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2018/04/23 17:53:17
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Azuza001 wrote: Also the roll you plan on using the immortals and the dynasty trait matters too.
Nephrekh trait tessla immortals can move damn quick (11") and still fire at -1 Ap, obviously losing its pop on 6's but that's a 35" threat range, and once you hit 24" you don't have to go further just sit there and attack. I have used this to catch my opponent off guard because no one expects necrons to move that quick, get into cover t1, then sit there and be a serious pain in the butt with all that tessela.
Is it the "best" option, no, but it is an option that can catch someone who is expecting a "best" setup and not playing the objectives just trying to kill you off the board.
Yep, and MWBD shines even more here. 2 Immortal squads with MWBD can move 12" that turn and fire at their normal BS with exploding 6's! I really want to try that out and see my opponents face when that happens ^^
Can confirm. This is hilarious to do.
How do nephrekh tesla immortals have -1 Ap?
2018/04/23 17:53:57
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The Triarch business gives them someplace to go storywise. It is great flavor, but currently poor for the competitiveness of those units. Maybe the Silent King will arrive and they can fix it in a flavorful way.
Remember, 40k is really three different games. Competitive 40k is the smallest of the 3.
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2018/04/23 17:57:16
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Azuza001 wrote: Also the roll you plan on using the immortals and the dynasty trait matters too.
Nephrekh trait tessla immortals can move damn quick (11") and still fire at -1 Ap, obviously losing its pop on 6's but that's a 35" threat range, and once you hit 24" you don't have to go further just sit there and attack. I have used this to catch my opponent off guard because no one expects necrons to move that quick, get into cover t1, then sit there and be a serious pain in the butt with all that tessela.
Is it the "best" option, no, but it is an option that can catch someone who is expecting a "best" setup and not playing the objectives just trying to kill you off the board.
Yep, and MWBD shines even more here. 2 Immortal squads with MWBD can move 12" that turn and fire at their normal BS with exploding 6's! I really want to try that out and see my opponents face when that happens ^^
Can confirm. This is hilarious to do.
How do nephrekh tesla immortals have -1 Ap?
Sorry I meant - 1 to hit. My phone auto corrected to Ap for some reason. :p weird ass auto predict.
2018/04/23 18:09:09
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Here is the issue with that article, he only counts charge phases and the necrons shooting phase, remember you get to take part in two assault phases per round, and in only get to shoot ranged weapons once a round (if your using the pistol, otherwise it's a one and done with the rod). So a more honest calculation would halve the effect of the ranged weapons. Which leaves Praetorians noticeably worse than lychguard, especially when you consider stratagems like blood rights, which lets novokh attack twice in a single phase. Other issues include using only one wound models, which greatly favors praetorians since they have no means to do multiple wounds. He also uses a very narrow target profile (albeit one that is common), against t3, as well as t5 and up lychguard perform much better due to higher strength of attacks.
Long and short GW screwed the pooch on praetorians, they cost too much, the two configurations are horribly lopsided in effectiveness yet cost the same, and by excluding them from the dynasty keyword they cut off any synergy with the rest of the necron army. FLG and ITC have more or less become a GW marketing asset, so seeing a lame article trying to spin the effectiveness of a bad unit is just par for the course at this point.
Few things on this:
1. Praetorians are actually more likely to get into combat without the assistance of anything.
2. If you want to include a Strategem for a single Dynasty that's 3 whole CP, Praetorians got their own thing going on with their Strategem.
3. Praetorians shooting with Rods definitely increases damage against those targets, and they do have the ability to just fall back and shoot again if they get into an unfavorable combat.
This message was edited 1 time. Last update was at 2018/04/23 18:09:27
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/04/23 18:12:02
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Azuza001 wrote: Also the roll you plan on using the immortals and the dynasty trait matters too.
Nephrekh trait tessla immortals can move damn quick (11") and still fire at -1 Ap, obviously losing its pop on 6's but that's a 35" threat range, and once you hit 24" you don't have to go further just sit there and attack. I have used this to catch my opponent off guard because no one expects necrons to move that quick, get into cover t1, then sit there and be a serious pain in the butt with all that tessela.
Is it the "best" option, no, but it is an option that can catch someone who is expecting a "best" setup and not playing the objectives just trying to kill you off the board.
Yep, and MWBD shines even more here. 2 Immortal squads with MWBD can move 12" that turn and fire at their normal BS with exploding 6's! I really want to try that out and see my opponents face when that happens ^^
Can confirm. This is hilarious to do.
How do nephrekh tesla immortals have -1 Ap?
Sorry I meant - 1 to hit. My phone auto corrected to Ap for some reason. :p weird ass auto predict.
It's ok , when I read it I was like "did nephrekh borrow some mephrit carbines"
2018/04/23 18:59:03
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
CthuluIsSpy wrote: They should have dropped the whole triarch thing, honestly.
What's the point of introducing all of these dynasties that are supposedly to add flavor if they are all supposed to bow to this centralized authority we never actually see?
No really, what is the triarch supposed to be? Where do they fit in? Where are they based? It doesn't make sense. I get they are supposed to be inspired Roman Praetorians, but Necrons aren't the Roman Empire in space. They are warring Egyptian flavored states in space.
Praetorians should have been the elite personal guard of a dynasty's phaeron, not some galactic necron police force that's based...somewhere and just pops up now and then. Lychguard should have just been generic bodyguards who guarded anyone important. Lords and Overlords get Lychguard, the Phaeron gets praets.
Who ever thought of the current necron background shouldn't be allowed to write fluff, because it doesn't make sense and it's not that interesting.
Its a complicated solution to a problem that could have easily been solved by introducing more C'tan, making them less powerful (one of the few things the retcon did right) and making them each have their own little army of necron servants that behave according to their master's whims.
Having a group of self serving, quarreling gods who want to eat each other to restore a bit of lost power and forces their necron underlings to do whatever they want is a lot more compelling and offers a lot more variations than Not-Egypt-In-Space, and it solves the massive bleeding plot hole of the C'tan stupidly giving control of their slave race to a slave king who still has his free will for some idiotic reason.
Mexican necrons? A C'tan saw a western when messing around with the space time continium and thought it would be funny to give them sombreros.
Don Quixote Necrons? A C'tan became a huge Cervantes fan when it visited Earth during the 17th century, and decided to program an Overlord to act like him.
Magpie Necrons? A C'tan is a greedy collector and assigned an overlord to curate it's museum, as well as "discover" new acquisitions.
You can do a lot of crazy stuff with a bunch of insane physics warping gods.
Fluff is highly subjective. I personally like the current fluff, but I can see where others might not. You're right about the Triarch from a mechanics standpoint, though. I would have preferred they replace Praetorians with Pariahs. Or replace Lychguard with Pariahs. Whatever they need to do, I want Pariahs back.
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2018/04/23 19:16:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Well...my Necron List before is now not longer possible because of the FAQ. I was just spamming DDAs ;-). Now I am looking for a new, reliable list that works. And well...I think I found one:
Spoiler:
Sautekh: Spearhead Detachment - 694 Punkte
*************** 1 HQ ***************
Orikan the Diviner - - - > 115 Punkte
Sautekh: Outrider Detachment - 1306 Punkte
*************** 1 HQ ***************
Lord, Hyperphase sword - - - > 76 Punkte
*************** 4 Sturm ***************
9 Tomb Blades, 9 x 2 Tesla carabine, 5 x Shieldvanes, 3 x Nebuloscope - - - > 309 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
Gesamtpunkte der Armee : 2000
Powerlevel der Armee : 109
Kommandopunkte der Armee : 5
The idea is simple: 3 DDAs and 18 Destroyers shoot stuff down. The Bikes will help with this, especially against infantry. Every unit has several hit points, access to a save and so on.
Don't get the wrong idea: This list is mobile. Everything can fly shoot, there is no need for me to stay behind. I will try to get as much out of the buffs as I can, but not if it costs me field control / mission points.
First I thought about taking Mephrit, but I have not the points for the Sniper-DDA. And I like the Sauthek WL-Trait...so why not take Orikan? He has the biggest buff bubble, access to the good Sauthek Strategem and might later on become useful in melee. Or not....I take him for the bigger bubble :-).
Any ways you see to make this list even better?
2018/04/23 19:24:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
CthuluIsSpy wrote: They should have dropped the whole triarch thing, honestly. What's the point of introducing all of these dynasties that are supposedly to add flavor if they are all supposed to bow to this centralized authority we never actually see?
No really, what is the triarch supposed to be? Where do they fit in? Where are they based? It doesn't make sense. I get they are supposed to be inspired Roman Praetorians, but Necrons aren't the Roman Empire in space. They are warring Egyptian flavored states in space.
Praetorians should have been the elite personal guard of a dynasty's phaeron, not some galactic necron police force that's based...somewhere and just pops up now and then. Lychguard should have just been generic bodyguards who guarded anyone important. Lords and Overlords get Lychguard, the Phaeron gets praets.
Who ever thought of the current necron background shouldn't be allowed to write fluff, because it doesn't make sense and it's not that interesting. Its a complicated solution to a problem that could have easily been solved by introducing more C'tan, making them less powerful (one of the few things the retcon did right) and making them each have their own little army of necron servants that behave according to their master's whims. Having a group of self serving, quarreling gods who want to eat each other to restore a bit of lost power and forces their necron underlings to do whatever they want is a lot more compelling and offers a lot more variations than Not-Egypt-In-Space, and it solves the massive bleeding plot hole of the C'tan stupidly giving control of their slave race to a slave king who still has his free will for some idiotic reason.
Mexican necrons? A C'tan saw a western when messing around with the space time continium and thought it would be funny to give them sombreros. Don Quixote Necrons? A C'tan became a huge Cervantes fan when it visited Earth during the 17th century, and decided to program an Overlord to act like him. Magpie Necrons? A C'tan is a greedy collector and assigned an overlord to curate it's museum, as well as "discover" new acquisitions.
You can do a lot of crazy stuff with a bunch of insane physics warping gods.
Fluff is highly subjective. I personally like the current fluff, but I can see where others might not. You're right about the Triarch from a mechanics standpoint, though. I would have preferred they replace Praetorians with Pariahs. Or replace Lychguard with Pariahs. Whatever they need to do, I want Pariahs back.
Or let Praetorians be part of a dynasty instead of being some soopa speshul galatik poleese force. I really don't like the Triarch conceptually. Pariahs would be nice though.
This message was edited 1 time. Last update was at 2018/04/23 19:31:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/23 19:41:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
What does a good Vault list look like at 2000 points? Here's something I just threw together trying to use units that seemed good to me, a Battalion with two Vaults:
Depends how much you want to commit to making the Vaults your one trick imo.
2 Vaults seem to be in an awkward spot where you don't have enough of an army around them to do much anyway, though having some bodies around to sit on objectives is nice.
For 1 less CP you can get 3 Vaults, but they do become your only real threat.
Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Transdimensional Thunderbolt
Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Cosmic Fire, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow
Tesseract Vault [25 PL, 496pts]: Power of the C'tan: Cosmic Fire, Power of the C'tan: Seismic Assault, Power of the C'tan: Sky of Falling Stars, Power of the C'tan: Time's Arrow
++ Total: [102 PL, 1988pts] ++
This message was edited 2 times. Last update was at 2018/04/23 20:15:10
GK - 2k Points
IK - 3k Points
Tau - 2k Points
DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
2018/04/23 20:16:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
First, I think 2 Vaults is not great. Either go whole hog on 3 (at which point you win or lose every game at list build), or just one with support.
Secondly, if you're taking Vaults + Infantry, I think it's better to have MSU infantry than big blobs. 20 Warriors is hard to shift, but 2x10 is still pretty sturdy and can be on two objectives behind two Vaults.
2018/04/23 20:17:10
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Melionodr wrote: Well...my Necron List before is now not longer possible because of the FAQ. I was just spamming DDAs ;-). Now I am looking for a new, reliable list that works. And well...I think I found one:
Spoiler:
Sautekh: Spearhead Detachment - 694 Punkte
*************** 1 HQ ***************
Orikan the Diviner - - - > 115 Punkte
Sautekh: Outrider Detachment - 1306 Punkte
*************** 1 HQ ***************
Lord, Hyperphase sword - - - > 76 Punkte
*************** 4 Sturm ***************
9 Tomb Blades, 9 x 2 Tesla carabine, 5 x Shieldvanes, 3 x Nebuloscope - - - > 309 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
6 Destroyers, 1 x Upgrade zum Heavy Destroyer - - - > 307 Punkte
Gesamtpunkte der Armee : 2000
Powerlevel der Armee : 109
Kommandopunkte der Armee : 5
The idea is simple: 3 DDAs and 18 Destroyers shoot stuff down. The Bikes will help with this, especially against infantry. Every unit has several hit points, access to a save and so on.
Don't get the wrong idea: This list is mobile. Everything can fly shoot, there is no need for me to stay behind. I will try to get as much out of the buffs as I can, but not if it costs me field control / mission points.
First I thought about taking Mephrit, but I have not the points for the Sniper-DDA. And I like the Sauthek WL-Trait...so why not take Orikan? He has the biggest buff bubble, access to the good Sauthek Strategem and might later on become useful in melee. Or not....I take him for the bigger bubble :-).
Any ways you see to make this list even better?
You can change lord for orikan and take another dynasty for arks. And take cloacktek to support arks.
2018/04/23 20:27:04
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Requizen wrote: First, I think 2 Vaults is not great. Either go whole hog on 3 (at which point you win or lose every game at list build), or just one with support.
Secondly, if you're taking Vaults + Infantry, I think it's better to have MSU infantry than big blobs. 20 Warriors is hard to shift, but 2x10 is still pretty sturdy and can be on two objectives behind two Vaults.
Yeah, I'm trying to split the difference there with two. I agree that three Vaults is going to be very boom/bust and probably not a tournament winning list because of that, so I wanted to pick people's brains on how effective a 2 Vault list would be as opposed to running a more balanced Deceiver list that just features a Vault. There's still some objective grabbing here (Scarabs) but it's not great and the support still isn't ideal.
2018/04/23 20:30:31
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
epaemil wrote: So what stats and abilities would the Silent King have? Would be awesome if he was Primarch-level in power.
Interesting question. I imagine gamewise he should be on the power level of Roboute G. of the ultramarines, only have a strong necron flavor to his buffs and abilities.
2018/04/23 20:31:14
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
One Vault supports your list, 2 or more basically become your list, and I just feel like if you are going for more than 1, you should just embrace the gimmick, and take 3, lol.
GK - 2k Points
IK - 3k Points
Tau - 2k Points
DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
2018/04/23 20:53:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Thoughts on this list. I would take mephrit. The other option is to swap in Imotek, drop the overlord, and make the warriors a 20 and 13 man squad. I don't have any of the heavy models right now except for 3 Canoptek spyders otherwise I would try and get a DDA in, but alas this is what I have come up with.
Danny76 wrote: Are 5 man units of Immortals any good?
I have 15 Of each type, so if I max out one as 10, I just have 5 left - should I bother with them, or do I need to get another 5 to make them usable?
Yes. I use 6X5 in a brigade. People tend to overshoot / undershoot, so either they wipe out one unit at a time too slowly or they leave one immortal alive here and there. Or you get charged by HUGE swarm but they only kill a unit of 5. You can boost tesla with the sautekh stratagem.
I know the temptation of having 2X10 immo with double MWBD and may be another boost, but in most of my games what happened is a whole or two whole unit got butchered T1.
2018/04/23 20:53:28
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Anyway, played a little tournament at my FLGS. 3 games. 1 against orks, 1 against Eldar, 1 against Grey Knights 1000 points
List was the following -
Crytek with staff of light + chrono
Destroyer Lord with Nanoscarab casket thing + warscythe (warlord)
5 immortals with gauss 5 immortals with gauss 5 immortals with telsa
3 scarabs 3 scarabs 3 destroyers
5 shieldguard
2 heavy destroyers
Novokh in all cases, warlord had Immortal Pride
What I went up against (roughly, not sure on numbers) -
Eldar Player -
Spoiler:
Spirit Seer Farseer
something like 10 scorpions Something like 10 dark reapers Something like 10 banshees something like 10 fire dragons Alatoic trait (-1 to hit I think)
Won against that. Destroyers somehow survived barrage from reapers, Fire dragons got wiped out, banshees did nothing because he multi-charged the scarabs and immortals and didn't focus attacks scorpions were useless. Destroyers chewed everything up, including the entrenched reapers after using solar pulse, and Lychguard never made it into combat. Because they are slow. Destroyer lord died, failed the nanoscarab then came back with the stratagem. My opponent was not amused He had that ghost helm thing though that deals mortal wounds and stop death, so its all fair. Overall huge necron victory
Ork list
Spoiler:
something like 10 bikes + nob 3 kans 1 dred 1 big mek 1 big gun 1 buggy 3 copters 1 weird boy
this one was a little more brutal. Bikes came in, shot a squad of immortals off the table. I shot back and charged with destroyers. Killed them all. Novokh rerolls are handy. Lychguard did get into combat this time and killed the psyker and the dredd Heavy Destroyers did jack and gak except get charged by the dredd. Because I am bad at kiting. Destroyers used that extermination protocol and killed a couple of cans. My rolling for damage was pretty bad though. It totally could have wiped all 3. Scarab bomb tore off a couple of wounds the buggy after it charged the bugs in combat. Bugs took off another wound (rerolls ftw), then disengaged. The buggy got blown up by gauss immortals. Ork player tried threatening immortals again with copters. That stratagem that increases strength by 1 is useful. Destroyers still the MvP. Necrons won again
Beta rules stopping DS outside of deployment zone were not used. Dreadknight and 1 strike squad in my flank because the deployment was that quarter thing. Then he dropped a strikesquad in the middle of the table where there's cover. First turn he dumped basically everything into lychguard. They somehow lived. The dispersion shield strat did nothing. Destroyers killed interceptors that were rapidly moving across the table. Big mistake, should have killed the purgators. Destroyers got deleted the turn after by psilencers. Turns out those guns are stupidly good and need a nerf, as there's no reason to take psicannons. Strikesquad on my flank tried pushing through the screen of scarabs and immortals on turn 2. They took a few casualties turn 1, took more casualties from overwatch and scarab bomb + rerolls from novokh. Somehow got wiped out after 2 turns. Strike squad in the middle of the table also got killed after 2 turns after getting cover removed by solar pulse and the immortals lighting them up. Heavy destroyers still useless. Destroyer Lord killed by lascannon after his squad of destroyers died. Nanoscarabs were asleep and I was out of CP. Psilencers continued chewing up necrons, and with only 3 lychguard, 2 scarabs, 3 immortals and a squad of immortals left, conceded.
Anyway, observations
- Scarab bomb is hilarious - Heavy destroyers are useless. Don't waste a support slot on them. If you want to take them, just take a destroyer squad with 1, so they actually have some durability and it will be easier to buff them. - Shield Lychguard can be dangerous and surprisingly tough, you just have to find a way to get them in CC. Also the shield stratagem is unreliable for 2 CP. Great for making you opponent worry though. - destroyers are filthy good. Probably the most dangerous unit in the army. It also means they will be targeting first, so protect them by hiding them or using a distraction. Like suicide scarabs. - Chronometron is useless. Never used the invul in all 3 games because the AoE. Take the canoptek cloak instead so the cryptek can quickly move to where it needs to be. - The anti-psi from the warlord trait is unreliable. Not worth picking it for that. - Novokh is actually pretty good, you just need to be aggressive to make the most of it. Destroyers can actually kill stuff with it, especially after shooting the crap out of it. - Don't trust the nanoscarab casket, unless you have CP to spare. Both times I used it failed. In theory if you burn 2 CP you have something like 87% chance of avoiding death (100 - (50% chance of failure from relic * 50% chance of failure from reroll strategem, * 50% chance of failure from stratagem) = 87% chance of success), but that's quite an investment, and its one use only. - Destroyer Lord + novokh is pretty killy. So many rerolls. - Extermination Protocols are nasty for 1 CP. - Solar Pulse is really useful for dealing with entrenched 3+ saves. - The no DS except in own zone on turn one beta rule is fantastic. Screw the whiners. Lets see if they like a dreadknight and a 10 man squad of marines who can churn out 40 stormbolter shots in a single phase in their face.
This message was edited 12 times. Last update was at 2018/04/23 21:37:19
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/23 21:10:38
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
This message was edited 2 times. Last update was at 2018/04/23 21:12:20
2018/04/23 21:13:26
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
1. Praetorians are actually more likely to get into combat without the assistance of anything.
2. If you want to include a Strategem for a single Dynasty that's 3 whole CP, Praetorians got their own thing going on with their Strategem.
3. Praetorians shooting with Rods definitely increases damage against those targets, and they do have the ability to just fall back and shoot again if they get into an unfavorable combat.
1.) Certainly true but kind of irrelevant because you'll never field your army with only lychguard or prats, and necrons now have lots of ways to get lychguard into combat.
2.) that stratagem only works in shooting, which for both rod and void blade prats isn't their main purpose
3.) Praetorians are less vulnerable to tarpitting but are less capable overall. Even if they get out of a combat, they are not exactly a fearsome shooting unit, 1 shot a round at S5 ap -3 is decidedly meh for a unit as expensive as they are.
All of those points are ignoring the fact that Lychguard will either be twice as tough as praetorians, or way more offensively capable, It's not even a fair comparison.
As for the fluff, I like the Praetorians as it's a call back to how strongly hierarchical the necrons are, it shows that the Dynasties are part of a larger society, with its own laws and obligations. The problem is it's not really taken far enough, The fluff implies that even Phaerons are on their best behaviour around the Praetorians, but only because of their fearsome reputations. Without Szarekh the silent king, the Praetorians don't have any authority. That whole missing piece makes their fluff (and necron fluff in general) feel incomplete, instead of the silent king at the top of the pyramid, the most influential necron right now is Imotekh the Stormlord, who was a Nemesor who uspered the position of Phaeron.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/04/23 21:16:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
It would be nice if it weren't so expensive. Remember that its an expensive model. Adding an expensive weapon that only has a slight chance of inflicting a mortal wound isn't going to help.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/23 21:19:00
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Lychguard seem better than Praets, but I struggle to find a spot in any list I make for Lychguard, let alone a unit worse than them. I like the idea of Praets, but not enough that I would take them over another, better unit.
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hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
The most I would add to Wraiths are the Particle Casters, since 4 points for a shot or 2 isn't that bad. 9 points for coils and 14 points for the beamer just seem too much on an already pricey bullet magnet.
This message was edited 3 times. Last update was at 2018/04/23 21:33:09
GK - 2k Points
IK - 3k Points
Tau - 2k Points
DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
2018/04/23 21:23:57
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
It's a really good idea in theory, but the main problem is that it makes the already expensive Wraiths even more expensive. If you have an extra 84 point left over it would be nice, but you also have to ask if those points would be better spent somewhere else. Until they bring down the cost of the Beamers or the Wraiths themselves, I don't think it's worth it. All in all, X Scarab models will probably be more valuable over the course of the battle than X Transdimensional Beamers.
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
The most I would add to Wraiths are the Particle Casters, since 4 points for a shot or 2 isn't that bad. 9 points for coils and 10 points for the beamer just seem too much on an already pricey bullet magnet.
I think you are looking at the Particle Beamers. Transdimensional Beamers are 14 points, which if you thought 10 points was too expensive.... lol
This message was edited 3 times. Last update was at 2018/04/23 21:30:45
2018/04/23 21:30:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
It's a really good idea in theory, but the main problem is that it makes the already expensive Wraiths even more expensive. If you have an extra 84 point left over it would be nice, but you also have to ask if those points would be better spent somewhere else. Until they bring down the cost of the Beamers or the Wraiths themselves, I don't think it's worth it. All in all, X Scarab models will probably be more valuable over the course of the battle than X Transdimensional Beamers.
It's not even that good in theory, it'll plunk another 2-3 wounds of a target, but when they move in in CC they are putting 10-12 wounds on that target anyway. If you know in advance that you need that extra damage, then ok, but 84 points of something else probably does that better.
If they get -1 to hit, non-Sautekh or advances with Sautekh, its even worse.
2018/04/23 21:32:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
It's a really good idea in theory, but the main problem is that it makes the already expensive Wraiths even more expensive. If you have an extra 84 point left over it would be nice, but you also have to ask if those points would be better spent somewhere else. Until they bring down the cost of the Beamers or the Wraiths themselves, I don't think it's worth it. All in all, X Scarab models will probably be more valuable over the course of the battle than X Transdimensional Beamers.
hoodwizard wrote: What do you guys think about sautekh wraiths with transdimensional beamers? I like adding mortal wound potential and seems like a good way to take advantage of the ability to shoot and charge after falling back.
The most I would add to Wraiths are the Particle Casters, since 4 points for a shot or 2 isn't that bad. 9 points for coils and 10 points for the beamer just seem too much on an already pricey bullet magnet.
I think you are looking at the Particle Beamers. Transdimensional Beamers are 14 points, which if you thought 10 points was too expensive.... lol
I'm not even sure the casters are worth it, as that would kick up the wraiths to nearly 60 points, and all for a single S6 hit with no AP on a fast unit that already has a bunch of S6 AP-1 attacks
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/23 21:46:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Finally got my T.Vault and 2 Destroyer Squadrons ordered. Had to get them in the UK and then use a bounce shipping service to get it sent across the pond. Still ended up being cheaper than buying stateside even if they were in stock, just extra hoops to go through. Now I'm excited though.