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2018/04/25 18:51:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
A quick rules question, Pharons Will, letting an overlord give MWBD one more time, happens after he has given MWBT to the first unit, in the beginning of the turn. Not being in the movement phase yet, does that mean that stratagem can be cast again, for another overlord?
2018/04/25 19:19:44
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Nihilakh Stratagem- 2CP:If unit is within 3” of objective or didn’t move, increase attacks and saving throw by 1. This is done at the end of your turn. So turn 1 place near objective or at the front of your deployment zone, ideally in cover, don’t move them and pop this stratagem for set up for next turn.
Can also combo with Disruption fields -1CP +1 str on infantry.
Take Lychguard, park near objective, (or round 2 of combat) with sword and board. Makes them have 3 attacks; 2+ 3++ save. Place Anarakyr near them for another +1 attack. Lord nearby for reroll wounds of 1. For a 10 man squad that’s 40 attacks hitting on 3’s, S6, AP -3; Disruption fields could be nice on T3 to wound on 2+.
Lychguard with Warcythe and Disruption Field become S8, AP-4; that’s wound T7 on 3’s good for vehicles and MC w/o invuls.
On Flayed ones that is a 3+ Save; 4 attacks, 5 if Anarkyr is near them, S4, AP 0 rerolling fail wound rolls. Fantastic for horde clearing. That is 100 attacks, sure as hell to clear out any hordes. Alternatively, take Novokh stratagem to fight again 3 Cp; with Anarkayr and an Overlord nearby with NOvokh dynasty; reroll wounds, 6’s generate extra attacks; that’s 4 attacks, 80 total, attacks, with the stratagem that’s 80+80+26.66(extra); space them out and multi-charge multiple screening units. Don’t forget to use Disruption Fields for increased strength to wound T4 on 3+.
On Nihilakh Wraiths that is 4 attacks, hitting on 3’s, S6, AP -2, 2 Dmg; 4+2++ save. You can use Adaptive Subroutines Stratagem after advancing to charge again if range might be an issue.
*Remember you can always throw this on a unit that is locked in combat and was charged to get a buff next turn. Especially if something charge a blob of Flayed ones, warriors. Take the burnt of the charge, use RP to gain models back and set up your increased save and attacks for the following rounds.
Nasty Character Killer Catacomb Command Barge--Nihilik, Timesplitter Cloak Artifact for 5+++, Honorable Combatant WLT for D3 atks vs characters; Void blade grants 3+1+D3 attacks; use Nihilik stratagem get another attack (now min 6-8); 4+++ FnP save. Most WL characters have an invul so I am not to concerned about the lower AP weapon; though there are still plenty of juicy target. He has quantum shielding for high damage weapons, and FnP for everything and Mortal wounds. You can always use Quantum Deflection Stratagem in a pinch. Not to mention, bring a Canoptek Spyder or Cryptek Cloak or both for D3 wounds. This guy just wont die.
Or take Novokh and the Novokh scythe for another D3 Attacks (3+D3+D3) and can always fight again. Rerolling failed hit rolls. Gaining slightly more attacks but losing the invul save.
Just some good combo’s I came across. Anyone see any others with units/stragems/relics?
Edit: Typo
This message was edited 2 times. Last update was at 2018/04/26 14:57:12
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Lychguard with Warcythe and Disruption Field become S8, AP-4; that’s wound T7 on 2’s good for vehicles and MC w/o invuls.
How are they wounding T7 on a 2?
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2018/04/25 20:27:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Nihilakh Stratagem- 2CP:If unit is within 3” of objective or didn’t move, increase attacks and saving throw by 1. This is done at the end of your turn. So turn 1 place near objective or at the front of your deployment zone, ideally in cover, don’t move them and pop this stratagem for set up for next turn.
Can also combo with Disruption fields -1CP +1 str on infantry.
Take Lychguard, park near objective, (or round 2 of combat) with sword and board. Makes them have 3 attacks; 2+ 3++ save. Place Anarakyr near them for another +1 attack. Lord nearby for reroll wounds of 1. For a 10 man squad that’s 40 attacks hitting on 3’s, S6, AP -3; Disruption fields could be nice on T3 to wound on 2+.
Lychguard with Warcythe and Disruption Field become S8, AP-4; that’s wound T7 on 2’s good for vehicles and MC w/o invuls.
On Flayed ones that is a 3+ Save; 4 attacks, 5 if Anarkyr is near them, S4, AP 0 rerolling fail wound rolls. Fantastic for horde clearing. That is 100 attacks, sure as hell to clear out any hordes. Alternatively, take Novokh stratagem to fight again 3 Cp; with Anarkayr and an Overlord nearby with NOvokh dynasty; reroll wounds, 6’s generate extra attacks; that’s 4 attacks, 80 total, attacks, with the stratagem that’s 80+80+26.66(extra); space them out and multi-charge multiple screening units. Don’t forget to use Disruption Fields for increased strength to wound T4 on 3+.
On Nihilakh Wraiths that is 4 attacks, hitting on 3’s, S6, AP -2, 2 Dmg; 4+2++ save. You can use Adaptive Subroutines Stratagem after advancing to charge again if range might be an issue.
*Remember you can always throw this on a unit that is locked in combat and was charged to get a buff next turn. Especially if something charge a blob of Flayed ones, warriors. Take the burnt of the charge, use RP to gain models back and set up your increased save and attacks for the following rounds.
Nasty Character Killer Catacomb Command Barge--Nihilik, Timesplitter Cloak Artifact for 5+++, Honorable Combatant WLT for D3 atks vs characters; Void blade grants 3+1+D3 attacks; use Nihilik stratagem get another attack (now min 6-8); 4+++ FnP save. Most WL characters have an invul so I am not to concerned about the lower AP weapon; though there are still plenty of juicy target. He has quantum shielding for high damage weapons, and FnP for everything and Mortal wounds. You can always use Quantum Deflection Stratagem in a pinch. Not to mention, bring a Canoptek Spyder or Cryptek Cloak or both for D3 wounds. This guy just wont die.
Or take Novokh and the Novokh scythe for another D3 Attacks (3+D3+D3) and can always fight again. Rerolling failed hit rolls. Gaining slightly more attacks but losing the invul save.
Just some good combo’s I came across. Anyone see any others with units/stragems/relics?
A lot of these combos have already been discussed earlier in the thread.
Most of us agreed that the Nihilakh Stratagem is best used on Wraiths, Tesseract Vault and Flayed Ones due to their movement and how they can get near an objective.
It is almost better to go 2nd if your planning to use the Stratagem the way you described. This is because you will see what cards your opponent has drawn and if there is an objective they need but is closer to you you can then move your units towards that objective (or, DS them via VoD or units own rules) pop the Stratagem and make his Scrub units try take the objective from you. If using Wraiths in the manner try keep one Wraiths within 3" and have the others surround the objective with a 4" radius so that your opponent can't get onto the objective unless the Wraiths have been delt with.
This message was edited 1 time. Last update was at 2018/04/25 20:45:22
Azuza001 wrote: I only own 3 tomb blades but the game I took them in they did great. My opponent was caught completly off guard by their speed and firepower output from just 3 so on the 2nd turn he dropped his farsight enclave in just to make sure they died (they did, but took the blunt of his force off of my main force). I would love to get at least 3 more, I think they need to be ran in groups of 6 for the perfect mix of output and cost and protection from moral.
They seem really good, but I'm not sure I'd take them when you can take Destroyers + C'tan with Screens. Not enough points to fit everything imo, that's why I asked, because I'd wager a list with a different focus might be where they could shine, maybe something with more doomsday arks or something to avoid having to take the almost mandatory 6 destroyers to have enough anti-tank? I don't know right now.
Destroyers are good, but over use will lead to people always taking a counter to them, I mix it up between destroyers and tomb blades as Tomb blades get a 5++ on the move and a -1 to be hit for 10pts cheaper. Granted they're more kitted out for infantry killing, but I've seen tomb blades survive salvoes that would shred destroyers.
Fair enough you will have to pay for additional anti tank though so it's not exactly a fair trade and I admit destroyers are the best unit we have access to
2018/04/25 20:56:06
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Nasty Character Killer Catacomb Command Barge--Nihilik, Timesplitter Cloak Artifact for 5+++, Honorable Combatant WLT for D3 atks vs characters; Void blade grants 3+1+D3 attacks; use Nihilik stratagem get another attack (now min 6-8); 4+++ FnP save. Most WL characters have an invul so I am not to concerned about the lower AP weapon; though there are still plenty of juicy target. He has quantum shielding for high damage weapons, and FnP for everything and Mortal wounds. You can always use Quantum Deflection Stratagem in a pinch. Not to mention, bring a Canoptek Spyder or Cryptek Cloak or both for D3 wounds. This guy just wont die.
Or take Novokh and the Novokh scythe for another D3 Attacks (3+D3+D3) and can always fight again. Rerolling failed hit rolls. Gaining slightly more attacks but losing the invul save.
Just some good combo’s I came across. Anyone see any others with units/stragems/relics?
I'm pretty sure that +1 to save rolls won't affect your 5+++ FnP save.
2018/04/25 22:31:17
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
sieGermans wrote: I don’t have my rulebook handy (traveling), but does Entropic Strike have a Dynasty restriction? (Considering the Nightbringer edge case use)
Nope. Its not a dynasty specific stratagem. The only requirement is that the unit must have the Necron and a character keywords. C'tan have both. Entropic strike is really good on the nightbringer. It only affects a single attack, so you'll naturally want to give it to something that can deal a lot of damage with a single hit. Like a void reaper or a nightbringer.
This message was edited 1 time. Last update was at 2018/04/25 22:33:30
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/25 23:00:14
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I like the mobility the Monolith provides, but it just costs so many points, along with being a very boring model (far too many plain, flat surfaces).
I LOVE the model! It's so iconic. I agree though, the points cost is way too high. If they bumped the big gun to 36 inch range, gave it a 4+ invuln, d3 wounds recovered from living metal, and dropped it to around 280-300 points it would be worth looking at and it would really help the army.
My group is planning to test it out with those adjustments just for fun
I assume this is a joke, right? You want a 20W, 4++, living metal model that can both deep strike and transport units (on top of the 5 weapons) for <300 points? I mean, hell, the new Armigers are 200+ as it is.
2018/04/25 23:17:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I like the mobility the Monolith provides, but it just costs so many points, along with being a very boring model (far too many plain, flat surfaces).
I LOVE the model! It's so iconic. I agree though, the points cost is way too high. If they bumped the big gun to 36 inch range, gave it a 4+ invuln, d3 wounds recovered from living metal, and dropped it to around 280-300 points it would be worth looking at and it would really help the army.
My group is planning to test it out with those adjustments just for fun
I assume this is a joke, right? You want a 20W, 4++, living metal model that can both deep strike and transport units (on top of the 5 weapons) for <300 points? I mean, hell, the new Armigers are 200+ as it is.
Yeah, all that is a little excessive for <300 points. It really just needs a 2+ save. Maybe a 5+ invul.
This message was edited 1 time. Last update was at 2018/04/25 23:19:42
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/25 23:42:33
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Looking at running a hammer anvil strategy at 2k points. Basically I have a flying Mephrit wing that punches up the flank and pushes a refused flank and a solid core in the rough center or corner of Nihilakh with the warlord.
Mephrit Outrider
CCB- Warscythe, Rez orb, Lightning field
Cryptek- cloak
Destroyers x3
Tomb Blades x6
Wraiths x 6
Death Marks x10
Nihilakh
Overlord warscythe, rez orb, Time Splinter, Enduring Will
Cryptek with 5++ save thing
Immortals x 10 (both immortals I might split into 5 man units)
Immortals x 10
Warriors x 14
Heavy Destroyers x3 or a Stalker havent decided wihich. Probably stalker since Destroyers are highly likely to be nerfed in the future.
Most likely castling in a corner with the overlord fairly center. Might swap out the 5++ thing on cryptek with cloak for speed.
If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM!
2018/04/26 00:07:22
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
A quick rules question, Pharons Will, letting an overlord give MWBD one more time, happens after he has given MWBT to the first unit, in the beginning of the turn. Not being in the movement phase yet, does that mean that stratagem can be cast again, for another overlord?
First, I’ll need to say that I don’t completely understand what you mean. MWBD is not a psychic power, and so there is no ‘cast’ limit of one per turn. It’s not an AoS command ability either. If you have three overlords, you get to boost three units a turn.
The restriction is on targeting the same unit, which you can’t under any circumstances.
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~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2018/04/26 00:39:38
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I like the mobility the Monolith provides, but it just costs so many points, along with being a very boring model (far too many plain, flat surfaces).
I LOVE the model! It's so iconic. I agree though, the points cost is way too high. If they bumped the big gun to 36 inch range, gave it a 4+ invuln, d3 wounds recovered from living metal, and dropped it to around 280-300 points it would be worth looking at and it would really help the army.
My group is planning to test it out with those adjustments just for fun
I assume this is a joke, right? You want a 20W, 4++, living metal model that can both deep strike and transport units (on top of the 5 weapons) for <300 points? I mean, hell, the new Armigers are 200+ as it is.
Feel free to ask us AdMech users how we feel about the Armigers. Please. Feel free. Ask even here if you want.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/04/26 00:46:20
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I like the mobility the Monolith provides, but it just costs so many points, along with being a very boring model (far too many plain, flat surfaces).
I LOVE the model! It's so iconic. I agree though, the points cost is way too high. If they bumped the big gun to 36 inch range, gave it a 4+ invuln, d3 wounds recovered from living metal, and dropped it to around 280-300 points it would be worth looking at and it would really help the army.
My group is planning to test it out with those adjustments just for fun
I assume this is a joke, right? You want a 20W, 4++, living metal model that can both deep strike and transport units (on top of the 5 weapons) for <300 points? I mean, hell, the new Armigers are 200+ as it is.
Feel free to ask us AdMech users how we feel about the Armigers. Please. Feel free. Ask even here if you want.
Ha! My buddy is building Ad Mech. He is not pleased by the Armigers. They need to be sub 200 fully loaded. Fingers crossed they get cheaper in the knight book. I will say crons just think they are cute. Either tie em up with scarabs or nuke em from range.
This message was edited 1 time. Last update was at 2018/04/26 00:46:52
2018/04/26 00:49:57
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Looking at running a hammer anvil strategy at 2k points. Basically I have a flying Mephrit wing that punches up the flank and pushes a refused flank and a solid core in the rough center or corner of Nihilakh with the warlord.
Mephrit Outrider
CCB- Warscythe, Rez orb, Lightning field
Cryptek- cloak
Destroyers x3
Tomb Blades x6
Wraiths x 6
Death Marks x10
Nihilakh
Overlord warscythe, rez orb, Time Splinter, Enduring Will
Cryptek with 5++ save thing
Immortals x 10 (both immortals I might split into 5 man units)
Immortals x 10
Warriors x 14
Heavy Destroyers x3 or a Stalker havent decided wihich. Probably stalker since Destroyers are highly likely to be nerfed in the future.
Most likely castling in a corner with the overlord fairly center. Might swap out the 5++ thing on cryptek with cloak for speed.
Why are you taking Wraiths in a Mephrit Outrider? If it for CC I wouldn't bother. Tomb Blades with Shield Veins are tanky enough to withstand an assault from basic shooting units then retaliate next turn by falling back and shooting with (what I assume) their Gauss Blasters. Anything CC that could pose a threat to them can usually be dealt with safely by the Destroyers or just kite around them until they aren't a problem anymore.
Imho, I would try and switch the Mephrit Outrider to a Battalion and the Nihilakh Battalion to a Spearhead. Run the usual Cloaktek, 2 DDAs, Spyder combo as your AT and then use the remaining points on the Mephrit Battalion to deal with everything else. Mephrit is usually going to be better if you are using your troops to do things other than just sit on objectives.
Maxing out the Destroyers to 6 is good idea for a 2000 point game. If you are willing to eat 2 CP, I would also put the Destroyers in an Nephrekh Aux Detachment so you can DS them and prevent them from getting wiped off the board Turn 1 and give them range to pretty much any unit they need to kill.
I also believe Res Orbs have been universally accepted as a poor investment unless you are following Tomb Blades or Destroyers around with a Cryptek. I would nix the 2 Res Orbs, downgrade the Overlord's weapons, and buy yourself 2x 3 Scarabs. They will help a lot with their ability to screen and great for capturing points. If you do that, you might want to turn that Nephrekh Destroyer Aux into an Outrider, as you would only need an HQ after that lol. A Cryptek is good as the Nephrekh Code allows him to keep up with the Destroyers and provide RP buffs. Add a Chorometron for added Destroyer tankiness and/or a VoD for added hilarity.
That's just my two cents, but also feel free to correct me if I have gotten anything wrong here lol
2018/04/26 01:08:13
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
sieGermans wrote: I don’t have my rulebook handy (traveling), but does Entropic Strike have a Dynasty restriction? (Considering the Nightbringer edge case use)
Nope. Its not a dynasty specific stratagem. The only requirement is that the unit must have the Necron and a character keywords. C'tan have both.
Entropic strike is really good on the nightbringer. It only affects a single attack, so you'll naturally want to give it to something that can deal a lot of damage with a single hit. Like a void reaper or a nightbringer.
According to my FLGS the "Single Attack" clause is all attacks made for one Fight Phase. It's only there to prevent multiple fight phase shenanigans
2018/04/26 01:50:08
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I wish I played at that FLGS, lol. There is no way Entropic Strike is meant to work that way.
How else do you decide what the "First Attack" is? The stratagem itself has to be used at the start of the fight phase and so do you arbitrarily choose one of the dice? Or is it the first attack to go through?
Not running it as the first round of attacks makes it really finnicky, and not the kind of 'ergonomic' GW usually goes for
2018/04/26 02:08:18
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.
Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.
11,100 pts, 7,000 pts
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Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/04/26 02:10:15
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: I like the mobility the Monolith provides, but it just costs so many points, along with being a very boring model (far too many plain, flat surfaces).
I LOVE the model! It's so iconic. I agree though, the points cost is way too high. If they bumped the big gun to 36 inch range, gave it a 4+ invuln, d3 wounds recovered from living metal, and dropped it to around 280-300 points it would be worth looking at and it would really help the army.
My group is planning to test it out with those adjustments just for fun
I assume this is a joke, right? You want a 20W, 4++, living metal model that can both deep strike and transport units (on top of the 5 weapons) for <300 points? I mean, hell, the new Armigers are 200+ as it is.
1. No reason to be arrogant or condescending because you disagree
2. Bobby g is way way better than a monolith and is only 19 pts more
3. Monolith only moves 6 inches
4. Have you ever tried to deepstrike a monolith on a board with proper terrain?
5. 20 wounds goes fast with a few well placed Las cannon shots
6. I said my group will be trying it out with those features in various combos...who knows what we'll decide
7. The monolith is RIDICULOUSLY overpriced as it currently stands. It does NOTHING well, including survive, except block line of sight
2018/04/26 02:14:24
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
punisher357 wrote:
1. No reason to be arrogant or condescending because you disagree
2. Bobby g is way way better than a monolith and is only 19 pts more
3. Monolith only moves 6 inches
4. Have you ever tried to deepstrike a monolith on a board with proper terrain?
5. 20 wounds goes fast with a few well placed Las cannon shots
6. I said my group will be trying it out with those features in various combos...who knows what we'll decide
7. The monolith is RIDICULOUSLY overpriced as it currently stands. It does NOTHING well, including survive, except block line of sight
Da W wrote:I want to try to use the monolith.
So what does it have?
1- Blocks LOS 2- Draw fire from big guns, can't really hide
3- Deepstrike for free
4- Make deepstrike other units. Like many at once.
5- Best if not the only way to teleport CC troops in manageable charge distance.
6- Shoots like a DDA that moves and scores a 6 on its D6 shots
7- Mostly imprevious to S3-S4 swarms of troops. Otherwise not an easy target to bring down, need focused fire. But it can be shot down in one turn preventing disembarking units.
8- Too expensive if you only look at the stats.
9- Work with Sautekh, Mephrit, Nikiliah
10- Proven alpha striker with the deceiver and teleportation corridor stratagem.
Spoiler:
Seems to me in maps that use few LOS blocking scenery, monolith can help protect your units while they advance.
You have to shoot down any direct treats like macro and heavy weapons.
Having a cloacktek and a spyder is not a bad idea.
You may want to try a novokh close combat army with those. Droping lychguards, flayed ones, warriors, immortals here and there.
Monolith are not needed for wraiths, destroyers, pretorians, are a substitute to DDA, barges and stalker.
Is 2 monolith too much? What if you grand illusion 2 monoliths with the deceiver? Or you may just throw a monolith as a giant bait while the rest of your army manoeuvre.
So do you think there's something manageable there?
I have a suggestion
Combat Bataillon +5CP Novokh
Unit Qty Unit Type COST
1 1 Anrakyr the Traveler HQ 167
1 1 Cryptek +cloak HQ 85
3 10 Immortals T 510
1 1 C'Tan Deceiver E 225
1 10 Flayed Ones E 170
1 10 Flayed Ones E 170
1 10 Lychguard E 300
1 1 Monolith Hv 381
2008
2018/04/26 02:19:28
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
It's ridiculously overcosted for what it does....has a lot of wounds, but its save is easily bypassed and it doesn't have quantum shielding, it's slow, living metal on it does nothing, and it's weapons are all 24 inch range.
It's nearly 1/5 of your army as far as points go.....just not worth it. It doesn't really do anything well