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Made in us
Nihilistic Necron Lord




The best State-Texas

This seem pretty fair to me so far, unless I'm missing something.

My Crons now get more CP, I can still use my TS/Tzeentch Daemons.

Nids got hit hard, only being able to take a single hive fleet now kind of sucks. The points increases are fair, but the non-mixing of hive fleets is a huge nerf.

EDIT: Looks like I may have misread the detachment wording.

This message was edited 1 time. Last update was at 2018/04/16 17:33:25


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Longtime Dakkanaut




 _Ness wrote:
Hmmm i dont quite get it. Do they contradict themselves?

"This means that you can still include appropriate allies, but now they might need to be included in a different
Detachment. "

vs a few lines later

"BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword cannot
be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no effect on your
Army Faction."


so i cant play celestine with my admech or genestealer & tyranids?


You can, just need different detachment.

A battalion Genestealer Cult and a Spearhead Tyranids or something is fine. Just not in the same detachment.

Celestine would need to bring her own little posse of sisters for a Sisters Detachment or you use her in the -1 CP Auxiliary Detachment.


nevermind

This message was edited 1 time. Last update was at 2018/04/16 17:33:14


 
   
Made in us
Longtime Dakkanaut




Ute nation

So do we call this a soup strainer, because it doesn't really get rid of soup, just makes some varieties of it not work. The two big losers I see are chaos and ynarri,

Pox walker farm is harder now that tide of traitors is once a game. The battle brothers changes makes mixed chaos detachments a thing of the past.

Ynarri can no longer mix and match flavors of eldar in a single detachment. And going from a warp charge of 6 to 8 is a big deal for WotP. They didn't increase the cost of the dark reapers much because they didn't have to after these changes.



Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Decrepit Dakkanaut




Spoletta wrote:
The biggest change is the unseen one.

The Death Guard FAQ that allowed stratagems to be used cross factions is gone.

You can no longer use a Chaos Marine stratagem on a Death Guard, Codex Marines on blood angels and so on.

Codex Marines didn't have any Strategems you'd want to use for Blood Angels anyway LOL

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Kdash wrote:
Related Errata
Index: Imperium 1 Page 87 – Damned Legionnaires, Abilities
Add the following ability:
‘Saviours From Beyond: As long as your Warlord is from the Imperium, you can include this unit in a Vanguard
Detachment even if that Detachment contains no HQ units. However, if you do so, that Detachment’s Command
Benefits are changed to ‘None’.’


So... You can now take a Vanguard Detachment without taking a HQ?!?!?!?! Or am i missing something here?


Legion of the Damned have no HQ and are an Elites choice. This allows you to take a pure LOTD HQ-less Vanguard Detachment without taking a CP hit (via Auxiliary Detachmebts), but you don’t gain any CP from it either. It doesn’t apply to anything else other than LOTD.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Sadistic Inquisitorial Excruciator




 JohnnyHell wrote:
Kdash wrote:
Related Errata
Index: Imperium 1 Page 87 – Damned Legionnaires, Abilities
Add the following ability:
‘Saviours From Beyond: As long as your Warlord is from the Imperium, you can include this unit in a Vanguard
Detachment even if that Detachment contains no HQ units. However, if you do so, that Detachment’s Command
Benefits are changed to ‘None’.’


So... You can now take a Vanguard Detachment without taking a HQ?!?!?!?! Or am i missing something here?


Legion of the Damned have no HQ and are an Elites choice. This allows you to take a pure LOTD HQ-less Vanguard Detachment without taking a CP hit (via Auxiliary Detachmebts), but you don’t gain any CP from it either. It doesn’t apply to anything else other than LOTD.


And like. Assassins. Litterally in the next paragraph.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 JohnnyHell wrote:
Kdash wrote:
Related Errata
Index: Imperium 1 Page 87 – Damned Legionnaires, Abilities
Add the following ability:
‘Saviours From Beyond: As long as your Warlord is from the Imperium, you can include this unit in a Vanguard
Detachment even if that Detachment contains no HQ units. However, if you do so, that Detachment’s Command
Benefits are changed to ‘None’.’


So... You can now take a Vanguard Detachment without taking a HQ?!?!?!?! Or am i missing something here?


Legion of the Damned have no HQ and are an Elites choice. This allows you to take a pure LOTD HQ-less Vanguard Detachment without taking a CP hit (via Auxiliary Detachmebts), but you don’t gain any CP from it either. It doesn’t apply to anything else other than LOTD.


Except those 2 other armies that also got that. The SoS and the Assassins.
   
Made in it
Longtime Dakkanaut





 Grimgold wrote:
So do we call this a soup strainer, because it doesn't really get rid of soup, just makes some varieties of it not work. The two big losers I see are chaos and ynarri,

Pox walker farm is harder now that tide of traitors is once a game. The battle brothers changes makes mixed chaos detachments a thing of the past.

Ynarri can no longer mix and match flavors of eldar in a single detachment. And going from a warp charge of 6 to 8 is a big deal for WotP. They didn't increase the cost of the dark reapers much because they didn't have to after these changes.




Pox walker farm is impossible. Check the death guard FAQ, they cost reinforcement points now.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Grimgold wrote:


Ynarri can no longer mix and match flavors of eldar in a single detachment.




Except they can, because all the Aeldari units in a Ynnari Detachment gain the Ynarri Keyword in addition to their other ones.
   
Made in fi
Jervis Johnson






 Grimgold wrote:
So do we call this a soup strainer, because it doesn't really get rid of soup, just makes some varieties of it not work. The two big losers I see are chaos and ynarri,

Pox walker farm is harder now that tide of traitors is once a game. The battle brothers changes makes mixed chaos detachments a thing of the past.

Ynarri can no longer mix and match flavors of eldar in a single detachment. And going from a warp charge of 6 to 8 is a big deal for WotP. They didn't increase the cost of the dark reapers much because they didn't have to after these changes.




7 points per model is a lot when you combine it with the psyker points increases. Nick's LVO list went up 169 points.
   
Made in gb
Longtime Dakkanaut






The Index Imperium 2 FAQ is actually for Index Chaos.

So that's nice.
   
Made in de
Poxed Plague Monk





ignore this

This message was edited 1 time. Last update was at 2018/04/16 17:42:13


6k 6k
3k 1k
 
   
Made in us
Deadly Dire Avenger




Kenosha, WI

Does the "Battle Brothers" change mean that Craftworlds armies can no longer mix craftworld attributes among detachments?

EDIT: Nevermind, I didn't read it properly.

This message was edited 1 time. Last update was at 2018/04/16 17:43:14


 
   
Made in de
Poxed Plague Monk





Sunny Side Up wrote:
 _Ness wrote:
Hmmm i dont quite get it. Do they contradict themselves?

"This means that you can still include appropriate allies, but now they might need to be included in a different
Detachment. "

vs a few lines later

"BATTLE BROTHERS
All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common. In addition, this keyword cannot
be Chaos, Imperium, Aeldari, Ynnari or Tyranids, unless the Detachment in question is a Fortification Network. This has no effect on your
Army Faction."


so i cant play celestine with my admech or genestealer & tyranids?


You can, just need different detachment.

A battalion Genestealer Cult and a Spearhead Tyranids or something is fine. Just not in the same detachment.

Celestine would need to bring her own little posse of sisters for a Sisters Detachment or you use her in the -1 CP Auxiliary Detachment.


nevermind


hmm?

so assasins and lotd are THE ONLY Imperium allies left ?! wtf

This message was edited 1 time. Last update was at 2018/04/16 17:42:24


6k 6k
3k 1k
 
   
Made in gb
Longtime Dakkanaut





 JohnnyHell wrote:
 dan2026 wrote:
They better of nerfed Imperial Guard and their ridiculously overpowered double shooting tanks.


They haven’t, but they nerfed Baneblade-type vehicles as they are back to being unable to fire Overwatch if enemy models are within 1”.

That's crazy. I don't know how anybody is supposed to fight against massed leman russes.
It's impossible.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 _Ness wrote:
so assasins and lotd are THE ONLY Imperium allies left ?! wtf


No, you can still have multiple Imperium Detatchments in one army, you just cant have Guard in the same Detatchment as Custodes.
   
Made in us
Regular Dakkanaut




Baltimore

 dan2026 wrote:
 JohnnyHell wrote:
 dan2026 wrote:
They better of nerfed Imperial Guard and their ridiculously overpowered double shooting tanks.


They haven’t, but they nerfed Baneblade-type vehicles as they are back to being unable to fire Overwatch if enemy models are within 1”.

That's crazy. I don't know how anybody is supposed to fight against massed leman russes.
It's impossible.


Dealing with a bunch of leman ruses is way easier than you think.
   
Made in at
Fresh-Faced New User




‘If your army is Battle-forged and the Warlord of your army is either Yvraine, the Visarch or the Yncarne then you
can include any of these models in any Craftworlds, Harlequins or Drukhari Detachment (as defined in their
respective codexes), provided that the Detachment does not include any of the following: Urien Rakarth, Drazhar,
Mandrakes, the Avatar of Khaine or any
<Haemonculus Coven>
units. You can include these models in the
Detachment even if you are using the Battle Brothers matched play rule.
If Yvraine, the Visarch or the Yncarne is included in a Detachment, all
Aeldari units in that Detachment gain the
Ynnari keyword. These units cannot use any of the following abilities, and are not considered to have them: Ancient
Doom, Battle Focus, Rising Crescendo, Power From Pain. Instead,
Ynnari Infantry and Biker units gain the
Strength from Death ability, as described below. The Detachment is still considered to be a Craftworlds, Harlequins
or Drukhari Detachment, and so can use Craftworlds, Harlequins or Drukhari Stratagems, Warlord Traits and
Relics
respectively. Note that these units will not, however, gain any of the Detachment abilities listed in their
respective codexes (such as The Path of War, Craftworld Attributes, Masque Forms, Drukhari Obsessions, etc.).’


So how can we understand this? We get unlocked stratagems for sure, but what are they trying to tell us with the warlord trait and relics? Atleast in my craftworld codex both of those require the warlord to be a craftworld character model. Does yvraine being in a craftworld detachment imply her gaining the craftworld keyword? Or is the bold part with warlord traits and relics just to taunt us? I guess we ned a FAQ FAQ!
   
Made in us
Mutilatin' Mad Dok






Did they say what the reasoning was behind increasing command points for Battalions?

It sure does make my Drukhari patrol detachment rule a lot less appealing.

   
Made in us
Rampaging Carnifex





South Florida

 docdoom77 wrote:
Did they say what the reasoning was behind increasing command points for Battalions?

It sure does make my Drukhari patrol detachment rule a lot less appealing.


The rationale was that single-codex armies had a hard time filling detachments and gaining command points.

I would have preferred a bonus for single-codex armies vs. an increase across the board. Such as giving the stock +3 command points to single faction armies.

   
Made in it
Longtime Dakkanaut





 docdoom77 wrote:
Did they say what the reasoning was behind increasing command points for Battalions?

It sure does make my Drukhari patrol detachment rule a lot less appealing.


They said that limiting yourself was not rewarding enough in terms of CP, and that those factions that can spam cheap battalions already have a lot of CPs, so this doesn't empower them as much as we think.
   
Made in gb
Scuttling Genestealer





[I removed this post as it was a misinterpretation of a rule]

This message was edited 2 times. Last update was at 2018/04/16 17:53:51


Armies:
Necrons: 3500pts
Genestealer Cult: 5000pts
Grey Knights: 2500pts
Daemons: 250pts
Orks: 500pts Dark Eldar: 400pts
 
   
Made in us
Lieutenant General





Florence, KY



Future editions of the 'March FAQ' will be released in April due to AdeptiCon

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in de
Poxed Plague Monk





 VictorVonTzeentch wrote:
 _Ness wrote:
so assasins and lotd are THE ONLY Imperium allies left ?! wtf


No, you can still have multiple Imperium Detatchments in one army, you just cant have Guard in the same Detatchment as Custodes.




So you say "All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common." means only the units in the seperate detachments must have a common keyword? every detachment for himself (didnt know that was a thing, since bscribe wouldnt allow me do that)

OR do they mean every unit in the whole army, same detachment or not, has to have the same keyword. english is not my native language, so im a bit confused about this.


nvrmind i got it, german version cleared things up.

This message was edited 2 times. Last update was at 2018/04/16 17:54:46


6k 6k
3k 1k
 
   
Made in de
Been Around the Block




Well, it just makes it even more compelling to get 60 brimstones and some cheap Heralds to include them into literally every Daemon army.. Same with every other army that has cheap choices I guess.
   
Made in it
Longtime Dakkanaut





Spoletta wrote:
The biggest change is the unseen one.

The Death Guard FAQ that allowed stratagems to be used cross factions is gone.

You can no longer use a Chaos Marine stratagem on a Death Guard, Codex Marines on blood angels and so on.


Nevermind, this was put into the rulebook FAQ (correctly).
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Thousand Sons Tzaangor bomb is dead. Units can no longer be Warptimed after deepstriking.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Damsel of the Lady




 _Ness wrote:
 VictorVonTzeentch wrote:
 _Ness wrote:
so assasins and lotd are THE ONLY Imperium allies left ?! wtf


No, you can still have multiple Imperium Detatchments in one army, you just cant have Guard in the same Detatchment as Custodes.




So you say "All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common." means only the units in the seperate detachments must have a common keyword? every detachment for himself (didnt know that was a thing, since bscribe wouldnt allow me do that)

OR do they mean every unit in the whole army, same detachment or not, has to have the same keyword. english is not my native language, so im a bit confused about this.


You CAN use Imperium to link an ARMY together.

You CANNOT use Imperium to link a DETACHMENT together.

That help?
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Imperial Guard and gunlines in general got a massive buff. Not sure what they were thinking with this one.
   
Made in gb
Sadistic Inquisitorial Excruciator




 _Ness wrote:
 VictorVonTzeentch wrote:
 _Ness wrote:
so assasins and lotd are THE ONLY Imperium allies left ?! wtf


No, you can still have multiple Imperium Detatchments in one army, you just cant have Guard in the same Detatchment as Custodes.




So you say "All of the units in each Detachment in your Battle-forged army must have at least one Faction keyword in common." means only the units in the seperate detachments must have a common keyword? every detachment for himself (didnt know that was a thing, since bscribe wouldnt allow me do that)

OR do they mean every unit in the whole army, same detachment or not, has to have the same keyword. english is not my native language, so im a bit confused about this.


You must have a single keyword that unifies your army. For example [IMPERIUM.]

Your army will consist of a number of detachments. All the units in these detachments must share this keyword [IMPERIUM.]

In addition, each detachment must consist of units that all share a second keyword that is _Not_ Imperium. [Or Chaos, or Eldari, etc.]

So for example an Imperium Army could consist of -

A detachment of sisters.
A detachment of guard.
A detachment of Space Marines.

It could _Not_ consist of

A detachment of sisters
A detachment of guard
A detachment of space marines with an Inquisitor thrown in and Sly Marbo. <-- This detachment is illegal because the only keyword in common is IMPERIUM.

Disclaimer - I am a Games Workshop Shareholder. 
   
 
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