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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Mchagen wrote:
 CthuluIsSpy wrote:
Which is why that rumor is probably bogus. I really doubt GW will release a rule that negates a rule they just introduced for an army.

If you mean the max one of any type of detachment, that's not part of the rumored changes being discussed. That's a limitation already in place at some tournaments, by tournament organizers not GW.


Ah whoops, misunderstood then. I don't follow tournaments that much

This message was edited 1 time. Last update was at 2018/04/11 10:34:10


What I have
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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
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I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.

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Made in gb
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 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.
   
Made in us
Fixture of Dakka





Denison, Iowa

If DE used three patrol detachments, wouldn't that be 11 CP? 3 to start, one for each patrol, and then they have their +4 bonus?
   
Made in us
Shadowy Grot Kommittee Memba






 cuda1179 wrote:
If DE used three patrol detachments, wouldn't that be 11 CP? 3 to start, one for each patrol, and then they have their +4 bonus?


Patrols give 0 base.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

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"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


That honestly seems to be a bad way to run that rule. "It won't see use, so we'll ban it" seems...counter-intuitive. Maybe it would see use, but not be as effective. Should be allowed either way. The real rule we should relax is ignoring detachments that do not provide CP when applying the Highlander and max detachments rules. I think we'd see a bit more use of fortifications if they only ever cost points.

This message was edited 1 time. Last update was at 2018/04/11 14:27:22


 
   
Made in us
Mutilatin' Mad Dok






Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


I hear this argument a lot, but this requires taking one more HQ than if you use 3 patrol detachments. 3 HQs is already a big tax for DE's mediocre HQ choices. I don't love the idea of upping it to 4, just for 1 command point. Then again, I don't really play competitively, so I don't have the same viewpoint.

   
Made in gb
Longtime Dakkanaut




Lemondish wrote:
Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


That honestly seems to be a bad way to run that rule. "It won't see use, so we'll ban it" seems...counter-intuitive. Maybe it would see use, but not be as effective. Should be allowed either way. The real rule we should relax is ignoring detachments that do not provide CP when applying the Highlander and max detachments rules. I think we'd see a bit more use of fortifications if they only ever cost points.


Not all tournaments are doing this – only a few currently, so it’s not really going to have that much of an impact overall.

That said, not being able to run 3 patrol detachments also isn’t going to have that much of an impact either imo. Sure, it’s a neat interaction and opportunity, but, in reality – and top table games at events, I doubt you’ll see this being used.

As for the HQ tax – it’s essentially up to ~80 points, but of course completely depends on your list. 80 points for, not only +1CP, but also the option to further shape my army seems like a no brainer to me. Patrols are handy if needed, but, with only 2 slots for non-troops it’s very restrictive and you’ll often be looking at getting that 3rd fast attack or heavy support option – but doing so will often risk loosing detachment bonuses. Sure, you could run a 3 cabal patrol list, but, at that point, for 1 extra HQ you could prob just run 2 battalions instead and get +2CP.

Also, if you want to restrict detachments that give CP, you can’t then ignore it when 3 of 1 detachment provide extra CP, it is, somewhat backwards in itself.
   
Made in au
Hissing Hybrid Metamorph






Plez GW, just drop a rough estimated time frame. If you told us it'd take a week, a month, even expecting it to take 6 months, I don't think we'd care if you gave us an estimated time frame. GeeDubs, come on m8s. Get ya game togetha
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Kdash wrote:
Lemondish wrote:
Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


That honestly seems to be a bad way to run that rule. "It won't see use, so we'll ban it" seems...counter-intuitive. Maybe it would see use, but not be as effective. Should be allowed either way. The real rule we should relax is ignoring detachments that do not provide CP when applying the Highlander and max detachments rules. I think we'd see a bit more use of fortifications if they only ever cost points.


Not all tournaments are doing this – only a few currently, so it’s not really going to have that much of an impact overall.

That said, not being able to run 3 patrol detachments also isn’t going to have that much of an impact either imo. Sure, it’s a neat interaction and opportunity, but, in reality – and top table games at events, I doubt you’ll see this being used.

As for the HQ tax – it’s essentially up to ~80 points, but of course completely depends on your list. 80 points for, not only +1CP, but also the option to further shape my army seems like a no brainer to me. Patrols are handy if needed, but, with only 2 slots for non-troops it’s very restrictive and you’ll often be looking at getting that 3rd fast attack or heavy support option – but doing so will often risk loosing detachment bonuses. Sure, you could run a 3 cabal patrol list, but, at that point, for 1 extra HQ you could prob just run 2 battalions instead and get +2CP.

Also, if you want to restrict detachments that give CP, you can’t then ignore it when 3 of 1 detachment provide extra CP, it is, somewhat backwards in itself.


You're thinking too laterally, dark eldar are now 3 armies that lose bonuses if they cross units in detachments. If you have a batallion you're locking yourself out of 2/3 of the book for that batallion.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Kdash wrote:
Lemondish wrote:
Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


That honestly seems to be a bad way to run that rule. "It won't see use, so we'll ban it" seems...counter-intuitive. Maybe it would see use, but not be as effective. Should be allowed either way. The real rule we should relax is ignoring detachments that do not provide CP when applying the Highlander and max detachments rules. I think we'd see a bit more use of fortifications if they only ever cost points.


Not all tournaments are doing this – only a few currently, so it’s not really going to have that much of an impact overall.

That said, not being able to run 3 patrol detachments also isn’t going to have that much of an impact either imo. Sure, it’s a neat interaction and opportunity, but, in reality – and top table games at events, I doubt you’ll see this being used.

As for the HQ tax – it’s essentially up to ~80 points, but of course completely depends on your list. 80 points for, not only +1CP, but also the option to further shape my army seems like a no brainer to me. Patrols are handy if needed, but, with only 2 slots for non-troops it’s very restrictive and you’ll often be looking at getting that 3rd fast attack or heavy support option – but doing so will often risk loosing detachment bonuses. Sure, you could run a 3 cabal patrol list, but, at that point, for 1 extra HQ you could prob just run 2 battalions instead and get +2CP.

Also, if you want to restrict detachments that give CP, you can’t then ignore it when 3 of 1 detachment provide extra CP, it is, somewhat backwards in itself.


I haven't actually seen a tournament that doesn't apply a 3 detachment limit, but I'll accept that you've seen one or two and that they exist. However, as GW is the one who established that suggested limit in the first place, I'd say it's probably more common than not. Keep in mind that without it, an effective army could run 3 patrol detachments and another more focused detachment to fit in the units you want rather than being forced to pay HQ and troop taxes in order to maintain the obsessions. The funny part about this is that we'll never know how effective that flexibility could be because it's outright disallowed, and as you pointed out, it's not because it's strong - it is seemingly disallowed because somebody decided it isn't strong enough, which is super weird.

This message was edited 2 times. Last update was at 2018/04/11 17:02:15


 
   
Made in us
Haemonculi Flesh Apprentice






Slayer-Fan123 wrote:
 alextroy wrote:
Mostly is a funny word. It does not mean exclusively, just more of this and less of that.

Mostly can mean 95% and you know it.


2 points here.

1st flayed ones blow and you know it, and nobody is taking more then 60 of them in matched play ever

2nd if your wanting to re enact something from the fluff to this degree then your already better off playing a none matched play game.

Your reaching real hard for that branch mate.

This message was edited 1 time. Last update was at 2018/04/11 19:30:23


   
Made in gb
Longtime Dakkanaut




How is a CC HQ with a 2+ invuln a weak unit?
   
Made in tr
Willing Inquisitorial Excruciator





 Tiberius501 wrote:
Plez GW, just drop a rough estimated time frame. If you told us it'd take a week, a month, even expecting it to take 6 months, I don't think we'd care if you gave us an estimated time frame. GeeDubs, come on m8s. Get ya game togetha


They're busting my iho sticks here!

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Decrepit Dakkanaut




 Red Corsair wrote:
Slayer-Fan123 wrote:
 alextroy wrote:
Mostly is a funny word. It does not mean exclusively, just more of this and less of that.

Mostly can mean 95% and you know it.


2 points here.

1st flayed ones blow and you know it, and nobody is taking more then 60 of them in matched play ever

2nd if your wanting to re enact something from the fluff to this degree then your already better off playing a none matched play game.

Your reaching real hard for that branch mate.

Flayed Ones aren't terrible for the price, so no you might not take 60 ordinarily unless you're facing mostly swarming opponents. However, I should have the option to do so in a tournament setting if I felt like it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Ute nation

Slayer-Fan123 wrote:

Flayed Ones aren't terrible for the price, so no you might not take 60 ordinarily unless you're facing mostly swarming opponents. However, I should have the option to do so in a tournament setting if I felt like it.


They are terrible, one of if not the worst unit in the necron codex. A tomb spyder is better point for point against MEQ, and freaking scarabs are better point for point against GEQ. I don't have a dog in the rest of the fight, but please stop using flayed ones as an example of anything other than a unit that desperately needs a point reduction.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Fort Campbell

 Cephalobeard wrote:
People only really use Wardens and Crusaders, though. I've literally never seen anyone field a Paladin or Errant. There's very little reason to do so when Titanic Feet is just better than their bad weapons most of the time.


Best Knight player at ATC used 3 Paladins and 1 Crusader. Went 6-0 and was ranked 15th overall.

This message was edited 1 time. Last update was at 2018/04/12 00:27:23


Full Frontal Nerdity 
   
Made in us
Been Around the Block




Lemondish wrote:
I haven't actually seen a tournament that doesn't apply a 3 detachment limit, but I'll accept that you've seen one or two and that they exist. However, as GW is the one who established that suggested limit in the first place, I'd say it's probably more common than not. Keep in mind that without it, an effective army could run 3 patrol detachments and another more focused detachment to fit in the units you want rather than being forced to pay HQ and troop taxes in order to maintain the obsessions. The funny part about this is that we'll never know how effective that flexibility could be because it's outright disallowed, and as you pointed out, it's not because it's strong - it is seemingly disallowed because somebody decided it isn't strong enough, which is super weird.


I don't think they're talking about the "three detachment" limit. They're talking about a limit some tournaments impose of no more than one of each detachment, which would suck for drukhari even more than the "three detachment" limit.
   
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Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Ragweek wrote:
Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.


So... no dedicated transports then? I guess screw rhino's and raiders.

Full Frontal Nerdity 
   
Made in us
Fixture of Dakka





Denison, Iowa

 djones520 wrote:
Ragweek wrote:
Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.


So... no dedicated transports then? I guess screw rhino's and raiders.


Well, Rhinos yes. Did anyone ever want to bring 4 Land Raiders? In a 2,000 point game they'd take up the vast majority of your points.
   
Made in us
Longtime Dakkanaut





Connecticut

Ragweek wrote:
Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.


Very reliable rumor from 15 post account, news at 11

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in es
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Vigo. Spain.

 Cephalobeard wrote:
Ragweek wrote:
Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.


Very reliable rumor from 15 post account, news at 11


To be honest I'm more afraid as day past that this will end up being true.

Don't you have a little voice in the back of your head telling you "The possibility of this being true is there!"?

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
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Connecticut

 Galas wrote:
 Cephalobeard wrote:
Ragweek wrote:
Just heard from a VERY reliable source. That there will be a max limit of 3 duplicates of any unit in a list. Baring troops!


Thank you very much.


Very reliable rumor from 15 post account, news at 11


To be honest I'm more afraid as day past that this will end up being true.

Don't you have a little voice in the back of your head telling you "The possibility of this being true is there!"?


Eh. I have my own little birds. I haven't heard anything like this, at all.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut




 Grimgold wrote:
Slayer-Fan123 wrote:

Flayed Ones aren't terrible for the price, so no you might not take 60 ordinarily unless you're facing mostly swarming opponents. However, I should have the option to do so in a tournament setting if I felt like it.


They are terrible, one of if not the worst unit in the necron codex. A tomb spyder is better point for point against MEQ, and freaking scarabs are better point for point against GEQ. I don't have a dog in the rest of the fight, but please stop using flayed ones as an example of anything other than a unit that desperately needs a point reduction.

Wanna give the math on Scarabs and Spyders there? Please by all means do.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Warp-Screaming Noise Marine




As for how FAQs affect Tournaments, why don’t TO’s holding tournaments around FAQ season simply set a deadline for when the last rules errata and possibly FAQ answers to be applied to their tournament? Or, just organize tournaments not around FAQ season...

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

macluvin wrote:
As for how FAQs affect Tournaments, why don’t TO’s holding tournaments around FAQ season simply set a deadline for when the last rules errata and possibly FAQ answers to be applied to their tournament? Or, just organize tournaments not around FAQ season...


Barnyard Brawl, a GT on the weekend of the 28th, has done that.

Full Frontal Nerdity 
   
Made in us
Pious Palatine




Lemondish wrote:
Kdash wrote:
Lemondish wrote:
Kdash wrote:
 Mad Doc Grotsnik wrote:
I expect TO's will relax that for Patrol Detachments. Sure you can 'soup' with them, but you also lose a bunch of CPs. Dark Eldar should still be able to take advantage of them though, simply because their entire book is more or less a take on 'soup'.


Nah I doubt they will relax it, simply because I don’t think it’ll see much use (if any) in tournament play.
3 Patrols will get you 7CP, but, 1 Battalion and 2 mini detachments gets you 8CP. If you want to take Reavers you’ll prob take an outrider to have more than 2 units. If you want Talos, a spearhead is accessible. This can easily be rounded out by a kabalite battalion for example. You can still include a patrol if you want, and you’ll end up with the same 7CP.

I think the current belief is by going for all 3 you are causing more harm than you are getting in benefits, and the better way to go is to stop at 2.


That honestly seems to be a bad way to run that rule. "It won't see use, so we'll ban it" seems...counter-intuitive. Maybe it would see use, but not be as effective. Should be allowed either way. The real rule we should relax is ignoring detachments that do not provide CP when applying the Highlander and max detachments rules. I think we'd see a bit more use of fortifications if they only ever cost points.


Not all tournaments are doing this – only a few currently, so it’s not really going to have that much of an impact overall.

That said, not being able to run 3 patrol detachments also isn’t going to have that much of an impact either imo. Sure, it’s a neat interaction and opportunity, but, in reality – and top table games at events, I doubt you’ll see this being used.

As for the HQ tax – it’s essentially up to ~80 points, but of course completely depends on your list. 80 points for, not only +1CP, but also the option to further shape my army seems like a no brainer to me. Patrols are handy if needed, but, with only 2 slots for non-troops it’s very restrictive and you’ll often be looking at getting that 3rd fast attack or heavy support option – but doing so will often risk loosing detachment bonuses. Sure, you could run a 3 cabal patrol list, but, at that point, for 1 extra HQ you could prob just run 2 battalions instead and get +2CP.

Also, if you want to restrict detachments that give CP, you can’t then ignore it when 3 of 1 detachment provide extra CP, it is, somewhat backwards in itself.


I haven't actually seen a tournament that doesn't apply a 3 detachment limit, but I'll accept that you've seen one or two and that they exist. However, as GW is the one who established that suggested limit in the first place, I'd say it's probably more common than not. Keep in mind that without it, an effective army could run 3 patrol detachments and another more focused detachment to fit in the units you want rather than being forced to pay HQ and troop taxes in order to maintain the obsessions. The funny part about this is that we'll never know how effective that flexibility could be because it's outright disallowed, and as you pointed out, it's not because it's strong - it is seemingly disallowed because somebody decided it isn't strong enough, which is super weird.


2 things, 1 why are you getting CP for patrol detachments? Is that a dark eldar thing? I haven't looked too much at their book but patrol detachments for other armies don't get give any CP. Seems like an odd army benefit.

Second, I would like to say that I have only seen the 3 detachment limit bypassed in matched play events for 2 reasons 1. Because going all out with whatever you can fit was the point of the tournament. 2. WAAC people taking advantage of TOs that didn't know any better to run their theorycraft turbo cheese.


 
   
Made in us
Lieutenant General





Florence, KY

ERJAK wrote:
2 things, 1 why are you getting CP for patrol detachments? Is that a dark eldar thing? I haven't looked too much at their book but patrol detachments for other armies don't get give any CP. Seems like an odd army benefit.

Spoiler:

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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Been Around the Block




ERJAK wrote:
2 things, 1 why are you getting CP for patrol detachments? Is that a dark eldar thing? I haven't looked too much at their book but patrol detachments for other armies don't get give any CP. Seems like an odd army benefit.

Second, I would like to say that I have only seen the 3 detachment limit bypassed in matched play events for 2 reasons 1. Because going all out with whatever you can fit was the point of the tournament. 2. WAAC people taking advantage of TOs that didn't know any better to run their theorycraft turbo cheese.


Yes, it's a drukhari thing. They get bonus command points for running either 3+ or 6+ patrol detachments because kabals, wych cults, and haemonculus covens each have their own choices for subfactions, which means you can't combine kabal and wych cult, or wych cult and haemonculus covens, etc., in the same detachment and still get the benefit of their subfaction special rules.

And, I'm still pretty sure nobody is talking about tournaments bypassing the limit of three detachments. That was just the person you quoted misunderstanding the topic at-hand. The discussion is about some tournaments placing a limit of 1 on each type of detachment, making it illegal for instance to run two spearheads or two supreme commands, which is relevant because of the aforementioned bonus for drukhari taking three patrols.
   
 
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