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Made in jp
Proud Triarch Praetorian





Doctoralex wrote:
[SCARABS! Where are the cuddly little bugs man! You need at least two minimum units of them to sit on objective markers. Though I have no id where you could get the points from....

... just drop some warriors to free up points. Anything over 15 in a unit is fine for them.

This message was edited 1 time. Last update was at 2018/04/30 07:51:49


 
   
Made in nl
Regular Dakkanaut





 skoffs wrote:
Doctoralex wrote:
[SCARABS! Where are the cuddly little bugs man! You need at least two minimum units of them to sit on objective markers. Though I have no id where you could get the points from....

... just drop some warriors to free up points. Anything over 15 in a unit is fine for them.


Yea, I was thinking Warriors too. Though Turning the CCB into a budget Overlord pretty much covers the cost as well.
   
Made in ie
Deranged Necron Destroyer





See, I'm trying to figure out if I want Immo Pride and the CCB to make those 2 20 warriors more survivable. Or, take Szeras and the warriors could become T5 and 4+ RP which might help in the long run. I think 2 15 units will be okay in what I want them to do (Literally stop my opponent from moving past his DZ).

I want to bring Scarabs but trying to figure out a way to bring them is quite a challenge. I would like them to be in the Nephrekh detach do that they can move 16" across the table. In fact, if I was to take 2 9 Scarabs unit with Nephreak I would probably GI those 2 units up so that they would end their movement within an inch of the enemy and definitely stopping them from getting any board control.

Im going to re-do my list and see what I can do to make it better. Would dropping a Destoryer modle make the Destroyer unit weaker? Those 50pts can allow me more room to mess around.

This message was edited 1 time. Last update was at 2018/04/30 08:35:41


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

 skoffs wrote:

It's my favorite little combo of juxtapositions (light/dark, immortality/death),
Balance Keepers:
1x Lord (Staff of Light, Veil of Darkness)
10x Immortals (Gauss)
10x Deathmarks
Everything drops in within 12", so they're all getting rapid fire *and* Mephrit code's extra -1 AP (except the Lord, but he's just a bonus 3 S5 AP-2 shots to finish something off). Plus the reroll 1s to wound for everyone. If used in coordination with Nephrek Destroyers coming in turn 2 there's going to be some major hurt located in one corner of the table.


That's sorta what I was thinking too. Are there any other units worth throwing into a Mephrit detachment?

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 skoffs wrote:
Da W wrote:
My 2nd unit of destroyer got shot down by 18 intercepting mephrit Deathmarks. Wow, there's some use to these son of bitches. Who knew...

I knew.
I've been trying to tell people for a while now. Mephrit Deathmarks are vicious, especially if near a Lord (the potential to turn 1s into mortal wounds should not be underestimated). MSU units of them are very versatile, but I'll probably just stick to my one unit of 10. Those three units of 6 would have come in real handy, though. May even be a good idea to include to make a Brigade detachment.


I'm not really seeing the appeal of Deathmarks. Their damage output is quite low. In your example of teleporting in with a unit of Gauss Immortals, the Immortals do more damage against most targets, for less points. They're less shooty Immortals that get to teleport but we have several ways to teleport Immortals, who are also troops.

It seems like they need to use their counter deep strike ability to be worth taking, and that you need to take a large enough amount of them to actually cripple what you are countering. I think a unit of 10 Mephrit Marks kill about 5 MEQ which is hardly crippling.

   
Made in us
Loyal Necron Lychguard





Virginia

So, ran a massive game yesterday, I myself fielding 5.5k points. All Sautekh. Was a lot of fun. Imotekh dealt the final wounds to a Stormsurge, so that was dope. Ended the game with 90% of my stuff still alive, and my team won (It was me and a very small detachment of my friends AM, as he's still learning the game).

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in jp
Proud Triarch Praetorian





Moosatronic Warrior wrote:
I'm not really seeing the appeal of Deathmarks. Their damage output is quite low. In your example of teleporting in with a unit of Gauss Immortals, the Immortals do more damage against most targets, for less points. They're less shooty Immortals that get to teleport but we have several ways to teleport Immortals, who are also troops.

The part in bold might be your problem.
If you're pointing Deathmarks at the same thing as Immortals you're definitely using them wrong.
Deathmarks are scalpel units, used to surgically remove enemy HQ. I had previously shared the math on 10 Mephrit DMs in rapid fire range rerolling 1s to wound. It was pretty solid (though if you really want to make them shine you pop Talent for Annihilation on them and rake in the MWs).

This message was edited 1 time. Last update was at 2018/04/30 11:02:05


 
   
Made in us
Fresh-Faced New User




Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/
   
Made in jp
Proud Triarch Praetorian





Jackers wrote:
Are there any other units worth throwing into a Mephrit detachment?

Tesla loves Mephrit so any unit carrying it wouldn't be bad.
But Gauss Blasters are also quite fond of the extra bump in AP-.
Being the case, Tomb Blades are great in any Mephrit detachment (even more so if they're a big unit of Tesla ones within 12" that get Talent for Annihilation buffed on then. That is going to be a lot of hurt).

Additionally, the HQ sniper CCB can only be run as Mephrit.
Personally I always try to make sure I run a Sautekh Warlord so I can get Hyperlogical Strategist, so I don't actually know how well this runs, but I've heard it's great.


Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/

...
What the hell
A Necron list with 6 HQ managed to do that well??

This message was edited 1 time. Last update was at 2018/04/30 11:13:28


 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/


That's a lot of HQ's. But 3 MWBD teslamortal squads each turn are very good. coupled with 18 Destroyers...
You've got horde clearing and AP weaponry.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

 skoffs wrote:

Tesla loves Mephrit so any unit carrying it wouldn't be bad.
But Gauss Blasters are also quite fond of the extra bump in AP-.
Being the case, Tomb Blades are great in any Mephrit detachment (even more so if they're a big unit of Tesla ones within 12" that get Talent for Annihilation buffed on then. That is going to be a lot of hurt).

Additionally, the HQ sniper CCB can only be run as Mephrit.
Personally I always try to make sure I run a Sautekh Warlord so I can get Hyperlogical Strategist, so I don't actually know how well this runs, but I've heard it's great.


Thanks for the info. I'd forgotten about the sniper barge, that combined with some Deathmarks should make short work of enemy characters. I have a similar issue, I'm worried I would just want to take a Sautekh warlord every time for that trait. I don't have enough stuff to game yet, but I love coming up with lists and ideas in advance, lol.

Tesla Tomb Blades do interest me, as do Destroyers and Wraiths, but I'm not sure how I would organise all the units into detachments.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Steadfast Ultramarine Sergeant




Jackers wrote:
 skoffs wrote:

It's my favorite little combo of juxtapositions (light/dark, immortality/death),
Balance Keepers:
1x Lord (Staff of Light, Veil of Darkness)
10x Immortals (Gauss)
10x Deathmarks
Everything drops in within 12", so they're all getting rapid fire *and* Mephrit code's extra -1 AP (except the Lord, but he's just a bonus 3 S5 AP-2 shots to finish something off). Plus the reroll 1s to wound for everyone. If used in coordination with Nephrek Destroyers coming in turn 2 there's going to be some major hurt located in one corner of the table.


That's sorta what I was thinking too. Are there any other units worth throwing into a Mephrit detachment?


maybe Gauss Tombblades...
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 skoffs wrote:
Moosatronic Warrior wrote:
I'm not really seeing the appeal of Deathmarks. Their damage output is quite low. In your example of teleporting in with a unit of Gauss Immortals, the Immortals do more damage against most targets, for less points. They're less shooty Immortals that get to teleport but we have several ways to teleport Immortals, who are also troops.

The part in bold might be your problem.
If you're pointing Deathmarks at the same thing as Immortals you're definitely using them wrong.
Deathmarks are scalpel units, used to surgically remove enemy HQ. I had previously shared the math on 10 Mephrit DMs in rapid fire range rerolling 1s to wound. It was pretty solid (though if you really want to make them shine you pop Talent for Annihilation on them and rake in the MWs).


I wasn't taking into account their sniping character potential because it's an incredibly situational ability that any sensible opponent will prevent you from using in rapid fire range. The other problem is that if you don't wipe out the character you drop on (quite likely) you will often have effectively achieved nothing as no other units can finish them off. Between their ability to deep strike without needing any extra tricks, the possibility of maybe bagging an out of position character, and the ability to slightly blunt an enemy deep strike, I'd say they can just about justify their increased cost over Immortals. How useful they will be is match up dependent. While they are not terrible we have a lot of other choices that are definitely good to take instead.

Rake in the mortal wounds? You mean inflict about three from a unit of 10 with the help of 1CP and a VoD character.


Automatically Appended Next Post:
Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/


What in the what?!

I think it speaks to the effectiveness of destroyers that that list managed to do well. I assume the idea is to buff them with the Dlord, Crypteks and 3x MWBD. That's a lot of investment in Destroyers.

This message was edited 2 times. Last update was at 2018/04/30 13:03:14


 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

Moosatronic Warrior wrote:
 skoffs wrote:
Moosatronic Warrior wrote:
I'm not really seeing the appeal of Deathmarks. Their damage output is quite low. In your example of teleporting in with a unit of Gauss Immortals, the Immortals do more damage against most targets, for less points. They're less shooty Immortals that get to teleport but we have several ways to teleport Immortals, who are also troops.

The part in bold might be your problem.
If you're pointing Deathmarks at the same thing as Immortals you're definitely using them wrong.
Deathmarks are scalpel units, used to surgically remove enemy HQ. I had previously shared the math on 10 Mephrit DMs in rapid fire range rerolling 1s to wound. It was pretty solid (though if you really want to make them shine you pop Talent for Annihilation on them and rake in the MWs).


I wasn't taking into account their sniping character potential because it's an incredibly situational ability that any sensible opponent will prevent you from using in rapid fire range. The other problem is that if you don't wipe out the character you drop on (quite likely) you will often have effectively achieved nothing as no other units can finish them off. Between their ability to deep strike without needing any extra tricks, the possibility of maybe bagging an out of position character, and the ability to slightly blunt an enemy deep strike, I'd say they can just about justify their increased cost over Immortals. How useful they will be is match up dependent. While they are not terrible we have a lot of other choices that are definitely good to take instead.

Rake in the mortal wounds? You mean inflict about three from a unit of 10 with the help of 1CP and a VoD character.


Well given that the average amount of damage a unit of 10 Mephrit Deathmarks boosted by a Lord and using Talent for Annihilation against a T4 character with a 3+ 4++ is 9.07, its more than enough. Even without the Lord and just the Stratagem the damage averages out to 7.78. Mephrit Deathmarks are no joke when it comes to killing characters when they get the chance, which due to the 9" rule is harder than one would like. Despite that, you still can't count them out.

This message was edited 2 times. Last update was at 2018/04/30 13:20:43


 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Necron_Mason wrote:


Well given that the average amount of damage a unit of 10 Mephrit Deathmarks boosted by a Lord and using Talent for Annihilation against a T4 character with a 3+ 4++ is 9.07, its more than enough. Even without the Lord and just the Stratagem the damage averages out to 7.78. Mephrit Deathmarks are no joke when it comes to killing characters, especially in lower point games when people may not be able to afford the most effective bubblewrap.


The maths is decent, now you just need an enemy character to be less than 3" back from the their screening units.
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

Moosatronic Warrior wrote:

The maths is decent, now you just need an enemy character to be less than 3" back from the their screening units.


The math is great, but I agree that screening units a big problem for the Deathmarks. They rely on your opponent to screw up their positioning to give you an opening, but if they do that character is pretty much deleted off the board. It would really help if they could DS closer and in turn not be able to charge.

This message was edited 1 time. Last update was at 2018/04/30 14:04:10


 
   
Made in us
Loyal Necron Lychguard




 Arachnofiend wrote:
Any advice for beating Aeldari armies? It feels like any shooting I take is going to get smacked by stacked - to hit and any attempts at bringing melee up the board is just going to get nuked by Forewarned. I can't even rely on my destroyers because EP will just get denied by Agents of Vect every turn. I feel I can make lists that would be at least manageable against any other army but I can't for the life of me come up with something that'd do well against the space elves.


Just a quick chime in for this. You know what Alaitoc doesn't defend against? Melee and MWs. Wraiths and C'tan (and potentially Vault) are your friends in this matchup, they'll blow through most defenses and Wraiths wound most Eldar on 2+ (the rest on 3+ except maybe some vehicles). And those pesky flyers? C'tan charge them and Power them.

Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/


Destroyers may become one of the new Tournament boogymen. They're absolutely brutal, especially in redundant numbers and with character support. Which means people might start building around them, limiting their future effectiveness. We'll see how it plays out, but my local meta has already started to hate mine.
   
Made in us
Longtime Dakkanaut




Ute nation

Requizen wrote:

Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/


Destroyers may become one of the new Tournament boogymen. They're absolutely brutal, especially in redundant numbers and with character support. Which means people might start building around them, limiting their future effectiveness. We'll see how it plays out, but my local meta has already started to hate mine.


18 destroyers is a big commitment, and the counter to destroyers is fairly easy, you just add more heavy weapons. Destroyers don't have an invul, long range, toughness 8, or any defensive shenanigans, so heavy weapons work great on them. So when people start bringing an extra dev squad or the like, you'll see the destroyer cult style list fall out of favor. For instance dark reapers are already a pretty good counter to destroyers, and even after the nerf they are still a great unit for the eldar. I'm sure the meta will have worked itself out long before the fall FAQ, so I'm not too worried about them getting a nerf.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in hk
Steadfast Ultramarine Sergeant




 Grimgold wrote:
Requizen wrote:

Bossanovee wrote:
Just want to share another list that finished 2nd in tourney

https://diceshot.com/2018/04/30/necrons-r-colins-list/


Destroyers may become one of the new Tournament boogymen. They're absolutely brutal, especially in redundant numbers and with character support. Which means people might start building around them, limiting their future effectiveness. We'll see how it plays out, but my local meta has already started to hate mine.


18 destroyers is a big commitment, and the counter to destroyers is fairly easy, you just add more heavy weapons. Destroyers don't have an invul, long range, toughness 8, or any defensive shenanigans, so heavy weapons work great on them. So when people start bringing an extra dev squad or the like, you'll see the destroyer cult style list fall out of favor. For instance dark reapers are already a pretty good counter to destroyers, and even after the nerf they are still a great unit for the eldar. I'm sure the meta will have worked itself out long before the fall FAQ, so I'm not too worried about them getting a nerf.


Or real hordes list. Like 100+ bodies, especially those have inv saves on them. 18 Destroyers are strong, but that is only 54 shots. They only likely to kill around T4 25ish bodies each turn.
   
Made in de
Poxed Plague Monk





why did he went for sauthek on the outrider?

6k 6k
3k 1k
 
   
Made in hk
Steadfast Ultramarine Sergeant




 _Ness wrote:
why did he went for sauthek on the outrider?


maybe because his destroyer lord is Sautekh, and he can advance and shoot so his destroyers' mobility is better. No need to worry about -1 to hit, he got enough overlords to mitigate that, so still hit on 3s rerolling 1s, and also reroll 1s to wound with the Dlord.
   
Made in jp
Proud Triarch Praetorian





The Destroyer Cults rise again. The time of the Crimson Harvest is at hand.
(though seriously, I only ever run a single unit because of Extermination Protocols. Could probably try a redundancy unit as backup/support, but I don't think I'd ever run three or more. If 900+ points of my list are tied up in one type of thing all it takes is the meta getting wise to it and we'll start seeing lists built to specifically counter it).

In other topics, if worried about landing space for Deathmarks trying to get at characters, I guess we could use Doomsday Arks on turn one to try to open up a good chunk of table real estate?

 
   
Made in us
Loyal Necron Lychguard






South Dakota

The more I think about it, going overly specialized is bad for us. We need a variety of things on the table because our weapons are fairly specialized. Our Dynasty Codes push us to specialize, but with the strategies being usable only once per phase and our relative lack of auras we are not able to capitalize on those specializations.
For instance, I think that we'll get more mileage out of a unit of wraiths than the 3rd unit of destroyers. (Provided you aren't trying to make the wraiths into destroyers).

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Anpu-adom wrote:
The more I think about it, going overly specialized is bad for us. We need a variety of things on the table because our weapons are fairly specialized. Our Dynasty Codes push us to specialize, but with the strategies being usable only once per phase and our relative lack of auras we are not able to capitalize on those specializations.
For instance, I think that we'll get more mileage out of a unit of wraiths than the 3rd unit of destroyers. (Provided you aren't trying to make the wraiths into destroyers).


Agreed.

95% of the lists I make involve 3 units in an outrider. Those units are either 6 wraiths, or 6 Destroyers in some combination. The rest is basically a fearless mephrit phalanx and the veil of darkness to negate counter assaults.

or otherwise.

12 Wraiths, 6 Destroyers
or
12 Destroyers, 6 Wraiths

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in jp
Proud Triarch Praetorian





My problem is,
We're spoiled for choice in the Fast Attack slot, but I want them to be different Dynasties.
ie.
Mephrit Tomb Blades
Novokh Wraiths
Nephrekh Destroyers
Nephrekh Scarabs

At the moment I'm just sticking with the typical 6x Destroyers, 3x Scarabs, 3x Scarabs Nephrekh Outrider, but I think I want to try maybe adding some Wraiths into the mix. And Tomb Blades too, and, oops, looks like that'll cost a fortune.

 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

I was still looking into what a good list vs eldar would be as I have still no idea about strategies against them. I came up with the following and I wonder what your thoughts are.
I don't have a game planned against them, but this is purely to look at what I would expect could work with the limited knowledge I have on them. Maybe it'll help someone.

Spoiler:

the obvious weakness is the lack of an tanky OL character, but as long as they don't have many snipers (I really don't know if this is an autoinclude in eldar lists) I should be fine just slogging/veiling it across the board.
I stayed away from any Tesla, and therefor wanted to try a list that is very low on HQ with just a cryptek and lord. I felt the lord would add more to the veil DM combo, and I really think I need a cryptek in this list. I had Illuminor Szeras in as my warlord at first, but I really felt the lack of 5++ against Eldar could be telling, with the ammount of AP-2/-3 weapons they have + the fact that any list that features 40 warriors will have an entire army focusfiring them, which means the 5++ could really be crucial to keep them alive. I also went with 2 deny chances with the WL trait and the Gloom. I'm curious how it would perform.
Maybe it will give someone ideas if they face our most hated enemy (not counting the Tyranids that our Silent King keeps blabing about)

Mephrit Battalion [1746].

Chronotek WL: Immortal Pride
Lord Staff, Veil

10 Gauss Mortals
20 Warriors
20 Warriors
1 Ghost Ark

10 Deathmarks

6 Destroyers

1 DDA
1 Spyder claw, Gloom

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

so how good are crons if they only pick one dynasty? are we considered good because we can pick multiples? was that intended?

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Loyal Necron Lychguard





I think pure Sautekh and pure Nephrekh have a place, but the absolute best armies will probably be mixed dynasties. It wouldn't surprise me if the "powerful but narrow" design of the dynastic codes is an intentional design in order to give Necrons some ability to compete with the larger soup armies.
   
Made in us
Regular Dakkanaut




 Nagerash wrote:
I was still looking into what a good list vs eldar would be as I have still no idea about strategies against them. I came up with the following and I wonder what your thoughts are.
I don't have a game planned against them, but this is purely to look at what I would expect could work with the limited knowledge I have on them. Maybe it'll help someone.

Spoiler:

the obvious weakness is the lack of an tanky OL character, but as long as they don't have many snipers (I really don't know if this is an autoinclude in eldar lists) I should be fine just slogging/veiling it across the board.
I stayed away from any Tesla, and therefor wanted to try a list that is very low on HQ with just a cryptek and lord. I felt the lord would add more to the veil DM combo, and I really think I need a cryptek in this list. I had Illuminor Szeras in as my warlord at first, but I really felt the lack of 5++ against Eldar could be telling, with the ammount of AP-2/-3 weapons they have + the fact that any list that features 40 warriors will have an entire army focusfiring them, which means the 5++ could really be crucial to keep them alive. I also went with 2 deny chances with the WL trait and the Gloom. I'm curious how it would perform.
Maybe it will give someone ideas if they face our most hated enemy (not counting the Tyranids that our Silent King keeps blabing about)

Mephrit Battalion [1746].

Chronotek WL: Immortal Pride
Lord Staff, Veil

10 Gauss Mortals
20 Warriors
20 Warriors
1 Ghost Ark

10 Deathmarks

6 Destroyers

1 DDA
1 Spyder claw, Gloom


Spiders are pretty bad. Even with the gloom prism they arent really a good use of points. People have mixed views on warriors, personally i dont think they are worth it. Id get rid of the warriors and ghost ark and spyder. Take more immortals and either another DDA or a transcendent Ctan.
   
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 Grimgold wrote:

18 destroyers is a big commitment, and the counter to destroyers is fairly easy, you just add more heavy weapons. Destroyers don't have an invul, long range, toughness 8, or any defensive shenanigans, so heavy weapons work great on them. So when people start bringing an extra dev squad or the like, you'll see the destroyer cult style list fall out of favor. For instance dark reapers are already a pretty good counter to destroyers, and even after the nerf they are still a great unit for the eldar. I'm sure the meta will have worked itself out long before the fall FAQ, so I'm not too worried about them getting a nerf.


A Nephrekh chronotek or two running alongside destroyers can provide an invul and better RPs, but I think 12 destroyers and some wraith is better.
   
 
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