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Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
Had a very good game vs. Kraken Nids today at 2k points, using all of the new FAQ.
Tesla Immortals are still kickin' it for silver tide, esp kept tight with the cryptek and the fearless bubble. Scarab screen died well to a lot of genestealer overkill, letting my guns stay clear.

I was running Mephrit Dynasty, with a Battalion and an Outrider
Spoiler:


Batalion
Overlord with Warscythe and VoD + Immortal Pride Warlord Trait
Cryptek with Chronometron
x10 Tesla Immortals
x10 Tesla Immortals
x10 Tesla Immortals

Nightbringer

DDA
Annihilation Barge

Outrider
Lord with Voidblade

x6 Wraiths
x7 Scarabs
x5 Destroyers


Biggest MVP - Destroyers - Killed an unwounded Tervigon, with a -1 to hit relic, in a round of shooting with EP
Biggest Dissapointment - Doomsday Ark - I think the sum total of damage I did was 1 hive guard and some Gants.




How did you like the nightbringer? Its nice with the 2+ to wound against Nid monsters, but once up close its fairly vulnerable to smites
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

torblind wrote:
 iGuy91 wrote:
Had a very good game vs. Kraken Nids today at 2k points, using all of the new FAQ.
Tesla Immortals are still kickin' it for silver tide, esp kept tight with the cryptek and the fearless bubble. Scarab screen died well to a lot of genestealer overkill, letting my guns stay clear.

I was running Mephrit Dynasty, with a Battalion and an Outrider
Spoiler:


Batalion
Overlord with Warscythe and VoD + Immortal Pride Warlord Trait
Cryptek with Chronometron
x10 Tesla Immortals
x10 Tesla Immortals
x10 Tesla Immortals

Nightbringer

DDA
Annihilation Barge

Outrider
Lord with Voidblade

x6 Wraiths
x7 Scarabs
x5 Destroyers


Biggest MVP - Destroyers - Killed an unwounded Tervigon, with a -1 to hit relic, in a round of shooting with EP
Biggest Dissapointment - Doomsday Ark - I think the sum total of damage I did was 1 hive guard and some Gants.




How did you like the nightbringer? Its nice with the 2+ to wound against Nid monsters, but once up close its fairly vulnerable to smites


He plinked some mortal wounds off with powers, and then cut down a carnifex before drowning in gants shooting and charging. I don't think I used him quite right this game, but overall he tends to kill what I point him at, as long as I screen him properly.
Considering smite targets the nearest model, and I had the ability to deny via my warlord trait, smite didnt hurt me too much this game.

This message was edited 1 time. Last update was at 2018/04/21 21:47:10


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Just got back into 40k after about 18 months out. Decided I wanted to play Necrons so I could paint them up as Thokt Dynasty.

At the moment I only have the Necron half of Forgebane, with the Lychguard converted into Deathmarks.

Looks like there are some really nice things to do with Necrons on the tabletop, especially now all that silly alpha strike nonsense has been toned down, lol.

Was thinking of making the new SC box my next purchase, to bring my Immortal squad up to 10, get me a CCB, as well as a footlord and some Scarabs. Would this be reasonable? If not, what is a good next purchase?

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in pl
Regular Dakkanaut




Jackers wrote:
Just got back into 40k after about 18 months out. Decided I wanted to play Necrons so I could paint them up as Thokt Dynasty.

At the moment I only have the Necron half of Forgebane, with the Lychguard converted into Deathmarks.

Looks like there are some really nice things to do with Necrons on the tabletop, especially now all that silly alpha strike nonsense has been toned down, lol.

Was thinking of making the new SC box my next purchase, to bring my Immortal squad up to 10, get me a CCB, as well as a footlord and some Scarabs. Would this be reasonable? If not, what is a good next purchase?

Get some destroyers or DDA for more anti vehicle power.
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Yea, both are high up on my priority list for sure.

There are so many cool toys in this army, I'm going to need several lists to use them all, haha. I definitely want a list that includes a Vault, and a list that includes the Deceiver (always loved that model so much). Would you throw the Vault and Deceiver into one list, or is that a 'too many eggs' scenario?
Also want to have a list with some Wraiths in, as I love those models.

Very interested to see what ideas people can come up with for Grand Illusion, apart from the obvious Vault/Monolith stuff.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in jp
Proud Triarch Praetorian





Jackers wrote:
Would you throw the Vault and Deceiver into one list, or is that a 'too many eggs' scenario?
[...]
Very interested to see what ideas people can come up with for Grand Illusion, apart from the obvious Vault/Monolith stuff.

Well, you could also Grand-ill up several bunches of Gauss Immortals into cover within rapid fire range. If they're Mephrit that'll be particularly nasty.
The issue I have with the Deceiver Bomb is that if you're going second it's not worth doing as much. Yeah, it's still possible to be able to use it semi effectively then, but you're basically going to be using the ability to just fake your opponent out (eg. Place a few units into vulnerable positions, then move them to safety so hopefully your opponent has to waste part of their first turn repositioning to get a better angle on you).

 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Ah yea, hadn't really thought about what would happen if you didn't go first. That does make it a little less appealing tbh. 225 on the Deceiver is quite alot when his effectiveness hinges on 2 dice rolls before the game.
Might not be something I would take to a serious game, but it's probably worth a shot in a friendly game just for the look on their face, haha.

What would be the best way to use a Vault without the Deceiver?

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in jp
Proud Triarch Praetorian





Jackers wrote:
Ah yea, hadn't really thought about what would happen if you didn't go first.
[...]
What would be the best way to use a Vault without the Deceiver?

Yeah, seems like a lot of people don't take this into account, despite the odds not exactly being great. (I try to plan my lists with a worst case scenario in mind, meaning I always assume I'm going second, so have never really factored the Deceiver in).

Granted, there *is* potential in that tactic where you take the Vault under the Nihilakh Dynasty so you can use their strategem to increase its invuln save to 3++, but you're still letting your opponent shoot at your juiciest target in rapid fire range and just hoping it survives until your first turn.

For moving him up, basically all you can do is be aggressive. You want it in range asap so you can still use it at full strength. Unfortunately because of its size all you can do is rely on its saves. On the plus side, however, you should be out of range of most of your opponent's stuff for the first turn.

... honestly, I don't know whether we've determined the "fool proof best way" to use the Vault yet.

 
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
Jackers wrote:
Ah yea, hadn't really thought about what would happen if you didn't go first.
[...]
What would be the best way to use a Vault without the Deceiver?

Yeah, seems like a lot of people don't take this into account, despite the odds not exactly being great. (I try to plan my lists with a worst case scenario in mind, meaning I always assume I'm going second, so have never really factored the Deceiver in).

Granted, there *is* potential in that tactic where you take the Vault under the Nihilakh Dynasty so you can use their strategem to increase its invuln save to 3++, but you're still letting your opponent shoot at your juiciest target in rapid fire range and just hoping it survives until your first turn.

For moving him up, basically all you can do is be aggressive. You want it in range asap so you can still use it at full strength. Unfortunately because of its size all you can do is rely on its saves. On the plus side, however, you should be out of range of most of your opponent's stuff for the first turn.

... honestly, I don't know whether we've determined the "fool proof best way" to use the Vault yet.


Remember you know of you go first or not when you redeploy.

You could put it 18" or so away, forcing his light infantry to move up to get rapid fire. Then you still have 8" of fly to put him in range of his powers. Something to consider.

Secondly I would go all in. Reroll a 1 to redeploy, to have 2+ units up.set up the Deceiver screened by Wraiths, warriors and possibly an overlord, the vault, and in your turn Veil up a cryptek with more immortals or warriors. Scarabs and tomb blades race up in their movement,suddenly he has 4-5 units on his doorstep if he goes first, another 3-4 if he goes second.

He has to think long and hard before he puts everything he had into the Vault

This would be the optimal way against Tau and AM likely.

Against deathguard and dameons it might be different
   
Made in lt
Mysterious Techpriest






What are all the wraith buffing auras/stratagems people keep talking about?
Also, WOW the non-claw choices are TERRIBLE

This message was edited 1 time. Last update was at 2018/04/22 07:43:58


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Loyal Necron Lychguard





Wraiths have two stratagems that work for them: Repair Subroutines (gives them RP, kinda mediocre but worth having in a pinch) and Adaptive Subroutines (advance and charge, awesome and a core part of my Nephrekh list). I don't think there are any character auras that work on wraiths since all of our stuff specifies infantry.
   
Made in no
Grisly Ghost Ark Driver





Anrakyr could let them reroll charges, but problem is transporting him to where the Wraiths are

Nephrekh dynasty stratagem can give Wraiths 2++, great if you Deceiver them up but can't charge first turn
   
Made in jp
Proud Triarch Praetorian





torblind wrote:
Nephrekh dynasty stratagem can give Wraiths 2++

Did you mean Nihilakh?

 
   
Made in no
Grisly Ghost Ark Driver





I did indeed
   
Made in ie
Deranged Necron Destroyer





I had a 1500pt game yesterday vs Khorne. Tabled him turn 3. Highlight of the match - getting Scarabs to explode using my last CP to deal 3 MW on the bloodthister which killed it leaving my opponent modeless. It was a funny outcome to a very bloody match.

My list
Spoiler:

Mephrit Battalion

-HQ-
CCB - Lighting Field - Gauss Cannon - Warscythe
Cryptek - Chromothron - VoD
Lord - Warlord - Immortal Pride

-Troops-
9 Teslamortals
9 Teslamortals
17 Warriors

-Fast-
8 Scarabs
6 Scarabs

-Heavy-
DDA
DDA
Spyder - Fab Claws, Gloom Prism (incase I went against pyskers).


-Edit-

Seen people mention Deceiver and how to use is GI ability as best as you can. Here's my opinion.


If I include the Deceiver in my list I usually pick 3 models to re-deploy offensively and 3 units to re-deploy defensively. I do this so I know what I am doing before the game starts. We can all agree that there is nothing worse then going 2nd and re-deploying your units into not great positions hence why I pick 3 offensive and defensive.

On average your going to re-deploy 2 other units and the Deceiver so what are the best 2 units to deploy offensively and defensively?

Offensive
Spoiler:

For the offense I think 2 units of Immortals is probably the best to deploy. I say this because putting them in cover gives them a 2+ save. You can also then VoD a Lord and The 3rd unit you wanted to re-deploy (let's say 15 warriors)towards the Immortals. This will net you 30 S4 shots re-rolling 1s to wound and 40 S5 Re-rolling 1 to wound. I am not sure which Immortals to take though so it all depends on your tactics and Dynasty e.g. Tesla if using Mephrit, Sautekh and Nihilakh and Gauss for Nihilakh or Mephrit.

My favorite offensive re-deploy, if I get the 3 on the D3, is 2 units of Immortals and Szeras into terrain. Then VoD Lord with Warriors. Use Warriors as screen and upgrade them 1st to "hopefully" T5 to repeal CC threats better. Then use that core as your distraction carnifex.


Defensive
Spoiler:
with the new FaQ the best units to re-deploy on the defensive is Scarabs. Because your opponent can't move past other enemy models unless stated otherwise they will hinder all your non-flying enemy models due to them only being able to move in their deployment zone or up to 11" from there Deployment zone towards you. This will stop the enemy from getting board control "for the most part". We will still have to worry about infiltrating units but it's not as bad as it was up to a week ago. Also, if the Scarabs are charged you can explode 1 model in 1 of those units to make sure your doing 1-3 mortal wounds. Alternatively, Warriors are also pretty good. 1pt less then Scarabs, can go into bigger squads and can overwatch. I rather use Scrabs due to their speed and being able to explode. But, 2 units of 20 man warriors spread 12" from you opponents deployment zone is going to be a very obvious distraction Carnifex but for 240pts it can be worth it if your use for them is to soak up hits and stop your more important models from being charged. If you get to re-deploy 3 then Warriors backed with Orikan can be brutal to destroy. 40 warriors backed with 5+ invul for both CC and shooting with a 4+ RP will be a big threat for you opponent to have right outside his deployment zone. It literally too important for them to ignore it.

This message was edited 1 time. Last update was at 2018/04/22 09:54:14


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nl
Regular Dakkanaut





 Odrankt wrote:
I had a 1500pt game yesterday vs Khorne. Tabled him turn 3. Highlight of the match - getting Scarabs to explode using my last CP to deal 3 MW on the bloodthister which killed it leaving my opponent modeless. It was a funny outcome to a very bloody match.

My list
Spoiler:

Mephrit Battalion

-HQ-
CCB - Lighting Field - Gauss Cannon - Warscythe
Cryptek - Chromothron - VoD
Lord - Warlord - Immortal Pride

-Troops-
9 Teslamortals
9 Teslamortals
17 Warriors

-Fast-
8 Scarabs
6 Scarabs

-Heavy-
DDA
DDA
Spyder - Fab Claws, Gloom Prism (incase I went against pyskers).


Nice one! got a couple of questions:

-You've taken a Mephrit CCB without turning it into a 'Snipe-barge' with the Mephrit relic Staff of Light and the Mephrit WL. Would that have come in handy in your list? Or did he do a lot of work with the Scythe and the Lightning Field?

-How much did Immortal Pride help?

-Did those large units of Scarabs work, or would more smaller units have been better?

-How much did the Spyder do over the course of the match. Was he worth his points?
   
Made in no
Grisly Ghost Ark Driver





Also an underslung tesla cannon would have helped with character sniping.

Perhaps Khorne doesn't have that many small characters? Their bigger daemons are perhaps >=10 W anyway?
   
Made in us
Gun Mage





Has anyone considered Gates of Antares Ghar as alternative Destroyers? You would want to mount them on flight stands, but I think it could work.

https://us-store.warlordgames.com/collections/ghar-empire/products/ghar-bomber-squad-plastic
   
Made in nl
Regular Dakkanaut





torblind wrote:
Also an underslung tesla cannon would have helped with character sniping.

Perhaps Khorne doesn't have that many small characters? Their bigger daemons are perhaps >=10 W anyway?


They do. Bloodmaster and Skulltaker to buff Bloodletters. Deamon Princes too, though they are probably too tanks to really get sniped.
   
Made in ie
Deranged Necron Destroyer





Doctoralex wrote:
 Odrankt wrote:
I had a 1500pt game yesterday vs Khorne. Tabled him turn 3. Highlight of the match - getting Scarabs to explode using my last CP to deal 3 MW on the bloodthister which killed it leaving my opponent modeless. It was a funny outcome to a very bloody match.

My list
Spoiler:

Mephrit Battalion

-HQ-
CCB - Lighting Field - Gauss Cannon - Warscythe
Cryptek - Chromothron - VoD
Lord - Warlord - Immortal Pride

-Troops-
9 Teslamortals
9 Teslamortals
17 Warriors

-Fast-
8 Scarabs
6 Scarabs

-Heavy-
DDA
DDA
Spyder - Fab Claws, Gloom Prism (incase I went against pyskers).


Nice one! got a couple of questions:

-You've taken a Mephrit CCB without turning it into a 'Snipe-barge' with the Mephrit relic Staff of Light and the Mephrit WL. Would that have come in handy in your list? Or did he do a lot of work with the Scythe and the Lightning Field?

-How much did Immortal Pride help?

-Did those large units of Scarabs work, or would more smaller units have been better?

-How much did the Spyder do over the course of the match. Was he worth his points?


It is a part of an escalation league so the CCB is there because I like it. Not because if the specific dynasty. Also, in my previous games I had my CCB as my Warlord and always had him die within the 1st 2 turns. This was the first game he wasn't the Warlord and it actually preformed better then expected. I used him as a mobile body guard for my Cryptek and Lord. E.g. when he charged his Bloodthister into my Scarabs I heroic interventioned into his Bloodthister and did 4 wounds after his invul and FnP rolls. Also, lighting field let me deal 2 Mortal wounds to his Bloodthister as well which was very nice. The Mephrit Warlord trait is amazing but I don't think it would have worked in this game. Also, his Bloodthister was the Warlord so I was able to target it anyway

Immortal pride helped A LOT! he put my 17 Warriors to 1 model and both Immmortals squads went from 9 to 2. If it wasnt for the trait only 1 of 3 units would have survived (spending 2CP auto pass morale). FYI on my turn I rolled 12 warriors back, 4 Immortals and 5 Immortals. My opponent was PISSED. He actually left the shop for 10 minutes because of it.

Scarabs did very well. Big unit charged into 2 units of khorne and held them off from moving up the board for 2 turns. 6 Scarab unit was used to screen the Sypder and DDAs. They were also used to anti-charge my enemy if he came into my zone. Which he did. I then put the Scarabs around my Lord incase he charged so that I could explode it. Honestly, if your going for exploding Scarabs then I think min squads are the way to go. Hide them in terrain, have your opponent come up to your face, chagre with hidden Scarabs, explode before doing attacks and watch their face as it slowly turns red

Sypder was so-so. It brought back 1 Scarab I exploded,healed both DDAs with 2 wounds rather then 1 and killed a HQ in CC. No one charges my Scarabs and gets away with it I personally would prefer 3 DDAs but the Sypder is there incase I go up against a very strong pysker army.

This message was edited 1 time. Last update was at 2018/04/22 10:15:22


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





Jackers wrote:

What would be the best way to use a Vault without the Deceiver?


Missed this part.

I'd advance or move him up towards where your shorter range powers would make a difference, move or advance depending on how badly you need those Tesla shots to hit first turn

Accompanied with Wraiths to force him to choose targets. If you get it near an objective you could pop the 3++ stratagem.

And perhaps a bigger entourage, destroyers moving into range, Scarabs, nightbringer or what forces you need to bring closer.
   
Made in gb
Tail-spinning Tomb Blade Pilot




 TheWaspinator wrote:
Has anyone considered Gates of Antares Ghar as alternative Destroyers? You would want to mount them on flight stands, but I think it could work.

https://us-store.warlordgames.com/collections/ghar-empire/products/ghar-bomber-squad-plastic


Those don’t look like Necrons to me.
   
Made in no
Grisly Ghost Ark Driver





 TheWaspinator wrote:
Has anyone considered Gates of Antares Ghar as alternative Destroyers? You would want to mount them on flight stands, but I think it could work.

https://us-store.warlordgames.com/collections/ghar-empire/products/ghar-bomber-squad-plastic


I'd have done something to make them look more necron and less Tau, don't know what though
   
Made in es
Fresh-Faced New User




Hey guys, lately I've been lurking around this forum and I thought it was about time I joined the party.

I recently purchased the Necron half of the Forgebane box, and with that and what I already had from stuff I bought a couple of months ago I have:

An Overlord and a Cryptek as HQs, 20 warriors and 10 immortals as troops, a Triarch Stalker and 5 Lychguard as Elites and 6 Scarabs and 3 Wraiths as Fast Attack. I'm still painting what I've got and this is more of a future plan, but it's nice to have some direction soo what are your suggested paths?

I've been considering getting yet another half of the Forgebane box; Crypteks and Immortals are imperative imo and having two and 20 respectively would be a nice baseline, which means if the Lychguard and the Wraiths are any good as 10 and 6 respectively it would make the investment worth it. Would you guys recommend this path? I may be blinded by my love for Wraiths so I wanted to make sure as really I'm still pretty much a noob haha What units are a must have in your opinion?
   
Made in us
Fresh-Faced New User




Went to a tournament yesterday, my list was just a jumble of all the stuff I currently have because I haven't the funds for my real list yet.

MVP was definitely the destroyers.Every opponent acted nonchalant about them Veiling up turn one until they shot, then their number one priority was killing them. Which nobody managed to do in less than 3 turns.
LVP was Nightbringer. The one power never did anything special and I got more value out of my CCB almost every game, he is designed to get stuck in but two games was just drowned in mobs and the third game died to two wulfen, wish he had a 3++.
   
Made in no
Grisly Ghost Ark Driver





Something else - what part(s) of the codex would synergize well with the Transcendent C'Tan - or two of them?

You'd want to connect him with the enemy to make use of his powers. Scarabs to screen for smites, Tesla immortals to clear schaff I suppose?

But are there particularly appealing combos with his powers or abilities?
   
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Been Around the Block




Moosatronic Warrior wrote:

-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6 DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.


I saw this a few pages back and thought that it was a good tactic, until I read the Necron Codex FAQ and Methodical Destruction you now have to do an unsaved wound by an attack. So like shooting or melee. Imotekhs Lord of the Storm isn't an attack, just an ability that triggers in the shooting phase. So you can't use the mortal wounds it causes as unsaved wounds to trigger Methodical Destruction.

I just wanted to point it out so people don't get called out for it during a game.
   
Made in gb
Killer Khymerae



Oxfordshire, UK

chaddwick2005 wrote:
Moosatronic Warrior wrote:

-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6 DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.


I saw this a few pages back and thought that it was a good tactic, until I read the Necron Codex FAQ and Methodical Destruction you now have to do an unsaved wound by an attack. So like shooting or melee. Imotekhs Lord of the Storm isn't an attack, just an ability that triggers in the shooting phase. So you can't use the mortal wounds it causes as unsaved wounds to trigger Methodical Destruction.

I just wanted to point it out so people don't get called out for it during a game.


Got a BRB reference for an attack only being melee or shooting? Cos I've never heard of this limitation before. My reading is that the wording change was made to remove any reference to 'unsaved wounds' that might disallow MWs from counting.

This message was edited 1 time. Last update was at 2018/04/22 13:45:12


GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in jp
Proud Triarch Praetorian





amnz wrote:
What units are a must have in your opinion?

The very first post in this thread has a list of every Necron unit and how the community at large rates them, but the short list of bests are:
• Immortals
• Scarabs
• Destroyers
• Doomsday Arks

Other extremely good but not necessarily auto include options are:
• Imotekh
• Command Barge
• Deceiver
• Wraiths
• Tomb Blades
• Tesseract Vault

Other things not already listed may still be useful in the right combination but a list built including the things above would be very strong.

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Jackers wrote:
chaddwick2005 wrote:
Moosatronic Warrior wrote:

-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6 DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.


I saw this a few pages back and thought that it was a good tactic, until I read the Necron Codex FAQ and Methodical Destruction you now have to do an unsaved wound by an attack. So like shooting or melee. Imotekhs Lord of the Storm isn't an attack, just an ability that triggers in the shooting phase. So you can't use the mortal wounds it causes as unsaved wounds to trigger Methodical Destruction.

I just wanted to point it out so people don't get called out for it during a game.


Got a BRB reference for an attack only being melee or shooting? Cos I've never heard of this limitation before. My reading is that the wording change was made to remove any reference to 'unsaved wounds' that might disallow MWs from counting.


Hi, Jackers: Only weapons with a profile can make attacks. The only reference to "attacking" are in the Shooting and Fight Phase sections which refer to using weapons.
   
 
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