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With which of the following do you agree?
Both players schould be able to use the same number of command points.
There is a big difference between the codicies when it comes to how powerful their Stratagems are.
There is no balance issue with Stratagems.

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Made in de
Mighty Chosen Warrior of Chaos






What do you think and why?

When i see for example an AM player who has no struggle getting 12-15 CP at the start of a 2000p game. And a Custodes player who has maybe 6-9 CP. I wonder is fair shouldnt they have the same number? and if you factor in that an AM player will get porbably another 6-10 CP during the game it gets worse.

This message was edited 3 times. Last update was at 2018/04/11 09:00:17


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I voted that there is a big difference between the codexes when it comes to how powerful their CP are.

I definitely think that not all codexes are created equal when it comes to stratagems.

The problem begins when you have an army like Guard, with adequate but fairly mediocre stratagems, becoming a CP battery for armies like Custodes, who have some pretty badass stratagems!
   
Made in ca
Monstrously Massive Big Mutant






Some codexes barely use or need CP. Daemons use about 7 CP on average before the game starts.
   
Made in us
Omnipotent Necron Overlord






I didn't vote because my answer isn't up there.

It's fine that some armies generate more command points but this should be factored into the power of their stratagems. It's not. I mean in the case of AM - they generate the easiest AND have some of the best stratagems too.

Command point regurgitation needs to die a horrible death also - plus command points should also stay with the detachment that generated them.

Maybe a good solution for problems with elite army command point generation (custodes/GK) maybe have all of their really expensive HQ's generate additional command points.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Xenomancers wrote:
I didn't vote because my answer isn't up there.

It's fine that some armies generate more command points but this should be factored into the power of their stratagems. It's not. I mean in the case of AM - they generate the easiest AND have some of the best stratagems too.

Command point regurgitation needs to die a horrible death also - plus command points should also stay with the detachment that generated them.

Maybe a good solution for problems with elite army command point generation (custodes/GK) maybe have all of their really expensive HQ's generate additional command points.


Agreed on the regeneration - CP regeneration is a bit dumb.

What AM stratagems do you think are "Best"?
The only ones I can think of are Crush Them! which is solidly atrocious unless used on a Baneblade, and Defensive Gunners which is ... also the same. Kinda okay, unless you use it on a Baneblade.
   
Made in ca
Longtime Dakkanaut





Pretty much 100% agree with Unit1126PLL. Some armies have some okay stratagems, with just one or two really good ones. Other armies have a ton of phenomenal stratagems. But all the armies use the same basic model for starting with a set number of stratagems, which means that some armies can throw around their stratagem weight a lot harder than others.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Omnipotent Necron Overlord






 Unit1126PLL wrote:
 Xenomancers wrote:
I didn't vote because my answer isn't up there.

It's fine that some armies generate more command points but this should be factored into the power of their stratagems. It's not. I mean in the case of AM - they generate the easiest AND have some of the best stratagems too.

Command point regurgitation needs to die a horrible death also - plus command points should also stay with the detachment that generated them.

Maybe a good solution for problems with elite army command point generation (custodes/GK) maybe have all of their really expensive HQ's generate additional command points.


Agreed on the regeneration - CP regeneration is a bit dumb.

What AM stratagems do you think are "Best"?
The only ones I can think of are Crush Them! which is solidly atrocious unless used on a Baneblade, and Defensive Gunners which is ... also the same. Kinda okay, unless you use it on a Baneblade.

Take cover is awesome - overlapping feilds of fire is amazing - crush them is crappy but hilarious. Plus there are a ton of little 1 pointers that are useful and they can afford to use like grenades strategem.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A lot of that depends on the build and stratagems in question. Often an IG army with gobs of CP cant use even half those it has over the course of a game. Often, because those units are individually rather weeny, they dont have as much effect as they can with other armies. Not always the case, but is a consideration.

That said, IG and Custodes are also something of a unique case, being as polar opposite as you can get, and IG in particular being built around hordes of units not just hordes of models. In previous editions, when army construction was much more restrictive, IG actually required special rules to fit in. Officers were part of command squads and couldnt be taken separately, and you could take a platoon command squad with six infantry squads and a unit of conscripts and multiple heavy and special weapons units all as a single Troops slot, while now that could be several detachments on its own.

However, as to the fundamental imbalance of different CP counts, I dont think we have good data on that, the usefulness of those CP's varies wildly depending on circumstances, and some armies are much more heavily built around them than others, and GW may want certain armies to have more or less, we dont really know.

EDIT: I definitely agree that there are issues with things like IG being used as a CP battery for other factions, Soup needs to get clamped down on hard.

This message was edited 1 time. Last update was at 2018/04/10 20:42:51


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Potent Possessed Daemonvessel





meh, guard has no where near the powerful stratagems that are in some other books. I'd Rank them solidly behind (in no particular order) CSM, Dark Angels, Blood Angels, Eldar, Nids, 1000 Sons, Deathguard, Daemons. They are space marine levels of stratagem, but have a ton of CP. They are no where near the top in good stratagems. As Unit said, the problem is that they act as a battery (3 CP + regen) for basically every competitive imperium army.

   
Made in gb
Regular Dakkanaut





 Xenomancers wrote:
I didn't vote because my answer isn't up there.

Command point regurgitation needs to die a horrible death also - plus command points should also stay with the detachment that generated them.

This 100%.

This message was edited 2 times. Last update was at 2018/04/10 20:43:20


 
   
Made in us
Longtime Dakkanaut





Connecticut

GW Needs to take a look at armies and how they generate CP. Elite armies should have *more* CP than others, not less. They have all these incredibly expensive Stratagems they can only ever use once, because they're starved for the very resource they need.

I guarantee I'd run Custodes without guard if I had enough goddamn CP to not need them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Longtime Dakkanaut




Generally, I like the "concept" of CP regeneration (if not necessarily the implementation) as it potentially stretches CPs and Stratagems a bit more to later terms.

One of the worst aspect of CPs, IMO, is that they tend to make a game heavily loopsided towards the first turn even more so.

In a perfect world, CPs/Stratagem could've been a game design tool to do the opposite, mitigate the alpha-strike-emphasis of an IGO-UGO game like 40K and help armies (or what's left of them) power up towards the later turns to make them equally as important as the first and second one.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Ultimately, Command Points rewards you buying more models, so that’s why it’s there. ;-)

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ie
Battleship Captain





 Cephalobeard wrote:
GW Needs to take a look at armies and how they generate CP. Elite armies should have *more* CP than others, not less. They have all these incredibly expensive Stratagems they can only ever use once, because they're starved for the very resource they need.

I guarantee I'd run Custodes without guard if I had enough goddamn CP to not need them.


This. The way CPs are generated is the inverse of what it should be.


 
   
Made in us
Auspicious Aspiring Champion of Chaos






 JohnnyHell wrote:
Ultimately, Command Points rewards you buying more models, so that’s why it’s there. ;-)


That argument fails to hold water when the armies that are the most starved for CP are also the cheapest to buy. If CP was some evil plan by GW to increase sales, Custodes would be absolutely swimming in them.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Omnipotent Necron Overlord






Breng77 wrote:
meh, guard has no where near the powerful stratagems that are in some other books. I'd Rank them solidly behind (in no particular order) CSM, Dark Angels, Blood Angels, Eldar, Nids, 1000 Sons, Deathguard, Daemons. They are space marine levels of stratagem, but have a ton of CP. They are no where near the top in good stratagems. As Unit said, the problem is that they act as a battery (3 CP + regen) for basically every competitive imperium army.


Armywide +1 to hit - is fantastic. +1 armor to a unit is great too. In fact - all the army specific stratagems for AM are good enough to bring a specific detachment just to be able to use them.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 EnTyme wrote:
 JohnnyHell wrote:
Ultimately, Command Points rewards you buying more models, so that’s why it’s there. ;-)


That argument fails to hold water when the armies that are the most starved for CP are also the cheapest to buy. If CP was some evil plan by GW to increase sales, Custodes would be absolutely swimming in them.


Nah, it still requires you to buy models to fill out detachments. I like the CP mechanic don’t get me wrong, the only thing I hate is regenerating them. They should have stayed a finite resource to manage. Astra Militarum take the piss, as they start with 12+ and make more every turn. The Eldar are almost as abusive.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ro
Fireknife Shas'el




Lisbon, Portugal

The starting CP number should be a hard cap - CP-gain abilities should not let a player surpass that. This means that a Guard or T'au fella going second cannot get more CP because the enemy used stratagems. While minor, this makes the game a bit more fair.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Loyal Necron Lychguard





CP should have been attached to HQ's, with the expensive/"leadery" HQ's of elite armies giving more. Something like, each Captain in your army gives +3 CP while a Librarian might only give +2. It'd even help balance out the HQ's a bit if an Exalted Sorcerer gave more CP than a Daemon Prince of Tzeentch, for example.
   
Made in us
Willing Inquisitorial Excruciator




Nice poll, OP.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I have no idea what is going on with the CP escalation:

I played a doubles game a few weeks ago, me and a DG player vs an IG player and an AM player. I had 12CP (which I spent 8 of to get my Daemons into deep strike) and my partner had 9CP, I thought that was an acceptable amount but then the IG player had 15CP and the AM player had 14CP. Me and my DG friend were starved of CP by turn 3 but our opponants were still swimming in it.

I thought this was some kind of crazy good CP farming but then I saw a GSC vs DE game a couple of days ago where they had 10+ CP each (can't remember exact numbers) and were generating more CP each turn with special rules.

Not sure how I feel about the CP generating and/or the highly CP efficient armies. All I really want is to be able to play my Khorne Daemons without crippling my CP supply before the game even begins (though I should just be thankful these new armies can't steal all of that investment I put into the Daemons because it happens before the battle).

This message was edited 1 time. Last update was at 2018/04/10 21:55:42


Ghorros wrote:
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 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Arachnofiend wrote:
CP should have been attached to HQ's, with the expensive/"leadery" HQ's of elite armies giving more. Something like, each Captain in your army gives +3 CP while a Librarian might only give +2. It'd even help balance out the HQ's a bit if an Exalted Sorcerer gave more CP than a Daemon Prince of Tzeentch, for example.


Yay Tau!

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Battlefortress Driver with Krusha Wheel






It sounded like all this CP stuff was going to be fun little bonuses a player could use in a critical moment to push his army to victory but now it's getting stupid. Some armies barely use them and some armies can fall if they don't use them.
   
Made in us
Legendary Master of the Chapter






 Xenomancers wrote:
I didn't vote because my answer isn't up there.

It's fine that some armies generate more command points but this should be factored into the power of their stratagems. It's not. I mean in the case of AM - they generate the easiest AND have some of the best stratagems too.

Command point regurgitation needs to die a horrible death also - plus command points should also stay with the detachment that generated them.

Maybe a good solution for problems with elite army command point generation (custodes/GK) maybe have all of their really expensive HQ's generate additional command points.


Yeah honestly at first i was eh thats cute on girlymans blue dudes

but then suddenly im facing tau and admech and just going the hell. can i take my turn in peace or do you have to declare something everything i do a thing.

This message was edited 1 time. Last update was at 2018/04/10 22:14:36


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Clousseau





East Bay, Ca, US

Command points are a cool idea, and I think so far they are implemented very well, save for a couple small adjustments.

They give this game a tactical depth that wasn't there before, and also can create variety in how different armies factions play.

The unfortunate side of command points is the lower tier armies generally have something in common - it's difficult to get CP, or their stratagems aren't very good.

The nice thing is, it's easier to add a few new stratagems, than it is to add a few new units or rework how units work fundamentally.

I am wholly in favor of this implementation so far. The only change I would make, is that you cap out at 12 CP, whether that is from your stock starting CP, or generated through abilities that recoup them when lost.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Dakka Veteran





I think it's awesome they came up with unique detachment rules for dark elder, that helps with their CP. problem is it's the same thing GW always does, they didn't have a cohesive plan or direction and they just now figured out that some armies need special detachment and CP rules, after half the codecies have already been released, which screws the ones already out.
Some armies can be 12 CP with 500pts, some can't even get over 6 with a full 2000 points.

I think the CP system was meant to pomote lore friendly army building by rewarding things that aren't nonsensical, but instead it just turned the cheese up as most Cheese-beards do funky lists just to get extra CP and benefit from every chapter/faction/craftworld in the same army.

This message was edited 1 time. Last update was at 2018/04/10 23:24:54


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





Personally I would like to see CP as a resource each turn that is generated rather than a flat amount based on detachment abuse that some factions can do far easier than others.

Each player generates 3CP at the start of the Battle Round, with CP not carrying over to the next turn. That way it's up to the player to decide if they use all their CP on a big 3CP strat in one turn, or stagger them out on several cheaper ones.

Obviously this would mean that some codexes would need their stratagems to be overhauled to fit into this model.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Legendary Master of the Chapter






 NurglesR0T wrote:
Personally I would like to see CP as a resource each turn that is generated rather than a flat amount based on detachment abuse that some factions can do far easier than others.

Each player generates 3CP at the start of the Battle Round, with CP not carrying over to the next turn. That way it's up to the player to decide if they use all their CP on a big 3CP strat in one turn, or stagger them out on several cheaper ones.

Obviously this would mean that some codexes would need their stratagems to be overhauled to fit into this model.



Would be interesting or additionally CP could be generated off objectives. giving people a reason to stick on them or push people off early instead of ignoring them.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Oozing Plague Marine Terminator





My only issue with CPs is that every new army is getting CPs back in some way, except for Chaos factions, with the Tallyman only getting CP from the specific DG ones. Yeah, it's fluffy or something... but why not extend that to every faction.

You're an eldar, gain your cps back from eldar Strategems.
You're an UM, gain them back from SM Strategems only.





   
Made in us
Trustworthy Shas'vre





Cobleskill

 NurglesR0T wrote:
Personally I would like to see CP as a resource each turn that is generated rather than a flat amount based on detachment abuse that some factions can do far easier than others.

Each player generates 3CP at the start of the Battle Round, with CP not carrying over to the next turn. That way it's up to the player to decide if they use all their CP on a big 3CP strat in one turn, or stagger them out on several cheaper ones.

Obviously this would mean that some codexes would need their stratagems to be overhauled to fit into this model.



how about turning Command Points into Victory points? and vice versa. First blood? get a CP. Kill the Warlord? Get a CP. Last turn of your game, turn all your unused CPs into VPs.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
 
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