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Made in no
Grisly Ghost Ark Driver





Doctoralex wrote:
torblind wrote:
You can use the CTan thunderbolt power to get to characters right? Just pick a unit that is being buffed by a troublesome character within 3" and you will always get 4+ on him too


Nope, the power specifically states you cannot target characters who have <10 maximum wounds.


That's for the first pick only. After that it's just every other unit within 3"
   
Made in gb
Fresh-Faced New User



England

Hey everyone this thread has been awesome for reading some proper tactica.
Can anyone take a look at my list and give me some feedback for my new army. These are the models I own/building but if you have any new ideas fire away. Really stuck on the dynasty code and traits (even after 60 pages ) and want to get it finalised for my 3 games next week Vs tau, Drukhari & space wolves.

Spoiler:

++ Battalion Detachment +3CP (Necrons) ++

Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)

Dynasty Choice: Dynasty: Mephrit!!??!

+ HQ +

Cryptek: Chronometron, Staff of Light

Lord: Artefact: The Orb of Eternity, Resurrection Orb, Warscythe

+ Troops +

Immortals: Gauss Blaster, 10x Immortal

Immortals: Gauss Blaster, 10x Immortal

Necron Warriors: 10x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver

Lychguard: HS and DS, 5x

+ Fast Attack +

Tomb Blades
. Shadowloom, Shieldvanes Gauss x6

+ Dedicated Transport +

Ghost Ark

++ Outrider Detachment +1CP (Necrons) ++

Dynasty Choice: Dynasty: Novokh???!!?

+ HQ +

Catacomb Command Barge: Artefact: Lightning Field, Tesla Cannon, Warscythe
. Warlord: WL Trait (Novokh): Crimson Haze

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm

Canoptek Wraiths: 3x Canoptek Wraith

Canoptek Wraiths: 3x Canoptek Wraith

++ Total: [100 PL, 2000pts] ++


I love the Sautekh WL trait but I just can't seem to justify the buff on either detachment. Also unsure if mephrit would be worth it as getting close to any decent melee doesn't sound fun.
Went Gauss on the TB for consistency at longer range also feth my dice getting 6s

We Are the Hammer! 
   
Made in jp
Proud Triarch Praetorian





smackpie wrote:
Spoiler:
++ Outrider Detachment +1CP (Necrons) [36 PL, 643pts] ++[/b
[b]+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +
Cryptek [6 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

+ Elites +
Lychguard [8 PL, 150pts]: 5x Lychguard, Warscythe

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swar
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

++ Battalion Detachment +3CP (Necrons) [40 PL, 718pts] ++
+ No Force Org Slot +
Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Aggressively Territorial

+ HQ +
Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 136pts]: 8x Immortal, Tesla Carbine
Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [33 PL, 635pts] ++
+ No Force Org Slot +
[Reference] Warlord Traits (All)
Dynasty Choice: Dynasty: Novokh

+ HQ +
Cryptek [6 PL, 95pts]: Chronometron, Staff of Light, Warlord

+ Fast Attack +
Canoptek Tomb Sentinel [9 PL, 180pts]
Canoptek Tomb Sentinel [9 PL, 180pts]
Canoptek Tomb Sentinel [9 PL, 180pts]

++ Total: [109 PL, 1996pts] ++

Created with BattleScribe
List I came up with let me know what you think

Much better, thank you.

Novokh Scarabs and Wraiths are great, but I think those Sentinels probably want to be Sautekh so their big guns fire at full BS the turn they deep strike in.

If your Troops are going with the Aggressively Territorial code it'd probably be best to give their accompanying Cryptek the Chronometron rather than the Canoptek Cloak (so he can help them while they're camping objectives).

What are the Lychguard doing?

 
   
Made in us
Regular Dakkanaut




 skoffs wrote:
smackpie wrote:
Spoiler:
++ Outrider Detachment +1CP (Necrons) [36 PL, 643pts] ++[/b
[b]+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +
Cryptek [6 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak, Staff of Light

+ Elites +
Lychguard [8 PL, 150pts]: 5x Lychguard, Warscythe

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swar
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

++ Battalion Detachment +3CP (Necrons) [40 PL, 718pts] ++
+ No Force Org Slot +
Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Aggressively Territorial

+ HQ +
Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 136pts]: 8x Immortal, Tesla Carbine
Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

++ Outrider Detachment +1CP (Necrons) [33 PL, 635pts] ++
+ No Force Org Slot +
[Reference] Warlord Traits (All)
Dynasty Choice: Dynasty: Novokh

+ HQ +
Cryptek [6 PL, 95pts]: Chronometron, Staff of Light, Warlord

+ Fast Attack +
Canoptek Tomb Sentinel [9 PL, 180pts]
Canoptek Tomb Sentinel [9 PL, 180pts]
Canoptek Tomb Sentinel [9 PL, 180pts]

++ Total: [109 PL, 1996pts] ++

Created with BattleScribe
List I came up with let me know what you think

Much better, thank you.

Novokh Scarabs and Wraiths are great, but I think those Sentinels probably want to be Sautekh so their big guns fire at full BS the turn they deep strike in.

If your Troops are going with the Aggressively Territorial code it'd probably be best to give their accompanying Cryptek the Chronometron rather than the Canoptek Cloak (so he can help them while they're camping objectives).

What are the Lychguard doing?


Most likely taking the lychguard out was going to VoD them up but don’t think so anymore any ideas what I would replace them with

 
   
Made in nz
Regular Dakkanaut





Da W wrote:
My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.


Had my Sautekh list ready since beta, just waiting on the models.
It is totally built around Imo and this strategy with the novokh as a fast melee flanking threat.

Spoiler:
++ Battalion Detachment +3CP (Necrons) [65 PL, 1306pts] ++



+ No Force Org Slot +



Dynasty Choice: Dynasty: Sautekh



Gametype: Matched



+ HQ +



Cryptek [6 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light



Imotekh the Stormlord [10 PL, 200pts]

. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist



+ Troops +



Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine



Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine



Necron Warriors [12 PL, 240pts]: 20x Necron Warrior



+ Elites +



Triarch Stalker [8 PL, 171pts]: Twin Heavy Gauss Cannon



+ Heavy Support +



Tesseract Ark [13 PL, 260pts]

. Two Gauss Cannons: 2x Gauss Cannon



++ Outrider Detachment +1CP (Necrons) [37 PL, 692pts] ++



+ No Force Org Slot +



Dynasty Choice: Dynasty: Novokh



+ HQ +



Catacomb Command Barge [9 PL, 199pts]: Gauss Cannon, Resurrection Orb, Voidblade



Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light



+ Fast Attack +



Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm



Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm



Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith



++ Total: [102 PL, 1998pts] ++



Created with BattleScribe


BTW how do you spoiler?

This message was edited 2 times. Last update was at 2018/04/08 10:14:23


 
   
Made in us
Regular Dakkanaut




Southern California

Off topic, but is the unit grading spoiler link on page one working for anyone?
   
Made in jp
Proud Triarch Praetorian





COLD CASH wrote:
Spoiler:
Da W wrote:
My case against mephrit

Seems like everybody is going meprhit mephrit mephrit these days. Sure -1Ap feels good. I'll argue you can make better Sautekh combos.

1) Better AP won't help vs invu saves and feel no pains. There are a load of these in the meta.
2) You need to be in close range. While i can see the usefulness for Warriors, DDA or Monoliths, realise that in this meta, you will be charged the very next turn on which you shot. For anything else than DDA and monoliths, you won't be able to shoot again.
3) +1 to hit, with our whole army that hits on 3+, in mathematicly equivalent to -1AP in most case, but better against invu saves.
4) Nobody seems to like the Sautekh stratagem Methological destruction, it can potentially give +1 to hit to many units shooting the same target. Yes even vehicules. Plus, you can stay at long range. Anybody love 72'' DDA shot that hit on 2+?
5) Max out the Tesla: MWBD on a unit, then the Sautekh stratagem, then a stalker targets to reroll 1s for good measures. Methematicly that's the best Tesla you can dream of, hit on 2+, 3 hits on 4+, reroll 1s. Even against armor 2+ you will land a couple of wounds.

Yes i get it its a 2CP stratagem versus a passive trait. Even then, build your army around this strategy, i think its better.


Had my Sautekh list ready since beta, just waiting on the models.
It is totally built around Imo and this strategy with the novokh as a fast melee flanking threat.

++ Battalion Detachment +3CP (Necrons) [65 PL, 1306pts] ++



+ No Force Org Slot +



Dynasty Choice: Dynasty: Sautekh



Gametype: Matched



+ HQ +



Cryptek [6 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light



Imotekh the Stormlord [10 PL, 200pts]

. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist



+ Troops +



Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine



Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine



Necron Warriors [12 PL, 240pts]: 20x Necron Warrior



+ Elites +



Triarch Stalker [8 PL, 171pts]: Twin Heavy Gauss Cannon



+ Heavy Support +



Tesseract Ark [13 PL, 260pts]

. Two Gauss Cannons: 2x Gauss Cannon



++ Outrider Detachment +1CP (Necrons) [37 PL, 692pts] ++



+ No Force Org Slot +



Dynasty Choice: Dynasty: Novokh



+ HQ +



Catacomb Command Barge [9 PL, 199pts]: Gauss Cannon, Resurrection Orb, Voidblade



Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light



+ Fast Attack +



Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm



Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm



Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith



++ Total: [102 PL, 1998pts] ++



Created with BattleScribe

BTW how do you spoiler?

Press the edit button on your post. (top right on you post, opposite side of the screen of your user info)
On the top left of the edit screen, under the title, you have (B) (I) (U) (QUOTE) (SPOILER).
Put your cursor at the part in the text you want to start to hide. Press the (SPOILER) button. It should insert something that says (spoiler).
Then put your cursor at the end of the part you want to hide. Press the (SPOILER) button again. It should insert something that says (/spoiler).
Press the [Preview] button underneath to check to make sure you did it properly.
Should look something like the above.


Automatically Appended Next Post:
Dew wrote:
Off topic, but is the unit grading spoiler link on page one working for anyone?
Fixed.
Thanks for pointing it out.

This message was edited 1 time. Last update was at 2018/04/08 06:33:11


 
   
Made in us
Been Around the Block





So the Deceiver is definitely good, no question there. It either sets up nasty positioning turn 1 or does the normal C'tan shard thing of pumping out mortal wounds otherwise.

But what are the best units we can warp in with the Deceiver? Besides just building around monolith/Zahndrekh warp in shenanigans for a going-first alpha. I mean other scenarios, where you build a more resilient list that sometimes gets to go first.
   
Made in us
Decrepit Dakkanaut




Scarabs probably have the most wounds for the points so probably go that direction. I don't know the math on that though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





Why not Wraiths, should keep him busy while the rest of your army walks up and they also shield the CTan. They can't charge sure, but they weren't charging his backline turn 1 anyway. Now he has them as a threat to deal with.

Going Nihilak you could 2CP give the wraiths 2++ while they wait while 3 DDA spew balefire from your backline rerolling 1s to hit.

If you get to deploy more, bring up 10 tesla immortals, 3rd unit perhaps scarabs, have your overlord Veil in another 10 tesls immortals with MWBD, and you'd be set to light him up for a couple of turns

This message was edited 1 time. Last update was at 2018/04/08 09:00:04


 
   
Made in au
On a Canoptek Spyder's Waiting List




NSW

torblind wrote:
Why not Wraiths, should keep him busy while the rest of your army walks up and they also shield the CTan. They can't charge sure, but they weren't charging his backline turn 1 anyway. Now he has them as a threat to deal with.

Going Nihilak you could 2CP give the wraiths 2++ while they wait while 3 DDA spew balefire from your backline rerolling 1s to hit.

If you get to deploy more, bring up 10 tesla immortals, 3rd unit perhaps scarabs, have your overlord Veil in another 10 tesls immortals with MWBD, and you'd be set to light him up for a couple of turns


I fully agree with wraiths as even in the index this served me very well, however I think we can do better than relying on using a 2cp stratagem from a dynasty that doesn't benefit them.

if you deceiver in a vault as well or some other unit (maybe just more wraiths or a max suad of tesla tomb blades) then the threat density should keep them from removing your deceiver. This will save you 2cp and not rely on you getting first turn to prevent them from shooting at them with a 3++ still.
   
Made in de
Regular Dakkanaut




Im wondering mhow to use the deciver if you dont get the first turn. I fear everyrthing you could port to the front will get blown to pieces and is wasted.
So how to use the deciever if you go second? Maybe just redeploy stuff behind cover in your backfield?

This message was edited 1 time. Last update was at 2018/04/08 09:54:46


 
   
Made in au
On a Canoptek Spyder's Waiting List




NSW

stormcraft wrote:
Im wondering mhow to use the deciver if you dont get the first turn. I fear everyrthing you could port to the front will get blown to pieces and is wasted.
So how to use the deciever if you go second? Maybe just redeploy stuff behind cover in your backfield?


this has always been a problem with its use, usually since I'm moving up wraiths or big tough units that can take a beating I place them as close as I can while still being in cover or out of LoS.
   
Made in jp
Proud Triarch Praetorian





stormcraft wrote:
So how to use the deciever if you go second?

Normally just sticking something into cover on to objectives.

As an alternative,
Put one or two vulnerable things into bad positions to bait your opponent into deploying his stuff in a position to come after them.
Then after everything is on the table just Deceiver your vulnerable guys to safety to throw off your opponent's plans, hopefully waisting half his first turn.

Not the best use, but it's certainly better than sticking your stuff right in your opponent's face and just hoping they survive until your turn.

 
   
Made in us
Fresh-Faced New User




Reporting back from my first tournament after codex release. I lost 2, won 1 out of 3. We played CA missions instead of ITC. My opponents were the Adepticon-winning Flyrant list, an ad mech list, and the LVO Ynnari/Reaper list. I beat the ad mech list, and lost to the other two. Here's the list I ran:

Spoiler:

++ Battalion Detachment +3CP (Necrons) [80 PL, 1447pts] ++

+ HQ +

Cryptek [6 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

Imotekh the Stormlord [10 PL, 200pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 210pts]

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Destroyers [18 PL, 307pts]
. 5x Destroyer: 5x Gauss Cannon
. Heavy Destroyer: Heavy Gauss Cannon

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Necron Warriors [12 PL, 204pts]: 17x Necron Warrior

++ Super-Heavy Auxiliary Detachment (Necrons) [24 PL, 550pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh

+ Lord of War +

Gauss Pylon [24 PL, 550pts]

++ Total: [104 PL, 1997pts] ++


Overall impressions:

  • Destroyers with extermination protocols are the MVPs. I am going to drop the Heavy D for another regular destroyer. I am thinking about running two squads of 6 with a destroyer lord now, as 18 shots, rerolling everything for 1 CP is so good. My one unit was able to burn a Flyrant and 2 Molochs, but sadly they got alpha'd in both my Ad Mech and Ynnari games. I think I could have avoided that with better deployment, and especially if I had run a Nephrek outrider.


  • The pylon may not be the go-to anti-vehicle anymore. It really did work in the admech game, killing a Knight and two Armigers, and destroyed 3 Flyrants before getting destroyed. However, at 550 points, I think I would rather take 2-3 DDAs considering that <TITANIC> units are somewhat rare in the meta, and only being able to focus one target per turn really was a weakness.


  • Imotekh is now totally worth his points. The reduction feels exactly appropriate, and his Storm ability did work for me in all three games (albeit with a couple lucky 6s). Also, his 2 MWBDs is really convenient, as I just sandwiched him between the two immortal squads and let them tear through things.


  • Nightbringer is good, but keeping him out of line of sight or shielded is crucial. Sky of Falling Stars and Cosmic Fire are amazing.


  • Scarabs detonating is really very good, and nobody expects it.


  • I liked Sautekh, although I honestly did not advance as much as I thought I would. That may be a matter of just practice, but I still feel that it is one of the better dynasties to play with. Also, utilizing the +1 to hit strategem with the tesla immortals feels good, and with Imo as my warlord, I was able to ride a single command point for about three uses in my Ad Mech game. Sadly, against the Flyrant list, I was only able to castle up for the first turn, since my opponent deep struck 9 big bugs, and once they dropped in, it was all fight phase, all the time. Against Ynnari, it went as expected. My opponent seized, and and soulbursted through my entire warrior unit and half my immortals first turn. Maybe better deployment would have helped, but I am not so sure.

    At any rate, although I lost, I was pleased with how well my army did against two lists that virtually the entire 40k community agrees needs to be limited. Against "normal" lists, we are even better.
       
    Made in jp
    Proud Triarch Praetorian





    Rumbling_Otter wrote:
    Destroyers with extermination protocols are the MVPs. [...] I am thinking about running two squads of 6 with a destroyer lord now, as 18 shots, rerolling everything for 1 CP is so good.

    You can only do Extermination Protocols on one unit a turn, though.


    But let's talk Nephrekh Outriders.
    It's almost obligatory for each list now to have the deep striking 6 Destroyers + two 3x Scarabs.
    But what HQ is everyone assigning to this detachment?
    For me I think it's between,
    • Szeras (if he's not going to be able to benefit from the Nephrekh code, at least he can buff the troops from your other detachments).
    • Destroyer Lord (might be able to help the Destroyers, plus he would probably really appreciate the free 6" advance).
    CCB (also would benefit from the 6" advance).
    Of the three above I feel the CCB would be the least cohesive to the detachment... but he's not that much more expensive than the other two with a lot more offence and defense.

    What's everyone else taking for them and why?

    This message was edited 1 time. Last update was at 2018/04/08 15:44:25


     
       
    Made in us
    Longtime Dakkanaut




    Ute nation

    Just went to a tournament yesterday, with this list:

    Spoiler:
    +++ Necron salad (Warhammer 40,000 8th Edition) [90 PL, 1649pts] +++
    ++ Battalion Detachment +3CP (Necrons) ++
    Dynasty Choice: Dynasty: Nephrekh

    + HQ +
    Lord: Warscythe
    Overlord: Warscythe

    + Troops +
    Immortals: 10x Immortal, Tesla Carbine
    Necron Warriors: 10x Necron Warrior
    Necron Warriors: 10x Necron Warrior

    + Fast Attack +
    Destroyers
    . 6x Destroyer: 6x Gauss Cannon
    Tomb Blades
    . Tomb Blade
    . . Two Gauss Blasters: 2x Gauss Blaster
    . Tomb Blade
    . . Two Gauss Blasters: 2x Gauss Blaster
    . Tomb Blade: Shadowloom
    . . Two Gauss Blasters: 2x Gauss Blaster
    . Tomb Blade: Shadowloom
    . . Two Gauss Blasters: 2x Gauss Blaster
    . Tomb Blade: Shieldvanes
    . . Two Gauss Blasters: 2x Gauss Blaster
    . Tomb Blade: Shieldvanes
    . . Two Gauss Blasters: 2x Gauss Blaster

    ++ Outrider Detachment +1CP (Necrons) ++
    Dynasty Choice: Dynasty: Novokh

    + HQ +
    Destroyer Lord: Phylactery, Bloodscythe

    + Fast Attack +
    Canoptek Scarabs: 3x Canoptek Scarab Swarm
    Canoptek Scarabs: 4x Canoptek Scarab Swarm
    Canoptek Wraiths: 6x Canoptek Wraith


    Won all 3 rounds, 2 against death guard and one against Tau.

    The destroyer lord was kind of a mixed bag, I never succeeded a resurrection protocols, but he did wreck a lot of things will still alive.
    Deep striking the destroyers was wonderful, in my first game they dropped on Mortarion and got him to half wounds.
    Novokh wraiths performed well, my favorite was them sneaking around screening units to kill typhus, my opponent was not ready for them to leave the pox walkers behind and get a charge off on his HQ.
    Tau are still vulnerable to sniping their marker lights, after I wiped out the pathfinders, I was able to win a fire fight with the tau.

    Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
       
    Made in us
    Loyal Necron Lychguard




    Played two fairly competitive games yesterday with Sautekh + Imotekh. Tried a couple different things, but overall notes:

    Spoiler:
    -Sautekh feels better than Mephrit. The AP is nice but every time I get within 12" of something, even if I kill it, they just get charged and locked up afterwards, or just die. I used Methodical Destruction both games multiple times and each time it felt super powerful, more than enough to make up for the Mephrit bonus.

    -Imotekh feels super good. Maybe 2 Overlords is "better" from a functionality standpoint (less points, more overall wounds/bodies), but his MWs were useful in both games and his gun felt super good to shoot when things got close. Plus the extra CP alongside Hyperlogical Strategist was nice since I burned through on Methodical Destruction, Extermination Protocols, and Repair Subroutines.

    -Chronoteks feel better than Cloakteks. Yes, the speed is nice, and occasionally you can regen some extra wounds, but mostly I just kept the Cryptek behind my lines and that 5++ comes in clutch when you absolutely need to keep Warriors/Immortals alive.

    -Iffy on Destroyers. Both games they did damage, but they're in a bit of an awkward spot. S6 means they wound most Vehicles on 5+ (not terrible with Extermination Protocols, but still not great), and they seem to be overkill against most infantry. I almost would rather just have more regular shooting, but there are targets that they rock against. Maybe not a max unit of 6? I might go for 4 or 5 next time and see how it goes.

    -Wraiths are better now that I remembered how to roll 3+ saves. Even if you don't roll them well, I feel like they're almost necessary to slow down beatstick Characters like Captains, Celestine, etc. Not much else in the codex feels like it would slow it down better, except maybe Shieldguard? But I'm not fully convinced that they're as good.

    -I think Veil should be used more defensively, to get out of combat without Retreating. Every time I used it to try and Alpha Strike, my stuff got focused and killed immediately. Perhaps I'm just too aggro with my placement, but have to be more careful with it.

    -I've used foot C'tan (sometimes multiple) in all of my Codex games. The awkwardness of them comes from the fact that if they lose their screen, they just die immediately, because 4++ just doesn't cut it (as always). The Vault doesn't really have this problem because, well, 28 wounds is a lot. It's 4 C'tan's worth for the point cost of ~2.2. Everyone I've talked to is absolutely terrified of Vaults and asked why I didn't have one yet. I think foot C'tan are fine, but you need to build around them to get the most effect out of them.


    More testing to come. Should have a game or two this week and then an RTT next Sunday.
       
    Made in us
    Pile of Necron Spare Parts





    But let's talk Nephrekh Outriders.
    It's almost obligatory for each list now to have the deep striking 6 Destroyers + two 3x Scarabs.
    But what HQ is everyone assigning to this detachment?
    For me I think it's between,
    • Szeras (if he's not going to be able to benefit from the Nephrekh code, at least he can buff the troops from your other detachments).
    • Destroyer Lord (might be able to help the Destroyers, plus he would probably really appreciate the free 6" advance).
    CCB (also would benefit from the 6" advance).
    Of the three above I feel the CCB would be the least cohesive to the detachment... but he's not that much more expensive than the other two with a lot more offence and defense.

    What's everyone else taking for them and why?


    Spoiler:
    Just played against Nurgle Demons yesterday running a Sautekh battalion and Nephrekh Outrider. DLord (warscythe and Nanoscarab Casket), 3 Scarabs, 6 Wraiths, 6 Destroyers and the Deceiver. Hard to say how they performed due to bad luck in dice rolling (example: I made 3 Reanimation Protocol rolls all game long, even with a Cryptek in the battalion-10 Gauss, 10 Tesla, 15 Warriors). Based on my opponent's deployment the plan was to reposition (in order) the Wraiths, DLord and Scarab bombs on the left flank and move in from there. d3 Deceiver roll: a 1, CP reroll: a 2. (dammit!) Sautekh warlord CP save: a 1 (sigh).

    Turn 2 the Wraiths did their job in multi-charging a Herald, Beast and 10 Nurgle somethings (troops). Deceiver failed a 7 inch charge (3 and 2, CP rerolled a 1, another failed Sautekh WL CP save roll) but did put out some mortal wounds with Cosmic Fire. DLord held against a deepstruck Great Unclean One (thinking that was more due to the warlord CCB being focused in CC), Scarab bomb did a mortal wound. Destroyers wanted to do their job, but against all of the Invulns and then Disgusting Resilient rolls they were semi-neutered.

    Will run again against a different list and see how it goes. On paper it looks good, but dice rolling was scissors to my paper.

       
    Made in us
    Fresh-Faced New User




    So my first 8th edition list. What do you guys think? The idea is the block of troops goes up the middle, the smaller scarabs keep DS from the DDA and the larger ones act as a screen.

    Spoiler:

    Necron Silver Tide (Warhammer 40,000 8th Edition) [81 PL, 1498pts]
    Battalion Detachment +3CP (Necrons) [64 PL, 1201pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    HQ
    Cryptek [6 PL, 95pts]
    Selections: Chronometron, Staff of Light
    Imotekh the Stormlord [10 PL, 200pts]
    Troops
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Necron Warriors [12 PL, 180pts]
    Selections: 15x Necron Warrior
    Heavy Support
    Doomsday Ark [10 PL, 193pts]
    Doomsday Ark [10 PL, 193pts]
    Outrider Detachment +1CP (Necrons) [17 PL, 297pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    Gametype
    HQ
    Lord [5 PL, 76pts]
    Selections: Artefact: The Veil of Darkness, Hyperphase Sword, Warlord
    Fast Attack
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 78pts]
    Selections: 6x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 65pts]
    Selections: 5x Canoptek Scarab Swarm
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm
       
    Made in jp
    Proud Triarch Praetorian





    Evilbookworm wrote:
    So my first 8th edition list. What do you guys think? The idea is the block of troops goes up the middle, the smaller scarabs keep DS from the DDA and the larger ones act as a screen.

    Spoiler:

    Necron Silver Tide (Warhammer 40,000 8th Edition) [81 PL, 1498pts]
    Battalion Detachment +3CP (Necrons) [64 PL, 1201pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    HQ
    Cryptek [6 PL, 95pts]
    Selections: Chronometron, Staff of Light
    Imotekh the Stormlord [10 PL, 200pts]
    Troops
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Necron Warriors [12 PL, 180pts]
    Selections: 15x Necron Warrior
    Heavy Support
    Doomsday Ark [10 PL, 193pts]
    Doomsday Ark [10 PL, 193pts]
    Outrider Detachment +1CP (Necrons) [17 PL, 297pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    Gametype
    HQ
    Lord [5 PL, 76pts]
    Selections: Artefact: The Veil of Darkness, Hyperphase Sword, Warlord
    Fast Attack
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 78pts]
    Selections: 6x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 65pts]
    Selections: 5x Canoptek Scarab Swarm
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm

    Having that Outrider as Sautekh seems like a waste. Literally nothing there will benefit from that Dynasty.
    Why not run them as Novokh or Nephrekh?

     
       
    Made in us
    Loyal Necron Lychguard




     skoffs wrote:
    Evilbookworm wrote:
    So my first 8th edition list. What do you guys think? The idea is the block of troops goes up the middle, the smaller scarabs keep DS from the DDA and the larger ones act as a screen.

    Spoiler:

    Necron Silver Tide (Warhammer 40,000 8th Edition) [81 PL, 1498pts]
    Battalion Detachment +3CP (Necrons) [64 PL, 1201pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    HQ
    Cryptek [6 PL, 95pts]
    Selections: Chronometron, Staff of Light
    Imotekh the Stormlord [10 PL, 200pts]
    Troops
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Necron Warriors [12 PL, 180pts]
    Selections: 15x Necron Warrior
    Heavy Support
    Doomsday Ark [10 PL, 193pts]
    Doomsday Ark [10 PL, 193pts]
    Outrider Detachment +1CP (Necrons) [17 PL, 297pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    Gametype
    HQ
    Lord [5 PL, 76pts]
    Selections: Artefact: The Veil of Darkness, Hyperphase Sword, Warlord
    Fast Attack
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 78pts]
    Selections: 6x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 65pts]
    Selections: 5x Canoptek Scarab Swarm
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm

    Having that Outrider as Sautekh seems like a waste. Literally nothing there will benefit from that Dynasty.
    Why not run them as Novokh or Nephrekh?


    Probably so the Lord isn't a useless body. If he's Sautekh, at least he can use the Veil and give out his Reroll aura. And then he can pop Repair Protocols onto the Scarabs and buff with the Cryptek.

    It wouldn't hurt to make some of the Scarabs into Nephrekh so you can DS if you want, though.
       
    Made in jp
    Proud Triarch Praetorian





    My problem is I have a very specific exactly 2000 point list of units I want to use...
    Spoiler:
    ++ The Impossible Necron Salad Of My Dreams [106 PL, 2000pts] ++

    + HQ +
    (Sautekh, WL) Imotekh the Stormlord [10 PL, 200pts]
    (Mephrit) Lord [5 PL, 83pts]: Staff of Light (+Veil)

    + Troops +
    (Mephrit) 10x Immortals [8 PL, 170pts]: Gauss Blaster

    + Elites +
    (Mephrit) 10x Deathmarks [9 PL, 190pts]

    + Fast Attack +
    (Nephrekh) 3x Canoptek Scarabs [2 PL, 39pts]
    (Nephrekh) 3x Canoptek Scarabs [2 PL, 39pts]
    (Nephrekh) 5x Canoptek Wraiths [18 PL, 275pts]
    (Nephrekh) 6x Destroyers [18 PL, 300pts]
    (Mephrit) 9x Tomb Blades [14 PL, 318pts]: Tesla (5x Shield, 3x Shadow, 1x Naked)

    + Heavy Support +
    (Sautekh) Doomsday Ark [10 PL, 193pts]
    (Sautekh) Doomsday Ark [10 PL, 193pts]

    ++ Total: [106 PL, 2000pts] ++
    ... but there's no way to make it work as a cohesive battleforged list AND get the corresponding Dynasty Codes/Strats I want on the specific units.

     
       
    Made in us
    Fresh-Faced New User




    Requizen wrote:
     skoffs wrote:
    Evilbookworm wrote:
    So my first 8th edition list. What do you guys think? The idea is the block of troops goes up the middle, the smaller scarabs keep DS from the DDA and the larger ones act as a screen.

    Spoiler:

    Necron Silver Tide (Warhammer 40,000 8th Edition) [81 PL, 1498pts]
    Battalion Detachment +3CP (Necrons) [64 PL, 1201pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    HQ
    Cryptek [6 PL, 95pts]
    Selections: Chronometron, Staff of Light
    Imotekh the Stormlord [10 PL, 200pts]
    Troops
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Immortals [8 PL, 170pts]
    Selections: 10x Immortal, Tesla Carbine
    Necron Warriors [12 PL, 180pts]
    Selections: 15x Necron Warrior
    Heavy Support
    Doomsday Ark [10 PL, 193pts]
    Doomsday Ark [10 PL, 193pts]
    Outrider Detachment +1CP (Necrons) [17 PL, 297pts]
    No Force Org Slot
    Dynasty Choice
    Selections: Dynasty: Sautekh
    Gametype
    HQ
    Lord [5 PL, 76pts]
    Selections: Artefact: The Veil of Darkness, Hyperphase Sword, Warlord
    Fast Attack
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 78pts]
    Selections: 6x Canoptek Scarab Swarm
    Canoptek Scarabs [4 PL, 65pts]
    Selections: 5x Canoptek Scarab Swarm
    Canoptek Scarabs [2 PL, 39pts]
    Selections: 3x Canoptek Scarab Swarm

    Having that Outrider as Sautekh seems like a waste. Literally nothing there will benefit from that Dynasty.
    Why not run them as Novokh or Nephrekh?


    Probably so the Lord isn't a useless body. If he's Sautekh, at least he can use the Veil and give out his Reroll aura. And then he can pop Repair Protocols onto the Scarabs and buff with the Cryptek.

    It wouldn't hurt to make some of the Scarabs into Nephrekh so you can DS if you want, though.



    That's it exactly. So the lord can buff those three infantry units.
    I had a cab there originally but realized it would just get focused immediately. Honestly I may change those scarabs out to lychgard or something. I'm not sure if I getting good value from that detachment.

    How could I change some scarabs to nephrekh without buying another hq?
       
    Made in gb
    Tail-spinning Tomb Blade Pilot




     skoffs wrote:
    Rumbling_Otter wrote:
    Destroyers with extermination protocols are the MVPs. [...] I am thinking about running two squads of 6 with a destroyer lord now, as 18 shots, rerolling everything for 1 CP is so good.

    You can only do Extermination Protocols on one unit a turn, though.


    But let's talk Nephrekh Outriders.
    It's almost obligatory for each list now to have the deep striking 6 Destroyers + two 3x Scarabs.
    But what HQ is everyone assigning to this detachment?
    For me I think it's between,
    • Szeras (if he's not going to be able to benefit from the Nephrekh code, at least he can buff the troops from your other detachments).
    • Destroyer Lord (might be able to help the Destroyers, plus he would probably really appreciate the free 6" advance).
    CCB (also would benefit from the 6" advance).
    Of the three above I feel the CCB would be the least cohesive to the detachment... but he's not that much more expensive than the other two with a lot more offence and defense.

    What's everyone else taking for them and why?


    I’m not sure I follow how this is obligatory?

    What is your specific target for the destroyer squad that you absolutely need to shove 100+ points into an HQ tax so badly to shoehorn them in that way?
       
    Made in us
    Regular Dakkanaut




    Rumbling_Otter wrote:
    Reporting back from my first tournament after codex release. I lost 2, won 1 out of 3. We played CA missions instead of ITC. My opponents were the Adepticon-winning Flyrant list, an ad mech list, and the LVO Ynnari/Reaper list. I beat the ad mech list, and lost to the other two. Here's the list I ran:

    Spoiler:

    ++ Battalion Detachment +3CP (Necrons) [80 PL, 1447pts] ++

    + HQ +

    Cryptek [6 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

    Imotekh the Stormlord [10 PL, 200pts]
    . Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Sautekh

    + Elites +

    C'tan Shard of the Nightbringer [12 PL, 210pts]

    + Fast Attack +

    Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

    Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

    Destroyers [18 PL, 307pts]
    . 5x Destroyer: 5x Gauss Cannon
    . Heavy Destroyer: Heavy Gauss Cannon

    + Troops +

    Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

    Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

    Necron Warriors [12 PL, 204pts]: 17x Necron Warrior

    ++ Super-Heavy Auxiliary Detachment (Necrons) [24 PL, 550pts] ++

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Nihilakh

    + Lord of War +

    Gauss Pylon [24 PL, 550pts]

    ++ Total: [104 PL, 1997pts] ++


    Overall impressions:

  • Destroyers with extermination protocols are the MVPs. I am going to drop the Heavy D for another regular destroyer. I am thinking about running two squads of 6 with a destroyer lord now, as 18 shots, rerolling everything for 1 CP is so good. My one unit was able to burn a Flyrant and 2 Molochs, but sadly they got alpha'd in both my Ad Mech and Ynnari games. I think I could have avoided that with better deployment, and especially if I had run a Nephrek outrider.


  • The pylon may not be the go-to anti-vehicle anymore. It really did work in the admech game, killing a Knight and two Armigers, and destroyed 3 Flyrants before getting destroyed. However, at 550 points, I think I would rather take 2-3 DDAs considering that <TITANIC> units are somewhat rare in the meta, and only being able to focus one target per turn really was a weakness.


  • Imotekh is now totally worth his points. The reduction feels exactly appropriate, and his Storm ability did work for me in all three games (albeit with a couple lucky 6s). Also, his 2 MWBDs is really convenient, as I just sandwiched him between the two immortal squads and let them tear through things.


  • Nightbringer is good, but keeping him out of line of sight or shielded is crucial. Sky of Falling Stars and Cosmic Fire are amazing.


  • Scarabs detonating is really very good, and nobody expects it.


  • I liked Sautekh, although I honestly did not advance as much as I thought I would. That may be a matter of just practice, but I still feel that it is one of the better dynasties to play with. Also, utilizing the +1 to hit strategem with the tesla immortals feels good, and with Imo as my warlord, I was able to ride a single command point for about three uses in my Ad Mech game. Sadly, against the Flyrant list, I was only able to castle up for the first turn, since my opponent deep struck 9 big bugs, and once they dropped in, it was all fight phase, all the time. Against Ynnari, it went as expected. My opponent seized, and and soulbursted through my entire warrior unit and half my immortals first turn. Maybe better deployment would have helped, but I am not so sure.

    At any rate, although I lost, I was pleased with how well my army did against two lists that virtually the entire 40k community agrees needs to be limited. Against "normal" lists, we are even better.


    Hey just as an FYI the Gauss pylon in your list CANNOT benefit from the nihilakh code. On page 108 under Abilities it specifically says super heavy auxilary detatchments do not get codes. It sucks.


    Automatically Appended Next Post:
    sieGermans wrote:
     skoffs wrote:
    Rumbling_Otter wrote:
    Destroyers with extermination protocols are the MVPs. [...] I am thinking about running two squads of 6 with a destroyer lord now, as 18 shots, rerolling everything for 1 CP is so good.

    You can only do Extermination Protocols on one unit a turn, though.


    But let's talk Nephrekh Outriders.
    It's almost obligatory for each list now to have the deep striking 6 Destroyers + two 3x Scarabs.
    But what HQ is everyone assigning to this detachment?
    For me I think it's between,
    • Szeras (if he's not going to be able to benefit from the Nephrekh code, at least he can buff the troops from your other detachments).
    • Destroyer Lord (might be able to help the Destroyers, plus he would probably really appreciate the free 6" advance).
    CCB (also would benefit from the 6" advance).
    Of the three above I feel the CCB would be the least cohesive to the detachment... but he's not that much more expensive than the other two with a lot more offence and defense.

    What's everyone else taking for them and why?


    I’m not sure I follow how this is obligatory?

    What is your specific target for the destroyer squad that you absolutely need to shove 100+ points into an HQ tax so badly to shoehorn them in that way?
    You dont necessarily need an HQ. Ive tried them twice now as an auxiliary support detatchment. It costs two CP but it saves on HQ taxes. The second CP is for deepstriking them. That second one is also potentially free if you have a sautekh warlord.

    This message was edited 1 time. Last update was at 2018/04/08 19:56:57


     
       
    Made in nl
    Regular Dakkanaut






    Hey just as an FYI the Gauss pylon in your list CANNOT benefit from the nihilakh code. On page 108 under Abilities it specifically says super heavy auxilary detatchments do not get codes. It sucks.


    Well that's the confusing part; Super-heavy auxiliaries don't benefit from the 'passive' dynasty code trait, but can benefit from stratagems as far as I know.
       
    Made in at
    Tail-spinning Tomb Blade Pilot





    Sure it can benefit from a code. You just need to take it either as part of a command detachment, or with some other super heavies. Like a Tesseract Vault or two.
    Works just like Guard superheavies, no?

    This message was edited 1 time. Last update was at 2018/04/08 20:07:57


     
       
    Made in us
    Loyal Necron Lychguard




    It still gains <DYNASTY>. So a Mephrit Pylon would not gain extra AP in half range, but would be subject to Talent For Annihilation or being repaired by a Spyder.
       
    Made in nl
    Regular Dakkanaut





    Had a multiplayer today. Won't go too much into detail but....

    14 Novokh Flayed Ones attacked a squad of Grey Knight Terminators..... thats 42 attacks, re-roll to hit, re-roll to wound.

    ......3 wounds dealt.....

    I decide *feth this*, fall the Flayed ones back and Veil a squad of 10 Gauss Immortals nearby. Deals 7 wounds ><

    AP is just too important. That's why I'll pretty much always stick with Mephrit.

       
     
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