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Made in us
Loyal Necron Lychguard




 deltaKshatriya wrote:
Requizen wrote:
 deltaKshatriya wrote:
So what's the overall verdict, now that the codex is out? Necrons yay or nay?


Much better than Index. Stratagems alone make them more viable, point drops and Warlord Traits are the cherry on top. However, no facekicker builds have sussed themselves out yet, so we'll see how competitive they are from a top level sense. At the very least, they'll be quite competitive on the mid-tables, I think they'll have good or at least even matchups against a lot of armies.


Well that's good to know. There's some armies which are just top tiered dominant right now, especially with certain builds.


Wait for Spring FAQ, I imagine it's going to shake up a lot of stuff and Necrons will be too recent to be hit by it, not that we have anything egregious.
   
Made in us
Regular Dakkanaut




Bay area, CA

I'm going to run this list next week. TB for killing low armor hordes, will replace C'Tan for + 2x6 TB once i'll paint them.

Barebones TB with casters are assault 3 S6 each. Which wounds guard and other T3 hordes on 2s AND costs MUCH cheaper.
Cryptek repaires DDA OR gives reanimation bonus depends on opponent priority.

2 Outriders, 5CP, -1 for DS Destroyers.
1999pts


Spoiler:


Dynasty Choice: Dynasty: Nephrekh

+ Heavy Support +

Doomsday Ark

Doomsday Ark

+ HQ +

Catacomb Command Barge: Artefact: Lightning Field, Gauss Cannon, Warscythe
. Warlord: Warlord Trait (Nephrekh): Skin of Living Gold

Cryptek: Canoptek Cloak, Staff of Light

+ Elites +

C'tan Shard of the Nightbringer: Power of the C'tan: Sky of Falling Stars

Triarch Stalker: Twin Heavy Gauss Cannon

+ Fast Attack +

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Canoptek Scarabs: 5x Canoptek Scarab Swarm

Destroyers
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer

Tomb Blades
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer
. Tomb Blade: Particle Beamer

Created with BattleScribe

This message was edited 7 times. Last update was at 2018/04/03 00:16:06


 
   
Made in us
On a Canoptek Spyder's Waiting List




NSW

Requizen wrote:
 deltaKshatriya wrote:
Requizen wrote:
 deltaKshatriya wrote:
So what's the overall verdict, now that the codex is out? Necrons yay or nay?


Much better than Index. Stratagems alone make them more viable, point drops and Warlord Traits are the cherry on top. However, no facekicker builds have sussed themselves out yet, so we'll see how competitive they are from a top level sense. At the very least, they'll be quite competitive on the mid-tables, I think they'll have good or at least even matchups against a lot of armies.


Well that's good to know. There's some armies which are just top tiered dominant right now, especially with certain builds.


Wait for Spring FAQ, I imagine it's going to shake up a lot of stuff and Necrons will be too recent to be hit by it, not that we have anything egregious.


Considering the current version of our codex was written nearly half a year ago I wouldn't rule the FAQ out of affecting us. We will be getting an FAQ anyway in just under a couple of weeks as per the usual 2 week codex FAQ so these changes might not be included, but some things will probably change
   
Made in us
Been Around the Block





I'm very curious to see what the spring faq will do. There are some rumors swirling that it may change the detachment rules to discourage soup lists, but we'll see.

Could Kutlakh the world killer make lych guard worth running? He gives them some maneuverability, although I worry that he's way overcosted to make that worth it.
   
Made in us
Decrepit Dakkanaut




Werekill wrote:
I'm very curious to see what the spring faq will do. There are some rumors swirling that it may change the detachment rules to discourage soup lists, but we'll see.

Could Kutlakh the world killer make lych guard worth running? He gives them some maneuverability, although I worry that he's way overcosted to make that worth it.

He's pretty expensive yeah. However I DO think he is worth using as long as you treat his code as Nephrekh.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Werekill wrote:
I'm very curious to see what the spring faq will do. There are some rumors swirling that it may change the detachment rules to discourage soup lists, but we'll see.

Could Kutlakh the world killer make lych guard worth running? He gives them some maneuverability, although I worry that he's way overcosted to make that worth it.


I don't think GW will discourage soup lists, Some of the recent releases like custodes seem pretty dependent on that list style. Besides they seem to have bigger fish to fry with the way Tyranids did at adepticon, and them delaying the FAQ to address the issues.

This message was edited 2 times. Last update was at 2018/04/03 02:49:15


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Been Around the Block





Very true. I guess we will have to just wait and see.

Random question, how would you guys break the joint for the arches connecting to the body of a ghost ark? I'm trying to swap them to doomsday arks since I saved the gun, and it's old super glue instead of the melting Citadel glue.

I could just stick the gun in the middle since I left that joint exposed, but I prefer the looks of the arches pointing down.
   
Made in jp
Proud Triarch Praetorian





So Nihilakh grants our Doomsday Arks a reroll on a to-hit of 1.
And the Triarch Stalker does the same.

But the Stalker costs 171 points (assuming HGC), and has to be set up much closer to the enemy so will be more vulnerable. Plus its reroll buff can only be given against a single unit per Stalker.

On the other hand, a Nihilakh Spearhead will require you to take at minimum 3 heavy choices and an HQ. If you only wanted to take one or two DDAs that's pretty inconvenient. (build I'm working with right now has a couple Arks, a Gloom-Fab Spyder and a Cloak-tek. Not exactly optimal, but I needed something under 550 points)

My other option is to just add two DDAs to another Dynasty's detachment. I guess it wouldn't be so bad with Sautekh, but then I miss out on those vital to-hit rerolls.

 
   
Made in us
Longtime Dakkanaut




I was looking at that same setup for a small detachment with nihilakh, I decided against it because the gloom spider isn't going to be doing anything, the chances your opponent would damage both DDA's in a single turn are low, more likely to focus one down to death, which means either they cloak tek or spider is doing something but the other isn't. Cloak tek can't be targeted but spider can deny the witch. In the end I dropped the spider and decided on an annihilation barge and dropped points elsewhere. I figured that if it's going in the list it needs a job, we can't afford tax units. Wasting 57 pts just for a command point is not going to be worth it.

Alternatively you could go destroyerlord and spider, the Lord won't get any bonus from nihilakh, but it can run interference and possibly harass some units / give an unsuspecting small squad a bad day.
   
Made in jp
Proud Triarch Praetorian





Azuza001 wrote:
the chances your opponent would damage both DDA's in a single turn are low, more likely to focus one down to death, which means either they cloak tek or spider is doing something but the other isn't.

... or they could just both repair the Ark?

 
   
Made in ru
Been Around the Block





 Tiberius501 wrote:

2) are lychguard any good? And what’s the best way to arm them/use them?
I've had success with lychguard with scythes. They work well against threats that is hard to remove by other army. Examples: some occasional rhino / other vehicle charging and engaging your shooting units, daemon princes which are hard to pin down with shooting due to them being characters, plague marines due to high resilent to immortal shots.

You need a way to deliver them though. Veil of mists \ Zandrekh + Obyron \ monolit \ nightscythe \ just advance them upfield 11" per turn under Nephrekh code until you reach an enemy.
   
Made in gb
Regular Dakkanaut





So is there a C'tan /transcendent C'tan / tesseract vault heavy build that's even slightly viable? Keep in mind, I'm not a tournament player so local meta only
   
Made in us
Been Around the Block





Slayer-Fan123 wrote:
Werekill wrote:

Could Kutlakh the world killer make lych guard worth running? He gives them some maneuverability, although I worry that he's way overcosted to make that worth it.

He's pretty expensive yeah. However I DO think he is worth using as long as you treat his code as Nephrekh.


What are the rules, exactly, for his code?
   
Made in nz
Regular Dakkanaut





Godeskian wrote:
So is there a C'tan /transcendent C'tan / tesseract vault heavy build that's even slightly viable? Keep in mind, I'm not a tournament player so local meta only


Saw a build running a battalion immortals and warriors.

Crptek and overlord+veil.

Tesseract vault and deciever.
   
Made in us
Loyal Necron Lychguard





Godeskian wrote:
So is there a C'tan /transcendent C'tan / tesseract vault heavy build that's even slightly viable? Keep in mind, I'm not a tournament player so local meta only

The Transcendant and Tesseract Vault both look pretty good on paper. I haven't been testing them out myself because I don't like the c'tan and there's plenty of other stuff to try, lol.

Speaking of which: destroyers. Worth the hype. As long as you have CP to feed them they will crush anything they look at and will continue to be a credible threat even once Extermination Protocols is off the table.
   
Made in gb
Fresh-Faced New User




So I've played a few more games now and tried out a few different things. Figured I'd give a brief update on the weekends games

Was playing with a few mates on Saturday so we agreed to lock lists in for all games. I took:

Sautekh spearhead

Imotekh - WL
2 x DDA
Tomb spyder [I'm a bell end and forgot to take the wargear to repair vehicles - this was all it was for originally... - ended up as scarab support only!]

Mephrit batallion

Overlord w/ veil
Cloaktek
2 x 10 tesla immortals
2 x 5 tesla immortals
10 scarabs
6 Gauss TBs
6 destros

___________

I played 3 games with this list - against Tau, BA/sisters and eldar. The list faired pretty well in all cases - won against tau and the BA/sisters list, lost to eldar. I would have struggled vs Tau if he got first turn as his dakka was pretty ridiculous even after I dropped two broadsides and a tonne of fire warriors T1. Against BA/sisters, he conceded T2 as I'd wiped the majority of his army. I used scarabs pushed up to screen and create a huge no mans land between them and the rest of my force. He didn't realise Scarabs had fly, so I hopped out of combat with his 15 man DC unit and dropped them pretty comfortably. If he knew about fly he would have played this different, so I'm not taking too much from this one yet.

The game against eldar was the real test. The guy I played is a good mate, and he's currently unbeaten in 70 games with this list. That include 3 tournaments, latest being battlefield Birmingham (ended 3rd I think on points). His list is actually pretty well balanced - all alaitoc; 10 reapers, 9 (I think) shining spears, few squads of dire avengers, 2 fire prisms, 2 hemlocks, asurmen, various warlocks/farseers. We played ETC style, so maelstrom + eternal mix. I ended up losing the game 19-14, but very happy with that considering it's the 5th game I've played with codex necrons. I won't run through the whole game, but main takeaways:

- DDAs really are great. They were pretty consistently putting out pain, and with the QS strat are really difficult to take down. Playing them sautekh works nicely too when they need to get on the move.
- Destros got popped turn 1 (again!) - seems to always be the way, but they do absorb a lot of shots so I think I'm fine with them getting focussed
- Tomb blades - I played them like a bit of a gakker so effectively got nothing out of them. When I finally got more aggressive with them, they got one shot by a hemlock so never actually got a chance to do anything with them.
- Scarabs are great as always for pressing upfield, capping objectives and generally being a nuisance. The exploding strat is really handy too.
- Imotekh was great again. Storm dropped 5 reapers T1 which really really helped (at least until FAQ'd, it looks like storm doesn't require LoS), and he was surprisingly useful plodding around midfield (with immortals) and shooting things with his staff.
- Linked fire prisms are quite annoying! Hemlocks are equally annoying - hard to kill and bracketing them makes no difference (as the weapon auto hits). They are crazy mobile so between 2 of them they just parade up and down your line dropping things.
- I had no psychic defence. Bit of a pain when he has so many strong buffing spells.
- Still very happy with how immortals are performing, especially as mephrit. In cover they are reasonably hard to shift, and put out some decent damage for the points.

Overall, I was really happy with how the list played. I need to think a bit about what I tweak from here, but initial thoughts are probably to try get a third DDA in. Dropping the spyder will give me 1/3 of the points I need, so just need to figure out how to rejig the rest.

Also, I do want to try some other different stuff like C'tan etc, but I think the core above fits my playstyle really well.





   
Made in jp
Proud Triarch Praetorian





^
I really hope you didn't have Imotekh giving two Immortal squads a turn MWBD, as that ability only can be done if both receiving units are Sautekh.

This message was edited 1 time. Last update was at 2018/04/03 08:31:42


 
   
Made in nl
Regular Dakkanaut





I was wondering: Does the ‘exploding’ part of Imotekh’s Storm ability also affect the unit that was struck by the first part of the ability?

It says: Roll a D6 for each enemy unit within 6” of that unit. So that would mean the unit itself as well. Of not it should say every OTHER unit.

For instance, with the C’tan power Transdimensional Thunderbolt it says every OTHER unit for the AoE effect.

This message was edited 1 time. Last update was at 2018/04/03 10:50:57


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

So here is what I have come up with so far

Spoiler:

++ Battalion Detachment +3CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit
. Categories: No Force Org Slot

+ HQ +

Cryptek: Chronometron, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

Overlord: Artefact: The Veil of Darkness, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals: Gauss Blaster, 10x Immortal
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

+ Fast Attack +

Destroyers
. Categories: Destoyers, Faction: (Dynasty), Faction: Necrons, Fly, Infantry, Fast Attack
. 5x Destroyer: 5x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh
. Categories: No Force Org Slot

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

+ Heavy Support +

Canoptek Spyders
. Categories: Faction: (Dynasty), Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Heavy Support
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh
. Categories: No Force Org Slot

+ HQ +

Overlord: Artefact: Voidreaper, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Wraiths: 6x Canoptek Wraith
. Categories: Beast, Canoptek Wraiths, Faction: (Dynasty), Faction: Necrons, Faction: Canoptek, Fast Attack



I think it covers all angles pretty well. 8 CP total (-1 for second Artifact) I have excellent Melee, mid range, and long range firepower. I've got the Spyder and the Cloaktek in the Spearhead detachment to hopefully keep the Doomsday Arks alive.

Novokh makes Wraiths even better. I wanted to have a Destroyer Lord, just did not have the points for it.

The toughest choice I had was between the Nihliahk or Sautekh for the Spearhead. I really like the Hyperlogic strategy, and this is the only place that a Sautekh detachment would fit in, but I went with the Nihalahk as I don't think I will be moving the DD Arks much. This is just something that will have to be played out. I had some Tomb Blades in, but I just couldn't find the points for them.

If anyone has any suggestions, I'm all ears!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Fresh-Faced New User




 skoffs wrote:
^
I really hope you didn't have Imotekh giving two Immortal squads a turn MWBD, as that ability only can be done if both receiving units are Sautekh.


No, just one unit. The other overlord gave MWBD to the second 10 man squad, and the two 5 mans were really just for screening space/board control or whatever was needed.


Automatically Appended Next Post:
 Sasori wrote:
So here is what I have come up with so far

I think it covers all angles pretty well. 8 CP total (-1 for second Artifact) I have excellent Melee, mid range, and long range firepower. I've got the Spyder and the Cloaktek in the Spearhead detachment to hopefully keep the Doomsday Arks alive.

Novokh makes Wraiths even better. I wanted to have a Destroyer Lord, just did not have the points for it.

The toughest choice I had was between the Nihliahk or Sautekh for the Spearhead. I really like the Hyperlogic strategy, and this is the only place that a Sautekh detachment would fit in, but I went with the Nihalahk as I don't think I will be moving the DD Arks much. This is just something that will have to be played out. I had some Tomb Blades in, but I just couldn't find the points for them.

If anyone has any suggestions, I'm all ears!


This is quite a similar base to where I started. After some playtesting I found the wraiths to be significantly less useful than I'd hoped, though not completely discounting them yet. In terms of dynasty for the DDAs, I have found Sautekh to be really useful; whilst they are ultimately hoping to sit back as a firebase in the early game, they often end up wanting to push up once the big targets are dealt with. Sautekh lets them do this much more effectively (either moving + shooting heavy with no penalty, or even advancing and still kicking out shots). Added benefit is unlocking hyperlogical strategist + the Sautekh strat. I like Imotekh a lot in this setup too. If you pair him with the DDAs, use his storm to inflict an unsaved wound (subject to FAQ, but I'd expect this to be fine) -> pop strat -> DDAs hitting on 2s. Very good way to delete a big nasty.

This message was edited 1 time. Last update was at 2018/04/03 08:54:26


 
   
Made in nl
Regular Dakkanaut





 Sasori wrote:
So here is what I have come up with so far

Spoiler:

++ Battalion Detachment +3CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit
. Categories: No Force Org Slot

+ HQ +

Cryptek: Chronometron, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

Overlord: Artefact: The Veil of Darkness, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals: Gauss Blaster, 10x Immortal
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

+ Fast Attack +

Destroyers
. Categories: Destoyers, Faction: (Dynasty), Faction: Necrons, Fly, Infantry, Fast Attack
. 5x Destroyer: 5x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh
. Categories: No Force Org Slot

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

+ Heavy Support +

Canoptek Spyders
. Categories: Faction: (Dynasty), Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Heavy Support
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh
. Categories: No Force Org Slot

+ HQ +

Overlord: Artefact: Voidreaper, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Wraiths: 6x Canoptek Wraith
. Categories: Beast, Canoptek Wraiths, Faction: (Dynasty), Faction: Necrons, Faction: Canoptek, Fast Attack



I think it covers all angles pretty well. 8 CP total (-1 for second Artifact) I have excellent Melee, mid range, and long range firepower. I've got the Spyder and the Cloaktek in the Spearhead detachment to hopefully keep the Doomsday Arks alive.

Novokh makes Wraiths even better. I wanted to have a Destroyer Lord, just did not have the points for it.

The toughest choice I had was between the Nihliahk or Sautekh for the Spearhead. I really like the Hyperlogic strategy, and this is the only place that a Sautekh detachment would fit in, but I went with the Nihalahk as I don't think I will be moving the DD Arks much. This is just something that will have to be played out. I had some Tomb Blades in, but I just couldn't find the points for them.

If anyone has any suggestions, I'm all ears!


Looks good, here are some tips:

-You wont need Immortal Pride if you dont run warrior blobs. Id say make the Novokh Overlord your warlord and give him either the re-roll failed charge rolls or the Nohokh WL.
-Speaking of the Novokh overlord, see if you can scrap some points somewhere and turn him intro a destroyer lord. His mobility allows HIM to keep up with the Wraiths.
-The Mephrit Overlord doesnt need a Warscythe, saves you a few points.
-since you have a decent amount of CP, you can opt to put the Destroyers in aan auxillary support detachment for 1 CP, but this allows you to make them Nephrekh, thus giving you the ability to deepstrike them.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

danzin0 wrote:
 skoffs wrote:
^
I really hope you didn't have Imotekh giving two Immortal squads a turn MWBD, as that ability only can be done if both receiving units are Sautekh.


No, just one unit. The other overlord gave MWBD to the second 10 man squad, and the two 5 mans were really just for screening space/board control or whatever was needed.


Automatically Appended Next Post:
 Sasori wrote:
So here is what I have come up with so far

I think it covers all angles pretty well. 8 CP total (-1 for second Artifact) I have excellent Melee, mid range, and long range firepower. I've got the Spyder and the Cloaktek in the Spearhead detachment to hopefully keep the Doomsday Arks alive.

Novokh makes Wraiths even better. I wanted to have a Destroyer Lord, just did not have the points for it.

The toughest choice I had was between the Nihliahk or Sautekh for the Spearhead. I really like the Hyperlogic strategy, and this is the only place that a Sautekh detachment would fit in, but I went with the Nihalahk as I don't think I will be moving the DD Arks much. This is just something that will have to be played out. I had some Tomb Blades in, but I just couldn't find the points for them.

If anyone has any suggestions, I'm all ears!


This is quite a similar base to where I started. After some playtesting I found the wraiths to be significantly less useful than I'd hoped, though not completely discounting them yet. In terms of dynasty for the DDAs, I have found Sautekh to be really useful; whilst they are ultimately hoping to sit back as a firebase in the early game, they often end up wanting to push up once the big targets are dealt with. Sautekh lets them do this much more effectively (either moving + shooting heavy with no penalty, or even advancing and still kicking out shots). Added benefit is unlocking hyperlogical strategist + the Sautekh strat. I like Imotekh a lot in this setup too. If you pair him with the DDAs, use his storm to inflict an unsaved wound (subject to FAQ, but I'd expect this to be fine) -> pop strat -> DDAs hitting on 2s. Very good way to delete a big nasty.


Yeah, it's a tough choice between Nihilakh and Sautekh for the Spearhead. Immotekh is fantastic, but it would be even tougher to scrap together points for him. Hyperlogic Strategy is an amazing warlord trait, it is one of the best in the dex for sure. The Sautekh Stratagem is also pretty good when it goes of as well, it's hard to pass up. I will just need to do some playtesting to see if the rerolling 1's when not moving beats out being able to move without penalty and Hyperlogic Strategy. When you ran the Wraiths, did you run them at full squad size and Novokh? I feel like they will only pull their weight if they are Novokh, as the Dynasty code is pretty huge since they won't benefit from MWBD.

Doctoralex wrote:
 Sasori wrote:
So here is what I have come up with so far



Spoiler:

++ Battalion Detachment +3CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit
. Categories: No Force Org Slot

+ HQ +

Cryptek: Chronometron, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

Overlord: Artefact: The Veil of Darkness, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals: Gauss Blaster, 10x Immortal
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

Immortals: 10x Immortal, Tesla Carbine
. Categories: Faction: (Dynasty), Faction: Necrons, Immortals, Infantry, Troops

+ Fast Attack +

Destroyers
. Categories: Destoyers, Faction: (Dynasty), Faction: Necrons, Fly, Infantry, Fast Attack
. 5x Destroyer: 5x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh
. Categories: No Force Org Slot

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light
. Categories: Character, Cryptek, Faction: (Dynasty), Faction: Necrons, Infantry, HQ

+ Heavy Support +

Canoptek Spyders
. Categories: Faction: (Dynasty), Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Heavy Support
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

Doomsday Ark
. Categories: Faction: Necrons, Faction: (Dynasty), Fly, Vehicle, Doomsday Ark, Heavy Support

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh
. Categories: No Force Org Slot

+ HQ +

Overlord: Artefact: Voidreaper, Warscythe
. Categories: Character, Faction: (Dynasty), Faction: Necrons, Infantry, Overlord, HQ

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Scarabs: 3x Canoptek Scarab Swarm
. Categories: Canoptek Scarabs, Faction: Canoptek, Faction: (Dynasty), Faction: Necrons, Fly, Swarm, Fast Attack

Canoptek Wraiths: 6x Canoptek Wraith
. Categories: Beast, Canoptek Wraiths, Faction: (Dynasty), Faction: Necrons, Faction: Canoptek, Fast Attack



I think it covers all angles pretty well. 8 CP total (-1 for second Artifact) I have excellent Melee, mid range, and long range firepower. I've got the Spyder and the Cloaktek in the Spearhead detachment to hopefully keep the Doomsday Arks alive.

Novokh makes Wraiths even better. I wanted to have a Destroyer Lord, just did not have the points for it.

The toughest choice I had was between the Nihliahk or Sautekh for the Spearhead. I really like the Hyperlogic strategy, and this is the only place that a Sautekh detachment would fit in, but I went with the Nihalahk as I don't think I will be moving the DD Arks much. This is just something that will have to be played out. I had some Tomb Blades in, but I just couldn't find the points for them.

If anyone has any suggestions, I'm all ears!


Looks good, here are some tips:

-You wont need Immortal Pride if you dont run warrior blobs. Id say make the Novokh Overlord your warlord and give him either the re-roll failed charge rolls or the Nohokh WL.
-Speaking of the Novokh overlord, see if you can scrap some points somewhere and turn him intro a destroyer lord. His mobility allows HIM to keep up with the Wraiths.
-The Mephrit Overlord doesnt need a Warscythe, saves you a few points.
-since you have a decent amount of CP, you can opt to put the Destroyers in aan auxillary support detachment for 1 CP, but this allows you to make them Nephrekh, thus giving you the ability to deepstrike them.


You make a great point about Immortal Pride, That's an easy switch up. If I could find the points for a destroyer lord, it would be a no brainer to take either Crimson Haze or Implacable Conqueror. I tried to find the points for him, but there was just no where to squeeze out, unless I drop a Wraith, which may or may not be worth it.

I like the idea of setting up the Destroyers as Auxilary, but that does eat up two more command points essentially starting me with 5. That may be too low, but I'm not sure. It is a great idea though.

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 skoffs wrote:
Azuza001 wrote:
the chances your opponent would damage both DDA's in a single turn are low, more likely to focus one down to death, which means either they cloak tek or spider is doing something but the other isn't.

... or they could just both repair the Ark?


Hmm, for some reason I thought that you couldn't do that. Probably because the spider says a model can only be repaired once per turn, but the cryptek isn't repairing, it's boosting the living metal and that doesn't count as repairing. Good catch.
   
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I literally just picked up the codex last night. So what's everyone opinion on the tomb blade? Is it going to be the most spammed necron unit? I mean it seems bonkers to me when you flesh it out. I gave it all the bells and whistles and a guass blaster for 33ppm. Keep a cryptek with a cape around to let them reroll 1s (thought I saw something in there about that) and make them solar for the extra AP. I don't know kinda gives me the shivers...but I could be completely wrong...
   
Made in us
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 necron99 wrote:
I literally just picked up the codex last night. So what's everyone opinion on the tomb blade? Is it going to be the most spammed necron unit? I mean it seems bonkers to me when you flesh it out. I gave it all the bells and whistles and a guass blaster for 33ppm. Keep a cryptek with a cape around to let them reroll 1s (thought I saw something in there about that) and make them solar for the extra AP. I don't know kinda gives me the shivers...but I could be completely wrong...


You can't reroll 1s with them. Cryptek just boosts their Reanimation Protocols, which is good since they're 2W models so bringing one back is dope.

I don't think spamming them will be the end-all-be-all. They's strong, sure, but they have their weaknesses (garbage in combat, weak to multi-damage things like Plasma, lowish model count means they can't play objectives as well, etc) and you really need a well rounded force to interact with the game, or something broken that you can spam. They're not as broken as things like Dark Reapers or Flyrants, but they're definitely worth taking.
   
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The best State-Texas

 necron99 wrote:
I literally just picked up the codex last night. So what's everyone opinion on the tomb blade? Is it going to be the most spammed necron unit? I mean it seems bonkers to me when you flesh it out. I gave it all the bells and whistles and a guass blaster for 33ppm. Keep a cryptek with a cape around to let them reroll 1s (thought I saw something in there about that) and make them solar for the extra AP. I don't know kinda gives me the shivers...but I could be completely wrong...



I don't think there is anything in the Necron Codex that really yells "Spam me!" We have a ton of good choices, and I think a balanced all comers will have use them in a combined arms approach to be effective.

That being said, Tomb Blades are fantastic. My first lists don't have room for them, but I"ll likely be looking to at least try them out in a few games as I hone in on my final list.

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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Proud Triarch Praetorian





Yeah, luckily there's a bunch of things that are good and worth taking, but not to the degree that you're going to want to spam them.
•Destroyers are great, but you can only give one of them Extermination Protocols a turn so most people will probably only be taking the one unit.
•Wraiths are decent, but I don't see the old Wraith-Wing style lists coming back this round.
•Scarabs are pretty sweet, but you'll probably only want a unit or two.
•Tomb Blades are fantastic, but I have a feeling they're only going to be taken as a single unit, maybe two.
•Doomsday Arks might be one of the few units in the book we'll regularly be seeing three of in a list, but that's probably mostly going to be to fulfill the Spearhead requirements.
•The Tesseract Vault is finally worth taking, but it'll be pretty rare to see multiple of them on a table.

I think it'll more be a case of seeing some regular staples in the majority of lists rather than something everyone will be abusing... until someone can find some way to break something.

 
   
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My problem with the DDA is that in my meta we use the NOVA terrain setup so we have those two annoying LOS blockers in the middle of the table. Trying to come up with decent lanes of fire can be difficult. Too many of my peeps run something that just go through the those guys and pop out right in front of my DDA/LR/etc so I'm a little leery about long range shooters that don't like to move and/or need LOS...hence my love of manticores, bassilisks and mortars...
   
Made in us
Decrepit Dakkanaut




Man you guys are quick with your lists. I'm still trying to complete mine hahaha

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Regular Dakkanaut





I'm still having a hard time using Tomb Blades.

Obviously Mephrit is their go-to dynasty, but what is their best equipment and playstyle?

Do you hang back at 24" with Tesla, or go in aggressively at 12"? If so, why not take Gauss?
   
 
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