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Made in us
Wicked Canoptek Wraith



United States

So now the FAQ has hit, but the website has crashed due to volume......

Has anyone seen anything solid helping crons out? I'm really hoping for some point cost decreases
   
Made in us
Moustache-twirling Princeps





PDX

Neophyte2012 wrote:
 em_en_oh_pee wrote:
Neophyte2012 wrote:


I recommend taking that detachement with Immortal as Merphrit Dynasty, imho, the Deceiver Ctan is perfect combo with Merphrit Immortals, making them within 12" of the enemy early on instead letting them march 5+D6/6" per turn to take at least two turns to get within "devastating range".


They are going to be brought up field with Veil. And if I do go Mephrit, I lose Hyperlogical Strategist as well.


Your 2nd Outrider Detachment can be kept as Sautekh anyway. Just the 1st one is worth considering changing. I think unless you combine the 3 Scarabs units into 1 or 2 big units, the Nephrekh only benefit is the Translocation Crypt Stratagem, which you can do better with Deceiver's Grand Illusion.......


Grand Illusion is d3 units. That is not reliable enough - I may only be able to move the Deceiver and Vault, I don't want to hinge the strategy on rolling a 3+ to get another unit. Also, Translocation Crypt enables them to start off the table and thus not able to be nuked before I can get them at least one round of shooting.

   
Made in us
Decrepit Dakkanaut




Requizen wrote:
Doctoralex wrote:
Welp, with the deep-strike turn 1 nerf we can Kiss the Nephrekh Dynasty goodbye!


Nah, still viable. DS is still worthwhile for keeping your Destroyers safe from Artillery that can gib them on T1, and the advance buff is good for mobility on ObSec units or Wraiths with the stratagem.

Plus they DO still have 24" of range. It's only a mild hit but the strategy is still gold.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Numberless Necron Warrior




Szeras and Anrakyr just got a really good buff from the FAQ.

Immortal Pride and Implacable Conquered can be applied to all NECRON units instead of only <Dynasty> units, if one of them are taken as your warlord.
   
Made in us
Loyal Necron Lychguard





Virginia

 Odrankt wrote:


With the new beta rules the N scythe actually looks quite appealing. If we cant DS across the board until turn 2 then using these for alpha strikes will be pretty good. especially if we can move after coming out (Kutlakh, Scytheguard will atleast be more fun now).


Apparently I missed something. We can't Deepstrike turn 1 anymore? Also, Night Scythes can't disembark their dudes unless it's the start of their turn, right? Which means, it's irrelevant.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in no
Grisly Ghost Ark Driver





Requizen wrote:
Went to an RTT yesterday, with:
I realized halfway through the event that the Vault can't use the DS from Nephrekh, but it didn't come up. Should have just went Sautekh for the Methodical Destruction buff.


It can't benefit from dynastic codes, doesn't say anything about stratagems, does it?
   
Made in us
Wicked Canoptek Wraith



United States

Don't expect any direct help from the FAQ folks. Looks like it's hitting other armies with restrictions, but nothing coming in to assist us lowly necrons.
   
Made in ie
Deranged Necron Destroyer





Small snippet from the Faq for us. Sautekh Stratagem got a whole lot better.
[Thumb - 30724897_10160561903735727_6001115618084913152_n.jpg]


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





punisher357 wrote:
So now the FAQ has hit, but the website has crashed due to volume......

Has anyone seen anything solid helping crons out? I'm really hoping for some point cost decreases

The Necron specific FAQ is a single page...
Spoiler:
ERRATA
Pages 87 and 99 – Catacomb Command Barge and
Annihilation Barge, Abilities
Add the following ability:
‘Hovering: Instead of measuring distances and ranges
to and from this model’s base, measure to and from this
model’s hull or base (whichever is closer).’
Page 112 – Methodical Destruction
Change the rules text to read:
‘Use this Stratagem after a Sautekh unit from your
army has attacked an enemy unit and the attack resulted
in the enemy unit losing one or more wounds. Add 1 to
hit rolls for attacks made by other Sautekh units from
your army that target the same enemy unit this phase.’
Page 117 – Named Characters and Warlord Traits
Add the following sentence to the end of the paragraph:
‘If either Illuminor Szeras or Anrakyr the Traveller is
your Warlord, then replace the <Dynasty> keyword in
their Warlord Trait with Necron.’
Page 118 – Points Values
Move the entries for Deathmarks and Lychguard from
the ‘Troops’ section into the ‘Elites’ section.
FAQs
Q: Can C’tan Shards use a Power of the C’tan while within
1" of an enemy model?
A: Yes.
Q: Can a Triarch Stalker use its Targeting Relay ability to re-
roll hit rolls of 1 for its own attacks after the first?
A: No.
... pretty lame.


[edit] Ninja'd.

Anyway,
As far as things from the big FAQ that affect us,
HOLY MOLY

DETACHMENT COMMAND BENEFITS
When creating a Battle-forged army, the Battalion and Brigade Detachments are seen as not offering enough
command points for the number of units you must include. As a result, we will increase the Battalion Detachment’s
Command Benefits to +5 Command Points and the Brigade Detachment’s to +12 Command Points. These changes
appear in the Warhammer 40,000 rulebook errata, but are shown below for convenience.
Related Errata
Warhammer 40,000 rulebook Page 243 – Battalion Detachment, Command Benefits
Change this Detachment’s command benefits to read ‘+5 Command Points.’
Warhammer 40,000 rulebook Page 243 – Brigade Detachment, Command Benefits
Change this Detachment’s command benefits to read ‘+12 Command Points.’

This message was edited 4 times. Last update was at 2018/04/16 17:25:58


 
   
Made in de
Regular Dakkanaut




Why did they rephrase methodical destruction? Its still the same right?
   
Made in no
Grisly Ghost Ark Driver





It used to say unsaved wounds.

It was unclear if mortal wounds counted. Now it is. They do.
   
Made in us
Loyal Necron Lychguard





Virginia

DETACHMENT COMMAND BENEFITS
When creating a Battle-forged army, the Battalion and Brigade Detachments are seen as not offering enough
command points for the number of units you must include. As a result, we will increase the Battalion Detachment’s
Command Benefits to +5 Command Points and the Brigade Detachment’s to +12 Command Points. These changes
appear in the Warhammer 40,000 rulebook errata, but are shown below for convenience.
Related Errata
Warhammer 40,000 rulebook Page 243 – Battalion Detachment, Command Benefits
Change this Detachment’s command benefits to read ‘+5 Command Points.’
Warhammer 40,000 rulebook Page 243 – Brigade Detachment, Command Benefits
Change this Detachment’s command benefits to read ‘+12 Command Points.’


Well cheese and rice. This is amazing.

This message was edited 2 times. Last update was at 2018/04/16 17:27:01


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Decrepit Dakkanaut




Brigade will never be competitive for us, but Battalion is looking pretty sharp for us.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Moustache-twirling Princeps





PDX

Well, that undermines my whole list. So... I guess nevermind to that!

   
Made in jp
Proud Triarch Praetorian





And it looks like spam is dead-
Spoiler:
Shouldn't affect us much, we normally stick to our minimum detachment requirements. But at least we don't need to worry as much about certain builds anymore.

 
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
And it looks like spam is dead-
Spoiler:
Shouldn't affect us much, we normally stick to our minimum detachment requirements. But at least we don't need to worry as much about certain builds anymore.


The only unit I see being affected is Scarabs. Its our only "spam" unit but 2 units in 1000pts or less should be more then enough. We just need to make them max sizes. Also, it means if using an Outrider at 1000pts or less you will need to pick a 3rd Fast option.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
And it looks like spam is dead-
Spoiler:
Shouldn't affect us much, we normally stick to our minimum detachment requirements. But at least we don't need to worry as much about certain builds anymore.


No more than 3 DArks then
   
Made in us
Longtime Dakkanaut




Ute nation

The deep strike changes are so good for us, now we can zone out deep strikers despite not having scouts or the like. now first turn scarabs just advance and deep strikers can just sod themselves. It doesn't really affect nephrek destroyer drops because those generally only happened when HVTs exposed themselves which was generally our second turn anyway.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in nl
Regular Dakkanaut





Hm, no mention of the Vault getting the ‘Hover’ rule ><
   
Made in no
Grisly Ghost Ark Driver





What's the wording on including leman russes and carnifexes... It says cannot include data sheet more than three times.. are they included three times even if they are one drop?
   
Made in us
Nihilistic Necron Lord




The best State-Texas

The +2 CP is pretty huge now, and it's going to be much harder to pass up on that Sautekh warlord since we will in essence have up to 15 CP to play with. Pretty insane.

With all the reports about how good Imotekh is I may have to consider him now as well.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Wicked Canoptek Wraith



United States

I was really hoping for some more point cost decreases. Guess that won't be happening any time soon.

I'm curious how the changes to the CP structure and the limitations on multiple detachments will affect the meta. I think it's a move in the right direction to eliminate unreasonable min-maxing
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Grimgold wrote:
The deep strike changes are so good for us, now we can zone out deep strikers despite not having scouts or the like. now first turn scarabs just advance and deep strikers can just sod themselves. It doesn't really affect nephrek destroyer drops because those generally only happened when HVTs exposed themselves which was generally our second turn anyway.


Oh wow I just noticed that. That does give alpha strikes a bit of a hit.
Was there always a power level restraint? That's a new one to me.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith



United States

torblind wrote:
What's the wording on including leman russes and carnifexes... It says cannot include data sheet more than three times.. are they included three times even if they are one drop?


So it says that you can't include a datasheet "more than 3 times per army"......that is going to be a big hit to spam lists, which I think is a good thing.

You'll still have multiple fexes and russes.....the datasheet allows more than one model per unit right? The fex brood could theoretically include 9 fex models in total for an army.

This message was edited 1 time. Last update was at 2018/04/16 17:53:34


 
   
Made in us
Fresh-Faced New User




Arizona

The FAQ helps in that it kills every major list in the meta. Necrons seem to be doing quite good now so that lifts them up.

Nothing about the overall FAQ really hurts Necrons. They did not go out of their way to stop anything silly like the CCB tricks.

Getting two extra CP from a battalions is a massive buff. Sure other armies are getting a lot more too, but Necrons might rely on CP more than any other army.

Szeras/Anrakyr got a buff with warlord traits. Now you can take Anrakyr in any Dynasty and all nearby units are immune to battleshock, or can re-roll charges.

The Monolith/Night Scythe counts as an alpha strike move right? So they cannot be used to alpha strike. Any Deceiver combos are lost, but then again the Deceiver's ability becomes one of the only alpha strike abilities in the game now.

This message was edited 1 time. Last update was at 2018/04/16 17:54:26


   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

punisher357 wrote:
I was really hoping for some more point cost decreases. Guess that won't be happening any time soon.

I'm curious how the changes to the CP structure and the limitations on multiple detachments will affect the meta. I think it's a move in the right direction to eliminate unreasonable min-maxing


Its too early for a points cut. The necron codex was released like 2 weeks ago.
Wait until CA approved or the end of year big FAQ.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Deranged Necron Destroyer





So, with deepstriking now confined to your deployment zone until turn 2. How does it affect Deathmarks and how they intercept DS. Do we still get to intercept and therefore, allowed to DS into our opponents deployment zone? If so then Deathmarks are now way more usable and "spammy"

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Odrankt wrote:
So, with deepstriking now confined to your deployment zone until turn 2. How does it affect Deathmarks and how they intercept DS. Do we still get to intercept and therefore, allowed to DS into our opponents deployment zone? If so then Deathmarks are now way more usable and "spammy"


Huh, that's a good question. It would be hilarious if they could break that rule.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith



United States

 Odrankt wrote:
So, with deepstriking now confined to your deployment zone until turn 2. How does it affect Deathmarks and how they intercept DS. Do we still get to intercept and therefore, allowed to DS into our opponents deployment zone? If so then Deathmarks are now way more usable and "spammy"



RAW it seems that's how it is....RAI I don't think that's how it's meant to be. I wouldn't be surprised to see a separate FAQ for this, but I wouldn't be that surprised to see it stay either. Deathmarks are pretty expensive and not hugely effective....it would be nice for harassment for sure
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Even if Deathmarks don't get to ignore it, its still a really good change for us. It means that GK won't be in our face on turn 1.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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