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Anyway, I think the best thing a necron player could do is kill the skitarrii first and then take out the knights. Use wraiths and guard to stop the knights from getting too close.
This message was edited 3 times. Last update was at 2018/03/18 14:48:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Well I've played a few games with the Silver Tide, covering a Stalker and two DDA's. I'm happy to say that the Warlord Trait that makes them ignore morale, coupled by either the Mephrit Dynasty trait/Strategem can make them a solid choice in holding the tide.
Loads of Boyz, Tzaangors buffed up to their ears and Genestealers could not kill enough to stop a vital Reanimation Protocol from triggering.
This message was edited 1 time. Last update was at 2018/03/18 16:40:07
Seeing as the Dynasty Codes have been confirmed and won't change. What is the best Dynasty for the Gauss Pylon?
Also, what do you guys think will preform better. The Tesseract Vault with it spitting out gakk loads of Mortal wounds and 20 S7 Tesla shots or the Gauss Pylon that "nearly" one-shots everything it shoots and the 5+ invul bubble that helps all <Dynasty> Necrons?
This message was edited 1 time. Last update was at 2018/03/18 16:37:47
iGuy91 wrote: Using the Zandrehk +Obyron + Cryptek with VoD + Deceiver combo, I managed to drag 10 lychguard with warscythes through about 1400 points of a 2000 point dark angels army last night. They got a hold of hellblasters turn 1, and just consolidated from combat to combat continuously for about 5 turns.
Killed 1 rhino, 2 razorbacks 5 tac marines, 5 intercessors, 10 hellblasters, 1 predator, 2 lieutennants, 1 chaplain and an apothecary. Having the cryptek and zandrek buffing them made them nasty. That and his knights deep struck on the other side of the board and were basically stuck there.
Anecdotal I know, but they were stupidly killy using the new rules from the beta dex, which my opponent was kind enough to allow me to use.
But the depressing conclusion I come to reading this, is that had taken a few cheap scout units you would never get near his stuff
buddha wrote: Any summary of the forgebane unit changes? Really curious to see see the difference from the beta leaks.
I actually think the beta dex is the valid one still. Think about it critically guys. Forgebane required a lot more lead time to write print and manufacture prior to release. Meaning it was almost guaranteed finished before the final necron codex. October is very late* for the BETA codex to see significant changes like we see between the two. I may be wrong, but I actually would not be surprised if forgebane was the incorrect information. Same goes for the Armiger, they are WAY to expensive currently and almost guaranteed to cost less in the actual Knight book. Forgebane was probably staring production 6 months ago, especially when you consider how much GW is doing lately, their lead time must be crazy.
This message was edited 1 time. Last update was at 2018/03/18 16:51:42
But the depressing conclusion I come to reading this, is that had taken a few cheap scout units you would never get near his stuff
mmm actually, you only need a tiny hole for Zandrekh + his Veiling HQ. Obyron and the Lychguard can be a mere inch away from enemies, as long as they are 6 inches from Zandrekh.
But the depressing conclusion I come to reading this, is that had taken a few cheap scout units you would never get near his stuff
mmm actually, you only need a tiny hole for Zandrekh + his Veiling HQ. Obyron and the Lychguard can be a mere inch away from enemies, as long as they are 6 inches from Zandrekh.
How is and 18.1" inch diameter zone excluding bases considers a tiny hole to you?
This message was edited 1 time. Last update was at 2018/03/18 16:53:05
How is and 18.1" inch diameter zone excluding bases considers a tiny hole to you?
? Correct me if I'm wrong but, you only need space for two 25/32mm bases. Like I said, all you need is room for Zandrekh and his Veil of Darkness HQ buddy.
Enemies usually leave a tiny spot open in their backline, thinking no unit can ever fit there.
How is and 18.1" inch diameter zone excluding bases considers a tiny hole to you?
? Correct me if I'm wrong but, you only need space for two 25/32mm bases. Like I said, all you need is room for Zandrekh and his Veil of Darkness HQ buddy.
Enemies usually leave a tiny spot open in their backline, thinking no unit can ever fit there.
Casual players that don't use a tape measure during deployment... that was something I thought everyone took seriously after 8th droped and there was not scatter for deep striking.
I play with really fluffy players (not a soup list in sight) and they take deployment seriously.
This message was edited 1 time. Last update was at 2018/03/18 17:26:51
MinscS2 wrote: Well, 5 Boxes would give you 60 Warriors, i.e. 3 squads of 20.
For anyone starting Necrons,or, getting back into the hobby. The Old SC box, New SC box and Forgoebane will give you a good amount of Necrons at a pretty decent price. Even for GW standards it's quite a steal tbh.
I have the collector's edition of the previous codex, which I always thought looked awesome! I am 90% sure I'm going to get this one as well. + in the previous one you got handy cards with the rules for each unit you could take with you to your games. Would save you some looking up, and would allow your opponent to quickly see what kind of units you brought.
So if you're a Cron's fan, I'd say it's worth it!
Also. I know it's not tactics related, appologies for that, but if anyone would be getting into the Necrons and interested in learning more about them. Should we have/make a list somewhere with the best Black Library books out there featuring our beloved Egyptian Space Terminators?
- Power corrupts, Absolute power.... is a whole lot of fun...-
It is really sad there won't be any limited edition. Collector's editions are so bad...
The datacards from 7ed limited edition were very handy, as well as counters (well, technically still can and do use them).
Hoped for flashy necronty dice mostly, which only accompanies limited edition releases, afair.
Death Guard dice set is still unparalleled in terms of effort and execution among other GW-dice sets.
This message was edited 2 times. Last update was at 2018/03/18 21:18:41
13 warriors? I counted 12.
Also, does it bother anyone else that its still 12 warriors a box? I mean, its squads of 10-20, not 12-24.
Well, there are 4 warriors/sprue, so you can't really sell 10 without (re)cutting the sprue.
Anyway, nice new SC. I have two of the old one - I was hoping that they would do something nice for the Triarch units (like give them a code of their own, or at least some strategems), but judging from the beta codex that's not the case? Shame about the missed opportunity, I really like the Stalker, it's so lovely evil and alien.
Odrankt wrote: Seeing as the Dynasty Codes have been confirmed and won't change. What is the best Dynasty for the Gauss Pylon?
Also, what do you guys think will preform better. The Tesseract Vault with it spitting out gakk loads of Mortal wounds and 20 S7 Tesla shots or the Gauss Pylon that "nearly" one-shots everything it shoots and the 5+ invul bubble that helps all <Dynasty> Necrons?
Nihilakh (reroll 1s) seems like the only dynasty that Gauss Pylons get anything from. 3 Dynasties are for advancing or charging, which the pylon can't do. So it's either turning AP -4 into AP -5 (worthless, IMO) or getting a reroll on 1s. It also buffs all models nearby regardless of faction.
That said, IDK if a Gauss Pylon is worth it and I'm leaning towards no. Will my enemy bring a superheavy? If yes, then it's amazing. If no, it seems like a 550 point liability.
13 warriors? I counted 12.
Also, does it bother anyone else that its still 12 warriors a box? I mean, its squads of 10-20, not 12-24.
Well, there are 4 warriors/sprue, so you can't really sell 10 without (re)cutting the sprue.
Anyway, nice new SC. I have two of the old one - I was hoping that they would do something nice for the Triarch units (like give them a code of their own, or at least some strategems), but judging from the beta codex that's not the case? Shame about the missed opportunity, I really like the Stalker, it's so lovely evil and alien.
Then package 5 sprues of warriors and sell scarabs separately. The fact I have to buy warriors to get scarabs is pretty dumb as well.
What if I just want scarabs? I have enough warriors.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Odrankt wrote: Seeing as the Dynasty Codes have been confirmed and won't change. What is the best Dynasty for the Gauss Pylon?
Also, what do you guys think will preform better. The Tesseract Vault with it spitting out gakk loads of Mortal wounds and 20 S7 Tesla shots or the Gauss Pylon that "nearly" one-shots everything it shoots and the 5+ invul bubble that helps all <Dynasty> Necrons?
Nihilakh (reroll 1s) seems like the only dynasty that Gauss Pylons get anything from. 3 Dynasties are for advancing or charging, which the pylon can't do. So it's either turning AP -4 into AP -5 (worthless, IMO) or getting a reroll on 1s. It also buffs all models nearby regardless of faction.
That said, IDK if a Gauss Pylon is worth it and I'm leaning towards no. Will my enemy bring a superheavy? If yes, then it's amazing. If no, it seems like a 550 point liability.
General rule of thumb is that a unit intended for firepower should target taking out as many points as it costs.
Even Imperial Knights cost less; and you are not quite likely to one-shot even one of those. GP, (though fun! I love mine ) are not worth it.
Moreover, the rest of your list ends up pretty anemic to make up for the point cost.
13 warriors? I counted 12.
Also, does it bother anyone else that its still 12 warriors a box? I mean, its squads of 10-20, not 12-24.
Well, there are 4 warriors/sprue, so you can't really sell 10 without (re)cutting the sprue.
Anyway, nice new SC. I have two of the old one - I was hoping that they would do something nice for the Triarch units (like give them a code of their own, or at least some strategems), but judging from the beta codex that's not the case? Shame about the missed opportunity, I really like the Stalker, it's so lovely evil and alien.
Then package 5 sprues of warriors and sell scarabs separately. The fact I have to buy warriors to get scarabs is pretty dumb as well.
What if I just want scarabs? I have enough warriors.
That's why I warn ALL new Necron players to buy a few extra bases for Scarabs and keep it at three of them on a base.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.