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2018/05/07 18:02:16
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
By the way, Nephrekh also allows random infantry go through giant blocks of impassable terrain and enemy models. So that's another plus. And it's great for HQs to get into position with their auras when needed.
This message was edited 2 times. Last update was at 2018/05/07 18:27:57
rvd1ofakind wrote: By the way, Nephrekh also allows random infantry go through giant blocks of impassable terrain and enemy models. So that's another plus.
This isn't that much of a boon. At most you'll save a few inches because you won't have to move your infantry up/over/and down the terrain. Per the terrain rules, there is very little that will impede Infantry moving through it (Obstacles come to mind), and alot of our other units have Fly. Moving through enemy models is definitely the better part of the code.
I think the biggest benefit to the Nephrehk code (outside of access to the strat), is allowing Wraiths a chance for a T1 alpha charge. They get an 18" Move+Advance with Nephrehk, and then with the Adaptive Subroutines strat they can charge the turn they advance, giving them a 30" threat range. Scarabs too, as they'll have a 28" threat range (10" + 6" + 2D6").
This message was edited 1 time. Last update was at 2018/05/07 18:37:46
2018/05/07 18:40:07
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Well. My place has a long LoS blocking hill. Which you'd have to walk around for 2 turns at least. With Nephrekh I can just phase through it. Depends on terrain. 2 blocks of line of sight blocking terrain are recommended so... Stand behind LoS during enemy turn, phase through and shoot during yours. Sounds sexy.
rvd1ofakind wrote: Well. My place has a long LoS blocking hill. Which you'd have to walk around for 2 turns at least. With Nephrekh I can just phase through it. Depends on terrain. 2 blocks of line of sight blocking terrain are recommended so... Stand behind LoS during enemy turn, phase through and shoot during yours. Sounds sexy.
Neprekh wraiths are a no brainer.
I wouldn't say a no brainer. Novokh does give them an offensive boost, especially with the strat. They are both good options.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/05/07 18:54:13
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Well yeah, but if I'm setting up against a CC unit, I like to know their max threat range and be just outside it so even if they get boxcars they won't be able to charge me.
2018/05/07 20:17:44
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
In regards to unit sizing, I usually run the larger infantry units one model down - 9 immortals instead of 10, 19 warriors instead of 20. The reason is I mostly play ITC format, and I do it to reduce as many ways as possible for my opponent to max out secondary objectives.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/07 20:30:36
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
At what number does it stop being efficient to even take certain units anymore?
Like, certain units we want to max out because, hey, more shots/attacks/survivable. But sometimes you really gotta pinch those points to balance a list so you have to start trimming the fat on certain units.
Say Destroyers. Obviously having 6 is ideal, but 5 is still pretty good... but what about 4 or 3? Still worth taking the unit at that size or should you just reinvest the points elsewhere?
Same with Tomb Blades. 9 is frickin amazing for getting Tesla spam on. 6 is still pretty good... But what about 3?
Wraiths at 6 strong are pretty intimidating. 5 strong still fine. 4 strong is a distraction unit... Is 3 just a waste?
Warriors. 20 will get you some decent results. 15 can still get the job done often enough... 10 doesn't seem like a good idea.
3 Doomsday Arks are going to wreck stuff. 2 will still cause a headache... 1 will probably die immediately before it has a chance to earn its points back.
Obviously there are certain exceptions (minimum sized units of Scarabs and Immortals are still incredibly useful), but at what point do you have to stop because you're spreading your units out too thin?
It will certainly vary between lists, but I think it boils down to:
1. Are you trying to maximize RP?
2. Do you intend to use a strategem on this unit?
3. Are you wanting to limit secondary objective points?
Destroyers: 5 is a sweet spot. Only give up 2 points for gang busters(even 6 isn't bad giving up 3 points), and unit size is still high for EP and RP.
Wraiths: If you don't intend to use the 2CP strategem to roll RP, any size should be fine. Last game I had a unit of 6 lock up around 350 points of AV for 2 turns back to back. MSU can be spread out to be just as dirty
Tomb Blades: This one is a bit unique to me because of the wargear 3+/5++ you can add on. I don't think I'd use many strategems on them either. If barebones and no wargear, I don't see an issue with MSU to avoid secondary points. If grabbing the 3+/5++, it's nice to have a large unit to alternate which save to take.
Warriors: If I take these over immortals, they're bound to be deceiever or veiled in. In which case, 19 is my preference to avoid reaper.
Immortals: I'd only run MSU if I'm interested in CP. Most of the time it will be 9 or 10, depending on how many reaper points my list is already giving up.
DDA: Probably an unpopular opinion, but I don't like these at all. D6 shots is frustrating to rely on. In the case of discussion, if I were to bring these, 2-3 is a must to balance the variance you get from D6 shots.
2018/05/07 21:03:49
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
At what number does it stop being efficient to even take certain units anymore?
Like, certain units we want to max out because, hey, more shots/attacks/survivable. But sometimes you really gotta pinch those points to balance a list so you have to start trimming the fat on certain units.
Say Destroyers. Obviously having 6 is ideal, but 5 is still pretty good... but what about 4 or 3? Still worth taking the unit at that size or should you just reinvest the points elsewhere?
Same with Tomb Blades. 9 is frickin amazing for getting Tesla spam on. 6 is still pretty good... But what about 3?
Wraiths at 6 strong are pretty intimidating. 5 strong still fine. 4 strong is a distraction unit... Is 3 just a waste?
Warriors. 20 will get you some decent results. 15 can still get the job done often enough... 10 doesn't seem like a good idea.
3 Doomsday Arks are going to wreck stuff. 2 will still cause a headache... 1 will probably die immediately before it has a chance to earn its points back.
Obviously there are certain exceptions (minimum sized units of Scarabs and Immortals are still incredibly useful), but at what point do you have to stop because you're spreading your units out too thin?
It will certainly vary between lists, but I think it boils down to:
1. Are you trying to maximize RP?
2. Do you intend to use a strategem on this unit?
3. Are you wanting to limit secondary objective points?
Destroyers: 5 is a sweet spot. Only give up 2 points for gang busters(even 6 isn't bad giving up 3 points), and unit size is still high for EP and RP.
Wraiths: If you don't intend to use the 2CP strategem to roll RP, any size should be fine. Last game I had a unit of 6 lock up around 350 points of AV for 2 turns back to back. MSU can be spread out to be just as dirty
Tomb Blades: This one is a bit unique to me because of the wargear 3+/5++ you can add on. I don't think I'd use many strategems on them either. If barebones and no wargear, I don't see an issue with MSU to avoid secondary points. If grabbing the 3+/5++, it's nice to have a large unit to alternate which save to take.
Warriors: If I take these over immortals, they're bound to be deceiever or veiled in. In which case, 19 is my preference to avoid reaper.
Immortals: I'd only run MSU if I'm interested in CP. Most of the time it will be 9 or 10, depending on how many reaper points my list is already giving up.
DDA: Probably an unpopular opinion, but I don't like these at all. D6 shots is frustrating to rely on. In the case of discussion, if I were to bring these, 2-3 is a must to balance the variance you get from D6 shots.
I invariably rely on mathcraft.
How many models do I need to statistically-mean take down the optimal target based on the meta. With Destroyers, you can back calculate how much unsaved damage you need to have caused against the planned target(s), thereby how many wounds, thereby how many shots, and thereby how many models in the unit.
2018/05/07 21:36:40
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: By the way, Nephrekh also allows random infantry go through giant blocks of impassable terrain and enemy models. So that's another plus. And it's great for HQs to get into position with their auras when needed.
another thing to remember is that there's a stratagem that will allow you to assault after advancing.....this makes Nephrekh much more appealing when thinking of lychguard, wraiths, etc.
2018/05/07 21:56:49
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: By the way, Nephrekh also allows random infantry go through giant blocks of impassable terrain and enemy models. So that's another plus. And it's great for HQs to get into position with their auras when needed.
another thing to remember is that there's a stratagem that will allow you to assault after advancing.....this makes Nephrekh much more appealing when thinking of lychguard, wraiths, etc.
That stratagem only works for canoptek units. Lychguard can't use it.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/05/07 22:24:25
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: By the way, Nephrekh also allows random infantry go through giant blocks of impassable terrain and enemy models. So that's another plus. And it's great for HQs to get into position with their auras when needed.
another thing to remember is that there's a stratagem that will allow you to assault after advancing.....this makes Nephrekh much more appealing when thinking of lychguard, wraiths, etc.
That stratagem only works for canoptek units. Lychguard can't use it.
Bummer....that's what I get for being at work.....no codex. Still, it's a good thing to use on Wraiths.
2018/05/07 23:24:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
This message was edited 1 time. Last update was at 2018/05/07 23:25:34
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/08 02:00:39
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
It's surprising novokh is used more than nephrek, but nihilak doesn't seem very useful.
The only pair up I can see would be with monoliths.... and that's only if its true that the unit it teleported can move afterwards... this would mean the nihilak benefit would apply as it's not a transport.
2018/05/08 03:15:34
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I mean, a lot of people are stepping into the Mephrit trap. Ofc, I could be wrong, but it is very one-dimensional. "Situationally just a bit more damage that makes you get out of position" will not win you a tournament. Mobility will.
rvd1ofakind wrote: I mean, a lot of people are stepping into the Mephrit trap. Ofc, I could be wrong, but it is very one-dimensional. "Situationally just a bit more damage that makes you get out of position" will not win you a tournament. Mobility will.
Tournaments aren't the end all be all. There are other ways to play.
I think mephrit can be good, but you really have to play to its strengths. I think a lot of the nephrek hype is due to destroyer love.
Nephrek is definitely better at grabbing objectives, but I think sautekh is better than nephrek due to the dual benefits and warlord trait.
2018/05/08 03:44:27
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Super Heavy Detachment, Mephrit Dynasty [1488 Points] + 3 CP
LoW1: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts
LoW2: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
LoW3: Tesseract Vault (496), 4x Tesla sphere (0) – [496pts]
-makes no sense... UNLESS they're allowing the Vaults Tesla weapons to benefit from the Mephrit code?
The strategem still works. I personally think sautekh or nihilakh would be better choices as thier strats are better imo but who knows. I just hope the guy knows they dont get the codes and doesnt find out part way through the event.
2018/05/08 04:04:21
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: I mean, a lot of people are stepping into the Mephrit trap.
Talent for Annihilation is not a trap.
They dynasty code is just an occasional bonus.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2018/05/08 04:49:16
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
It's not like I'm having a hard time spending CP without it for destroyers, wraiths, double MWBD, Vault upkeep, etc
That's my main problem with the Sautekh and Mephrit stratagems. I already want more CP, I don't need more "ok to kinda good damage increase" things to spend it on :/
This message was edited 4 times. Last update was at 2018/05/08 06:06:50