that releases two weeks later.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

New Deathray is flat 3 shots and D3+3 damage now.

With the DDA looking like it's the same, I may be more tempted to bring Death Scythes now.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in fi
Locked in the Tower of Amareo





IanVanCheese wrote:
Slipspace wrote:
tneva82 wrote:
IanVanCheese wrote:
It is incredibly safe to assume that Lokhust get reroll 1s, as every single destroyer unit has that rule.


But it is also unsafe to assume point cost remains same. Unit that gets buff usually gets also price hike.


In this case I'm not sure that's a buff, rather it's how the unit was always designed. The datasheets for these units are clearly some sort of starter set effort rather than what we saw in Indomitus. The SM sheets, for example, don't contain the Angels of Death rules. Given that Skorpekhs get the re-roll 1s rule since they're a type of Destroyer I'd say it's much more likely the Lokhusts get that rule as well.


He's just super pedantic about everything. It's obviously gonna have the standard destroyer rules, and given that its a new unit that didn't exist before, there's no reason to think they'll randomly hike the pts up in the codex that releases two weeks later.


They have points before codex. Thus to be expected to use those with datasheets. Points are for current abilities rather than future. Same as why tac's were not costed 18 despite w2 upgrade being already decided then.

This message was edited 1 time. Last update was at 2020/08/20 22:00:21


2024 painted/bought: 109/109 
   
Made in ro
Deranged Necron Destroyer








Because I love ya'll
   
Made in gb
Freaky Flayed One





IanVanCheese wrote:




Because I love ya'll


That death Ray is a monster now.

Going from d3 shots to 3 with str 12 d3+3 damage and rsnge 36"

Absolute killer and deserving of its name
   
Made in gb
Been Around the Block




The new monolith comes with 4 death rays.

The thing is going to have knight level firepower with those stats.

   
Made in ro
Deranged Necron Destroyer




Asymmetric wrote:
The new monolith comes with 4 death rays.

The thing is going to have knight level firepower with those stats.



I'm guessing mini death rays based on these stats, 12 str 12, Ap-4, D3+3 damage shots might be a bit much lol. I reckon one or two shots per mini death ray

This message was edited 1 time. Last update was at 2020/08/21 00:14:36


 
   
Made in gb
Proud Triarch Praetorian





Hot Take:

Monolith becomes Lord of War






I am super ok with that happening, if those Death Rays keep those stats

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Been Around the Block




Maybe they'll even give the monolith similar rules as the new primaries hammerfall drop bunker. Something like it has to split fire all the death Ray's to represent its firing arcs on all sides

This message was edited 1 time. Last update was at 2020/08/21 00:50:23


 
   
Made in gb
Dakka Veteran





The Monolith Death rays look a lot smaller than the DS one. I expect them to be str 6 or 7 which is still pretty good. hopefully the particle whip goes back up to str 9 or 10
   
Made in au
Hissing Hybrid Metamorph






It’d be sort of cool if the Particle Whip got the Tesla rule.

This message was edited 1 time. Last update was at 2020/08/21 02:54:39


 
   
Made in gb
Freaky Flayed One





 Tiberius501 wrote:
It’d be sort of cool if the Particle Whip got the Tesla rule.


I think at this point we can assume the particle whip is getting more shots as all particle weapons have gained some shots. Its a huge ball of energy so I'm hopeful its 8 shots strength 10 ap -3, and damage 2D3 though if they make it strong they might keep the range the same. Maybe they'll reveal it this Saturday
   
Made in gb
Been Around the Block




Going from 4+ to a 3+ seems a significant upgrade for Ghost Ark / Doomsday Ark durability. In order to get around QS, they do tend to get hit with high volume high strength weaponry which is damage 2, much of those guns have relatively low AP (autocannons or equivalent).

Points not withstanding the Ghost Ark seems a reasonable winner due to this. If they could transport Immortals or other units that would really increase there utility.

The Doomsday Ark looks like its going to be fighting off immense competition now from Doomsythes / Lokusts / Doomstalkers / Triarch Stalkers / possibiliy monoliths for the premier anti-tank choice so it remains to be seen where these choices all lie in relation to one other with new rules.

This message was edited 3 times. Last update was at 2020/08/21 09:13:46


 
   
Made in fi
Locked in the Tower of Amareo





As long as QS stays or doesn't get nerfed to death. As it's ruining life of new weapon for GW's pester boys have ugly feeling it's changed to more like 5++ or 6+++. With luck both.

(oh and please spoiler for the huge pic )

2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

My guess with the monolith is that it fires it's secondary weapons similarly to how the new Space Marines terrain piece does, shooting at every target within range.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Locked in the Tower of Amareo





Death rays at every target within range? I dread to imagine cost of monolith were that true...

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
Death rays at every target within range? I dread to imagine cost of monolith were that true...


I wouldn't be surprised if the Monolith Death Rays were similar to the new Doomstalker Doomsday Blaster/Cannon comparison. So the Monolith Death Rays may well be reduced in power somewhat, compensated by having lots of them. Then again, this is GW, so who knows which route they'll take. Consistency was never their strong suit.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Slipspace wrote:
tneva82 wrote:
Death rays at every target within range? I dread to imagine cost of monolith were that true...


I wouldn't be surprised if the Monolith Death Rays were similar to the new Doomstalker Doomsday Blaster/Cannon comparison. So the Monolith Death Rays may well be reduced in power somewhat, compensated by having lots of them. Then again, this is GW, so who knows which route they'll take. Consistency was never their strong suit.



Honestly, after 5 editions of sucking, I am hoping they over-buff the crap out of the monolith. It costs the same as a knight, and can't fight in melee. It SHOULD be a huge floating gunboat.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fi
Locked in the Tower of Amareo





Slipspace wrote:
tneva82 wrote:
Death rays at every target within range? I dread to imagine cost of monolith were that true...


I wouldn't be surprised if the Monolith Death Rays were similar to the new Doomstalker Doomsday Blaster/Cannon comparison. So the Monolith Death Rays may well be reduced in power somewhat, compensated by having lots of them. Then again, this is GW, so who knows which route they'll take. Consistency was never their strong suit.


Yeah that's what i expect. Not "let's shoot at everything at range with death ray" that would be silly level of power. Monolith costing 600 pts? Before other buffs

Think maelstrot808 forgot monolith gets death rays as options.

This message was edited 1 time. Last update was at 2020/08/21 14:24:20


2024 painted/bought: 109/109 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

tneva82 wrote:
Slipspace wrote:
tneva82 wrote:
Death rays at every target within range? I dread to imagine cost of monolith were that true...


I wouldn't be surprised if the Monolith Death Rays were similar to the new Doomstalker Doomsday Blaster/Cannon comparison. So the Monolith Death Rays may well be reduced in power somewhat, compensated by having lots of them. Then again, this is GW, so who knows which route they'll take. Consistency was never their strong suit.


Yeah that's what i expect. Not "let's shoot at everything at range with death ray" that would be silly level of power. Monolith costing 600 pts? Before other buffs

Think maelstrot808 forgot monolith gets death rays as options.


Not at all, I would expect that they would be reduced in capability, Death-Ray Lite™ if you will (reduced range, S, and damage). They do it with melta shots from the terrain piece so they can make it work on the monolith. Compare that to dumping four full strength death rays into a single critical target - 12 S12 shots with d3+3 damage each...and that's the secondary weapon? That personally sounds much scarier to me.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Locked in the Tower of Amareo





and what terrain that is? I went through existing fortifications and they shoot at closest units with automated weapons. New marine bunker? Heavy bolters and heavy flamers have that rule but heavy flamer is shorter range and still just flamer and heavy bolters are not death rays either.

2024 painted/bought: 109/109 
   
Made in gb
Annoyed Blood Angel Devastator






Just had to pipe in, I'm a BA player. Please don't hold that against me, back when I started with RT there was not as much choice!

Having introduced my son to the game he plays Necrons and I am super happy about what is going on with the faction at the moment.

I would really like monoliths to be good, I would personally like them to be able to join up and do super shots like they do in the fluff, but I think seeing three monoliths on the field is unlikely :(

They also should be robust mechanisms for spewing troops onto the field, this is another thing that monoliths "should" do but has never really been viable.

Anyhow, sorry for the ramble, but you guys should be pleased that you are in a good place at the moment, and Necrons are always fun to play against, especially when you suddenly veil a load of nasty killing into the oppos face!

If you ever play with "that guy" remember this :
"there may be times when you are not sure exactly how to resolve a situation that has come up during play. When this happens, have a quick chat with your opponent and apply the solution that makes the most sense to both of you (or seems the most fun!), If no single solution presents itself, you and your opponent should roll off, and whoever rolls the highest gets to choose what happens." BRB pg 180 
   
 
Forum Index » 40K General Discussion
Go to: