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Made in us
Decrepit Dakkanaut




 Arachnofiend wrote:
Any advice for beating Aeldari armies? It feels like any shooting I take is going to get smacked by stacked - to hit and any attempts at bringing melee up the board is just going to get nuked by Forewarned. I can't even rely on my destroyers because EP will just get denied by Agents of Vect every turn. I feel I can make lists that would be at least manageable against any other army but I can't for the life of me come up with something that'd do well against the space elves.

Honestly? You can't be that afraid of Agents. We are SUPER lucky that Necrons aren't an army that lives and dies by its Strategems. If they wanna deny Extermination Protocols...let them! Wanna prevent that? Deep Strike them and then make the enemy choose between that, Dimmensional Corridor, Emergency Beams, Enhanced Beams...we are good, my friend.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Wicked Canoptek Wraith



United States

Destroyers are still very formidable.... even without extermination protocols
   
Made in us
Loyal Necron Lychguard





punisher357 wrote:
Destroyers are still very formidable.... even without extermination protocols

Are they still formidable without extermination protocols and hitting on fives? Because that's the situation I'm looking at here. -_-
   
Made in au
I'll Be Back




Hi all, thinking of using this list for an upcoming 1900 point tourney (weird pt total but still), GW missions, would appreciate feedback:

Spoiler:
Battalion:
Sautekh

HQ:
Imotekh the Stormlord - Warlord: Hyperlogical Strategist - 200

Cryptek: Veil of Darkness, Staff of Light, Canoptek Cloak - 85

Troops:
Immortals (10): Gauss Blaster - 170

Immortals (10): Tesla Carbine - 170

Necron Warriors (15): 180

Elites:
C'Tan Shard of the Nightbringer - 210

Triarch Praetorians (10): Voidblade & Particle Caster - 320

Fast Attack:
Canoptek Scarabs (5): 65

Destroyers (6): including 1 heavy destroyer - 307

Heavy Support:
Doomsday Ark: 193
   
Made in us
Longtime Dakkanaut




Ute nation

My experience fighting craft world eldar is limited to a few index fights, but I've been keeping up on them since one of the top players locally plays them. Besides you know what they say, on the internet one of the best ways to get the correct answer is to post the wrong one, so by hook or by crook we'll get this figured out.

The trick to eldar is they don't have any general purpose units outside of guardians, so the best starting advice is find the part of their army that is irritating you and kill it. In theory they are "fragile", but with Alaitoc (-1 to hit at 12"+), battle focus (advance and fire as if stationary), and conceal (an additional -1 to hit), It's actually remarkably hard to exploit that. They are one of the hardest hitting armies, and faster than us, so it will be hard to keep our valuable units alive. Finally they have lots of psychers, who don't generate a lot of mortal wounds but do add a lot of synergy to the army.

Things we have going for us is that we probably will have a higher model count, so board control won't be theirs by default. We don't rely on psychic powers to do our mortal wounds, so we avoid a lot of pain there. They don't have a lot of mortal wounds, so our invuls are pretty safe.

So my thought is, clump up don't let them hit units in isolation, because if they get to pick their dance partners they will win. Have a plan on how to deal with their backline, my current go to is suicide wraiths/scarabs. If they even get a single unit of dark reapers they have already paid for themselves. They have lots of deep strikers and fast moving units, so save your destroyer drop until you have the center of the board or an opportunity to drop in cover and within range of something tasty comes up. They are one of the armies were silver tide works, Eldar are much better at killing elites than weenies, and warriors are dangerous to most of their non-vehicle assets.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Decrepit Dakkanaut




Eldar being "fragile" is a myth purported by GW (who can't balance for gak if you hadn't noticed with the Power that Eldar constantly have), 1d4chan (One of the worst places to get advice) and then the spoiled Eldar players themselves who think slightly less durability is totally a thing when their offense makes it not even close to mattering.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in hk
Steadfast Ultramarine Sergeant




Slayer-Fan123 wrote:
Eldar being "fragile" is a myth purported by GW (who can't balance for gak if you hadn't noticed with the Power that Eldar constantly have), 1d4chan (One of the worst places to get advice) and then the spoiled Eldar players themselves who think slightly less durability is totally a thing when their offense makes it not even close to mattering.


Eldar are "fragile" if you are just looking at their "normal foot soilders" (not bikers, not vehicles, not wraith units, not their mainstays) stats Lol , but Eldar Trickery have "ten thousands" ways to improve that or not letting you to explore this weakness, meanwhile they still hit really hard.
   
Made in us
Regular Dakkanaut




Eldar are low Toughness. That much is true. But they are stupidly resilient due to buffs and various other defensive abilities. Not to mention how upsettingly tough wave serpents are. Beating them requires even more selective targetting than normal. They dont have quite as high range on their anti tank as we do but alot of their infantry will match or exceed ours. DDA will be invaluable there. Forewarned is brutal but LOS blocking stops it. Its not hard to stay out of LoS of a farseer. Just expect it. Also alot if eldar units arent great in melee. There are of course exceptions. Generally i suggest killing shining spears, hemlocks and reapers first. After that fireprisms and psykers.
   
Made in au
Hissing Hybrid Metamorph






So the Nephrekh relic seems pretty pokey. An assault 6, S5, -3AP, 1dmg staff which stops enemies from overwatching on a 4+ for for every hit, is quite ace. Seems cool in combo with a unit of Wraiths charging a particularly shooty unit or even a melee unit with that -1 to hit it gives the targeted unit as well. I'm considering taking that on a cloak Cryptek and then the veil on an overlord who brings a unit of Lychguard with him, if I really want something to die.

Even without the abilities as well, the actual staff's stats seem nice for one dude

This message was edited 1 time. Last update was at 2018/04/29 14:35:20


 
   
Made in us
Regular Dakkanaut





My biggest frustration with necrons is vehicles that should have quantum shielding but don't like the monolith. with the current rules for quantum shielding if the monolith had it, it would become a auto include because it would be so survivable.

This message was edited 1 time. Last update was at 2018/04/29 16:52:14


 
   
Made in au
Hissing Hybrid Metamorph






Angusman wrote:
My biggest frustration with necrons is vehicles that should have quantum shielding but don't like the monolith. with the current rules for quantum shielding if the monolith had it, it would become a auto include because it would be so survivable.


I feel like that's probably why they didn't put it on a monolith. I'd say it just needs a point decrease by like 50-80
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

So is it safe to assume taking Tesla against Eldar with very easy access to - 1/-2 to hit is a bad idea, and you should stick with Warriors en Gauss mortals, gauss blades, destroyers and DDA's?

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in us
Decrepit Dakkanaut




 Tiberius501 wrote:
Angusman wrote:
My biggest frustration with necrons is vehicles that should have quantum shielding but don't like the monolith. with the current rules for quantum shielding if the monolith had it, it would become a auto include because it would be so survivable.


I feel like that's probably why they didn't put it on a monolith. I'd say it just needs a point decrease by like 50-80

That's really all it would take to make it solid. It's a good multitool if cheap enough. Otherwise when you build around it you spend far too many points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





 Nagerash wrote:
So is it safe to assume taking Tesla against Eldar with very easy access to - 1/-2 to hit is a bad idea, and you should stick with Warriors en Gauss mortals, gauss blades, destroyers and DDA's?


Maybe - maybe not, against -1 gauss still has to be in rapid fire range to be better than Tesla
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

I think I would still prefer Gauss then over none exploding tesla

That coupled with ignore Morale and a Repair Spyder gives 2 deny chances and a nice buff to the Warriors/immortals (Szeras?).

Not sure which Dynasty is best against them... Mephrit is nice as I feel it would be even more benefit getting in that rapid fire range. So for that reason Sautekh and nephrek would work as well. Although since they're vulnerable to Assault (most of them) novokh could work as well.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in us
Been Around the Block





What are people thinking about Mephit Ghost arks. Me and buddy made lists for each other and he gave me 2 in my list. Wow, they tore stuff apart, 20 shots with Rapid fire at -2 ap just vaped marines and termies. Super survivable, literal walls of armor. I thought they were pretty good. Or did I just have a random experience?
   
Made in ca
Been Around the Block




Hey performed pretty good at a tournament yesterday. Played vs Thousand sons, Necron and Blood Angels. I dished havok all 3 games, but lost the first too on technicalities (1st game the guy slow played and had one more objective than i at the end of the game, cause i didn't look at the clock. Second game the guy used a cloaktek to capture the relic and i was unable to snipe him since there was ONE necron warrior in close combat 1/2 inch closer to my destroyers...)

If you just look at the destruction i inflicted, i won all 3 games hands down. Even freaking magnus was brought down to 3HP (in turn 3, the slow player prevented me to finish him). Just for testing purposes. Here's my list. I gotta work on objective capturing though.

Spoiler:
Bataillon +5CP Sautekh
Immotek
Cryptek + chrono + abysal staff
20 warrior
10 tesla immo
10 tesla immo
DDA
DDA

Outrider +1CP Nephrek
Cryptek + choro + VoD
4 scarab
3scarab
6 destroyers
5 destroyers


The necron list i whiped out, (but who still won) but was still fun to play against
Spoiler:
Bataillon +5 CP Mephrit
CCB
Clocktek
20 warriors
20 warriors
10 tesla immo
10 tesla immo
6 deathmarks
6 deathmarks
6 deathmark
Annihilation barge all tesla
Annihilation barge all tesla
Annihilation barge all tesla
Night scythe
Nigth scythe


Few points to discuss
1- Double destroyers unit draw fire all game. My troops never got attacked all 3 games.
2- Used VoD to alpha with the first destroyers unit and usually poped in cover if i could. That unit usually lasted all game and dished pain. Sometimes down to 2-1 destroyer, with cryptek and enhanced RP i got back to big units.
2.5- Yeah destroyers + stratagem just killed everything at pointed at. They're that good.
3- Second destroyer unit deepstriked on T2, usually killed its target and then got whiped out. I'm wondering if the second destroyer unit is too much, since i already got two DDA who did a nice job.
4- Tesla immo cleared pink horrors like it was nothing. Vs thougher troops my immo screened my warrior who did the heavy lifting (cause of AP-1).
5- I wished my destroyers where Sautekh, especially in the chase against the cloacktek with the relic. If you use VoD to alpha with a destroyer unit, you have no need of Nephrek.
6- Night scythe wasted all my firepower an entire turn to bring down. They are not so easy to kill. I was the only one who killed them since i knew what he was up to. First target i shot.
7- Barges.... well i got scared so i send my destroyers at them. But they could have shot down my troops. If i used some, i would go guass canon and sautekh.
8- My 2nd unit of destroyer got shot down by 18 intercepting mephrit Deathmarks. Wow, there's some use to these son of bitches. Who knew...
9- Working to remove one destroyer unit to make room for a C'Tan.
10- My 2 sautekh DDA performed as expected. They are auto-include in all my lists. Stay still for 1-2 rounds to shoot big stuff, then advance, low power gun is good enough for the rest. Get objective and screen your troops.

SO that,s it. Hope it helps some of you.
   
Made in ie
Deranged Necron Destroyer





Just thought of something. Had anyone used Sautekh Destroyers, advanced them and than used their Stratagem? They would get -1 to hit but with the Stratagem they still get to re-roll all failed hits wounds?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
On a Canoptek Spyder's Waiting List




 Odrankt wrote:
Just thought of something. Had anyone used Sautekh Destroyers, advanced them and than used their Stratagem? They would get -1 to hit but with the Stratagem they still get to re-roll all failed hits wounds?


Rerolls before modifiers.

So unless you MWBD them, you would be rerolling 1s and 2s, not rerolling 3s, and hitting on 4-6s.
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

If you reroll everything, you can't reroll 3's when you have -1 to hit? hmm good to know.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

If rerolls occur before modifiers, then when you check for misses the 3s would still count as hits, since you haven't reached the point where you would apply the -1 yet.
One of those things that sounds odd, but does make sense when you think about it.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in jp
Proud Triarch Praetorian





Da W wrote:
My 2nd unit of destroyer got shot down by 18 intercepting mephrit Deathmarks. Wow, there's some use to these son of bitches. Who knew...

I knew.
I've been trying to tell people for a while now. Mephrit Deathmarks are vicious, especially if near a Lord (the potential to turn 1s into mortal wounds should not be underestimated). MSU units of them are very versatile, but I'll probably just stick to my one unit of 10. Those three units of 6 would have come in real handy, though. May even be a good idea to include to make a Brigade detachment.

 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

In lists where I take a Mephrit detachment, I will likely try and fit in a unit of Deathmarks. Dropping straight into rapid fire range is brutal.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, deathmarks synergize very well with mephrit.
If you are building a mephrit list its worth having a unit of them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





Jackers wrote:
In lists where I take a Mephrit detachment, I will likely try and fit in a unit of Deathmarks. Dropping straight into rapid fire range is brutal.
 CthuluIsSpy wrote:
Yeah, deathmarks synergize very well with mephrit.
If you are building a mephrit list its worth having a unit of them.

It's my favorite little combo of juxtapositions (light/dark, immortality/death),
Balance Keepers:
1x Lord (Staff of Light, Veil of Darkness)
10x Immortals (Gauss)
10x Deathmarks
Everything drops in within 12", so they're all getting rapid fire *and* Mephrit code's extra -1 AP (except the Lord, but he's just a bonus 3 S5 AP-2 shots to finish something off). Plus the reroll 1s to wound for everyone. If used in coordination with Nephrek Destroyers coming in turn 2 there's going to be some major hurt located in one corner of the table.

This message was edited 2 times. Last update was at 2018/04/30 04:24:29


 
   
Made in us
Decrepit Dakkanaut




 skoffs wrote:
Da W wrote:
My 2nd unit of destroyer got shot down by 18 intercepting mephrit Deathmarks. Wow, there's some use to these son of bitches. Who knew...

I knew.
I've been trying to tell people for a while now. Mephrit Deathmarks are vicious, especially if near a Lord (the potential to turn 1s into mortal wounds should not be underestimated). MSU units of them are very versatile, but I'll probably just stick to my one unit of 10. Those three units of 6 would have come in real handy, though. May even be a good idea to include to make a Brigade detachment.

I was originally doing 4 squads of 6 Mephrit Deathmarks, but as everyone is going to use the Beta Rules I figured I'd make them 3 squads of...something. At what point does a LD10 squad really become afraid of morale?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ie
Deranged Necron Destroyer





I have a 2000pt game on Tuesday and was thinking of running this
Spoiler:

++ Battalion Detachment +5CP (Necrons) [87 PL, 1696pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Catacomb Command Barge [9 PL, 162pts]: Artefact: Lightning Field, Tesla Cannon, Warscythe
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 83pts]: Artefact: The Veil of Darkness, Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Deathmarks [9 PL, 190pts]: 10x Deathmark

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

++ Auxiliary Support Detachment -1CP (Necrons) [18 PL, 300pts] ++

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

++ Total: [105 PL, 1996pts] ++

Idea would to GI the Warriors up towards my enemy's DZ if I go 1st or 2nd. I haven't planned on rolling a 3 so have no idea what I would take as my 3rd option.

Deathmarks, Lord and Gauss mortals will be there own pool of death (As Skoffs suggests).

Destroyers will deploy turn 2 and testing to see if an Aux detachment is better than an Nephrekh Outrider.

CCB has the best range and mobility to buff either the Warriors, Immortals or Deathmarks with CW.

Have not decide on a C'tan power.

DDAs are there to make sure stuff dies.

Might swap CCB or Szeras. What do you guys think?

This message was edited 1 time. Last update was at 2018/04/30 05:11:45


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nz
Dakka Veteran




 Tiberius501 wrote:
So the Nephrekh relic seems pretty pokey. An assault 6, S5, -3AP, 1dmg staff which stops enemies from overwatching on a 4+ for for every hit, is quite ace. Seems cool in combo with a unit of Wraiths charging a particularly shooty unit or even a melee unit with that -1 to hit it gives the targeted unit as well. I'm considering taking that on a cloak Cryptek and then the veil on an overlord who brings a unit of Lychguard with him, if I really want something to die.

Even without the abilities as well, the actual staff's stats seem nice for one dude


Turning off the overwatch and the -1 to hit seems kinda so so for Wraiths, they're fairly hard against most things. Niche at best. Great for Scarabs though.

The other possible use I think is that it gives a bit of mass to Praetorians - 16 str 5AP-3 shots instead of 10 is much more weighty.
   
Made in no
Grisly Ghost Ark Driver





You could wait with the power till you see up the battle, I guess horde enemy or not is one of the important things to weigh in
   
Made in nl
Regular Dakkanaut





 Odrankt wrote:
I have a 2000pt game on Tuesday and was thinking of running this
Spoiler:

++ Battalion Detachment +5CP (Necrons) [87 PL, 1696pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Catacomb Command Barge [9 PL, 162pts]: Artefact: Lightning Field, Tesla Cannon, Warscythe
. Warlord: Warlord Trait (Codex 3): Immortal Pride

Lord [5 PL, 83pts]: Artefact: The Veil of Darkness, Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'tan Shard of the Deceiver [12 PL, 225pts]

Deathmarks [9 PL, 190pts]: 10x Deathmark

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Doomsday Ark [10 PL, 193pts]

++ Auxiliary Support Detachment -1CP (Necrons) [18 PL, 300pts] ++

+ Fast Attack +

Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon

++ Total: [105 PL, 1996pts] ++

Idea would to GI the Warriors up towards my enemy's DZ if I go 1st or 2nd. I haven't planned on rolling a 3 so have no idea what I would take as my 3rd option.

Deathmarks, Lord and Gauss mortals will be there own pool of death (As Skoffs suggests).

Destroyers will deploy turn 2 and testing to see if an Aux detachment is better than an Nephrekh Outrider.

CCB has the best range and mobility to buff either the Warriors, Immortals or Deathmarks with CW.

Have not decide on a C'tan power.

DDAs are there to make sure stuff dies.

Might swap CCB or Szeras. What do you guys think?


Yeey, a fellow Silver Tide player! Here’s my feedback:

-Szeras vs a CCB is a tough one. The CCB can MWBD a Warrior unit that has been Grand Illusion’d forward (or both with the strategem), though youll stil need to congaline back if you didn’t get first turn to stay within range of Immortal Pride.
However, I can already hear the Warriors begging for some Cryptek support! This is where Szeras would come in perfectly. However, now you need to roll a 3 for the Grand Illusion....
My vote would go towards Szeras, simply because the Warriors will be that much more deadly with a 4+ RP and an upgrade for Szeras.
This will also save you a CP, you are already spending one for the Outrider and no doubt one for the Grand Illusion.
If you decide to go for the CCB, I’d turn him into a budget Overlord. You can easily conga-line back to still be within MWBD/Immortal Pride range and it saves you some points for....
SCARABS! Where are the cuddly little bugs man! You need at least two minimum units of them to sit on objective markers. Though I have no id where you could get the points from....


   
 
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