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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I had a very fun game against the Adeptus Mechanicus and their six Castellan robot list. So many shots!
[Thumb - Dark Eldar rush 1.jpg]
Dark Eldar Rush

[Thumb - Dark Eldar Rush 2.jpg]
Angle 2

[Thumb - Dark Eldar Rush 3.jpg]
A look at the board which was a little lopsided due to the Machanicum deployment

This message was edited 4 times. Last update was at 2019/10/21 17:25:27


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ie
Deranged Necron Destroyer





I have a question about the new Obsessions and RWJF

If I bring a Airwing of 3 Wych cult RWJF using the Test of Skill (+1 to wound against Monster/vehicles w/ 10+ wounds). Would it be a viable tactic? It would make the S5 Dizzy canons wound T3-4 on 2+, T5 on 4+ and T6-9 on a 5+.


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut





If it's S5 with +1 to wound then it would be wounding T5 on 3+ and T6-9 on 4+
   
Made in ie
Deranged Necron Destroyer





Hit the wrong digits. But you get my point. If only Ravagers could be Wych Cult. I could have seen something like that work for them.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






so i did my first test run of the new obsessions yesterday in a 1500 pts list.

I was running a test of skill airwing (2 RWJF + 1 VR)
And a Dark Technomancers/Experimental Creations Battalion
Spoiler:



Haemonculus [5 PL, 81pts]: Electrocorrosive whip, Hexrifle

Haemonculus [5 PL, 81pts]: Electrocorrosive whip, Hexrifle, Warlord (Haemonculus)


Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks

Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks

Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks


Mandrakes [4 PL, 80pts]
. 4x Mandrake
. Nightfiend



Talos [18 PL, 297pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster



Raider [5 PL, 80pts]: Disintegrator cannon

Raider [5 PL, 80pts]: Disintegrator cannon

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle



Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Voidraven [9 PL, 165pts]: Two dark scythes, Voidraven Missiles



I was up against marines (double repulsor in a double battalion).

it was a slaughter, with the overcharged weapons on venoms, primaris got melted and overcharged raiders + flyers did short work of a repulsor.
Overcharged Hexrifles are amazing, so are haywire blasters on Talos.

I wasn't impressed by the new obsessions at first glance but when you start stacking all these buffs it really makes a difference. It might just be enough to have us keep up with the marine releases.
   
Made in us
Haemonculi Flesh Apprentice






I need to check my skylight for eyes the next time I game because I ran a VERY similar list to yours monday night at 1500 as well

Hex rifles and ossefactors are what surprised me the most, they are actually effective. I wasn't playing primaris so my venoms overcharging were not as impressive as it sounds like your game went, but holy crap are overcharged dissies off raiders amazing. That flat 3 damage and +1 to wound is absurd lol.

I ran with specimen collectors though, so I could regen my coven units. I healed one venom one time and a grot another lol. It seems like it could be great occasionally, but it didn't come into play too much. That said, my wracks were shot with alot more dedicated firepower since my opponent new the unit could regen if they charged in. That said, I think I will give it another couple games, but I also want to try dark harvest a lot.

Oh and my 3 strong talos unit was amazing with haywire, but we knew this was gonna be a thing lol. I did also run a single talos with haywire and dual liquifiers but it didn't come into play enough to be worth the additional 22 points. It's a shame really, I will give liquifiers some more tries but that 11 points is just idiotic. I won't let it take the grin off my face about the hex rifle though, I will always put this on the unit leader and my haemis, so good for 5 points.

Good to hear from others. I hope more of you share your test games.

This message was edited 1 time. Last update was at 2019/10/24 12:59:15


   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Red Corsair wrote:
I need to check my skylight for eyes the next time I game because I ran a VERY similar list to yours monday night at 1500 as well

Hex rifles and ossefactors are what surprised me the most, they are actually effective. I wasn't playing primaris so my venoms overcharging were not as impressive as it sounds like your game went, but holy crap are overcharged dissies off raiders amazing. That flat 3 damage and +1 to wound is absurd lol.

I ran with specimen collectors though, so I could regen my coven units. I healed one venom one time and a grot another lol. It seems like it could be great occasionally, but it didn't come into play too much. That said, my wracks were shot with alot more dedicated firepower since my opponent new the unit could regen if they charged in. That said, I think I will give it another couple games, but I also want to try dark harvest a lot.

Oh and my 3 strong talos unit was amazing with haywire, but we knew this was gonna be a thing lol. I did also run a single talos with haywire and dual liquifiers but it didn't come into play enough to be worth the additional 22 points. It's a shame really, I will give liquifiers some more tries but that 11 points is just idiotic. I won't let it take the grin off my face about the hex rifle though, I will always put this on the unit leader and my haemis, so good for 5 points.

Good to hear from others. I hope more of you share your test games.

[/]

ossefactors doing a flat 2 is huge combined with its ease to wound. I thought about running Specimen Collectors but i feel like this wouldve lent itself to a more 'traditional" coven list (melee centered instead of shooty). if i had more wracks i'd like to try running 3x10 in raiders, or 6*5 in venoms (or a combination of both)
   
Made in us
Haemonculi Flesh Apprentice






I was planing on using specimen collectors to heal my venoms after supercharging since that works as well. But I am not sure yet. I so think it has potential to keep talos alive though. Healing d3 per kill can really save a talos.

I think we can agree dark technomancer is the real winner though, and the others are all 6 of one half dozen of another as they say. Really depends on how you want to play.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Red Corsair wrote:
I was planing on using specimen collectors to heal my venoms after supercharging since that works as well. But I am not sure yet. I so think it has potential to keep talos alive though. Healing d3 per kill can really save a talos.

I think we can agree dark technomancer is the real winner though, and the others are all 6 of one half dozen of another as they say. Really depends on how you want to play.


agreed, coven really got a big bone in that book. Losing the 4++ felt bad before i played but now that i've seen how much they can punch, i dont mind it as much, the roles have changed
   
Made in us
Haemonculi Flesh Apprentice






 VladimirHerzog wrote:
 Red Corsair wrote:
I was planing on using specimen collectors to heal my venoms after supercharging since that works as well. But I am not sure yet. I so think it has potential to keep talos alive though. Healing d3 per kill can really save a talos.

I think we can agree dark technomancer is the real winner though, and the others are all 6 of one half dozen of another as they say. Really depends on how you want to play.


agreed, coven really got a big bone in that book. Losing the 4++ felt bad before i played but now that i've seen how much they can punch, i dont mind it as much, the roles have changed


Yea, the 4++ mattered more when the game wasn't as lethal as it has become too. Now I find an army is better off going for the throat ASAP rather then trying to be more durable, with the exception of things that can actually hide or stay off the table etc. So it is nice to actually field more rounded coven lists as well. I own 30 wracks just because I love the models, now they can actually do something fairly well beyond take punches lol. I am hoping liquifiers see a point decrease in CA, have to wait and see, man I remember in 5th when those things were crazy good for a hot minute.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 VladimirHerzog wrote:
so i did my first test run of the new obsessions yesterday in a 1500 pts list.

I was running a test of skill airwing (2 RWJF + 1 VR)
And a Dark Technomancers/Experimental Creations Battalion
Spoiler:



Haemonculus [5 PL, 81pts]: Electrocorrosive whip, Hexrifle

Haemonculus [5 PL, 81pts]: Electrocorrosive whip, Hexrifle, Warlord (Haemonculus)


Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks

Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks

Wracks [3 PL, 57pts]
. Acothyst: Haemonculus tools, Hexrifle
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 3x Wracks


Mandrakes [4 PL, 80pts]
. 4x Mandrake
. Nightfiend



Talos [18 PL, 297pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster



Raider [5 PL, 80pts]: Disintegrator cannon

Raider [5 PL, 80pts]: Disintegrator cannon

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle



Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Voidraven [9 PL, 165pts]: Two dark scythes, Voidraven Missiles



I was up against marines (double repulsor in a double battalion).

it was a slaughter, with the overcharged weapons on venoms, primaris got melted and overcharged raiders + flyers did short work of a repulsor.
Overcharged Hexrifles are amazing, so are haywire blasters on Talos.

I wasn't impressed by the new obsessions at first glance but when you start stacking all these buffs it really makes a difference. It might just be enough to have us keep up with the marine releases.


Out of curiosity, which Artefact and Warlord Trait did you go for?

I ask since using the new traits limits your options quite a bit.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Red Corsair wrote:
 VladimirHerzog wrote:
 Red Corsair wrote:
I was planing on using specimen collectors to heal my venoms after supercharging since that works as well. But I am not sure yet. I so think it has potential to keep talos alive though. Healing d3 per kill can really save a talos.

I think we can agree dark technomancer is the real winner though, and the others are all 6 of one half dozen of another as they say. Really depends on how you want to play.


agreed, coven really got a big bone in that book. Losing the 4++ felt bad before i played but now that i've seen how much they can punch, i dont mind it as much, the roles have changed


Yea, the 4++ mattered more when the game wasn't as lethal as it has become too. Now I find an army is better off going for the throat ASAP rather then trying to be more durable, with the exception of things that can actually hide or stay off the table etc. So it is nice to actually field more rounded coven lists as well. I own 30 wracks just because I love the models, now they can actually do something fairly well beyond take punches lol. I am hoping liquifiers see a point decrease in CA, have to wait and see, man I remember in 5th when those things were crazy good for a hot minute.


oh god, i just realised that liquifiers are 100% safe to fire with dark technomancers, totally gonna try a liquifier spam list (using enhanced aethersails + fire and fade on a raider filled with liquifier grotesques to get a turn one shooting phase with them would be funny)

vipoid wrote:
Out of curiosity, which Artefact and Warlord Trait did you go for?

I ask since using the new traits limits your options quite a bit.


I went for legendary fighter + nightmare doll. Totally not the optimal choices, after palying the game i probably wouldve gone for master nemesine + Helm of spite.

It does suck that the best warlord trait and relic are both prophets of flesh. Liek this coven didnt have enough bonuses already
   
Made in gb
Sinewy Scourge




 VladimirHerzog wrote:

oh god, i just realised that liquifiers are 100% safe to fire with dark technomancers, totally gonna try a liquifier spam list (using enhanced aethersails + fire and fade on a raider filled with liquifier grotesques to get a turn one shooting phase with them would be funny)


I'm not sure why you think they are immune to DT, I hope you're right, but I'm not sure what I missed.

This message was edited 1 time. Last update was at 2019/10/24 14:46:08


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Drager wrote:
 VladimirHerzog wrote:

oh god, i just realised that liquifiers are 100% safe to fire with dark technomancers, totally gonna try a liquifier spam list (using enhanced aethersails + fire and fade on a raider filled with liquifier grotesques to get a turn one shooting phase with them would be funny)


I'm not sure why you think they are immune to DT, I hope you're right, but I'm not sure what I missed.



oh, i'm dumb, i missplayed in my game yesterday, i was applying the mortals on the hit roll, not the wound roll. i basically played it worse for me tho, so i dont feel as bad.
   
Made in us
Fixture of Dakka






Speaking of knew obsessions, this is what i'm going to be trying for the next 5-6 games. IDK what WL/Trait /Relics i want but I'm leaning towards Drazhar as the WL for now, i think the Helm of Smite as well.

Before you scream SPAM, this list is for events.

Dark Eldar Mono Faction 2000pts
Starting cp18

~~Battalion~~ Coven-Custom; Dark Technimancers, Experimental Creations

Haemonculus: Hexfirle [PL 5]
Haemonculus: Hexfirle [PL 5]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]

~~Battalion~~ Coven-Custome; Dark Technimancers, Experimental Creations

Haemonculus: Hexfirle [PL 5]
Drazhar [PL 6]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Wracks x5 [PL 3]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]

~~Battalion~~ Wych-Custom; Test of Skill, Slashing Impact

Succubus: Archite Glavie, Splinter pistol [PL 4]
Succubus: Archite Glavie, Splinter pistol [PL 4]
Wcyhes x10: x3 Shardnet and Impaler [PL 4]
Wcyhes x10: x3 Shardnet and Impaler [PL 4]
Wyches x5 [PL 2]
Raider: Disintegrator cannon [PL 5]
Raider: Disintegrator cannon [PL 5]
Raider: Disintegrator cannon [PL 5]
Razoring Jetfighter: x2 Disintegrator cannon [PL 8]
Razoring Jetfighter: x2 Disintegrator cannon [PL 8]


   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
Speaking of knew obsessions, this is what i'm going to be trying for the next 5-6 games. IDK what WL/Trait /Relics i want but I'm leaning towards Drazhar as the WL for now, i think the Helm of Smite as well.

Before you scream SPAM, this list is for events.

Dark Eldar Mono Faction 2000pts
Starting cp18

~~Battalion~~ Coven-Custom; Dark Technimancers, Experimental Creations

Haemonculus: Hexfirle [PL 5]
Haemonculus: Hexfirle [PL 5]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]

~~Battalion~~ Coven-Custome; Dark Technimancers, Experimental Creations

Haemonculus: Hexfirle [PL 5]
Drazhar [PL 6]
Wracks x5: Hexrifle [PL 3]
Wracks x5: Hexrifle [PL 3]
Wracks x5 [PL 3]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]
Venom: 1 Splinter Cannon, 1 Spinter rifle [PL 4]

~~Battalion~~ Wych-Custom; Test of Skill, Slashing Impact

Succubus: Archite Glavie, Splinter pistol [PL 4]
Succubus: Archite Glavie, Splinter pistol [PL 4]
Wcyhes x10: x3 Shardnet and Impaler [PL 4]
Wcyhes x10: x3 Shardnet and Impaler [PL 4]
Wyches x5 [PL 2]
Raider: Disintegrator cannon [PL 5]
Raider: Disintegrator cannon [PL 5]
Raider: Disintegrator cannon [PL 5]
Razoring Jetfighter: x2 Disintegrator cannon [PL 8]
Razoring Jetfighter: x2 Disintegrator cannon [PL 8]



nice spam list /jk

seens super solid, i'd try and make the raiders part of your coven detachment, you get more damage output with technomancers since you can chose to get the bonus agaisnt any type of enemy unit (and disintegrators doing a flat 3 is amazeballs).

Man it sucks that our listbuilding has so many restrictions, i was about to suggest replacing drazhar with the visarch to save a few points for the missing hexrifles but nope. Ynnari doesnt like coven.

From my game yesterday, this should feel pretty solid, i only ran 3 venoms and they overperformed. wounding MEQs on 2's is super strong.
   
Made in us
Fixture of Dakka






I wanted to try the +1 to wound on vehicles and see how well that goes. I will also try 7-8 raiders in coven one of these days.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
I wanted to try the +1 to wound on vehicles and see how well that goes. I will also try 7-8 raiders in coven one of these days.


thats what i mean, Dark technomancers is a better trait than test of skills since it also buffs the damage and doesnt only work against vehicles.

The reason test of skill is being used for airwings is that you cant take flyers as coven.
   
Made in us
Fixture of Dakka






 VladimirHerzog wrote:
 Amishprn86 wrote:
I wanted to try the +1 to wound on vehicles and see how well that goes. I will also try 7-8 raiders in coven one of these days.


thats what i mean, Dark technomancers is a better trait than test of skills since it also buffs the damage and doesnt only work against vehicles.

The reason test of skill is being used for airwings is that you cant take flyers as coven.


I could put 2 of them into the Coven and just have 1 odd one in the Wych sense i can have any DE units in them.

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
 VladimirHerzog wrote:
 Amishprn86 wrote:
I wanted to try the +1 to wound on vehicles and see how well that goes. I will also try 7-8 raiders in coven one of these days.


thats what i mean, Dark technomancers is a better trait than test of skills since it also buffs the damage and doesnt only work against vehicles.

The reason test of skill is being used for airwings is that you cant take flyers as coven.


I could put 2 of them into the Coven and just have 1 odd one in the Wych sense i can have any DE units in them.


just make sure to remember which one isnt coven somehow if you do try it like that.
   
Made in us
Fixture of Dakka






 VladimirHerzog wrote:
 Amishprn86 wrote:
 VladimirHerzog wrote:
 Amishprn86 wrote:
I wanted to try the +1 to wound on vehicles and see how well that goes. I will also try 7-8 raiders in coven one of these days.


thats what i mean, Dark technomancers is a better trait than test of skills since it also buffs the damage and doesnt only work against vehicles.

The reason test of skill is being used for airwings is that you cant take flyers as coven.


I could put 2 of them into the Coven and just have 1 odd one in the Wych sense i can have any DE units in them.


just make sure to remember which one isnt coven somehow if you do try it like that.


I have 7 different raiders, some with sails some without, i'll just take 2 of 1 type and 1 of another type.

   
Made in us
Longtime Dakkanaut




Whats the thinking on DT+EC Razorwings and/or Void Ravens? On paper to my addled brain it makes Razorwings especially quite intriguing.
   
Made in us
Fixture of Dakka






They cant be coven sadly, only Wych or Kabal

   
Made in gb
Killer Klaivex




The dark behind the eyes.

I have to say, while I found the Kabal traits to be both boring and crap and Wyches never interested me in the first place, the Coven ones have made me a lot more interested in playing more Coven units - especially Wracks.

 VladimirHerzog wrote:

I went for legendary fighter + nightmare doll. Totally not the optimal choices, after palying the game i probably wouldve gone for master nemesine + Helm of spite.

It does suck that the best warlord trait and relic are both prophets of flesh. Liek this coven didnt have enough bonuses already


Well, on the one hand it means I'm at least more likely to traits I'd have skipped before.

On the other hand, I wish my choices weren't so limited. Most other armies would have at least 6 Warlord Traits available that aren't contingent on using the right subfaction. We have 3.

And with Hexrifles actually being decent now there's very little choice to be had with artefacts either.



 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Regular Dakkanaut




England

I'm sure I must have missed something but with the custom obsessions you can combine two into one detachment?
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Elfric wrote:
I'm sure I must have missed something but with the custom obsessions you can combine two into one detachment?


Yes as long as it's the same sub faction (cult, coven or kabal and no mixing between them) and as long as there is no special restrictions to said obsessions but it lists them on each obsession.

I honestly think covens with dark technomancers and artists of flesh are the winning traits. I'd probably take a smaller detachment for artists of flesh and give it to grots mostly. Dark technomancers is good with a lot of things but probably poison covens with shooting seems to work. Technomancers certainly has some interesting potential. It's a shame we can't take dissies with covens except on raiders. They'd be great with technomancers.

This message was edited 1 time. Last update was at 2019/10/25 02:43:22


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 flamingkillamajig wrote:

I honestly think covens with dark technomancers and artists of flesh are the winning traits.


You can't combine Artisans of Flesh with any other traits, so this combination isn't possible unfortunately.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Dark technomancers + Experimental creations will probably be the only non-prophet combo played competetively.

In a more casual setting, going for Hungry for flesh + Mass Torturers/DarkHarvest/Obsessive collectors could be interesting with a grotesque bomb list (deepstrike 2 max squads and get a 8" rerollable charge?)
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 VladimirHerzog wrote:
Dark technomancers + Experimental creations will probably be the only non-prophet combo played competetively.


I'm expecting Experimental Creations to be nerfed to only apply to melee weapons but we'll see.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Sinewy Scourge




 VladimirHerzog wrote:
Dark technomancers + Experimental creations will probably be the only non-prophet combo played competetively.
I would rather have DT/Master of Mutagens for competition. It just works out better in most ways, especially against things like Demon Princes and Primarchs. The damage drop off compared to EC is tiny even against EC compliant targets and the reduction in wounds taken is significant.

Maths to back up the claim of tiny damage change.

Master of Mutagens (MoM) 1/6 + 1/2*2/3 = 1/6 + 1/3 = 9/18

Experimental Creations (EC) 2/3 * 5/6 = 10/18

So that's one more failed wound per shot against <T5. Against T6+ opponents the MoM coven will do more damage than EC obviously.

Maths to back up the reduction in mortals taken

MoM 1/2 * 1/6 = 1/12

EC 2/3 * 1/6 = 1/9

Probability of taking a wound is down ~10% per volley from a venom and probability of taking 2 wounds is down even more. If you need the prob calcs let me know.

This message was edited 2 times. Last update was at 2019/10/25 13:23:33


 
   
 
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