Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2018/04/02 00:13:00
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Werekill wrote: I played a very similar list against Tau recently. Main changes were a third warrior squad instead of immortals, a transcendent C'tan instead of destroyers (don't own any yet).
It was against Tau, and he mostly had taken the invuln saves on his big suits. He also didn't deep strike in a commander and three crisis suits in on turn 1, for some reason. He later said it was to hit me when I'm not entrenched in a position anymore, due to my warriors being spread and excellently screening. I even daisy chained them turn 2 to keep him from striking behind me. In addition, he oddly focused my Scarabs instead of my warriors at first.
It worked fairly well, minus his strange play. At first. My warriors survived for a good while, being surprisingly durable between the warlord trait and improved reanimating stratagem.
But as time went on, he ended up slowly whittling me away. My C'tan got some good wounds on his commander and suits, but even with the +1 saves trait, he simply disengaged and shot it to death since the Scarabs had slowly been wiped away. In fact, I think the flamers from the crisis suits ended up doing it in. Very badly.
Maybe my arks were rolling badly, but I couldn't hit gak with them. And even when the hits got in, he usually hit his invuln (either a 4++ upgrade or the 3++ on his riptides) saves.
I don't think the list has enough offence to push back hard enough. I survived, sure, but it definitely ended in my loss.
Sounds like what you missed was exactly something like a Destroyer or a Tomb Blade unit.
I honestly see a C'tan shard that isn't the Deceiver as a defensive tool rather than an offensive one. They need a large unit of Scarabs as screen to move up the board and they aren't that fast (unless you pick the 12" advance for the T. C'tan). Those Scarabs are better of screening against deepstrike, holding an objective or moving up the board themselves as distraction.
and secondly I prefer the Nightbringer over a T. C'tan. He's 15 points cheaper, brings a powerful shooting attack and is better in melee against any non-vehicle unit with T4+. Especially with Entropic Strike you can really do a number on any unit with him.
Automatically Appended Next Post: So, I'm going over the detachment rules again, and I can't find any restrictions for the Auxillary Support Detachment, other that it costs you a CP and the unit in this detachment can never be under-strength.
So, what is stopping us from taking an Auxillary Support Detachment of 6x Nephrekh Destroyers? Sure it will cost 2 CP to have them deepstrike, but that's worth it over the tax you'd have to pay compared to running an Outrider detachment specifically for the Destroyers. Not to mention that you can get the CP for deepstriking back if you have a Sautekh Warlord. Just make sure he is on the board before you use the deepstrike stratagem, or else it doesn't work.
This message was edited 2 times. Last update was at 2018/04/02 00:57:48
2018/04/02 02:52:34
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Doctoralex wrote: what is stopping us from taking an Auxillary Support Detachment of 6x Nephrekh Destroyers? Sure it will cost 2 CP to have them deepstrike, but that's worth it over the tax you'd have to pay compared to running an Outrider detachment specifically for the Destroyers. Not to mention that you can get the CP for deepstriking back if you have a Sautekh Warlord. Just make sure he is on the board before you use the deepstrike stratagem, or else it doesn't work.
The tax in their case is actually pretty decent.
Nephrekh Scarabs are fantastic objective grabbers, and your HQ choice will still be pretty handy if you take Szeras, a D.Lord or a CCB.
2018/04/02 03:24:16
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Sounds like what you missed was exactly something like a Destroyer or a Tomb Blade unit.
Truncated a little bit - so is that our go-to strategy against Tau players? Can Destroyers and Tomb Blades pump out enough damage to rival the Tau at range?
One of my buddies is running Tau, and I need some advice on what to field.
The Ctan is a valuable tool in our belt to use, but I think the deceiver is a better option than the generic one. It's a shame too, it seems gw put some effort into making the generic one at least interesting, but if I am taking a base one I am running a c'tan list.
Nightbringer, Deceiver, and transcendent, with a tesseract vault, and using everything else at my disposal to simply protect these guys. That would mean wraiths, scarabs, and tomb blades / destroyers probably. Can you imagine grand illusion making the vault start out 13" away from the enemy front line?
As for tau, I think we have to beat them at their own game to win. That means if they rapid fire at 15" stay at 24" and trade shot for shot. They drop in suits, we use deathmarks as a straight up counter. They have their riptide sitting out back shooting us? DDA'S can bring the hurt back their way. And our destroyer bomb can break a back line easy without even having to drop into the back lines. It's really one hell of a trick to have up our sleeves.
2018/04/02 04:07:28
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Azuza001 wrote: The Ctan is a valuable tool in our belt to use, but I think the deceiver is a better option than the generic one. It's a shame too, it seems gw put some effort into making the generic one at least interesting, but if I am taking a base one I am running a c'tan list.
Nightbringer, Deceiver, and transcendent, with a tesseract vault, and using everything else at my disposal to simply protect these guys. That would mean wraiths, scarabs, and tomb blades / destroyers probably. Can you imagine grand illusion making the vault start out 13" away from the enemy front line?
As for tau, I think we have to beat them at their own game to win. That means if they rapid fire at 15" stay at 24" and trade shot for shot. They drop in suits, we use deathmarks as a straight up counter. They have their riptide sitting out back shooting us? DDA'S can bring the hurt back their way. And our destroyer bomb can break a back line easy without even having to drop into the back lines. It's really one hell of a trick to have up our sleeves.
Tau have Drones, which can tank your 6 damage wound on those heavy firepower units with just one Mortal wound and then use the FnP to ignore it.....
Because of that, Maybe Meperit Tomb Blades is also must take if you know you are fighting Tau, They are the most sufficient Drone cleaner just out of my head. Let them kill those drones first then fire your Destroyers, and DDA at the real target.
This message was edited 1 time. Last update was at 2018/04/02 04:10:26
2018/04/02 04:48:46
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Actually, thinking about it, a Flayed One pack dropping in with Destroyers would make a pretty good distraction. Obviously the main threat is going to be the Destroyers... but they will NEED to take care of those FO (they cannot afford to allow them into combat), so that will be less firepower directed at your other more important guys. Either way for us is a win! (either our Destroyers take less shots or their shooty guys get tied up)
But as for Mephrit Tomb Blades, I completely agree. The only question is what to arm them with? Tesla is going to put out a ton of hits, especially if you pop Talent for Annihilation, but Gauss is going to be putting out some good quality S5 AP-3 shots. (in either case you're going to need to be in Tau rapid fire range to be able to make use of Mephrit's code, so bigger squad number is probably going to be required to have a better chance of getting RP).
2018/04/02 08:36:59
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Azuza001 wrote: The Ctan is a valuable tool in our belt to use, but I think the deceiver is a better option than the generic one. It's a shame too, it seems gw put some effort into making the generic one at least interesting, but if I am taking a base one I am running a c'tan list.
Nightbringer, Deceiver, and transcendent, with a tesseract vault, and using everything else at my disposal to simply protect these guys. That would mean wraiths, scarabs, and tomb blades / destroyers probably. Can you imagine grand illusion making the vault start out 13" away from the enemy front line?
As for tau, I think we have to beat them at their own game to win. That means if they rapid fire at 15" stay at 24" and trade shot for shot. They drop in suits, we use deathmarks as a straight up counter. They have their riptide sitting out back shooting us? DDA'S can bring the hurt back their way. And our destroyer bomb can break a back line easy without even having to drop into the back lines. It's really one hell of a trick to have up our sleeves.
Tau have Drones, which can tank your 6 damage wound on those heavy firepower units with just one Mortal wound and then use the FnP to ignore it.....
Because of that, Maybe Meperit Tomb Blades is also must take if you know you are fighting Tau, They are the most sufficient Drone cleaner just out of my head. Let them kill those drones first then fire your Destroyers, and DDA at the real target.
One think I'll mention is I played tau for the first time in a while and don't make the same mistake I did.
The were 2 squads of gun drones with 2 riptides to guard them . I didn't realise they were separate squads as they had been bunched up tightly and as a result I didn't split fire so all my shots were wasted on 1 group.
I understand it's a rookie mistake, but make sure you know what your shooting when it comes to gun drones. I still won the game because I completed the objectives and focused down my opponents infantry leaving the riptide standing. They are scary, but can only kill so many units a turn and depending on how they're outfitted they'll struggle to shift 20 man warriors squads
Edit: also a mephrit CCB is awesome at picking of markerlight characters. Without markerlights tau shooting barely touches tomb blades with there -1 they hit on 5's
This message was edited 1 time. Last update was at 2018/04/02 08:41:54
2018/04/02 11:33:31
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Hey guys, I’m considering getting into Necrons and have a few questions:
1) what units tend to be a nice core to use?
2) are lychguard any good? And what’s the best way to arm them/use them?
3) People say monoliths are bad but can they have a place in an army?
4) would Doom Scythes with the Sautekh dynasty be reliable anti-tank/monster?
5) are Wraiths good now that they do 2dmg?
6) can you make a good army without destroyers?
This message was edited 1 time. Last update was at 2018/04/02 11:34:03
2018/04/02 11:41:29
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Tiberius501 wrote: Hey guys, I’m considering getting into Necrons and have a few questions:
1) what units tend to be a nice core to use?
2) are lychguard any good? And what’s the best way to arm them/use them?
3) People say monoliths are bad but can they have a place in an army?
4) would Doom Scythes with the Sautekh dynasty be reliable anti-tank/monster?
5) are Wraiths good now that they do 2dmg?
6) can you make a good army without destroyers?
Trying to answer with nearly no gaming experience, but reading the whole thread:
1) immortals, tomb blades, destroyers, dda, scarabs
2) sadly, no. But if you use them, sword and board
3) 100% for the fluffiness! But if you want to use a big model, the tesseract vault is the better choice.
4) dont know
5) i would say they are "good enough"
6) you would probably miss a lot of punchiness.
This message was edited 1 time. Last update was at 2018/04/02 11:44:22
2018/04/02 12:14:14
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
So, what is stopping us from taking an Auxillary Support Detachment of 6x Nephrekh Destroyers? Sure it will cost 2 CP to have them deepstrike, but that's worth it over the tax you'd have to pay compared to running an Outrider detachment specifically for the Destroyers. Not to mention that you can get the CP for deepstriking back if you have a Sautekh Warlord. Just make sure he is on the board before you use the deepstrike stratagem, or else it doesn't work.
Thats actually a good idea. In our meta we play a lot of 1k point multiplayer games. What you guys saying about that list?
Thinking about it, rolling for the Split Personality upgrades for the T-C'tan is actually the way to go. If one of the rolls is a 1 or a 2, you are good to go. Whatever the other roll is will serve as a nice extra bonus.
The only risk you get is rolling doubles, which might grant you just one bad upgrade. However, if really needed you can use a CP to re-roll one of them.
The counter-argument to this is that if you pick your upgrade you can adapt to whatever your opponent has, since you can choose it while you are looking at your opponents army.
This message was edited 2 times. Last update was at 2018/04/02 12:21:43
2018/04/02 12:23:06
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
With a large enough sword and board lychguard unit. I'm thinking against any decently shooty army. I veil of darkness them into 9" range. If I get a charge off I can delete a unit. Then if I fail the charge or I wipe the unit/he falls back I can be prepared to pop the dispersement shield stratagem and hopefully dish out a bunch of mortal wounds. At the very least I can scare my opponent into not shooting that target. Since it lasts for the whole phase.
This message was edited 1 time. Last update was at 2018/04/02 12:23:44
2018/04/02 12:30:31
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Tiberius501 wrote: 1) what units tend to be a nice core to use?
2) are lychguard any good? And what’s the best way to arm them/use them?
3) People say monoliths are bad but can they have a place in an army?
4) would Doom Scythes with the Sautekh dynasty be reliable anti-tank/monster?
5) are Wraiths good now that they do 2dmg?
6) can you make a good army without destroyers?
1) 2:1 ratio of Immortals to Warriors is alright. Tesla Immortals just straight up superior if given MWBD, though, so I don't even think about Warriors any more. Consider 2-3 Doomsday Arks and a medium to large sized unit of Tomb Blades, too. And a couple small units of Scarabs with a 5-6 strong unit of Destroyers in a Nephrekh Outrider, obviously.
2) no.
3) they aren't worth it.
4) they're not so bad that way, but there's probably better stuff to spend points on.
5) they're okay.
6) it's possible, but including a unit of Nephrekh Destroyers is just so worth it.
2018/04/02 13:53:44
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Hey guys, thanks for the answers. Shame about the lychguard. I'm considering Praetorians with the blades and pistols (what's with the staves being worse in every way...?). They seem to be able to do what the lychguard can but have the speed to pull it off and fearlessness is always sweet. A unit of 10 a waste of points? I'm not quite certain on what's particularly good, other than obviously Destroyers but I want to make a good list that's different
2018/04/02 14:14:54
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Idea is for the Destroyers to DS next to the Deceiver, who is moving Wraiths, CCB and Cloaktek (in that order), Chronotek sticking to the Immortals (unless 1st turn DDA problems), DDA with a Scarab screen. Cloaktek can Veil to or Veil out the CCB if needed or move back to the DDA. Pistols on Wraiths or 7 Scarab bases (1x7 or 1x4 and 1x3). Sautekh for Canoptek CP recovery goodness. Yes, it is that much fun to watch your opponent's face when they think your linebreaker Wraiths are all but wiped out, only to see the unit go from 1 model to another 3-6 model screen for the Deceiver and melee CCB.
2018/04/02 14:22:21
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Idea is for the Destroyers to DS next to the Deceiver, who is moving Wraiths, CCB and Cloaktek (in that order), Chronotek sticking to the Immortals (unless 1st turn DDA problems), DDA with a Scarab screen. Cloaktek can Veil to or Veil out the CCB if needed or move back to the DDA. Pistols on Wraiths or 7 Scarab bases (1x7 or 1x4 and 1x3). Sautekh for Canoptek CP recovery goodness. Yes, it is that much fun to watch your opponent's face when they think your linebreaker Wraiths are all but wiped out, only to see the unit go from 1 model to another 3-6 model screen for the Deceiver and melee CCB.
Looking good! Just give the Veil to the Sautekh Cryptek. The bearer has to be of the same Dynasty as the unit is is teleporting. This can also give you the option of veiling foward the Gauss Immortals, resulting in an even stronger alpha-strike.
2018/04/02 16:27:22
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
So, what is stopping us from taking an Auxillary Support Detachment of 6x Nephrekh Destroyers? Sure it will cost 2 CP to have them deepstrike, but that's worth it over the tax you'd have to pay compared to running an Outrider detachment specifically for the Destroyers. Not to mention that you can get the CP for deepstriking back if you have a Sautekh Warlord. Just make sure he is on the board before you use the deepstrike stratagem, or else it doesn't work.
Thats actually a good idea. In our meta we play a lot of 1k point multiplayer games. What you guys saying about that list?
I dont like it, as Necron you should be taking max size units all the time. These 5 Immortals will just die and Never get a chance to RP! RP is the cornerstone of Necrons. The you have no Cryptek. He improves RP by 50%!
Using the Storm Lord is cool with 2 max size Tesla Immortals, but then they die to the first volley and a 200 pts Character is loosing value.
What is the plan What is your strategy? I think that when charecters are left out in the open they will die fast. And you have a huger number of points tied up in charecters, 33%, that is too much IMHO.
mhalko1 wrote:With a large enough sword and board lychguard unit. I'm thinking against any decently shooty army. I veil of darkness them into 9" range. If I get a charge off I can delete a unit. Then if I fail the charge or I wipe the unit/he falls back I can be prepared to pop the dispersement shield stratagem and hopefully dish out a bunch of mortal wounds. At the very least I can scare my opponent into not shooting that target. Since it lasts for the whole phase.
I have been looking at other lists and Necron CC got shafted. Im probably going to end up with some Lynchguards (Forgbane) but I dont know if I would ever use them in a general setup. Maybe if you know the enemy and maybe his general setup they might be useful for a specific tactic. But why take somthing not so useful when you can take somthing useful?
340 pts for 10 Lychguards VS 354 pts for 6 Wraiths
5" vs 12" movement
20 vs 18 Wounds
3+/4++/RP vs 4+/3++/(2CP Repair Subroutines)
20 AP3 D1 vs 18 AP2 D2 attacks
Nothing vs pistol (fall back shoot & charge + Wraith form)
Dispersion field amplification (2CP) vs Adaptive subroutines (1CP). The second is both cheaper and more useful as it gets you into CC faster!
Biggest problem for Lychguard is movement. CC infantry not in CC is a waste of points.
The only thing making Lychguard almost as good as Pratorians is Nephrekh dynasty (+6" advance) vs no dynasty. Then it boils down to 4++ vs 20 attacks (10 shooting & 10 CC attacks (-1S))
Nightfish wrote:Attempt at a TAC list, opponents could be Dark Angels, Chaos Marines (no idea on legion) and/or Chaos Demons.
Idea is for the Destroyers to DS next to the Deceiver, who is moving Wraiths, CCB and Cloaktek (in that order), Chronotek sticking to the Immortals (unless 1st turn DDA problems), DDA with a Scarab screen. Cloaktek can Veil to or Veil out the CCB if needed or move back to the DDA. Pistols on Wraiths or 7 Scarab bases (1x7 or 1x4 and 1x3). Sautekh for Canoptek CP recovery goodness. Yes, it is that much fun to watch your opponent's face when they think your linebreaker Wraiths are all but wiped out, only to see the unit go from 1 model to another 3-6 model screen for the Deceiver and melee CCB.
Give it a try, btw. you cant Veil the CCB, its character keyword not infantry.
2018/04/02 17:42:31
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Idea is for the Destroyers to DS next to the Deceiver, who is moving Wraiths, CCB and Cloaktek (in that order), Chronotek sticking to the Immortals (unless 1st turn DDA problems), DDA with a Scarab screen. Cloaktek can Veil to or Veil out the CCB if needed or move back to the DDA. Pistols on Wraiths or 7 Scarab bases (1x7 or 1x4 and 1x3). Sautekh for Canoptek CP recovery goodness. Yes, it is that much fun to watch your opponent's face when they think your linebreaker Wraiths are all but wiped out, only to see the unit go from 1 model to another 3-6 model screen for the Deceiver and melee CCB.
Looking good! Just give the Veil to the Sautekh Cryptek. The bearer has to be of the same Dynasty as the unit is is teleporting. This can also give you the option of veiling foward the Gauss Immortals, resulting in an even stronger alpha-strike.
Bah, /selfsmack Screwed up in more than one place regarding the Crypteks. Complete brain cramp on my part.
This message was edited 1 time. Last update was at 2018/04/02 17:44:33
2018/04/02 18:44:57
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Tiberius501 wrote: Hey guys, thanks for the answers. Shame about the lychguard. I'm considering Praetorians with the blades and pistols (what's with the staves being worse in every way...?). They seem to be able to do what the lychguard can but have the speed to pull it off and fearlessness is always sweet. A unit of 10 a waste of points? I'm not quite certain on what's particularly good, other than obviously Destroyers but I want to make a good list that's different
Praetorians are more of the same. I'm looking at converting the Lychguard into Immortals, or just making a 10 strong unit of LG and waiting to 9th edition (so next year.../s)
Roland - Chaotic Good: Saving existence was just a side quest.
"Do not suppose, my dearest sons, that when I have left you I shall be nowhere and no one. Even when I was with you, you did not see my soul, but knew that it was in this body of mine from what I did. Believe then that it is still the same, even though you see it not."
-Cyrus the Great (C. 600 - 529 BC)
2018/04/02 18:52:17
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
You can also use the Lychguard sprues to make some dope Character conversions. My Overlord is a converted Lychguard, I've seen people make some good DLords out of them as well.
2018/04/02 19:20:16
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
I might be totally off my rocker here, and this might be a YMDC thread in the making, but based on the following dynastic code....
Advance 6" automatically (7" with MWBD) and ignore terrain & models.
Does that mean Nephrek units can....advance out of combat without withdrawal penalties since they ignore models and terrain? Or am I just totally nuts.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/04/02 19:21:02
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
iGuy91 wrote: I might be totally off my rocker here, and this might be a YMDC thread in the making, but based on the following dynastic code....
Advance 6" automatically (7" with MWBD) and ignore terrain & models.
Does that mean Nephrek units can....advance out of combat without withdrawal penalties since they ignore models and terrain? Or am I just totally nuts.
Can't advance out of a fallback, can't move without falling back if within 1" of an enemy.
Clocks for the clockmaker! Cogs for the cog throne!
2018/04/02 19:25:54
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
iGuy91 wrote: I might be totally off my rocker here, and this might be a YMDC thread in the making, but based on the following dynastic code....
Advance 6" automatically (7" with MWBD) and ignore terrain & models.
Does that mean Nephrek units can....advance out of combat without withdrawal penalties since they ignore models and terrain? Or am I just totally nuts.
Can't advance out of a fallback, can't move without falling back if within 1" of an enemy.
Figured there was a restriction like that. Thanks!
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/04/02 19:53:47
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Warlord Trait (Mephrit): Merciless Tyrant
Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition, your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not the closest enemy model.
Catacomb Command Barge [9 PL, 161pts]:
Artefact (Mephrit): The Voltaic Staff, Tesla Cannon.
Warlord Trait (Mephrit): Merciless Tyrant
Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition, your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not the closest enemy model.
Catacomb Command Barge [9 PL, 161pts]:
Artefact (Mephrit): The Voltaic Staff, Tesla Cannon.
18" 3shots S6, AP-4, 2D
30" 3shots S6, Ap-1, 1D
Sweet!
Don't forget at half range all weapons get an aditional AP 'cause of Mephrit Dynasty trait!
2018/04/02 20:13:54
Subject: Re:Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
Warlord Trait (Mephrit): Merciless Tyrant
Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition, your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not the closest enemy model.
Catacomb Command Barge [9 PL, 161pts]:
Artefact (Mephrit): The Voltaic Staff, Tesla Cannon.
18" 3shots S6, AP-4, 2D
30" 3shots S6, Ap-1, 1D
Sweet!
Don't forget at half range all weapons get an aditional AP 'cause of Mephrit Dynasty trait!
deltaKshatriya wrote: So what's the overall verdict, now that the codex is out? Necrons yay or nay?
Much better than Index. Stratagems alone make them more viable, point drops and Warlord Traits are the cherry on top. However, no facekicker builds have sussed themselves out yet, so we'll see how competitive they are from a top level sense. At the very least, they'll be quite competitive on the mid-tables, I think they'll have good or at least even matchups against a lot of armies.
2018/04/02 20:32:25
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
deltaKshatriya wrote: So what's the overall verdict, now that the codex is out? Necrons yay or nay?
Much better than Index. Stratagems alone make them more viable, point drops and Warlord Traits are the cherry on top. However, no facekicker builds have sussed themselves out yet, so we'll see how competitive they are from a top level sense. At the very least, they'll be quite competitive on the mid-tables, I think they'll have good or at least even matchups against a lot of armies.
Well that's good to know. There's some armies which are just top tiered dominant right now, especially with certain builds.