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2018/05/11 16:07:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Wiggling around HQ and detachment choices to get the right balance of Dynasties and CPs while keeping the tax to a minimum is quite the art form for crons.
Auxiliary detachments and Dynasty-less characters are tricks to help with this, but whether or not they are a good choice comes down to the specifics of each particular list. Whenever you finish a list you really need to give it a second look to see if there's any way to minimize the amount of tax you're paying. Maybe hire an accountant.
This message was edited 1 time. Last update was at 2018/05/11 16:09:41
2018/05/11 16:31:29
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
-A unit of Novokh/Nephrekh Wraiths. Can pretty much perform on their own.
-A full unit of Mephrit Tomb blades. While they can benefit from a Cryptek, they can zoom forward and do a lot of damage. Methodical Destruction also works fine on a solo-operating unit.
-A unit of Mephrit Deathmarks. Ditto to the Tomb Blades.
2018/05/11 16:58:45
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Doctoralex wrote: -A full unit of Mephrit Tomb blades. While they can benefit from a Cryptek, they can zoom forward and do a lot of damage. Methodical Destruction also works fine on a solo-operating unit.
Methodical Destruction would be a waste of 2 CP if only a single unit can contribute to it. It is used against units that absolutely have to die this turn, and the whole army is shooting at it to make the most out of that +1 to hit.
2018/05/11 17:03:57
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
I think Sautekh better helps silver tide. First, Orikan helps warriors a lot with 5++ against both shooting and combat. Second, shooting after advance is good ability for warriors. I dont believe that good opponent would give you targets against which that matters into rapid fire range of mephrit blob - without advance warriors are too slow and easy to engage.
My current silver tide list i had 2 games with:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
Quick question looking good similar to something I am working on I am wondering why 19 warriors is that the sweet spot for dog out and morale and RP
2018/05/11 17:09:25
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
p5freak wrote: Has anyone considered putting a unit in an auxiliary support detachment, to get a specific dynasty ? You wouldnt have to pay the extra points for a patrol for a cryptek and a troop choice, but it would be -1 CP. The battallion could be sautekh for the CP regen warlord trait and MD strat, an outrider with wraith and scarabs as novokh and destroyers only as nephrekh to deepstrike them. Problem is you would need szeras to reanimate the destroyers, a sautekh or novokh cryptek cant do it.
Yeah that idea has been thrown around a few times. Mainly just Auxiliary Sautekh Warlord for not Sautekh armies and Nephrekh Destroyers for DS.
Auxiliary Sautekh Warlord is great when running something like a Mephrit army, while the Auxiliary Nephrekh Destroyers are less viable considering the fact that you are probably already taking 2 units of Scarabs. The only real "tax" would be the needed HQ for an Outrider, but a Choro-Tek helps the Destroyers out immensely. Personally I would only consider the Auxiliary Sautekh Warlord, as there is rarely a reason not to upgrade a unit of Auxiliary Nephrekh Destroyers to a Nephrekh Outrider Detachment.
Want to clarify, if you take Sautekh Destroyers and move and advance the heavy weapons become Assault weapons and the -1 to hit goes into effect? Or does the Destoryer Repulsor Platform rule override the -1?
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
I think Sautekh better helps silver tide. First, Orikan helps warriors a lot with 5++ against both shooting and combat. Second, shooting after advance is good ability for warriors. I dont believe that good opponent would give you targets against which that matters into rapid fire range of mephrit blob - without advance warriors are too slow and easy to engage.
My current silver tide list i had 2 games with:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
Quick question looking good similar to something I am working on I am wondering why 19 warriors is that the sweet spot for dog out and morale and RP
I think its due to an objective in...maybe ITC format that has to do with killing blocks of 10 models in large units. 19 models...denies that point in that format I guess?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/11 17:53:49
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
New user I have just read through the grading of the units is Tesla Immortals really our best unit even with no AP I play against marines all the time so would this still be the case what code would you guys say is best for them I am looking at a Stormlord Orikan Lord HQ and trying to get A the Traveller in there somehow
2018/05/11 18:00:45
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
People keep saying that....the issue is that most of our units are rapid fire within 12 inches....so you do want to be there, you just need to screen and be smart about it. I have never had issues with getting into range for the mephrit to be applicable. The nephrek code is useful, but it's not used ALL the time.....neither is mephrit.
I think Mephrit makes most sense for warrior heavy lists. Assuming you can keep the blobs alive, their biggest problem is their low damage output. 2 Warrior blobs are expensive so need to be contributing to the fight, which means getting into rapids. Mephrit + Anrakyr significantly increases their damage output. I have looked at using Novokh for them too (I'm guessing that's what the FLG article is about), but that seems more for fun than really effective.
I think Sautekh better helps silver tide. First, Orikan helps warriors a lot with 5++ against both shooting and combat. Second, shooting after advance is good ability for warriors. I dont believe that good opponent would give you targets against which that matters into rapid fire range of mephrit blob - without advance warriors are too slow and easy to engage.
My current silver tide list i had 2 games with:
Spoiler:
Sautekh +5 CP
HQ: Lord (73) - Hyperphase Sword (3) [76] Warlord: Immortal Pride, Artefact: Veil of Darkness
HQ: Orikan the Diviner [115]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Troops: 19x Necron Warriors [228]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Heavy Support: Doomsday Ark [193]
Nephrekh +1 CP HQ: Anrakyr the Traveller [167]
Fast Attack: 6x Destroyers [300]
Fast Attack: 3x Canoptek Scarabs [39]
Fast Attack: 3x Canoptek Scarabs [39]
Total: 1999
CP: 9
So no ghost ark in there? I'd want to use it if I first was going silver tide, thogugh I realize it might still not make sense.
Quick question looking good similar to something I am working on I am wondering why 19 warriors is that the sweet spot for dog out and morale and RP
I think its due to an objective in...maybe ITC format that has to do with killing blocks of 10 models in large units. 19 models...denies that point in that format I guess?
Yes, at 20 models you give up secondary points if you wipe the squad. Its tailoring to ITC format.
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Quick question looking good similar to something I am working on I am wondering why 19 warriors is that the sweet spot for dog out and morale and RP
ITC games have an available secondary objective that awards 1 VP for killing a unit with 10+ models, 2 VP for killing a unit with 20+ models.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/11 18:42:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Hello guys..
I've got a game coming up against a gold banana and guard list coming up.
Here is the list I'm thinking of running I used it against a 1k son list and tabled them turn 4 with minimal casualties (wraiths) to my self.
The warlord trait is hyper strat on the cryptek for the cp.
Please all critic's welcome
Doctoralex wrote: -A full unit of Mephrit Tomb blades. While they can benefit from a Cryptek, they can zoom forward and do a lot of damage. Methodical Destruction also works fine on a solo-operating unit.
Methodical Destruction would be a waste of 2 CP if only a single unit can contribute to it. It is used against units that absolutely have to die this turn, and the whole army is shooting at it to make the most out of that +1 to hit.
Sorry I meant Talent for Annihilation. Always get those two confused.
2018/05/11 19:24:26
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Dynas wrote: Want to clarify, if you take Sautekh Destroyers and move and advance the heavy weapons become Assault weapons and the -1 to hit goes into effect? Or does the Destoryer Repulsor Platform rule override the -1?
If sautekh destroyers advance they get -1 to hit because of assault weapons advancing.
2018/05/11 19:32:37
Subject: Re:Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Sn33R wrote: Hello guys..
I've got a game coming up against a gold banana and guard list coming up.
Here is the list I'm thinking of running I used it against a 1k son list and tabled them turn 4 with minimal casualties (wraiths) to my self.
The warlord trait is hyper strat on the cryptek for the cp.
Please all critic's welcome
#### Heavy Support ####
* **Doomsday Ark**
* **Doomsday Ark**
* **Doomsday Ark**
### Total: [113 PL, 1989pts] ###
Looks good, though I would take pure Sautekh, not Mephrit. Its a trap. Also, if you can drop partical casters on wraiths and see if you can get and extra destroyer. Also, not sure, but you may want to go 6 and 3 on the unit sizes rather than 4/5, that way you have a 6 man sq for your stratagems.
Dynas wrote: Want to clarify, if you take Sautekh Destroyers and move and advance the heavy weapons become Assault weapons and the -1 to hit goes into effect? Or does the Destoryer Repulsor Platform rule override the -1?
If sautekh destroyers advance they get -1 to hit because of assault weapons advancing.
Cool. Thats what I thought.
This message was edited 1 time. Last update was at 2018/05/11 19:33:01
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
I thinks its a wasted on everything tesla since you want to stay at maximum range with those, and heavy would benefit more from suatekh.
The quote was in reference to the mephrit code..... I think that sautekh is good.... so is mephrit though.
Everyone is completely focused on the extra ap it gives... don't get me wrong, that's the big perk... you've got to look at the second aspect though.... That's the stratagem. You use that for tesla at 24 inch range and then as the gauss units you have close in they become a big threat too.
2018/05/12 04:16:47
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: The stratagem isn't even good. I already can spend 12+ CP efficiently without it:
wraiths(1), destroyers(1), vaults(2), MWBD twice(1), random re-roll(1) = 6 CP spent turn 1 always
destroyers(1), vault(3), MWBD twice(1), random re-roll(1) = 6 CP turn 2.
Ok, I'll pick sautekh/mephrit for stratagems if I have 30 CP to play with. As it stands I get about 9... No thanks.
Being the case, it sounds like you're definitely going to be wanting a Sautekh warlord for Strategist trait if you're burning through that much CP so quickly.
2018/05/12 04:42:13
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I mean, I'm just saying that faction specific stratagems apart from the deepstrike 1 seem worthless to me. Like, I already have great-good enough things to spend CP on. So anything apart from nephrek deepstrike (which is unique and not just a damage increase) I really don't care about.
Guns look like they are 4 Gauss Cannons put together.
So maybe 8 S9 -4 D6 weapons? Skoffs won't want us wish listing but I'm happy to see a new model. Even if it's resin and looks like a pain to paint and assemble
This message was edited 1 time. Last update was at 2018/05/12 13:29:21
Just amping up the power of everything feels like an excise for not being able to create something smaller that fits more nicely with the current meta and codex
Guns look like they are 4 Gauss Cannons put together.
So maybe 8 S9 -4 D6 weapons? Skoffs won't want us wish listing but I'm happy to see a new model. Even if it's resin and looks like a pain to paint and assemble
There's a smaller cannon underneath it too, attached to it
This message was edited 1 time. Last update was at 2018/05/12 13:34:19
2018/05/12 13:34:37
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Just amping up the power of everything feels like an excise for not being able to create something smaller that fits more nicely with the current meta and codex
That is a fair statement. However, the other side of the coin is we now know what a Necron Titan-model looks like. My bet is it's going to be called a Triarch Sentinel.
Just amping up the power of everything feels like an excise for not being able to create something smaller that fits more nicely with the current meta and codex
That is a fair statement. However, the other side of the coin is we now know what a Necron Titan-model looks like. My bet is it's going to be called a Triarch Sentinel.
I thought it was butt ugly. A genetic experiment on an elephant gone horrendously wrong.
Then I also know I'm going to pay up to get the thing
2018/05/12 14:22:36
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Better pic HERE in News & Rumours. It's going to be huge, so probably a Lord of War.
EDIT: Plus some potential Transcendent C'tan substitutes from Age of Sigmar.
This message was edited 1 time. Last update was at 2018/05/12 14:41:16
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
The Voidreaper is nasty but I'm liking that Rampage equivalent one too. Destroyer Lords with that are hitting a great amount of the time (the 3+ rerolling ones is superior to the 2+ when you have one more attack in the first place).
That said I'm leaning towards the ghetto Celestine we can make instead with it. I know Celestine is already just stupid good in the first place (and already needed a price bump) but it would be an obnoxious tool (mostly for tying units up to prevent them from shooting) and one we wouldn't have to invest a lot in.
Honestly there are some tasty character builts, the mephrit CCB sniper, the Novohk murder machine or the unkillable Dlord. I can't find a list I want to slot them into is the trouble. I want DS'ing destroyers but I also want wraiths in my list and a few Novohk leaning choices. I'll probably sit on it all for a while and see what fits. What is cool though is that there are so many options that seem viable. I don't think necrons will be dominant at all but I still like what I am seeing quite a bit.
Could you please list off these character build very interesting to see them also any ideas for how to best use Anrakyr
2018/05/12 15:03:39
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Better pic HERE in News & Rumours. It's going to be huge, so probably a Lord of War.
EDIT: Plus some potential Transcendent C'tan substitutes from Age of Sigmar.
I love the Triarch Stalker as a model, so this upgunned and uparmored version is up my alley
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/12 15:26:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
The guns are an odd design. They look like the lovechild of a synaptic disintegrator from a deathmark and the doomsday cannon.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/12 15:28:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Honestly there are some tasty character builts, the mephrit CCB sniper, the Novohk murder machine or the unkillable Dlord. I can't find a list I want to slot them into is the trouble. I want DS'ing destroyers but I also want wraiths in my list and a few Novohk leaning choices. I'll probably sit on it all for a while and see what fits. What is cool though is that there are so many options that seem viable. I don't think necrons will be dominant at all but I still like what I am seeing quite a bit.
Could you please list off these character build very interesting to see them also any ideas for how to best use Anrakyr
CCB with mephrit dynasty, mephrit warlord trait, tesla cannon. You can shoot enemy CHARACTERS from up to 30" away. If you are within 15" you get AP-1 on tesla. With VOD you can deepstrike the CCB and one INFANTRY unit. You can exchange the staff of light for the voltaic staff for even better distance firepower.
The unkillable Dlord is equipped with the nanoscarab casket, an artifact replacing the phylactery. He heals D3 wounds at the start of every players turn. You can give him the warlord trait where his inflicted damage is reduced by 1. When the Dlord dies the first time he gets up on 4+ with D6 wounds remaining. And of course, he heals D3 wounds at the start of every players turn. Should he die a second time you can use the resurrection protocols stratagem for 1CP. On a 4+ he gets up again with 1 wound remaining. And he once again heals D3 wounds at the start of every players turn. If he dies a third time he is gone, no more reviving.
2018/05/12 16:31:46
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72