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Made in us
Wicked Canoptek Wraith



United States

Halfpast_Yellow wrote:
A 2+ save and the ability to portal engaged infantry units without drawback.

That's all it needs and should have had.


Not for 381 pts.... not in my opinion or my gaming group


Automatically Appended Next Post:
I'm really liking the dda though. Great support unit. Im looking forward to trying the mephrit code with a few ghost arks, warrior blobs, and dda's


Automatically Appended Next Post:
However, I think mephrit will be fairly limited in usefulness from a competitive standpoint

This message was edited 2 times. Last update was at 2018/04/26 03:31:41


 
   
Made in us
Decrepit Dakkanaut




punisher357 wrote:
Angusman wrote:
What is your opinion on the monolith?


It's ridiculously overcosted for what it does....has a lot of wounds, but its save is easily bypassed and it doesn't have quantum shielding, it's slow, living metal on it does nothing, and it's weapons are all 24 inch range.

It's nearly 1/5 of your army as far as points go.....just not worth it. It doesn't really do anything well


Automatically Appended Next Post:
 CthuluIsSpy wrote:
Or a 2+ save. Like what land raiders have.


What's a land raider cost and how many wounds?

Land Raiders are like 300+ points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut




Slayer-Fan123 wrote:

Land Raiders are like 300+ points.


And aren't land raiders unused because they cost too much? The chaos tactics thread certainly thinks so...

Giving the monolith the necron signature vehicle rule: quantum shielding, would go a long way. And then making it's living metal d3 would probably be enough. Assuming an faq let's us move units disembarking like a transport...
   
Made in gb
Tail-spinning Tomb Blade Pilot




 Maelstrom808 wrote:
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.

Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.


Oh gosh. That makes the Novokh Stratagem so much worse than I thought. It says “the unit may make a second attack this round”. I’ve been giving them their whole attack profile again! Whoops!
   
Made in no
Grisly Ghost Ark Driver





 Anpu-adom wrote:
torblind wrote:
 CthuluIsSpy wrote:
Or a 2+ save. Like what land raiders have.


A quick rules question, Pharons Will, letting an overlord give MWBD one more time, happens after he has given MWBT to the first unit, in the beginning of the turn. Not being in the movement phase yet, does that mean that stratagem can be cast again, for another overlord?

First, I’ll need to say that I don’t completely understand what you mean. MWBD is not a psychic power, and so there is no ‘cast’ limit of one per turn. It’s not an AoS command ability either. If you have three overlords, you get to boost three units a turn.
The restriction is on targeting the same unit, which you can’t under any circumstances.


See how I say 'stratagem cast again'? Stratagems are certainly limited, once per phase according to rules.
   
Made in gb
Killer Khymerae



Oxfordshire, UK

sieGermans wrote:
 Maelstrom808 wrote:
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.

Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.


Oh gosh. That makes the Novokh Stratagem so much worse than I thought. It says “the unit may make a second attack this round”. I’ve been giving them their whole attack profile again! Whoops!


I think the Novokh strat does work that way. it uses the phrase 'fights again', rather than 'makes another attack'. 'Fights again' means that they do a full fight phase again.

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Made in us
Decrepit Dakkanaut




MrPieChee wrote:
Slayer-Fan123 wrote:

Land Raiders are like 300+ points.


And aren't land raiders unused because they cost too much? The chaos tactics thread certainly thinks so...

Giving the monolith the necron signature vehicle rule: quantum shielding, would go a long way. And then making it's living metal d3 would probably be enough. Assuming an faq let's us move units disembarking like a transport...

It's because they're blech at transporting and shooting. Cut off 50 points and I might take another look. Until then, nada.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





Jackers wrote:
sieGermans wrote:
 Maelstrom808 wrote:
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.

Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.


Oh gosh. That makes the Novokh Stratagem so much worse than I thought. It says “the unit may make a second attack this round”. I’ve been giving them their whole attack profile again! Whoops!


I think the Novokh strat does work that way. it uses the phrase 'fights again', rather than 'makes another attack'. 'Fights again' means that they do a full fight phase again.


Are you talking about differnt stratagems?

one lets you ignore invul save for one attack roll.

another lets you activate a unit to fight again in the fight phase.


Automatically Appended Next Post:
... Which is pretty awesome btw, charge 20 flayed ones into 60 orks, have them chop through 30 of them, play the stratagem and have them chop through the 30 remaining.

This message was edited 1 time. Last update was at 2018/04/26 09:14:52


 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

I assumed he was talking about the Novokh specific stratagem, but using the Entropic strike stratagem as a reference.

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Made in es
Fresh-Faced New User




How do you guys see Nihilakh? Is it any good as a dinasty? Doomsday Arks with the bonus could be nasty, but I'm not sure if I'd go for a full list of this dinasty.
   
Made in no
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amnz wrote:
How do you guys see Nihilakh? Is it any good as a dinasty? Doomsday Arks with the bonus could be nasty, but I'm not sure if I'd go for a full list of this dinasty.


I think its ok, ill probably play it in friendly games. it has the nice +1 Sv +1 A stratagem too, ie you could catapult up 6 wratihs, have them sit there untouchable with 4A and 2++ , all the while pumping DDark shells at reroll 1s to hit.

I'm currently debating in YMDC if that stratagem can be cast multiple times since its at the end of turn, ie not in any phase, and thus shouldnt have the "once per phase" limitation.

Also the 5+++ relic with reroll-a-die is useful.

The trait, letting your warlord fight first, is ok against if cc oriented lists I suppose, daemons, nids, deathguard, perhaps DE. but CC specialist characters probably slay out characters easily anyway.
   
Made in gb
Tail-spinning Tomb Blade Pilot




Jackers wrote:
I assumed he was talking about the Novokh specific stratagem, but using the Entropic strike stratagem as a reference.


Aye, this.
   
Made in us
Loyal Necron Lychguard






South Dakota

torblind wrote:
 Anpu-adom wrote:
torblind wrote:
 CthuluIsSpy wrote:
Or a 2+ save. Like what land raiders have.


A quick rules question, Pharons Will, letting an overlord give MWBD one more time, happens after he has given MWBT to the first unit, in the beginning of the turn. Not being in the movement phase yet, does that mean that stratagem can be cast again, for another overlord?

First, I’ll need to say that I don’t completely understand what you mean. MWBD is not a psychic power, and so there is no ‘cast’ limit of one per turn. It’s not an AoS command ability either. If you have three overlords, you get to boost three units a turn.
The restriction is on targeting the same unit, which you can’t under any circumstances.


See how I say 'stratagem cast again'? Stratagems are certainly limited, once per phase according to rules.

Thanks for the clarification. If you could somehow use MWBD in multiple phases, then you would be able to use Pharon’s Will twice in a turn.

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"
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~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

https://diceshot.com/2018/04/26/necrons-d-bilzs-lists/

Apparently this list became 1st at a tournament. I can't really see how. It doesn't look that good to me, or am I missing something?

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in jp
Proud Triarch Praetorian





 Nagerash wrote:
https://diceshot.com/2018/04/26/necrons-d-bilzs-lists/

Apparently this list became 1st at a tournament. I can't really see how. It doesn't look that good to me, or am I missing something?

Ugh, that looks... head scratchingly awkward.
Don't suppose there's any video of that player's games. I'd want to see what he was doing that managed to make that work.

 
   
Made in nl
Regular Dakkanaut





Lol, imagine the Anhil. Barge secretly being our best unit, but everyone thinks it's a pile of gag so it never gets used xD
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I guess the 3 units of 3 destroyers moved with the DLord so that they got to reroll 1s to hit and wound rather than relying on the strat. But yeah that list just looks bad.
   
Made in gb
Regular Dakkanaut




 Nagerash wrote:
https://diceshot.com/2018/04/26/necrons-d-bilzs-lists/

Apparently this list became 1st at a tournament. I can't really see how. It doesn't look that good to me, or am I missing something?



maybe he was good at playing the game?

Mark.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Doctoralex wrote:
Lol, imagine the Anhil. Barge secretly being our best unit, but everyone thinks it's a pile of gag so it never gets used xD


I've actually been reasonably happy with Anni barges when I've used them in a Sautek detachment. The Gauss Cannon is a really good gun when it can hit on 3's and the Tesla Destructor can put out a lot of shots when Methodical Destruction is in play. They're also fast and quite tough. It does seem like their points would always be better split between Destroyers and Tesla Tomb Blades though.


That list is probably not as bad as I first thought but it does seem to lack anti-horde and a way to punch through units with good invul saves.


Edit: yeah 1 Destroyer and 3 Tesla Tomb Blades with shields are 155 so about the same cost as an anni barge but better IMO. Not that much better though hmm...

This message was edited 2 times. Last update was at 2018/04/26 13:18:28


 
   
Made in nl
Flashy Flashgitz






I personally think Anni barges are great. I run them full Tesla and shoot infantry and light vehicles off the table like its nothing. They even fare reasonably well vs Tougher units. But it seems to me that anything that isn't low/med cost AND kills something per turn is rated as trash these days.

6K
6K
6K
4K
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

A list with Anni Barges then:

Spoiler:
Nephrek Battalion:

Dlord + Casket + Warscythe
Cloak-Tek

5x Tesla Imm
5x Tesla Imm
5x Tesla Imm

3x Scarabs
3x Scarabs
6x Destroyers

Sautek Spearhead:

Cloak-Tek Warlord + Abyssal staff

3x Tesla Tomb Blades w/ Shields
3x Tesla Tomb Blades w/ Shields

Anni Barge + GC
Anni Barge + GC
Anni Barge + GC

DDA
DDA


Doesn't seem terrible. Lots of small fast units for objectives and screening. A boat load of Tesla with the option to Methodically destroy. 9 Gauss Cannons and 2 DDAs for the tough stuff.


Edit: Added the Abyssal staff to trigger Methodical Destruction.


This message was edited 4 times. Last update was at 2018/04/26 13:43:44


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Nagerash wrote:
https://diceshot.com/2018/04/26/necrons-d-bilzs-lists/

Apparently this list became 1st at a tournament. I can't really see how. It doesn't look that good to me, or am I missing something?


How the gak...
Anyone know what other lists were in the tournament? This looks like a list that would be solid for a casual sort of play, but not for tournament play.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Loyal Necron Lychguard




 iGuy91 wrote:
 Nagerash wrote:
https://diceshot.com/2018/04/26/necrons-d-bilzs-lists/

Apparently this list became 1st at a tournament. I can't really see how. It doesn't look that good to me, or am I missing something?


How the gak...
Anyone know what other lists were in the tournament? This looks like a list that would be solid for a casual sort of play, but not for tournament play.


Mmm I dunno, it's farily well rounded imo. Sure you don't have a big unit of Destroyers for Extermination Protocols, but they're fairly killy in their own right and have a DLord for babysitting/rerolling wounds. DDark can put down hurt as well. A few things that are suboptimal but it's a pretty interesting MSU list that could play well if you have the experience with it.
   
Made in no
Grisly Ghost Ark Driver





 Anpu-adom wrote:
torblind wrote:
 Anpu-adom wrote:
torblind wrote:
 CthuluIsSpy wrote:
Or a 2+ save. Like what land raiders have.


A quick rules question, Pharons Will, letting an overlord give MWBD one more time, happens after he has given MWBT to the first unit, in the beginning of the turn. Not being in the movement phase yet, does that mean that stratagem can be cast again, for another overlord?

First, I’ll need to say that I don’t completely understand what you mean. MWBD is not a psychic power, and so there is no ‘cast’ limit of one per turn. It’s not an AoS command ability either. If you have three overlords, you get to boost three units a turn.
The restriction is on targeting the same unit, which you can’t under any circumstances.


See how I say 'stratagem cast again'? Stratagems are certainly limited, once per phase according to rules.

Thanks for the clarification. If you could somehow use MWBD in multiple phases, then you would be able to use Pharon’s Will twice in a turn.


I agree, so far so good, question is, is "beginning of turn" in a phase? (ie movement phase), if not, the once-a-phase limitation wouldnt be in effect. Much like the deepstrike stratagem which you can do many times since its not in a phase yet.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

sieGermans wrote:
 Maelstrom808 wrote:
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.

Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.


Oh gosh. That makes the Novokh Stratagem so much worse than I thought. It says “the unit may make a second attack this round”. I’ve been giving them their whole attack profile again! Whoops!


As has been pointed out, that is not what Blood Rites says.

11,100 pts, 7,000 pts
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sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
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Surrender to the machine incarnate. Surrender and die.
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Made in gb
Tail-spinning Tomb Blade Pilot




 Maelstrom808 wrote:
sieGermans wrote:
 Maelstrom808 wrote:
Keep in mind the default is to roll and resolve shots and attacks one at a time. Rolling them all at once or batch rolling is simply a time saving mechanism for when all the attacks are the same. In the case of entropic strike, you'd roll the first attack separately, then roll the rest. Pretty simple.

Now should entropic strike affect all attacks? Yeah, just one is a little weak, but that's what GW wanted *shrug*.


Oh gosh. That makes the Novokh Stratagem so much worse than I thought. It says “the unit may make a second attack this round”. I’ve been giving them their whole attack profile again! Whoops!


As has been pointed out, that is not what Blood Rites says.


Having returned home and check3 the Codex, I see this is correct. Thank you.
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 DarknessEternal wrote:
 Dynas wrote:

Lychguard with Warcythe and Disruption Field become S8, AP-4; that’s wound T7 on 2’s good for vehicles and MC w/o invuls.

How are they wounding T7 on a 2?


Typo. Edited to 3's. Should have proofread better.

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8000+
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Made in us
Auspicious Aspiring Champion of Chaos






punisher357 wrote:
Halfpast_Yellow wrote:
A 2+ save and the ability to portal engaged infantry units without drawback.

That's all it needs and should have had.


Not for 381 pts.... not in my opinion or my gaming group


Automatically Appended Next Post:
I'm really liking the dda though. Great support unit. Im looking forward to trying the mephrit code with a few ghost arks, warrior blobs, and dda's


Automatically Appended Next Post:
However, I think mephrit will be fairly limited in usefulness from a competitive standpoint


Mephrit code on a DDA seems like overkill. How often will a -5 AP really come into play? Most things with a 2+ also have an invuln. If you have a DDA in a Mephrit list, the code isn't going to hurt anything, I just don't know that it's helping anything either.

Doctoralex wrote:Lol, imagine the Anhil. Barge secretly being our best unit, but everyone thinks it's a pile of gag so it never gets used xD


Things that look bad on paper often end up working well in practice. I plan to build the Annihilation Barge from the new SC kit since I already have a CCB. May as well use it and see what it does.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
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Made in us
Lone Wolf Sentinel Pilot






Texas

torblind wrote:
 Dynas wrote:
Came up with a few combos.



Nasty Character Killer

Catacomb Command Barge--Nihilik, Timesplitter Cloak Artifact for 5+++, Honorable Combatant WLT for D3 atks vs characters; Void blade grants 3+1+D3 attacks; use Nihilik stratagem get another attack (now min 6-8); 4+++ FnP save. Most WL characters have an invul so I am not to concerned about the lower AP weapon; though there are still plenty of juicy target. He has quantum shielding for high damage weapons, and FnP for everything and Mortal wounds. You can always use Quantum Deflection Stratagem in a pinch. Not to mention, bring a Canoptek Spyder or Cryptek Cloak or both for D3 wounds. This guy just wont die.

Or take Novokh and the Novokh scythe for another D3 Attacks (3+D3+D3) and can always fight again. Rerolling failed hit rolls. Gaining slightly more attacks but losing the invul save.

Just some good combo’s I came across. Anyone see any others with units/stragems/relics?



I'm pretty sure that +1 to save rolls won't affect your 5+++ FnP save.


Why wouldn't it? It says on a 5+ ignore wounds. This would be taken after armor/invul saves.


Automatically Appended Next Post:
MrPieChee wrote:
Slayer-Fan123 wrote:

Land Raiders are like 300+ points.


And aren't land raiders unused because they cost too much? The chaos tactics thread certainly thinks so...

Giving the monolith the necron signature vehicle rule: quantum shielding, would go a long way. And then making it's living metal d3 would probably be enough. Assuming an faq let's us move units disembarking like a transport...


Agreed give it quantum shielding.

You can always hide a Cryptek with Cloak and a Spyder behind it out of LoS to heal 2D3 each round. You could also drop/move it on an objective and essentially Body block anyone from getting within 3" of the objective. I think the model is big enough to do this. Enemy tries to move troops in for objective secured, but it wont matter because they cant reach it.

This message was edited 1 time. Last update was at 2018/04/26 15:13:01


10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Wicked Canoptek Wraith



United States

 EnTyme wrote:
punisher357 wrote:
Halfpast_Yellow wrote:
A 2+ save and the ability to portal engaged infantry units without drawback.

That's all it needs and should have had.


Not for 381 pts.... not in my opinion or my gaming group


Automatically Appended Next Post:
I'm really liking the dda though. Great support unit. Im looking forward to trying the mephrit code with a few ghost arks, warrior blobs, and dda's


Automatically Appended Next Post:
However, I think mephrit will be fairly limited in usefulness from a competitive standpoint


Mephrit code on a DDA seems like overkill. How often will a -5 AP really come into play? Most things with a 2+ also have an invuln. If you have a DDA in a Mephrit list, the code isn't going to hurt anything, I just don't know that it's helping anything either.

Doctoralex wrote:Lol, imagine the Anhil. Barge secretly being our best unit, but everyone thinks it's a pile of gag so it never gets used xD


Things that look bad on paper often end up working well in practice. I plan to build the Annihilation Barge from the new SC kit since I already have a CCB. May as well use it and see what it does.


Mephrit would help with it's gauss flayers.....it would make them much more effective and now that the low power weapon profile has been improved I think it's more applicable than ever


Automatically Appended Next Post:
I think that what gets overlooked with anni barges is that they don't degrade. You have destroyers and better units at full strength....however, a unit of destroyers takes 3 wounds and loses 3 shots if RP is failed.

The anni barge continues trucking along at optimal strength until it's dead.

This message was edited 1 time. Last update was at 2018/04/26 15:52:05


 
   
 
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