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2018/04/13 20:56:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Game_maker wrote: I have been thinking tat tomb blades and destroyers really compliment each other. Tomb blades can put out a lot of hits against all targets, but do the most against T3-5 targets, while destroyers do incredible amounts of damage against T5-11 targets. With this in mind, I was thinking about running this list. It should do a lot of damage to just about any target it is pointed at.
Spoiler:
Outrider Detatchment:
Dynasty: Mephrit
HQ:
Cryptek with Canoptek Cloak
Fast Attack:
9 X Tesla Tomb Blades (3 Shadowlooms, 6 Shieldvanes)
9 X Tesla Tomb Blades (3 Shadowlooms, 6 Shieldvanes)
3 X Scarabs
Outrider Detachment:
Dynasty: Sautekh
HQ:
Cryptek with Chronometron
Warlord Trait: Hyperlogical Strategist
Fast Attack:
6 X Destroyers
6 X Destroyers
6 X Destroyers
Outrider Detachment:
Dynasty: Sautekh
HQ:
Destroyer Lord with Phylactery and Warscythe
Relic: Nanoscarab Casket
Fast Attack:
3 X Scarabs
3 X Scarabs
3 X Scarabs
Total CP: 6
That looks pretty vicious.
Why have the Cloak-tek as warlord instead of, say, the Destroyer Lord? If he's got the Nano-Cask he's going to be very hard to kill, meaning, if he's Sautekh, you'll be able to get more potential command dice back (unless your idea was to just run and hide the Tek).
Maybe consider making one of the detachments from Nephrekh (Scarabs would prefer that too). May be worth changing one Destroyer squad out for Wraiths, too, just in case you need something tied up that Scarabs wouldn't be able to handle on their own.
I was planning on hiding the Chronometron Cryptek in the destroyer squad and using the Destroyer Lord a bit more offensively, but I've kind of gone back and forth on that option. The other thought I've had would be to switch the Destroyer Fast Attack Detachments to Nephrekh, and switch my warlord to the Mephrit Cloak-tek with the Immortal Pride trait instead to keep the tomb blades from fleeing.
2018/04/13 21:21:01
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
sieGermans wrote: So, Praetorians being eligible for Imotekh's MWBD; doesn't that kind of help them dramatically?
Anrakyr can also buff them but it's not exactly the most efficient combo.
The problem still exists: how are these slow moving HQ supposed to keep up with these fast moving guys?
(also, Imotekh not using his ability on two Sautekh units seems like a waste of that power)
Game_maker wrote: and switch my warlord to the Mephrit Cloak-tek with the Immortal Pride trait instead to keep the tomb blades from fleeing.
I mean, that wouldn't be horrible, but then you'd be missing out on the best Warlord trait. (Hyperlogical Strategist)
This message was edited 1 time. Last update was at 2018/04/13 21:23:39
2018/04/13 21:52:43
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
sieGermans wrote: So, Praetorians being eligible for Imotekh's MWBD; doesn't that kind of help them dramatically?
Anrakyr can also buff them but it's not exactly the most efficient combo.
The problem still exists: how are these slow moving HQ supposed to keep up with these fast moving guys?
(also, Imotekh not using his ability on two Sautekh units seems like a waste of that power)
Game_maker wrote: and switch my warlord to the Mephrit Cloak-tek with the Immortal Pride trait instead to keep the tomb blades from fleeing.
I mean, that wouldn't be horrible, but then you'd be missing out on the best Warlord trait. (Hyperlogical Strategist)
And then no reason to take sautekh destroyers. You can change them mephrit or put in DS.
2018/04/13 22:13:07
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Preorians: A- Surprised again? This is the best autonomous unit in our codex. They can go alone and pump more damage than all others. They weakens vs multple wounds stuff yet can still pack some punch.
What loadout?
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2018/04/13 22:39:24
Subject: Necrons NEW 8th ed. Codex tactica - 3/27 first draft of unit grading in OP
EnTyme wrote: A note on Warscythe Lychguard: They were pretty solid in Killteam-style small skirmish games in 7th edition, and with Killteam getting an update soon, you may want to build them for that if your group plays.
If you're still required to field units in their entirety instead of just being able to stick individual guys on the table I highly doubt you'll be seeing many Lychguard in Killteam lists.
We always house ruled that you built Killteams per model. The game works a lot better that way. I may have forgotten that it was a houserule, though.
Apologies right off the top for dragging this up from a dozen pages back. I'm a new 40k player; my sons and I are getting in via Kill Team (Necron/Tau/Marines & Guards). I've been lurking this thread trying to learn about Necrons and 40k in general. I know this doesn't follow the intent of this thread, but it was brought up in here ...
" ... field units in their entirety ...": We've played KT from the beginning that our teams were built per model (we're all noobs). Skoffs seems to be implying that the KT's must be built as regular squads (per codex minimums?). EnTyme's comment seems to agree, but where does it specify such a restriction? I figured as long as we met the unit types and restrictions per the KT rules, we were free to build as we saw fit within 200 points. Thanks in advance.
2018/04/13 23:15:36
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Has anyone run a Mephrit CCB w/Voltaic Staff, Tesla Cannon and wl trait Merciless Tyrant? Toying with the idea of running this in an upcoming LGS tournament. Didn't know how successful it was.
Also, since this upcoming tournament will be using ITC Champion's Missions (specifically looking at 1st floor ruins being LOS blocking), has anyone placed a DDA (FLY keyword) on top of a building or top floor of ruins to avoid LOS blocking terrain?
Potential list
Spoiler:
++ Battalion Detachment +3CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Catacomb Command Barge: Artefact (Mephrit): The Voltaic Staff, Staff of Light, Tesla Cannon
. Warlord: Warlord Trait (Mephrit): Merciless Tyrant
Cryptek: Canoptek Cloak, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 10x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Heavy Support +
Doomsday Ark
++ Outrider Detachment +1CP (Necrons) ++
+ No Force Org Slot +
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Nephrekh
+ HQ +
Destroyer Lord: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
+ Elites +
C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire
Cloaktek moves with the CCB/Immortals or DDA. Destroyers and DLord (inevitable melee) run together, either starting on the table (6CP) or both deepstriking (4CP). Nightbringer runs with the Wraiths. Scarabs acting like younger siblings when possible.
2018/04/13 23:30:00
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Nightfish wrote: Has anyone run a Mephrit CCB w/Voltaic Staff, Tesla Cannon and wl trait Merciless Tyrant? Toying with the idea of running this in an upcoming LGS tournament. Didn't know how successful it was.
Also, since this upcoming tournament will be using ITC Champion's Missions (specifically looking at 1st floor ruins being LOS blocking), has anyone placed a DDA (FLY keyword) on top of a building or top floor of ruins to avoid LOS blocking terrain?
Potential list
Spoiler:
++ Battalion Detachment +3CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Catacomb Command Barge: Artefact (Mephrit): The Voltaic Staff, Staff of Light, Tesla Cannon
. Warlord: Warlord Trait (Mephrit): Merciless Tyrant
Cryptek: Canoptek Cloak, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 10x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Heavy Support +
Doomsday Ark
++ Outrider Detachment +1CP (Necrons) ++
+ No Force Org Slot +
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Nephrekh
+ HQ +
Destroyer Lord: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
+ Elites +
C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire
Cloaktek moves with the CCB/Immortals or DDA. Destroyers and DLord (inevitable melee) run together, either starting on the table (6CP) or both deepstriking (4CP). Nightbringer runs with the Wraiths. Scarabs acting like younger siblings when possible.
Yes. Yes yes yes yes yes.
The character sniping is extremely powerful, definitely recommend.
List looks solid too. Good luck!
Nightfish wrote: Has anyone run a Mephrit CCB w/Voltaic Staff, Tesla Cannon and wl trait Merciless Tyrant? Toying with the idea of running this in an upcoming LGS tournament. Didn't know how successful it was.
Also, since this upcoming tournament will be using ITC Champion's Missions (specifically looking at 1st floor ruins being LOS blocking), has anyone placed a DDA (FLY keyword) on top of a building or top floor of ruins to avoid LOS blocking terrain?
Potential list
Spoiler:
++ Battalion Detachment +3CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Catacomb Command Barge: Artefact (Mephrit): The Voltaic Staff, Staff of Light, Tesla Cannon
. Warlord: Warlord Trait (Mephrit): Merciless Tyrant
Cryptek: Canoptek Cloak, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 10x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Heavy Support +
Doomsday Ark
++ Outrider Detachment +1CP (Necrons) ++
+ No Force Org Slot +
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Nephrekh
+ HQ +
Destroyer Lord: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
+ Elites +
C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire
Cloaktek moves with the CCB/Immortals or DDA. Destroyers and DLord (inevitable melee) run together, either starting on the table (6CP) or both deepstriking (4CP). Nightbringer runs with the Wraiths. Scarabs acting like younger siblings when possible.
I have against tau, he was relying on firesight marksman for markerlights and didn't expect 3 s6 ap-3 2D shots to come flying across at 18inchs backed by a tesla cannon. He charged his fusion cold star to fry it (which I think was a knee jerk reaction on his part) and the quantum shielding ate the wounds
Against any army that is reliant on characters in 1 way or another it is a very deadly unit that's tough to bring down.
This message was edited 1 time. Last update was at 2018/04/13 23:35:51
2018/04/13 23:51:34
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Nightfish wrote: Has anyone run a Mephrit CCB w/Voltaic Staff, Tesla Cannon and wl trait Merciless Tyrant? Toying with the idea of running this in an upcoming LGS tournament. Didn't know how successful it was.
I've run it a couple times and while threatening, without an invuln the CCB will get wrecked in a single fight phase against celestine/demon prince.
2018/04/14 01:09:17
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Odovacer wrote: " ... field units in their entirety ...": We've played KT from the beginning that our teams were built per model (we're all noobs). Skoffs seems to be implying that the KT's must be built as regular squads (per codex minimums?). EnTyme's comment seems to agree, but where does it specify such a restriction?
What version of Killteam are you playing?
In the 7th ed. version models in units can all act independently from each other but still have to be paid for as a whole codex legal unit. (In the CHOOSING YOUR KILLTEAM section,
"Designer’s Note: Even though units are selected as squads in a Kill Team as normal, every model acts independently during the game itself. Effectively, each model acts as a single unit in its own right, as explained in further detail later (see Every Man for Himself).")
So if you want to take Immortals, you can't just take one or two, you need to take five at minimum.
Alternatively, there is the fan made version that most people prefer over the official one-
http://heralds-of-ruin.blogspot.dk/p/kill-team-rules.html You're allowed to take individual models instead of being forced to take whole units in that version.
We're getting a new version for 8th so very much looking forward to that (hopefully they'll have taken a lot of notes from Heralds of Ruin).
2018/04/14 05:46:29
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Are deathmarks worth it? If a unit appears out of nowhere, they get a free shot. They could also be used to appear on objectives. They are a little pricey but at least they are 3+. A unit of 5 is only doing 1-2 mortals, but they could have -1AP easy, and the mortals are extra.
Woolly.Mammoth wrote: Are deathmarks worth it? If a unit appears out of nowhere, they get a free shot. They could also be used to appear on objectives. They are a little pricey but at least they are 3+. A unit of 5 is only doing 1-2 mortals, but they could have -1AP easy, and the mortals are extra.
As has been posted several times, there are ways to make Deathmarks work more effectively (Mephrit with nearby Veil-Lord). Plus the abilities you stated (counter punch to alphas, appear on a clutch objective) make them pretty versatile.
2018/04/14 07:27:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Nightfish wrote: Has anyone run a Mephrit CCB w/Voltaic Staff, Tesla Cannon and wl trait Merciless Tyrant? Toying with the idea of running this in an upcoming LGS tournament. Didn't know how successful it was.
Also, since this upcoming tournament will be using ITC Champion's Missions (specifically looking at 1st floor ruins being LOS blocking), has anyone placed a DDA (FLY keyword) on top of a building or top floor of ruins to avoid LOS blocking terrain?
Potential list
Spoiler:
++ Battalion Detachment +3CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Catacomb Command Barge: Artefact (Mephrit): The Voltaic Staff, Staff of Light, Tesla Cannon
. Warlord: Warlord Trait (Mephrit): Merciless Tyrant
Cryptek: Canoptek Cloak, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 10x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Heavy Support +
Doomsday Ark
++ Outrider Detachment +1CP (Necrons) ++
+ No Force Org Slot +
Dynastic Heirlooms: Dynastic Heirlooms: 1 Extra Artefact (-1CP)
Dynasty Choice: Dynasty: Nephrekh
+ HQ +
Destroyer Lord: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
+ Elites +
C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire
Cloaktek moves with the CCB/Immortals or DDA. Destroyers and DLord (inevitable melee) run together, either starting on the table (6CP) or both deepstriking (4CP). Nightbringer runs with the Wraiths. Scarabs acting like younger siblings when possible.
You can split Scarabs for extra flexibility. Min unit is easy to hide and block DS and char shooting.
2018/04/14 09:56:04
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Cryptek [6 PL, 85pts]: Canoptek Cloak, Staff of Light
+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Heavy Destroyers [3 PL, 57pts] . Heavy Destroyer: Heavy Gauss Cannon
++ Total: [106 PL, 2000pts] ++
Thoughts?
That's a pretty good first list, actually.
The second one doesn't actually open for some reason, but looking at the info while quoting it,
Heavy Destroyers get nothing from the Nihilakh code (plus they're not really very good atm).
Otherwise it seems okay.
2018/04/14 12:29:59
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Thats very odd. I cant figure out why it won't open. Yes i know the destroyer gains nothing but i need a third heavy to fill out the spear head and i really just dont like the spider.
Automatically Appended Next Post: Second attempt at the second list.
Odovacer wrote: " ... field units in their entirety ...": We've played KT from the beginning that our teams were built per model (we're all noobs). Skoffs seems to be implying that the KT's must be built as regular squads (per codex minimums?). EnTyme's comment seems to agree, but where does it specify such a restriction?
What version of Killteam are you playing? ... (In the CHOOSING YOUR KILLTEAM section, "Designer’s Note: Even though units are selected as squads in a Kill Team as normal ...
So if you want to take Immortals, you can't just take one or two, you need to take five at minimum.
Alternatively, there is the fan made version that most people prefer over the official one-
http://heralds-of-ruin.blogspot.dk/p/kill-team-rules.html You're allowed to take individual models instead of being forced to take whole units in that version
Ahhh ok, that would have been readily apparent to anyone who's been playing straight 40k regularly. We're playing 7th edition at the moment.
I'm aware of HoR. I like the look of their campaign version. Still, probably continue as is and, like EnTyme, just house rule it for now. Helps us get to know more units and we aren't planning on competing in the near future. We're still trying to get the rules down.
Also, I like to see all the models in play. I don't get the business model where your rules and setup actually limit the sales of certain models. I mean how cool (and terrifying!) would a horde of Flayed Ones be?! Was hoping 8th would address this more. The 'Crons are better, but still a lot of models that won't see much love.
And thanks for clarifying.
This message was edited 1 time. Last update was at 2018/04/14 12:59:59
2018/04/14 15:24:07
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
punisher357 wrote: Is the necron video on warhammer tv even worth watching? Seems like it was a flop from what I've heard so far
I'm not subscribed so I can't watch the replay.
I was able to catch the end half of the tactics section and the game live but missed the lore part completely.
Tactics weren't really "how to play this unit" so much as "why we gave this unit these rules/point cost".
The game was with an absolute joke of a Necrons list so not a lot that can be gleaned from it (apart from "how not to make a Necrons list" maybe). The guy doesn't play Necrons and had only just looked at the codex once prior to the game so was making rules mistakes and rookie moves all game. They called it after turn three, I think.
2018/04/14 16:26:25
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
punisher357 wrote: Is the necron video on warhammer tv even worth watching? Seems like it was a flop from what I've heard so far
I'm not subscribed so I can't watch the replay.
I was able to catch the end half of the tactics section and the game live but missed the lore part completely.
Tactics weren't really "how to play this unit" so much as "why we gave this unit these rules/point cost".
The game was with an absolute joke of a Necrons list so not a lot that can be gleaned from it (apart from "how not to make a Necrons list" maybe). The guy doesn't play Necrons and had only just looked at the codex once prior to the game so was making rules mistakes and rookie moves all game. They called it after turn three, I think.
They called it at the end of turn four. Jamie was also hindered in model selection as he was using the studio's Novokh collection.
As for the lore, I only managed to hear the first half and it was all a rehash of what's in the codex dealing with the origins of the Necrons.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2018/04/14 17:06:41
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Realistically the real person to blame for the gakky list is the original Necron player. Wether he was sick or not his list should have been done prior to the game. He should have sent his list on to the person subbing his game rather than let a noob make a list from an army he only spent 30 minutes glossing over.
I don't think that game sold GW many Necorn Codex's. If anything, people probably returned them thinking we are useless.
This message was edited 1 time. Last update was at 2018/04/14 17:08:52
I'm finding Lychguard to be surprisingly affective. They either soak bullets like champs or, using the veil, can be a top notch counter charging unit to just appear whenever enemy melee units are getting too close or have charged. Really enjoying them with sword & board
2018/04/14 19:39:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.
2018/04/14 19:57:48
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
changemod wrote: Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.
Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.
This message was edited 1 time. Last update was at 2018/04/14 19:58:37
changemod wrote: Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.
Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.
That’s what I said, yeah. Effective 11-12 inch move.
This message was edited 1 time. Last update was at 2018/04/14 20:08:21
2018/04/14 20:34:52
Subject: Re:Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
changemod wrote: Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.
Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.
That’s what I said, yeah. Effective 11-12 inch move.
And don't forget he doesn't have a set trait, so you can game the system and use any trait you want that's generic, and our generic traits are actually pretty good.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/04/15 06:17:11
Subject: Necrons NEW 8th ed. Codex tactica - the book is out. Discuss!
Odrankt wrote: Realistically the real person to blame for the gakky list is the original Necron player. Wether he was sick or not his list should have been done prior to the game. He should have sent his list on to the person subbing his game rather than let a noob make a list from an army he only spent 30 minutes glossing over.
I don't think that game sold GW many Necorn Codex's. If anything, people probably returned them thinking we are useless.
In my opinion that is not that bad... to seem to have a bad codex can play to the necrons side. Noone expects much and there could be some special treatment.
But at the moment everything depends on the faq...
changemod wrote: Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.
Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.
Is this a legal move in tournament environment?
I can remember this was discussed some pages before, but i cant find the reason/conclusion why this could be allowed.
Edit:
We dont got a real model for Kutlakh either as far as i know...
This message was edited 3 times. Last update was at 2018/04/15 06:38:07
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000