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Made in gb
Been Around the Block




Hello.. I've read every page here it's taken awhile. Lol
Please could someone post the ghetto celestine build for me I've tried searching but couldn't find it
Cheers in advance.

This message was edited 1 time. Last update was at 2018/04/15 07:49:38


 
   
Made in gb
Freaky Flayed One





 Odrankt wrote:
changemod wrote:
Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.


Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.


I think the next imperial armour is focussed on ad mech vs necrons so hopefully we won't have to wait too long
   
Made in no
Grisly Ghost Ark Driver





Stratagems speak of disembarking from a Monolith - is it 100% a given that units can't move coming out of it? Could be worth it to jump on GWs FAQ email to bug them to FAQ it.
   
Made in us
Loyal Necron Lychguard





Sn33R wrote:
Hello.. I've read every page here it's taken awhile. Lol
Please could someone post the ghetto celestine build for me I've tried searching but couldn't find it
Cheers in advance.


"Ghetto Celestine" is a Destroyer Lord with a Nanoscarab Casket and Warscythe. Significantly less lethal than the real deal, but the ability to get back up not once but twice (once with the casket, another time with a stratagem) is kind of a hilarious concept. Might be an interesting choice for a warlord if you just reaaally don't want to give up that slay the warlord point.
   
Made in no
Grisly Ghost Ark Driver





 Arachnofiend wrote:
Sn33R wrote:
Hello.. I've read every page here it's taken awhile. Lol
Please could someone post the ghetto celestine build for me I've tried searching but couldn't find it
Cheers in advance.


"Ghetto Celestine" is a Destroyer Lord with a Nanoscarab Casket and Warscythe. Significantly less lethal than the real deal, but the ability to get back up not once but twice (once with the casket, another time with a stratagem) is kind of a hilarious concept. Might be an interesting choice for a warlord if you just reaaally don't want to give up that slay the warlord point.


Haha I had no clue, thought people were referring to a weird Celestine build. Awesome.
   
Made in de
Poxed Plague Monk





I played the ghetto celestine d-lord. accompanied by a ccb novok warlord with lightning field and a cloaktek. escorted by some scarabs.

they were incredibly durable. these 2 guys charged a bunch of k-sons terms and crushed them. later on both got killed and revived. huge distraction carnifex. they soak a LOT of firepower, regain wounds nicely and rekt my opponents flank.

only 1200 pts game though!

(played a experimental list with 5 different hqs. )

This message was edited 1 time. Last update was at 2018/04/15 09:44:33


6k 6k
3k 1k
 
   
Made in no
Grisly Ghost Ark Driver





Cool, what else was in it?
   
Made in jp
Proud Triarch Praetorian





Hmm, what would the down side be to giving Ghetto Celestine a Voidscythe instead of a Warscythe? (besides cost, obviously).

 
   
Made in de
Poxed Plague Monk





hmm.

2 * 5 teslamortals, 10 warriors1, lord + szeras (mephrit)

1 tomb sentinel sautekh

 skoffs wrote:
Hmm, what would the down side be to giving Ghetto Celestine a Voidscythe instead of a Warscythe? (besides cost, obviously).

he suffers from the -1 to hit of the voidscythe, since he already hits on 3+.

This message was edited 1 time. Last update was at 2018/04/15 10:13:51


6k 6k
3k 1k
 
   
Made in gb
Been Around the Block




 _Ness wrote:
hmm.

2 * 5 teslamortals, 10 warriors1, lord + szeras (mephrit)

1 tomb sentinel sautekh

 skoffs wrote:
Hmm, what would the down side be to giving Ghetto Celestine a Voidscythe instead of a Warscythe? (besides cost, obviously).

he suffers from the -1 to hit of the voidscythe, since he already hits on 3+.


Hitting on 4s refilling 1s ain't to good.
   
Made in de
Poxed Plague Monk





hmm kinda right, especially if hes novokh

6k 6k
3k 1k
 
   
Made in no
Grisly Ghost Ark Driver





I had an awesome match against AM last night, 2000 points.

My list, all Sautekh (we try to keep to one Dynasty in our group):

Spoiler:


Cryptek with fly and the Veil
2x DDA
1x Tesseract Ark
1x Spyder

Imhotekh
10 Tesla Immortals
10 Tesla Immortals

6 Destroyers
3 Scarabs
6 Wraiths (one pistol)

--

His Valhallan AM list (reroll 1s if stationary):

Pask + 3 x Leman Russ all with a 72" S8 D3 turret gun
2 x Manticore

2 x heavy bolter
2 x mortars

1 psyker

Creed
some HQs

1000 little duders

--

We deployed Front-line Assault, the one with a pointy tip towards the middle.

My 3 arks held the left flank against his 4 Leman Russes.
My 6 destroyers held the far right flank to go after his 2 Manticores deployed there.

Cryptek and Spyder hang with the vehicles for repairs. 10 Tesla immortals in the middle not far from the cryptek for future veiling.

Wraiths deployed in the center for shortest possible route across.

Imhotek and 10 Tesla immortals near the destroyers on the right, giving both MWBD.

--

Destroyers moved up, popped the stratagem, and shot against the first Manticore, wiffed slightly and left it with 3 wounds. Wraiths made charge towards weapons team in the middle, scoring first blood.

DDA x 2 and Tesseract Ark all fired at Pask, inflicting a total of 5 damage. Bummer. They'd be facing down 4 gigantic barrels next turn.

Rest of the battle went like this:

Leman russes on my far left slowly wittered down my Arks. My arks managed to kill one single tank. Spyder and cryptek got to heal a total of 4 wounds on them. His turret being a D3 weapon meant minimal advantage from Quantum Shielding.

Destroyers faired way better. His entire army was caught up with the Arks and the Wraiths. Immortals, Imotekh and Destroyers moved up on my far right, killing off the first manticore, and locking the other Manticore in combat for the rest of the game.

With Immo, Ctyptek, 2 destroyers and 7 immortals I won 15-13 after turn 5. Had the game gone to turn 7 I would probably be tabled.

--



Conclusions: Destroyers were my best unit, even if they only got off Extermination Protocols once, their increased power and versatility is great. Sautekh meant I could advance and still shoot fairly well still with reroll 1's to hit.

They were pretty immune to anything AM could dish out in CC against them, so they locked whatever they could, preventing vehicles from firing and causing orders to be spent on letting fallen back units shoot, instead of buffing them further). A single destroyer easily finished off characters in cover when they were next in line. Keeping the destroyers in cover for 2+ meant that even ridiculous amount of lasgun fire were unlikely to do much harm to them. When Imotekh was in range to give them 2+ things were even better.

Imotekhs staff was pretty awesome against AM. Easily clearing guardsmen from cover 3 at a time. 4+ save, sometimes 3+ with a stratagem, meant Tesla shots weren't all that effective all the time, and against Sentinels in CC the staff still wounded at 3+ ignored their armor and dealth 2 dmg a piece.

I even forgot to fire his Storm trick. Bummer.

Sautekh meant I got back CP on 5+, which saved me an extra 3-4 CP on top of my starting 6. It also meant that I got the most out of the heavy Arks when they had to reposition.

Tesla Immortals were great as always.

The repair Spyder, largely ignored, lurked in the background after the Arks were gone, but did win me two VPs from objectives. Had I killed more tanks, perhaps the Arks wouldnt have been one shotted, and there might have been more need for repairing them.

The 3 scarabs did nothing this match. But had they been needed for an objective, they would have been there.

The AM Leman Russes are really good this edition.

This message was edited 1 time. Last update was at 2018/04/15 16:31:17


 
   
Made in gb
Longtime Dakkanaut




 skoffs wrote:
Hmm, what would the down side be to giving Ghetto Celestine a Voidscythe instead of a Warscythe? (besides cost, obviously).


Only foot overlords can take the power fist/warscythe hybrid weapon.
   
Made in nl
Regular Dakkanaut





After trying Silver Tide a couple of times, I've noticed one big thing you can do that can improve it's effectiveness without the Deceiver who relies on his D3/getting first turn:

Place your objective markers as close to the middle as possible.

Your tide should be in range of these objectives by turn 1 and in rapid-fire range of them by turn 2-3. While you might not have direct control over these objectives, you are definitely forcing your opponent to deal with the Warriors if they want to take hold of them.

This message was edited 1 time. Last update was at 2018/04/15 12:53:19


 
   
Made in jp
Proud Triarch Praetorian





Ah, right, thanks for the reminders about the D.Lord, guys.
Yeah I'm struggling to find a use for him this codex edition.
If he gave out a buff to everything (not just Destroyers) obviously he'd be a lot more useful, but a guy who wants to be in combat giving a buff to guys who do not want to be anywhere near combat just seems like a really stupid design decision. And in that his buff is baked into his price it just does not seem worth the points if your plan is to have him run off and do things by himself.
Pity. He was one of my favorite units from back in the 5th days.


Also, torblind,
Can you please spoiler your list and battle report
torblind wrote:
I had an awesome match against AM last night, 2000 points.
Spoiler:


My list, all Sautekh (we try to keep to one Dynasty in our group):

Cryptek with fly and the Veil
2x DDA
1x Tesseract Ark
1x Spyder

Imhotekh
10 Tesla Immortals
10 Tesla Immortals

6 Destroyers
3 Scarabs
6 Wraiths (one pistol)

--

His Valhallan AM list (reroll 1s if stationary):

Pask + 3 x Leman Russ all with a 72" S8 D3 turret gun
2 x Manticore

2 x heavy bolter
2 x mortars

1 psyker

Creed
some HQs

1000 little duders

--

We deployed Front-line Assault, the one with a pointy tip towards the middle.

My 3 arks held the left flank against his 4 Leman Russes.
My 6 destroyers held the far right flank to go after his 2 Manticores deployed there.

Cryptek and Spyder hang with the vehicles for repairs. 10 Tesla immortals in the middle not far from the cryptek for future veiling.

Wraiths deployed in the center for shortest possible route across.

Imhotek and 10 Tesla immortals near the destroyers on the right, giving both MWBD.

--

Destroyers moved up, popped the stratagem, and shot against the first Manticore, wiffed slightly and left it with 3 wounds. Wraiths made charge towards weapons team in the middle, scoring first blood.

DDA x 2 and Tesseract Ark all fired at Pask, inflicting a total of 5 damage. Bummer. They'd be facing down 4 gigantic barrels next turn.

Rest of the battle went like this:

Leman russes on my far left slowly wittered down my Arks. My arks managed to kill one single tank. Spyder and cryptek got to heal a total of 4 wounds on them. His turret being a D3 weapon meant minimal advantage from Quantum Shielding.

Destroyers faired way better. His entire army was caught up with the Arks and the Wraiths. Immortals, Imotekh and Destroyers moved up on my far right, killing off the first manticore, and locking the other Manticore in combat for the rest of the game.

With Immo, Ctyptek, 2 destroyers and 7 immortals I won 15-13 after turn 5. Had the game gone to turn 7 I would probably be tabled.

--

Conclusions: Destroyers were my best unit, even if they only got off Extermination Protocols once, their increased power and versatility is great. Sautekh meant I could advance and still shoot fairly well still with reroll 1's to hit.

They were pretty immune to anything AM could dish out in CC against them, so they locked whatever they could, preventing vehicles from firing and causing orders to be spent on letting fallen back units shoot, instead of buffing them further). A single destroyer easily finished off characters in cover when they were next in line. Keeping the destroyers in cover for 2+ meant that even ridiculous amount of lasgun fire were unlikely to do much harm to them. When Imotekh was in range to give them 2+ things were even better.

Imotekhs staff was pretty awesome against AM. Easily clearing guardsmen from cover 3 at a time. 4+ save, sometimes 3+ with a stratagem, meant Tesla shots weren't all that effective all the time, and against Sentinels in CC the staff still wounded at 3+ ignored their armor and dealth 2 dmg a piece.

I even forgot to fire his Storm trick. Bummer.

Sautekh meant I got back CP on 5+, which saved me an extra 3-4 CP on top of my starting 6. It also meant that I got the most out of the heavy Arks when they had to reposition.

Tesla Immortals were great as always.

The repair Spyder, largely ignored, lurked in the background after the Arks were gone, but did win me two VPs from objectives. Had I killed more tanks, perhaps the Arks wouldnt have been one shotted, and there might have been more need for repairing them.

The 3 scarabs did nothing this match. But had they been needed for an objective, they would have been there.

The AM Leman Russes are really good this edition.

This message was edited 4 times. Last update was at 2018/04/15 13:02:02


 
   
Made in ca
Been Around the Block




 skoffs wrote:
Da W wrote:
Did some math hammer.
Spoiler:
Went against normalised T5 Armor 4+ target for offense and S5 ap-2 for defence. Computed both single wound and multi-wounds. Renormalised everything on a 300pts investment basis (which is the price of 6 destroyers).
This is all based on pure stats. I don't rate extra perks such as invasion beam or giving reroll 1 to hit and such. Nor do i rate movement, which is of course important. Plan accordinly.

Warriors: C - only really useful in large number in a combo with ghost ark, cryptek+chronometron against multiple wounds shooting armies.
Immortals: B - best used in tesla with MWBD vs 5++swarms, but you all know that. Probably the best infantry clearing unit we have.
Deathmarks: D - can't find any use based solely on stats
Flayed ones: B - second best infantry cleaner after pretorians, but with the best potential combo of all: Immotek, Anrakyr, Orikan, giving 4 attack reroll 1 to hit to wound and 5++ save in combat. Theorically inflicts more wound than destroyers even!
Lychguard: A - Surprised? Naked they inflict just as much wounds as immortals or destroyers on 1W infantry, maxed out (again Anrakyr +1A) this is the highest damage output vs multiple wounds opponents we have.
Preorians: A- Surprised again? This is the best autonomous unit in our codex. They can go alone and pump more damage than all others. They weakens vs multple wounds stuff yet can still pack some punch.
C'Tan Nighbringer: B. Best character killer going naked without buffs. Period.
C'Tan Deceiver: C. All around less good than Nightbringer. I did not rate its teleportation trick though. But if you don,t plan to use its trick, stick with nightbringer.
Scarab: B. Best all around number of effective HP / point spend, period. 2nd more resistant vs multiple wound dealing ennemies after the ghost ark.
Wraith: A. My maths have to admit it although they are not my favorite. 3rd most resistant unit point for points, yet can still pack a punch vs multple wound opponents. Warning: the damage output is half that of a fully maxed lychguard or flayed one unit. Will hit lower than scarab vs 1W infantry swarms.
Tomb blades: C. Offense relatively suck (compared to lower cost infantry) but they are resiliant vs 1-w weapons.
Destroyers: A - 2nd best damage output vs multple wounds (after Nightbringer) going naked, you can combo with a Dlord or the stratagem they will match nightbringer. Even good vs 1wound infantry which surprised me.
Heavy destroyers: D. Point for points, unless yu have very specific targets, take regular destoryers.
Triarch stalker: B. Very robust, offensively made to use its flamer and charge.
Doomsday ark: A. Very random, can go from 1 shot up to 26. 6th best damage output and 3rd best when ignoring melee units. Also though to crack, an all around auto-include.
Ghost ark: B. Cheaper than DDA so point for point it's worth more defensively. I would always use it if i use warrior, not much for the RP boost, but the extra defense and attack they bring.
Monolith: D. Nothing to do, its average in everything. Its really the invasion beam trick that does the difference (best way to launch lychguards and flayed ones in your opponent's face).
Annihilation barge: D. Sucks.
Sure, from a pure statistical standpoint some of these might seem good (eg. Lychguard), but how are you supposed to get these well performing units into combat?
And if ignoring certain potential buffs then obviously you're going to be missing out on combos that might elevate a unit's ability (eg. Mephrit Deathmarks with a Lord nearby being quite lethal).


Point being if you want to throw some punch, nobody does it better than lychguard and flayed ones. BUT you have to build an army around them (i.e. couple of buffing HQ and invasion beam ready). I can't compute everything.
You can also just get charged. You know i saw more than one adversary being able to charge me and whack me good. Having lychguard staying behind in case that happens is not a bad deal (and go glue your ass to an objective while waiting for that charge).


Automatically Appended Next Post:
OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list

Spoiler:

Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.

This message was edited 1 time. Last update was at 2018/04/15 13:37:31


 
   
Made in gb
Twisting Tzeentch Horror






Da W wrote:


Spoiler:

OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list


Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.




I would make two Tesla squads 10, add imhotek and then take 2 or 3 DDA. This would make it a little better I think. I like it though.

This message was edited 1 time. Last update was at 2018/04/15 14:30:52


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in jp
Proud Triarch Praetorian





 McMagnus Mindbullets wrote:
Da W wrote:
Spoiler:

OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list


Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.

I would make two Tesla squads 10, add imhotek and then take 2 or 3 DDA. This would make it a little better I think. I like it though.

So like,
Spoiler:

++ Sautekh Brigade Detachment +9CP [102 PL, 1995pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
Lord [5 PL, 83pts]: Staff of Light, +Veil Of Darkness

+ Troops +
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [102 PL, 1995pts] ++

This message was edited 2 times. Last update was at 2018/04/15 15:55:14


 
   
Made in no
Grisly Ghost Ark Driver





Having recently tried the Destroyers out for the first time, I'd be reluctant not to include them. Which means you need Wraiths to soak up fire from the Destroyers, and suddenly there's not much left. But I'll toy around with the idea.
   
Made in ie
Deranged Necron Destroyer





DaBraken
 Odrankt wrote:
changemod wrote:
Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.


Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.

Is this a legal move in tournament environment?
I can remember this was discussed some pages before, but i cant find the reason/conclusion why this could be allowed.

Edit:
We dont got a real model for Kutlakh either as far as i know...


Yes it is perfectly legal to use Maynark as Nephrekh or as any other Dynasty. This is due to Maynark being a FW Dynasty and not mentioned in our new Codex or having any "Dynasty" buffs. E.g. Charnovokh is mentioned in the Fluff but aren't a playable Dynasty. So, if you want to use a Charnovokh Dynasty you would just sub a different Dynasties abilities, like Novokh, and change the Novokh Keyword to Charnovokh. In the scenario we are subbing Nihilakh for Maynark.

The only restriction is that both Kutlakh and Toholk have to be in the same Dynasty e.g. Kutlakh can't be in a Nephreak dynasty and Have Toholk in a Nihilakh. Because they both share the Maynark Keyword.

Also, because Kutlakh ,and Toholk, are not actual models you can freely use whatever models you want to be proxies of Kurlakh and/or Toholk.

This message was edited 3 times. Last update was at 2018/04/15 17:06:57


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
Sn33R wrote:
Hello.. I've read every page here it's taken awhile. Lol
Please could someone post the ghetto celestine build for me I've tried searching but couldn't find it
Cheers in advance.


"Ghetto Celestine" is a Destroyer Lord with a Nanoscarab Casket and Warscythe. Significantly less lethal than the real deal, but the ability to get back up not once but twice (once with the casket, another time with a stratagem) is kind of a hilarious concept. Might be an interesting choice for a warlord if you just reaaally don't want to give up that slay the warlord point.

If you want to make him the Warlord, you can give him the less damage one as well. Makes for a pretty hard Slay The Warlord.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in pl
Regular Dakkanaut




 skoffs wrote:
 McMagnus Mindbullets wrote:
Da W wrote:
Spoiler:

OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list


Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.

I would make two Tesla squads 10, add imhotek and then take 2 or 3 DDA. This would make it a little better I think. I like it though.

So like,
Spoiler:

++ Sautekh Brigade Detachment +9CP [102 PL, 1995pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
Lord [5 PL, 83pts]: Staff of Light, +Veil Of Darkness

+ Troops +
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [102 PL, 1995pts] ++

But you can't use this tactic in 1500 pts or less...
   
Made in de
Lurking Gaunt






 Odrankt wrote:
DaBraken
 Odrankt wrote:
changemod wrote:
Yeah whilst I’d like to just have a more normal transport that let me cleanly get a unit across the board and deploy it with characters hitching along, there are a few options to get Lychguard into play. Teleport with a relic, use a command point to disembark a character with them from a night scythe, or give them an effective 11-12 inch move with Kutlakh until Maynark eventually get their own dynasty trait, probably years from now.


Use Maynark as Nephrekh and you can advance the Lychguard 6-7" plus 5" movement and still charge via Kutlakhs ability.

Is this a legal move in tournament environment?
I can remember this was discussed some pages before, but i cant find the reason/conclusion why this could be allowed.

Edit:
We dont got a real model for Kutlakh either as far as i know...


Yes it is perfectly legal to use Maynark as Nephrekh or as any other Dynasty. This is due to Maynark being a FW Dynasty and not mentioned in our new Codex or having any "Dynasty" buffs.[...]

And there starts my problem. They have a own, nonchangeable dynasty, and not the <Dynasty> keyword. And if i use for example Nephrek instead my opponent argues, that its no longer "Maynark" and so i cant use the benefits of Kutlakh.
Only because there is no explicit dynasty benefit (stratagems, warlord trait, code) this does not mean i can change the dynasty freely and add another dynastys bonuses on top.

How would you argue for using 2 dynastys at once? How can this be legal, apart from it comforts you?
Its like using Imotekh as Novokh, because its suits you better...

This message was edited 1 time. Last update was at 2018/04/15 19:55:34



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in gb
Longtime Dakkanaut




Okay let’s say you want to play Thokt.

Thokt doesn’t have a dynasty trait, so you play whichever you feel is most appropriate.

Why is this any different just because there exist two named characters for a traitless dynasty?
   
Made in us
Numberless Necron Warrior




Straight from the codex, "If you have chosen a dynasty that does not feature on this list, you can choose the Dynastic Code that best suits the fighting style and battlefield strategies of the warriors that hail from it"

The difference is Imotekh belongs to Sautekh AND Sautekh is a featured dynasty on the list. Kutlakh dynasty is not featured, so he can choose whichever he pleases.
   
Made in us
On a Canoptek Spyder's Waiting List




 DaBraken wrote:
And there starts my problem. They have a own, nonchangeable dynasty, and not the <Dynasty> keyword. And if i use for example Nephrek instead my opponent argues, that its no longer "Maynark" and so i cant use the benefits of Kutlakh.
Only because there is no explicit dynasty benefit (stratagems, warlord trait, code) this does not mean i can change the dynasty freely and add another dynastys bonuses on top.

How would you argue for using 2 dynastys at once? How can this be legal, apart from it comforts you?
Its like using Imotekh as Novokh, because its suits you better...


'Maynark' is not 'Nephrekh' or 'Novokh'. Nobody's saying you get the keyword or the stratagems, or the warlord traits, or special relics. Those all belong to 'Novokh'.
However, you can benefit from Dynastic Codes, because you're allowed to apply any dynastic code you want to any dynasty as long as it's not already set.
   
Made in ca
Been Around the Block




 skoffs wrote:
 McMagnus Mindbullets wrote:
Da W wrote:
Spoiler:

OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list


Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.

I would make two Tesla squads 10, add imhotek and then take 2 or 3 DDA. This would make it a little better I think. I like it though.

So like,
Spoiler:

++ Sautekh Brigade Detachment +9CP [102 PL, 1995pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
Lord [5 PL, 83pts]: Staff of Light, +Veil Of Darkness

+ Troops +
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [102 PL, 1995pts] ++


Yeah. But you won't be disapointed with 5-immo squads. The guy split to take out as many as he thinks he can and undershoot or overshoot, but it's harder to optimise then a few 10-immortals squads. Prone to mistakes. I had plenty of one-man crew rolling RP for 2 new guys. I used the cryptek with the cloak so he can move around fast, i figured no need for 5++ if you hide immortals in cover.

Immotek... you'll have enough CP to use that MWBD twice stratagem. He's expensive. But you can try and see what he does.
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

Da W wrote:
 skoffs wrote:
 McMagnus Mindbullets wrote:
Da W wrote:
Spoiler:

OK STOP PLAYING!

All the list i see are a combination of Outrider / vanguard / spearhead detachment and most list i see have very low CP. But our stratagems all rocks.

I tried a Sautekh brigade with hyperlogical strategist trait. And just vomited stratagems all game long and had remaing CP at the end of the game. Poor Eldar/Harlequin didn't see it coming and it was a total blowout. Ok i got lucky dice rolls, but even if i rolled average i still would have won.

Here's the min Brigade list


Overlord
Lord
Cryptek

6X 5 Immortals
3X 5 deathmarks
3x 3 scarab swarms
3x 1 heavy destroyers


That will leave you 500 free points or so to customise as you wish. My version i replaced the heavy destroyers for 3 DDA and ad a C'Tan deceiver, the remaining points spent in scarab swarms.

Here's one good trick: scarabs swarms can advance and charge, you can blow one up for D3MW and you can RP them. That will cost you 3CP, hopefully you'll get one back. Do this once, the guy will go crazy trying to kill all thse swarms. That's ok, they're cheap and you get a free round having your immortals not targeted (by the way disperse your immortals in cover).

Have the C'Tan blow a 2nd power every turn for double MW output.

Inflict one wound on a big unit / target and spend 2 CP on methdogical destruction to have +1 to hit for your 6 units of Tesla immortals as well as your 3 DDA if need be.

Resurect your warlord.

You see the point? Just pumpimg stratagems like there's no tommorrow seems better than just relying on pure unit stats.

Try it.

I would make two Tesla squads 10, add imhotek and then take 2 or 3 DDA. This would make it a little better I think. I like it though.

So like,
Spoiler:

++ Sautekh Brigade Detachment +9CP [102 PL, 1995pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
Lord [5 PL, 83pts]: Staff of Light, +Veil Of Darkness

+ Troops +
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [8 PL, 153pts]: 9x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [102 PL, 1995pts] ++


Yeah. But you won't be disapointed with 5-immo squads. The guy split to take out as many as he thinks he can and undershoot or overshoot, but it's harder to optimise then a few 10-immortals squads. Prone to mistakes. I had plenty of one-man crew rolling RP for 2 new guys. I used the cryptek with the cloak so he can move around fast, i figured no need for 5++ if you hide immortals in cover.

Immotek... you'll have enough CP to use that MWBD twice stratagem. He's expensive. But you can try and see what he does.


Ooh I like that idea! I really wonder how this army will play. I've never tried 5 man squads of immortals.
I would really like to add some Destroyers into the mix though, as that will give you a perfect target for your CPs.

Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++


I like that I can potentially repair 6 wounds per turn on a DDA. I'd prefer to add at least 1 more destroyer, but there nowhere really to get the points.
As my Teslamortals work best at max to take full effect of Imotekh. Even the 5 Flayed Ones could just stay behind the lines and counter charge a unit that's charged one of your ranged units.

This might be a list that is only suited against very annoying players, as this won't make you many friends....

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in jp
Proud Triarch Praetorian





 Nagerash wrote:
Spoiler:
++ Sautekh Brigade Detachment +9CP [104 PL, 2000pts] ++

+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Cryptek [5 PL, 85pts]: Canoptek Cloak, Abyssal Staff
Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +
Deathmarks [5 PL, 95pts]: 5x Deathmark
Deathmarks [5 PL, 95pts]: 5x Deathmark
Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
3 Destroyers [9 PL, 150pts]: 3x Destroyers

+ Heavy Support +
Canoptek Spyder [4 PL, 70pts]: Fabricator Claw Array
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]

++ Total: [104 PL, 2000pts] ++

Void Dragon damn, that's a good list.
Agreed, it really needs to have at least one more Destroyer.
Where to get the points from, though...
(a note on Flayed One usage: you can always hold them back as a clutch objective grabber. Same with Deathmarks, but they do have their better use as alpha counter punchers).

 
   
Made in us
Loyal Necron Lychguard





Spoiler:

++ Outrider Detachment +1CP (Necrons) [13 PL, 239pts] ++

+ HQ +

Lord [5 PL, 83pts]: Staff of Light

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

++ Outrider Detachment +1CP (Necrons) [57 PL, 1049pts] ++

+ HQ +

Destroyer Lord [7 PL, 131pts]: Artefact: The Nanoscarab Casket, Phylactery, Warscythe
. Warlord: Warlord Trait (Nephrekh): Skin of Living Gold

+ Fast Attack +

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

Tomb Blades [14 PL, 288pts]
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade
. . Two Gauss Blasters: 2x Gauss Blaster

++ Vanguard Detachment +1CP (Necrons) [38 PL, 700pts] ++

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 210pts]

Deathmarks [5 PL, 95pts]: 5x Deathmark

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

++ Total: [108 PL, 1988pts] ++

Created with BattleScribe


Still tinkering around with what list I want to run with; I know for sure Nephrekh is my dynasty of choice, and I reaaaally want to find a way to make lychguard work even though I know they're not the most efficient choice. I figure my best bet is to use them as a second wave to follow up on the much faster wraiths. Any thoughts?
   
 
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