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Made in us
Rough Rider with Boomstick





Georgia

So here's my attempt at a Maynerkh list, I really like that Kutlakh has the 24" diameter bubble of advance+charge and wanted to play to that with some aggressive crons. The idea is having the scarabs, wraiths, and Lychguard with Kutlakh advancing up to tie up gunlines hopefully wreck face with immortals and warriors going to grab objective while they and and the destroyers pop off shots to remove units that aren't tied up. Easy to say but harder to do. Translocation beams means being able to hide behind LoS blocking terrain and then directly moving through it and/or screens as we to get at juicer targets while Kutlakh's bubble is large enough that its should be easy enough to keep the canoptek units in it. I figure with the two wraiths and scarab unit it presents a choice hard choice of what to shoot at so that giving the Lychguard abit of more survivability despite not having a Inv save as it is 20 wounds to chew through though that not a guaranteed thing.

Its not a optimized list, but it is made for a friendlier meta that encourages enjoyable games. I would however like some feedback on how it could be optimized and made competitive for the local tournaments while sticking to the spirit of the list if possible.

Spoiler:
++ Battalion Detachment +5CP (Necrons) [71 PL, 1363pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Translocation Beams

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light

Kutlakh the World Killer [10 PL, 200pts]
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 228pts]: 19x Necron Warrior

+ Elites +

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Destroyers [12 PL, 200pts]
. 4x Destroyer: 4x Gauss Cannon

++ Outrider Detachment +1CP (Necrons) [50 PL, 631pts] ++

Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Translocation Beams

+ HQ +

Overlord [6 PL, 87pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Fast Attack +

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 220pts]: 4x Canoptek Wraith

Canoptek Wraiths [18 PL, 220pts]: 4x Canoptek Wraith

++ Total: [121 PL, 1994pts] ++


This message was edited 1 time. Last update was at 2018/04/20 15:59:20


Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Sentinel with GP is 185. Now I think about it, one of the immortal squads was only 9 strong to make the points fit.
   
Made in no
Grisly Ghost Ark Driver





I would go Tesla on one or both of the immortals

Considered shields for the lychguard? If they die, your warlord would be next in line
   
Made in us
Wicked Canoptek Wraith



United States

torblind wrote:
I would go Tesla on one or both of the immortals

Considered shields for the lychguard? If they die, your warlord would be next in line


That is a good point.....you'd have to adjust some other spots to make up for the points you'd need for the sword and board lychguard though
   
Made in no
Grisly Ghost Ark Driver





punisher357 wrote:
torblind wrote:
I would go Tesla on one or both of the immortals

Considered shields for the lychguard? If they die, your warlord would be next in line


That is a good point.....you'd have to adjust some other spots to make up for the points you'd need for the sword and board lychguard though


Yeah, there were several half full units, so should be doable.

Sword and board LG also can be given 3++ for a turn while jogging across
   
Made in us
I'll Be Back




 Ir0njack wrote:
So here's my attempt at a Maynerkh list, I really like that Kutlakh has the 24" diameter bubble of advance+charge and wanted to play to that with some aggressive crons. The idea is having the scarabs, wraiths, and Lychguard with Kutlakh advancing up to tie up gunlines hopefully wreck face with immortals and warriors going to grab objective while they and and the destroyers pop off shots to remove units that aren't tied up. Easy to say but harder to do. Translocation beams means being able to hide behind LoS blocking terrain and then directly moving through it and/or screens as we to get at juicer targets while Kutlakh's bubble is large enough that its should be easy enough to keep the canoptek units in it. I figure with the two wraiths and scarab unit it presents a choice hard choice of what to shoot at so that giving the Lychguard abit of more survivability despite not having a Inv save as it is 20 wounds to chew through though that not a guaranteed thing.

Its not a optimized list, but it is made for a friendlier meta that encourages enjoyable games. I would however like some feedback on how it could be optimized and made competitive for the local tournaments while sticking to the spirit of the list if possible.

Spoiler:
++ Battalion Detachment +5CP (Necrons) [71 PL, 1363pts] ++

+ No Force Org Slot +

Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Translocation Beams

+ HQ +

Cryptek [5 PL, 95pts]: Chronometron, Staff of Light

Kutlakh the World Killer [10 PL, 200pts]
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 228pts]: 19x Necron Warrior

+ Elites +

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Destroyers [12 PL, 200pts]
. 4x Destroyer: 4x Gauss Cannon

++ Outrider Detachment +1CP (Necrons) [50 PL, 631pts] ++

Dynasty Choice
. Dynasty: Maynarkh: Dynastic Code: Translocation Beams

+ HQ +

Overlord [6 PL, 87pts]: Artefact: The Veil of Darkness, Hyperphase Sword

+ Fast Attack +

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 52pts]: 4x Canoptek Scarab Swarm

Canoptek Wraiths [18 PL, 220pts]: 4x Canoptek Wraith

Canoptek Wraiths [18 PL, 220pts]: 4x Canoptek Wraith

++ Total: [121 PL, 1994pts] ++




Cool list! I've been messing around with ideas for Kutlakh. Just a reminder though, Kutlakh's bubble only applies to infantry, so your canoptek units will still have to use the stratagem to charge after advancing.
   
Made in no
Grisly Ghost Ark Driver





Seems we have reached poster boy status, from GWs FB page:

   
Made in ie
Deranged Necron Destroyer





Hey guys.

Just letting you guys know I uploaded my 2nd battle report to my YouTube today. Nihilakh Necrons Vs Harlequins.



Link is in the spoiler. Looking forward to seeing what you guys think.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Freaky Flayed One





Not sure if this has been mentioned, but is this official?
https://www.dakkadakka.com/dakkaforum/posts/list/755153.page#9937480
   
Made in no
Grisly Ghost Ark Driver





 Odrankt wrote:
Hey guys.

Just letting you guys know I uploaded my 2nd battle report to my YouTube today. Nihilakh Necrons Vs Harlequins.



Link is in the spoiler. Looking forward to seeing what you guys think.


Cool, will watch when kids sleep

Something else: How do you build an army around the Vault, in my case for friendly games. And also one dynasty for entire army.

Deceiver seems nice to be able to bring all powers to bare from turn 1.

* Nihilakh lets you give it 3++ for the first turn it's up there. And your backline DDAs would like that.

* Sautekh means it can get that sweet +1 on all those teslas. And cloaktek could buzz around it to shoot mortal wounds with the staff and help heal the Vault

* Mephrit, novokh - no obvious synergy

* Nephrekh could deep strike it up turn two.. not 100% sold on that. Could dart around +6" in movement phase at expense of tesla, not entirely sold on that either. Could deep strike Spyder for healing, probably not worth it, could deep strike Wraiths nearby to take some of the heat of it

In the backline you'd probably need DDA to delivery the AP that it cannot. That too would favor nihilakh or sautekh.




   
Made in gb
Freaky Flayed One





torblind wrote:
 Odrankt wrote:
Hey guys.

Just letting you guys know I uploaded my 2nd battle report to my YouTube today. Nihilakh Necrons Vs Harlequins.



Link is in the spoiler. Looking forward to seeing what you guys think.


Cool, will watch when kids sleep

Something else: How do you build an army around the Vault, in my case for friendly games. And also one dynasty for entire army.

Deceiver seems nice to be able to bring all powers to bare from turn 1.

* Nihilakh lets you give it 3++ for the first turn it's up there. And your backline DDAs would like that.

* Sautekh means it can get that sweet +1 on all those teslas. And cloaktek could buzz around it to shoot mortal wounds with the staff and help heal the Vault

* Mephrit, novokh - no obvious synergy

* Nephrekh could deep strike it up turn two.. not 100% sold on that. Could dart around +6" in movement phase at expense of tesla, not entirely sold on that either. Could deep strike Spyder for healing, probably not worth it, could deep strike Wraiths nearby to take some of the heat of it

In the backline you'd probably need DDA to delivery the AP that it cannot. That too would favor nihilakh or sautekh.






Nephrekh only works on swarms and infantry

The Nihilakh trait is nice, but if you use it pop it straight away, I was in two minds in a game that I played and activated it too late thinking I could survive the damage, a few unlucky dice rolls cost me the model (I still won at least)

This message was edited 1 time. Last update was at 2018/04/20 18:43:04


 
   
Made in nl
Longtime Dakkanaut





 Aza'Gorod wrote:
Not sure if this has been mentioned, but is this official?
https://www.dakkadakka.com/dakkaforum/posts/list/755153.page#9937480

Spoiler:

From facebook, they additionally mentioned it was made in co-operation with the rules team so its as official as we have atm, baring an actual update of the faq.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yes, but about about deathmarks? Can I deploy in the enemy deployment zone if they ds a squad there?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
Yes, but about about deathmarks? Can I deploy in the enemy deployment zone if they ds a squad there?


I'd say so, it's no longer your first turn. It's over. Now it's his first turn.
   
Made in gb
Freaky Flayed One





torblind wrote:
 CthuluIsSpy wrote:
Yes, but about about deathmarks? Can I deploy in the enemy deployment zone if they ds a squad there?


I'd say so, it's no longer your first turn. It's over. Now it's his first turn.


Be careful with this, it seems to be very hotly contested at the moment

Edit: The above is only in regards to models already on the table, not to do with deathmarks who are off table

This message was edited 1 time. Last update was at 2018/04/20 19:52:27


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, that's the thing. Deathmarks aren't on the table, so technically they still suffer from the same restriction.

I mean, in practice you wouldn't really want to drop them that deep in enemy lines anyway because they'll get nuked, but its still a curious interaction.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith



United States

So what's the consensus on the Tesseract Ark now? Is it too limited? Too high costed? Or is it simply that the DDA just beats it out too easily
   
Made in no
Grisly Ghost Ark Driver





 CthuluIsSpy wrote:
Yeah, that's the thing. Deathmarks aren't on the table, so technically they still suffer from the same restriction.

I mean, in practice you wouldn't really want to drop them that deep in enemy lines anyway because they'll get nuked, but its still a curious interaction.


Sure but that's not the crux of it.

The new restriction specifies "player's first turn"

If he drops in things on his deployment zone, it isn't my first turn any more. Had they wanted that, the only meaningful wording would have been "the first turn"

The same with monoliths or night scythes getting gunned down, it's no longer your first turn, it's his first turn (presuming you went first), so emergency beam in reinforcements.

You could even argue that of you go second, it's not your first turn of you beam in deathmarks in his first turn.

I couldn't bare to take the fight, but those are the words of the rule.



Automatically Appended Next Post:
punisher357 wrote:
So what's the consensus on the Tesseract Ark now? Is it too limited? Too high costed? Or is it simply that the DDA just beats it out too easily


Mix and match, the T Ark offers valuable alternative weapons profiles. Have it roam around ik front of the DDArks to weather the charges with it's awesome flamer and awesome anti charging rule.

This message was edited 1 time. Last update was at 2018/04/20 20:20:09


 
   
Made in us
Auspicious Aspiring Champion of Chaos






The wording actually states during a player's first turn, not during the player's first turn. I actually interpret this as meaning either player's first turn. I don't think it's the intention, but i wouldn't play my Deathmarks outside my deployment zone until the second battle round. I will, however, be giving some feedback to GW to have this clarified if and when these rules become official.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Wicked Canoptek Wraith



United States

Has the tesseract ark's stats changed at all? what about its points cost?
   
Made in us
Loyal Necron Lychguard





Tesseract Ark is the same as it's always been, it just has competition now with the Doomsday Ark.

Had another post-codex game yesterday and boy howdy do destroyers impress. They solo'd a freaking Leviathan Dreadnought the turn they came down, immediately making their points back. I'd be hard pressed to make any lists that didn't include a unit of Destroyers, Extermination Protocols is just too good.
   
Made in no
Grisly Ghost Ark Driver





 EnTyme wrote:
The wording actually states during a player's first turn, not during the player's first turn. I actually interpret this as meaning either player's first turn. I don't think it's the intention, but i wouldn't play my Deathmarks outside my deployment zone until the second battle round. I will, however, be giving some feedback to GW to have this clarified if and when these rules become official.


It's unclear for sure, but a sensible person (yes yes, were talking GW rule writers I know), would then call it "the first turn", not "a player's first turn", thats additional specification effectively limiting it to the controlling player.

Clarification is obviously needed, but that wording allows us to use tomb world to bring units up with our fliers, and it allows deathmarks to work as designed. (they're not that dangerous, I too likely wouldn't waste them going after near his deployment zone)
   
Made in us
Auspicious Aspiring Champion of Chaos






There is a difference between "round" and "turn" in 40k. The game is divided into set number of battle rounds, usually 5 in most missions. A round is then divided into two turns, one for each player.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Regular Dakkanaut




Bay area, CA

With new 5CP for battalion it's just too good to miss.
When i played last times opponents struggled to remove blob of 20 warriors unless they did dedicated shooting only them.
But it was veeery easy to kill 10 immortals to prevent reanimation. 240 pts for 20 warriors is a lot but they can cover much more ground and survive better than 10 immortals.

Did anyone have luck with CCB sniper? I'm really tempting to do this but do not know how good is it.

This message was edited 1 time. Last update was at 2018/04/20 22:03:25


 
   
Made in no
Grisly Ghost Ark Driver





 EnTyme wrote:
There is a difference between "round" and "turn" in 40k. The game is divided into set number of battle rounds, usually 5 in most missions. A round is then divided into two turns, one for each player.


Well, referring to it as "a player's first turn", and wanting it to mean the first battle round, arguably is beyond a slip of tongue. even for GW writers.


Automatically Appended Next Post:
 ArtyomTrityak wrote:
With new 5CP for battalion it's just too good to miss.
When i played last times opponents struggled to remove blob of 20 warriors unless they did dedicated shooting only them.
But it was veeery easy to kill 10 immortals to prevent reanimation. 240 pts for 20 warriors is a lot but they can cover much more ground and survive better than 10 immortals.

Did anyone have luck with CCB sniper? I'm really tempting to do this but do not know how good is it.


20 Warriors certainly has those aspects going for it.

I haven't tried the snipe barge, but I'd like to give it a go soon.

This message was edited 1 time. Last update was at 2018/04/20 22:20:40


 
   
Made in us
Lieutenant General





Florence, KY

torblind wrote:
 EnTyme wrote:
The wording actually states during a player's first turn, not during the player's first turn. I actually interpret this as meaning either player's first turn. I don't think it's the intention, but i wouldn't play my Deathmarks outside my deployment zone until the second battle round. I will, however, be giving some feedback to GW to have this clarified if and when these rules become official.


It's unclear for sure, but a sensible person (yes yes, were talking GW rule writers I know), would then call it "the first turn", not "a player's first turn", thats additional specification effectively limiting it to the controlling player.

Clarification is obviously needed, but that wording allows us to use tomb world to bring units up with our fliers, and it allows deathmarks to work as designed. (they're not that dangerous, I too likely wouldn't waste them going after near his deployment zone)

Player A goes first in the first Battle Round. Is that a player's first turn? Yes, it's Player A's first turn.
Player B goes second in the first Battle Round. Is that a player's first turn? Yes, it's Player B's first turn.

Also from Facebook:

Warhammer 40,000 wrote:If it's possible for the Deathmarks to fulfill all the requirements of the rules (close enough to the set up enemy, in their own deployment zone, more that 9 from enemy etc...) then they can [... use Ethereal Interception]. Otherwise - they can't.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Wicked Canoptek Wraith



United States

Person 1: "I'm right"
Person 2: "NO! I'm right!"

etc. etc.

pretty boring

   
Made in gb
Freaky Flayed One





torblind wrote:
 EnTyme wrote:
There is a difference between "round" and "turn" in 40k. The game is divided into set number of battle rounds, usually 5 in most missions. A round is then divided into two turns, one for each player.


Well, referring to it as "a player's first turn", and wanting it to mean the first battle round, arguably is beyond a slip of tongue. even for GW writers.


Automatically Appended Next Post:
 ArtyomTrityak wrote:
With new 5CP for battalion it's just too good to miss.
When i played last times opponents struggled to remove blob of 20 warriors unless they did dedicated shooting only them.
But it was veeery easy to kill 10 immortals to prevent reanimation. 240 pts for 20 warriors is a lot but they can cover much more ground and survive better than 10 immortals.

Did anyone have luck with CCB sniper? I'm really tempting to do this but do not know how good is it.


20 Warriors certainly has those aspects going for it.

I haven't tried the snipe barge, but I'd like to give it a go soon.


I've used sniper barge and it is amazing, though if your opponent realises it's potential be prepared for a lot of assassination attempts
   
Made in se
One Canoptek Scarab in a Swarm




What are stats of CCB sniper?
   
Made in us
Wicked Canoptek Wraith



United States

epaemil wrote:
What are stats of CCB sniper?


It's just a ccb with mephrit dynasty codes.... the mephrit warlord trait lets you snipe... you could use the voltaic staff too which is 12 inch range assault 3 str 6 ap-3 2dmg
   
 
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