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2018/05/13 21:00:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Jackers wrote: Thanks was the deployment tool I was missing.
On-topic: reposting something that got missed on the previous page.
How many units of Scarabs are people running, and how many bases per unit?
I run less than I used too. Destroyers and Wraiths already take up two FA slots.
I typically have 1x3 and the second unit up to 5 or 6 if points allow
I usually run min squad of 3 for an objective camping unit.
or
Max sized squad for a screen.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/05/13 23:02:32
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Maybe? I think mine has under-performed in the 4 or so games i've run it. I might be averaging 3-4.
I get big swings with mine. I've had single DDAs one-shot 12-14 wound vehicles, I've also had all three DDAs completely whiff multiple turns in a row. I think I'd say on average it's settles out to about 6 damage.
This message was edited 1 time. Last update was at 2018/05/13 23:04:31
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/13 23:11:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Da W wrote: tomb blade squad that will have the same damage output, same hit point, same save and -1to hit and ignore cover. BUT they are not troops, and will move too far to MWBD them.
How is this still getting confused?
Please, new players, take note:
You cannot give Tomb Blades My Will Be Done or Wave of Command. Those buffs are only for <INFANTRY>, which TBs are not.
The only way to give them +1 to hit is via Sautekh's Methodical Destruction strat.
Chill the feth out bro. I made a mistake cause i talked about tesla. In my head tesla = MWBD. May be you started the thread, is no reason to yell at me! It's just a fething game. Anyway i said you could not count on MWBD right? So tesla out for tomb blades.
This message was edited 1 time. Last update was at 2018/05/13 23:27:04
2018/05/13 23:13:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
D6 shots and D6 damage just creates a very swingy weapon.
http://mathhammer.thefieldsofblood.com/ says the average damage is 5.44 but with a deviation of 4.73.
So the expected result is somewhere between 0.7 and 10.2 damage.
2018/05/13 23:20:03
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Maybe? I think mine has under-performed in the 4 or so games i've run it. I might be averaging 3-4.
I get big swings with mine. I've had single DDAs one-shot 12-14 wound vehicles, I've also had all three DDAs completely whiff multiple turns in a row. I think I'd say on average it's settles out to about 6 damage.
You need 2 or 3 DDA. Reduces variance a lot and is more previsible. Not even 600pts.
2018/05/13 23:27:40
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/13 23:32:45
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Da W wrote: tomb blade squad that will have the same damage output, same hit point, same save and -1to hit and ignore cover. BUT they are not troops, and will move too far to MWBD them.
How is this still getting confused?
Please, new players, take note:
You cannot give Tomb Blades My Will Be Done or Wave of Command. Those buffs are only for <INFANTRY>, which TBs are not.
The only way to give them +1 to hit is via Sautekh's Methodical Destruction strat.
Chill the feth out bro. May be you started the thread, is no reason to yell at me! It's just a fething game. Anyway i said you could not count on MWBD right? So tesla out for tomb blades.
I'm not "yelling at" anyone.
I was pointing out to new players who might be browsing the thread and see that and think they can do something that's not allowed.
I just enlarged the text, underlining the key parts, so as to make it more noticeable as it's an important thing to take note of for anyone starting Necrons (a mistake that's been made several times throughout this thread, plus in a couple batt reps I've seen, so it's not something isolated to just you).
2018/05/14 06:48:30
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Hey Guys,
long time reader. I have a quaestion regarding a counter to Primaris Ultramarines.
Played a 2k Game the other day and had a big problem with Guilliman because i couldnt target him. Furthermore my Wraiths fell like flies to his Psycer with the "Anti- 3++" Spell (Nullfield?). Also his Relic Contemptor Dreadnought (buffed from Guilliman) just deleted a Squad of my army every round...
Any tipps on how to deal with Guilliman? And Ultramarines in general? I feel like my DDA and Destroyer did a good job, maybe switch out the Wraiths vs Gauss-Tombblades?
Thanks!
2018/05/14 08:38:23
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Data04_exe wrote: Hey Guys,
long time reader. I have a quaestion regarding a counter to Primaris Ultramarines.
Played a 2k Game the other day and had a big problem with Guilliman because i couldnt target him. Furthermore my Wraiths fell like flies to his Psycer with the "Anti- 3++" Spell (Nullfield?). Also his Relic Contemptor Dreadnought (buffed from Guilliman) just deleted a Squad of my army every round...
Any tipps on how to deal with Guilliman? And Ultramarines in general? I feel like my DDA and Destroyer did a good job, maybe switch out the Wraiths vs Gauss-Tombblades?
Thanks!
Kill everything around Guilliman, the Primarch himself is un impressive for his 400pts. It us his buff ability make him worth that many points.
Tbh, killing marines should not be a big problem for Necrons. Your strong shooty units like Destroyers are good. Anything that can put out Mortal Wounds are good.
I think that Dread who delete a squad per turn is the Relic Leviathan? with 2 sets of "4 barrel autocannon" right? If that is the one, it is a serious threat to your 2W units like Tombblade, and is tough nut with 2+/4++. Throw mortal wounds at it or try overwhelm its inv saves with enough DDA or Destroyer shots. If that dread is a contemptor level dread, things are easier in shooting it to death.
This message was edited 1 time. Last update was at 2018/05/14 08:39:49
2018/05/14 09:15:07
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
So my current 1.5k necron ITC list is:
Nephrek batallion
OL (hypersword, veil)
cryptek(WL psyker, cloak)
10 tesla
9 tesla
18 warriors
Deceiver
3 Scarabs
5 wraiths
5 destroyers
But I really have a problem with 2 heldrakes my opponent is running. They can easily charge immortals turn 1 because you don't really have much bubble wrap as necrons in general as your troops aren't trow-away like Cultists, Infantry, gants, etc. Also they're really annoying as destroyers, deceiver are FLY. Do I just lack enough anti-tank? I'm thinking of keeping Deceiver with the immortals I deceive in and wraiths next to the other squad to countercharge.
This message was edited 1 time. Last update was at 2018/05/14 09:16:04
Data04_exe wrote: Hey Guys,
long time reader. I have a quaestion regarding a counter to Primaris Ultramarines.
Played a 2k Game the other day and had a big problem with Guilliman because i couldnt target him. Furthermore my Wraiths fell like flies to his Psycer with the "Anti- 3++" Spell (Nullfield?). Also his Relic Contemptor Dreadnought (buffed from Guilliman) just deleted a Squad of my army every round...
Any tipps on how to deal with Guilliman? And Ultramarines in general? I feel like my DDA and Destroyer did a good job, maybe switch out the Wraiths vs Gauss-Tombblades?
Thanks!
Kill everything around Guilliman, the Primarch himself is un impressive for his 400pts. It us his buff ability make him worth that many points.
Tbh, killing marines should not be a big problem for Necrons. Your strong shooty units like Destroyers are good. Anything that can put out Mortal Wounds are good.
I think that Dread who delete a squad per turn is the Relic Leviathan? with 2 sets of "4 barrel autocannon" right? If that is the one, it is a serious threat to your 2W units like Tombblade, and is tough nut with 2+/4++. Throw mortal wounds at it or try overwhelm its inv saves with enough DDA or Destroyer shots. If that dread is a contemptor level dread, things are easier in shooting it to death.
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
2018/05/14 11:41:00
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
I play marines every game in one shape or another and mephrit is the go to dynasty.. warriors remove big blobs of marines a turn and hang around I ran 2x 20 with a ghost ark and played really aggressiveand tabled a girly man list that has won some major tourneys. The warrior blob doesn't need a cryptek so frees up a lord to go with something else. The dread will drop to mw or even combat. I use a levi when I play sw. And everyone just ties it up with something crap.
2018/05/14 11:49:55
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: So my current 1.5k necron ITC list is:
Nephrek batallion
OL (hypersword, veil)
cryptek(WL psyker, cloak)
10 tesla
9 tesla
18 warriors
Deceiver
3 Scarabs
5 wraiths
5 destroyers
But I really have a problem with 2 heldrakes my opponent is running. They can easily charge immortals turn 1 because you don't really have much bubble wrap as necrons in general as your troops aren't trow-away like Cultists, Infantry, gants, etc. Also they're really annoying as destroyers, deceiver are FLY. Do I just lack enough anti-tank? I'm thinking of keeping Deceiver with the immortals I deceive in and wraiths next to the other squad to countercharge.
Do you have access to a sentry pylon? The gauss loadout is pretty damn effective for anti-air. I think a 1500 point game kinda excludes a big pylon from the options without crippling the rest of your list unfortunately.
2018/05/14 13:13:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
A twin storm cannon leviathan dread is easily disabled. Charge it with wraiths and get it into CC. With twin storm cannons it only has 2 attacks at S8 AP0 D1. If he falls back from CC he cant shoot.
This message was edited 1 time. Last update was at 2018/05/14 15:18:01
Honestly there are some tasty character builts, the mephrit CCB sniper, the Novohk murder machine or the unkillable Dlord. I can't find a list I want to slot them into is the trouble. I want DS'ing destroyers but I also want wraiths in my list and a few Novohk leaning choices. I'll probably sit on it all for a while and see what fits. What is cool though is that there are so many options that seem viable. I don't think necrons will be dominant at all but I still like what I am seeing quite a bit.
Could you please list off these character build very interesting to see them also any ideas for how to best use Anrakyr
CCB with mephrit dynasty, mephrit warlord trait, tesla cannon. You can shoot enemy CHARACTERS from up to 30" away. If you are within 15" you get AP-1 on tesla. With VOD you can deepstrike the CCB and one INFANTRY unit. You can exchange the staff of light for the voltaic staff for even better distance firepower.
The unkillable Dlord is equipped with the nanoscarab casket, an artifact replacing the phylactery. He heals D3 wounds at the start of every players turn. You can give him the warlord trait where his inflicted damage is reduced by 1. When the Dlord dies the first time he gets up on 4+ with D6 wounds remaining. And of course, he heals D3 wounds at the start of every players turn. Should he die a second time you can use the resurrection protocols stratagem for 1CP. On a 4+ he gets up again with 1 wound remaining. And he once again heals D3 wounds at the start of every players turn. If he dies a third time he is gone, no more reviving.
It's like the bosses in Mario, 3 hits to take down.
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
A twin storm cannon leviathan dread is easily disabled. Charge it with wraiths and get it into CC. With twin storm cannons it only has 2 attacks at S8 AP0 D1. If he falls back from CC he cant shoot.
Yea, until Guilliman who is 6” away from the Dread scewers the Wraiths on the Emperor’s sword.
2018/05/14 19:15:58
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
A twin storm cannon leviathan dread is easily disabled. Charge it with wraiths and get it into CC. With twin storm cannons it only has 2 attacks at S8 AP0 D1. If he falls back from CC he cant shoot.
...unless it's a faction that can.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/14 19:50:28
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Sn33R wrote: What is everyone thinking on a ccb? I'm thinking if using one with the lightning field.
Well there is the character sniper option with Mephrit, which would en good against AM perhaps. So fairly gimmicky. Otherwise lighting field is the safe bet
2018/05/14 20:03:05
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
A twin storm cannon leviathan dread is easily disabled. Charge it with wraiths and get it into CC. With twin storm cannons it only has 2 attacks at S8 AP0 D1. If he falls back from CC he cant shoot.
Ultramarines
2018/05/14 20:03:33
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
That SM faction gets -1 to hit when they fallback, and -1 for moving heavy weapons, which is -2 to hit.
Which puts it at a 4+ to hit, and if you are getting rerolls, you are still at 75% effective firepower. Still plenty of firepower to nuke units with. The only time I get worried about my DA Leviathan getting into combat is when it gets surrounded with no way to fall back..and this I usually can mitigate through placement of other units.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/05/15 01:32:15
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
rvd1ofakind wrote: eh, I'm against Forge World after the pounding they took in CA.
Yeah we got shafted pretty bad in CA. Unfortunately for some reason all of our actual anti-air stuff is there. If you are against FW stuff its back to either destroyers or DDA or you can try and tie it up with flyers of our own. Not a ton of great choices for it specifically.
2018/05/15 01:56:42
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72
Yeah thats exactly the Dread i am talking about. Really hard to take down. Thanks for the advice! I will work on a list and post my feedback.
A twin storm cannon leviathan dread is easily disabled. Charge it with wraiths and get it into CC. With twin storm cannons it only has 2 attacks at S8 AP0 D1. If he falls back from CC he cant shoot.
His opponent is Ultramarine whose dread can fall back and shoot, tough at the price of hitting on 4+ and only reolling 1s.
2018/05/15 04:14:12
Subject: Necrons NEW 8th ed. Codex tactica - New FAQ discussion p.72