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Made in no
Grisly Ghost Ark Driver





I tried creating a Monolith CC shock list:
Spoiler:


++ Battalion Detachment +3CP (Necrons) [101 PL, 1979pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [6 PL, 85pts]: Artefact (Nephrekh): The Solar Staff, Canoptek Cloak, Staff of Light

Kutlakh the World Killer [10 PL, 200pts]
. Warlord: Warlord Trait (Codex 5): Implacable Conqueror

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Lychguard [16 PL, 340pts]: Hyperphase Sword and Dispersion Shield, 10x Lychguard

+ Fast Attack +

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

+ Heavy Support +

Monolith [19 PL, 381pts]

++ Total: [101 PL, 1979pts] ++

Created with BattleScribe



It got expensive fast. Idea is to poor lychguard out of monolith turn 1. As with most Deceiver based lists, it really wants to go first.

Also posted here:
https://www.dakkadakka.com/dakkaforum/posts/list/755242.page

   
Made in us
Fixture of Dakka





What's your plan after all the Lychguard die on turn 1?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Wicked Canoptek Wraith



United States

torblind wrote:
I tried creating a Monolith CC shock list:
Spoiler:


++ Battalion Detachment +3CP (Necrons) [101 PL, 1979pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [6 PL, 85pts]: Artefact (Nephrekh): The Solar Staff, Canoptek Cloak, Staff of Light

Kutlakh the World Killer [10 PL, 200pts]
. Warlord: Warlord Trait (Codex 5): Implacable Conqueror

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Lychguard [16 PL, 340pts]: Hyperphase Sword and Dispersion Shield, 10x Lychguard

+ Fast Attack +

Canoptek Scarabs [4 PL, 78pts]: 6x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 330pts]: 6x Canoptek Wraith

+ Heavy Support +

Monolith [19 PL, 381pts]

++ Total: [101 PL, 1979pts] ++

Created with BattleScribe



It got expensive fast. Idea is to poor lychguard out of monolith turn 1. As with most Deceiver based lists, it really wants to go first.

Also posted here:
https://www.dakkadakka.com/dakkaforum/posts/list/755242.page



I really want to use the monolith and like it.....unfortunately it doesn't have much fire power. I think this list is a great attempt, but it's all hyper-focused on the lychguard and the monolith......I'm not sure it would be very effective. I think you'd have tough time dealing with multiple Monsters/vehicles as there's not a lot in the list that has much punch. I think it would be fun to try in a casual game though for sure.

Two night scythes would allow you to dump out the lychguard within range and would save you about 60 points IIRC (by leaving out the monolith). Then you could use the deceiver to move the wraiths up immediately also....or take the deceiver out and use the points elsewhere.

I almost feel like the DDark is an auto-include....maybe not for this list.

This message was edited 1 time. Last update was at 2018/04/19 17:13:39


 
   
Made in us
One Canoptek Scarab in a Swarm




Schenectady, New York

punisher357 wrote:
 Anpu-adom wrote:
It was a poorly worded question, and so the answer had no bearing. Besides, the Facebook crew have said that they aren't an official source for rulings...
So, it's a fart in the wind... best let it go.


If you read further down in the comments for that question Warhammer 40000 responds again. Here are two quotes in sequence

"Chris Holden: I believe it falls under the same catagory as the Raven Guard's Statagem and Genestealer Cult exceptions as it isn't holding them back in reserve as such and it is before the first battle round begins."
"Warhammer 40,000: As Chris has said, this can be benefited from as you're re-deploying a unit which is already on the table."


That response was about a question of the Deciever's Grand Illusion ability though, not the VoD
   
Made in no
Grisly Ghost Ark Driver





 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?


Hehe.

Well plan is to overwhelm.

Redeploy in priority order:

Monolith, Wraiths, Kutlakh ( if going first)

Kutlakh connects with Lychguard pooring out of Monolith for a 11" move and then a charge. Pop the 3++ stratagem first turn.

Wraiths protect Deceiver turn one, reanimate turn two, cc freely within enemy ranks. Scarabs move up to connect with Deceiver if he is left behind by the Wraiths.

Enemy ideally is too busy to care about monolith. If helpful, and if CP, Immortals late game teleports.

Cryptek connects with Lychguard or Wraiths using 16"movement, uses staff to help prevent overwatch.
   
Made in us
One Canoptek Scarab in a Swarm




Schenectady, New York

 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?

If you use the Monolith's Dimensional Corridor Stratagem, it all but guarantees a first turn charge.

Deploy both the Monolith and the Lychguard on the board and not hovering/on a Tomb World
Redeploy Monolith 12.1" away from an enemy unit with Grand Illusion
Dimensional Corridor the Lychguard to wholly within 3" of the Monolith, putting them 9.1" from the enemy unit
Move them 5"
Make a 5"+ charge roll (with optional reroll via the strat)

I've been toying around with a similar slingshot maneuver for a unit of Flayed Ones, and if I can do it without the Deciever.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Gojiratoho wrote:
 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?

If you use the Monolith's Dimensional Corridor Stratagem, it all but guarantees a first turn charge.

Deploy both the Monolith and the Lychguard on the board and not hovering/on a Tomb World
Redeploy Monolith 12.1" away from an enemy unit with Grand Illusion
Dimensional Corridor the Lychguard to wholly within 3" of the Monolith, putting them 9.1" from the enemy unit
Move them 5"
Make a 5"+ charge roll (with optional reroll via the strat)

I've been toying around with a similar slingshot maneuver for a unit of Flayed Ones, and if I can do it without the Deciever.



Hmm...this has piqued my interest...I might need to tinker with this concept.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
One Canoptek Scarab in a Swarm




Schenectady, New York

 iGuy91 wrote:
 Gojiratoho wrote:
 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?

If you use the Monolith's Dimensional Corridor Stratagem, it all but guarantees a first turn charge.

Deploy both the Monolith and the Lychguard on the board and not hovering/on a Tomb World
Redeploy Monolith 12.1" away from an enemy unit with Grand Illusion
Dimensional Corridor the Lychguard to wholly within 3" of the Monolith, putting them 9.1" from the enemy unit
Move them 5"
Make a 5"+ charge roll (with optional reroll via the strat)

I've been toying around with a similar slingshot maneuver for a unit of Flayed Ones, and if I can do it without the Deciever.



Hmm...this has piqued my interest...I might need to tinker with this concept.

I think it has some teeth to it, definitely needs the right support network though....
   
Made in ca
Been Around the Block




 Anpu-adom wrote:
Grimgold wrote:I think Nephrek should be the default dynasty for battalions if you are running more than 1 detachment, not only are they good for destroyers, but they are arguably our best dynasty for troops. Moving 11" a turn through, over, and past obstacles/enemy units is great for obsec units. I recently went undefeated in a tournament in part because I was so good at getting on objectives and holding them. It also makes our foot HQ much more mobile as well, which enables mobile phalanxes.

Mephrit requires our troops to be close to get the advantage of -1 AP, which is easier said than done for units that moves 5". Nihilakh requires them to stand still to get the reroll ones to hit, which we won't get if we send our troops to capture objectives. I don't see Warriors and immortals taking advantage of Novokh, they aren't really great in CC and are too slow to catch the few units that are worse in CC.

If I were going mono detachment sautekh would probably be my choice, since they are the second best for our troops (maybe best depending on application), since they can advance and fire their weapons. The dynasty also buffs several units such as CCBs, Annihilation barges, Doom Scythes, and wraiths with Transdimensional beamers. Access to the majority of our special characters is what seals the deal.

Nihilakh seems the best for a spearhead detachment, go for two DDA a spyder and a cloak tek, so they repair any incoming damage and the DDA can reroll ones since they don't have to move with their range.


I agree with this assessment. I like running a mono Dynasty with Immotekh, though I can see how a Nihilakh spearhead and Novokh Outrider are powerful. Similarly to the Tyranid book taking different detachments from different hive fleets, I see competitive Necron lists running at least 2, if not 3 different dynasties. Sautehk or Mephrit for the battalion depending on flavor, with Nihilakh and Novokh detachments.


Novokh vanguard. Forget Pretorians, i don't know what to do with them, but lychguard and flayed ones are the two most wound pumping units we have (lychguard vs multi wound models, flayed ones vs multiple models), Reroll to hit is just a big bonus. Blood rite stratagem is just the icing on the cake. Deepstriking won't help them charge, you need an invasion beam. So you need to build a fair share of your army around it. But there's something to do here. May be with a mephrit warrior bataillon.

And i like Sautekh DDA. Once you blow up the necessary treats on T1-T2, you find out moving and firing S8 D3 is good enough, and you need these 20 rapid fire guns and hard shell to crack on the front lines.

This message was edited 1 time. Last update was at 2018/04/19 17:29:17


 
   
Made in us
Decrepit Dakkanaut




I think Flayed Ones need to be considered in that list to support the Lychguard. Offensively, point for point, Flayed Ones are actually in a good spot. It's just delivery that's an issue.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Slayer-Fan123 wrote:
I think Flayed Ones need to be considered in that list to support the Lychguard. Offensively, point for point, Flayed Ones are actually in a good spot. It's just delivery that's an issue.


Not a bad concept. The question is, do you deep strike them turn 2 as backup, or use them as the primary assault force, bearing in mind the whole unit has to arrive within 3 inches of the Monolith before movement or is destroyed. Just food for thought here.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Wicked Canoptek Wraith



United States

 Gojiratoho wrote:
punisher357 wrote:
 Anpu-adom wrote:
It was a poorly worded question, and so the answer had no bearing. Besides, the Facebook crew have said that they aren't an official source for rulings...
So, it's a fart in the wind... best let it go.


If you read further down in the comments for that question Warhammer 40000 responds again. Here are two quotes in sequence

"Chris Holden: I believe it falls under the same catagory as the Raven Guard's Statagem and Genestealer Cult exceptions as it isn't holding them back in reserve as such and it is before the first battle round begins."
"Warhammer 40,000: As Chris has said, this can be benefited from as you're re-deploying a unit which is already on the table."


That response was about a question of the Deciever's Grand Illusion ability though, not the VoD



Yeah....the important thing to pay attention to is their response. "you're re-deploying a unit which is already on the table."

I'm done posting or talking about this in this thread though.


Automatically Appended Next Post:
 iGuy91 wrote:
Slayer-Fan123 wrote:
I think Flayed Ones need to be considered in that list to support the Lychguard. Offensively, point for point, Flayed Ones are actually in a good spot. It's just delivery that's an issue.


Not a bad concept. The question is, do you deep strike them turn 2 as backup, or use them as the primary assault force, bearing in mind the whole unit has to arrive within 3 inches of the Monolith before movement or is destroyed. Just food for thought here.


That's definitely important to think about.....the monolith has a pretty large footprint though. I think you could manage to be within 3 inches.

This message was edited 1 time. Last update was at 2018/04/19 17:48:10


 
   
Made in no
Grisly Ghost Ark Driver





I don't like giving up on the Wraiths, if deceived to enemy's doorstep they pose a big enough threat that they will be soaking up fire that may save the monolith and lychguard and they do reasonably well against hordes if need be. And Nephrekh they dart 18" in a straight line and charge with a stratagem if need be.
   
Made in us
Fixture of Dakka





 Gojiratoho wrote:
 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?

If you use the Monolith's Dimensional Corridor Stratagem, it all but guarantees a first turn charge.

I know. I presumed the Lychguard would probably charge and kill something without losing much in assault.

Then they'll die as they'd be all alone in the middle of your opponents army. They aren't going to withstand an armies worth of offense.

Also, I didn't say this was even a bad idea. I just wondered what his actual plan was after that happened. To which he responded. I do agree the Monolith will probably be ignored, it's not dangerous/easy enough to kill to worry about it. I disagree that Kutlakh would ever reach the Lychguard; they're going to be dead before he gets there.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Wicked Canoptek Wraith



United States

 DarknessEternal wrote:
 Gojiratoho wrote:
 DarknessEternal wrote:
What's your plan after all the Lychguard die on turn 1?

If you use the Monolith's Dimensional Corridor Stratagem, it all but guarantees a first turn charge.

I know. I presumed the Lychguard would probably charge and kill something without losing much in assault.

Then they'll die as they'd be all alone in the middle of your opponents army. They aren't going to withstand an armies worth of offense.

Also, I didn't say this was even a bad idea. I just wondered what his actual plan was after that happened. To which he responded. I do agree the Monolith will probably be ignored, it's not dangerous/easy enough to kill to worry about it. I disagree that Kutlakh would ever reach the Lychguard; they're going to be dead before he gets there.


100% agree. Once your opponent sees what lychguard are capable of they'll be focus fired until they're dead.
   
Made in us
Fixture of Dakka





That being said, putting a giant threat with big neon-arrow pointing at itself saying "SHOOT ME" is still a good strategy. If it's a good enough and tough enough threat, it does draw all the fire while allowing the entire rest of your army to move up and have the rest of the board.

That kind of play style alone is usually enough to win and Maelstrom or turn-based scoring missions. You can run out to a big lead and hang on avoiding getting tabled. Fortunately Necrons have some speed and/or durability to make that happen.

This message was edited 1 time. Last update was at 2018/04/19 18:50:50


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut




torblind wrote:
I don't like giving up on the Wraiths, if deceived to enemy's doorstep they pose a big enough threat that they will be soaking up fire that may save the monolith and lychguard and they do reasonably well against hordes if need be. And Nephrekh they dart 18" in a straight line and charge with a stratagem if need be.


Just keep in mind the wraiths cant charge the first turn after grand illusion. Even with the strategem.
   
Made in us
Wicked Canoptek Wraith



United States

I'd definitely be curious to see how the list would do. I just think that 381 points for the monolith to do its single trick is a steep price to pay.... I'd probably use the enhanced invasion beams to bring something else nasty with the lychguard. You'd need to reconfigure the list though.
   
Made in us
Fixture of Dakka





Also, it's a one trick pony. It only works if you go first. Anytime you go second against someone that's seen this before will just get close enough to prevent you from disembarking from the Monolith.

Also also, Flayed Ones will probably do this better than Lychguard.

This message was edited 1 time. Last update was at 2018/04/19 19:04:26


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in no
Grisly Ghost Ark Driver





Well I plan to bring the Wraiths (and the CTan up too), so he's going to have to choose.

Also this was sword and board Lychguard, not too scary damageoutputwise.

Kutlakh may make it up as an optional 3rd redeployed dude.

Having 6 wraiths up there with them, he'd probably go for them instead, possibly leaving the C'Tan naked, and also the wraiths are 18 wounds T5/3++ and Lychguard are 20 wounds T5/3++ (wtih stratagem)

It would be unfortunate to go up against Null Zone though.
   
Made in us
Fixture of Dakka





A third of the time, he only brings the Monolith though.

It's a gamblers strategy.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in no
Grisly Ghost Ark Driver





Yes. It's a 1/9th with a reroll though.
   
Made in nl
Longtime Dakkanaut





Can you re-roll it tho? Isnt it pre-game and therefor excluded?
   
Made in us
Wicked Canoptek Wraith



United States

You could always just plan on the deceiver only getting the monolith through. Then you'd setup an extra unit in Tombworld deployment, that way you can use the enhanced invasion beams to bring in two units for 1 CP.
   
Made in no
Grisly Ghost Ark Driver





 Ordana wrote:
Can you re-roll it tho? Isnt it pre-game and therefor excluded?


It's not pre game, its before the first player turn or some such


Automatically Appended Next Post:
Dual Monolith dual Flayed Ones list:

Spoiler:


++ Vanguard Detachment +1CP (Necrons) [97 PL, 1962pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Novokh

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light

Kutlakh the World Killer [10 PL, 200pts]

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Flayed Ones [16 PL, 340pts]: 20x Flayed One

Flayed Ones [16 PL, 340pts]: 20x Flayed One

+ Heavy Support +

Monolith [19 PL, 381pts]

Monolith [19 PL, 381pts]

++ Total: [97 PL, 1962pts] ++

Created with BattleScribe



CP starved and desperately wants to go first. Probably trinkle in 3 scarabs for remaining points.

Deceiver redeploy 2 x Monoliths

Monoliths each beam up 20 flayed ones.

If 3rd unit, Kutlakh goes up too, otherwise Cryptek Veils up Kutlakh to let both flayed ones advance and charge.

First fight phase 40 (minus overwatch fire) flayed ones reroll hits and wounds for insanity.

This message was edited 1 time. Last update was at 2018/04/19 20:33:56


 
   
Made in us
Decrepit Dakkanaut




You might want to consider breaking the Flayed Ones into slightly smaller groups of 15, and either leave a 10 man one in reserve or buy Deathmarks for reactionary measures, or Scarabs as you make mention of earlier.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Irked Necron Immortal





So, I've been messing around with this list:

Spoiler:
Nephrekh Outrider
Destroyer Lord w/ Warscythe, Phylactery, Nanoscarab Casket - 131
5 Triarch Praetorians - 160
4 Destroyers - 200
4 Destroyers - 200
3 Scarabs - 39
730pts (1CP)

Nephrekh Outrider
CCB w/ Warscythe, Gauss Cannon, Lightning Field - 169
5 Triarch Praetorians - 160
3 Wraiths - 165
3 Wraiths - 165
3 Scarabs - 39
3 Scarabs - 39
3 Scarabs - 39
769 (1CP)

1499pts (5CP)


The idea is simply that everything moves at least 10". So much for us being slow.

Thoughts?
   
Made in us
Fixture of Dakka





punisher357 wrote:
You could always just plan on the deceiver only getting the monolith through. Then you'd setup an extra unit in Tombworld deployment, that way you can use the enhanced invasion beams to bring in two units for 1 CP.

Not on turn 1, so it's not really relevant to this strategy.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Wicked Canoptek Wraith



United States

 DarknessEternal wrote:
punisher357 wrote:
You could always just plan on the deceiver only getting the monolith through. Then you'd setup an extra unit in Tombworld deployment, that way you can use the enhanced invasion beams to bring in two units for 1 CP.

Not on turn 1, so it's not really relevant to this strategy.



doh'

already forgot about that...since they're going into reserves that wouldn't work....
   
Made in us
Regular Dakkanaut




Bay area, CA

So we can use Deceiver to redeploy Vault, himself and maybe someone else before turn 1. With 4++ and without deepstrike heavy coming/shooting Vault potentially can survive and do some damage unless we're playing Tau / AdMech.

So Vault, TB, Destroyers, Deceiver?
   
 
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