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![[Post New]](/s/i/i.gif) 2020/09/28 17:35:35
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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I think a lot of people are forgetting how bad 8th edition RP is. It does almost nothing in a competitive 2000points environment. A space marine list simply deletes units. You at least get to roll dice now and its actually good on Warriors/Immortals/Deathmarks/Flayed Ones/etc.
And there's bound to be additional support changes to the technomancer, strats, relic, orb of eternity, protocol of the undying legion, etc.
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This message was edited 2 times. Last update was at 2020/09/28 17:37:01
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![[Post New]](/s/i/i.gif) 2020/09/28 17:37:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Pyromaniac Hellhound Pilot
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Vineheart01 wrote:No its keep spending successes from the "success pool" to revive until you cannot revive anymore.
If you have 6 warriors that died you roll 6 dice. Lets say 3 succeeded, so you put those in a "pool" of successful tests.
You spend 1 to stand a warrior up in the restrictions mentioned. Remove 1 die.
You spend another to stand a second warrior up. Remove 1 die.
Etc etc.
You are now out of dice in the "pool" so nobody else stands up.
Similarly if you have 2 successes on a Skorp and need 3, you lose those 2 successes and the Skorp doesnt stand up.
its written extremely messily. GW has been writing in literal "1 at a time" mindsets and it gets really annoying.
Thank you, most of us are speed reading trying to understand the most important rule in the Necron Codex and they threw us a curveball.
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This message was edited 1 time. Last update was at 2020/09/28 17:44:37
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![[Post New]](/s/i/i.gif) 2020/09/28 17:37:41
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats why im saying its both bonkers awesome and at the same time useless garbage. Its entirely dependent on the wounds of each model. If its 1W models its ridiculously powerful as you WILL have several stand up before that unit gets wiped out, barring some really really bad luck. But its laughably terrible on multiwound models because the statistics of getting that many successes on such few dice rolls is extremely low. Skorps/destroyers will almost never get it unless we have a strat that adds to the pool or something. Warrior/immortal spam armies are going to be infuriating with this new RP rule, but anything else that has it is more gonna be "HOLY CRAP ONE ACTUALLY STOOD BACK UP!!" moments if anything.
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This message was edited 1 time. Last update was at 2020/09/28 17:41:13
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/09/28 17:48:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Longtime Dakkanaut
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Vineheart01 wrote:No its keep spending successes from the "success pool" to revive until you cannot revive anymore.
If you have 6 warriors that died you roll 6 dice. Lets say 3 succeeded, so you put those in a "pool" of successful tests.
You spend 1 to stand a warrior up in the restrictions mentioned. Remove 1 die.
You spend another to stand a second warrior up. Remove 1 die.
Etc etc.
You are now out of dice in the "pool" so nobody else stands up.
Similarly if you have 2 successes on a Skorp and need 3, you lose those 2 successes and the Skorp doesnt stand up.
its written extremely messily. GW has been writing in literal "1 at a time" mindsets and it gets really annoying.
So we do this after a unit is declared as an attacker. That's clear. But what if they spread their shots? What if tac marines kill 4 warriors and the melta wielding one kills a destroyer, all in the same attack declaration? Does that mean we roll 7 die and if 3 of those succeed we can either bring back 3 warriors or a destroyer?
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![[Post New]](/s/i/i.gif) 2020/09/28 17:53:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Pyromaniac Hellhound Pilot
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Wow, is there anything the new monolith cannot do? 24 gauss shots or 4 death ray shots and it still has the particle whip.
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![[Post New]](/s/i/i.gif) 2020/09/28 17:54:26
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
UK
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Vineheart01 wrote:
its written extremely messily. GW has been writing in literal "1 at a time" mindsets and it gets really annoying.
As much as I'm happy to get behind the whole " GW write your rules better" band; RP as I read it seems perfectly fine. Its a bit long winded, but its detailed, clear and pretty simple. It also divides itself into very clear and distinct brackets which leaves potential for any one of those to be modified later (enemy or necrons) and have it a lot easier to see how any change to one stage will flow through to the next.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:01:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Big Mek in Kustom Dragster with Soopa-Gun
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nintura wrote: Vineheart01 wrote:No its keep spending successes from the "success pool" to revive until you cannot revive anymore. If you have 6 warriors that died you roll 6 dice. Lets say 3 succeeded, so you put those in a "pool" of successful tests. You spend 1 to stand a warrior up in the restrictions mentioned. Remove 1 die. You spend another to stand a second warrior up. Remove 1 die. Etc etc. You are now out of dice in the "pool" so nobody else stands up. Similarly if you have 2 successes on a Skorp and need 3, you lose those 2 successes and the Skorp doesnt stand up. its written extremely messily. GW has been writing in literal "1 at a time" mindsets and it gets really annoying. So we do this after a unit is declared as an attacker. That's clear. But what if they spread their shots? What if tac marines kill 4 warriors and the melta wielding one kills a destroyer, all in the same attack declaration? Does that mean we roll 7 die and if 3 of those succeed we can either bring back 3 warriors or a destroyer? I dont even know how you could get that possibility. Its "after the enemy unit attacks this unit and any models were slain" is pretty clear that if splitfire happens than both targets reanimate but not as one large pool. Everything is worded "this unit" so it cannot possibly lump multiple units together.
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This message was edited 1 time. Last update was at 2020/09/28 18:03:06
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:03:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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nintura wrote:
So we do this after a unit is declared as an attacker. That's clear. But what if they spread their shots? What if tac marines kill 4 warriors and the melta wielding one kills a destroyer, all in the same attack declaration? Does that mean we roll 7 die and if 3 of those succeed we can either bring back 3 warriors or a destroyer?
Page 217 of the core rulebook seemingly answers this:
If a unit targets multiple units, all attacks against one unit must be resolved before resolving attacks against the next.
There's also this bit:
If a unit shoots with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
So in your example, the Tac Marines would resolve their attacks, Warriors do Reanimation Protocols and then the meltagun fires at the Destroyers and that gets resolved.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:05:12
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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Vineheart01 wrote:Thats why im saying its both bonkers awesome and at the same time useless garbage.
Its entirely dependent on the wounds of each model. If its 1W models its ridiculously powerful as you WILL have several stand up before that unit gets wiped out, barring some really really bad luck.
But its laughably terrible on multiwound models because the statistics of getting that many successes on such few dice rolls is extremely low. Skorps/destroyers will almost never get it unless we have a strat that adds to the pool or something.
Warrior/immortal spam armies are going to be infuriating with this new RP rule, but anything else that has it is more gonna be "HOLY CRAP ONE ACTUALLY STOOD BACK UP!!" moments if anything.
I just don't think its that unlikely for 1 destroyer to get back up in a unit of 6 though.
Let's say 3 die to an enemy shooting attack. 9 dice rolls for wounds, if 3 of them come back 5+ a destroyer gets back up.
With 8th RP your hoping that the rest of you opponents shooting doesn't just table the unit before its your turn.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:05:46
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nimble Ellyrian Reaver
Longmont, Co
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If you get two successful rp roles for a skorpekh unit then is it not reasonable to expect 1 dude to get back up with 2 wounds?
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All of the things. Most of the time. |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:06:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Pyromaniac Hellhound Pilot
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To people who are like me, this is how the new reanimation protocol works.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:08:40
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
UK
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Cauthon wrote:If you get two successful rp roles for a skorpekh unit then is it not reasonable to expect 1 dude to get back up with 2 wounds?
Only if those two rolls are in the same Reanimation Protocol and thus go into the same pool.
RP triggers after EACH different unit attacks the necrons. Each time you roll once and have one pool of dice; at the end of which any dice are disguarded before you move to the next attack targeting those necrons.
So you can't harvest the pool of dice attack to attack.
This means that, yes, a good way to take down necrons with multiple wounds is to kill one or two each time, rather than lots all at once. That way they get fewer chances with reanimation to restore to life.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:10:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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Cauthon wrote:If you get two successful rp roles for a skorpekh unit then is it not reasonable to expect 1 dude to get back up with 2 wounds?
It causes issues with the rules on wound allocation.
You could have multiple models all on different wound profiles in the same unit.
GW is completely allergic to this type of interaction after 5th/6th edition shenanigans with Ork Nobz and the Seer council.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:11:15
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nimble Ellyrian Reaver
Longmont, Co
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Are we not still rolling for models slain in previous turns?
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All of the things. Most of the time. |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:14:30
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
UK
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Cauthon wrote:Are we not still rolling for models slain in previous turns?
You only roll for models slain in the single attack.
If a model doesn't reanimate then it, like the reanimation dice pool - are lost at the end of RP phase. So nope you can't just keep rolling for models that fell even in the previous attack round let alone in the previous turn.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:16:28
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Trazyn's Museum Curator
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What, so the necron just stops reanimating then? Lame.
I don't care if it ends up being a better rule, I want my Tub Thumping necrons back.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/09/28 18:19:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Pyromaniac Hellhound Pilot
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Cauthon wrote:Are we not still rolling for models slain in previous turns?
No.
Anyone else excited about the Protocols that we get to pick each turn? It essentially gives a buff to apply each round with our Overlords?
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![[Post New]](/s/i/i.gif) 2020/09/28 18:22:24
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
UK
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CthuluIsSpy wrote:What, so the necron just stops reanimating then? Lame.
I don't care if it ends up being a better rule, I want my Tub Thumping necrons back.
You have to realise that if you kept fallen necrons around every turn then the reanimation pool would always be getting better and better. You'd be seeing more necrons arriving in latter turns than in earlier ones and the only way to kill them would be to take out the whole unit.
Whilst that might be neat in the lore, it would be seriously hard on the tabletop. It would basically make necrons very hard to stop and likely rather boring too. Because as a necron you'd be putting as many models into single units as you could; that way your reanimation would make you nearly unbeatable.
Instead the RP we have now work well to allow necrons to repair during a fight; but they will fall to sustained fire. Either multiple smaller attacks in a wave; over turns or through overwhelming single firepower. Which is basically how other races deal with them. focused small arms fire to whittle them down and extreme fire to obliterate them.
The detailed breakdown of RP also leaves it open for being enhanced/boosted at multiple points by other units/abilities.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:23:08
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Regular Dakkanaut
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Besides keeping coherence is there any other condition to adding reanimeted models to the unit?
- can the unit disengage from combat? or RP models need to be put back in engagement range?
- can the unit "RP crawl" towards objective? that would be extra movement in enemy phase!
Looks like multiwound necrons units are fraqed. Enemy can chip their wound's away by for example spliting fire not giving you enough rolls to reanimate 3W destroyer.
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This message was edited 3 times. Last update was at 2020/09/28 18:25:40
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![[Post New]](/s/i/i.gif) 2020/09/28 18:23:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
UK
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CKO wrote:Cauthon wrote:Are we not still rolling for models slain in previous turns?
No.
Anyone else excited about the Protocols that we get to pick each turn? It essentially gives a buff to apply each round with our Overlords?
I'll be interested to see how they turn out. Curious that there's only 6 to pick from (technically 12 as each one has two options). So for most games that's going to mean you're only leaving one out so the secret aspect is a bit diminished; but still it will be interesting to see how people make use of them and what options there are.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:28:21
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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CKO wrote:Cauthon wrote:Are we not still rolling for models slain in previous turns?
Anyone else excited about the Protocols that we get to pick each turn? It essentially gives a buff to apply each round with our Overlords?
Yeah, they look interesting.
Protocol of the Eternal Guardian looks very promising on Immortals. Toughness 5, 2+ save with Eternal Guardian (counts as light cover), new RP. Good luck shifting that
Protocol of the Sudden Storm action ability requires more thought. Deathmarks Raising banners?
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This message was edited 1 time. Last update was at 2020/09/28 18:31:02
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![[Post New]](/s/i/i.gif) 2020/09/28 18:30:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Hissing Hybrid Metamorph
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Overread wrote: CKO wrote:Cauthon wrote:Are we not still rolling for models slain in previous turns?
No.
Anyone else excited about the Protocols that we get to pick each turn? It essentially gives a buff to apply each round with our Overlords?
I'll be interested to see how they turn out. Curious that there's only 6 to pick from (technically 12 as each one has two options). So for most games that's going to mean you're only leaving one out so the secret aspect is a bit diminished; but still it will be interesting to see how people make use of them and what options there are.
I think the secret aspect is more so your opponent doesn’t know which you have on which turn. They know at some point you’ll probably get to fall back and shoot, or get extra movement, but can’t know when. Automatically Appended Next Post: Asymmetric wrote: CKO wrote:Cauthon wrote:Are we not still rolling for models slain in previous turns?
Anyone else excited about the Protocols that we get to pick each turn? It essentially gives a buff to apply each round with our Overlords?
Yeah, they look interesting.
Protocol of the Eternal Guardian looks very promising on Immortals. Toughness 5, 2+ save with Eternal Guardian (counts as light cover), new RP. Good luck shifting that
Protocol of the Sudden Storm action ability requires more thought. Deathmarks Raising banners?
Where did you see one called Protocol of the Eternal Guardian?
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This message was edited 1 time. Last update was at 2020/09/28 18:32:37
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![[Post New]](/s/i/i.gif) 2020/09/28 18:36:45
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Trazyn's Museum Curator
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Xyxel wrote:Besides keeping coherence is there any other condition to adding reanimeted models to the unit? - can the unit disengage from combat? or RP models need to be put back in engagement range? - can the unit " RP crawl" towards objective? that would be extra movement in enemy phase! Looks like multiwound necrons units are fraqed. Enemy can chip their wound's away by for example spliting fire not giving you enough rolls to reanimate 3W destroyer. You can't do that though? Pretty sure you can't split damage, once a model starts taking wounds it takes all of them. Multiwound models did receive a nerf but its understandable. Needing just a single successful roll to restore 3 wounds was pretty strong.
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This message was edited 1 time. Last update was at 2020/09/28 18:36:54
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2020/09/28 18:37:33
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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It's from the White Dwarf Battle report. They spoiled only 1 of the directives of the Protocol of the Eternal Guardian "The units gain the benefit of light cover if they dont move"
They also spoiled that one of the choices of the Protocols of the hungry void is an additional -1AP in melee.
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This message was edited 1 time. Last update was at 2020/09/28 18:37:54
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![[Post New]](/s/i/i.gif) 2020/09/28 18:41:29
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Been Around the Block
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Relevant Sections
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This message was edited 2 times. Last update was at 2020/09/28 18:44:30
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![[Post New]](/s/i/i.gif) 2020/09/28 18:43:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Killer Klaivex
The dark behind the eyes.
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It seems like Thousand Sons are going to wipe the floor with Necrons.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:43:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Hissing Hybrid Metamorph
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Asymmetric wrote:
It's from the White Dwarf Battle report. They spoiled only 1 of the directives of the Protocol of the Eternal Guardian "The units gain the benefit of light cover if they dont move"
They also spoiled that one of the choices of the Protocols of the hungry void is an additional -1AP in melee.
Ah okay cool thanks. This is good to hear, I like these.
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![[Post New]](/s/i/i.gif) 2020/09/28 18:49:20
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Omnipotent Necron Overlord
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vipoid wrote:It seems like Thousand Sons are going to wipe the floor with Necrons.
A typical build yes. If you take gloom prisims and ctan you can counter them and they cant counter you. They are pretty resilient to necron shooting though. Can crush them in melee though with certain units.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:51:45
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Killer Klaivex
The dark behind the eyes.
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Xenomancers wrote: vipoid wrote:It seems like Thousand Sons are going to wipe the floor with Necrons.
A typical build yes. If you take gloom prisims and ctan you can counter them and they cant counter you. They are pretty resilient to necron shooting though. Can crush them in melee though with certain units.
You say that they can't counter us, but all their Smites and other psychic powers negate RPs entirely.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/09/28 18:53:00
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Pyromaniac Hellhound Pilot
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I am extremely happy with the reanimation protocol rule changes. Our multi-wound models have taken a hit, recognize they are most likely not coming back. To take advantage of our new weakness requires your opponent to have good target priority. With all of the rule changes to the terrain and how deployment has changed, you should be able to protect them or force your opponent to do too much to kill them. The new reanimation protocal combined with our army becoming majority t 5 improves our army overall durability drastically.
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