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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I was really excited thinking cards would no longer be needed, if you could just use the app. But it sounds like it's just for list building, and you'll still have to buy multiples of ships just to get cards?

That's a deal breaker for me if so. I don't mind buying a ship, but the need to get multiples kills the game for me...

They should go totally digital with the cards and I'd jump right back in!
   
Made in us
Longtime Dakkanaut






 ingtaer wrote:
 Zach wrote:
LOL my kid and I picked a bad time to start playing and buying a lot of Xwing stuff the past few months.

I see our Silencers will have to wait.


On the flip side Zach, it might be the perfect time if people are going to be dumping stuff on ebay. V1 is still playable and I doubt your daughter is a hardcore tourney player. Just don't by over the amounts in the conversion sets...


Its not the worst thing to have happen. One thing Im not in the know about, is that we were getting ready to start playing Armada as well since the new house will have a dedicated game room. I wonder if Armada is up for a 2.0-ing soon.

   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 FrothingMuppet wrote:
Right out of the gates the upgraded ships are coming the new cards:


Yeah, of course they would be, why wouldn't they? I even pointed out 3 new pilots for the TIE earlier in the thread; Gideon Hask, Del Meeko and Iden Versio.
   
Made in us
Longtime Dakkanaut






Westchester, NY

 Gimgamgoo wrote:
I've only skim read through most of the stuff but not seen anything about the dice?

Are the dice the same or do we need a load of new dice too?


I hadn't thought of that. Lets just say that I own six lambda shuttles (just for arguments sake). They are made good in the new edition.. I can pair one with an upgrade kit and sell it off for ten bucks to Johnny the new guy at the club who keeps on complaining everything is too expensive.

I don't see why they'd change the dice. They tweaked the balance of attack/defense slightly just by changing actions and the dice look identical in their trailer video.

 
   
Made in at
Not as Good as a Minion





Austria

Dice are the same

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Regular Dakkanaut




Looks good so far. Despite the annoyance of needing to buy new cardboard and cards, this was absolutely 100% necessary to make the game approachable to new players again.

The new power level system they have looks neat for casual players like myself as well. I think if GW did something similar it would make PL make more sense in 40k.
   
Made in de
Longtime Dakkanaut




Unboxing

Spoiler:

   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Sqorgar wrote:
 455_PWR wrote:
Hmmm... reminds me of mage knight and it's upgrade to 2.0. Upgrade was better but cost the game everything. This won't be as drastic though.

I've only been following miniature games for a few years, but every version change I've seen has followed basically the same process:

1) There's a cost associated with moving to this new system? Spend money? In my hobby? feth that, I'm out.
2) I've been playing game X forever and there's nothing wrong with it. I'm sticking with the last version.
3) Hey guys who are wavering, might I suggest this other (similar/cheaper/better) game that I like better which I'm hoping to steal some players for?
4) Oh my gosh, they changed this exceedingly minor thing and I'm so upset that I'm going to boycott all of this company's products forever.
5) New version comes out. There's growing pains, but it is objectively an improvement.
6) It's taking too long to build up the new edition. The old edition has 10 years of models, but this new one only releases a ton of stuff every couple months. Bah. I'll wait until it is all out.
7) I like it but I like things the previous version did too, so I'm going to create my own amalgamated version, which will be mediocre at best - but I will bring it up in EVERY SINGLE THREAD.
8) New version is fine. People like it. It sells well. It is largely an improvement to the health of the game and will help the game last another 10 years through continued support.
9) Grumble, grumble, it's all been downhill since Rogue Trader.


Accurate. So very accurate.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in at
Not as Good as a Minion





Austria

So the list of included upgrade components for the Imperials has been updated.

+1 Gunboat
-1 Decimator
Galactic Empire Conversion Kit

3 – Alpha-class Star Wing
3 – Inquisitor’s TIE
2 – Lambda-class Shuttle
2 – TIE Advanced
3 – TIE Aggressor
3 – TIE Bomber
2 – TIE Defender
4 – TIE Fighter
3 – TIE Interceptor
2 – TIE Phantom
2 – TIE Punisher
3 – TIE Striker
2 – VT-49 Decimator


PS; and the App is free

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Longtime Dakkanaut





Man... FFG could earn a lot of good-will (but probably won't) if they allow upgrade cards to not require a physical presence at organized play levels. If I could buy one/two of a given release, and not find myself wishing I had one more upgrade card of "x", I would be a lot less hard on them.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Courageous Silver Helm





Freezing to death outside the Fang

Sunny Side Up wrote:
The same is not true for conversions for, say, TIE-Fighters here, where conversion costs to the new edition perversely increase with the size of your collection and how much money you spend on the game previously.

This is what's really bugging me about it, it just feels like a huge tax depending on the size of your collection and it's certainly a huge middle finger if you have to buy two sets because you own say 4 x-wings but don't need the rest of the second set. The thing that people seem to be glossing over about GW's updates is that you aren't taxed based on the size of your army, you buy the codex/index and you're set, it doesn't matter whether you have 10 models or 100 models, yes if you own more than one army then you'll have to buy more than one codex but my point is that you don't have to buy more than one codex per army based on the size of your army.

host of the eternity king 3500pts+ lizardmen 1000pts
and 2000pts+ 8000+ pts 1400+ pts
HH 7700+ pts 1350 pts HH raven guard 2500+ pts 50 pp Idoneth Deepkin 2000 pts 
   
Made in gb
[MOD]
Villanous Scum







FFG held another briefing and someone on the FFG forum collected the info, thought I would post it here as well
(spoilered for size)
Spoiler:

Calculate was confirmed today to be a droid based action. It is a weaker focus, only can change 1 focus result to a hit or evade, but there will likely be ways to get multiples of them through abilities and upgrades.
Force charges regenerate 1 at the end phase.
Vader's ability is that he can use a force charge to perform another action, and can keep doing this so long as he has force charges. So he could at most perform 4 actions a turn if you want him to.
Good tokens (green and blue) are beneficial, bad tokens (red and orange) are harmful. Blue and Red tokens (Ex. Cloak and Stress) stay on the ship through the rounds until gotten rid of while Green and Orange tokens (Ex. Focus/Evade and Weapons Disabled) are removed at the end of the round. Noted that Round tokens are removed at the end of the round.
Wave 2 and beyond will include new upgrades and cards but some of the stuff in the conversion packs will be in them. BUT, there will be upgrade sets for the rereleased ships for existing players so you don't need to buy the new ship. They haven't come out with any details but they mentioned the possibility to have stuff packed together for the wave in a conversion pack/new ship cards + token pack.
They are readdressing how epic works in 2.0, they want to give it the same amount of love and refinement they have what they have for standard. Mentioned possibly reworking energy or how it works to make it feel more right or more refined. I'd guess we won't be seeing epic 2.0 for a year or more while they do that.
Quick Build Cards will only include upgrades and cards from the expansion they come in and the core set.
Seen in the TC video the core set will come with a template to hold your ship's space for when another ship might go through past them or otherwise be difficult do with the ship there.
Afterburner - After you fully execute (Don't bump) a maneuver speed 3 to 5 you can spend a charge to perform a Boost action even while stressed.
Turrets and Cannons get range bonuses while ordnance doesn't.
Can still use old acrylic templates, but will likely need a speed 1 straight for the barrel rolls. Acrylic tokens are still allowed (so long as same color as new tokens though mostly for ease for new players) Range Rulers are the same too.
Talon Rolls like barrel rolls use the line on the template for the placement of the ship.
NEED A NEW CORE SET. Pilots in the core set don't come in the conversation set, the new damage deck is needed, and the X-Wing in the Core Set is the one seen in the preview, a Red Five - Luke's X-wing.
Asked about different dice, they thought to change it but they wanted to keep the game as simple/steamlined as possible. One where children can learn how to play easily.
No more action bombs/mines.
Medium Base uses large pegs, there are conversion pegs for the smaller ships to be placed on them. Arc-170s confirmed to be Medium ships.
Resistance and First Order Conversion sets will cost less and have more conversions for the ships that are in the faction.
For linked actions, if you cannot perform the linked action you don't get the stress action. Example being the Focus into a Boost and you can't perform the Boost you do the focus action but don't get the stress token. Don't have to say you are doing linked actions, just if you can link into something you get to go into it if you want to.
Evade Tokens convert one die to an evade rather than adding an evade result.
App is free, thought that was pretty obvious but still.
No plan to redo the world champ cards but some ideas from them might be used later on.
Falcon got a significant rework. New mobile double arc like most turrets. But is cheaper, and gotten some things that most large ships won't have access to. It has the Boost action. Dial changed, swapped 1 turns for 3 turns but has more blue maneuvers. Pilot abilities reworked. Han (I think they mentioned involving obstacles) and Lando buffed and Chewie nerfed a little so he can take on crits.
Boost action can't be added to ships as a mod anymore.
Subtitles are there to separate characters. IE Fen Rau for Rebels vs Scum. This allows them to give them new pilot abilities. Garven mentioned to be a ARC-170 pilot. And the possibility to add a new Vader down the line.
Bullseye Arc are only there for abilities and don't have an ability of themself.
Ships that needed help were reworked, ones that were doing fine were mostly fine.
Vader can force charge to perform a different action even if he fails his first action.
New damage deck is the only damage deck for 2.0, old ones can't be used.
Half points on all ships in tournament play, app will show the half points on the list as a reminder.
Obstacles, or at least the asteroids from 1.0 are perfectly fine for 2.0.
Proton Bomb is said to be similar to classic Seismic charge but a Critical damage instead of a normal damage. Bombs and Mines all do automatic damage.
Cloaking pretty much the same as before (+2 Evade, can't attack), decloaking happens during the system phase same as when bombs are dropped.
Deploying ships (Phantom) done during the system phase.
Tie Interceptor is the closest ship to PTL ships in the game, it will have a after you perform an action you can either boost or barrel roll. Can't focus into evade. Fel costs a whole bunch more than base interceptor.
Only a few dials stayed the same. Lambda and Tie fighter dials are the same. Some dials got worse.
Factions will get the same upgrades in the conversion sets, aside from unique ones like named characters and slots that aren't supported by that faction like Astromechs and Illicit Slots.
Won't resculpt most craft, ones they feel need updating will be done or ones that can be given moving mechanics might be updated too.
Core Set comes with 3 Asteroids and 3 Debris Fields.
B-Wings have T-rolls and their dials have been reworked.
YV-666 Party bus is still a thing, but 4-LOM and Zuckuss have been reworked, given charges and limits. YV-666 can reinforce.
Generic named characters "Blue Ace" and the like now have names for Resistance and First Order.
Certain paint schemes will not be the same in reprints, mostly aces stuff it seems.
Scurg isn't a Rebel option anymore. Already said elsewhere but Firespray will no longer be an Imperial option. Scum will likely become the largest faction in the game due to all the options.
Either 3 IG-88s bareboned or 2 IG-88s with a friend can fit into a list.
Resistance will be predominately 2 - 3 ship lists while First Order will likely fly elite smaller swarms.
Reinforce, uses the dashes on the side of the ship. Reduces the total damage by one to a minimum to one.
A-Wings, like the Interceptor can link into a red boost but not link to a barrel roll. They have a native barrel roll. Same stats for their attack, evade, hull, and shields.
TLT, isn't in 2.0.
E-wing said to have some good linked actions, with Corran Horn still likely there.
(Damage card) Damaged Power Regulator - Before you engage you gain an ion token.
Ion tokens make it so the only action you can take is a Focus action, meaning that Droids get hit harder by ion tokens.
R5 astromechs deal with damage cards, discarding damage cards.
Most ships with lots of shields have their shield count reduced and were given more hull.
If a ship is destroyed in the engagement phase it isn't removed until after that initiative has gone. So say your 3 Initiative ship is destroyed by a 3 Initiative ship then you can still attack with it.
Mines can't be reloaded. Reload action reloads one ordnance upgrade rather than everything. Reload only recovers 1 charge for the ordnance you choose.
Sense - Force Ability, lets you see a maneuver dial at range 1, but if you use a force charge can look up to range 3.
Crew with a Force Ranking adds it to the ship flying it, so ships that are Force Sensitive get 1, while FS pilots can increase their value allowing it to refresh at the end of the round.
Some kind of Battle of Yavin bit has been talked about, be it just a classic format for a tournament or the like.
No more Harpoon missiles.
K2S0 hinted at as a pilot.
Total number of attack dice reduced for attack abilities. Some Tie Fighter abilities add one (2 to 3 dice), but crazy ones adding extra dice now add rerolls or the like.
HWK has a primary weapon value.
Jam strips a green token or when you next get a green token you lose it. If you have multiple tokens the person who jams your ship gets to choose which is discarded.
180 degree arcs are still in the game.
Numbers for the ships in the conversion set are based around the number of ships you can run (I assume at best pilots) for standard points. Conversion sets likely taking into account the X-Wing and Tie Fighters that come with the Core Set since you have to buy that for the new damage deck. So feel free to start theory crafting max numbers for standard games.
Barrel roll is to the front, middle or back of the ship using it. Dashes on the side of the 1 straight for Medium and Large ships to use when barrel rolling.
Hue changed slightly for the ship cards to help color blind people distinguish the difference between red and green.
As a small note from an X-Wing unboxing, R2 Astromech doesn't have a restriction while R4 Astromech are limited to small ships. Also, R2 Astromech has R2-D2's ability but limited to 2 charges instead of 3, while R4 Astromech makes your 1-2 basic (turn, bank, straight) maneuvers easier.
Not sure if I mentioned it before, but not all ships will get new sculpts, depends how they feel about it. Possible new paint jobs for existing ships.
Tie Advanced V1s, there is a generic Inquisitor that has a Force Point. Possibility that there might be other generic pilots with Force Points. But generally no upgrades that add Force Points to ships aside from crew.
Points will always be adjusted instead of text adjustments moving forward with pilots, upgrades and the like. They want to keep the text on the cards the same if at all possible.
Fel's ability has been changed. He gets his focus token by getting you in his bullseye arc.
R5 Astromech lets you spend a charge to repair (flip) a crit, or spend an action and charge to remove a (facedown?) damage. 2 Charges.
Expert Handling turns your Red Barrel Rolls actions white.
Ions seems to be a 1 blue straight. So prevents the stress + ion lock on a ship.
Arval can now boost into another ship/bump it and still attack now.
Tie Silencer is getting a resculpt because it was too big and will stay on a small base.
Firespray has a slightly different paint job (brighter green) but same sculpt.
Lambda has new actions, including a Coordinate action.
Y-Wing new sculpt and paint, X-Wing slightly new sculpt with opening/closing S-foils. Core Set is painted up as Red Five, Expansion is painted up as a Red Squadron ship.
Asteroid and Debris obstacles all still work the same as before.
2 new pilots for the Firespray, in the conversion kit.
2 New Y-Wing pilots in the conversion kit, Norra Wexly and one who starts with an E (I think the pilot who replaced Keyan as the survivor at Yavin).
6 languages at launch.

On parle toujours mal quand on n'a rien à dire. 
   
Made in ca
Huge Hierodule






Outflanking

 Zach wrote:
 ingtaer wrote:
 Zach wrote:
LOL my kid and I picked a bad time to start playing and buying a lot of Xwing stuff the past few months.

I see our Silencers will have to wait.


On the flip side Zach, it might be the perfect time if people are going to be dumping stuff on ebay. V1 is still playable and I doubt your daughter is a hardcore tourney player. Just don't by over the amounts in the conversion sets...


Its not the worst thing to have happen. One thing Im not in the know about, is that we were getting ready to start playing Armada as well since the new house will have a dedicated game room. I wonder if Armada is up for a 2.0-ing soon.


Probably not- Armada has only had half as many waves, which have been generally smaller.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

NewTruthNeomaxim wrote:
Man... FFG could earn a lot of good-will (but probably won't) if they allow upgrade cards to not require a physical presence at organized play levels. If I could buy one/two of a given release, and not find myself wishing I had one more upgrade card of "x", I would be a lot less hard on them.

Exactly =/. I don't know if the extra sales they get from hardcore players buying multiples offsets the number of us who would've kept buying singles, but didn't because of this...

This message was edited 2 times. Last update was at 2018/05/03 01:11:43


 
   
Made in us
Abhorrent Grotesque Aberration





Now would be the best time for GW to release an updated battlefleet gothic.

I’d rather put $200 into a new game then have to buy $150 worth of cardboard.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Been Around the Block





N. Idaho, USA

clively wrote:
Now would be the best time for GW to release an updated battlefleet gothic.

I’d rather put $200 into a new game then have to buy $150 worth of cardboard.


This is me as well, actually a bit worse as i have all existing factions, and for my imps a single box wouldn't really cover it, but would be close. So im at $190 which kinda blows and makes me strongly consider just cutting things off as they are which i'm not super happy about but the idea of dropping that much on x-wing just to pretty much stay in isnt sitting so well with me. am i right in thinking we need a new core box mainly just for the damage deck?

Coins for the eyes, keys to for the door. 
   
Made in us
Longtime Dakkanaut




 knighthaunter wrote:
clively wrote:
Now would be the best time for GW to release an updated battlefleet gothic.

I’d rather put $200 into a new game then have to buy $150 worth of cardboard.


This is me as well, actually a bit worse as i have all existing factions, and for my imps a single box wouldn't really cover it, but would be close. So im at $190 which kinda blows and makes me strongly consider just cutting things off as they are which i'm not super happy about but the idea of dropping that much on x-wing just to pretty much stay in isnt sitting so well with me. am i right in thinking we need a new core box mainly just for the damage deck?

According to the team covenant interview. EVERYONE requires the new core box for the damage deck, the new 1 straight template, and the fact pilots and upgrades in the core box are NOT in the conversion box. So that's an extra $50. I actually have 2-4 of most ships and 8 tie/ln and 4 t65 xwing and I stopped buying after 9th wave and I still see no reason to buy new obscure ships few people recognize.
Right now I am looking at 2 imperial boxes, 2 rebel boxes, 1 box of scum and that covers all my ships, I need the core box apparently as well. This is $300 just for ships I already own and im stuck with 2 extra tie/ln I cant use because the game caps ships at 8 models.
This does not include the future conversion boxes for first order or empire. To be fair all I have of this faction so far is 2 t-70 xwings and 3 TIE/FO. So maybe I can find someone I can trade these ships to for some models I can actually use from the original trilogy. It is a shame because ffg forced us to buy this new starter for the then required damage deck and then about faced and made that damage deck not required.
I also need to buy a future epic conversion set because I do like these narrative battles. Lets hope they don't take 1-2 years to do this like it sounded like in the interview.

Lets hope the app is flawless too because if that thing crashes constantly and is bug filled the entire game is screwed since it centers around that app. And the reference card power level system is very predefined setups at best this would be great for some type of narrative game or epic game hwoever FFG has completely ignored this aspect of the game on release to focus on competitive organized play. Id likely be buying most of what I need regardless probably off some online 20% retailer but this is a really expensive update and im sure a lot fo people will not be spending the 100-300 they need to update their ships. FFG screwed up by not including all the core set required gear in the conversion boxes (aka damage deck and 1 straight) and sold all these conversion kits closer to cost then trying to make a profit.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

clively wrote:
Now would be the best time for GW to release an updated battlefleet gothic.

I’d rather put $200 into a new game then have to buy $150 worth of cardboard.


If GW would do it without the drip-feed garbage they've done with BB and Necromunda, I would be right there with you.
However, and I say this as a recent GW returnee, their specialist games release approach feels almost designed to tick people off.

On topic with the 2.0 release, our casual group has one player who owns enough for us all to play.
He's our X-Wing guy. I doubt very much we'll be buying into the new edition.
Sticking with the current one seems like the way we'll probably be headed.

Thread Slayer 
   
Made in us
Expendable Defender Destroid Rookie





gungo wrote:

According to the team covenant interview. EVERYONE requires the new core box for the damage deck, the new 1 straight template, and the fact pilots and upgrades in the core box are NOT in the conversion box. So that's an extra $50.


The core box is still $39.95 USD.

But, yeah, they should have put the damage deck and other new bits in the conversion boxes.
   
Made in gb
[MOD]
Villanous Scum







But if they had done that then everyone who buys more than one box would complain that they were being ripped off for having to buy multiple templates/damage decks...

Not sure if it has been posted here but for anyone who is needing a couple of damage decks if you preorder the core from FFG then you get a second deck that it is the same size as the other new cards (and with some sweet X-Wing technical art.
https://www.fantasyflightgames.com/en/news/2018/5/1/upgrade-your-damage-deck/

This offer is also being made to those who preorder from FFG or from participating stores, but I have not seen any info if that includes international.

Nother little bit of fun info, FFG are remaking the Silencer mould because the current model is too big.

This message was edited 1 time. Last update was at 2018/05/03 06:47:25


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Longtime Dakkanaut




 ingtaer wrote:
But if they had done that then everyone who buys more than one box would complain that they were being ripped off for having to buy multiple templates/damage decks...

Not sure if it has been posted here but for anyone who is needing a couple of damage decks if you preorder the core from FFG then you get a second deck that it is the same size as the other new cards (and with some sweet X-Wing technical art.
https://www.fantasyflightgames.com/en/news/2018/5/1/upgrade-your-damage-deck/

This offer is also being made to those who preorder from FFG or from participating stores, but I have not seen any info if that includes international.

Nother little bit of fun info, FFG are remaking the Silencer mould because the current model is too big.

A 1 straight and damage deck is hardly an issue especially since most people need 2 damage decks and 1 straight templates. It’s a money grab plain ad simple. If it wasn’t then ffg would have made any preorder get the free damage deck so people using the conversion would have less of a reason to buy the core. Nope instead you need to preorder the core set for the promo damage deck. I’m still
Going to upgrade my set though becuase this update is a closed and completely balanced system on day 1. I can quit buying and have everything I need to play with friends.
   
Made in au
Liche Priest Hierophant







 ingtaer wrote:
But if they had done that then everyone who buys more than one box would complain that they were being ripped off for having to buy multiple templates/damage decks...

Not sure if it has been posted here but for anyone who is needing a couple of damage decks if you preorder the core from FFG then you get a second deck that it is the same size as the other new cards (and with some sweet X-Wing technical art.
https://www.fantasyflightgames.com/en/news/2018/5/1/upgrade-your-damage-deck/

This offer is also being made to those who preorder from FFG or from participating stores, but I have not seen any info if that includes international.

Nother little bit of fun info, FFG are remaking the Silencer mould because the current model is too big.


My local store asked their distributor and were told they were able to be on of the participating stores getting the pre-order bonus, though the details still need to be finalised.
So it would seem FFG do want this to be an international thing and not North America only.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

 ingtaer wrote:

Only a few dials stayed the same. Lambda and Tie fighter dials are the same.


So you can still use your old TIE dials. Nice.
   
Made in gb
[MOD]
Villanous Scum







 Matt.Kingsley wrote:
 ingtaer wrote:
But if they had done that then everyone who buys more than one box would complain that they were being ripped off for having to buy multiple templates/damage decks...

Not sure if it has been posted here but for anyone who is needing a couple of damage decks if you preorder the core from FFG then you get a second deck that it is the same size as the other new cards (and with some sweet X-Wing technical art.
https://www.fantasyflightgames.com/en/news/2018/5/1/upgrade-your-damage-deck/

This offer is also being made to those who preorder from FFG or from participating stores, but I have not seen any info if that includes international.

Nother little bit of fun info, FFG are remaking the Silencer mould because the current model is too big.


My local store asked their distributor and were told they were able to be on of the participating stores getting the pre-order bonus, though the details still need to be finalised.
So it would seem FFG do want this to be an international thing and not North America only.


That is really good to hear.

Another thing of interest to people, all of the wave 1 expansion cards are included in the conversion sets (maybe wave 2 as well put its unclear). After that as FFG rerelease ships the cards/punch will be included in separate packs done per faction and there will not be any cross faction stuff included.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Longtime Dakkanaut






Westchester, NY

gungo wrote:

Right now I am looking at 2 imperial boxes, 2 rebel boxes, 1 box of scum and that covers all my ships, I need the core box apparently as well. This is $300 just for ships I already own and im stuck with 2 extra tie/ln I cant use because the game caps ships at 8 models.


No, you are looking at $70 bucks tops. Less if you are thrifty and have a an xwing community around you. My god man, don't go out and spend $300. Just buy the conversion set of the faction you want to play... you will have more than enough ships to play with. You can probably find the parts you need from the core set elsewhere (damage deck, other few random things) which would probably bring the cost down to $50. These things will be parted out on ebay and on forums. Have you tried calculating the actual MSRP cost of the ships you own?

Not only that, it's not $$ to 'keep on playing with the ships you own', it's closer to a new game. It's not an old GW style update where they just rejigger a few rules, throw up an $80 rulebook but keep the same broken points costs. They've altered the gameplay... it's like they've gone down a list and catered to every wish of the community (well, besides that people always want something for nothing). Just get one conversion set, play the game and if you actually enjoy it, buy into another faction, or not. At that point it will probably seem like a bargain.

-Living ruleset with constantly adjusted points costs
-All turrets are mobile firing arcs/ range bonuses
-Pilot skill nerfed
-Red dice rerfed
-Medium size bases
-Rules Bloat nerfed

etc, etc. These are things people have been complaining about for awhile. They're are not perfect and we all know that, but now that they have the app controlling points costs they at least have the tools to create a more balanced game than anything really that we see out there in the world of miniatures games. It is so much easier to turn a dial on an app than to fix with an faq, or a product that has to go through a whole production cycle.



 
   
Made in us
Shas'la with Pulse Carbine





Florida

 Meade wrote:
gungo wrote:

Right now I am looking at 2 imperial boxes, 2 rebel boxes, 1 box of scum and that covers all my ships, I need the core box apparently as well. This is $300 just for ships I already own and im stuck with 2 extra tie/ln I cant use because the game caps ships at 8 models.


No, you are looking at $70 bucks tops. Less if you are thrifty and have a an xwing community around you. My god man, don't go out and spend $300. Just buy the conversion set of the faction you want to play... you will have more than enough ships to play with. You can probably find the parts you need from the core set elsewhere (damage deck, other few random things) which would probably bring the cost down to $50. These things will be parted out on ebay and on forums. Have you tried calculating the actual MSRP cost of the ships you own?

Not only that, it's not $$ to 'keep on playing with the ships you own', it's closer to a new game. It's not an old GW style update where they just rejigger a few rules, throw up an $80 rulebook but keep the same broken points costs. They've altered the gameplay... it's like they've gone down a list and catered to every wish of the community (well, besides that people always want something for nothing). Just get one conversion set, play the game and if you actually enjoy it, buy into another faction, or not. At that point it will probably seem like a bargain.

-Living ruleset with constantly adjusted points costs
-All turrets are mobile firing arcs/ range bonuses
-Pilot skill nerfed
-Red dice rerfed
-Medium size bases
-Rules Bloat nerfed

etc, etc. These are things people have been complaining about for awhile. They're are not perfect and we all know that, but now that they have the app controlling points costs they at least have the tools to create a more balanced game than anything really that we see out there in the world of miniatures games. It is so much easier to turn a dial on an app than to fix with an faq, or a product that has to go through a whole production cycle.




Not if you want to be competitive. The cards are more important than the ships in this game. You will need cards from the other faction to make your crappy ships not suck. The only saving grace here would be if they allow you to not have a physical card and use the app for sanctioned play. So far, there has been no mention of it.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
[MOD]
Villanous Scum







 D6Damager wrote:

You will need cards from the other faction to make your crappy ships not suck.


No you dont, as they have said multiple times. All generic cards are being released in conversion sets and wave collections.


This message was edited 3 times. Last update was at 2018/05/03 13:17:18


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Been Around the Block





N. Idaho, USA

soooooo my 5 sets of FFG dice are obsolete now to? This is the problem with the FFG way of doing games, with special dice and 5 million cards tokens a chits, in for GW books are bad enough but it limited to books, FFG's way you have to buy almost everything again. still cheaper than starting from scratch but if i were really to convert over everything i have (some of which we wont even be able to do day one i guess) i definitely could just start from scratch again in another game and have a pretty serious chunk to do it.

Coins for the eyes, keys to for the door. 
   
Made in au
Liche Priest Hierophant







 knighthaunter wrote:
soooooo my 5 sets of FFG dice are obsolete now to? This is the problem with the FFG way of doing games, with special dice and 5 million cards tokens a chits, in for GW books are bad enough but it limited to books, FFG's way you have to buy almost everything again. still cheaper than starting from scratch but if i were really to convert over everything i have (some of which we wont even be able to do day one i guess) i definitely could just start from scratch again in another game and have a pretty serious chunk to do it.

The dice aren't changing at all - the only difference is that they'll be fewer effects that add additional dice.
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 D6Damager wrote:
 Meade wrote:
gungo wrote:

Right now I am looking at 2 imperial boxes, 2 rebel boxes, 1 box of scum and that covers all my ships, I need the core box apparently as well. This is $300 just for ships I already own and im stuck with 2 extra tie/ln I cant use because the game caps ships at 8 models.


No, you are looking at $70 bucks tops.


Not if you want to be competitive. The cards are more important than the ships in this game. You will need cards from the other faction to make your crappy ships not suck. The only saving grace here would be if they allow you to not have a physical card and use the app for sanctioned play. So far, there has been no mention of it.


You won't need cards from other factions and won't even be able to use them. They said in the Team Covenant video that cards are faction specific so you'll only need the upgrade sets of the factions you actually play. That said, Meade's $70 "estimate" is absolutely bonkers. There are some posts in this thread with the number of dials included for each ship and that will generally tell you how many you have to buy based on how many ships you have. I myself bought 2 of every ship from the first half dozen or so waves except for TIE fighters and X-wings (have four each of those). From the posted lists, I guess I'll not be able to use my extra X-wings as iirc the lists posted here only have two dials for those. What rubs me the wrong way a bit is that they didn't include the core components in with the conversion set making it effectively a starter without the minis but with all the extra dials. $50 per faction as an upgrade cost per faction is reasonable IMO but adding the core to that pushes it over the line. It's not as bad as it could be though so I'll give them credit for that although I think that they'd decimate the community overnight if they tried requiring everyone to rebuy every fighter at full cost.
   
 
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