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![[Post New]](/s/i/i.gif) 2018/03/31 11:32:42
Subject: What makes a "Good" 40k Player?
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Sadistic Inquisitorial Excruciator
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So, what's the most important thing to everyone?
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Disclaimer - I am a Games Workshop Shareholder. |
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![[Post New]](/s/i/i.gif) 2018/03/31 11:36:11
Subject: Re:What makes a "Good" 40k Player?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Someone with a good personality who can have a fun time pushing toy soldiers around for a couple of hours, and doesn't approach every game like it's part of a tournament.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2018/03/31 11:37:04
Subject: What makes a "Good" 40k Player?
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Malicious Mandrake
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Someone who brings fun to the game in whatever mood or mode you're playing it in.
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![[Post New]](/s/i/i.gif) 2018/03/31 11:37:07
Subject: Re:What makes a "Good" 40k Player?
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Douglas Bader
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None of the above: ability to understand the inherent superiority of IG over all other factions. Non-IG players are allowed in 40k, but they must accept their lesser role with grace and humility.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2018/03/31 11:44:54
Subject: What makes a "Good" 40k Player?
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Daemonic Dreadnought
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Knowing the rules. Good sportsmanship is a result of being confident in what you have, and not feeling the temptation to argue or cheat.
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![[Post New]](/s/i/i.gif) 2018/03/31 12:30:48
Subject: What makes a "Good" 40k Player?
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Flashy Flashgitz
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techsoldaten wrote:Knowing the rules. Good sportsmanship is a result of being confident in what you have, and not feeling the temptation to argue or cheat.
QFT. Games slow to a crawl when someone doesn't know their rules. Disagreements and fact checking is the death of fun.
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![[Post New]](/s/i/i.gif) 2018/03/31 12:36:38
Subject: What makes a "Good" 40k Player?
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Decrepit Dakkanaut
UK
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Being a good sportsman and a good person in general to be with in a social setting.
Even a short game can take an hour or more and most are going to be several hours long. You want someone you can get on with during that time frame.
The skill aspect is variable. If you are really good chances are you get more fun playing another experienced player and less so against a less experienced one - of course if you're less good or perhaps just more casual then you'd want like for like again. In general this area depends on you and also what you're after on a particular day from a game.
You can equally have great fun playing a beginners intro game with someone as you can a tournament level game as you can one with a few fluffy house rules and some random stuff just for entertainment.
Though I would say in general that the majority of games are "more" fun when both players know the game system well enough to not need to fact check every detail and rule. Some checking will happen with the majority of games and player.
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![[Post New]](/s/i/i.gif) 2018/03/31 12:39:44
Subject: Re:What makes a "Good" 40k Player?
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Lord of the Fleet
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Obviously winning at all costs to demonstrate your superior tactical acumen makes you not only a good player, but the best.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2018/03/31 12:40:54
Subject: What makes a "Good" 40k Player?
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Pyromaniac Hellhound Pilot
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You should probably let the poll accept multiple answers. I'd say a combination of most of the above all add value. You appear to have left off 'ability to make good tactical decisions on the tabletop' though - you can bring a good list and know the rules and still charge your fire warriors into khorne berserkers (for example).
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2018/03/31 13:07:31
Subject: What makes a "Good" 40k Player?
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Fixture of Dakka
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Basically a tie between knowing your rules and sportsmanship. Games with a good guy are horrid when they take forever and it's just as bad when they're a jerk but know their rules.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/03/31 13:35:48
Subject: What makes a "Good" 40k Player?
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Towering Hierophant Bio-Titan
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Fun, painted, good sport are my minimum requirements for a game.
Without that you're not going to get a game with me.
I'm happy to lend or borrow painted models for a newcomer/recently returned player if they're not up to speed.
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This message was edited 1 time. Last update was at 2018/03/31 13:36:45
Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! |
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![[Post New]](/s/i/i.gif) 2018/03/31 13:51:10
Subject: What makes a "Good" 40k Player?
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Waaagh! Ork Warboss
Italy
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I voted for good sportmanship. IMHO a good player is someone that always has nice manners and is able to tone down his list if he's too competitive for the meta. A good player also changes his lists very frequently.
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![[Post New]](/s/i/i.gif) 2018/03/31 13:51:43
Subject: What makes a "Good" 40k Player?
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Decrepit Dakkanaut
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I don't give a flying flip what I'm playing against or how long it takes so long as the other player is an affable person.
Knowing the rules comes second, but I'm much happier with someone who forgets them or needs some reminders but takes it well and makes an effort to improve.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2018/03/31 13:59:46
Subject: Re:What makes a "Good" 40k Player?
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Decrepit Dakkanaut
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Peregrine wrote:None of the above: ability to understand the inherent superiority of IG over all other factions. Non- IG players are allowed in 40k, but they must accept their lesser role with grace and humility.
Also none of the above for me. Being a good player is multifaceted including sportsmanship.
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This message was edited 1 time. Last update was at 2018/03/31 14:00:09
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![[Post New]](/s/i/i.gif) 2018/03/31 14:49:10
Subject: What makes a "Good" 40k Player?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Money. Lots of money. And a serious lack of critical thinking.
Thats the best kind of 40k player (For GW)
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This message was edited 1 time. Last update was at 2018/03/31 14:49:21
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/03/31 14:51:59
Subject: What makes a "Good" 40k Player?
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Clousseau
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* good at understanding discrete mathematics, particularly in the area of probability calculations so that you can list build the most powerful probability coefficient possible.
* good at target priority, which has to do with the above. Target priority involves understanding where your opponents high probability items are and eliminating them before they eliminate yours.
This is why people who copy netlists never seem to do well at the higher levels if they don't understand the probabilities that they are copying.
* knowing the rules backwards and forwards so that you understand how to maximize your probabilities within the confines of the rules as well as knowing when your opponent is doing something wrong (and often letting your opponent hang themselves if they don't know the rules as well and are handicapping themselves based on actions stemming from not understanding fully the rules)
That is to me how you git gud at 40k and become a "good player" in the sense that you will do well at tournaments and become an internet celebrity based on your 40k status.
For me personally a good 40k player is one that knows when to bring the A+ list and when to tone it down for casual campaign play, and who doesn't feel the need to club baby seals with their tournament list in an environment that is not a tournament. Also one that takes pride in their models and has them painted and doesn't just buy new lists to chase the meta.
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This message was edited 1 time. Last update was at 2018/03/31 14:53:45
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![[Post New]](/s/i/i.gif) 2018/03/31 16:07:19
Subject: What makes a "Good" 40k Player?
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Ladies Love the Vibro-Cannon Operator
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A good player can read the game, one or two turns ahead.
Knowing the enemy is another key point.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2018/03/31 16:28:03
Subject: Re:What makes a "Good" 40k Player?
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Sadistic Inquisitorial Excruciator
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I intentionally limited the choices because otherwise I felt everyone would go, 'None of these are bad things, tick them all!'
My main interest is in noting what makes a good 40k player, and then wondering how competative events can attempt to test that.
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Disclaimer - I am a Games Workshop Shareholder. |
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![[Post New]](/s/i/i.gif) 2018/03/31 16:34:49
Subject: Re:What makes a "Good" 40k Player?
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Fresh-Faced New User
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Definitely sportsmanship first, but appreciate everything else too. Being a good ambassador of the tabletop community is so important to me as I know several who received very poor welcomes into the games/hobby.
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![[Post New]](/s/i/i.gif) 2018/03/31 16:35:50
Subject: Re:What makes a "Good" 40k Player?
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Longtime Dakkanaut
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AdmiralHalsey wrote:I intentionally limited the choices because otherwise I felt everyone would go, 'None of these are bad things, tick them all!'
My main interest is in noting what makes a good 40k player, and then wondering how competative events can attempt to test that.
You should probably have led with pointing out that your interest is in competition. As-is you're getting a lot of answers from people who are interpreting your question entirely differently. It's especially problematic that you've put "good" in quotes since it strongly implies (to me, at least) that you're wanting to get at something like "who is playing 40k right?" as opposed to "what should 40k competitions be testing?" Many of your choices are bizarre for this purpose too, and probably contribute to people misunderstanding.
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![[Post New]](/s/i/i.gif) 2018/03/31 16:48:16
Subject: Re:What makes a "Good" 40k Player?
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Sadistic Inquisitorial Excruciator
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Dionysodorus wrote:AdmiralHalsey wrote:I intentionally limited the choices because otherwise I felt everyone would go, 'None of these are bad things, tick them all!'
My main interest is in noting what makes a good 40k player, and then wondering how competative events can attempt to test that.
You should probably have led with pointing out that your interest is in competition. As-is you're getting a lot of answers from people who are interpreting your question entirely differently. It's especially problematic that you've put "good" in quotes since it strongly implies (to me, at least) that you're wanting to get at something like "who is playing 40k right?" as opposed to "what should 40k competitions be testing?" Many of your choices are bizarre for this purpose too, and probably contribute to people misunderstanding.
Leaving it up to the people to define what it means was important too. It's particularly telling most people feel something other than winning games is what makes someone "Good" at the hobby. 40k is as much about painting, and storytelling as it is about playing. Why not hold more events that feature the thing that draws us to the hobby more?
Everyone agrees 40k as a game is pretty trash with consistantly badly written rules, and competatively it's a junkheap. If we feel what makes someone good at the game is not how they win, but how they play, maybe there should be competative events where the focus isn't on who wins the game, but a combination of the narrative aspects of the hobby.
Perhaps "Winning" is who tells the best story, not who scores the most VP. [With a scoring system that often isn't even the same as the one published by GW, anyway.]
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Disclaimer - I am a Games Workshop Shareholder. |
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![[Post New]](/s/i/i.gif) 2018/03/31 17:01:36
Subject: Re:What makes a "Good" 40k Player?
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Fireknife Shas'el
Lisbon, Portugal
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As the options are exclusive, had to vote on sportsmanship. Having fun is the main point of any game, after all.
But knowing the rules is right up there too. At least the base rulebook and your own codex/index.
Peregrine wrote:None of the above: ability to understand the inherent superiority of IG over all other factions. Non- IG players are allowed in 40k, but they must accept their lesser role with grace and humility.
Kek
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2018/03/31 17:19:14
Subject: Re:What makes a "Good" 40k Player?
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Fresh-Faced New User
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The ability to discern at a glance the statistical outcomes of taking certain actions (eg. the projected outcome of this combat group engaging that HVT vs a flanking sweeper unit)
Metaknowledge and at least a cursory understanding of the synergistic combinations in each match-up.
Ability to discern the strengths and weaknesses of an opponent's positioning and take advantage of mistakes to temporarily divide the opponent into manageable chunks.
Most importantly, the ability to roll lots of 6s at the most critical juncture.
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![[Post New]](/s/i/i.gif) 2018/03/31 18:08:49
Subject: What makes a "Good" 40k Player?
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Clousseau
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Voted sportsmanship. Win or lose, the game should be fun or we have totally lost the plot.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/03/31 18:23:34
Subject: Re:What makes a "Good" 40k Player?
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Longtime Dakkanaut
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AdmiralHalsey wrote:
Leaving it up to the people to define what it means was important too. It's particularly telling most people feel something other than winning games is what makes someone "Good" at the hobby. 40k is as much about painting, and storytelling as it is about playing. Why not hold more events that feature the thing that draws us to the hobby more?
Everyone agrees 40k as a game is pretty trash with consistantly badly written rules, and competatively it's a junkheap. If we feel what makes someone good at the game is not how they win, but how they play, maybe there should be competative events where the focus isn't on who wins the game, but a combination of the narrative aspects of the hobby.
Perhaps "Winning" is who tells the best story, not who scores the most VP. [With a scoring system that often isn't even the same as the one published by GW, anyway.]
But do the people who think these things are what make a person a "good" 40k player actually want competitions aimed mainly along these lines?
Like, I would be inclined to say that being friendly and a good sportsman and so on is most important, but it's not like I want sportsmanship competitions. There are already competitions that test list-writing ability, but these are necessarily fairly small-scale and local -- you avoid netlisting by having weird rules and requirements. There are obviously competitions that to a large extent test whether you can put together a strong list with help from other people (including just the internet). Lots of tournaments include painting awards, or might as well have them insofar as people with very well-painted armies get lots of attention for them. Lots of tournaments test your knowledge of the rules.
The only two that don't seem to me to come up a lot already in competitions are "putting together a fluffy army" and "good sportsmanship". Of course, "good sportsmanship" comes up all the time in casual play -- it determines whether someone can find people to play with. I don't see that this is an unaddressed aspect of the game, it's just not really one that's suited to formal competition, because "winning" is actually beside the point by definition. Obviously some tournaments have something like a sportsmanship score but nobody thinks this is doing a particularly good job of capturing it. It's also not something that I actually care about as it pertains to tournaments that I'm not participating in -- my interest in LVO is mostly to do with what lists and tactics were effective and not in how nice everyone was to each other. And then I'm not sure that anyone actually wants to hear about why someone else's army is fluffy -- army fluff seems to me to be primarily a personal thing that few other people care about outside of the context of particular narrative games where you want to explain why the two armies are fighting. I guess you could have like a short story contest or something?
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This message was edited 1 time. Last update was at 2018/03/31 18:25:13
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![[Post New]](/s/i/i.gif) 2018/03/31 18:41:42
Subject: What makes a "Good" 40k Player?
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Human Auxiliary to the Empire
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I play games to have fun, either for me or others. I'll retread old content in games with friends if it's new to them so we can laugh and smile together. For 40K If it's a friend, we might throw 500 points against 1000 just to see how it goes. For an even match with I don't care if someone messes up their list by a fair margin say 10% or so - nobody's perfect. I'd like them to have their army base painted at least with another colour and proxies for busted models only or if they're short on models for their list by one or two (they're the first models to be removed from the table and never anything big).
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![[Post New]](/s/i/i.gif) 2018/03/31 19:19:10
Subject: What makes a "Good" 40k Player?
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Rotting Sorcerer of Nurgle
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Having fun. If the games no fun, whether your playing hardcore lists or fun fluffy lists, means the game just isn't worth it.
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![[Post New]](/s/i/i.gif) 2018/03/31 19:52:09
Subject: What makes a "Good" 40k Player?
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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In order of importance:
1. Being a good sportsman in-game
2. Being fun out-of-game company
3. Knowing the rules decently, but being free-flowing enough with the rules to not slow down play.
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2018/03/31 22:04:40
Subject: Re:What makes a "Good" 40k Player?
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The Daemon Possessing Fulgrim's Body
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One of these..
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2018/04/01 01:46:40
Subject: Re:What makes a "Good" 40k Player?
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Lord of the Fleet
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Does it have to be an AmEx? What about Visa? What about those numbers? If I post my credit card numbers, can someone verify that it'll still work for me to become a Good 40k Player?
Thanks, I just want to make sure I have what it takes to be Good.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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