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Made in us
Powerful Phoenix Lord





If we play the "what if" game, I'd say Tau would be the easiest by far. Tiny, borderline insignificant in the grand scheme of 40K. And I say that as someone who would consider them as an army in the future. I'd rather see Necrons destroyed as their current form is goofy and the fluff is terrible...but they're getting more deus-ex-machina storytime lately so they'd stay for a while.

Also, Eldar Corsairs are not an actual faction. They're just Eldar pirates. You can't get rid of them because they don't really exist. Human and even Space Marine pirates exist as well, they just don't have any little models from Forge World.
   
Made in gb
Missionary On A Mission






Can people stop saying "Tau", please? I'm in the middle of buying up Tau models from the old collectors who want rid of them due to new rules suckage.

In sum - may the Greater Good reign forever! Or whatever.

- - - - - - -
   
Made in fi
Confessor Of Sins




 Peregrine wrote:
Bye Tyranids. Idiotic fluff, ugly models, and rules that are just "orks, but buy another $50 codex to pretend they're a different army". I can't think of a single redeeming quality for the faction, their presence will not be missed.


Seconded. The poor things wouldn't really manage any invasions without respirators anyway.
   
Made in us
Loyal Necron Lychguard





Guard. Just completely obliterate humanity. The game is Chaos vs Xenos now
   
Made in fi
Stalwart Veteran Guard Sergeant




[Expunged from Imperial records] =][=

There is only one answer to this question: chaos.

Everything would be better both in and out of game if they did that. They're bunch of mary-sue edge lords who would completely lose all major galactic wars without their plot armor. They are no soldiers.

Without chaos, we could have real war, with consequences, because there would be none of that wishy-washy "all your victories just strengthens our chaos forces!"-crap.

Not to mention, their rotten tentacle-ridden forces are ugly.

This message was edited 2 times. Last update was at 2018/03/24 01:10:02


"Be like General Tarsus of yore, bulletproof and free of fear!" 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Why is Guilliman still a thing? I've killed him like 8 times now? WHY IS THERE NO PROGRESSION?!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Daemons, the whole lot of them. Especially Nurgle.

It never ends well 
   
Made in ca
Bounding Ultramarine Assault Trooper





Chaos for sure it is pretty much just AoS models and spikey marines. Also the CSM should have bein wiped out by now as getting new members is a pain in the ass for them and they lose guys all the time.

Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in fi
Stalwart Veteran Guard Sergeant




[Expunged from Imperial records] =][=

 mew28 wrote:
Chaos for sure it is pretty much just AoS models and spikey marines. Also the CSM should have bein wiped out by now as getting new members is a pain in the ass for them and they lose guys all the time.


Indeed. They are just these saturday morning cartoon villains.

"Be like General Tarsus of yore, bulletproof and free of fear!" 
   
Made in gb
Fixture of Dakka




 Elbows wrote:
If we play the "what if" game, I'd say Tau would be the easiest by far. Tiny, borderline insignificant in the grand scheme of 40K. And I say that as someone who would consider them as an army in the future. I'd rather see Necrons destroyed as their current form is goofy and the fluff is terrible...but they're getting more deus-ex-machina storytime lately so they'd stay for a while.

Also, Eldar Corsairs are not an actual faction. They're just Eldar pirates. You can't get rid of them because they don't really exist. Human and even Space Marine pirates exist as well, they just don't have any little models from Forge World.

In fairness they were prior to 8th.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Fixture of Dakka






pm713 wrote:
Not one of those ideas is a good way of ending a faction.

I'd take out Ynnari, Sisters of Silence, Custodes and Inquisition.


So you want the Imperium to lose two of their most important groups? If it’s so overwhelmed that the Custodes and Inquisition are wiped out, then you might as well remove the Imperium as a viable entity altogether.
   
Made in gb
Fixture of Dakka




 AndrewGPaul wrote:
pm713 wrote:
Not one of those ideas is a good way of ending a faction.

I'd take out Ynnari, Sisters of Silence, Custodes and Inquisition.


So you want the Imperium to lose two of their most important groups? If it’s so overwhelmed that the Custodes and Inquisition are wiped out, then you might as well remove the Imperium as a viable entity altogether.

I'd take them out as playable factions not entities in the lore.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in ru
!!Goffik Rocker!!






Adolf, is that you?
   
Made in it
Waaagh! Ork Warboss




Italy

My wishlist: the end of Vanilla marines. There are too many imperium units and too many specific chapters.

Just keep BA, DA and SW, remove all the other marines.

And cut IK as well, they just make no sense as an independent army, it's like creating an army of stompas.

I'd also cut chaos daemons, they're basically a fantasy army that shouldn't belong to a sci-fi game.

Generally speaking I think there are too many imperium and chaos factions. But most of them should just be part of the same codex.

Tyranids are among the best looking armies IMHO, and they're style of playing is unique. I think they're among the best armies in 40k.

But I'm basically just joking, I don't think it would be fair to remove factions along with their models. Mergins the smallest ones into a single codex sure, but removing the models without replacing them only because fluff reasons absolutely not.

 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






@Blackie. Since when was 40k sci fi? It never has been. 40k is a fantasy setting that just happens to be in the future; Daemons are more than appropriate.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in fi
Courageous Space Marine Captain






 BBAP wrote:
Can people stop saying "Tau", please?

Right. T'au. Sorry.



But seriously, the whole idea of killing factions is stupid and frankly, OPs suggestions are super lame. 'More efficient and better-run' replacement for Imperium and Farsight led T'au! Get out of here!


Automatically Appended Next Post:
 Insectum7 wrote:
Why is Guilliman still a thing? I've killed him like 8 times now? WHY IS THERE NO PROGRESSION?!

Whist I don't want story progression and I don't generally think characters with models should be invalidated, I make exception in this case. Sooner we get rid of that bloated blue blasphemy that symbolises the destruction of 40K background the better. Kill Guilliman!




This message was edited 1 time. Last update was at 2018/03/24 13:10:11


   
Made in us
Committed Chaos Cult Marine





If you want consequence to your games setup some sort of model destruction rules such as all eliminated models need to make a 3+ save and failing 3 times means the model is hit with a hammer until it can never be repaired. I don't really suggest this as this is going to be expensive, and I know if I was playing that way; I would be super cautious about letting anything get killed conceding well before that.

I agree with the consensus of this thread. Every 40K faction has its fan base. I imagine that they like their favorite faction just as much as you or I. No wants their favorite faction to disappear from the setting. I might not like the more Tolkien inspired fantasy elements, but they are what makes 40K what it is as much as space marines.

I think one of the more clever things the writers did for 40K was make it a setting to facilitate wargames and not have a meta-story involved (well until recently). I come from a pen and paper RPG background. The games that have a meta story to them kinda write themselves into a corner eventually and meta events can completely mess up your group's game as it was going a different direction than what latest supplement had.

It is usually better to have story up a certain point and let the players decide what happens next. Which is what 40K did and even left enough blank space to be filled in by the player base.
   
Made in gb
Malicious Mandrake




If I HAD to choose, Grey Knights. Never got on with them and don't like the models.

However, thousands do, so they should stay.

Quite frankly, it's a daft idea.

If it bugs you that much, write your own story and just pretend that army x y z don't exist so don't play them.
   
Made in us
Regular Dakkanaut




Personally I like all the factions we currently have. In fact I wouldn't be even be against adding a few more, but I do like to troll people so I'd be ok with eliminating Orks or even eldar. Orks because they have some really nutty and dedicated players, Eldar because so many non-Eldar players would so pleased. Personally I like Eldar but I hear so many people bashing them as OP here and on other forums I'd like to make them happy for once in their lives.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Blackie wrote: it's like creating an army of stompas.


and how us this a bad idea? I think it'd be cool and would totally play against an army full if them.
   
Made in de
Mighty Chosen Warrior of Chaos






I assume the OP is trolling. So i am not going to argue.
   
Made in gb
Fixture of Dakka






pm713 wrote:
 AndrewGPaul wrote:
pm713 wrote:
Not one of those ideas is a good way of ending a faction.

I'd take out Ynnari, Sisters of Silence, Custodes and Inquisition.


So you want the Imperium to lose two of their most important groups? If it’s so overwhelmed that the Custodes and Inquisition are wiped out, then you might as well remove the Imperium as a viable entity altogether.

I'd take them out as playable factions not entities in the lore.


Ah, so you didn't read the OP, then? You're not the only one in this thread, right enough.

Although given that the OP wants to get rid of the Imperium, Tau, two of the four Chaos gods and the Dark Eldar in some spectacularly awful ways, I'm not sure why they even bother with 40k.
   
Made in it
Waaagh! Ork Warboss




Italy

Racerguy180 wrote:
Blackie wrote: it's like creating an army of stompas.


and how us this a bad idea? I think it'd be cool and would totally play against an army full if them.


IMHO playing against 4 dudes it's not fun. Regardless of how competitive or big they are.

 
   
Made in us
Fresh-Faced New User




In no particular order,

Space Marines: What are they doing in this setting again? There's probably more marine models than cannonical marines at this point they're so rare.

Dark Angels: Shouldn't they be polishing their jetbikes?

Blood Angels: They've suffered catastrophic casualties so many times that the chapter is a single marine at this point.

Grey Knights: Baby Carriers. Don't think I need to say anything else.

Space Wolves: Too many PITA violations to count. Next.

Deathwatch: When's the last time you saw one of these on the table? Toss it with the rest.

Guard: The Commissar's hat makes me...uncomfortably warm. Not on my table!

Sisters of Battle: Meh, we're throwing the rest of the Power Armor out, let's be egalitarian about it.

Custodes: Custodians have mops, not Spears. Out.

Sisters of Silence: Two all female factions dedicated entirely to worshipping the empire? Yawn. Out with the rest.

Mechanicus: I played AdMech once...now I'm uncomfortably attracted to my household appliances. Get them out.

Imperial Agents: The Imperium's Dollar Bin also belongs in the trash.

Imperial Knights: Oh wow, they've expanded to two whole models. Wraith Knights are taller. Out with them too.

Daemons: Space Marines and Daemons in the future? What is this, doom? Out with you.

CSM: Same problems as the Marines, and DE pull off the spikey look way better. Toss em.

Death Guard: Plenty of Plauge Marines wandering around game stores already. Let's not encourage them.

TS: Nipple Horns.

Craftworlds: Plastic Sisters are coming, so updated Aspect Warriors won't be here for another three decades or so. Why even bother? Out with them.

Harlequins: I don't like to smile.

DE: Sado-Machism? Not in my GOOD CHRISTIAN SETTING.

Ynnari: Whoever drew the art for the Yvarine had an obvious foot fetish. The only cure for that is fire.

Corsairs: DE lite. Pick a side! Out with them too.

Tyanids: Compete with Orks for big Xenos horde. Orks do it better.

Orks: Compete with Tyranids for big Xenos horde. Tyanids do it better.

Genestealer Cults: No GMOs in this setting, no sir.

Necrons: Take your C'tan and go beat up the other Pokémon.

Tau: Communism.
   
Made in gb
Regular Dakkanaut




 nordsturmking wrote:
I assume the OP is trolling. So i am not going to argue.


it is the best troll post I've seen since someone on Warseer suggested all non-imperial factions should be rolled into a single codex as marines were much more popular...
   
Made in us
Shas'ui with Bonding Knife






 NurglesR0T wrote:
AOS "advanced" the story, and ruined the setting of the Old World in the process.
I'd love to know how. The End Times destroyed the Old World. 1000 yeas went by between the end of End Times and the beginning of AoS. So, how exactly did AoS ruin the setting of the Old World when the Old World was already gone.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Douglas Bader






 ServiceGames wrote:
I'd love to know how. The End Times destroyed the Old World. 1000 yeas went by between the end of End Times and the beginning of AoS. So, how exactly did AoS ruin the setting of the Old World when the Old World was already gone.

SG


Because the "end times" was clearly GW's deliberate attempt to kill off WHFB and replace it with AoS. It was nothing more than a fluff justification for the plan to introduce AoS. No AoS, no end times, no destruction of WHFB.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shas'ui with Bonding Knife






 Peregrine wrote:
Because the "end times" was clearly GW's deliberate attempt to kill off WHFB and replace it with AoS. It was nothing more than a fluff justification for the plan to introduce AoS. No AoS, no end times, no destruction of WHFB.
They were just advancing the story... just like they did with the Gathering Storm in the 40K universe. In 40K, army names have changed, new armies have been added (Ynnari for example), some models no longer seem to exist (at least the codices). I'm seeing a lot of parallels between "The Old World" and and the end of the war around the Eye of Terror. There's nothing wrong with moving a story along that hasn't changed in 25 years.

SG


Automatically Appended Next Post:
I think it's rather funny that people are wanting to get rid of Chaos Daemons. Doesn't make much sense. The Chaos gods create these daemons. It just so happens that the same Chaos gods exist in both Fantasy and 40K. It makes perfect sense for them to be in both settings.

SG

This message was edited 2 times. Last update was at 2018/03/27 15:45:13


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in nl
Sneaky Lictor




 RedCommander wrote:
There is only one answer to this question: chaos.

Everything would be better both in and out of game if they did that. They're bunch of mary-sue edge lords who would completely lose all major galactic wars without their plot armor. They are no soldiers.

Without chaos, we could have real war, with consequences, because there would be none of that wishy-washy "all your victories just strengthens our chaos forces!"-crap.

Not to mention, their rotten tentacle-ridden forces are ugly.


This made me laugh as there's another faction this applies to:


There is only one answer to this question: space marines.

Everything would be better both in and out of game if they did that. They're bunch of mary-sue edge lords who would completely lose all major galactic wars without their plot armor. They are no soldiers.

Without space marines, we could have real war, with consequences, because there would be none of that wishy-washy "we suffered great losses but managed to refill our chapter's ranks in time for the next war!"-crap.

Not to mention, their boxy tentacle-devoid forces are ugly.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ServiceGames wrote:
 NurglesR0T wrote:
AOS "advanced" the story, and ruined the setting of the Old World in the process.
I'd love to know how. The End Times destroyed the Old World. 1000 yeas went by between the end of End Times and the beginning of AoS. So, how exactly did AoS ruin the setting of the Old World when the Old World was already gone.

SG


Because GW introduced the End Times to kill off the Old World and introduce AoS?
They did not have to kill the Old World completely. There's a difference between advancing the story, and burning the whole thing down. If the setting and overall story is different, its not really the same story, now is it?
That's like giving Sauron high tech alien gear in Lord of the Rings, who begin to nuke everything and suddenly it becomes a story about the forces of Middle Earth fighting a guerilla war against an techno-magical threat in a quasi-futuristic setting.



Automatically Appended Next Post:
shortymcnostrill wrote:
 RedCommander wrote:
There is only one answer to this question: chaos.

Everything would be better both in and out of game if they did that. They're bunch of mary-sue edge lords who would completely lose all major galactic wars without their plot armor. They are no soldiers.

Without chaos, we could have real war, with consequences, because there would be none of that wishy-washy "all your victories just strengthens our chaos forces!"-crap.

Not to mention, their rotten tentacle-ridden forces are ugly.


This made me laugh as there's another faction this applies to:


There is only one answer to this question: space marines.

Everything would be better both in and out of game if they did that. They're bunch of mary-sue edge lords who would completely lose all major galactic wars without their plot armor. They are no soldiers.

Without space marines, we could have real war, with consequences, because there would be none of that wishy-washy "we suffered great losses but managed to refill our chapter's ranks in time for the next war!"-crap.

Not to mention, their boxy tentacle-devoid forces are ugly.



You joke, but the setting would probably be a lot more interesting dramatically if it were mainly about humans fighting superhuman threats rather than superhumans fighting superhuman threats.
You know, like what WHFB did.

This message was edited 3 times. Last update was at 2018/03/27 16:22:14


What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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