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2018/04/06 16:51:43
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
Only 30+ points? Still worth it.
I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?
Plus not many characters have the ability to try and come back from the dead that many times.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/04/06 17:07:00
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Rerolls wound on the charge but with Jetbike he's usually in range to charge no matter what. Shooting from the Hurricane Bolters on it, which chucks out Rapid Fire 6 for 12 Bolter shots, generally enough to thin down chaff or weaken the thing he's about to charge, also rerolling to hit.
It's not really a fair comparison, but that's the state of the game.
Yeah he's one of those units you really don't want to get charged by even in his "basic" mode. Maybe with enough scarabs you could absorb his bolters and a charge, fall back with the scarabs and then counter-charge with something else like a Ctan (screened by the scarabs), but that's a lot of points just to counter him and relies on him having a reason to go after the scarabs in the first place knowing a Ctan is right behind them. Whenever the next points adjustments come through a Custodes captain on the jetbike really needs to get bumped up a fair amount.
Best bet against Custodes is to shoot them, and Ctan might be a good idea here as well to dish out some mortal wounds vs a low model count detachment.
This message was edited 1 time. Last update was at 2018/04/06 17:07:26
2018/04/06 17:09:29
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
Only 30+ points? Still worth it.
I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?
Plus not many characters have the ability to try and come back from the dead that many times.
With a Relic and a Strategem, at most we can attempt twice. On a non-modifiable 4+. Meh?
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
Only 30+ points? Still worth it.
I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?
Plus not many characters have the ability to try and come back from the dead that many times.
With a Relic and a Strategem, at most we can attempt twice. On a non-modifiable 4+. Meh?
How many times can the Custodes come back? You just need to kill him once.
I'm probably going to try Novokh first, for several reasons.
1) Everyone keeps saying its not optimal, meaning that getting it to work might be fun
2) Everyone is probably going to go Mephrit
3) My army is already red
4) The reroll and attacking twice thing sounds appropriate for a bunch of Angry crons, which is a suitable reflection for my thoughts on the new fluff. Its still dumb, and necrons are still just metal humans instead of robots.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/06 17:16:55
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
How many times can the Custodes come back? You just need to kill him once.
I'm probably going to try Novokh first, for several reasons.
1) Everyone keeps saying its not optimal, meaning that getting it to work might be fun
2) Everyone is probably going to go Mephrit
3) My army is already red
4) The reroll and attacking twice thing sounds appropriate for a bunch of Angry crons, which is a suitable reflection for my thoughts on the new fluff. Its still dumb, and necrons are still just metal humans instead of robots.
Regardless, killing him will be the difficult part.
And yeah, for my Dynasty I'll probably be using Novokh most of the time. There are some fun stratagems, and rerolling stuff is always fun.
But I'm also liking Sautekh and Mephrit.
40k:
8th Edtion: 9405 pts - Varantekh Dynasty
2018/04/06 17:19:22
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Very much an alpha strike list.
Destroyers and Deathmarks drop in, with Lord Veiling the Immortals, too. Popping the right strats should cripple one to three units.
TBs sweep up and deal with hordes. DDAs hang back with their mechanics.
Things I'm thinking about changing:
• if I can balance my points budget I'd want to upgrade that Mephrit Vanguard detachment to a Battalion (switching the two 5 man Deathmark squads to Immortals is easy enough, it's the second HQ tax that's getting me stuck).
• add a troop unit into Nephrekh's detachment to use as late game surprise objective grabbers.
• switch that Spyder into a third DDA and make it a Sautekh Spearhead to benefit from the Hyperlogical WL trait (especially if end up going with Mephrit battalion). Unfortunately I doubt I'll be able to take Imotekh, though.
2018/04/06 17:39:47
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
One area I've been saving points on my builds is to have 2 Particle Beamer TBlades on a unit to soak up mortal wounds. The same with Wraiths if I run them with ranged weapons, I always leave one cheap unaltered as its likely that the opponent will drop at least a few and they just take their guns to the grave without ever making their points back. I use these points to beef up infantry/scarab units as that's, IMHO, a better investment of points. You have to picture your squads won't be at top performance, might as well reduce the points lost to one or two team members down.
Finally picked up the codex on Monday and have only had time to glance through it. What is the deal with Lychguard and Deathmarks? In their data sheets they are elites but in the points section they are troops??? I'm sure somewhere 20 pages back someone answered this already I haven't really looked at Necrons when 8th came out - wanted to wait for the codex so I've been playing IG for the past several months. Is it me or did our stuff get a huge point increase. I just looked up the destroyers and wraiths. Two units for which I have more models of than god and yet I don't see me playing them a whole lot. A unit of 3 just seems like a speed bump in the current meta. And how do scarabs benefit from fly?
I play an outrider detachment of custode bikers in my IG list and mine are always completely dead by the end of the game. I've only played them against Eldar so far and I can't apparently roll a 4+ invuln to save my life but still...they just seem to die a lot...
2018/04/06 17:46:51
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
necron99 wrote: Finally picked up the codex on Monday and have only had time to glance through it. What is the deal with Lychguard and Deathmarks? In their data sheets they are elites but in the points section they are troops???
It's most likely an error. Evidently it would seem that GW is at good at proof reading as they are at writing good necron lore that doesn't make them look like bloody humans. I swear, I might as well collect Ad Mech, because at the moment there really isn't that much difference in their behavior. Immortals even give reports to their superiors verbally. Just...why? If its between machines, wouldn't they just instantly transmit data instead of using an inefficient medium of communication like a bunch of organics?
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
This message was edited 1 time. Last update was at 2018/04/06 18:18:04
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/04/06 18:27:22
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
He's not more durable, the Bike Captain has 2+/3++/7Wounds. Well, 4++ base but for 1CP go to 3++. Regen only matters if you don't die before it kicks in, much like RP.
I would say if you want to compare DLords to Bike Captains, you're taking defensive upgrades, like Sempiternal Weave or Nanoscarab, maybe Nephrekh for -1 to hit WL Trait.
2018/04/06 18:43:12
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
So the question is can a shield captain on a dawn eagle kill a d-lord in a single phase
.97 * .75 * .5 * 5 * 2 = 3.6 wounds per round
The answer is a resounding nope, unless his dice are super hot, the D-lord gets to attack back.
Spending a CP to get entropic strike the D-lord gets 2 through, which if the captain went for superior creation means 1.3 unsaved wounds
.89 * .89 * .33 * .66 * 5 * 2 = 1.7
For a total damage of 3 wound per turn for the D-Lord. So they are separated by .6 damage on a charge round, and one of them heals 2 points per turn and the other doesn't. So yeah I'd say it's pretty close even if the dawn eagle gets a charge off.
*edit* In most other situations the D-lord is flat better, s7 vs s6, 6 attacks vs 5 attacks, -4 ap vs -3 ap, and he heals so he is harder to whittle down.
This message was edited 1 time. Last update was at 2018/04/06 18:51:51
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/04/06 18:46:57
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.
The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.
Clocks for the clockmaker! Cogs for the cog throne!
2018/04/06 19:09:43
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Requizen wrote: It's usually not just a "Custodes" force, it's 3-5 Dawn Eagle Captains + an Imperium force behind.
That's comparing a single Captain maybe with the CP boost to a fully kitted DLord, taking Artifact and Warlord trait.
Just whale them with C'tan powers. Most Competitive list are going to include a Tesseract Vault due to what it can do. If you see Custodes or Dawn Eagle Captains just hit them up with Cosmic Fire, Thunderbolt and Antimatter meteor.
This message was edited 1 time. Last update was at 2018/04/06 19:13:00
Yeah, C'tan are probably our best unit against custodes. Custodes really hate mortal wounds as those just bypass all of the defenses they pay for, so spamming them is a good tactic against them.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/06 19:20:42
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
I tried a dlord with the revive on a 4+ and regain d3 wounds at the beginning of all turns vs tau and it sucked. It killed 2 drones when it was charging a coldstar commander then died to stealth suit firing. It got back up full health, charged the stealth suits. Killed one. They simply backed out and lit him up again killing him. He seems cool, but only 4 attacks isn't going to do much on his own.
The real question is what dynasty should the dda detachment be?
Hq - Cryptek w/ cloak spider
Heavy - 2 dda, one Spyder with repair and gloom
I took them as nihilakh and they did well until I had to move them. Not anything amazing though. Then I took them as mephrit and they did much better, don't underestimate the power of the low power at half distance (str 8 ap-3? Sure!) And the gauss flayer arrays at 12". Much better, but hitting on 4's with low power mode due to moving. Sautekh would counter that but you lose that Ap bonus so it's an interesting trade off.
Also I am thinking 3 squads of 20 warriors now. 2 squads almost do the trick, but 60 of them and 30 immortals, that's a lot of firepower.
2018/04/06 19:24:07
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Azuza001 wrote: I tried a dlord with the revive on a 4+ and regain d3 wounds at the beginning of all turns vs tau and it sucked. It killed 2 drones when it was charging a coldstar commander then died to stealth suit firing.
That's your problem. Try charging something that can't leave combat easily and gets overwatch buffs. And if you are going to charge Tau, don't go in alone.
This message was edited 1 time. Last update was at 2018/04/06 19:24:18
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/06 19:30:41
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?
DLord is 100% a Character, dunno what you're reading.
2018/04/06 19:37:07
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?
DLord is 100% a Character, dunno what you're reading.
Blood of Kittens website. Going to go pick up the codex tomorrow. But if it is character then that makes a lot more sense. Still though I think the cheaper lord that buffs all infantry would be better.
This message was edited 1 time. Last update was at 2018/04/06 19:57:09
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Another list came to my head for my 1k tournament in a couple weeks.
This one really capitalizes on what kind of firepower is available at 1k points and the fact that RP are stronger at that points level. My main goal was to bring the nastiest cannons we have: Destroyers. They can pretty much wipeout most stuff on the board. The issue is that we run out of space quickly if aiming for a battalion due to our expensive troop MSUs.
Idea is pretty simple: CCB and Deathmarks eliminate the enemy buff units, breaking their strategy. Destroyers wreck face with their stratagem and are safe T1. Tomb Blades just zoom around the board teleporting and dishing out damage from a distance, virtually unkillable with RP. Cryptek keeps auto-advancing after the list firing the staff.
At 1k points its a lot of mobile firepower and the Destroyers can take down a key unit per turn at least 1 time with the start, twice if I win initiative.
Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.
IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.
I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.
*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.
Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?
I know someone else already corrected you on the d-lord being a character (100% a character), but I wanted to point out that destroyers also have a baked in rule to ignore the -1 penalty for moving with heavy weapons.
Automatically Appended Next Post:
arhurt wrote: Another list came to my head for my 1k tournament in a couple weeks.
This one really capitalizes on what kind of firepower is available at 1k points and the fact that RP are stronger at that points level. My main goal was to bring the nastiest cannons we have: Destroyers. They can pretty much wipeout most stuff on the board. The issue is that we run out of space quickly if aiming for a battalion due to our expensive troop MSUs.
Idea is pretty simple: CCB and Deathmarks eliminate the enemy buff units, breaking their strategy. Destroyers wreck face with their stratagem and are safe T1. Tomb Blades just zoom around the board teleporting and dishing out damage from a distance, virtually unkillable with RP. Cryptek keeps auto-advancing after the list firing the staff.
At 1k points its a lot of mobile firepower and the Destroyers can take down a key unit per turn at least 1 time with the start, twice if I win initiative.
That's a pretty neat list, I like it. My only concern with lists and others like it is the lack of objective secured. Most games are objective based and I feel like having troops is so important.
This message was edited 1 time. Last update was at 2018/04/06 19:56:21
2018/04/06 20:24:21
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.
The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.
The nice thing about a novokh detachment is that you generally bring more than a single melee threat, I've been getting ready for a 1650 tournament tomorrow, and I have my d-lord backed by wraiths and scarabs.
12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.
The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.
The nice thing about a novokh detachment is that you generally bring more than a single melee threat, I've been getting ready for a 1650 tournament tomorrow, and I have my d-lord backed by wraiths and scarabs.
In a full 2k list I might even toss in some sword and board lychguard, maybe, still in a very experimental stage.
give your D Lord Nanoscarabs instead of the blood Scythe. When it dies it comes back on a 4+ either d6 wounds. You can then use the Stratagem to bring it back with 1 wound on a 4+. You will get better millage.
Might also recommend a CCB over a D Lord as it is initially better over even if its 30-40pt more expensive.
I've been shielding myself from anything Necron Codex rumour related for a month+ now, which meant I got to do this with an unsullied mind:
... when I finally got the book. It was an awesome read from a naiv index point of view!
Having now read through these 59 forum pages, I'm back on track again.
One question - what do you feel fluff wise, with friendly games against.. friends, is it common courtesy to stick to one Dynasty for the entire army you're fielding? That was the reaction I got from my AM and Nids friends (which seem to do this).
2018/04/06 20:46:20
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
torblind wrote: I've been shielding myself from anything Necron Codex rumour related for a month+ now, which meant I got to do this with an unsullied mind:
... when I finally got the book. It was an awesome read from a naiv index point of view!
Having now read through these 59 forum pages, I'm back on track again.
One question - what do you feel fluff wise, with friendly games against.. friends, is it common courtesy to stick to one Dynasty for the entire army you're fielding? That was the reaction I got from my AM and Nids friends (which seem to do this).
Yeah, soups are still something that's debated over, especially when it comes to friendly games. Personally I don't really like them, as its more book keeping, it means that I have to paint some units differently to keep track of army composition which means my army won't look uniform, and its sort of imbalanced as you can min-max the hell out of it. Just cherry pick the units that work well with one faction, and repeat for each detachment.
This message was edited 3 times. Last update was at 2018/04/06 20:59:37
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/06 20:47:19
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Fluffwise? Guard can soup aplenty-nothing wrong with Cadians bumping shoulders with Catachans. Nids should NOT soup like that, if you're sticking to fluff.
Crons? I could see it working, but not as easily as Guard can.
Clocks for the clockmaker! Cogs for the cog throne!