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Made in de
Regular Dakkanaut




The Silent King has both the <Szarekhan> and <Dynastic Agent> keyword, so he does not break detachments, and gives you access to the Szarekhan exclusive stratagem (which is pants, but hey).
   
Made in us
Regular Dakkanaut





You guys are right, there is literally no downside to taking him with any combination of dynasties given that he has the Dynastic Agent keyword and all his special rules affect everyone.

   
Made in ca
Regular Dakkanaut





So reading the res.orb rules.. are we going to have to keep track of models that are destroyed from fleeing or will those models be eligible to reanimate with the res.orb?

This was always the worst part of house keeping in the codex in previous editions, hopefully it works that you can reanimate them cause otherwise I think that's the final nail in the coffin for the res.orb for me, I'm not going to track which models flee from morale I'll just not take the orb..



Anyone else confused by the point cost for the Command Barge?
It comes equipped with a gauss cannon and a staff of light with an option to replace the gauss with tesla. But in the point cost page there is a unit cost and then a gauss cannon cost but no cost described for the tesla cannon.. So I don't understand, I think there is a typo somewhere either the point cost page should have the tesla cannon as the weapon that costs more or the tesla cannon should be the standard equipped weapon on the barge..

This message was edited 1 time. Last update was at 2020/10/05 01:36:39


 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Been Around the Block




They really handed out RP to everything didnt they?

Wraiths, Scarabs, Spyders, all have it.

Spyders can literally never succeed on it (given they will roll at most 2 dice and need 6 successes).

Makes me wonder if RP was changed fairly last minute from something else.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

AverageBoss wrote:
They really handed out RP to everything didnt they?

Wraiths, Scarabs, Spyders, all have it.

Spyders can literally never succeed on it (given they will roll at most 2 dice and need 6 successes).

Makes me wonder if RP was changed fairly last minute from something else.

RP is great for single-wound models but terrible for multi-wound models.
This seemed to be the premise GW was using to develop this protocol.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Hissing Hybrid Metamorph






I don’t mind it personally, it was pretty obnoxious before returning multi wound models as easily as 1 wound models. As long as they’ve been priced right then it should be fine and probably more of an enjoyable time for our opponents.

This message was edited 2 times. Last update was at 2020/10/05 07:41:21


 
   
Made in us
Regular Dakkanaut




I see we have an option in the Cryptek artifacts to give rites of reanimation to canopteks, destroyer cult and Praetorian.

This message was edited 1 time. Last update was at 2020/10/05 07:53:53


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A major issue will be synergies.
Do we have some synergies to make some units work even if they don't look that good on paper?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





AverageBoss wrote:


Spyders can literally never succeed on it (given they will roll at most 2 dice and need 6 successes).


Not true, you roll dice equivalent to their wounds, so each dead Spyder rolls 6 dice. Still astronomically unlikely to get one back, but not impossible.

This message was edited 1 time. Last update was at 2020/10/05 09:43:40


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Claas wrote:
I see we have an option in the Cryptek artifacts to give rites of reanimation to canopteks, destroyer cult and Praetorian.


Which would be great if it wasn't limited to one-use-per-game.

Because apparently it's easier to reassemble SM Terminators than Necrons.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





How do 3 Monolths teleporting onto objectives with the Eternal Conquerors (Objective Secured)
custom dynasty sound?

1080 points of ridiculousness?
   
Made in gb
Proud Triarch Praetorian





Given they're LoW, I'd be lying if I said I hadn't considered 2 Monoliths and a Seraptekh in a Superheavy Detachment

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in de
Nihilistic Necron Lord






Germany

 dan2026 wrote:
How do 3 Monolths teleporting onto objectives with the Eternal Conquerors (Objective Secured)
custom dynasty sound?

1080 points of ridiculousness?


They are still only one obsec model each. Your opponent can easily deny you a marker by moving one obsec model, and another model there. But, how big is a monolith ? Is its footprint big enough to cover the entire marker ? Will it still have a base ? If yes, can you move under the monolith with a base from another model, to get to the marker ?
   
Made in au
Hissing Hybrid Metamorph






Could you do 2 monoliths and the Silent King?
   
Made in de
Nihilistic Necron Lord






Germany

You could, but its a stupid idea. You would need two SHAUX detachments, which costs you 6 CP.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

On the subject of Monoliths, it is now possible to have 3 units "disembark" from one per turn.
One from its Eternity Gate.
One from the Dimensional Corridor strat.
One from the Prismatic Dimensional Breach strat.

The eternity gate seems to be the worst of these options as it requires the monolith to remain stationary, and can't be used the turn it comes from reserve. It is free though.

Dimensional Corridor remains great as you don't have to have kept a unit in reserve, although you now have to be 9" away from enemies.

Prismatic Dimensional Breach is a brokenly good strat imo. You have to have a unit in reserve, but there is no 9" limit.


I'll be trying a deep striking monolith coming in turn 2, using DC and PDB to bring two units out, then Veil of Darknessing a HQ + 3rd unit over. Surprise!




Automatically Appended Next Post:
 p5freak wrote:
You could, but its a stupid idea. You would need two SHAUX detachments, which costs you 6 CP.


Wouldn't it just be one super heavy detachment? Still costing 6CP though (but you get 3 back from TSK). The monoliths could get dynasty traits and command protocols.

This message was edited 3 times. Last update was at 2020/10/05 11:18:15


 
   
Made in fi
Locked in the Tower of Amareo





 p5freak wrote:
You could, but its a stupid idea. You would need two SHAUX detachments, which costs you 6 CP.


2 monolith, silent king. All are low. You don't have to take sk in supreme commander det.

2024 painted/bought: 109/109 
   
Made in au
Hissing Hybrid Metamorph






Yeah can’t you take SK and 2 Monoliths in a LoW detachment?
   
Made in de
Nihilistic Necron Lord






Germany

Sorry, of course, the SK is a LOW. Yes, you can do that for 6 CP.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Superheavy still refunds that CP if your warlord is in there so you'd only be out 2-3CP for the other detachment you brought to finish up your list.
They had to include superheavy detachments in the refund rule because otherwise knights would be sitting at -6CP permanently, which would be disgustingly unfair lol

And SK HAS to be your warlord if you bring him. He's the King after all.
(kinda funny they didnt do that with Ghaz now that i think about it)

Worth noting that SK is a Dynastic Agent, he doesnt benefit from his own Code since Agents dont get Codes. Also means that you are free to bring him (via Supreme Command detachment) in any dynasty w/o losing protocols.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Grisly Ghost Ark Driver






One issue with Monoliths: they give away 10VP if you lose one, 15 if you lose two. (Titanic keyword ) I know they got 4 more wounds, but did they get any other durability buffs to avoid them crumpling?

This message was edited 1 time. Last update was at 2020/10/05 13:33:36


See what's on my painting table Now painting: Gravis Captain 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

its 10/12/15.
For some reason the 2nd kill is only worth 2 pts lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Haemonculi Flesh Apprentice






 p5freak wrote:
 dan2026 wrote:
How do 3 Monolths teleporting onto objectives with the Eternal Conquerors (Objective Secured)
custom dynasty sound?

1080 points of ridiculousness?


They are still only one obsec model each. Your opponent can easily deny you a marker by moving one obsec model, and another model there. But, how big is a monolith ? Is its footprint big enough to cover the entire marker ? Will it still have a base ? If yes, can you move under the monolith with a base from another model, to get to the marker ?


The monolith doesnt even need obsec if it's big enough. Just land on the objective and there might be no way to get within 3 without killing it first.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Even if the Monolith was a FLYER you couldnt move under it to sneak the objective as even FLYERs deny you from standing where they are, you can just move through them freely.

Not sure on exact dimenstions but the monolith does feel large enough to completely cover the 3" bubble for the objective.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Proud Triarch Praetorian





The old one was a 7" square, so they could manage. I see no reason the new one would be smaller....

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Longtime Dakkanaut





Also once the Monolith is squatting on the objective, you could then start teleporting in Warriors to support it.

Is there a limit in 9th as to how much can be held in reserve?
   
Made in de
Nihilistic Necron Lord






Germany

 Vineheart01 wrote:
Even if the Monolith was a FLYER you couldnt move under it to sneak the objective as even FLYERs deny you from standing where they are, you can just move through them freely.


I guess you mean AIRCRAFT ? You can stand under the wing of an AIRCRAFT just fine when the model fits, and its outside of engagement range. The base matters.


Automatically Appended Next Post:
 dan2026 wrote:
Also once the Monolith is squatting on the objective, you could then start teleporting in Warriors to support it.

Is there a limit in 9th as to how much can be held in reserve?


Of course there is in matched play, its 50%. Unless you play SM with a drop pod army, then its 100%.

This message was edited 1 time. Last update was at 2020/10/05 15:17:19


 
   
Made in au
Hissing Hybrid Metamorph






Wait so, are we saying monoliths may actually be useful?
   
Made in gb
Longtime Dakkanaut





 Tiberius501 wrote:
Wait so, are we saying monoliths may actually be useful?

I mean moving a 24 wound, T8, 2+ save, regen 1 wound per turn brick off an objective, isn't going to be easy.
And that's before you get to the fact that its bristling with guns, can muder you in combat and can teleport in Warriors to back it up.

This message was edited 1 time. Last update was at 2020/10/05 16:10:21


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Out of interest, are you guys looking at Flayers or Reapers on Warriors?

If it matters, I'm thinking specifically for footslogging Warriors - no Ghost Arks!

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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