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Made in us
Auspicious Aspiring Champion of Chaos






Are people really having an issue with losing Warrior squads to morale? I never seem to lose more than 4-5 in a bad round of saves, so unless I'm rolling 6+ on the morale check, I'm not too worried.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in no
Grisly Ghost Ark Driver





Curious79 wrote:
Hello All, new user so i will say sorry right away for any duplication
Just got back into the hobby so bare with me

So here is my problem i have yet to win with the new codex
I know at this stage its trying out all our lovely new combos
Etc
I am against Raven Guard , imperial Fists, Space Wolves

What takes me out is the inability to remove there preds, dreads etc
Hellblasters and deepstriking aggressors every time i try and
gain board control i get deepstriked my back lines get CC and thats
where things turn bad i get Plasma spammed so
Quantum shielding gets nulified and then if i run a monolith or any
Vehicle that can deliver troops there pretty much taken out turn 1
I dont line relying on the deceiver to get turn 1 as it becomes to expensive
When i am facing troop heavy lists and need boots but also fire power

Needing some solid go to Marine killing tactics to rid them from the galaxy!!!


What about the Tesseract Ark? Kit it out with gauss cannon and vary the main gun firing profile depending on what your targeting, The wound-on-2+ AP-2 flamer if in range, S5 -4 dmg 3 medium profile against terminators and friends or the S8 -3 dmg d6 if against vehicles.

With sautekh it could make use of its 12" move to get where it needs to be and still fire hard.
   
Made in us
Loyal Necron Lychguard





 EnTyme wrote:
Are people really having an issue with losing Warrior squads to morale? I never seem to lose more than 4-5 in a bad round of saves, so unless I'm rolling 6+ on the morale check, I'm not too worried.

...Who on earth are you playing against that they can only manage to kill five warriors?!?
   
Made in nz
Dakka Veteran




Curious79 wrote:
Hello All, new user so i will say sorry right away for any duplication
Just got back into the hobby so bare with me

Spoiler:
So here is my problem i have yet to win with the new codex
I know at this stage its trying out all our lovely new combos
Etc
I am against Raven Guard , imperial Fists, Space Wolves

What takes me out is the inability to remove there preds, dreads etc
Hellblasters and deepstriking aggressors every time i try and
gain board control i get deepstriked my back lines get CC and thats
where things turn bad i get Plasma spammed so
Quantum shielding gets nulified and then if i run a monolith or any
Vehicle that can deliver troops there pretty much taken out turn 1
I dont line relying on the deceiver to get turn 1 as it becomes to expensive
When i am facing troop heavy lists and need boots but also fire power

Needing some solid go to Marine killing tactics to rid them from the galaxy!!!


What do you play with?
   
Made in us
Auspicious Aspiring Champion of Chaos






Custodes, Tyranids, Space Wolves, Space Marines, etc. My group is pretty diverse. There are usually other things on the board that people would rather focus on than a blob of Warriors. This is the problem with any discussion about how good "X" unit is. It really depends on what else is on the board. When I have six Tomb Blades taking down elites, and 10 Gauss Immortals whittling down chaff on top of a CCB sniping your HQs, which do you view as the biggest threat?

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Wicked Canoptek Wraith



United States

 EnTyme wrote:
Custodes, Tyranids, Space Wolves, Space Marines, etc. My group is pretty diverse. There are usually other things on the board that people would rather focus on than a blob of Warriors. This is the problem with any discussion about how good "X" unit is. It really depends on what else is on the board. When I have six Tomb Blades taking down elites, and 10 Gauss Immortals whittling down chaff on top of a CCB sniping your HQs, which do you view as the biggest threat?


I think that's a valid point.....you also have to remember that to kill a warrior blob that's supported takes significant firepower.....sometimes it isn't worth it to dedicate the firepower, especially if you just get close and don't kill the squad and then they come back.

I would assume this isn't the case, but if the shooting phase isn't done properly then it can give the opponent a big advantage. You have to declare all your shots before rolling.....so basically on a warrior blob you're going to have to dump a lot of shots to guarantee you wipe them.....I think people will avoid doing it because of the amount of firepower it takes.

I think they're good for holding objectives and can do decent damage too. You can use them to screen also. I really think they're worthwhile.
   
Made in au
Freaky Flayed One



Sydney, Australia

 EnTyme wrote:
Are people really having an issue with losing Warrior squads to morale? I never seem to lose more than 4-5 in a bad round of saves, so unless I'm rolling 6+ on the morale check, I'm not too worried.


Yeah, I had a 750 point game where I lost over 10 guys on round 1, popped the auto-pass strat, got a handful back, then lost 9 on round 2. had no CP left, but fortunately rolled a 1 for leadership, then rolled for ~12-14 to return! My opponent was not pleased, to say the least...


amnz wrote:
I've also had some really bad rolls with the DDAs. Honestly, as said by @torblind, I'd rather take them as 3 at the very least or not take them at all.

The first time I played my DDA, it took out a Ven Dreadnought on turn 1. Didn't do much for the remainder of the battle, but it was a solid opener.
   
Made in jp
Proud Triarch Praetorian





If you're having trouble against a certain unit, the answer is usually "take a unit of 6x Nephrekh Destroyers." (+ some Scarabs)

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
If you're having trouble against a certain unit, the answer is usually "take a unit of 6x Nephrekh Destroyers." (+ some Scarabs)


Yeah, being able to drop a unit of destroyers behind enemy lines is pretty powerful.
To me though the fact that its locked to a specific dynasty is poor design though, as that strat is the primary reason why you want nephrekh, not the trait. That doesn't seem right to me.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





 CthuluIsSpy wrote:
 skoffs wrote:
If you're having trouble against a certain unit, the answer is usually "take a unit of 6x Nephrekh Destroyers." (+ some Scarabs)


Yeah, being able to drop a unit of destroyers behind enemy lines is pretty powerful.
To me though the fact that its locked to a specific dynasty is poor design though, as that strat is the primary reason why you want nephrekh, not the trait. That doesn't seem right to me.

Ignoring the fact that the Nephrekh trait is actually really good, I don't see anything wrong with giving different dynasties different advantages. Sautekh is largely favored for their warlord trait over their code/stratagem, for example.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Curious79 wrote:
Hello All, new user so i will say sorry right away for any duplication
Just got back into the hobby so bare with me

So here is my problem i have yet to win with the new codex
I know at this stage its trying out all our lovely new combos
Etc
I am against Raven Guard , imperial Fists, Space Wolves

What takes me out is the inability to remove there preds, dreads etc
Hellblasters and deepstriking aggressors every time i try and
gain board control i get deepstriked my back lines get CC and thats
where things turn bad i get Plasma spammed so
Quantum shielding gets nulified and then if i run a monolith or any
Vehicle that can deliver troops there pretty much taken out turn 1
I dont line relying on the deceiver to get turn 1 as it becomes to expensive
When i am facing troop heavy lists and need boots but also fire power

Needing some solid go to Marine killing tactics to rid them from the galaxy!!!


Use screens to limit his deep striking. Scarabs and warriors are useful for this purpose. If you spread the warriors out at max coherency distance you can cover quite a bit of the table. Ditto with scarabs due to their base size.
Deathmarks are a useful psychological weapon, as your opponent knows you can use them to counter his deep strikers. That may force him to place his units in an unoptimal position in order to mitigate their immediate fire.
Wraiths don't care about plasma. They will always get that 3+ save, no matter what.
Abuse LoS. He can't shoot what he can't see. Use the terrain to your advance and screen off areas to limit his firing angles. If you are playing the game like WHFB with wide open spaces and no large LoS blockers, you are playing 40k wrong.


Automatically Appended Next Post:
 Arachnofiend wrote:
 CthuluIsSpy wrote:
 skoffs wrote:
If you're having trouble against a certain unit, the answer is usually "take a unit of 6x Nephrekh Destroyers." (+ some Scarabs)


Yeah, being able to drop a unit of destroyers behind enemy lines is pretty powerful.
To me though the fact that its locked to a specific dynasty is poor design though, as that strat is the primary reason why you want nephrekh, not the trait. That doesn't seem right to me.

Ignoring the fact that the Nephrekh trait is actually really good, I don't see anything wrong with giving different dynasties different advantages. Sautekh is largely favored for their warlord trait over their code/stratagem, for example.


Only if you advance regularly. I seldom have the need to advance, so its not great for me. The only assault weapons I have are tesla, and I don't like advancing with those.
I can see it working handy with particle tomb blades though. Being able to move 20" at a time and lay down a constant stream of S6 shots sounds pretty handy.

This message was edited 2 times. Last update was at 2018/05/10 00:07:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Wicked Canoptek Wraith



United States

 Arachnofiend wrote:
 CthuluIsSpy wrote:
 skoffs wrote:
If you're having trouble against a certain unit, the answer is usually "take a unit of 6x Nephrekh Destroyers." (+ some Scarabs)


Yeah, being able to drop a unit of destroyers behind enemy lines is pretty powerful.
To me though the fact that its locked to a specific dynasty is poor design though, as that strat is the primary reason why you want nephrekh, not the trait. That doesn't seem right to me.

Ignoring the fact that the Nephrekh trait is actually really good, I don't see anything wrong with giving different dynasties different advantages. Sautekh is largely favored for their warlord trait over their code/stratagem, for example.


I don't really agree. Sautekh is a good code. Having army wide assault weapons is nothing to sniff at, especially when you consider MWBD. It addresses our mobility issues, granted not as consistently as nephrek, but nephrek can only shoot tesla after advancing. The heavy weapon rule is just a nice extra touch and the warlord trait is icing on the cake.
   
Made in ie
Deranged Necron Destroyer





Curious79 wrote:
Hello All, new user so i will say sorry right away for any duplication
Just got back into the hobby so bare with me
Spoiler:


So here is my problem i have yet to win with the new codex
I know at this stage its trying out all our lovely new combos
Etc
I am against Raven Guard , imperial Fists, Space Wolves

What takes me out is the inability to remove there preds, dreads etc
Hellblasters and deepstriking aggressors every time i try and
gain board control i get deepstriked my back lines get CC and thats


Get some Doomsday Arks (DDAs). They will pretty much deal with everything your having an issue with. The Cannon is either d6 72" S10 -5 D6 if stationary or S8 -2 D3 if you moved that turn. It's range will mean you won't be in your enemies gun range and you have enough fire power to take something out. Hopefully. It also has the fire power of 10 warriors. Best used in a Sautekh or Nihilakh detachment.

where things turn bad i get Plasma spammed so
Quantum shielding gets nulified and then if i run a monolith or any
Vehicle that can deliver troops there pretty much taken out turn 1
I dont line relying on the deceiver to get turn 1 as it becomes to expensive
When i am facing troop heavy lists and need boots but also fire power

Use Warriors blobs backed by a Cryptek to protect your DZ. Scarabs Should be used at the front of your DZ so they can protect your Warriors/DDA from being charged. And another unit in the back of your DZ to deal with anything that deepstrikes in.

Monolith isn't worth it if your playing against people who know how to counter Necrons. You be better off getting 2 Night Scythes. 2 chances of Deploying stuff Turn 2 and they both have -1 to hit which is better than the mono.

The Deceiver can be pretty reliable. It can help you move stuff your Deployed wrong. You don't always have to use his GI for an Alpha strike. Sometimes it's better to move stuff defensively after you see what your opponent is deploying and deepstrike. Or a distraction carnifex. Move 20 warrior blobs 12" from his closet model and then Deploy the Deceiver 8.9" behind them, then Deploy your 2nd and (hopefully) 3rd unit anywhere else you can see that will stop your opponent from DSing and so they have to kill those blobs to even get stuff DS'd. Means all your QS vehicles now don't look at much of a target.



I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nl
Regular Dakkanaut





:Sooo question:

What can we do against a lot of ork Boyz at low point games? I’m talking 75 boyz at 750 points. I know Tesla is good, but there’s only so much Tesla can do against such a high body count...
   
Made in us
Loyal Necron Lychguard





I mean a T4 body with a bad armor save is basically a tesla immortal's wet dream. Nobody has a better ork-killing weapon than us.

You probably need some scarabs to ward off against Da Jump.
   
Made in jp
Proud Triarch Praetorian





Doctoralex wrote:
:Sooo question:

What can we do against a lot of ork Boyz at low point games? I’m talking 75 boyz at 750 points. I know Tesla is good, but there’s only so much Tesla can do against such a high body count...
 Arachnofiend wrote:
I mean a T4 body with a bad armor save is basically a tesla immortal's wet dream. Nobody has a better ork-killing weapon than us.

You probably need some scarabs to ward off against Da Jump.

Yup, pretty much-
Spoiler:
++ Patrol Detachment (Necrons) [41 PL, 747pts] ++

+ HQ +
Lord [5 PL, 83pts]: Staff of Light

+ Troops +
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine

+ Fast Attack +
4x Canoptek Scarabs [4 PL, 52pts]:

++ Total: [41 PL, 747pts] ++
Don't know what Dynasty, Relic or Warlord trait to go for, but that setup basically screams Ork murder.

 
   
Made in no
Grisly Ghost Ark Driver





Surely also an overlord for that 50% increase in boyz kills per unit with MWBD?
   
Made in gb
Proud Triarch Praetorian





Theres an equal chance of Tesla proc & The Lord’s Will proc, so rerolling 1s is argueably better than MWBD in this list

At least, thats how i take it, dont have codex to check right now

Edit: Brainfarted because tesla is nto to wound....

Either way, rerolling wounds is still likely to be useful vs T4, because half of all fails to wound are going to be rerolled since S5

This message was edited 1 time. Last update was at 2018/05/10 11:37:58


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in jp
Proud Triarch Praetorian





Maybe at 1000 a couple of Overlords would have been good, but at only 750 there weren't enough points available to do what I wanted, so I figured a Lord in the middle of four near max sized units of Tesla Immortals might have been the more efficient take.
I don't know, I'm not good at math.

Here's what I'd try at 1000 if I was tailoring for Green Tide-
Spoiler:
++ Battalion Detachment (Necrons) [54 PL, 998pts] ++

+ HQ +
Overlord [6 PL, 90pts]: Voidblade
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
10x Immortals [8 PL, 170pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]:

++ Total: [54 PL, 998pts] ++

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 skoffs wrote:
Maybe at 1000 a couple of Overlords would have been good, but at only 750 there weren't enough points available to do what I wanted, so I figured a Lord in the middle of four near max sized units of Tesla Immortals might have been the more efficient take.
I don't know, I'm not good at math.

Here's what I'd try at 1000 if I was tailoring for Green Tide-
Spoiler:
++ Battalion Detachment (Necrons) [54 PL, 998pts] ++

+ HQ +
Overlord [6 PL, 90pts]: Voidblade
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
10x Immortals [8 PL, 170pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]:

++ Total: [54 PL, 998pts] ++


I would probably do 4x10 immortals, and use the remainder to beef up the scarabs some to make a better screen.
Mephrit would be an ideal choice for the immortals since you know the boys are coming to you. VoD is excellent since you can leave assault with your units if need be.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Been Around the Block




Hey, need some help tweaking up my list for a tournament. This is a tune-up of my list that already performed pretty well. I know i'll be facing various armies, like T.sons, Raven guard with 14 land speeders and some other, so goes from fast to heavy armor to 3++/4++ saves.

Spoiler:
Bataillon Sautekh (we could possibily change this dynasty)
-Cryptek + chrono
-Overlord + abyssal staff, hyperlogical strategist
-3X10 Tesla immortals
699 pts

Outrider Nephrekh
-Lord + warscythe + VOD
-4 scarbs
-5 destroyers
-5 destroyers
636pts

Spearhead Nihilakh
-Cloaktek
-3X DDA
664 pts

Total1999 pts


The outrider lord is not a cryptek cause i don't have the extra cryptek mini.

Now i wonder if:
- switch one unit of immortal for warriors
-change the bataillon from Sautekh to Meprhit or Nihilakh. The plan is to superbuff tesla immortals with MWBD and methodogical destruction, but its expensive and likely a 1-shot deal. Mephrit, meh, i keep my immo at 23-24'' range. So Nihilakh may be? But i'm gonna stay put all game along with my DDA.
- Get 2X6 destroyers instead of 2X5, but since i got 3DDA i figured out 2X5 was enough for this list. One to VOD on turn 1, other to deepstrike on T2. Yeah i can swith my lord for a cryptek from another detachment.
-Merge the outrider or spearhead to save 1HQ and get 100 spare points. Likely if i get Nihillakh immortals and merge with the DDA.
-I do like having more scarabs than that.

So what do you think?
   
Made in us
Numberless Necron Warrior




 skoffs wrote:
Maybe at 1000 a couple of Overlords would have been good, but at only 750 there weren't enough points available to do what I wanted, so I figured a Lord in the middle of four near max sized units of Tesla Immortals might have been the more efficient take.
I don't know, I'm not good at math.

Here's what I'd try at 1000 if I was tailoring for Green Tide-
Spoiler:
++ Battalion Detachment (Necrons) [54 PL, 998pts] ++

+ HQ +
Overlord [6 PL, 90pts]: Voidblade
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
10x Immortals [8 PL, 170pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]:

++ Total: [54 PL, 998pts] ++



Just for reference using 9 Tesla Immortals against T4:

MWBD: 18 wounds
Lords Will: 14 wounds
No buffs: 12 wounds

In the 750 point list,

If all 4 units have Lords Will, then you'll have 56 wounds.
If 1 unit of 4 has MWBD, then you'll have 54 wounds.
If 2 units of 4 have MWBD, then you'll have 60 wounds.

All are very close. I'd say it depends on your play style. MWBD will be great if you split up your units. If you like the phalanx approach, then I'd go with Lords Will, as you'll have the buff during overwatch.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands


Hey, need some help tweaking up my list for a tournament. This is a tune-up of my list that already performed pretty well. I know i'll be facing various armies, like T.sons, Raven guard with 14 land speeders and some other, so goes from fast to heavy armor to 3++/4++ saves.


You could save points by putting the DDAs into the Sautekh detachment and dropping the extra HQ. With your spare Scarab that gives you about 100pts for either 2 more Destroyers or maybe taking Imotekh instead of the Overlord (he will get you +1CP then another +1CP per turn if you were going to use the extra MWBD strat). You loose the reroll 1's, but will be able to move and shoot, and have the option for Methodical Destruction on the DDAs- good vs superheavies.

Other things to think about might be:

Putting the VoD on a Sautekh character to teleport immortals while both Destroyer units deep strike. You could take 1 unit of Gauss Imms for this.

Making the Nephrek HQ Szeras so he can support the Immortal blob (he has no dynasty), then have a lord + overlord in the battalion. That would let all the HQs support the Troops despite being from different detachments. Alternatively, you could take Anrakyr in the Outrider for the same reason and have lord + cryptek in the battalion.


This message was edited 4 times. Last update was at 2018/05/10 15:20:08


 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Working on my initial army and here's what I've thought about using for this month's 2k game:

Battalion:
CCB - Lightning Field, SoL, Tesla cannon
Cryptek - SoL, Chronometron
Lord - Ress Orb, Veil of Darkness, Warscythe

10 Tesla Immortals
2x15 Warriors
8 Deathmarks
Stalker
DDA (Only 1 I have)

Outrider - Novokh
Cryptek - Cloak (He'll need mobility), SoL
2x8 Scarabs
5 Wraiths - Particle Casters

So the reason I'm asking for advice is not to make it more competitive, but trying to figure out Dynasty for the Battalion. I was thinking Mephrit because it brings a lot of things, a nasty warlord trait, a good artifact, and since I have a small silvertide list, the -1 to AP sounds delicious. I like this list because it gives me a lot of flexibility in deploying. I can easily negate large parts from deepstriking or bubblewrap the CCB and DDA easily enough. Or I can take the center of the field and move forward while getting full support. Also not sure on the kit for the stalker yet.

Any other thoughts or suggestions?

This message was edited 1 time. Last update was at 2018/05/10 15:17:29


My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Wicked Canoptek Wraith



United States

 iGuy91 wrote:
 skoffs wrote:
Maybe at 1000 a couple of Overlords would have been good, but at only 750 there weren't enough points available to do what I wanted, so I figured a Lord in the middle of four near max sized units of Tesla Immortals might have been the more efficient take.
I don't know, I'm not good at math.

Here's what I'd try at 1000 if I was tailoring for Green Tide-
Spoiler:
++ Battalion Detachment (Necrons) [54 PL, 998pts] ++

+ HQ +
Overlord [6 PL, 90pts]: Voidblade
Overlord [6 PL, 87pts]: Hyperphase Sword

+ Troops +
10x Immortals [8 PL, 170pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine
9x Immortals [8 PL, 153pts]: Tesla Carbine

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]:

++ Total: [54 PL, 998pts] ++


I would probably do 4x10 immortals, and use the remainder to beef up the scarabs some to make a better screen.
Mephrit would be an ideal choice for the immortals since you know the boys are coming to you. VoD is excellent since you can leave assault with your units if need be.


Mephrit's stratagem would also come in handy to proc more hits on natural sixes.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 nintura wrote:
Working on my initial army and here's what I've thought about using for this month's 2k game:

Battalion:
CCB - Lightning Field, SoL, Tesla cannon
Cryptek - SoL, Chronometron
Lord - Ress Orb, Veil of Darkness, Warscythe

10 Tesla Immortals
2x15 Warriors
8 Deathmarks
Stalker
DDA (Only 1 I have)

Outrider - Novokh
Cryptek - Cloak (He'll need mobility), SoL
2x8 Scarabs
5 Wraiths - Particle Casters

So the reason I'm asking for advice is not to make it more competitive, but trying to figure out Dynasty for the Battalion. I was thinking Mephrit because it brings a lot of things, a nasty warlord trait, a good artifact, and since I have a small silvertide list, the -1 to AP sounds delicious. I like this list because it gives me a lot of flexibility in deploying. I can easily negate large parts from deepstriking or bubblewrap the CCB and DDA easily enough. Or I can take the center of the field and move forward while getting full support. Also not sure on the kit for the stalker yet.

Any other thoughts or suggestions?


Like I mentioned to the chap above; take anrakyr or Szeras instead of the HQ in your Outrider. This is always something to consider for crons to avoid HQs being a tax. Your Novokh Cryptek is currently just a tax- giving canopteks the RP strat is never worth it, so he won't be supporting them.

If I were you I'd go with Anrakyr to give all your troops an extra attack. Then Mephrit seems good for your Warriors and Immortals;

This message was edited 1 time. Last update was at 2018/05/10 15:49:28


 
   
Made in jp
Proud Triarch Praetorian





 nintura wrote:
Working on my initial army and here's what I've thought about using for this month's 2k game:
Spoiler:
Battalion:
CCB - Lightning Field, SoL, Tesla cannon
Cryptek - SoL, Chronometron
Lord - Ress Orb, Veil of Darkness, Warscythe

10 Tesla Immortals
2x15 Warriors
8 Deathmarks
Stalker
DDA (Only 1 I have)

Outrider - Novokh
Cryptek - Cloak (He'll need mobility), SoL
2x8 Scarabs
5 Wraiths - Particle Casters

So the reason I'm asking for advice is not to make it more competitive, but trying to figure out Dynasty for the Battalion. I was thinking Mephrit because it brings a lot of things, a nasty warlord trait, a good artifact, and since I have a small silvertide list, the -1 to AP sounds delicious. I like this list because it gives me a lot of flexibility in deploying. I can easily negate large parts from deepstriking or bubblewrap the CCB and DDA easily enough. Or I can take the center of the field and move forward while getting full support. Also not sure on the kit for the stalker yet.
Any other thoughts or suggestions?
[We're asking that everyone please be considerate and spoiler their lists to save the amount of page real estate everyone has to scroll through]


As for suggestions,
Bear in mind that Mephrit only works within 12" for most of our army, which is typically not where certain units want to be (ie. Warriors)
Deathmarks love Mephrit, though. Don't know if you caught the combo on on of the earlier pages, but 10x Gauss Immortals + a Lord w/ SoL dropping in with 10x Deathmarks does a lot of damage.
For the Stalker, I don't know if you have anything else you can swap out for the points, but that unit is generally considered not really worth it (it's not bad, it's just there tends to be better things to spend points on). However, with only one DDA in the list it may help take the heat off of it, so might come in handy after all (the two of them have generally always played well together)

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

So how have people adapted to the FAQ changes? Its forced me to bring a O/lord with the VoD for my Destroyers...which i suppose has made them better so long as they survive/i go first.

Ive been toying around with ctan with great success, to the point where I have been playing little else atm, as I adore c'tan these days.

Trying out sautekh for the first time tomorrow, then going to run infantry spam... but i cant seem to build a list that I like anywhere near as much as either triple vault or C'tan and destroyer spam.....


12,000
 
   
Made in us
Loyal Necron Lychguard





Virginia

 Klowny wrote:
So how have people adapted to the FAQ changes? Its forced me to bring a O/lord with the VoD for my Destroyers...which i suppose has made them better so long as they survive/i go first.

Ive been toying around with ctan with great success, to the point where I have been playing little else atm, as I adore c'tan these days.

Trying out sautekh for the first time tomorrow, then going to run infantry spam... but i cant seem to build a list that I like anywhere near as much as either triple vault or C'tan and destroyer spam.....



C'Tans have ben doing well for me. Using Grand Illusion to move up the board with a scarab swarm, followed by advancing infantry up the mid field can be pretty scary.

My group has been doing the FAQ, but it hasn't really changed at all how we play. It only mattered for the T'au player who brought multiple min squads of Stealthsuits. Now they have to bring them all in squads of 6 and worry about morale.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Wicked Canoptek Wraith



United States

 skoffs wrote:
 nintura wrote:
Working on my initial army and here's what I've thought about using for this month's 2k game:
Spoiler:
Battalion:
CCB - Lightning Field, SoL, Tesla cannon
Cryptek - SoL, Chronometron
Lord - Ress Orb, Veil of Darkness, Warscythe

10 Tesla Immortals
2x15 Warriors
8 Deathmarks
Stalker
DDA (Only 1 I have)

Outrider - Novokh
Cryptek - Cloak (He'll need mobility), SoL
2x8 Scarabs
5 Wraiths - Particle Casters

So the reason I'm asking for advice is not to make it more competitive, but trying to figure out Dynasty for the Battalion. I was thinking Mephrit because it brings a lot of things, a nasty warlord trait, a good artifact, and since I have a small silvertide list, the -1 to AP sounds delicious. I like this list because it gives me a lot of flexibility in deploying. I can easily negate large parts from deepstriking or bubblewrap the CCB and DDA easily enough. Or I can take the center of the field and move forward while getting full support. Also not sure on the kit for the stalker yet.
Any other thoughts or suggestions?
[We're asking that everyone please be considerate and spoiler their lists to save the amount of page real estate everyone has to scroll through]


As for suggestions,
Bear in mind that Mephrit only works within 12" for most of our army, which is typically not where certain units want to be (ie. Warriors)
Deathmarks love Mephrit, though. Don't know if you caught the combo on on of the earlier pages, but 10x Gauss Immortals + a Lord w/ SoL dropping in with 10x Deathmarks does a lot of damage.
For the Stalker, I don't know if you have anything else you can swap out for the points, but that unit is generally considered not really worth it (it's not bad, it's just there tends to be better things to spend points on). However, with only one DDA in the list it may help take the heat off of it, so might come in handy after all (the two of them have generally always played well together)


People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
   
 
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