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 Anpu-adom wrote:
What type of eldar list? Multiple units of dark reapers? Jetbikes? Grav-tanks


Right now it is a new player coming up so i am looking for tactics in general really.

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Gojiratoho wrote:
MrPieChee wrote:
 Dynas wrote:


uhhh...are you referring to the Wrath of Ctan power where you can cast another power. The cosmic Powers just lets you choose another power at the Beginning of the movement phase, before casting your Ctan power which is done at the end of the movement phase.


There is another stratagem, "Cosmic Power", which lets you replace a power you already have with another. (pg 112, last one on the left)


Yeah, using the strat "Cosmic Powers" to swap a C'Tan power could be used to circumvent the rule of not being able to choose multiples of a power until all 6 are chosen. So you have a match with 2 C'Tans, we'll say using powers 1 2, and 3 4. Using the strat, you could select powers 1, 2, 3, or 4 to replace one of your currently chosen powers without needing to select powers 5 and 6. The new loadout could be 1 2 on one C'Tan, and 2 3 on the other.

Honestly I would just pick good ones for the first two and then roll for the last one, pay CP to swap out for him if necessary. Rolling isn't even bad when most of the choices are good.
jedben1 wrote:I am looking for tactics against Craftworld Eldar.
Any ideas?

Super vague, hard to give advice. What point level, what type of list do you want to play/have the models for, what missions do you play, etc?
   
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Chillicothe, OH

So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.

This message was edited 1 time. Last update was at 2018/04/27 18:03:40


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 jedben1 wrote:
I am looking for tactics against Craftworld Eldar.
Any ideas?


Without more specific info i can only give you general answers. If darkreapers are in the list. You need to stay out of theur LoS or kill them hard. Shining spears are really hard to stay away from as they have high movement. Same as with dark reapers kill them quickly. Fire prisms can be a threat but they arent that tough. Wave serpents are obnoxious to kill and can pop the shields for a surprise smite. If they are transporting something scary try and kill them other wise focus on other threats. The whole army infantry wise is very low Toughness. Pretty much all of our guns will wound on 3s. Eldar pack alot of psykers and -1 to hit. Take out psykers if possible and close the gap if you plan on using tesla. If they bring a hemlock kill it asap its flamers are really strong. Wraith lords vary alot by load out so treat them as needed. Wraith blades are scary in close but have zero range. Wraith guard either have good range cannons or short range flamers. Both versions put out alot of wounds, kill quickly. As for our stuff. Our usual stuff still does its job, jusy remember tesla will probably be a little less effective. Take immortals,DDA, destroyers. If you have a vault it will do well. Wraiths and tomb blades can do very well against them too.
   
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So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers


It depends on your budget, but I went for the hat trick and got Forgebane, the old and new starters (over a span of time of course, it's too much to put together all at once).

That nets a full 20 robot warrior blob, 10 immortals, the barge and stalker. I pulled a sword and some bits from the lychguard sprue to build the spare overlord with a different loadout.

I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. 
   
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 nintura wrote:
So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.

The stalker isn't great, and the annihilation barge is really bad. I think Forgebane is the best setup for buying models on the cheap that you'll actually get to use.
   
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If you like the models you should get them, they'll do for a friendly game, they're not horrible
   
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The Stalker is still pretty good and it's re-rolling 1s is still good if your not running any Nihilakh detachments. The only issue is that it still feels like an Index unit with Codex updates e.g. cheaper THGC and Heavy 2d6 flamer.

I think the Old and Nee SC box's are a great place to start a Necron army. Roughly 1100pts between them. I would only suggest forgebane if you want both armies, have someone to split/trade with or if you wanted the new Cryptek, Wraiths and I'mmortals. Not going to lie the Lychguard are good but you won't be using them much.

You can get a pretty good 500pt list from both SC box's

Spoiler:


++ Patrol Detachment (Necrons) [29 PL, 500pts] ++

+ HQ +

Catacomb Command Barge [9 PL, 161pts]: Artefact: Lightning Field, Gauss Cannon, Hyperphase Sword
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Necron Warriors [12 PL, 168pts]: 14x Necron Warrior

+ Elites +

Triarch Stalker [8 PL, 171pts]: Twin Heavy Gauss Cannon

++ Total: [29 PL, 500pts] ++

This message was edited 1 time. Last update was at 2018/04/27 18:38:47


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Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
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Well, a couple things. First off, thanks for all the input. Secondly, I dont care what's good or bad. I do like semi-effective but I also like choices

Thirdly, I like the idea of the stalker giving re-roll 1s which increase the odds of Tesla hitting that 6. So they kinda go hand in hand.

Im using the praetors/lych guard box I have as test models for my painting scheme, which will be like the black/red that Den of Imagination did their style, though without the blue.

http://www.coolminiornot.com/379808

This message was edited 1 time. Last update was at 2018/04/27 18:54:05


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 nintura wrote:


Im using the praetors/lych guard box I have as test models for my painting scheme, which will be like the black/red that Den of Imagination did their style, though without the blue.

http://www.coolminiornot.com/379808


Spoiler:
that's exaxctly what I did with the lychguard from forgebane, since it's highly unlikely I'll be able to squeeze a unit of them into any lists I make.

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on the forum. Obviously

 Arachnofiend wrote:
 nintura wrote:
So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.

The stalker isn't great, and the annihilation barge is really bad. I think Forgebane is the best setup for buying models on the cheap that you'll actually get to use.


Eh, the barge isn't that bad. It does have some nice speed, RoF and it is a QS shielded vehicle.
Probably needs a price decrease though, and the gun needs more shots. For a bit less you can get 8 immortals with tesla carbines, which does mean more shots, but at a lower strength.


Automatically Appended Next Post:
 nintura wrote:
So, starting crons. Which getting started would work best? Forgebane? I like the idea of the Stalker or the Annihilation barge, both for their own reasons. I really like fast, mobile firebases, but I also like walkers. I like the idea of slow moving, walking force backed up by large guns allowing them to take the mid field and disperse from there.


If you like big guns, you might want a DDA. That's the biggest gun we have, and it packs a punch.

This message was edited 1 time. Last update was at 2018/04/27 19:21:03


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Well, looks like I'm buying my old collection back for $350.

60 warriors, 20 immortals, 5 shield guard, 1 monolith, 2 annhilation barges, 3 scythes, 1 barge, 2 stalkers, 6 wraiths, scarabs, and a bunch of other stuff

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 nintura wrote:
Well, looks like I'm buying my old collection back for $350.

60 warriors, 20 immortals, 5 shield guard, 1 monolith, 2 annhilation barges, 3 scythes, 1 barge, 2 stalkers, 6 wraiths, scarabs, and a bunch of other stuff




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Here's what I'm going to run next time I play. Lots of firepower and some tricks, but lacks a lot of screens. I'm also not sure on the HQ for the DDA Detachment but I didn't have any better ideas. One question I have - can Time's Arrow target a unit that only contains a character in it? Or does it follow standard character rules?

Spoiler:


++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Imotekh the Stormlord
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Lord: Artefact: The Veil of Darkness, Staff of Light

+ Troops +

Immortals: Gauss Blaster, 5x Immortal

Immortals: 10x Immortal, Tesla Carbine

Immortals: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Deceiver: Power of the C'tan: Time's Arrow

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm

Canoptek Scarabs: 4x Canoptek Scarab Swarm

Destroyers
. 6x Destroyer: 6x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [106 PL, 1988pts] ++

Created with BattleScribe
   
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ski107 wrote:
Here's what I'm going to run next time I play. Lots of firepower and some tricks, but lacks a lot of screens. I'm also not sure on the HQ for the DDA Detachment but I didn't have any better ideas. One question I have - can Time's Arrow target a unit that only contains a character in it? Or does it follow standard character rules?

Spoiler:


++ Battalion Detachment +5CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

+ HQ +

Imotekh the Stormlord
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Lord: Artefact: The Veil of Darkness, Staff of Light

+ Troops +

Immortals: Gauss Blaster, 5x Immortal

Immortals: 10x Immortal, Tesla Carbine

Immortals: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Deceiver: Power of the C'tan: Time's Arrow

+ Fast Attack +

Canoptek Scarabs: 3x Canoptek Scarab Swarm

Canoptek Scarabs: 4x Canoptek Scarab Swarm

Destroyers
. 6x Destroyer: 6x Gauss Cannon

++ Spearhead Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nihilakh

+ HQ +

Cryptek: Canoptek Cloak, Staff of Light

+ Heavy Support +

Doomsday Ark

Doomsday Ark

Doomsday Ark

++ Total: [106 PL, 1988pts] ++

Created with BattleScribe


Yes times arrow can target a character. C'Tan powers happen during the movement phase and the restriction on targeting characters applies in the shooting phase. Your list looks solid. Pretty similar to one im working on. My only suggestion would be to stick the destroyers in an auxilary nephrek detatchment so you can deep strike them.
   
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So after getting spanked hard by a Drukhari list I've decided to go all in on the sneaky bricks to try to get some sort of turn one pressure going.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [78 PL, 1503pts] ++

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 94pts]: Staff of Light

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Monolith [19 PL, 381pts]

++ Super-Heavy Auxiliary Detachment (Necrons) [25 PL, 496pts] ++

+ Lord of War +

Tesseract Vault [25 PL, 496pts]

++ Total: [103 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)


Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?

This message was edited 1 time. Last update was at 2018/04/28 03:23:19


 
   
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^
And what is your plan if you end up going second?

 
   
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I'm basically just betting on the enemy not being able to completely kill both a tesseract vault and a monolith in one turn. We have to be able to weather incoming fire somehow, otherwise we're just going to get outshot by every tau and guard list out there.
   
Made in us
Regular Dakkanaut




 Arachnofiend wrote:
So after getting spanked hard by a Drukhari list I've decided to go all in on the sneaky bricks to try to get some sort of turn one pressure going.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [78 PL, 1503pts] ++

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 94pts]: Staff of Light

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Monolith [19 PL, 381pts]

++ Super-Heavy Auxiliary Detachment (Necrons) [25 PL, 496pts] ++

+ Lord of War +

Tesseract Vault [25 PL, 496pts]

++ Total: [103 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)


Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?


You still cant use the eternity gate on turn one outside your deployment zone.
   
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Inevitableq wrote:
 Arachnofiend wrote:
So after getting spanked hard by a Drukhari list I've decided to go all in on the sneaky bricks to try to get some sort of turn one pressure going.

Spoiler:

++ Battalion Detachment +5CP (Necrons) [78 PL, 1503pts] ++

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Overlord [6 PL, 94pts]: Staff of Light

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Lychguard [16 PL, 300pts]: 10x Lychguard, Warscythe

+ Fast Attack +

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm

+ Heavy Support +

Monolith [19 PL, 381pts]

++ Super-Heavy Auxiliary Detachment (Necrons) [25 PL, 496pts] ++

+ Lord of War +

Tesseract Vault [25 PL, 496pts]

++ Total: [103 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)


Grand Illusion pushes the monolith and vault up the board, and the monolith has the lychguard and the big unit of immortals in it. This comes out to 1572 points in the enemy's face before the first turn. Very possible to get screwed on the GI roll but that's what CP is for I guess. Only question is, what the hell do I pick for my dynasty?


You still cant use the eternity gate on turn one outside your deployment zone.


Not completely true. You can use eternity gate stratagem and veil of darkness if the models started on the table legs that turn to go out of deployment zone.

This message was edited 2 times. Last update was at 2018/04/28 04:08:01


 
   
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Not completely true. You can use eternity gate stratagem and veil of darkness if the models started on the table legs that turn to go out of deployment zone.


It is completely true. Neither of those things are the eternity gate. One is the veil of darkness and the other is tge dimensional corridor strategem.
   
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Crap, you're right. I'm pretty sure this is the same issue as the VoD where the RAW isn't the intent but it's the way things are right now. I can still more or less get the same results by starting my lychguard out of line of sight and using Dimensional Corridor, I guess... God, after getting thrashed by Agents of Vect on Tuesday I'm paranoid about any tactic that relies on stratagems to function. T_T
   
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I'm not sure if someone's already mentioned this, but is this the toughest warlord we can make? Nephrekh CCB, skin of living gold (-1 to be hit) and lighting field for 4++. Or is the Nihilakh time splinter cloak (with 4++) a better choice?
   
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on the forum. Obviously

 Aza'Gorod wrote:
I'm not sure if someone's already mentioned this, but is this the toughest warlord we can make? Nephrekh CCB, skin of living gold (-1 to be hit) and lighting field for 4++. Or is the Nihilakh time splinter cloak (with 4++) a better choice?


If you go Nihilakh you'll lose out on the -1 to hit penalties. Avoiding damage is preferable to tanking it. Its also useless on a CCB, as you'll want to move around. Nephrekh + skin + lightning field seems to be the better overall choice. You could give the nephrekh warlord a solar staff instead. Then that would be a -2 to hit if you can proc the blind.

This message was edited 1 time. Last update was at 2018/04/28 10:39:34


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I’ve got an ITC format league tournament to plan for and am thinking my crons have got what it takes to do well.

But I’m trying to decide if I run 2 units of 6 x destroyers in my outrider detachment and one 9 man unit of tomb blades with Tesla and sheildvanes, or do I go 2 units of tomb blades and 1 unit of destroyers.

The units both cost almost the same, 315 for the tomb blades, 300 for destroyers. The destroyers stratagem is very nice, but the secondary objectives in these missions seem to favour the slightly more mobile tomb blades.

To elaborate the blades won’t give up gang busters as they only have 2 wounds, whereas the destroyers will give up a point for every 2 models removed. The blades can’t give up reaper either as they are only a 9 man unit. The primaries for scoring objectives make me feel the tomb blades will do well moving up to 20” with an advance per turn, which also helps with recon and behind enemy lines.

I’m hoping to keep a cloaktek within range of one of these units to help a bit with reaminate, which I will get more mileage out of with the tomb blades. I’m also not set on what dynasty for the outrider yet, what do you guys suggest? I’m leaning towards Nephrekh for the extra movement but I could maybe go Mephrit for the extra ap.

This message was edited 1 time. Last update was at 2018/04/28 13:57:27


 
   
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Would a
5x Destroyers [250]
6x Tomb Blades (Gauss, Shield) [175]
6x Tomb Blades (Tesla, Shield) [175]
option be preferable? You'd more or less be fine with damage output there. Pretty decent for 600 points (though I'd still want to throw some Scarabs in too)
Judging by the way you were describing things I'd want to run them all as Nephrekh.

This message was edited 1 time. Last update was at 2018/04/28 17:02:48


 
   
Made in cz
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Czech Republic

Som, finally my first Codex game.

1500 points agains Raven Guard Primaris force, it was friendly game in FLGS.

My army was Mephrit, put together in 20 minutes, main idea is to get 10x lychguard and CCB forward and add veiled immortals, but Only War deploy made Deciever useless.

10 Immortals, 2x10 Warriors, CCB (Tesla Destructor, kitted for Mephrit WT, Lighting Field), Cryptek (Cloak, Veil), 10 Lych guard (shields), Deceiver, Transcendent CTan, 6 Scarabs.

I won, but did a lot of mistakes, especially with character positioning. But overall I was pleasantly surprised with this barebones build.

My experience:

Warriors are strongly underestimated. With MWBD their mephrit rapid fire is stil punishing. Immortals are sort of distraction infantry carnifex, they brutalized bikes and after that got shot to pieces by half of army.
Mephrit WT is situational at best... still not sure if its worth it. OK, it hurt badly lieutanant and enemy warlord, but...its rather gimmick than support of army.
CCB itself is still cool. Lighning field gives crucial 4++ and sometimes serves MW. And when it died because of my mistake, stratagem on resurrection is great. Like, really great
Shieldguard can withstand brutal hail of fire. Strategem is situational, but in one moment saved the unit and killed some primarises. Still, its really pricey unit...
Scarabs are simply great. I should use them as bodyguards for CTans but instead threw them and tarpitted hellblasters who got chewed one by one. For the points its immense value.
Double CTans are...good, but better without my mistakes. Transcendent died because of it. Still, two powers a turn meant a lot of MW. Deciever added his own meteors and after that his StarGod Fists crushed some Inceptors.

Mephrit itself is great dynasty code. That -1 AP is strong. Overall it worked as it should, but I need more games, still rusty from my IG days

Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Auspicious Aspiring Champion of Chaos






 skoffs wrote:
Would a
5x Destroyers [250]
6x Tomb Blades (Gauss, Shield) [175]
6x Tomb Blades (Tesla, Shield) [175]
option be preferable? You'd more or less be fine with damage output there. Pretty decent for 600 points (though I'd still want to throw some Scarabs in too)
Judging by the way you were describing things I'd want to run them all as Nephrekh.


I still don't get the point of putting Tesla on Tomb Blades. They're more than mobile enough to always be in rapid fire range and can't be locked down in combat if they get charged, so why take Tesla, especially when Tomb Blades aren't eligible for MWBD?

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Decrepit Dakkanaut




I used the minimum 3 with Tesla as Objective campers before, but I'm thinking of bumping them to 4.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





Any advice for beating Aeldari armies? It feels like any shooting I take is going to get smacked by stacked - to hit and any attempts at bringing melee up the board is just going to get nuked by Forewarned. I can't even rely on my destroyers because EP will just get denied by Agents of Vect every turn. I feel I can make lists that would be at least manageable against any other army but I can't for the life of me come up with something that'd do well against the space elves.

This message was edited 1 time. Last update was at 2018/04/29 01:39:59


 
   
 
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