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2018/04/17 00:24:09
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
"matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere)."
Does the unit arrive during the first turn? Well, yes, it started the battle on the field during the first turn, all the units on the field during the first turn have "arrived" on this turn. I suppose that does mean that you can't use the veil to move something up during the first turn because the veil says
"When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer)."
This is pretty much exactly called out by the rule. Your taking them from the battlefield and placing them whereever you want, but since they arrived this turn (turn 1) it can only be in your deployment zone. Lame but what ever.
VOD happens after the movement phase....so after your unit was already deployed within your deployment zone you then use the VOD and move it up. The new Deepstrike rule doesn't affect this.
VOD happens at the end of the movement phase, which is still the movement phase, not after. After the movement phase would be the psychic phase, you understand?
2018/04/17 00:36:11
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Requizen wrote: Hobby question: Anyone with a Tesseract Vault magnetized it? Right now I've just pushed the "arms" in to hold with pressure, but I think it's possible to get a magnet into the slots so you can pop them on and off with no problem. Anyone done this?
I've had it done for ease of transport. It's very possible.
One magnet goes on the end of the cable that anchors above the horizontal spars, and magnets on the chunky bit that goes below as well.
I will caution that it does make the model more "fragile", as it isn't glued down. It's a huge model anchored by long and relatively flexible weight bearing structures, so you'll find it wobbles a lot more.
On the bright side, if it falls, most of the pieces stay in place. I'll try to take a pic when I can.
2018/04/17 04:26:19
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
"matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the controlling player’s deployment zone (even if its ability would normally let it be set up anywhere)."
Does the unit arrive during the first turn? Well, yes, it started the battle on the field during the first turn, all the units on the field during the first turn have "arrived" on this turn. I suppose that does mean that you can't use the veil to move something up during the first turn because the veil says
"When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer)."
This is pretty much exactly called out by the rule. Your taking them from the battlefield and placing them whereever you want, but since they arrived this turn (turn 1) it can only be in your deployment zone. Lame but what ever.
VOD happens after the movement phase....so after your unit was already deployed within your deployment zone you then use the VOD and move it up. The new Deepstrike rule doesn't affect this.
VOD happens at the end of the movement phase, which is still the movement phase, not after. After the movement phase would be the psychic phase, you understand?
This is my last comment on this...deployment happens before movement.... thus deployment is already done, your unit was wholly within your zone, then movement occurs, then vod occurs....new deep strike rules don't affect this because your unit was deployed wholly within your zone, it wasn't held off the board and then brought in. It was on the board in your deployment zone....you understand?
2018/04/17 05:53:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Diesinthewarp wrote: As a Necron player and a GK player I know which one of my armies will get more game time.
Love the Anakyr and Szeras change.
Overall as well happy because I lost to Drukhari at the weekend. Turn one they dropped in from reserves as well as flew in from over 24in away pinning me in my deployment zone and doing the best impression of shooting metal fish in a barrel while collecting maelstrom points at will.
I have emailed GW regarding the deciever bomb. Though I have another question (might be a dumb question) are tomb sentinels, flayed ones affected like destroyers by the rule about not appearing from reserves turn 1? Not planning on running any just interested.
The FAQ doesn't affect deceiver bomb, look at the exception listed it says "this does not apply to units set up after the first battle round begins, but before first turn" this is exactly how deceiver works so it's is exempt.
If monolith and nightscyte grab unit from reserve you can't transport them outside yours deployment zone in 1 round. Also unit afected by deciver ability can't charge in 1 turn. So bomb was nerfed. Now you can only use them for take rapidfire range.
This message was edited 1 time. Last update was at 2018/04/17 05:55:56
2018/04/17 06:01:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
This is my last comment on this...deployment happens before movement.... thus deployment is already done, your unit was wholly within your zone, then movement occurs, then vod occurs....new deep strike rules don't affect this because your unit was deployed wholly within your zone, it wasn't held off the board and then brought in. It was on the board in your deployment zone....you understand?
To add to this, the intention of the rule from the FAQ, "The ability to arrive on the battlefield mid-game has always been powerful, enabling units that can do so to arrive where they will be most effective while granting them immunity from attacks until they are on the battlefield."
The key takeway for me is that our units don't have immunity from attacks since they are already on the field...
2018/04/17 06:03:53
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Good news everyone! With the FAQ changes the Night Scythe is even less appealing!
We can't use Emergency Invasion Beams if the Night Scythe is destroyed outside of our Deployment Zone during turn 1. Or can we? Does that mean our models just zip right back to our deployment zone magically because they *have* to be placed there?
2018/04/17 06:57:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Diesinthewarp wrote: As a Necron player and a GK player I know which one of my armies will get more game time.
Love the Anakyr and Szeras change.
Overall as well happy because I lost to Drukhari at the weekend. Turn one they dropped in from reserves as well as flew in from over 24in away pinning me in my deployment zone and doing the best impression of shooting metal fish in a barrel while collecting maelstrom points at will.
I have emailed GW regarding the deciever bomb. Though I have another question (might be a dumb question) are tomb sentinels, flayed ones affected like destroyers by the rule about not appearing from reserves turn 1? Not planning on running any just interested.
The FAQ doesn't affect deceiver bomb, look at the exception listed it says "this does not apply to units set up after the first battle round begins, but before first turn" this is exactly how deceiver works so it's is exempt.
If monolith and nightscyte grab unit from reserve you can't transport them outside yours deployment zone in 1 round. Also unit afected by deciver ability can't charge in 1 turn. So bomb was nerfed. Now you can only use them for take rapidfire range.
I never said some parts of it hadn't been nerfed ( You've never been able to charge if re-deployed by deceiver) I just thought he was questioning whether you could 're -deploy outside your deployment zone
Edit also last thing I'll say on this after skoffs pointed out we have YMDC for this, but the new DS limitations mean you must DS on 1at turn in your own table edge but there are some exceptions, now considering units arriving from monolith and NS must be within 3inchs of said units wouldn't that be considered and exception?
This message was edited 1 time. Last update was at 2018/04/17 07:02:25
2018/04/17 06:57:50
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Eonfuzz wrote: Good news everyone! With the FAQ changes the Night Scythe is even less appealing!
We can't use Emergency Invasion Beams if the Night Scythe is destroyed outside of our Deployment Zone during turn 1. Or can we? Does that mean our models just zip right back to our deployment zone magically because they *have* to be placed there?
"Furthermore, in matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the
controlling player’s deployment zone (even if its ability would normally let it be set up anywhere). "
As long as you are not blowing your own NS during your turn, you are not affected by this.
Same for Deathmarks, out of turn deepstrikes are not affected by this rule.
2018/04/17 08:09:33
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Eonfuzz wrote: Good news everyone! With the FAQ changes the Night Scythe is even less appealing!
We can't use Emergency Invasion Beams if the Night Scythe is destroyed outside of our Deployment Zone during turn 1. Or can we? Does that mean our models just zip right back to our deployment zone magically because they *have* to be placed there?
"Furthermore, in matched play games, any unit that arrives on the battlefield during a player’s first turn must be deployed wholly within the
controlling player’s deployment zone (even if its ability would normally let it be set up anywhere). "
As long as you are not blowing your own NS during your turn, you are not affected by this.
Same for Deathmarks, out of turn deepstrikes are not affected by this rule.
Great catch!
2018/04/17 09:02:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Cheeslord wrote: the enemy players first turn is still a players first turn though (it does not, if that quote is accurate, say the controlling players first turn...)
Mark.
Isn't it a fair interpretation that my first turn is over when my enemy's player turn starts?
Otherwise it should have read "the first turn" rather than "a player's first turn" if that wasn't the case?
2018/04/17 09:47:46
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
well a fluffy opponent would let you use that stratagem, since its like an emergency-disembark and strictly limited in where to place the arriving models
still sad they didnt buff the monolith
This message was edited 2 times. Last update was at 2018/04/17 09:52:06
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3k 1k
2018/04/17 10:07:11
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Im pretty sure we can still use the VOD in Turn One, as the new Beta Rules explicitely targets "units arriving on the Battlefield" and not teleporting things around that are already on the Battlefield.
If this ruling stand, Necrons are one of the few Army who can still set up a pretty powerfull shooting Alpha Strike (D3 Units with Deciver+VOD).
Sadly, as other have stated, the Monolith is now really crap as you cant even use him for Turn 1 Drop+teleport.
380 Points is a joke for this unit.
2018/04/17 10:14:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
stormcraft wrote: Im pretty sure we can still use the VOD in Turn One, as the new Beta Rules explicitely targets "units arriving on the Battlefield" and not teleporting things around that are already on the Battlefield.
If this ruling stand, Necrons are one of the few Army who can still set up a pretty powerfull shooting Alpha Strike (D3 Units with Deciver+VOD).
Sadly, as other have stated, the Monolith is now really crap as you cant even use him for Turn 1 Drop+teleport.
380 Points is a joke for this unit.
From the Rulebook Faq
Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons? A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements.
That means you can't VoD outside your deployment zone turn 1.
2018/04/17 10:38:31
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Ah crap, well at least that keeps the VOD free to use later in the game as emergency get away.
Still, Deciver-porting a Tvault in the Middle of the Table is still possible and the new rules may reduce the usage of scouting units who can deny that.
2018/04/17 10:38:43
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
stormcraft wrote: Im pretty sure we can still use the VOD in Turn One, as the new Beta Rules explicitely targets "units arriving on the Battlefield" and not teleporting things around that are already on the Battlefield.
If this ruling stand, Necrons are one of the few Army who can still set up a pretty powerfull shooting Alpha Strike (D3 Units with Deciver+VOD).
Sadly, as other have stated, the Monolith is now really crap as you cant even use him for Turn 1 Drop+teleport.
380 Points is a joke for this unit.
From the Rulebook Faq
Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons? A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements.
That means you can't VoD outside your deployment zone turn 1.
To me, that is clearly related to moving and firing with heavy weapons, and does not address the new no-turn-1 deep strike, except by acceident.
2018/04/17 10:39:45
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
stormcraft wrote: Sure, but the overall intent to treat "Teleporting" abilitys the same as "deepstriking" abilitys seems obvious.
But they wrote explicitly that it doesn't affect units already set up, as will be the case with any teleporters. They wouldn't put that in unless they had thought about it and intend it.
2018/04/17 11:33:49
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
stormcraft wrote: Sure, but the overall intent to treat "Teleporting" abilitys the same as "deepstriking" abilitys seems obvious.
But they wrote explicitly that it doesn't affect units already set up, as will be the case with any teleporters. They wouldn't put that in unless they had thought about it and intend it.
No, they specifically excluded units set up before the first turn. Which is a significant difference.
2018/04/17 11:58:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Aren't we discussing VOD turn 1? And this surely involves units set up before the first turn? What's the significant difference in this?
Units are allowed to set up outside your deployment zone if they deploy before the first turn (Forward Operatives, Strike fro the Shadows)
Veil of Darkness is during the turn. The Beta rules say you can't arrive outside your deployment zone in turn 1. The Rulebook faq also says to treat units that teleport (Gate of Infinity, Teleport homer) as arriving as reinforcements.
Therefor using VoD during your first turn means you have to follow the beta rules and can't go outside your deployment zone.
The fact that they once deployment normally is irrelevant.