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Made in de
Regular Dakkanaut




You are bleeding Bring them down with too many spiders. Can't have more then six, imho.

And you need higher priority stuff for your opponent's AT to shoot at, otherwise that's already 12 points with low effort. But as dangerous melee threats with no Invul and no QS, they are already a juicy target. So it's probably best to stay with three, and max. two other vehicles for giving up a total of 12 points, with 6 of them being hard to achieve.

Regarding the comparison to Praetorians, Spiders have the <DYNASTY> keyword, so there is quite a bit there to improve them further, and T5 or T6 is quite a bit of difference with more S5 and S6 shots getting thrown around.
   
Made in us
Longtime Dakkanaut




The only dynasty that really does much for spyders IMO is the custom obsec + 6" move one; that does do a tremendous amount to boost their threat and utility. The others seem pretty minor.

T5 vs T6 is significant vs some stuff, but I think it pretty much balances out with having RPs that have a chance of working and having more bodies to split fire into. Against almost all weapons, equal points of praetorians have very close to equivalent survivability to spyders.
   
Made in fi
Locked in the Tower of Amareo





Got to try necrons though only small crusade games(2) and due to nature of beast some rules like protocols didn't get(my crusade force has skorpek lord as sole hq so noble for example.).

T5 a2 immortals were sweet vs orks. Funny enough guns didn't do anything. Rp was overall worse but 23-35 pl games are where old style was at it's best. Praetorians put extra attack to good use. Missed the old timesplinter relic(went for living metal heals 2). Stalker was scary as hell with new stats. The flat 3 ended up killing warboss first game(then died as it struct in death)

Auto wound stratagem was nice security. Otherwise didn't have much of chance to try new stratagems.

This message was edited 1 time. Last update was at 2020/10/06 17:51:27


2024 painted/bought: 109/109 
   
Made in se
One Canoptek Scarab in a Swarm




So Praetorians are good even without any buffs? Can they be used as a sort of independent ganking unit?
   
Made in fi
Locked in the Tower of Amareo





epaemil wrote:
So Praetorians are good even without any buffs? Can they be used as a sort of independent ganking unit?


They had crusade buffs but none mattered here(obsec, Well no objectives to contest. Didn't get charged so free overwatch pointless nor got to use reroll battleshock). With orks with mostly s4-5 ap0 they pretty much shrugged off all they threw and 40 attacks was nasty enough hitting on 2+ with stratagem made short work and really you average 7 w2 marines anyway.

So far in 9e they have been great. Do wish i had rods though. But i assembled with void blades pre leaks but at least it's not total junk.

Biggest worry i have is heavy bolter spam if that becomes popular

This message was edited 2 times. Last update was at 2020/10/06 18:03:12


2024 painted/bought: 109/109 
   
Made in us
Omnipotent Necron Overlord






epaemil wrote:
So Praetorians are good even without any buffs? Can they be used as a sort of independent ganking unit?
Yes - they have fly keyword so they can gank over walls and such. They have really good shooting too now that it's 2 damage. Plus they do get a lot out of some protocols. For killing meq they are probably our best unit. They aren't bad at all vs anything popular ether. The only thing they are missing is "core".

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Regular Dakkanaut




Yeah. Weird turn of events that Necrons now have too many viable melee units to fit into a list.
Everything apart from Ophidian Destroyers varies from great to ok.

On an unrelated note, looking forward to the new FW book. Hopefully the Tomb Stalker/Sentinel and Acantrites become useful too. Such cool models.
   
Made in gb
Dakka Veteran





I would use the radiation custom trait on a Spyder heavy army. They are then wounding even Custodes and Aggressors on 2's. Lack of any inherent damage mitigating rules does hurt them though so like several things in the dex, they are overpriced.
   
Made in se
One Canoptek Scarab in a Swarm




What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit
   
Made in us
Omnipotent Necron Overlord






Cynista wrote:
I would use the radiation custom trait on a Spyder heavy army. They are then wounding even Custodes and Aggressors on 2's. Lack of any inherent damage mitigating rules does hurt them though so like several things in the dex, they are overpriced.

60 points for 6 wounds 3+ t6 with 5 Str 8 ap-3 attacks at flat 2....its not overpriced. It's just a 3+ save can be completely ignored. T6 is usually a decent spot for toughness though. It's more rock paper scissors than anything. Which...That is 40k!


Automatically Appended Next Post:
epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.

This message was edited 1 time. Last update was at 2020/10/06 19:11:12


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




They're not just squishy, they're absurdly squishy. That's the problem. Even in Novokh they only have a ~65% chance of making their charge (with the reroll), and if they don't, they just die. So that's a 35% chance to just do nothing. And even if they do make it in, they die the next round.

   
Made in gb
Dakka Veteran





 Xenomancers wrote:
Cynista wrote:
I would use the radiation custom trait on a Spyder heavy army. They are then wounding even Custodes and Aggressors on 2's. Lack of any inherent damage mitigating rules does hurt them though so like several things in the dex, they are overpriced.

60 points for 6 wounds 3+ t6 with 5 Str 8 ap-3 attacks at flat 2....its not overpriced.

Yes it is and I mentioned why.
   
Made in us
Freaky Flayed One




Ophydians are more expensive than, and about as durable, as a Flayed One. However, Flayed Ones have really good stratagems (-1 to be hit and fight again) .

Ophydians are also costed the same as Skorpekh Destroyers, which have +1T and +1 Sv over them.

Edit: If the Ophydian -1 to be hit ability was in every phase, not just during combat, I would like them a lot more. At that point they would be a melee Tomb Blade, but as they are now, I would take more Skorpekh every time.

Their damage output makes them worth experimenting with at least!

This message was edited 1 time. Last update was at 2020/10/06 19:30:58


 
   
Made in us
Longtime Dakkanaut




+1 S too, which actually makes a huge difference as going from S4 to S5 is a big breakpoint for lots of stuff. Ophydians get 6 attacks at S4, 4 of them -3 2D, 2 of them -1 1D. Skorpekhs get 4 S5 -3 2D. It's not actually all that different.

And they also don't have access to the -1 to wound strat that Skorpekhs get; -1T and not getting -1W is a massive, huge difference in durability.

This message was edited 1 time. Last update was at 2020/10/06 19:30:58


 
   
Made in fi
Locked in the Tower of Amareo





Cynista wrote:
 Xenomancers wrote:
Cynista wrote:
I would use the radiation custom trait on a Spyder heavy army. They are then wounding even Custodes and Aggressors on 2's. Lack of any inherent damage mitigating rules does hurt them though so like several things in the dex, they are overpriced.

60 points for 6 wounds 3+ t6 with 5 Str 8 ap-3 attacks at flat 2....its not overpriced.

Yes it is and I mentioned why.


How overpriced immortals then are? Less t, more points per wound.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




Spyders are about right price-wise for that they offer IMO. The trouble is just that what they offer is hard to use well. You have to use them really carefully or they'll just be a waste. Slow, short-ranged models without overwhelming durability tend to be a tough sell in 40k. Especially when they also give up secondary points like candy.

This message was edited 2 times. Last update was at 2020/10/06 19:41:44


 
   
Made in pl
Regular Dakkanaut






Two units of Flayed Ones in range of the same enemy unit generate -4 to Ld? Does this aura stack?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Xyxel wrote:
Two units of Flayed Ones in range of the same enemy unit generate -4 to Ld? Does this aura stack?
Unless it specifically says it stacks, the same rule does not.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Pyromaniac Hellhound Pilot






Don't Ophydians have a -1 to hit in cc, if so that increases their durability.

   
Made in us
Longtime Dakkanaut




RAW it does stack, but I think it's 99% likely to be unintended and just a drafting error; they forgot to do the usual "-2LD if within 3" of any FLAYED ONE units" thing.

In the meantime I guess you could have some lols with psychomancers and the deceiver's power combined with flayed ones, though.





Automatically Appended Next Post:
 CKO wrote:
Don't Ophydians have a -1 to hit in cc, if so that increases their durability.


Yes, but their durability in CC isn't the issue. If the -1 to hit was for shooting too they might be interesting.

This message was edited 1 time. Last update was at 2020/10/06 19:53:08


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ophydians pretty much wont have to worry about CC durability since theyre either gonna melt whatever they charged or get shot off the board.
That -1 to hit being in both shooting/melee would have been nice, but just melee is kinda meh.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Pyromaniac Hellhound Pilot






 Vineheart01 wrote:
Ophydians pretty much wont have to worry about CC durability since theyre either gonna melt whatever they charged or get shot off the board.
That -1 to hit being in both shooting/melee would have been nice, but just melee is kinda meh.


If they are str 4 I don't think they will melt units as skorpekh destroyers do. Do they have 4 hyperphase thresher attacks and 2 ophydian claws each?

   
Made in fi
Locked in the Tower of Amareo





 JNAProductions wrote:
 Xyxel wrote:
Two units of Flayed Ones in range of the same enemy unit generate -4 to Ld? Does this aura stack?
Unless it specifically says it stacks, the same rule does not.


Quote? There's such rule for aura's specifically. So far haven't seen anything for non-aura and feels odd anyway to have rule separately for aura and non-aura ability.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




It is an aura, so if there is something in general 9th rulebook about auras not stacking, it wouldn't stack.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Xenomancers wrote:

epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.


What about if you add a Chronomancer to give them a 5++ and let them reroll Charge rolls?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 vipoid wrote:
 Xenomancers wrote:

epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.


What about if you add a Chronomancer to give them a 5++ and let them reroll Charge rolls?
Then you can't Deep Strike them-that happens in the Command Phase, if I recall correctly, which is BEFORE they'd be on the table.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 JNAProductions wrote:
 vipoid wrote:
 Xenomancers wrote:

epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.


What about if you add a Chronomancer to give them a 5++ and let them reroll Charge rolls?
Then you can't Deep Strike them-that happens in the Command Phase, if I recall correctly, which is BEFORE they'd be on the table.


So can you not just start them on the table?


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Pyromaniac Hellhound Pilot






Ophydian's with the -1 toughness dynastic tradition is good if you know how to use their 10-inch movement to protect them using terrain or keeping them in combat. The average player will not be able to get the most out of this unit.



Automatically Appended Next Post:
Ophydian's with the -1 toughness dynastic tradition is good if you know how to use their 10-inch movement to protect them using terrain or keeping them in combat. The average player will not be able to get the most out of this unit.

This message was edited 1 time. Last update was at 2020/10/06 21:46:39


   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 vipoid wrote:
 JNAProductions wrote:
 vipoid wrote:
 Xenomancers wrote:

epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.


What about if you add a Chronomancer to give them a 5++ and let them reroll Charge rolls?
Then you can't Deep Strike them-that happens in the Command Phase, if I recall correctly, which is BEFORE they'd be on the table.


So can you not just start them on the table?

Which leads to their fragility problem-T4 4+ is not a good defensive statline, even with three wounds each.

For reference, to kill one ODestroyer, it would take...

Half a Helverin (3.375 S7 AP-1 D3 shots at BS 3+)
7 IG Mortars (24 S4 AP0 D1 shots at BS 4+)
7 Rapid-Firing Intercessors without Doctrines (13.5 S4 AP-1 D1 shots at BS 3+)

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 JNAProductions wrote:
 vipoid wrote:
 JNAProductions wrote:
 vipoid wrote:
 Xenomancers wrote:

epaemil wrote:
What's wrong with Ophydian destroyers? Sure they're a bit squishy I think they could be a good harassing unit

Damage wise I think they are second to none. They will straight roll over things BUT defensively they are utterly pathetic. t4 3 W and a 4+ save? They got looks going for them which is enough for me to get 2 kits on preorder.


What about if you add a Chronomancer to give them a 5++ and let them reroll Charge rolls?
Then you can't Deep Strike them-that happens in the Command Phase, if I recall correctly, which is BEFORE they'd be on the table.


So can you not just start them on the table?

Which leads to their fragility problem-T4 4+ is not a good defensive statline, even with three wounds each.

For reference, to kill one ODestroyer, it would take...

Half a Helverin (3.375 S7 AP-1 D3 shots at BS 3+)
7 IG Mortars (24 S4 AP0 D1 shots at BS 4+)
7 Rapid-Firing Intercessors without Doctrines (13.5 S4 AP-1 D1 shots at BS 3+)


Well, the durability aspect was precisely why I suggested the Chronomancer.

However, going by your list, it seems there may nevertheless be sufficient weapons capable of threatening them with just AP-1.

Welp, I guess I'll chalk them up as another unit I have no reason to buy.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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