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2018/06/03 18:03:43
Subject: Update on the Faun Project
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Stoic Grail Knight
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@ Rgd gaming, can you give us a bullet point list of what plastic kits are coming? I've kinda lost track at this point. When do you plan on doing your KS? When do you think you can deliver post KS?
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2018/06/04 05:19:49
Subject: Update on the Faun Project
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Regular Dakkanaut
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Gallahad wrote:@ Rgd gaming, can you give us a bullet point list of what plastic kits are coming? I've kinda lost track at this point. When do you plan on doing your KS? When do you think you can deliver post KS?
Where we are at:
Tim Barry modifying files male and female
Male - Check
Female- Not check
Recheck part combinations/3D Print
Layout
Initial male sprue to be laid out in CAD program
Molder
Master mold developed items tooled
Process is 3-4 weeks.
Plastic Faun kit to be done by summer, kickstarter with both male and female sprues finished and painted up.
Stretch Goals
Extra faun parts (more bodies, banner, left wielded weapons)
Centaur body (sculpt done, needs scaling and modifications)
Chimera
Lord on Chariot
Satyrs (3/5ths done)
2-3 sculptors being enlisted to help finish those projects, granted stretch goals are reached.
Since the females are going to take a bit to fix, I am deciding to get a master mold started, and if what is being offered is still on the table, we can establish the interchangeable steel sheet combinations.
If you just want Fauns and shamans, they will come the quickest. You want stretch goals, we have to wait for tooling. Pewter models are good to go though.
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This message was edited 1 time. Last update was at 2018/06/04 05:23:36
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2018/06/10 06:16:10
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Took Tim 6 hours of tweaking, but we have a lovely two handed weapon for the fauns.
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2018/06/10 06:59:00
Subject: Update on the Faun Project
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[MOD]
Villanous Scum
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Looks good, looking forward to seeing the rest of things coming together.
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On parle toujours mal quand on n'a rien à dire. |
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2018/06/10 08:58:48
Subject: Update on the Faun Project
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Regular Dakkanaut
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Shouldn't be long to get the males going.
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2018/06/14 06:12:24
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Update on the two handed axe for the male.
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2018/06/14 11:12:22
Subject: Re:Update on the Faun Project
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Nasty Nob
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I feel the axe blade would look a bit more practical if the lower point was a little further back compared to the upper one or even removed in favour of turning it into a kind of S shape with a beak at the top turning into a more conventional cutting blade.
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2018/06/14 13:08:19
Subject: Re:Update on the Faun Project
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Stoic Grail Knight
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Perfect Organism wrote:I feel the axe blade would look a bit more practical if the lower point was a little further back compared to the upper one or even removed in favour of turning it into a kind of S shape with a beak at the top turning into a more conventional cutting blade.
I completely agree with this suggestion.
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2018/06/15 22:59:07
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Updates on NP pose bow and shofar. To help with those musician standards.
On the axe, there are different designs. More you could use to puncture armor, others for quick brief blows. Wanted to get an axe to help catch shields, and puncture. But if vikings say anything, there are different techniques you can use even with the long polearm style axes.
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2018/06/15 23:43:32
Subject: Update on the Faun Project
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Stoic Grail Knight
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I really like the horn design of the bows. Great touch.
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2018/06/19 00:12:06
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Neutral pose spear arm for the standing line.
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2018/06/19 12:51:06
Subject: Re:Update on the Faun Project
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Nasty Nob
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Simple, but nice. I like the little horn design on the butt and the spiral pattern you use for weapon hafts.
One tiny criticism; you may find that very sharp points like that are too delicate on actual models. Leaf-shaped speartips would probably be tougher. On the other hand, HIPS is pretty durable and casting inherently softens sharp pieces anyway.
Is that bow held horizontally? That's an interesting pose you don't see often on miniatures and I like it.
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2018/06/19 23:49:17
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Perfect Organism wrote:Simple, but nice. I like the little horn design on the butt and the spiral pattern you use for weapon hafts.
One tiny criticism; you may find that very sharp points like that are too delicate on actual models. Leaf-shaped speartips would probably be tougher. On the other hand, HIPS is pretty durable and casting inherently softens sharp pieces anyway.
Is that bow held horizontally? That's an interesting pose you don't see often on miniatures and I like it.
The plastic should make the sharp point moot.
The bow should be the one held downward. We needed something for the standing neutral pose.
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This message was edited 1 time. Last update was at 2018/06/19 23:50:54
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2018/07/01 21:09:18
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Modified files together for a complete feel
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2018/07/02 10:01:41
Subject: Update on the Faun Project
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Nasty Nob
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He looks great! The arm join seems like it will be barely noticeable and the pose looks very natural.
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2018/07/02 13:16:57
Subject: Update on the Faun Project
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Stealthy Warhound Titan Princeps
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Looking good. I look forward to pledging.
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2018/07/02 20:15:48
Subject: Update on the Faun Project
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Regular Dakkanaut
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Perfect Organism wrote:He looks great! The arm join seems like it will be barely noticeable and the pose looks very natural.
With the amount of variation in the poses, the seams will be somewhat noticeable. In this case, Tim was helping me align it as close as possible via his software, so it has almost the same effect as if you glued it. He has helped me reduce to 32mm to help it align in scale, showed width on my request, and one set of 3D prints should be incoming soon.
That said, molder is next to take care of the males. We have to come back to the females shortly.
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This message was edited 1 time. Last update was at 2018/07/02 20:21:51
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2018/07/10 23:03:14
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Hello, we are set to confirm the sizing of the parts in a few days, and we have started sprue design ideas with Tim and the molder. This rough image below is helping us gauge prices in the US, and what is available to us in terms of sizing. We started with a 3.5x3.9, and worked up to a 6x4. Spacing allowed, with accessories, enough room to get three bodies in comfortably.
These bodies are divided up into 2 male action poses, and 1 neutral male option. The females will follow suit. The 4 bodies difference is going to be added and modified for a command sprue, if we hit our initial 10k initial goal.
Now, decisions are not final yet, as we need to reach out to the possibilities of the molder. But for now, we have talks set up, and we are going to nail down final ideas.
Thanks for waiting.
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2018/07/11 12:35:37
Subject: Update on the Faun Project
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Hacking Interventor
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Realy liked the female faun render (except the reindeer horns on her back)...
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2018/07/11 16:52:12
Subject: Update on the Faun Project
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Regular Dakkanaut
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It's a bonus, there are no attachment points for those horns if you don't want it.
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2018/07/31 19:07:32
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Currently upgrading the IGS files to a parabuild for the molder. Progress still going well after 3D print checks and prototyping.
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2018/08/02 21:09:02
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Experimental packaging in works. Very promising.
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2018/08/02 21:14:20
Subject: Update on the Faun Project
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Phanobi
Canada,Prince Edward Island
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I'm enjoying seeing the entire process of building these models from start to finish, looking forward to picking some up!
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2018/08/02 23:45:06
Subject: Update on the Faun Project
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Regular Dakkanaut
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This project took a small army to get it up from the ground. Still having fun with it.
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2018/08/03 00:29:44
Subject: Update on the Faun Project
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Nasty Nob
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rgdgaming wrote: This project took a small army to get it up from the ground. Still having fun with it.
I'm glad that you are. It's nice to see people turning their passion into something really creative.
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2018/08/07 23:26:55
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Simulation of what final milling would look like in the shield.
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2018/08/12 06:38:50
Subject: Update on the Faun Project
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Regular Dakkanaut
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Proud to announce we will be going forward with the molder soon on the first sprue. Tim Barry has been converting files into XT format from IGS, which from my understanding communicates how the diagram should be etched in the steel.
The first sprue focuses on the male body parts, which we will have molded, painted up, and to show for you guys.
Then we need to leap frog, as the parts take about 20 mins a piece to convert, and the male weapons to be sure scale and size is covered in 3D Print (secondary measure as a precursor to the mold). Though sure we have scale, it takes the surprise out.
We would like to make a pitch soon for our project, so stay tuned.
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This message was edited 1 time. Last update was at 2018/08/12 06:39:50
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2018/08/12 06:44:19
Subject: Update on the Faun Project
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[MOD]
Villanous Scum
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Nice to hear everything is moving along smoothly.
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On parle toujours mal quand on n'a rien à dire. |
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2018/08/12 23:38:52
Subject: Update on the Faun Project
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Calm Celestian
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Commander Cain wrote:I'm enjoying seeing the entire process of building these models from start to finish, looking forward to picking some up!
Agreed, this has been really interesting to follow.
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2018/08/13 05:29:45
Subject: Re:Update on the Faun Project
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Regular Dakkanaut
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Took a lot of learning by scratch. As a heads up, the molder will be us based for those concerned. Nothing surprising in the east.
Other then the molder not liking a particular file, what I have should be good to go. Still a bit of work to make the females up to snuff though.
It wasn't enough to just have an IGS file. Each file literally had to be put into line of draft, and then formatted into XT for the molder, at their request.
Cool stuff I learned though, you can still make models and molds out of STL, provided the molder has the equipment. Mold times seem to be around 3-4 weeks, or with some as little as 1-2 with the right equipment.
Also, heads and torsos are joined now. The 3D prints were too finicky to work with, and though it took a bit of reworking, the torsos were able to be rejoined.
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This message was edited 1 time. Last update was at 2018/08/13 05:33:49
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