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Made in pl
Regular Dakkanaut






[del]

This message was edited 6 times. Last update was at 2020/09/30 10:34:42


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Tiberius501 wrote:
 Xyxel wrote:
Warriors with gauss reapers. How do they shoot with Sautekh dynasty rules?
- 2 shoots within 18"
or 2 shoots within 18" and 4 shoots within 7" ?


2 shots within 14” for reapers. It’s rapid fire up to 18” instead of half range, not that it extends the base range of the weapon. I think it needs a little FAQ just to clarify but I’d say that’s how it works.

The codex is not yet out and we already need FAQs.

Former moderator 40kOnline

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Made in hk
Steadfast Ultramarine Sergeant




 p5freak wrote:
Krull wrote:
I have a feeling everybody here plays against fluff players, noobs or really weak armies. I´ve had multiple times were my 20 warriors were shot down in 1 turn.
And even if they used 3 times the points then my warriors it's still frustrating if it happens on first turn, you still lost 240 points of shooting, or holding obj.
And yes i use terrain, but they can still move to see you, there are a lot of MW dealing stuff so no save against that and there are like lots of armies who can use a shoot again strata (necrons should get that to)
And T5 is fun, but 1k sons and nids have lots of S5+ weapons.

I'm not a fan of the new RP rules, but i think we should wait for the codex to really know if its a nerf or not.
They should have just made it a fnp again... ist that better?


Killing 20 warriors in one turn was quite easy. Did you even read the new RP ? You get to make RP rolls after the attacking unit makes its attacks. If you have a cryptek nearby killed warriors get up on 4+(unless this changes in the new codex), and reroll 1s. If you have a ghost ark you can roll again for RP (unless this changes in the new codex). You do this every time after an enemy unit makes it attacks. Its now much harder to wipe out a unit of 20 warriors.


I heard that it is every time enemy attacks you with a weapon, you make the RP roll. And RP roll is only for the models killed by those attacks and the Necron models don't get another chance of RP roll. I.e. if a squad of warriors get shot by a Space Marine Tactical Squad armed with 4 bolter and 1 flamer, the flamer get to shoot first, say killed 2 Warriors, you roll 2D6 and on each 5s you get 1 warrior back up. Then the bolter shots killed say another two warriors, now you only can roll another 2 dice for them, not for all three of those dead guys. And the one that failed the 1st roll of RP will never come back.
It's basically a worse 5+Fnp.....
   
Made in au
Hissing Hybrid Metamorph






Neophyte2012 wrote:
 p5freak wrote:
Krull wrote:
I have a feeling everybody here plays against fluff players, noobs or really weak armies. I´ve had multiple times were my 20 warriors were shot down in 1 turn.
And even if they used 3 times the points then my warriors it's still frustrating if it happens on first turn, you still lost 240 points of shooting, or holding obj.
And yes i use terrain, but they can still move to see you, there are a lot of MW dealing stuff so no save against that and there are like lots of armies who can use a shoot again strata (necrons should get that to)
And T5 is fun, but 1k sons and nids have lots of S5+ weapons.

I'm not a fan of the new RP rules, but i think we should wait for the codex to really know if its a nerf or not.
They should have just made it a fnp again... ist that better?


Killing 20 warriors in one turn was quite easy. Did you even read the new RP ? You get to make RP rolls after the attacking unit makes its attacks. If you have a cryptek nearby killed warriors get up on 4+(unless this changes in the new codex), and reroll 1s. If you have a ghost ark you can roll again for RP (unless this changes in the new codex). You do this every time after an enemy unit makes it attacks. Its now much harder to wipe out a unit of 20 warriors.


I heard that it is every time enemy attacks you with a weapon, you make the RP roll. And RP roll is only for the models killed by those attacks and the Necron models don't get another chance of RP roll. I.e. if a squad of warriors get shot by a Space Marine Tactical Squad armed with 4 bolter and 1 flamer, the flamer get to shoot first, say killed 2 Warriors, you roll 2D6 and on each 5s you get 1 warrior back up. Then the bolter shots killed say another two warriors, now you only can roll another 2 dice for them, not for all three of those dead guys. And the one that failed the 1st roll of RP will never come back.
It's basically a worse 5+Fnp.....


No. The opponent rolls ALL weapon attacks against a unit and then if you have surviving models you roll the dice and bring dudes back. It is also better on 1W models than FnP, because you’re only rolling 1 die per duder, even for multi-dmg weapons. Whereas FnP would require the dmg worth of dice to all succeed to save a dude.
   
Made in de
Nihilistic Necron Lord






Germany

 wuestenfux wrote:
 Tiberius501 wrote:
 Xyxel wrote:
Warriors with gauss reapers. How do they shoot with Sautekh dynasty rules?
- 2 shoots within 18"
or 2 shoots within 18" and 4 shoots within 7" ?


2 shots within 14” for reapers. It’s rapid fire up to 18” instead of half range, not that it extends the base range of the weapon. I think it needs a little FAQ just to clarify but I’d say that’s how it works.

The codex is not yet out and we already need FAQs.


No, we dont. Sautekh say rapid fire weapons make double attacks when the target is within 18". This doesnt extend weapon range, it stays 14". So its always 2 shots.

This message was edited 1 time. Last update was at 2020/09/30 12:21:21


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

people scream "we need a faq" anytime theres even the slightest possible issue in the rules.

Nowhere does it say it increases the range of the gun, only that rapidfire triggers at 18" instead of half. If that is further than the weapon's reach in the first place, you cant even attempt to attack because checking for rapidfire happens after you declare a target, and you cant declare if theyre not within your range.

That argument is right up there with people thinking RP happens like it did before where you keep rolling for missing models since theres no explicit, exact wording on failed to reanimate models are "leaving the reassembling state" - i technically see what theyre getting at, but it would also be MEGA FRAKING BROKEN if that was intended to allow all 11 missing warriors to potentially stand up every time a single heavybolter fired at them and not just the ones that got recently kiled

This message was edited 1 time. Last update was at 2020/09/30 13:03:03


An ork with an idea tends to end with a bang.

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Decrepit Dakkanaut




UK

I think there's just a lot of people rushing reading the rules online and posting before engaging their brain. We had it with the reanimation protocols with loads of really simple questions. Give it a few weeks to die down and for people to read and comprehend and then start to see where the questions really are.


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I was only saying it could do with an faq example to clear up any doubt for people unsure. I don’t think it needs rewording or anything
   
Made in se
One Canoptek Scarab in a Swarm




So the new Silent King will provide good buffs for Praetorians, but when would you ever keep them near SK? Aren't they a skirmish kind of unit, so surely the buff is pretty wasted on them
   
Made in be
Regular Dakkanaut




I sure hope the silent king will get a bit more killiness then just 2 big shots and his own 3 shots.
It´s great against monsters and tanks but agains an elite army you just overkilled 5 models...
They say 2D weapons is great for killing marines but that´s only 3 dead marines... thats not a lot for probably a 380+ points model
Let´s hope the ctan can do stuff to.
The buffs are good but not awesome either.
   
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I'm hoping for better buffs personally. Void dragon can handle our kills needs.
   
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Regular Dakkanaut




Silent king and void dragon will be a big point sink in just 2 models.
I don´t think i would bring those 2 together. Still need a couple more unit for objectives and such.
And it´s still the same that we have to bring maxed units so nr pf units is limited
   
Made in fi
Locked in the Tower of Amareo





So. With tesla confirmed unmodified 6's are people now going to use gauss? Or even use immortals to actually damage dealing rather than screen/objective holding/actions?

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




With the amount of Dense terrain I often see the Tesla change isn't as much of a nerf as it seems. When combined with the 30" range of Gauss for Immortals I think it does make the two weapons much more even. I think a mix of the two will be fine as Tesla is still pretty good at dealing with hordes and gets the 2 shots at any range, while the Blasters are very potent within 15".
   
Made in de
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Hamburg

Krull wrote:
Silent king and void dragon will be a big point sink in just 2 models.
I don´t think i would bring those 2 together. Still need a couple more unit for objectives and such.
And it´s still the same that we have to bring maxed units so nr pf units is limited

E.g., Silent King will definitely die too easily and will certainly not enter any of my competitive lists.

Former moderator 40kOnline

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Made in us
Been Around the Block




 wuestenfux wrote:
Krull wrote:
Silent king and void dragon will be a big point sink in just 2 models.
I don´t think i would bring those 2 together. Still need a couple more unit for objectives and such.
And it´s still the same that we have to bring maxed units so nr pf units is limited

E.g., Silent King will definitely die too easily and will certainly not enter any of my competitive lists.


He might. Do you have his full rules? You are making quite absolute statement otherwise.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Krull wrote:
I sure hope the silent king will get a bit more killiness then just 2 big shots and his own 3 shots.
It´s great against monsters and tanks but agains an elite army you just overkilled 5 models...
They say 2D weapons is great for killing marines but that´s only 3 dead marines... thats not a lot for probably a 380+ points model
Let´s hope the ctan can do stuff to.
The buffs are good but not awesome either.


I suspect he will get C'tan powers as well, so he is probably pumping out some extra mortal wounds.

4000+
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Regular Dakkanaut




That one strata on whc does imply that rites of resurection does what RP does now. Resurect dead necrons.
Doing it twice can be very good!
Hopefully this way we can resurect our 3W models more easily.
I suspect the barge has the RoR rule.
If an overlord is not a phaeron, who is except silent king and imotec?
   
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Nebraska, USA

they still havnt straight up said what RoR does but they made it sound like it gives us a "current RP rules attempt" - which unless it also gives a boost to multiwound models it still wont help them that much but man it will make warrior/immortals annoying lol

An ork with an idea tends to end with a bang.

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6000pts Admech/Knights
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Krull wrote:
That one strata on whc does imply that rites of resurection does what RP does now. Resurect dead necrons.
Doing it twice can be very good!
Hopefully this way we can resurect our 3W models more easily.
I suspect the barge has the RoR rule.
If an overlord is not a phaeron, who is except silent king and imotec?
Anrakyr is a Phaeron in the lore, but the Phyrrian Dynasty never necieved rules.

TBH, he started doing the Silent Kings work, so he honestly might get the Szarekhan keyword..... that might sell me on the Szarekhan dynasty

Experience is something you get just after you need it
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Longtime Dakkanaut






Chillicothe, OH

from the facebook group

From a discord group:
“As you may be aware (or not), some people received the new Codex early. In my local gaming group, someone did receive the new Codex Necrons early. He gave me a couple of informations and I thought it would be nice to share it here :
Quantic Shield : is now a 5+ invulnerable save and on top of that, you ignore unmodified wound roll of 1/2/3.
Doomstalker : has a 4+ invulnerable save. It can overwatch à la T'au, which means he get to shoot at ennemy units which charged a friendly unit within 6" of the Doomstalker. He can fire at it with the "big profile" of its weapon (forgot its name). Does not have QS.
Canoptek units : they now all have RP.
Rites of Reanimation : each Necron unit can only be targeted once by Rites of Reanimation. Select a Necron unit : D3 Necron Warriors are revived or 1 model if it's not a Necron Warriors unit.
Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350.
Don't know anything else, sorry. He wants to keep it "as a surprise" for our next game

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Armies in 8th:
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Thousand Sons: 15-3

 
   
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NY

 nintura wrote:
from the facebook group

From a discord group:
“As you may be aware (or not), some people received the new Codex early. In my local gaming group, someone did receive the new Codex Necrons early. He gave me a couple of informations and I thought it would be nice to share it here :
Quantic Shield : is now a 5+ invulnerable save and on top of that, you ignore unmodified wound roll of 1/2/3.
Doomstalker : has a 4+ invulnerable save. It can overwatch à la T'au, which means he get to shoot at ennemy units which charged a friendly unit within 6" of the Doomstalker. He can fire at it with the "big profile" of its weapon (forgot its name). Does not have QS.
Canoptek units : they now all have RP.
Rites of Reanimation : each Necron unit can only be targeted once by Rites of Reanimation. Select a Necron unit : D3 Necron Warriors are revived or 1 model if it's not a Necron Warriors unit.
Monolith is 380 points with 4 "mini Death Rays". Silent King is 450 and Ctan of the Void Dragon is 350.
Don't know anything else, sorry. He wants to keep it "as a surprise" for our next game


there are scans of the french codex on discord that proves all this true

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

there's also this on the other necron thread

I love the idea of Radiation Halo. Hey, we are immune to radiation, let's irradiate ourselves and use it to kill our enemies.
Royal Court:
• If the silent king is in your army, he must be the warlord.
• If not, if you have a Phaeron, he must be your warlord
• If not, if you have a “Tetraque” he must be your warlord
• If not, if you have a Dynasty character, he must be your warlord
• If not, choose warlord normally
Dynastic Agents and Star Gods
• Dynastic Agents and C’tan shards can be included in necron detachments without preventing them from getting dynastic codes
• Dynastic Agents and C’tan shards Never get dynastic codes
Custom Dynasties:
• Pick a dynastic tradition and a condition of awakening
• If picked Royal Vassal, do not get condition of awakening
Dynastic Conditions:
o Eternal conquerors:
 All models with this code have OBSEC.
 If a model already had OBSEC, they count as one additional model
o Ruthless hunters
 Essentially bolter drill
 Can rapid fire at max range if infantry model stood still
o Majestic artisans
 Each time this unit is chosen to shoot or fight re-roll one wound roll per unit
o Radiation halo
 All units have the following aura: as long as an enemy unit is within 1 inch of this unit, subtract 1 from its Toughness
o Immovable Phalanx
 Whenever an attack with a wound characteristic of 1 is allocated to an infantry model with this code, and that model did not move, advance or fall back this battle round, add 1 to any armor save against the attack
o Inflexible
 6+ invuln
o Disdain for the codes
 Add one to hit rolls for attacks made against characters
o Ruthless horde
 Re-roll morale tests
o Martial masters
 Each time this unit is chosen to shoot or fight re-roll one hit roll per unit
o Butchers
 Add 1 to charge rolls
o Brocken
 Units benefit from command protocols if they are within 9 inches of a necron character instead of 6
o Royal Vassal
 Get to pick one of the normal dynastic codes
Condition of Awakening:
o The ancients stir
 Add one to Canoptek units
 Canoptik units Can pile in and consolidate 4 inches
o Fight the intruders
 Melee attacks against infantry or bikers auto-wound on unmodified hit rolls of 6.
o Saine paranoia
 Add 3 inches to the range of pistols
o Implacable expansionist
 At the beginning of the first battle round and before starting the first turn, all units with this code can move 6 inches
o Isolationists
 Each time a model makes an attack with a rapid-fire weapon against a target within 12 inches, at one to the strength of the attack
o Noble warriors
 Each time a noble makes a melee attack, reroll all hit and wound rolls of 1
o Interplanetary invaders
 Vehicles can fall-back and shoot at -1 to hit.
 Vehicles can shoot heavy weapons into combat without the normal -1 penalty

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in it
Dakka Veteran




Entire codex was spoiled, I'll post the stratagems and other things soon
   
Made in gb
Dakka Veteran





I'm really salty about Wraiths. They have crippled the unit and it feels unnecessary, even spiteful.

Also 350 points for the Void Dragon seems like a lot. From the datasheet and rules we saw, I was expecting 250 max

edit - I really like the radiation halo rule too. Cool thematically and cool effect

This message was edited 1 time. Last update was at 2020/10/02 18:12:00


 
   
Made in it
Dakka Veteran




1 CP Autowound on 1 Necron ranged attack
2 CP Reroll wound rolls for Destroyer Lokhust and Heavy Lokhust Destroyer
2 CP Attack twice with Flayed Ones
1 CP Tomb Blades unit in the shooting phase considers his Rapid Fire weapons as Assault 2 AND can Run and Advance and shoot Assault weapons without penalties
1 CP Triarch unit adds +1 to Hit to shooting/melee attacks in that phase.
1 CP Lychguards unit within 3" of as NOBLE model gets +1 to its attacks
1 CP Resurrect one INFANTRY/NOBLE/CRYPTER model on a 4+ with D3 wounds. One use only per character
1 CP Replace one of your Powers of the C'tan with one of your choice
1 CP A Technomancer can use Rites of Reanimation again this phase
2 CP/1CP A C'TAN can randomly cast another Power of the C'tans, TITANIC models pay 2 CP instead of 1 CP for this.
2 CP C'TAN units ignore Invulnerable saves in melee
1 CP Additional Relic
2 CP Overlord gains PHAERON keyword and can use My will be done a second time. One use only
1 CP Additional Warlord Trait for another char that isn't a C'TAN
1 CP Canoptek unit can Heroic Intervene
2 CP/1CP NECRON VEHICLE is considered at max hp for its damage table, cost 2 CP if the VEHICLE is TITANIC
2 CP During the enemy Shooting phase when a Necron unit that is visible and within 6" of a CANOPTEK REANIMATOR and is also the target of a shooting attack: that model can use its Nano-Scarab Reanimation Beam as if it were your Command Phase
1 CP DESTROYER OPHIDIAN unit goes back to Reserves for next turn Deep Strike
1 CP CANOPTEK SCARAB SWARMS can self destruct for D3 MW on 2+ or 3 MW on a 6
1 CP CORE Unit in Strategic Reserve can be placed wholly within 3" of a MONOLITH or NIGHT SCYTHE. Can't be used during the first Battle Round
1 CP FLAYED ONES that were targeted during a phase gets -1 to wound
1 CP DEATHMARKS unit that was on the table or in the SPECIAL NECRON DIMENSION can enter the game during the enemy's Reinforcement phase in the Movement phase and be put within 18" of an enemy's unit that arrived that turn and more than 9" from any enemy's unit. The unit can also shoot that unit as if it were your Shooting phase but it must target the enemy's unit that arrived from Reserve that turn.
1 CP CORE INFANTRY unit that shoots with a Rapid Fire weapons and hits on unmodified 6s adds one additional hit on the target
3 CP/1CP A NECRON VEHICLE of yours automatically explodes. It costs 3 CP if the VEHICLE is also TITANIC
1 CP A DOOM SCYTHE model that is selected to shoot in the Shooting phase with Death Ray. Before rolling to hit select one enemy unit within 3" of your target and choose if the enemy unit within 3" that isn't VEHICLE/MONSTER gets D3 MW or -1 attacks, no OW and no benefits from DEFENSIBLE terrain actions
2 CP After one of your CHARACTER unit dies in a phase you can choose a CANOPTEK DOOMSTALKER unit to shoot at the end of the phase as if it were your Shooting Phase and until the end of the battle that CANOPTEK DOOMSTALKER unit gets -1 to hit
1 CP CORE NECRON unit in the Fight Phase gets +1 Strenght
1 CP NECRON unit in your Shooting phase that hits on an unmodified 6s with a Gauss weapon autowounds his targets
1 After a NECRON model selects a target to shoot with his Tesla weapon, after having made all of its attacks roll a D6 for each enemy unit within 6" of the initial target: on a 4+ that enemy units suffers 1 MW
1 CP Use when a DESTROYER SKORPEKHS or SKORPEKH LORD unit is chosen as the target of an attack: for the remainder of the phase that unit gets -1 to wound
1 CP Use when a QUANTUM SHIELDING NECRON unit from your army is chosen as the target of an attack: until the end of the phase that units gets a 4++
1 CP Use in your shooting phase and select one enemy unit: until the end of the phase any NECRON unit that targets that unit ignores the benefits of the cover
1 CP Choose a GHOST ARK unit in your army during the Command Phase: until the end of the phase you can repair D6 models instead of D3
MEPHRIT 1 CP MEPHRIT Unit deals 1 additional MW on unmodified 6s to wound to a maximum of 3 MW with this stratagem
NEPHREKH 1 CP Use this stratagem during the battle when you declare your reserves and transports: choose a single NEPHREKH unit that isn't VEHICLE/MONSTER and give it the Dynastic Code "Dimensional Translocation"
NIHILAKH 1 CP NIHILAKH INFANTRY can shoot and do an action at the same time
NOVOKH 1 CP Adds +1 attacks to any NOVOKH unit in the Fight Phase
SAUTEKH 2 CP Choose an enemy unit after that was targeted by a SAUTEKH unit in your army: ranged attacks against that unit are given +1 to hit
SZAREKH 1 CP When an enemy unit is attempting to manifest a Psychic Power within 18" of a SZAREKH unit: before the power is attempted you can deny it on a 4+
1 CP CORE INFANTRY unit that shoots with a Rapid Fire weapons and hits on unmodified 6s adds one additional hit on the target
3 CP/1CP A NECRON VEHICLE of yours automatically explodes. It costs 3 CP if the VEHICLE is also TITANIC
1 CP A DOOM SCYTHE model that is selected to shoot in the Shooting phase with Death Ray. Before rolling to hit select one enemy unit within 3" of your target and choose if the enemy unit within 3" that isn't VEHICLE/MONSTER gets D3 MW or -1 attacks, no OW and no benefits from DEFENSIBLE terrain actions
2 CP After one of your CHARACTER unit dies in a phase you can choose a CANOPTEK DOOMSTALKER unit to shoot at the end of the phase as if it were your Shooting Phase and until the end of the battle that CANOPTEK DOOMSTALKER unit gets -1 to hit
1 CP CORE NECRON unit in the Fight Phase gets +1 Strenght
1 CP NECRON unit in your Shooting phase that hits on an unmodified 6s with a Gauss weapon autowounds his targets
1 After a NECRON model selects a target to shoot with his Tesla weapon, after having made all of its attacks roll a D6 for each enemy unit within 6" of the initial target: on a 4+ that enemy units suffers 1 MW
1 CP Use when a DESTROYER SKORPEKHS or SKORPEKH LORD unit with a Warscythe is chosen as the target of an attack: for the remainder of the phase that unit gets -1 to wound
1 CP Use when a QUANTUM SHIELDING NECRON unit from your army is chosen as the target of an attack: until the end of the phase that units gets a 4++
1 CP Use in your shooting phase and select one enemy unit: until the end of the phase any NECRON unit that targets that unit ignores the benefits of the cover
1 CP Choose a GHOST ARK unit in your army during the Command Phase: until the end of the phase you can repair D6 models instead of D3
MEPHRIT 1 CP MEPHRIT Unit deals 1 additional MW on unmodified 6s to wound to a maximum of 3 MW with this stratagem
NEPHREKH 1 CP Use this stratagem during the battle when you declare your reserves and transports: choose a single NEPHREKH unit that isn't VEHICLE/MONSTER and give it the Dynastic Code "Dimensional Translocation"
NIHILAKH 1 CP NIHILAKH INFANTRY can shoot and do an action at the same time
NOVOKH 1 CP Adds +1 attacks to any NOVOKH unit in the Fight Phase
SAUTEKH 2 CP Choose an enemy unit after that was targeted by a SAUTEKH unit in your army: ranged attacks against that unit are given +1 to hit
SZAREKH 1 CP When an enemy unit is attempting to manifest a Psychic Power within 18" of a SZAREKH unit: before the power is attempted you can deny it on a 4+

This message was edited 3 times. Last update was at 2020/10/02 20:45:12


 
   
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The dark behind the eyes.

2 CP After one of your CHARACTER unit dies in a phase you can choose a CANOPTEK WRAITH unit to shoot at the end of the phase as if it were your Shooting Phase and until the end of the battle that CANOPTEK WRAITH unit gets -1 to hit


Pardon?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Prismatic Dimensional Breach
1
Use this stategem at the end of your movement phase, select a <DYNASTY> CORE> unit from strategic reserves, then choose a friendly <DYNASTY> MONOLITH or NIGHT SCYTHE, place the chosen CORE unit anywhere wholly within 3” and outside engagement range of any enemy models. This cannot be used during the first battle round


This seems ridiculously good. End of movement phase so a Night Sythe can put a unit anywhere not within 1" of enemies. Too good to be true.
   
Made in us
Loyal Necron Lychguard





 vipoid wrote:
2 CP After one of your CHARACTER unit dies in a phase you can choose a CANOPTEK WRAITH unit to shoot at the end of the phase as if it were your Shooting Phase and until the end of the battle that CANOPTEK WRAITH unit gets -1 to hit


Pardon?

The general discussion copy paste says Doomstalker, which makes a lot more sense.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

HEre's a big dump, apologies if anything is repeated.



Name
CP
Ability
Dimensional Corridor
1
Select a CORE <DYNASTY> unit, remove it from the battlefield and place it wholly within 3” of a MONOLITH and more than 9” away from enemy models
Techno Ocular Aiming
1
Use in the shooting phase, one wound automatically wounds
Extermination Protocols
2
Use in the shooting phase select a unit of LOKHURST DESTROYERS or heavy LOKHURST DESTROYERS, re roll all wound rolls for this unit this phase
Blade Tornado
2
Use at the end of the combat phase, one unit of FLAYED ONES can fight again
Fractal Aim
1
Use in the shooting phase, select a TOMB BLADE unit, that unit treats all rapid fire weapons as assault 2 and can advance and shoot without penalty
Eternal Protectors
1
Use in the fight phase, select a <DYNASTY> unit, as long as it is within 3” of a DYNASTY NOBLE, add 1 to models attack characteristic
Resurrection Protocols
1
Use this stratagem when a NOBLE or CRYPTEK INFANTRY unit dies, roll a D6, on a 4+ put the model back as close as possible to where it died, this effect cannot be used with any other ability that triggers on this models death. Can only be used once per game
Strange Echos
1
Use in your command phase, select a C’TAN SHARD unit from your army, replace one of its C’tan powers with a new power
The Undying rise
1
Use in the command phase, select a TECHNOMANCER, that unit can use its rites of reanimation one additional time this phase
Dimensional Instability
2/1
Use at the end of your movement phase when a C’TAN SHARD uses a C’tan power, roll a D6 on the C’tan power table, you may cast the corresponding C’tan power even if it has already been cast this turn, this stratagem costs 2CP for TITANIC units
Entropic Strike
1
Use in the fight phase when a C’TAN SHARD is chosen to fight, this unit ignores invulnerable saves until the end of the phase
Dynastic Heritage
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER (execpt C’TAN SHARDS), the chosen model gains a relic, this stratagem can be used once, or twice in a strike force mission
Hand of the Phareon
2
Not sure
Rare Nobility
1
Use before the battle as long as your warlord is a NECRON. Choose a NECRON CHARCTER(execpt C’TAN SHARDS), the chosen model gains a warlord trait, this stratagem can be used once, or twice in a strike force mission
Enslaved protectors
1
Select a CANOPTEKunit, until your next command phase this unit can heroicly intervene as if it were a character
Stellar Allignment Protocol
2/1
Use in the command phase, select a NECRON VEHICLE with 10 or more wounds, this unit counts as being on its top profile until your next command phase, this costs 2CP on a TITANIC unit
Priority Reanimation
2
Use this stratagem in the enemy’s shooting phase when a friendly NECRON unit is chosen as the target of an attack. Select a CANOPTEK REANIMATOR within 6” of the targeted unit. That unit can use its nano-scarab reanimation beams as if where your command phase, the unit previously affected by the beam isnt affected anymore
Burrowing nightmares
1
Use at the start of your movement hase, select an OPHYDSIAN DESTROYER unit, remove this unit from the battlefield and place it in reinforcements. At the start of your next movement phase this unit can be setup anywhere on the battlefield more than 9” away from an enemy models
Self Destruction
1
Use in the fight phase, select a CANOPTEK SCARD SWARM unit that has been selected to fight. Select one model in the unit after it has finished piling in, select an enemy unit within engagement range of that model and roll a D6, on a 2-5 the unit suffers D3 mortal wounds, on a 6 it suffers 3 mortal wounds, remove the CANOPTEK SCARB SWARM model from the gamel
Prismatic Dimensional Breach
1
Use this stratagem at the end of your movement phase, select a <DYNASTY> CORE> unit from strategic reserves, then choose a friendly <DYNASTY> MONOLITH or NIGHT SCYTHE, place the chosen CORE unit anywhere wholly within 3” and outside engagement range of any enemy models. This cannot be used during the first battle round
Shadows of Drazakh
1
Use this trategem in any phase where a friendly FLAYED ONES unit is chosen as the target of an attack, until the end of the phase subtract one from any hit rolls that target the unit
Aetheral Inception
1
Not sure
Relentless onslaught
1
Use during your shooting phase when a CORE INFANTRY unit is chosen to shoot. Until the end of the phase rapid fire weapons cause an additional hit on each on each unmodified hit roll of a six
Phareon Curse
3/1
Use this stratagem when a friendly NECRON VEHICLEis destroyed, this unit automatically explodes, if it is a titanic unit this costs 3CP
Atavic Instigation
1
Not sure
Doomstalker’s revenge
2
Use in any phase, when a friendly CHARACTER <DYNASTY> unit is destroyed by an enemy unit, select a <DYNASTY> CANOPTEK DOOMSTALKER from your army, that unit may shoot at the end of this phase at the unit that destroyed the CHARACTER and for the rest of the game gains plus one to hit against the enemy unit
Disruptive fields
1
Uwe this stratagem in the fight phase when a NECRON CORE unit is chosen to fight, add one strength to the strength characteristic of models in the chosen unit
Disintegration Capacitors
1
Use in your shooting phase when a NECRON unit is chosen to shoot, gauss weapons in the unit automatically wound the target on unmodified hit rolls of 6
Malevolent arcing
1
Use in you shooting phase when a friendly NECRON unit fires a tesla weapon, after making that weapons attack rolls, roll a D6 for each other unit within 6”, on a 4+ the unit suffers 1 mortal wound
Whirling Assault
1
Use when a SKORPECH DESTROYER or SKORPECH LORD unit is chosen as the target of an attack, until the end of the phase subtract 1 from hit rolls that target this unit
Quantic Deflection
1
Use when a unit with quantum shielding is targeted, until the end of the phase that units models have a 4+ invulnerable save
Solar Impulse
1
Use in your shooting phase, select an enemy unit, that unit does not receive the benefits of cover
Reconstitution Protocols
1
Use in the command phase, select a GHOST ARK unit from your army, when this unit uses its repair barge ability you can bring back D6 models instead of D3
The Deathless Arise
1
Use in your command phase, select one TECHNOMANCER model from your army, until the end of the phas ethat model can use it srites of reanimation one additional time
Mephrit
1
Use in the shooting phase when a MEPHRIT unit from your army is selected to shoot, until the end of the phase each time a model makes an attack an unmodified hit roll of 6 generates a mortal wound in addition to any other damage(Max 3 mortal wounds per phase)
Nephrekh
1
Use before the battle when declaring reserves, choose a nephrekh unit except for VEHICLES or MONSTER, that unit gains the translocation beam ability
Nihilakh
1
Use in the shooting phase, choose a NIHILAKH INFANTRY unit that is completing an action, that unit may shoot without failing the action
Sautekh
2
Use in the shooting phase after a SAUTEKH unit finishes its attack, choose an enemy unit that was targeted by the SAUTEKH unit, until the end of phase other SAUTEKH units add one to hit rolls against the chosen enemy unit
Szarekhan
1
Use in the psychic phase after and enemy PSYKER tries to manifest a psychic power within 18” of a SZAREKHAN unit, roll a D6 on a 4+ it gets denied
Novokh
1
Use in the fight phase, when a NOVOKH unit is chosen to fight add 1 to models in the units attack characteristic



C’tan powers

Power of the C’tan
<old rules to distribute them cannot choose twice unless all are picked>

Power of the C’tan
1 - Antimatter Meteor
Roll D6, add 1 if Tesseract Vault, 3-5 : Closest visible enemy unit within 24” suffers 3 MW. 6+, the unit suffers D3+3 MW instead.

2 - Time’s Arrow
Pick a visible enemy unit within 18”, Roll D6 adding 1 if Tesseract Vault, If the result is is superior or equal to of the wound characteristic of one or more models from the ennemy unit, your opponent choose one of these model to be destroyed.

3 - Sky of Falling Stars
Pick up to three enemy units within 24”. Roll D6 for each : on 2-5, if the result is less than the number of models in that unit, the unit suffers D3 MW. If Tesseract Vault, the unit suffers 3MW instead.

4 - Cosmic Fire
Roll a D6 for each enemy unit within 9” : On a 4+ the unit suffers D3 MW. If Tesseract Vault, units suffers 3 MW instead.

5 - Seismic Assault
Pick a visible enemy unit within 18”. Roll a D6 for each model in that unit, adding 1 if Tesseract Vault, for each result of 6+ that unit suffers 1 MW (maximum 10)

6 - Transdimensional Thunderbolt
Pick visible enemy unit within 24” (characters with a wound characteristic of 9 or less cannot be picked while they are within 3” of another enemy unit or is the character is the closest visible enemy model).
Roll D6 : on a 2+, the unit suffer D3 MW. Then roll a D6 for every other enemy unit within 3” of the chosen enemy unit. On a 4+, the unit being rolled for suffers 1 MW. If Tesseract Vault, roll for each other enemy unit within 6” instead of 3”.

Unique C’tan Powers
Deceiver - Cosmic Madness
Pick an enemy unit within 12”. Roll a D6 and add this C’tan Shard leadership to the result. Your opponent roll a D6 and add the leadership of the chosen unit to the result. Enemy unit suffers 1 MW for each point of difference between the two scores.

Nightbringer - Gaze of Death
Pick a visible enemy unit within 9”. Roll 3D6 : for each 4+ the unit suffers D3 MW.

Void Dragon - Voltaïc Tempest
Pick a visible enemy unit within 18” (characters with a wound characteristic of 9 or less cannot be picked while they are within 3” of another enemy unit or is the character is the closest visible enemy model).
Roll D6 : on a 2+, the unit suffers D3 MW (it suffers D6 MW instead if it has the vehicle keyword) and, until your next turn, if the unit is a vehicle with a degrading profile, divide by half its current wounds to determine which profile it use.





Warlord Traits:

Mephrit : +1 attack and +1 strength (warlord)

Nephrekh : -1 to hit the warlord

Nihilakh : At the start of the combat phase, if this warlord is in range of an enemy unit, he can fight first in this phase

Novokh : Each time the warlord makes a melee attack, an unmodified wound roll of 6 deal one additional mortal wound.

Sautekh : As long as this warlord is one the battlefield, when you use one CP to use a stratagem, roll a D6. On 5+, you get the CP refunded.

Szarekhan : When you assign command protocols, you can chose 4 of them instead of 5, and one of those 4 can be assigned to two rounds instead of one.




Necron Secondaries

No Respite
Code of Combat
End game scoring
Score 3VP at the end of the battle for each enemy unit destroyed by a NECRON NOBLE from your army


Supremacy
Purge the Vermin (?)
Progressive scoring
Score two VP at the end of your turn for each table quarter without enemy unit wholly within (excluding AIRCRAFT).
This objective cannot be scored during the first round of battle.

Eons Treasures
Progressive Scoring
If you picked this secondary objective, after both armies are deployed, your opponent pick 3 objective markers on the battlefield.
Score a number of VP a the end of your turn if you control one or more of theses objectives markers :


Number of objective markers you control
VP scored
1
2
2
3
3
5

Shadow Operation
Ancient Machine
Progressive Scoring
If you picked this secondary objective, after both armies are deployed, starting with your opponent, players alternately pick an objective marker not in either deployment zone to be the Ancient Machine objective markers, until 3 objective markers are picked. (If there is only one objective marker that meet these criteria, only this objective marker is an Ancient Machine objective marker).

CORE NECRON or CANOPTEK units from your army can realise the following action :
Awake an Ancient Machine (Action) : At the end of your movement phase, one or more CORE or CANOPTEK NECRON unit from your army can try to accomplish this action.
Each unit from your army must be in range from a distinct Ancien Machine objective marker.
A unit cannot do this action while there is an enemy unit (AIRCRAFT excluded) in range of this objective marker.
This action is completed at the end of your next Command Phase, provided the unit attempting it is in range of the Ancient Machine objective marker.

Score 3VP each time one unit from your army successfully completes Awake an Ancient Machine action.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
 
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