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Made in gb
Deranged Necron Destroyer



UK, Midlands

A load of Mephrit Warriors being grand illusioned into place seems great but it could fail horribly when going second or against a well screened list.

This message was edited 1 time. Last update was at 2018/03/29 15:47:17


 
   
Made in lt
Mysterious Techpriest






I mean, go comment on here:
https://thebrownmagic.com/2018/03/29/the-dead-walk-again-a-necron-codex-review/

I dnno crap about Necrons

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Fresh-Faced New User




 Dynas wrote:
I'm really liking Warriors with Mephrit.
Veil of darkness DS within 12" to guarantee rapid fire.

20 warriors 40 Shots at rapid fire with -2 (Merphrit with -1 AP); hitting on 3+ (give +1 strat hitting on 2+)
33 hits, 16.667 wounds vs T4 at -2 ap; 11 wounds,
22 Wounds on T3, -2 AP, thats no saves for lots of chaff hordes



For me this doesn't really sound super impressive. That 20 man bomb has cost 240 + supporting character, so in excess of 300 points. Killing 22 chaff models is what, 100 or so points worth? They do reasonably well against MEQ, but then they aren't really prevalent atm. In any case, you'll be screened out so struggle to get within rapid range of anything worthwhile I think.
   
Made in nl
Regular Dakkanaut





 rvd1ofakind wrote:
Nick Nanavati's proposed build
Mephrit Battalion
Anrakyr 167
Szeraz 143
Overlord- warscythe, veil, res orb 130
17 Warriors 204
17 Warriors 204
17 Warriors 204
Deceiver 225
Transcendant C’tan 225
Mephrit Super heavy
Tesseract Vault 496

Whatcha got for ranged anti-tank? The C’tan powers only go 18-24”. The T. C’tan and Deceiver can also have trouble with T8 stuff.
   
Made in lt
Mysterious Techpriest






Bruh, it's not my list. Go to Nick's site :p

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Longtime Dakkanaut




Ute nation

I seem to have misplaced the post with the updated battlescribe data, can anyone relink it?

*edit* found it:

https://www.dakkadakka.com/dakkaforum/posts/list/690/752626.page#9882357

This message was edited 1 time. Last update was at 2018/03/29 16:44:06


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Fresh-Faced New User




I am thinking of this as an army, debating which dynasty I should swing towards. Numbers in parenthesis are how many I want to field, the range is due to the fact I don't have the codex yet and haven't full mathed out the points. Point range usually lands 1500-2000 based on the game.

Spoiler:

Overlord (or CCB)
Cryptek

2 squads warriors (20-40)
1 squad Gauss immortals (10)

1 C'tan Deceiver
1 squad shield Lychguard (0-5)

1 squad Destroyers (6-9)
1 squad PB TBs (3-6)
1 squad scarabs (6-9)

1 DDark

My Bench for swaps:
Orikan
Anni barge (if I dont use CCB)
Wraiths (3)
Tesla Ark
Deathmarks (10)
Spyder
Stalker
Heavy Dest (2)
Dest Lord
Monolith
More warriors



Leaning towards Nephrekh for deep strike destroyers, advance and shoot tomb blades, and fast moving lychguard. Debating if I am better off with Mephrit because I use deceiver and can teleport destroyers turn 1 as easily as I can deep strike. Thinking of buying 2 boxes of immortals and replacing one squad of warriors. I may try to squeeze in the Tess Ark just because I love the model. Any advice?


   
Made in jp
Proud Triarch Praetorian





 Grimgold wrote:
I seem to have misplaced the post with the updated battlescribe data, can anyone relink it?

*edit* found it:

https://www.dakkadakka.com/dakkaforum/posts/list/690/752626.page#9882357

This one, right?

https://github.com/Eonfuzz/w40k-prerelease

If they update it to include the rest of the relics I'll add it to the top post.


Automatically Appended Next Post:
Morris782 wrote:
Spoiler:
Overlord (or CCB)
Cryptek

2 squads warriors (20-40)
1 squad Gauss immortals (10)

1 C'tan Deceiver
1 squad shield Lychguard (0-5)

1 squad Destroyers (6-9)
1 squad PB TBs (3-6)
1 squad scarabs (6-9)

1 DDark
Nah, that looks decent.
Just bear in mind you can only have 6 Destroyers in a unit, max (I'm guessing you got their and the TBs numbers mixed up)

Personally I'd switch out the Warriors for Immortals. Either that or have a 2:1 unit ratio of Immortals to Warriors.

This message was edited 1 time. Last update was at 2018/03/29 17:46:40


 
   
Made in us
Moustache-twirling Princeps





PDX

Requizen wrote:
 em_en_oh_pee wrote:
 rvd1ofakind wrote:
Nick Nanavati's proposed build
Mephrit Battalion
Anrakyr 167
Szeraz 143
Overlord- warscythe, veil, res orb 130
17 Warriors 204
17 Warriors 204
17 Warriors 204
Deceiver 225
Transcendant C’tan 225
Mephrit Super heavy
Tesseract Vault 496


Meh. Not sure I like that list. You are throwing the Vault out there on its lonesome and what? Slogging everything else?


Deceiver and Veil are both in the list. You can get on the board quite easily.


Veil brings one dude and one infantry unit. That isn't a lot of pressure.

Did you see the list I posted? That is what I am leaning towards, because it has awesome models and a lot of up-front pressure out of the gate... even if it is probably not at all a fine-tuned list. lol

   
Made in lt
Mysterious Techpriest






I hope Vault sucks so I don't have to buy necrons

This message was edited 3 times. Last update was at 2018/03/29 17:57:53


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Fresh-Faced New User




Thanks, good point. I haven't played since 7th and I brought 9 destroyers for my cult so I was mixing in my mind that they were one unit (not 3 units of 3).
   
Made in us
Been Around the Block





 skoffs wrote:
 Grimgold wrote:
I seem to have misplaced the post with the updated battlescribe data, can anyone relink it?

*edit* found it:

https://www.dakkadakka.com/dakkaforum/posts/list/690/752626.page#9882357

This one, right?

https://github.com/Eonfuzz/w40k-prerelease

If they update it to include the rest of the relics I'll add it to the top post.



On my end, it says the file is corrupt. Are you guys having the same issue?

I'm pretty excited to try out this new codex. It looks like a blast, although I don't own nearly enough Tomb Blades or Destroyers. If I can do it tonight, I'm going to try spamming blobs of warriors with Imotekh plus the auto pass morale trait.

This message was edited 1 time. Last update was at 2018/03/29 19:30:16


 
   
Made in us
Longtime Dakkanaut




Ute nation

Werekill wrote:



On my end, it says the file is corrupt. Are you guys having the same issue?

I'm pretty excited to try out this new codex. It looks like a blast, although I don't own nearly enough Tomb Blades or Destroyers. If I can do it tonight, I'm going to try spamming blobs of warriors with Imotekh plus the auto pass morale trait.


It worked ok for me, you just download it as a zip, extract it somewhere, then in Battlescribe manage your sources, go to where to where you extracted it to, browse down the folders until you get to necrons.catz, select it and you are off to the races.It's still missing the relics and warlord traits, but the points seem right.

Also in the "official" battlescribe repository they've added a new branch for the necron codex, which was updated an hour ago. I'll get that one loaded and let you guys know if it's functional,

*Edit*

Seems to be working, here is a 1650 list I'm working on for a local tournament:

Spoiler:
+++ New Roster (Warhammer 40,000 8th Edition) [99 PL, 1644pts] +++

++ Battalion Detachment +3CP (Necrons) [99 PL, 1644pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

+ HQ +

Catacomb Command Barge [9 PL, 161pts]: Artefact: Lightning Field, Staff of Light, Tesla Cannon
. Warlord: Warlord Trait (Mephrit): Merciless Tyrant

Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 354pts]
. 6x Canoptek Wraith w/ Particle Caster: 6x Particle Caster

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 132pts]: 11x Necron Warrior

Necron Warriors [12 PL, 132pts]: 11x Necron Warrior

Created with BattleScribe



Automatically Appended Next Post:
 rvd1ofakind wrote:
I hope Vault sucks so I don't have to buy necrons


Sorry (not sorry) to say, but the tesseract vault is very good. 4 tesla spheres is decent, but with three powers of the Ctan, it will be handing out mortal wounds like they were going out of style. Like 12+ mortal wounds a round under less than ideal circumstances, more if you have tight groups of opponents and/or are willing to dump some CP into it.

This message was edited 2 times. Last update was at 2018/03/29 20:18:03


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in pl
Regular Dakkanaut




 Rottweiler wrote:
OP
Is something like this good or useful?

Grading guide for the Artifacts for new players.
Spoiler:
Named characters cannot get Artifacts!!!
1st is Free, 2nd costs 1CP, 3rd cost 2CP.

- Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6"
"C" Can lower saves for the Overlord to 2+, better choices available.

- Orb of Eternity: Replaces Res Orb. +1 to the result.
"B" Even if you spend 1CP to get this you still get a better result than from "Enhanced Reanimation Protocol" Stratagem that costs 2CP.

- Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". MW on each roll of 6.
"D" Much better choices available.

- Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP -4, D3)
"B" Very good CC weapon, but do you want to be in CC?

- Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer)
"A" Maybe the best default Artifact available, gives much needed mobility, good on bubble wrapped characters like Lord or even a Cryptek if the Overlord has a Artifact.

- Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A MW on 4+
"C" Overlords have a 4++, Cryptek and Lords are really too weak for CC.
"A" The best upgrade for a CCB as it has no invulnerable save. CCB has the largest base so most likely to benefit from the "at the start of fight phase" MW on 4+ roll on all models within 1", its a flyer so flying over and positioning to maximize potential targets is advisable.

- Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your and opponents turn. First time bearer is slain, on 4+ he is set back up at tend of phase, with D6 wounds remaining.
"A" Exellent choice for the (only unnamed character with Phylactery) Destroyer. Doubles the wound regeneration and gives a free enhanced "Resurrection Protocol" stratagem worth 1CP with D6 wounds instead of 1 wound. Can be resurrected a second time by "Resurrection Protocol" for 1CP.

- Sempiternal Weave. Infantry only. +1T and +1W.
"D" Much better choices available.

- Voltaic Staff. Mephrit Relic. Repalces Staff of Light. 12" Assault 3 S6 AP3 D2 / User AP2 D1
"B" Good against multi wound, a wound roll of 6+ gives extra MW
"A" Combined with Warlord trait "Merciless Tyrant" increases range by 6" to 18" and may target a Character! Especially good on a Destroyer Lord as he gets to re-roll to hit and to wound, increasing the chance of rolling 6+ wound for MW.

- Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, D2, +D3 Attacks.
"B" A good choice for a CC Character.

- Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 D1 in melee)
"C" Weak, should be called the Abysmal Staff. (Honestly should have been a D6 MW and then a "B").

- The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 D1 / AP2 D1. If enemy infantry is hit in shooting phase,on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn.
"B" Good for a shooty Character.

- Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.
"A" Fantastic, essentially one Free reroll worth 1 CP and a FNP 5+++

I do some mathammer for cc necron unit. For big target (7T, 2sv) voidreaper overlord have the best d per point. Better then lychguard, nightbringer and other hq. So why we dont want cc with him? Especialy i like heroic intervention with my char. Hit in opponent turn, dont get any hit and flat out in my turn to clear shooting way.
   
Made in jp
Proud Triarch Praetorian





 Grimgold wrote:
Also in the "official" battlescribe repository they've added a new branch for the necron codex, which was updated an hour ago. I'll get that one loaded and let you guys know if it's functional,

*Edit*

Seems to be working

You got a direct link to that one?

 
   
Made in us
Loyal Necron Lychguard




Kuguar6 wrote:
 Rottweiler wrote:
OP
Is something like this good or useful?

Grading guide for the Artifacts for new players.
Spoiler:
Named characters cannot get Artifacts!!!
1st is Free, 2nd costs 1CP, 3rd cost 2CP.

- Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6"
"C" Can lower saves for the Overlord to 2+, better choices available.

- Orb of Eternity: Replaces Res Orb. +1 to the result.
"B" Even if you spend 1CP to get this you still get a better result than from "Enhanced Reanimation Protocol" Stratagem that costs 2CP.

- Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". MW on each roll of 6.
"D" Much better choices available.

- Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP -4, D3)
"B" Very good CC weapon, but do you want to be in CC?

- Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer)
"A" Maybe the best default Artifact available, gives much needed mobility, good on bubble wrapped characters like Lord or even a Cryptek if the Overlord has a Artifact.

- Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A MW on 4+
"C" Overlords have a 4++, Cryptek and Lords are really too weak for CC.
"A" The best upgrade for a CCB as it has no invulnerable save. CCB has the largest base so most likely to benefit from the "at the start of fight phase" MW on 4+ roll on all models within 1", its a flyer so flying over and positioning to maximize potential targets is advisable.

- Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your and opponents turn. First time bearer is slain, on 4+ he is set back up at tend of phase, with D6 wounds remaining.
"A" Exellent choice for the (only unnamed character with Phylactery) Destroyer. Doubles the wound regeneration and gives a free enhanced "Resurrection Protocol" stratagem worth 1CP with D6 wounds instead of 1 wound. Can be resurrected a second time by "Resurrection Protocol" for 1CP.

- Sempiternal Weave. Infantry only. +1T and +1W.
"D" Much better choices available.

- Voltaic Staff. Mephrit Relic. Repalces Staff of Light. 12" Assault 3 S6 AP3 D2 / User AP2 D1
"B" Good against multi wound, a wound roll of 6+ gives extra MW
"A" Combined with Warlord trait "Merciless Tyrant" increases range by 6" to 18" and may target a Character! Especially good on a Destroyer Lord as he gets to re-roll to hit and to wound, increasing the chance of rolling 6+ wound for MW.

- Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, D2, +D3 Attacks.
"B" A good choice for a CC Character.

- Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 D1 in melee)
"C" Weak, should be called the Abysmal Staff. (Honestly should have been a D6 MW and then a "B").

- The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 D1 / AP2 D1. If enemy infantry is hit in shooting phase,on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn.
"B" Good for a shooty Character.

- Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.
"A" Fantastic, essentially one Free reroll worth 1 CP and a FNP 5+++

I do some mathammer for cc necron unit. For big target (7T, 2sv) voidreaper overlord have the best d per point. Better then lychguard, nightbringer and other hq. So why we dont want cc with him? Especialy i like heroic intervention with my char. Hit in opponent turn, dont get any hit and flat out in my turn to clear shooting way.


It's an awkward situation. Our Characters are good at Combat, but putting them there isn't the best idea. They're either slow on foot, at which point taking a Melee Artifact won't come up in a bunch of games, or it's a CCB or DLord. The DLord isn't as good because he hits on 3+, and the CCB really wants to take Lightning Field since it doesn't start with an Invuln.

Once your dude gets into melee, they have to survive. Now, he or she might do work against the big T7 2+ baddie, but will probably get punked in response if it doesn't die in one round. 3+/4++/5W isn't super squishy, but it's not really survivable either, especially against things like Flyrants, Custodes Bikes, or a Primarch. Might as well put in the stuff that is less important overall, or at least can rez if it takes a beating.
   
Made in us
Longtime Dakkanaut




Ute nation

 skoffs wrote:

You got a direct link to that one?


Here you are sir:

https://github.com/BSData/wh40k/tree/Necrons-Codex

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
One Canoptek Scarab in a Swarm





Alright, I have changed up my 2K list. I plan on using it this weekend in a couple games. I'll let you guys know how it works. Not sure who I'm up against, but I feel the list is pretty well-rounded. Here is what I'm working with:

Spoiler:

Battalion [Sautekh] - 1,249pts
HQ - 295pts
  • Imotekh - 200pts

  • Cryptek (SoL, Chronometron) - 95pts

  • Troops - 520pts
  • 10x Immortals (Tesla) - 170pts

  • 10x Immortals (Tesla) - 170pts

  • 19x Warriors - 228pts

  • Heavy - 386pts
  • 2x Doomsday Ark - 386pts


  • Outrider [Sautekh] - 535pts
    HQ - 85pts
  • Cryptek (SoL, Canoptek Cloak, Veil) - 85pts

  • Fast Attack - 657pts
  • 6x Destroyers - 300

  • 6x Tomb Blades (Gauss Blaster, Shadowloom, Shieldvanes) - 240pts

  • 9x Scarabs - 117pts


  • TOTAL POINTS - 1,991
    TOTAL COMMAND POINTS - 8 (Battle Forged [3], Battalion [3], Outrider [1], Imotekh [1])


    Still not 100% sure on Sautekh for the Outrider. Might possibly switch this to Nephrekh.

    This message was edited 1 time. Last update was at 2018/03/29 22:04:57


    Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
       
    Made in ca
    Guardsman with Flashlight




    The Great White North, aka Canada

    Requizen wrote:
    Kuguar6 wrote:
     Rottweiler wrote:
    OP
    Is something like this good or useful?

    Grading guide for the Artifacts for new players.
    Spoiler:
    Named characters cannot get Artifacts!!!
    1st is Free, 2nd costs 1CP, 3rd cost 2CP.

    - Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6"
    "C" Can lower saves for the Overlord to 2+, better choices available.

    - Orb of Eternity: Replaces Res Orb. +1 to the result.
    "B" Even if you spend 1CP to get this you still get a better result than from "Enhanced Reanimation Protocol" Stratagem that costs 2CP.

    - Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". MW on each roll of 6.
    "D" Much better choices available.

    - Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP -4, D3)
    "B" Very good CC weapon, but do you want to be in CC?

    - Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer)
    "A" Maybe the best default Artifact available, gives much needed mobility, good on bubble wrapped characters like Lord or even a Cryptek if the Overlord has a Artifact.

    - Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A MW on 4+
    "C" Overlords have a 4++, Cryptek and Lords are really too weak for CC.
    "A" The best upgrade for a CCB as it has no invulnerable save. CCB has the largest base so most likely to benefit from the "at the start of fight phase" MW on 4+ roll on all models within 1", its a flyer so flying over and positioning to maximize potential targets is advisable.

    - Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your and opponents turn. First time bearer is slain, on 4+ he is set back up at tend of phase, with D6 wounds remaining.
    "A" Exellent choice for the (only unnamed character with Phylactery) Destroyer. Doubles the wound regeneration and gives a free enhanced "Resurrection Protocol" stratagem worth 1CP with D6 wounds instead of 1 wound. Can be resurrected a second time by "Resurrection Protocol" for 1CP.

    - Sempiternal Weave. Infantry only. +1T and +1W.
    "D" Much better choices available.

    - Voltaic Staff. Mephrit Relic. Repalces Staff of Light. 12" Assault 3 S6 AP3 D2 / User AP2 D1
    "B" Good against multi wound, a wound roll of 6+ gives extra MW
    "A" Combined with Warlord trait "Merciless Tyrant" increases range by 6" to 18" and may target a Character! Especially good on a Destroyer Lord as he gets to re-roll to hit and to wound, increasing the chance of rolling 6+ wound for MW.

    - Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, D2, +D3 Attacks.
    "B" A good choice for a CC Character.

    - Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 D1 in melee)
    "C" Weak, should be called the Abysmal Staff. (Honestly should have been a D6 MW and then a "B").

    - The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 D1 / AP2 D1. If enemy infantry is hit in shooting phase,on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn.
    "B" Good for a shooty Character.

    - Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.
    "A" Fantastic, essentially one Free reroll worth 1 CP and a FNP 5+++

    I do some mathammer for cc necron unit. For big target (7T, 2sv) voidreaper overlord have the best d per point. Better then lychguard, nightbringer and other hq. So why we dont want cc with him? Especialy i like heroic intervention with my char. Hit in opponent turn, dont get any hit and flat out in my turn to clear shooting way.


    It's an awkward situation. Our Characters are good at Combat, but putting them there isn't the best idea. They're either slow on foot, at which point taking a Melee Artifact won't come up in a bunch of games, or it's a CCB or DLord. The DLord isn't as good because he hits on 3+, and the CCB really wants to take Lightning Field since it doesn't start with an Invuln.

    Once your dude gets into melee, they have to survive. Now, he or she might do work against the big T7 2+ baddie, but will probably get punked in response if it doesn't die in one round. 3+/4++/5W isn't super squishy, but it's not really survivable either, especially against things like Flyrants, Custodes Bikes, or a Primarch. Might as well put in the stuff that is less important overall, or at least can rez if it takes a beating.

    What about Novokh DLord? Fixes low hit problem, arm him with Bloodsythe and maybe Casket - thats a monster CC machine. Really toying with it and an all Novokh force (given up on trying to cp whore the new codex).

    Roland - Chaotic Good: Saving existence was just a side quest.

    "Do not suppose, my dearest sons, that when I have left you I shall be nowhere and no one. Even when I was with you, you did not see my soul, but knew that it was in this body of mine from what I did. Believe then that it is still the same, even though you see it not."
    -Cyrus the Great (C. 600 - 529 BC) 
       
    Made in us
    Longtime Dakkanaut




    Ute nation

     SHADOWSTRIKE1 wrote:
    Alright, I have changed up my 2K list. I plan on using it this weekend in a couple games. I'll let you guys know how it works. Not sure who I'm up against, but I feel the list is pretty well-rounded. Here is what I'm working with:

    Spoiler:

    Battalion [Sautekh] - 1,249pts
    HQ - 295pts
  • Imotekh - 200pts

  • Cryptek (SoL, Chronometron) - 95pts

  • Troops - 520pts
  • 10x Immortals (Tesla) - 170pts

  • 10x Immortals (Tesla) - 170pts

  • 19x Warriors - 228pts

  • Heavy - 386pts
  • 2x Doomsday Ark - 386pts


  • Outrider [Sautekh] - 535pts
    HQ - 85pts
  • Cryptek (SoL, Canoptek Cloak, Veil) - 85pts

  • Fast Attack - 657pts
  • 6x Destroyers - 300

  • 6x Tomb Blades (Gauss Blaster, Shadowloom, Shieldvanes) - 240pts

  • 9x Scarabs - 117pts


  • TOTAL POINTS - 1,991
    TOTAL COMMAND POINTS - 8 (Battle Forged [3], Battalion [3], Outrider [1], Imotekh [1])


    Still not 100% sure on Sautekh for the Outrider. Might possibly switch this to Nephrekh.


    My worry would be that you don't have much in the way of CC, and that necron armies generally work best when mixing CC and ranged.

    Well that's the thought anyway, 8th ed is a different animal from all of the previous necron incarnations, so a straight gunline cron force might be able to hold its own against other gunline armies. Still against other gunline armies you'll be fighting at a reach disadvantage, with very little in the way of backline disruption. Let us know how it turns out, as the thinking about how a cron force should be structured is pretty far from settled.

    Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
       
    Made in us
    Loyal Necron Lychguard





    St. Louis, MO

    This is the next list I am considering testing (ITC format, Tau are my primary opponent)

    Spoiler:


    ++ Mephrit Battalion Detachment +3CP (Necrons) ++

    + HQ +

    Catacomb Command Barge: Tesla Cannon, Voltaic Staff
    . . Warlord: Warlord Trait: Merciless Tyrant

    Cryptek: Canoptek Cloak, Staff of Light

    + Troops +

    Necron Warriors: 10x Necron Warrior

    Necron Warriors: 10x Necron Warrior

    Necron Warriors: 10x Necron Warrior

    + Elites +

    Triarch Stalker: Twin Heavy Gauss Cannon

    Triarch Stalker: Heat Ray

    + Heavy Support +

    Doomsday Ark

    Doomsday Ark

    Doomsday Ark

    + Dedicated Transport +

    Ghost Ark

    Ghost Ark

    Ghost Ark


    Avoiding much of the Necron shenanigans, aside from the sniper CCB, and capitalizing on QS as much as possible.

    11,100 pts, 7,000 pts
    ++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
    sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
    of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
    Surrender to the machine incarnate. Surrender and die.
    ++

    Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
     
       
    Made in jp
    Proud Triarch Praetorian





     LastGunslinger wrote:
    What about Novokh DLord? Fixes low hit problem, arm him with Bloodsythe and maybe Casket.[/size]

    One guy can't take two relics (it's limited to one per guy).

     
       
    Made in us
    Decrepit Dakkanaut




     LastGunslinger wrote:
    Requizen wrote:
    Kuguar6 wrote:
     Rottweiler wrote:
    OP
    Is something like this good or useful?

    Grading guide for the Artifacts for new players.
    Spoiler:
    Named characters cannot get Artifacts!!!
    1st is Free, 2nd costs 1CP, 3rd cost 2CP.

    - Nightmare Shroud: +1 save characteristic, enemies get -1 Ld within 6"
    "C" Can lower saves for the Overlord to 2+, better choices available.

    - Orb of Eternity: Replaces Res Orb. +1 to the result.
    "B" Even if you spend 1CP to get this you still get a better result than from "Enhanced Reanimation Protocol" Stratagem that costs 2CP.

    - Gauntlet of Conflagrator: One use only. 8" Pistol 1. Roll a D6 for each model in the target unit within 8". MW on each roll of 6.
    "D" Much better choices available.

    - Voidreaper: Replaces War/Voidscythe. Wounds on 2+ unless targeting vehicles, in which case it has S7. (AP -4, D3)
    "B" Very good CC weapon, but do you want to be in CC?

    - Veil of Darkness: Bearer and 1 dynasty infantry unit within 3" are removed and can deepstrike 9" away from enemy (unit must be within 6" of bearer)
    "A" Maybe the best default Artifact available, gives much needed mobility, good on bubble wrapped characters like Lord or even a Cryptek if the Overlord has a Artifact.

    - Lightning Field: 4++. Roll a D6 for enemy units within 1" of the bearer at the start of the fight phase. A MW on 4+
    "C" Overlords have a 4++, Cryptek and Lords are really too weak for CC.
    "A" The best upgrade for a CCB as it has no invulnerable save. CCB has the largest base so most likely to benefit from the "at the start of fight phase" MW on 4+ roll on all models within 1", its a flyer so flying over and positioning to maximize potential targets is advisable.

    - Nanoscarab Casket. Replaces Phylactery. Regains D3 rather than 1, during both your and opponents turn. First time bearer is slain, on 4+ he is set back up at tend of phase, with D6 wounds remaining.
    "A" Exellent choice for the (only unnamed character with Phylactery) Destroyer. Doubles the wound regeneration and gives a free enhanced "Resurrection Protocol" stratagem worth 1CP with D6 wounds instead of 1 wound. Can be resurrected a second time by "Resurrection Protocol" for 1CP.

    - Sempiternal Weave. Infantry only. +1T and +1W.
    "D" Much better choices available.

    - Voltaic Staff. Mephrit Relic. Repalces Staff of Light. 12" Assault 3 S6 AP3 D2 / User AP2 D1
    "B" Good against multi wound, a wound roll of 6+ gives extra MW
    "A" Combined with Warlord trait "Merciless Tyrant" increases range by 6" to 18" and may target a Character! Especially good on a Destroyer Lord as he gets to re-roll to hit and to wound, increasing the chance of rolling 6+ wound for MW.

    - Blood Scythe. Novokh Relic. Replaces War/Voidscythe. +2 S, AP-4, D2, +D3 Attacks.
    "B" A good choice for a CC Character.

    - Abyssal Staff. Sauthek Relic. Replaces Staff of Light. 12" Assault 1. Hits automatically, roll 3D6 if a unit is hit in the shooting phase: equal or greater than LD and unit suffers D3 mortal wounds. (AP-2 D1 in melee)
    "C" Weak, should be called the Abysmal Staff. (Honestly should have been a D6 MW and then a "B").

    - The Solar Staff. Nephrek Relic. Replaces Staff of Light. 12" Assault 6, S5 AP3 D1 / AP2 D1. If enemy infantry is hit in shooting phase,on 4+ they are blinded and cannot overwatch and suffers -1 to hit for rest of turn.
    "B" Good for a shooty Character.

    - Timesplinter Cloak. Nihilak Relic. Once per battle, re-roll a single hit roll, wound roll, or damage roll for the bearer. 5+++.
    "A" Fantastic, essentially one Free reroll worth 1 CP and a FNP 5+++

    I do some mathammer for cc necron unit. For big target (7T, 2sv) voidreaper overlord have the best d per point. Better then lychguard, nightbringer and other hq. So why we dont want cc with him? Especialy i like heroic intervention with my char. Hit in opponent turn, dont get any hit and flat out in my turn to clear shooting way.


    It's an awkward situation. Our Characters are good at Combat, but putting them there isn't the best idea. They're either slow on foot, at which point taking a Melee Artifact won't come up in a bunch of games, or it's a CCB or DLord. The DLord isn't as good because he hits on 3+, and the CCB really wants to take Lightning Field since it doesn't start with an Invuln.

    Once your dude gets into melee, they have to survive. Now, he or she might do work against the big T7 2+ baddie, but will probably get punked in response if it doesn't die in one round. 3+/4++/5W isn't super squishy, but it's not really survivable either, especially against things like Flyrants, Custodes Bikes, or a Primarch. Might as well put in the stuff that is less important overall, or at least can rez if it takes a beating.

    What about Novokh DLord? Fixes low hit problem, arm him with Bloodsythe and maybe Casket - thats a monster CC machine. Really toying with it and an all Novokh force (given up on trying to cp whore the new codex).

    Don't Destroyer Lords still have a reroll of 1 to hit? If it only applies to the shooting phase....never mind. I was pretty sure his extra attack with the reroll made him hit more often than the regular Overlord.

    Regardless, the best way to run him is as a ghetto Celestine I think. Use him as a way to get into it with something you don't want shooting, and either keep it bogged down or hope they disengage so you can do the same to another unit, and let nature take its course with the Casket and the Strategems as necessary.

    CaptainStabby wrote:
    If Tyberos falls and needs to catch himself it's because the ground needed killing.

     jy2 wrote:
    BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

     vipoid wrote:
    Indeed - what sort of bastard would want to use their codex?

     MarsNZ wrote:
    ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
     
       
    Made in jp
    Proud Triarch Praetorian





     Grimgold wrote:
     skoffs wrote:
    You got a direct link to that one?
    Here you are sir:

    https://github.com/BSData/wh40k/tree/Necrons-Codex

    Huh, weird. I could load the other one just fine, but I can't figure out how to make this one work...

     
       
    Made in us
    Longtime Dakkanaut




    Ute nation

     skoffs wrote:
     Grimgold wrote:
     skoffs wrote:
    You got a direct link to that one?
    Here you are sir:

    https://github.com/BSData/wh40k/tree/Necrons-Codex

    Huh, weird. I could load the other one just fine, but I can't figure out how to make this one work...


    it's probably a versioning thing, go to manage data, click download new data, and then make sure you check the box for delete the existing data. That will get you back to Necron v20, after that just extract the zip file somewhere and open the file for necrons.cat. At least that's what I had to do

    Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
       
    Made in ca
    Guardsman with Flashlight




    The Great White North, aka Canada

     skoffs wrote:
     LastGunslinger wrote:
    What about Novokh DLord? Fixes low hit problem, arm him with Bloodsythe and maybe Casket.[/size]

    One guy can't take two relics (it's limited to one per guy).

    Missed that thanks.

    Roland - Chaotic Good: Saving existence was just a side quest.

    "Do not suppose, my dearest sons, that when I have left you I shall be nowhere and no one. Even when I was with you, you did not see my soul, but knew that it was in this body of mine from what I did. Believe then that it is still the same, even though you see it not."
    -Cyrus the Great (C. 600 - 529 BC) 
       
    Made in us
    Been Around the Block





    So I tried a Sautekh silver tide list at 2000 points VS Tau under the new rules:
    Spoiler:

    Imotekh
    Cryptec with Chronometron and Staff

    60 Necron warriors
    1 Ghost Ark

    2 Doomsday Ark
    1 Transcendent C'tan

    9 Scarabs
    7 Scarabs


    Between stratagems and buffs, the warriors were extremely survivable. Imotekh was an all star, buffing two units at once and giving an extra command point. The auto pass morale trait is a godsend.

    But in the end, I just didn't have enough firepower to take down the larger Riptides. Doomsday Arks missed most of their shots.

    Do you guys have any suggestions? Swapping a squad of Warriors to Immortals doesn't sound like a bad start. I unfortunately don't own any Destroyers, but maybe Wraiths could be better than the Scarabs?

    Edit: I've been informed that Imotekh can't take the no morale failure trait. Great. I guess I'll run a normal Overlord instead.

    This message was edited 1 time. Last update was at 2018/03/30 04:53:11


     
       
    Made in ca
    Guardsman with Flashlight




    The Great White North, aka Canada

    Can emergency invasion beam be combined with enhanced invasion beam? Thanks

    This message was edited 2 times. Last update was at 2018/03/30 04:26:02


    Roland - Chaotic Good: Saving existence was just a side quest.

    "Do not suppose, my dearest sons, that when I have left you I shall be nowhere and no one. Even when I was with you, you did not see my soul, but knew that it was in this body of mine from what I did. Believe then that it is still the same, even though you see it not."
    -Cyrus the Great (C. 600 - 529 BC) 
       
    Made in pl
    Regular Dakkanaut




    Slayer-Fan123 wrote:

    Don't Destroyer Lords still have a reroll of 1 to hit? If it only applies to the shooting phase....never mind. I was pretty sure his extra attack with the reroll made him hit more often than the regular Overlord.

    Regardless, the best way to run him is as a ghetto Celestine I think. Use him as a way to get into it with something you don't want shooting, and either keep it bogged down or hope they disengage so you can do the same to another unit, and let nature take its course with the Casket and the Strategems as necessary.

    Even with 1 to hit reroll DL loose with OL:
    DL 4A*4/6*7/6=3,(1)hit, 3,(1)hit/121pts=0,0257hit/pts
    OL 3A*5/6=2,5hit, 2,5hit/95=0,0263hit/pts

    This message was edited 2 times. Last update was at 2018/03/30 05:38:24


     
       
    Made in ca
    Regular Dakkanaut



    Canada

    So which combo do you think is better for a character-hunting Novokh Destroyer Lord or CCB? (Think as a counter to Dawneagle Captains)
    -Blood Scythe, phylactery (if D-Lord), Honourable Combatant
    OR
    -Void Reaper, phylactery (if D-Lord), either Honourable Combatant or Crimson Haze

    Essentially, it boils down to Void Reaper vs Blood Scythe.

    My battle report thread:
    Ars Scripta Batreps 
       
     
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