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Made in us
Decrepit Dakkanaut




 krodarklorr wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


Only 30+ points? Still worth it.

I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?

Plus not many characters have the ability to try and come back from the dead that many times.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Fresh-Faced New User




Requizen wrote:

Rerolls wound on the charge but with Jetbike he's usually in range to charge no matter what. Shooting from the Hurricane Bolters on it, which chucks out Rapid Fire 6 for 12 Bolter shots, generally enough to thin down chaff or weaken the thing he's about to charge, also rerolling to hit.

It's not really a fair comparison, but that's the state of the game.


Yeah he's one of those units you really don't want to get charged by even in his "basic" mode. Maybe with enough scarabs you could absorb his bolters and a charge, fall back with the scarabs and then counter-charge with something else like a Ctan (screened by the scarabs), but that's a lot of points just to counter him and relies on him having a reason to go after the scarabs in the first place knowing a Ctan is right behind them. Whenever the next points adjustments come through a Custodes captain on the jetbike really needs to get bumped up a fair amount.

Best bet against Custodes is to shoot them, and Ctan might be a good idea here as well to dish out some mortal wounds vs a low model count detachment.

This message was edited 1 time. Last update was at 2018/04/06 17:07:26


 
   
Made in us
Loyal Necron Lychguard





Virginia

Slayer-Fan123 wrote:
 krodarklorr wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


Only 30+ points? Still worth it.

I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?

Plus not many characters have the ability to try and come back from the dead that many times.


With a Relic and a Strategem, at most we can attempt twice. On a non-modifiable 4+. Meh?


Automatically Appended Next Post:
Doctoralex wrote:
 krodarklorr wrote:
Doctoralex wrote:
Yea, the Shield Captain on bike really is something else compared to a Destroyer Lord.

I’d like to see the Nightbringer have a go against him through..... especially with Entropic Strike!


Hmm, I like how you think. Sadly the Nightbringer moves, what, 8" a turn? From the sound of it, the biker Captain would just avoid him, and easily.


Fine by me, if al the Nightbringer does is scare away the Captain and the other Custodes squads, he’s doing his job.

Also, he can keep up and continue poking him with Anti-matter Meteor. Or an advance roll to get in range for Gaze of Death.


Unless the Captain has a way to avoid Mortal wounds other than the 5+ FNP, then yeah C'Tan powers might work, especially if you get close enough.

This message was edited 1 time. Last update was at 2018/04/06 17:10:38


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 krodarklorr wrote:
Slayer-Fan123 wrote:
 krodarklorr wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


Only 30+ points? Still worth it.

I mean you do realize that the Biker Custodian dude is likely going to take a nerf right?

Plus not many characters have the ability to try and come back from the dead that many times.


With a Relic and a Strategem, at most we can attempt twice. On a non-modifiable 4+. Meh?


How many times can the Custodes come back? You just need to kill him once.

I'm probably going to try Novokh first, for several reasons.

1) Everyone keeps saying its not optimal, meaning that getting it to work might be fun
2) Everyone is probably going to go Mephrit
3) My army is already red
4) The reroll and attacking twice thing sounds appropriate for a bunch of Angry crons, which is a suitable reflection for my thoughts on the new fluff. Its still dumb, and necrons are still just metal humans instead of robots.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





Virginia

 CthuluIsSpy wrote:


How many times can the Custodes come back? You just need to kill him once.

I'm probably going to try Novokh first, for several reasons.

1) Everyone keeps saying its not optimal, meaning that getting it to work might be fun
2) Everyone is probably going to go Mephrit
3) My army is already red
4) The reroll and attacking twice thing sounds appropriate for a bunch of Angry crons, which is a suitable reflection for my thoughts on the new fluff. Its still dumb, and necrons are still just metal humans instead of robots.


Regardless, killing him will be the difficult part.

And yeah, for my Dynasty I'll probably be using Novokh most of the time. There are some fun stratagems, and rerolling stuff is always fun.

But I'm also liking Sautekh and Mephrit.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





Ugh, trying to figure out which Dynasties to include/balance in my TAC Necron salad is driving me insane!

So far this is what I'm thinking-
Spoiler:
++ Mephrit Vanguard Detachment +1CP [46 PL, 933pts] ++

+ HQ +
Lord [5 PL, 83pts]: Staff of Light (+Veil of Darkness)

+ Troops +
10x Immortals [8 PL, 170pts]: Gauss

+ Elites +
10x Deathmarks [9 PL, 190pts]
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]

+ Fast Attack +
8x Tomb Blades [14 PL, 300pts]: Shieldvanes, Tesla Carbine (4x Shadowloom)
++ Nephrekh Outrider Detachment +1CP [30 PL, 521pts] ++

+ HQ +
Illuminor Szeras [8 PL, 143pts]

+ Fast Attack +
6x Destroyerss [18 PL, 300pts]
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]
++ Nihilakh Spearhead Detachment +1CP [30 PL, 546pts] ++

+ HQ +
Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Heavy Support +
1x Canoptek Spyders [4 PL, 75pts]: Fabricator Claw Array, Gloom Prism
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Very much an alpha strike list.
Destroyers and Deathmarks drop in, with Lord Veiling the Immortals, too. Popping the right strats should cripple one to three units.
TBs sweep up and deal with hordes. DDAs hang back with their mechanics.

Things I'm thinking about changing:
• if I can balance my points budget I'd want to upgrade that Mephrit Vanguard detachment to a Battalion (switching the two 5 man Deathmark squads to Immortals is easy enough, it's the second HQ tax that's getting me stuck).
• add a troop unit into Nephrekh's detachment to use as late game surprise objective grabbers.
• switch that Spyder into a third DDA and make it a Sautekh Spearhead to benefit from the Hyperlogical WL trait (especially if end up going with Mephrit battalion). Unfortunately I doubt I'll be able to take Imotekh, though.

 
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

One area I've been saving points on my builds is to have 2 Particle Beamer TBlades on a unit to soak up mortal wounds. The same with Wraiths if I run them with ranged weapons, I always leave one cheap unaltered as its likely that the opponent will drop at least a few and they just take their guns to the grave without ever making their points back. I use these points to beef up infantry/scarab units as that's, IMHO, a better investment of points. You have to picture your squads won't be at top performance, might as well reduce the points lost to one or two team members down.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Discriminating Deathmark Assassin






Finally picked up the codex on Monday and have only had time to glance through it. What is the deal with Lychguard and Deathmarks? In their data sheets they are elites but in the points section they are troops??? I'm sure somewhere 20 pages back someone answered this already I haven't really looked at Necrons when 8th came out - wanted to wait for the codex so I've been playing IG for the past several months. Is it me or did our stuff get a huge point increase. I just looked up the destroyers and wraiths. Two units for which I have more models of than god and yet I don't see me playing them a whole lot. A unit of 3 just seems like a speed bump in the current meta. And how do scarabs benefit from fly?

I play an outrider detachment of custode bikers in my IG list and mine are always completely dead by the end of the game. I've only played them against Eldar so far and I can't apparently roll a 4+ invuln to save my life but still...they just seem to die a lot...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 necron99 wrote:
Finally picked up the codex on Monday and have only had time to glance through it. What is the deal with Lychguard and Deathmarks? In their data sheets they are elites but in the points section they are troops???


It's most likely an error. Evidently it would seem that GW is at good at proof reading as they are at writing good necron lore that doesn't make them look like bloody humans.
I swear, I might as well collect Ad Mech, because at the moment there really isn't that much difference in their behavior. Immortals even give reports to their superiors verbally. Just...why? If its between machines, wouldn't they just instantly transmit data instead of using an inefficient medium of communication like a bunch of organics?


Automatically Appended Next Post:
 necron99 wrote:
And how do scarabs benefit from fly?
.


You can go over terrain. It helps them be a bit more mobile and get some sneaky charges off.


Automatically Appended Next Post:
 necron99 wrote:
Is it me or did our stuff get a huge point increase.



Actually, most stuff got a price decrease. I think the only unit that got a price hike were wraiths.

This message was edited 3 times. Last update was at 2018/04/06 17:50:41


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




Ute nation

Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.

This message was edited 1 time. Last update was at 2018/04/06 18:18:04


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Loyal Necron Lychguard




 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.


He's not more durable, the Bike Captain has 2+/3++/7Wounds. Well, 4++ base but for 1CP go to 3++. Regen only matters if you don't die before it kicks in, much like RP.

I would say if you want to compare DLords to Bike Captains, you're taking defensive upgrades, like Sempiternal Weave or Nanoscarab, maybe Nephrekh for -1 to hit WL Trait.
   
Made in us
Longtime Dakkanaut




Ute nation

So the question is can a shield captain on a dawn eagle kill a d-lord in a single phase

.97 * .75 * .5 * 5 * 2 = 3.6 wounds per round

The answer is a resounding nope, unless his dice are super hot, the D-lord gets to attack back.

Spending a CP to get entropic strike the D-lord gets 2 through, which if the captain went for superior creation means 1.3 unsaved wounds

.89 * .89 * .33 * .66 * 5 * 2 = 1.7

For a total damage of 3 wound per turn for the D-Lord. So they are separated by .6 damage on a charge round, and one of them heals 2 points per turn and the other doesn't. So yeah I'd say it's pretty close even if the dawn eagle gets a charge off.

*edit* In most other situations the D-lord is flat better, s7 vs s6, 6 attacks vs 5 attacks, -4 ap vs -3 ap, and he heals so he is harder to whittle down.

This message was edited 1 time. Last update was at 2018/04/06 18:51:51


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Factor in a touch of shooting.

12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.

The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Loyal Necron Lychguard




It's usually not just a "Custodes" force, it's 3-5 Dawn Eagle Captains + an Imperium force behind.

That's comparing a single Captain maybe with the CP boost to a fully kitted DLord, taking Artifact and Warlord trait.
   
Made in ie
Deranged Necron Destroyer





Requizen wrote:
It's usually not just a "Custodes" force, it's 3-5 Dawn Eagle Captains + an Imperium force behind.

That's comparing a single Captain maybe with the CP boost to a fully kitted DLord, taking Artifact and Warlord trait.


Just whale them with C'tan powers. Most Competitive list are going to include a Tesseract Vault due to what it can do. If you see Custodes or Dawn Eagle Captains just hit them up with Cosmic Fire, Thunderbolt and Antimatter meteor.

This message was edited 1 time. Last update was at 2018/04/06 19:13:00


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, C'tan are probably our best unit against custodes. Custodes really hate mortal wounds as those just bypass all of the defenses they pay for, so spamming them is a good tactic against them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




I tried a dlord with the revive on a 4+ and regain d3 wounds at the beginning of all turns vs tau and it sucked. It killed 2 drones when it was charging a coldstar commander then died to stealth suit firing. It got back up full health, charged the stealth suits. Killed one. They simply backed out and lit him up again killing him. He seems cool, but only 4 attacks isn't going to do much on his own.

The real question is what dynasty should the dda detachment be?

Hq - Cryptek w/ cloak spider
Heavy - 2 dda, one Spyder with repair and gloom

I took them as nihilakh and they did well until I had to move them. Not anything amazing though. Then I took them as mephrit and they did much better, don't underestimate the power of the low power at half distance (str 8 ap-3? Sure!) And the gauss flayer arrays at 12". Much better, but hitting on 4's with low power mode due to moving. Sautekh would counter that but you lose that Ap bonus so it's an interesting trade off.

Also I am thinking 3 squads of 20 warriors now. 2 squads almost do the trick, but 60 of them and 30 immortals, that's a lot of firepower.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Azuza001 wrote:
I tried a dlord with the revive on a 4+ and regain d3 wounds at the beginning of all turns vs tau and it sucked. It killed 2 drones when it was charging a coldstar commander then died to stealth suit firing.


That's your problem. Try charging something that can't leave combat easily and gets overwatch buffs. And if you are going to charge Tau, don't go in alone.

This message was edited 1 time. Last update was at 2018/04/06 19:24:18


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.


Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?


10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Loyal Necron Lychguard




 Dynas wrote:
 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.


Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?



DLord is 100% a Character, dunno what you're reading.
   
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In My Lab

Destroyers also ignore the penalty for moving with Heavy Weapons.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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Texas

Requizen wrote:
 Dynas wrote:
 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.


Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?



DLord is 100% a Character, dunno what you're reading.


Blood of Kittens website. Going to go pick up the codex tomorrow. But if it is character then that makes a lot more sense. Still though I think the cheaper lord that buffs all infantry would be better.

This message was edited 1 time. Last update was at 2018/04/06 19:57:09


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New Westminster, BC - Canada

Another list came to my head for my 1k tournament in a couple weeks.

This one really capitalizes on what kind of firepower is available at 1k points and the fact that RP are stronger at that points level. My main goal was to bring the nastiest cannons we have: Destroyers. They can pretty much wipeout most stuff on the board. The issue is that we run out of space quickly if aiming for a battalion due to our expensive troop MSUs.

Spoiler:
Nephrek Outrider
Cryptek (Chronometron, Solar Staff relic)
4x Scarabs
6x Destroyers
7x Tomb Blades (All Particle Beamers, 4x Shieldvanes, 3x Shadowloom)
10x Deathmarks

Mephrit Auxuliary Detachment
Catacomb Command Barge (Voltaic Staff, Trait: Merciless Tyrant)

2 CP total (1 Dynasty Heirloom, 1 Aux Detachment)


Idea is pretty simple: CCB and Deathmarks eliminate the enemy buff units, breaking their strategy. Destroyers wreck face with their stratagem and are safe T1. Tomb Blades just zoom around the board teleporting and dishing out damage from a distance, virtually unkillable with RP. Cryptek keeps auto-advancing after the list firing the staff.

At 1k points its a lot of mobile firepower and the Destroyers can take down a key unit per turn at least 1 time with the start, twice if I win initiative.

-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
I'll Be Back




 Dynas wrote:
 Grimgold wrote:
Laserburn wrote:
Requizen wrote:
...

Don't give into the hype, DLords are not the same as Imperium characters. 4 Warscythe attacks with Novokh rerolls felt good, until the Custodes Bike Captain charged in with 2+/3++/7W 5A hitting on 2+ rerolls and rerolling wounds. And also has a bucket of dice in shooting. It's just... not close. The game favors numbers over quality, and Imperium Characters just have both. DLords are not quite there.


IIRC the Shield Captain on bike rerolls hits, his lance rerolls wounds only on the charge and the lance doesn't shoot - but good luck surviving that charge. If he's the warlord he can get the 5+ FNP. He's one of the best value melee units IMO but he's also 30+ points more expensive than a DLord.


I think we can get pretty close, Novokh D-Lord, warlord trait eternal madness, phylactery, warscythe upgraded into the blood scythe, so we get a 4 attacks plus a d3 hitting at s7, -4 ap and 2 damage per, rerolling hits and wounds whenever he charges, heroically intervenes or is charged. 6 wounds at T6, 3+/4++, and recovers a D3 wounds per turn. I'd say a properly kitted D-lord is in the same ballpark as a storm eagle cap,and if he is not quite the equal, he is about 15% cheaper. You can trade out the blood scythe for the nano scarb casket, for a little less offense but making him quite a bit more durable.

*edit* Almost forgot entropic strike, which lets us get a hit through his invul every fight phase.


Maybe I am missing something, and please tell me if I am, but the D Lord is not a character and can just get sniped. Lascannons can easily put 6 wounds on this guy and shut down any of his living metal and phylactery buffs, and his buffs to nearby Destoryers. He has 1 higher toughness than a lord, but its still only T6 and doesn't cross the magic threshold. He does have the 10" move, but if your moving destroyers your going to be taking the -1 to hit with their heavy weapons. Why not just take a basic Lord (aka SM Lieutenant) and get the reroll 1's, but the Lord is a character and thus not targeable. Granted he only moves 10", but you can always advance the lord if need be, getting average of 9.5" if you want to keep him near Destroyers that move 10". Not to mention the lord buffs all infantry so your warriors, immortals, destroyers, deathmarks, many of the other characters etc... will all get the benefit of the rerolls if your destroyers get taken out. Am i missing something?



I know someone else already corrected you on the d-lord being a character (100% a character), but I wanted to point out that destroyers also have a baked in rule to ignore the -1 penalty for moving with heavy weapons.


Automatically Appended Next Post:
arhurt wrote:
Another list came to my head for my 1k tournament in a couple weeks.

This one really capitalizes on what kind of firepower is available at 1k points and the fact that RP are stronger at that points level. My main goal was to bring the nastiest cannons we have: Destroyers. They can pretty much wipeout most stuff on the board. The issue is that we run out of space quickly if aiming for a battalion due to our expensive troop MSUs.

Spoiler:
Nephrek Outrider
Cryptek (Chronometron, Solar Staff relic)
4x Scarabs
6x Destroyers
7x Tomb Blades (All Particle Beamers, 4x Shieldvanes, 3x Shadowloom)
10x Deathmarks

Mephrit Auxuliary Detachment
Catacomb Command Barge (Voltaic Staff, Trait: Merciless Tyrant)

2 CP total (1 Dynasty Heirloom, 1 Aux Detachment)


Idea is pretty simple: CCB and Deathmarks eliminate the enemy buff units, breaking their strategy. Destroyers wreck face with their stratagem and are safe T1. Tomb Blades just zoom around the board teleporting and dishing out damage from a distance, virtually unkillable with RP. Cryptek keeps auto-advancing after the list firing the staff.

At 1k points its a lot of mobile firepower and the Destroyers can take down a key unit per turn at least 1 time with the start, twice if I win initiative.


That's a pretty neat list, I like it. My only concern with lists and others like it is the lack of objective secured. Most games are objective based and I feel like having troops is so important.

This message was edited 1 time. Last update was at 2018/04/06 19:56:21


 
   
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Battleship Captain





What're peoples opinions on the FW stuff?


 
   
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 JNAProductions wrote:
Factor in a touch of shooting.

12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.

The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.


The nice thing about a novokh detachment is that you generally bring more than a single melee threat, I've been getting ready for a 1650 tournament tomorrow, and I have my d-lord backed by wraiths and scarabs.

Spoiler:
+++ Necron Salad (Warhammer 40,000 8th Edition) [90 PL, 1649pts] +++

++ Battalion Detachment +3CP (Necrons) [59 PL, 1097pts] ++

+ HQ +

Lord [5 PL, 84pts]: Warscythe

Overlord [6 PL, 95pts]: Warscythe

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [10 PL, 208pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [31 PL, 552pts] ++

+ HQ +

Destroyer Lord [7 PL, 131pts]: Artefact (Novokh): The Blood Scythe, Phylactery, Warscythe
. Warlord: Warlord Trait (Codex 2): Eternal Madness

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith


In a full 2k list I might even toss in some sword and board lychguard, maybe, still in a very experimental stage.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ie
Deranged Necron Destroyer





 Grimgold wrote:
 JNAProductions wrote:
Factor in a touch of shooting.

12*.97*.33*.33=1.30 extra damage. So not a ton, but if dice are hot, D-Lord is very killable.

The main difference, I think, is that the D-Lord is likely to be one of your only melee threats, with maybe some Wraiths to back him up. EVERYTHING in a Custodes force is a melee threat.


The nice thing about a novokh detachment is that you generally bring more than a single melee threat, I've been getting ready for a 1650 tournament tomorrow, and I have my d-lord backed by wraiths and scarabs.

Spoiler:
+++ Necron Salad (Warhammer 40,000 8th Edition) [90 PL, 1649pts] +++

++ Battalion Detachment +3CP (Necrons) [59 PL, 1097pts] ++

+ HQ +

Lord [5 PL, 84pts]: Warscythe

Overlord [6 PL, 95pts]: Warscythe

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [10 PL, 208pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

Necron Warriors [6 PL, 120pts]: 10x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [31 PL, 552pts] ++

+ HQ +

Destroyer Lord [7 PL, 131pts]: Artefact (Novokh): The Blood Scythe, Phylactery, Warscythe
. Warlord: Warlord Trait (Codex 2): Eternal Madness

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith


In a full 2k list I might even toss in some sword and board lychguard, maybe, still in a very experimental stage.
give your D Lord Nanoscarabs instead of the blood Scythe. When it dies it comes back on a 4+ either d6 wounds. You can then use the Stratagem to bring it back with 1 wound on a 4+. You will get better millage.

Might also recommend a CCB over a D Lord as it is initially better over even if its 30-40pt more expensive.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





I've been shielding myself from anything Necron Codex rumour related for a month+ now, which meant I got to do this with an unsullied mind:



... when I finally got the book. It was an awesome read from a naiv index point of view!

Having now read through these 59 forum pages, I'm back on track again.


One question - what do you feel fluff wise, with friendly games against.. friends, is it common courtesy to stick to one Dynasty for the entire army you're fielding? That was the reaction I got from my AM and Nids friends (which seem to do this).
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
I've been shielding myself from anything Necron Codex rumour related for a month+ now, which meant I got to do this with an unsullied mind:



... when I finally got the book. It was an awesome read from a naiv index point of view!

Having now read through these 59 forum pages, I'm back on track again.


One question - what do you feel fluff wise, with friendly games against.. friends, is it common courtesy to stick to one Dynasty for the entire army you're fielding? That was the reaction I got from my AM and Nids friends (which seem to do this).


Yeah, soups are still something that's debated over, especially when it comes to friendly games.
Personally I don't really like them, as its more book keeping, it means that I have to paint some units differently to keep track of army composition which means my army won't look uniform, and its sort of imbalanced as you can min-max the hell out of it. Just cherry pick the units that work well with one faction, and repeat for each detachment.

This message was edited 3 times. Last update was at 2018/04/06 20:59:37


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Fluffwise? Guard can soup aplenty-nothing wrong with Cadians bumping shoulders with Catachans. Nids should NOT soup like that, if you're sticking to fluff.

Crons? I could see it working, but not as easily as Guard can.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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