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2018/04/27 16:36:18
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
uhhh...are you referring to the Wrath of Ctan power where you can cast another power. The cosmic Powers just lets you choose another power at the Beginning of the movement phase, before casting your Ctan power which is done at the end of the movement phase.
There is another stratagem, "Cosmic Power", which lets you replace a power you already have with another. (pg 112, last one on the left)
Yeah, using the strat "Cosmic Powers" to swap a C'Tan power could be used to circumvent the rule of not being able to choose multiples of a power until all 6 are chosen. So you have a match with 2 C'Tans, we'll say using powers 1 2, and 3 4. Using the strat, you could select powers 1, 2, 3, or 4 to replace one of your currently chosen powers without needing to select powers 5 and 6. The new loadout could be 1 2 on one C'Tan, and 2 3 on the other.
Honestly I would just pick good ones for the first two and then roll for the last one, pay CP to swap out for him if necessary. Rolling isn't even bad when most of the choices are good.
jedben1 wrote:I am looking for tactics against Craftworld Eldar.
Any ideas?
Super vague, hard to give advice. What point level, what type of list do you want to play/have the models for, what missions do you play, etc?
2018/04/27 18:00:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.
This message was edited 1 time. Last update was at 2018/04/27 18:03:40
jedben1 wrote: I am looking for tactics against Craftworld Eldar.
Any ideas?
Without more specific info i can only give you general answers. If darkreapers are in the list. You need to stay out of theur LoS or kill them hard. Shining spears are really hard to stay away from as they have high movement. Same as with dark reapers kill them quickly. Fire prisms can be a threat but they arent that tough. Wave serpents are obnoxious to kill and can pop the shields for a surprise smite. If they are transporting something scary try and kill them other wise focus on other threats. The whole army infantry wise is very low Toughness. Pretty much all of our guns will wound on 3s. Eldar pack alot of psykers and -1 to hit. Take out psykers if possible and close the gap if you plan on using tesla. If they bring a hemlock kill it asap its flamers are really strong. Wraith lords vary alot by load out so treat them as needed. Wraith blades are scary in close but have zero range. Wraith guard either have good range cannons or short range flamers. Both versions put out alot of wounds, kill quickly. As for our stuff. Our usual stuff still does its job, jusy remember tesla will probably be a little less effective. Take immortals,DDA, destroyers. If you have a vault it will do well. Wraiths and tomb blades can do very well against them too.
2018/04/27 18:10:34
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers
It depends on your budget, but I went for the hat trick and got Forgebane, the old and new starters (over a span of time of course, it's too much to put together all at once).
That nets a full 20 robot warrior blob, 10 immortals, the barge and stalker. I pulled a sword and some bits from the lychguard sprue to build the spare overlord with a different loadout.
I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy.
2018/04/27 18:19:50
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
nintura wrote: So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.
The stalker isn't great, and the annihilation barge is really bad. I think Forgebane is the best setup for buying models on the cheap that you'll actually get to use.
2018/04/27 18:22:49
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The Stalker is still pretty good and it's re-rolling 1s is still good if your not running any Nihilakh detachments. The only issue is that it still feels like an Index unit with Codex updates e.g. cheaper THGC and Heavy 2d6 flamer.
I think the Old and Nee SC box's are a great place to start a Necron army. Roughly 1100pts between them. I would only suggest forgebane if you want both armies, have someone to split/trade with or if you wanted the new Cryptek, Wraiths and I'mmortals. Not going to lie the Lychguard are good but you won't be using them much.
You can get a pretty good 500pt list from both SC box's
Well, a couple things. First off, thanks for all the input. Secondly, I dont care what's good or bad. I do like semi-effective but I also like choices
Thirdly, I like the idea of the stalker giving re-roll 1s which increase the odds of Tesla hitting that 6. So they kinda go hand in hand.
Im using the praetors/lych guard box I have as test models for my painting scheme, which will be like the black/red that Den of Imagination did their style, though without the blue.
Im using the praetors/lych guard box I have as test models for my painting scheme, which will be like the black/red that Den of Imagination did their style, though without the blue.
nintura wrote: So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.
The stalker isn't great, and the annihilation barge is really bad. I think Forgebane is the best setup for buying models on the cheap that you'll actually get to use.
Eh, the barge isn't that bad. It does have some nice speed, RoF and it is a QS shielded vehicle.
Probably needs a price decrease though, and the gun needs more shots. For a bit less you can get 8 immortals with tesla carbines, which does mean more shots, but at a lower strength.
Automatically Appended Next Post:
nintura wrote: So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.
If you like big guns, you might want a DDA. That's the biggest gun we have, and it packs a punch.
This message was edited 1 time. Last update was at 2018/04/27 19:21:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/27 20:10:06
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2018/04/27 22:08:52
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Here's what I'm going to run next time I play. Lots of firepower and some tricks, but lacks a lot of screens. I'm also not sure on the HQ for the DDA Detachment but I didn't have any better ideas. One question I have - can Time's Arrow target a unit that only contains a character in it? Or does it follow standard character rules?
Spoiler:
++ Battalion Detachment +5CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Sautekh
+ HQ +
Imotekh the Stormlord . Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist
Lord: Artefact: The Veil of Darkness, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 5x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Elites +
C'tan Shard of the Deceiver: Power of the C'tan: Time's Arrow
ski107 wrote: Here's what I'm going to run next time I play. Lots of firepower and some tricks, but lacks a lot of screens. I'm also not sure on the HQ for the DDA Detachment but I didn't have any better ideas. One question I have - can Time's Arrow target a unit that only contains a character in it? Or does it follow standard character rules?
Spoiler:
++ Battalion Detachment +5CP (Necrons) ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Sautekh
+ HQ +
Imotekh the Stormlord . Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist
Lord: Artefact: The Veil of Darkness, Staff of Light
+ Troops +
Immortals: Gauss Blaster, 5x Immortal
Immortals: 10x Immortal, Tesla Carbine
Immortals: 10x Immortal, Tesla Carbine
+ Elites +
C'tan Shard of the Deceiver: Power of the C'tan: Time's Arrow
Yes times arrow can target a character. C'Tan powers happen during the movement phase and the restriction on targeting characters applies in the shooting phase. Your list looks solid. Pretty similar to one im working on. My only suggestion would be to stick the destroyers in an auxilary nephrek detatchment so you can deep strike them.
2018/04/28 03:16:07
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?
This message was edited 1 time. Last update was at 2018/04/28 03:23:19
2018/04/28 03:27:37
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I'm basically just betting on the enemy not being able to completely kill both a tesseract vault and a monolith in one turn. We have to be able to weather incoming fire somehow, otherwise we're just going to get outshot by every tau and guard list out there.
2018/04/28 03:44:39
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Arachnofiend wrote: So after getting spanked hard by a Drukhari list I've decided to go all in on the sneaky bricks to try to get some sort of turn one pressure going.
Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?
You still cant use the eternity gate on turn one outside your deployment zone.
2018/04/28 04:07:22
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Arachnofiend wrote: So after getting spanked hard by a Drukhari list I've decided to go all in on the sneaky bricks to try to get some sort of turn one pressure going.
Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?
You still cant use the eternity gate on turn one outside your deployment zone.
Not completely true. You can use eternity gate stratagem and veil of darkness if the models started on the table legs that turn to go out of deployment zone.
This message was edited 2 times. Last update was at 2018/04/28 04:08:01
2018/04/28 04:55:57
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Not completely true. You can use eternity gate stratagem and veil of darkness if the models started on the table legs that turn to go out of deployment zone.
It is completely true. Neither of those things are the eternity gate. One is the veil of darkness and the other is tge dimensional corridor strategem.
2018/04/28 05:16:53
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Crap, you're right. I'm pretty sure this is the same issue as the VoD where the RAW isn't the intent but it's the way things are right now. I can still more or less get the same results by starting my lychguard out of line of sight and using Dimensional Corridor, I guess... God, after getting thrashed by Agents of Vect on Tuesday I'm paranoid about any tactic that relies on stratagems to function. T_T
2018/04/28 09:03:07
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I'm not sure if someone's already mentioned this, but is this the toughest warlord we can make? Nephrekh CCB, skin of living gold (-1 to be hit) and lighting field for 4++. Or is the Nihilakh time splinter cloak (with 4++) a better choice?
2018/04/28 10:37:15
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Aza'Gorod wrote: I'm not sure if someone's already mentioned this, but is this the toughest warlord we can make? Nephrekh CCB, skin of living gold (-1 to be hit) and lighting field for 4++. Or is the Nihilakh time splinter cloak (with 4++) a better choice?
If you go Nihilakh you'll lose out on the -1 to hit penalties. Avoiding damage is preferable to tanking it. Its also useless on a CCB, as you'll want to move around. Nephrekh + skin + lightning field seems to be the better overall choice. You could give the nephrekh warlord a solar staff instead. Then that would be a -2 to hit if you can proc the blind.
This message was edited 1 time. Last update was at 2018/04/28 10:39:34
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/04/28 13:56:53
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I’ve got an ITC format league tournament to plan for and am thinking my crons have got what it takes to do well.
But I’m trying to decide if I run 2 units of 6 x destroyers in my outrider detachment and one 9 man unit of tomb blades with Tesla and sheildvanes, or do I go 2 units of tomb blades and 1 unit of destroyers.
The units both cost almost the same, 315 for the tomb blades, 300 for destroyers. The destroyers stratagem is very nice, but the secondary objectives in these missions seem to favour the slightly more mobile tomb blades.
To elaborate the blades won’t give up gang busters as they only have 2 wounds, whereas the destroyers will give up a point for every 2 models removed. The blades can’t give up reaper either as they are only a 9 man unit. The primaries for scoring objectives make me feel the tomb blades will do well moving up to 20” with an advance per turn, which also helps with recon and behind enemy lines.
I’m hoping to keep a cloaktek within range of one of these units to help a bit with reaminate, which I will get more mileage out of with the tomb blades. I’m also not set on what dynasty for the outrider yet, what do you guys suggest? I’m leaning towards Nephrekh for the extra movement but I could maybe go Mephrit for the extra ap.
This message was edited 1 time. Last update was at 2018/04/28 13:57:27
2018/04/28 16:58:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
option be preferable? You'd more or less be fine with damage output there. Pretty decent for 600 points (though I'd still want to throw some Scarabs in too)
Judging by the way you were describing things I'd want to run them all as Nephrekh.
This message was edited 1 time. Last update was at 2018/04/28 17:02:48
2018/04/28 17:13:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
1500 points agains Raven Guard Primaris force, it was friendly game in FLGS.
My army was Mephrit, put together in 20 minutes, main idea is to get 10x lychguard and CCB forward and add veiled immortals, but Only War deploy made Deciever useless.
I won, but did a lot of mistakes, especially with character positioning. But overall I was pleasantly surprised with this barebones build.
My experience:
Warriors are strongly underestimated. With MWBD their mephrit rapid fire is stil punishing. Immortals are sort of distraction infantry carnifex, they brutalized bikes and after that got shot to pieces by half of army.
Mephrit WT is situational at best... still not sure if its worth it. OK, it hurt badly lieutanant and enemy warlord, but...its rather gimmick than support of army.
CCB itself is still cool. Lighning field gives crucial 4++ and sometimes serves MW. And when it died because of my mistake, stratagem on resurrection is great. Like, really great Shieldguard can withstand brutal hail of fire. Strategem is situational, but in one moment saved the unit and killed some primarises. Still, its really pricey unit...
Scarabs are simply great. I should use them as bodyguards for CTans but instead threw them and tarpitted hellblasters who got chewed one by one. For the points its immense value.
Double CTans are...good, but better without my mistakes. Transcendent died because of it. Still, two powers a turn meant a lot of MW. Deciever added his own meteors and after that his StarGod Fists crushed some Inceptors.
Mephrit itself is great dynasty code. That -1 AP is strong. Overall it worked as it should, but I need more games, still rusty from my IG days
Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler
2018/04/28 17:16:55
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
option be preferable? You'd more or less be fine with damage output there. Pretty decent for 600 points (though I'd still want to throw some Scarabs in too)
Judging by the way you were describing things I'd want to run them all as Nephrekh.
I still don't get the point of putting Tesla on Tomb Blades. They're more than mobile enough to always be in rapid fire range and can't be locked down in combat if they get charged, so why take Tesla, especially when Tomb Blades aren't eligible for MWBD?
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress 2000 Slaves to Darkness (Ravagers)
2018/04/28 18:15:40
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Any advice for beating Aeldari armies? It feels like any shooting I take is going to get smacked by stacked - to hit and any attempts at bringing melee up the board is just going to get nuked by Forewarned. I can't even rely on my destroyers because EP will just get denied by Agents of Vect every turn. I feel I can make lists that would be at least manageable against any other army but I can't for the life of me come up with something that'd do well against the space elves.
This message was edited 1 time. Last update was at 2018/04/29 01:39:59