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Made in us
Calculating Commissar




pontiac, michigan; usa

Currently i'm questioning if i should even do my shedderborn in venoms and if i should swap them out with blasterborn and other anti-infantry shooting and melee. Poisoned shooting is still balls though i'd argue it's worse than it used to be due to everything getting more wounds and almost all poisoned weapons doing 1 damage and having no AP value. That said i may need some form of anti-infantry shooting as i do have to consider the tau player, guard and other shooting lists that use screens to protect their dudes from DS units and melee units.

My main issue is against infantry we have no better anti-infantry shooting than shredders except maybe dissie ravagers as shredder's low range makes them a big target and we're a little squishy for that even if it's just anti infantry firepower and it's less important than anti vehicle/monster firepower in the enemy's eyes.

Of course blasters are only really good vs tough units that don't have many negative modifiers to hit against and don't have a 4+ or higher invulnerable save esp. with re-rolls for the inv. save due to command point use.

So i'm kinda mixed what to do. I'm thinking i may need to use the grotesques (infantry and monster counter), haywire cannons skyweavers from harlequins (anti vehicle) and then use some kabal units for everything else but that's only if i soup.

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Heal lances only real niche is character hunting, which they perform fairly well. I often use a unit of 3 bikes to speed across enemy lines to snipe enemy psycher, support character, etc. They aren't strong enough to take out a proper hq reliably (something with a 3++ or 4++), but 3 with a heat lance and cc attacks are a genuine threat to quite a few characters. Outside of this, the blaster is better.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
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Wicked Wych With a Whip




So just to confirm. We didn't get anything in vigils or vigilis 2 did we?

We already have cool warlord traits and relics so we don't really need it, but it would be nice to get a few new toys.
   
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Sacratomato

No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
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 Da-Rock wrote:
No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.


Hmmm. I don't think thats really our style.

The only thing that makes sense would be a giant Talos or a double tantlus. Double tantalus isn't really a good design. Eith it or the original tantalus would be better, so while we had 2 units effectively there would only be 1 choice.

Giant Talos? Meh, not sold.
   
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Sneaky Lictor





Chicago, IL

Headlss wrote:
 Da-Rock wrote:
No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.


Hmmm. I don't think thats really our style.

The only thing that makes sense would be a giant Talos or a double tantlus. Double tantalus isn't really a good design. Eith it or the original tantalus would be better, so while we had 2 units effectively there would only be 1 choice.

Giant Talos? Meh, not sold.


A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...
   
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Roaring Reaver Rider






Not really excited to see named characters at the moment, vect is cool but I think we need generic HQ's we can use in each of our kabals/covens/cults before we need another HQ that's going to be locked to only obsession (black heart in this case) like Urien and Lelith. As for a big LoW I really don't see what fills that for us. Tantalus could be an option if GW wrote the rules to make it a lot scarier and made a plastic kit available outside of FW.

Personally any DE releases for me would ideally consist of 1 new HQ option for kabal, coven, and cult each as new units and then plastic incubi, mandrakes, and grotesques.

This message was edited 1 time. Last update was at 2019/04/15 04:40:03


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 Asmodas wrote:
Headlss wrote:
 Da-Rock wrote:
No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.


Hmmm. I don't think thats really our style.

The only thing that makes sense would be a giant Talos or a double tantlus. Double tantalus isn't really a good design. Eith it or the original tantalus would be better, so while we had 2 units effectively there would only be 1 choice.

Giant Talos? Meh, not sold.


A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...


Vect shouldn't be a LoW. Thats dumb. He shouldn't be finghting that.much himself, he's a clever sneeky 'just as planned' guy. Not a bruiser right. It would make more sense for the queen of the Arena (whats her name) to be a LoW.
   
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Inevitable_Faith wrote:Not really excited to see named characters at the moment, vect is cool but I think we need generic HQ's we can use in each of our kabals/covens/cults before we need another HQ that's going to be locked to only obsession (black heart in this case) like Urien and Lelith. As for a big LoW I really don't see what fills that for us. Tantalus could be an option if GW wrote the rules to make it a lot scarier and made a plastic kit available outside of FW.

Personally any DE releases for me would ideally consist of 1 new HQ option for kabal, coven, and cult each as new units and then plastic incubi, mandrakes, and grotesques.



I want Baron for sure, but also i REALLY want a Mercenary HQ, a Mandrake, or Scourge would be perfect


Headlss wrote:
 Asmodas wrote:
Headlss wrote:
 Da-Rock wrote:
No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.


Hmmm. I don't think thats really our style.

The only thing that makes sense would be a giant Talos or a double tantlus. Double tantalus isn't really a good design. Eith it or the original tantalus would be better, so while we had 2 units effectively there would only be 1 choice.

Giant Talos? Meh, not sold.


A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...


Vect shouldn't be a LoW. Thats dumb. He shouldn't be finghting that.much himself, he's a clever sneeky 'just as planned' guy. Not a bruiser right. It would make more sense for the queen of the Arena (whats her name) to be a LoW.


He wouldnt come to a small fight, he would send his clone, so i agree it shouldnt be a LoW.

A LOW for us would be a vehicle of some type. We dont really have lore to fit LoW's. But.. there is lore for us converting Wraith Constructs, a Dark WK would be neat.

   
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Roaring Reaver Rider






That's a great idea Amishprn86, a merc HQ or two that could be taken in any detachment without losing obsessions would be amazing. I'd love to see what a mandrake or scourge HQ option looks like. Perhaps one like Harken Worldclaimer that buffs scourges would be awesome. Maybe a Mandrake character hunter would be the Drukhari equivalent to imperial assassins or the GSC gunslinger guy, the kellermorph I think it's called?

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 Inevitable_Faith wrote:
That's a great idea Amishprn86, a merc HQ or two that could be taken in any detachment without losing obsessions would be amazing. I'd love to see what a mandrake or scourge HQ option looks like. Perhaps one like Harken Worldclaimer that buffs scourges would be awesome. Maybe a Mandrake character hunter would be the Drukhari equivalent to imperial assassins or the GSC gunslinger guy, the kellermorph I think it's called?


Yeah, merc would be so good, i'd suggested it well over 20x now to GW lol

   
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Wicked Wych With a Whip




 Amishprn86 wrote:
Inevitable_Faith wrote:Not really excited to see named characters at the moment, vect is cool but I think we need generic HQ's we can use in each of our kabals/covens/cults before we need another HQ that's going to be locked to only obsession (black heart in this case) like Urien and Lelith. As for a big LoW I really don't see what fills that for us. Tantalus could be an option if GW wrote the rules to make it a lot scarier and made a plastic kit available outside of FW.

Personally any DE releases for me would ideally consist of 1 new HQ option for kabal, coven, and cult each as new units and then plastic incubi, mandrakes, and grotesques.



I want Baron for sure, but also i REALLY want a Mercenary HQ, a Mandrake, or Scourge would be perfect


I just want to put my succubus on a jet bike.

Headlss wrote:
 Asmodas wrote:
Headlss wrote:
 Da-Rock wrote:
No, nothing for us. I have heard light rumors about Drukhari "Possibly" getting a LoW in the near future, but who knows.


Hmmm. I don't think thats really our style.

The only thing that makes sense would be a giant Talos or a double tantlus. Double tantalus isn't really a good design. Eith it or the original tantalus would be better, so while we had 2 units effectively there would only be 1 choice.

Giant Talos? Meh, not sold.


A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...


Vect shouldn't be a LoW. Thats dumb. He shouldn't be finghting that.much himself, he's a clever sneeky 'just as planned' guy. Not a bruiser right. It would make more sense for the queen of the Arena (whats her name) to be a LoW.


He wouldnt come to a small fight, he would send his clone, so i agree it shouldnt be a LoW.

A LOW for us would be a vehicle of some type. We dont really have lore to fit LoW's. But.. there is lore for us converting Wraith Constructs, a Dark WK would be neat.



Make the Revant Scout titan look less stupid and thats our style. Put the legs on backwards like a propper biped and fix those stupid arms.

A cold one. That would be a cool lord of war. A beast master riding a giand Dragon. I would field that.
   
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Locked in the Tower of Amareo





 Asmodas wrote:

A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...


Ghazz is HQ actually, not LOW. Orks have only 1 LOW in the codex. The (super bad) stompa. Other LOW's are FW stuff.

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tneva82 wrote:
 Asmodas wrote:

A lord of war doesn’t have to be a giant model. Gazkhghull is a LoW. Could be Vect.

Not sure I buy this rumor either, but just saying...


Ghazz is HQ actually, not LOW. Orks have only 1 LOW in the codex. The (super bad) stompa. Other LOW's are FW stuff.


He used to be in older editions

   
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This guy right here. I found our lord of war. This is what happens when they catch you trying to make dark pacts with ruinous powers. They feed you to a tree. The unseen. The Unseen is hidden from the warp. And get no invul save.

Move 12. Scream of the damed range attack, something like a double bale flamer. CC weapon titanic feet. (I really think their is no better cc weapin right now) armor 3+ inured to suffering 5+.

Special rules hidden from the warp. No unit with in 6" can take an invul save. Including allied units.

Preditory tree. Heal one wound for every model killed.

I think that would fit our style. Or how I want fun elves to play.


Also have you seen the cool models in age of sigmar! I'm trying to figure out how to use the daughters of Khaine in my army.

And when I saw this guy (or girl) a LoW for us made sense thats why I inclued my wish list unit. The rules just wrote themselves.

This message was edited 1 time. Last update was at 2019/04/15 08:20:06


 
   
Made in us
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Sacratomato

The Tantalus as a non forge world Heavy would be awesome or even as a LoW.

AS for Vect - I would love to see him as a a named Archon, but not so much as a LoW.

Merc HQ - Yes please! I just played 1 game with my new Mandrakes so not much input for them yet, but I would love to see a Scourge HQ.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
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I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment
   
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Wicked Wych With a Whip




VladimirHerzog wrote:
I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment


They're fragile, they get expensive, and they die. For all that I love them. I think a lot of people want 1 kind of unit. Reavers aren't that unit so they don't know how to use them.

I run mine the same way only I take 1 unit of 9 or 12. First round I use 'em to fly across the board and punch the other guy in the nose. Its usually enough to riun their plans even if the bikes don't do a tonne of damage.
   
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Headlss wrote:
VladimirHerzog wrote:
I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment


They're fragile, they get expensive, and they die. For all that I love them. I think a lot of people want 1 kind of unit. Reavers aren't that unit so they don't know how to use them.

I run mine the same way only I take 1 unit of 9 or 12. First round I use 'em to fly across the board and punch the other guy in the nose. Its usually enough to riun their plans even if the bikes don't do a tonne of damage.



yeah my main army is admech (i just started playing drukhari) and i would definitly not like to see reavers tying up my big guns early on and they are decently tough i find. 2W on a T5 model with a 4+/6+++ means that your opponent needs to put things like autocannons in them or a ton of bolter fire, which would be a win for me if it means my other stuff isnt being shot at with these.

even then, sacrificing them to turn off my opponent for a turn is still good. and if at least one lives, he can fall back on an objetive.

i might be biased tho since these are my favorite models in the army.
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

VladimirHerzog wrote:
I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment


Honestly, they aren't bad. I think people who say this-or-that is "bad" usually aren't using them. Alternatively they misused them.

8E is a very internally balanced game compared to its previous iterations (I said compared to). There really AREN'T that many units you cannot make use of. They are rare. Look at the T'au Empire fopr example. Stingwings are surprisingly good now AT THEIR ROLE, bu because almost no one owns them or fielded them before, habit has set in. But they are VERY fast and they are very hard hitting. They are even T4 and 4+ armor!

I think Reavers lost their "trick" and people got sour on them but I still like them.

Orks have Nobs as an example of a distressed unit, but they can be quite a good Engineer unit. I mean...at least its not a Pyrovore. hehehe.

...Yet a friend the other day extoll'd the production he gets from HIS Pyrovores Saturday. I probably could have gotten knocked over by a stiff breeze after he said it. But he seeeeeeeemed serious. Lol.

So I dunno. It comes down to some imagination at times.

This message was edited 1 time. Last update was at 2019/04/17 18:34:46


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 Jancoran wrote:
VladimirHerzog wrote:
I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment


Honestly, they aren't bad. I think people who say this-or-that is "bad" usually aren't using them. Alternatively they misused them.

8E is a very internally balanced game compared to its previous iterations (I said compared to). There really AREN'T that many units you cannot make use of. They are rare. Look at the T'au Empire fopr example. Stingwings are surprisingly good now AT THEIR ROLE, bu because almost no one owns them or fielded them before, habit has set in. But they are VERY fast and they are very hard hitting. They are even T4 and 4+ armor!

I think Reavers lost their "trick" and people got sour on them but I still like them.

Orks have Nobs as an example of a distressed unit, but they can be quite a good Engineer unit. I mean...at least its not a Pyrovore. hehehe.

...Yet a friend the other day extoll'd the production he gets from HIS Pyrovores Saturday. I probably could have gotten knocked over by a stiff breeze after he said it. But he seeeeeeeemed serious. Lol.

So I dunno. It comes down to some imagination at times.



I didnt play in older editions, what "trick" did they lose?
   
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Olympia, WA

VladimirHerzog wrote:
 Jancoran wrote:
VladimirHerzog wrote:
I've been seeing a lot of peopler saying reavers are complete thrash this edition but in the games that i've played them, they have been super good, tying up dangerous tanks on t1, blowing up a character or two and being hard enough to kill that they can last a few turns and quickly capture objectives for me.

What am i missing? what part of them is bad?



i run them with painbringer and blasters in a cult of grief detachment


Honestly, they aren't bad. I think people who say this-or-that is "bad" usually aren't using them. Alternatively they misused them.

8E is a very internally balanced game compared to its previous iterations (I said compared to). There really AREN'T that many units you cannot make use of. They are rare. Look at the T'au Empire fopr example. Stingwings are surprisingly good now AT THEIR ROLE, bu because almost no one owns them or fielded them before, habit has set in. But they are VERY fast and they are very hard hitting. They are even T4 and 4+ armor!

I think Reavers lost their "trick" and people got sour on them but I still like them.

Orks have Nobs as an example of a distressed unit, but they can be quite a good Engineer unit. I mean...at least its not a Pyrovore. hehehe.

...Yet a friend the other day extoll'd the production he gets from HIS Pyrovores Saturday. I probably could have gotten knocked over by a stiff breeze after he said it. But he seeeeeeeemed serious. Lol.

So I dunno. It comes down to some imagination at times.



I didnt play in older editions, what "trick" did they lose?


Oh they used to have this awesome thing where they would zig zag over units and then bounce away, doing damage to the units they ran over. It was a pretty cool little combo. Good for sniping out the characters or unit leaders if you did it right and youd run them in really big units to get as many hits as possible from your bloodvaynes. its been a WHILE since it was a thing so I'd have to reference the rules to get more specific but it was a thing.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.

Why not take a Wave Serpent and a units of Banshees, about the same points, but now you have infinite range, +5" to charge with a CP and no overwatch, you also have a shooting platform for the rest of the game.

I love my Reavers, as i have 40 of them (tho 4 are not build and 15 of them are converted), i still dont see a good use for them other than 3x3 MSU for maelstrom missions.


Automatically Appended Next Post:
To Add: Old Reavers were AWESOME!!! Ive asked GW to change them back from the 1st day reavers came out into Index, i asksed well over 20x.... its so sad that DE keeps getting rules taken away... from 5th to 6th/7th to index to codex, we had more rules taken away than any other army, flavorful rules too, not over strong ones, just things that made us unique.

This message was edited 2 times. Last update was at 2019/04/17 19:02:06


   
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 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.

Why not take a Wave Serpent and a units of Banshees, about the same points, but now you have infinite range, +5" to charge with a CP and no overwatch, you also have a shooting platform for the rest of the game.

I love my Reavers, as i have 40 of them (tho 4 are not build and 15 of them are converted), i still dont see a good use for them other than 3x3 MSU for maelstrom missions.


Automatically Appended Next Post:
To Add: Old Reavers were AWESOME!!! Ive asked GW to change them back from the 1st day reavers came out into Index, i asksed well over 20x.... its so sad that DE keeps getting rules taken away... from 5th to 6th/7th to index to codex, we had more rules taken away than any other army, flavorful rules too, not over strong ones, just things that made us unique.



I shouldve mentionned that i mostly play maelstrom, with some Eternal war when i go to local store's tournaments, so map control is huge.

As for paying 200 pts for a throwaway unit, the thing with them is that the opponent can't really ignore them if theyre all up in their faces, and my 200 pts of reavers dying instead of my 300-400 pts of talos its a win in my books.

i like lists that put my opponents between a rock and a hard place, where multiple high value targets must be answered but either of them dying isnt a big deal to me.

I play admech and i run footslogging electropriests in most game, the threat of them getting into melee often means that my opponents gun them down on t1 (240 pts lost) but its a sacrifice that usually gives me the game.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

VladimirHerzog wrote:
 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.

Why not take a Wave Serpent and a units of Banshees, about the same points, but now you have infinite range, +5" to charge with a CP and no overwatch, you also have a shooting platform for the rest of the game.

I love my Reavers, as i have 40 of them (tho 4 are not build and 15 of them are converted), i still dont see a good use for them other than 3x3 MSU for maelstrom missions.


Automatically Appended Next Post:
To Add: Old Reavers were AWESOME!!! Ive asked GW to change them back from the 1st day reavers came out into Index, i asksed well over 20x.... its so sad that DE keeps getting rules taken away... from 5th to 6th/7th to index to codex, we had more rules taken away than any other army, flavorful rules too, not over strong ones, just things that made us unique.



I shouldve mentionned that i mostly play maelstrom, with some Eternal war when i go to local store's tournaments, so map control is huge.

As for paying 200 pts for a throwaway unit, the thing with them is that the opponent can't really ignore them if theyre all up in their faces, and my 200 pts of reavers dying instead of my 300-400 pts of talos its a win in my books.

i like lists that put my opponents between a rock and a hard place, where multiple high value targets must be answered but either of them dying isnt a big deal to me.

I play admech and i run footslogging electropriests in most game, the threat of them getting into melee often means that my opponents gun them down on t1 (240 pts lost) but its a sacrifice that usually gives me the game.


Maelstrom enhances their value for sure

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.



You don't need to take a 200+ point unit to tie down a vehicle that's a major threat. A min squad is low profile and easy to hide, not only that but it is actually easier to find space for in order to land and get the charge off. That said, your right, it isn't particularly hard for a player to counter with screening, however you are forcing them to screen much tighter and between that and taking a flier to snipe characters which requires additional tight wrapping, you can easily stifle an opponents deployment before the game even starts by providing the threat.

That said, a max unit from cult of strife with +1 attack from drugs will absolutely mulch whatever it touches, and can fight twice. It needs to get the charge off, so you need to survive first turn. Luckily there are MANY options in our army that are wildly more threatening turn 1 and will likely (and rightly so) draw fire over reavers. But if your concerned you can always webway strike them into ensure they are not shot off before attempting an assault.

The main reason you don't see or hear from them is because we are currently spoiled for choice. There are a number of viable units in the current codex that are not seen mainstream because they simply get edged out by something else. Mostly shooting units because this edition greatly favors that mode of attack. Most players take triple ravager, talos, grotesques, fliers etc. and need HQ and troops to generate CP, by the time thats all plugged in your out of points. You rarely see a player sub out one of those aforementioned apex units.


   
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 Red Corsair wrote:
 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.



You don't need to take a 200+ point unit to tie down a vehicle that's a major threat. A min squad is low profile and easy to hide, not only that but it is actually easier to find space for in order to land and get the charge off. That said, your right, it isn't particularly hard for a player to counter with screening, however you are forcing them to screen much tighter and between that and taking a flier to snipe characters which requires additional tight wrapping, you can easily stifle an opponents deployment before the game even starts by providing the threat.

That said, a max unit from cult of strife with +1 attack from drugs will absolutely mulch whatever it touches, and can fight twice. It needs to get the charge off, so you need to survive first turn. Luckily there are MANY options in our army that are wildly more threatening turn 1 and will likely (and rightly so) draw fire over reavers. But if your concerned you can always webway strike them into ensure they are not shot off before attempting an assault.

The main reason you don't see or hear from them is because we are currently spoiled for choice. There are a number of viable units in the current codex that are not seen mainstream because they simply get edged out by something else. Mostly shooting units because this edition greatly favors that mode of attack. Most players take triple ravager, talos, grotesques, fliers etc. and need HQ and troops to generate CP, by the time thats all plugged in your out of points. You rarely see a player sub out one of those aforementioned apex units.




Strife can go pound sand. Advance and charge with an 8" advance is just too valuable. With a 26" move before rolling, you get the charge if you want it, or they deploy so far back that you did your job anyway. And red grief gets the 3+ invul and blood glave succubus.

You don't needa 200+ point unit to hit 1 thing. But a 200+ point unit hits everything. first turn run over there get in his face, make him react to this it takes a feth of a lot of shotting to kill 12 t6 (over dose) armor 4+ two wound bikers with a -1 to hit. And the last 4 bikers each have a blaster. 4 dudes with 4 blasters hitting on 3+ is a threat to any thing in the game. They have to keep shooting until the last guy is dead. What would you pay to soak an entire round of shooting?

No seriously. If you could buy a strategem or some war gear they let you have no incoming fire t1 what would you pay?
   
Made in us
Fixture of Dakka






 Red Corsair wrote:
 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.



You don't need to take a 200+ point unit to tie down a vehicle that's a major threat. A min squad is low profile and easy to hide, not only that but it is actually easier to find space for in order to land and get the charge off. That said, your right, it isn't particularly hard for a player to counter with screening, however you are forcing them to screen much tighter and between that and taking a flier to snipe characters which requires additional tight wrapping, you can easily stifle an opponents deployment before the game even starts by providing the threat.

That said, a max unit from cult of strife with +1 attack from drugs will absolutely mulch whatever it touches, and can fight twice. It needs to get the charge off, so you need to survive first turn. Luckily there are MANY options in our army that are wildly more threatening turn 1 and will likely (and rightly so) draw fire over reavers. But if your concerned you can always webway strike them into ensure they are not shot off before attempting an assault.

The main reason you don't see or hear from them is because we are currently spoiled for choice. There are a number of viable units in the current codex that are not seen mainstream because they simply get edged out by something else. Mostly shooting units because this edition greatly favors that mode of attack. Most players take triple ravager, talos, grotesques, fliers etc. and need HQ and troops to generate CP, by the time thats all plugged in your out of points. You rarely see a player sub out one of those aforementioned apex units.



I said 200pts b.c they said a unit of 9-12, 19pts per model x12 = 228pts for that purpose i was saying for the same points Banshees are better with transport.

Im not saying Reavers dont have a use, just that for that 1 purpose for that large unit, there are better options. I like Reavers, tho i feel MSU units of them is the best way to play them. I just dont think they are worth their points, i'd rather have more Wyches.


Automatically Appended Next Post:
Especially in Maelstrom, they are viable and can win you the game, 3 MSU units hiding out of LoS and take objectives zooming around the table to gain a VP is very nice.

This message was edited 2 times. Last update was at 2019/04/18 03:05:39


   
Made in us
Haemonculi Flesh Apprentice






 Amishprn86 wrote:
 Red Corsair wrote:
 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.



You don't need to take a 200+ point unit to tie down a vehicle that's a major threat. A min squad is low profile and easy to hide, not only that but it is actually easier to find space for in order to land and get the charge off. That said, your right, it isn't particularly hard for a player to counter with screening, however you are forcing them to screen much tighter and between that and taking a flier to snipe characters which requires additional tight wrapping, you can easily stifle an opponents deployment before the game even starts by providing the threat.

That said, a max unit from cult of strife with +1 attack from drugs will absolutely mulch whatever it touches, and can fight twice. It needs to get the charge off, so you need to survive first turn. Luckily there are MANY options in our army that are wildly more threatening turn 1 and will likely (and rightly so) draw fire over reavers. But if your concerned you can always webway strike them into ensure they are not shot off before attempting an assault.

The main reason you don't see or hear from them is because we are currently spoiled for choice. There are a number of viable units in the current codex that are not seen mainstream because they simply get edged out by something else. Mostly shooting units because this edition greatly favors that mode of attack. Most players take triple ravager, talos, grotesques, fliers etc. and need HQ and troops to generate CP, by the time thats all plugged in your out of points. You rarely see a player sub out one of those aforementioned apex units.



I said 200pts b.c they said a unit of 9-12, 19pts per model x12 = 228pts for that purpose i was saying for the same points Banshees are better with transport.

Im not saying Reavers dont have a use, just that for that 1 purpose for that large unit, there are better options. I like Reavers, tho i feel MSU units of them is the best way to play them. I just dont think they are worth their points, i'd rather have more Wyches.


Automatically Appended Next Post:
Especially in Maelstrom, they are viable and can win you the game, 3 MSU units hiding out of LoS and take objectives zooming around the table to gain a VP is very nice.


Sorry I mixed up the part you were responding to. Also the bulk of that wasn't necessarily aimed at you specifically.


Automatically Appended Next Post:
Headlss wrote:
 Red Corsair wrote:
 Amishprn86 wrote:
The problem if, you are spending 200+ points on a throw away unit. And chances are you still wont charge turn 1 if they opponent knows they can move 28" and charge.



You don't need to take a 200+ point unit to tie down a vehicle that's a major threat. A min squad is low profile and easy to hide, not only that but it is actually easier to find space for in order to land and get the charge off. That said, your right, it isn't particularly hard for a player to counter with screening, however you are forcing them to screen much tighter and between that and taking a flier to snipe characters which requires additional tight wrapping, you can easily stifle an opponents deployment before the game even starts by providing the threat.

That said, a max unit from cult of strife with +1 attack from drugs will absolutely mulch whatever it touches, and can fight twice. It needs to get the charge off, so you need to survive first turn. Luckily there are MANY options in our army that are wildly more threatening turn 1 and will likely (and rightly so) draw fire over reavers. But if your concerned you can always webway strike them into ensure they are not shot off before attempting an assault.

The main reason you don't see or hear from them is because we are currently spoiled for choice. There are a number of viable units in the current codex that are not seen mainstream because they simply get edged out by something else. Mostly shooting units because this edition greatly favors that mode of attack. Most players take triple ravager, talos, grotesques, fliers etc. and need HQ and troops to generate CP, by the time thats all plugged in your out of points. You rarely see a player sub out one of those aforementioned apex units.




Strife can go pound sand. Advance and charge with an 8" advance is just too valuable. With a 26" move before rolling, you get the charge if you want it, or they deploy so far back that you did your job anyway. And red grief gets the 3+ invul and blood glave succubus.

You don't needa 200+ point unit to hit 1 thing. But a 200+ point unit hits everything. first turn run over there get in his face, make him react to this it takes a feth of a lot of shotting to kill 12 t6 (over dose) armor 4+ two wound bikers with a -1 to hit. And the last 4 bikers each have a blaster. 4 dudes with 4 blasters hitting on 3+ is a threat to any thing in the game. They have to keep shooting until the last guy is dead. What would you pay to soak an entire round of shooting?

No seriously. If you could buy a strategem or some war gear they let you have no incoming fire t1 what would you pay?


It isn't that valuable though. Any good player knows how to screen. With the FAQ change to flying assaulters your never finding room to land a unit 12 strong behind a screen. So your extra 8" can pound sand (pun intended) and your going all in on durability over offense meaning that unit hits like a pillow against that outer screen. Meanwhile strife can charge the screen turn 1 anyway, absolutely mulch it, then pop their strat to pile into the next target and mulch that too. BTW that strat works for shooting as well, so you can just as easily quad tap a target with those blasters, then do it again to another target.

This message was edited 1 time. Last update was at 2019/04/18 03:15:20


   
Made in ca
Wicked Wych With a Whip





No seriously. If you could buy a strategem or some war gear they let you have no incoming fire t1 what would you pay?



It isn't that valuable though. Any good player knows how to screen. With the FAQ change to flying assaulters your never finding room to land a unit 12 strong behind a screen. So your extra 8" can pound sand (pun intended) and your going all in on durability over offense meaning that unit hits like a pillow against that outer screen. Meanwhile strife can charge the screen turn 1 anyway, absolutely mulch it, then pop their strat to pile into the next target and mulch that too. BTW that strat works for shooting as well, so you can just as easily quad tap a target with those blasters, then do it again to another target.


If you get more mileage out of strife rock on man.

I don't mind hitting a screen. But if you don't want to hit the screen you should be able to shoot a hole in it. I don't know about you but I have plenty of poison shots and very little to do with them. Cleaning up screens the perfect thing to do with them.

Have you had any luck using "eviscerating flyby"? If you have the range, advance over a unit, drop some mortal wounds (average 4 with a full squad of bikers) then declare a charge against everything but the flamers and make a mess in their lines.

And thats why I don't mind hitting a screen. They fall back, leaving the bikes hanging then they shoot with everything they've got. I pop lighting reflexes and tank all their fire power round 1. Most games I lose them t1. And I win. If the other guy has a lot of strenght 5 or 6 shots I also over does my bikers.

Anyway, thats how I use my bikers. Live fast, die young, leave a beautiful corpse.

   
 
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