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Made in us
Dakka Veteran




So I kept trying to come up with some kind of viable shooting knight list. The problem is that a crusader is 485 without a carapace weapon and a gallant is 354. In a majority knights list with a RAVEN castellan (which I regard as mandatory as I just painted mine up, see below), that means a shooty knight list has 3 shooting knights + some CP infantry. The best I could come up with is something like:

RAVEN - 1x castellan, 2x crusaders with ironstorms
STYGIES - 2x enginseer, 3x5 rangers
VALLHALLA - 2x commander, 3x9 mortar guards

This list has 24 less knight wounds in order to get two shooting knights. The two crusaders aren't that bad in combat, and I would have effectively unlimited CP, but I don't have any true melee threats. The good thing about this list is that even when one knight dies, as long as one lives I can keep up the ORDER_OF_CHAMPIONS raven strategem going. But I feel like there are more lists that can simply ace this list by killing a knight a turn. 4 knights survive a bad first turn a lot better than 3 knights. Has anyone run a 3 shooting knight list?

Spoiler:
   
Made in gb
Aspirant Tech-Adept






I prefer your previous list. (With the Gallants) id say go test it out against some of your expected/ tricky match ups to see how it performs
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Hey there!

I used to bring a Knight paladin / cursader with my grey knights or dark angels in 7th ed.

Is there any way to bring one in 8th and still be battleforged?
Does it make any sense to field a knight as a support unit for another army?


Sorry for stupid questions, but I do not have the codex yet (and will only get it if it makes sense for my force)
   
Made in gb
Longtime Dakkanaut





UK

Mandragola wrote:
Wulfey wrote:

Also, Headsman's Mark + KnightSeneschal + Krast_6+_hit strategem is beast mode! 18 stomps that deal +1/+2 damage with exploding 6s to hit and rerolling failed hits! That stomps out every TITANIC model in the game in one swing. I am pretty sure it one swings mortarian as well due to 6s getting 2 extra hits versus CHAOS.
Mortarian's 4++/5+++ should keep him alive against a Gallant's attacks - at least if he's still on full wounds at that point.

That attack would deal Morty an average of 12 wounds (assuming my maths is right) so I agree, it won't one-shot him. However it will be enough if he has been softened up a bit first.

Alternatively, you can use "Death Grip" to finish him off at that point.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in fi
Fresh-Faced New User




Does anyone know how adamantium knight warlord trait works with wound modifiers? If someone uses veterans of the long war for example, do they still wound only on 4+, or do does the wound modifier override the warlord trait?

Whenever I talk about meta or how good something is, I'm speaking about the competitive tournament environment. So if I say your favourite unit is trash, I mean it's trash in a list that aims to be at the top tables. 
   
Made in gb
Longtime Dakkanaut




Postulent wrote:
Does anyone know how adamantium knight warlord trait works with wound modifiers? If someone uses veterans of the long war for example, do they still wound only on 4+, or do does the wound modifier override the warlord trait?


I would say that the WL trait works alongside any modifers, as the modifers are a “set” figure – much like how Dark Reapers always hit on 3’s, the WL trait means you can only be wounded on a 4+.

In terms of getting +1 to wound, it would mean that any wound of a roll of a 3, would turn into a roll of a 4, and so would still wound the Knight.
Likewise, if something gave you a -1 to wound, a roll of a 4 would drop to a roll of a 3 and thus fail to wound.
   
Made in us
Posts with Authority






So, this is the list I've been toying with. Basically 3 melee/ close range knights and a guard brigade for cps and objectives.

Possible changes are switching the paragon gauntlet to the gallant or switching his trait to blessings of the sancristants on his feet. But I like the idea of 7 2+ attacks with a +1 to hit on the charge. All them stomps.

The Lancerb isn't that awesome for the points, but he should be able to erase other knights in melee, and I put a lot of effort into that conversion.
++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [66 PL, 1279pts] ++

+ No Force Org Slot +

Exalted Court: Exalted Court: 2 Extra Warlord Traits (-3CP)

Heirlooms of the Household: Heirlooms of the Household: 2 Extra Heirlooms (-3CP)

Household Choice: House Griffith, Questor Imperialis

+ Lord of War +

Cerastus Knight-Lancer [24 PL, 480pts]: Cerastus shock lance, Heirloom: Armour of the Sainted Ion, Warlord Trait: Landstrider
. Character: Warlord

Knight Errant [22 PL, 400pts]: Heavy stubber, Heirloom: The Paragon Gauntlet, Thermal cannon, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Character: Exalted Court Member

Knight Gallant [20 PL, 399pts]: Heavy stubber, Heirloom: Helm of the Nameless Warrior, Reaper chainsword, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Knight Seneschal
. Character: Exalted Court Member

++ Brigade Detachment +12CP (Imperium - Astra Militarum) [48 PL, 720pts] ++

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Tempestor Prime [3 PL, 45pts]: Tempestus Command Rod

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Militarum Tempestus Scions [3 PL, 62pts]
. 3x Scion: 3x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [3 PL, 62pts]
. 3x Scion: 3x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Command Squad [2 PL, 50pts]
. Veteran w/ Regimental Standard: Regimental Standard
. Veteran w/ Special Weapon: Plasma gun
. Veteran Weapon Team: Heavy bolter

Platoon Commander [2 PL, 20pts]: Laspistol

Platoon Commander [2 PL, 20pts]: Laspistol

+ Fast Attack +

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

+ Heavy Support +

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Sabre Weapons Battery [2 PL, 40pts]
. Sabre Gun Platform: Defense Searchlight

++ Total: [114 PL, 1999pts] ++

Created with BattleScribe
   
Made in gb
Been Around the Block




I've had great results with the following:-

Castellan - Raven - 4++, Cawls Wrath - Raven strat every turn
2 x Wardens - Krast - 1 with Endless Fury
Gallant - Krast

Sprinkle in other Traits & relics as appropriate.

220pts spare which is currently a 180pt IG Farm and 2 missile pods on the Wardens.

17 CP, CP regen, 32 chaff models and 4 knights.

This message was edited 1 time. Last update was at 2018/07/19 09:43:47


 
   
Made in gb
Ship's Officer



London

Wulfey wrote:
So I kept trying to come up with some kind of viable shooting knight list. The problem is that a crusader is 485 without a carapace weapon and a gallant is 354. In a majority knights list with a RAVEN castellan (which I regard as mandatory as I just painted mine up, see below), that means a shooty knight list has 3 shooting knights + some CP infantry. The best I could come up with is something like:

RAVEN - 1x castellan, 2x crusaders with ironstorms
STYGIES - 2x enginseer, 3x5 rangers
VALLHALLA - 2x commander, 3x9 mortar guards

This list has 24 less knight wounds in order to get two shooting knights. The two crusaders aren't that bad in combat, and I would have effectively unlimited CP, but I don't have any true melee threats. The good thing about this list is that even when one knight dies, as long as one lives I can keep up the ORDER_OF_CHAMPIONS raven strategem going. But I feel like there are more lists that can simply ace this list by killing a knight a turn. 4 knights survive a bad first turn a lot better than 3 knights. Has anyone run a 3 shooting knight list?

Spoiler:

If you're at 2k then it's totally possible to have a Castellan and three other knights.

Castellan with 4 missiles 593
Crusader with RFBC and Ironstorm 501
Crusader with TC and Ironstorm 473
Warden with fist and Ironstorm 432

That comes to 1999. I think adding in that Warden gives you a really useful option for dealing with characters like Abaddon with death grip. I’d always want to have a Thunderstrike gauntlet in my list, which I’d make into the Paragon Gauntlet a lot of the time – particularly for games against other knights.

I think I’d build future lists around Crusaders and Wardens. I’ve got a Castellan too, and I’ve gone to quite a bit of effort converting him to represent Cawl’s Wrath, but I can’t really fit him into lists at 1750. He’s good but the cost - dropping from 4 knights to 3 - is too high.
   
Made in gb
Pyromaniac Hellhound Pilot






MarkM wrote:
I've had great results with the following:-

Castellan - Raven - 4++, Cawls Wrath - Raven strat every turn
2 x Wardens - Krast - 1 with Endless Fury
Gallant - Krast

Sprinkle in other Traits & relics as appropriate.

220pts spare which is currently a 180pt IG Farm and 2 missile pods on the Wardens.

17 CP, CP regen, 32 chaff models and 4 knights.


How is that 17 CP? Looks more like 14 to me. Great looking list though, might have to steal it

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Grovelin' Grot





So what are everyones thoughts on running Cerastus Knights in a House Revan Detachment? I've been wanting to try out a list with the Atrapos (+4 invuln against shooting and +5 invuln in close combat built into the cost) and another Cerastus Knight, but I cant decide between the Castigator or Archeron. I'm leaving out the Lancer because now that the Gallent is WS +2, he just cant compete : /
   
Made in us
Dakka Veteran




MarkM wrote:
I've had great results with the following:-

Castellan - Raven - 4++, Cawls Wrath - Raven strat every turn
2 x Wardens - Krast - 1 with Endless Fury
Gallant - Krast

Sprinkle in other Traits & relics as appropriate.

220pts spare which is currently a 180pt IG Farm and 2 missile pods on the Wardens.

17 CP, CP regen, 32 chaff models and 4 knights.


Yeah that makes a lot of sense. I think it is an improvement over the 3 gallants variation. KRAST wardens are super efficient since they get a lot of benefit from full rerolls on their 3+ stomps. Do you run the commander as a grand strategist? Or do you make the castellan your warlord to max out WLTs/Relics on the knights? If you aren't going grand strategist then a STYGIES battalion could be taken instead and could repair two wounds a turn. But overall, in terms of a 4 knight list, I think that is the best possible 4 knight list.
   
Made in gb
Aspirant Tech-Adept






Pfft the shooting phase is for sissies

3 gallant charge!!

   
Made in gb
Been Around the Block




Wulfey wrote:
MarkM wrote:
I've had great results with the following:-

Castellan - Raven - 4++, Cawls Wrath - Raven strat every turn
2 x Wardens - Krast - 1 with Endless Fury
Gallant - Krast

Sprinkle in other Traits & relics as appropriate.

220pts spare which is currently a 180pt IG Farm and 2 missile pods on the Wardens.

17 CP, CP regen, 32 chaff models and 4 knights.


Yeah that makes a lot of sense. I think it is an improvement over the 3 gallants variation. KRAST wardens are super efficient since they get a lot of benefit from full rerolls on their 3+ stomps. Do you run the commander as a grand strategist? Or do you make the castellan your warlord to max out WLTs/Relics on the knights? If you aren't going grand strategist then a STYGIES battalion could be taken instead and could repair two wounds a turn. But overall, in terms of a 4 knight list, I think that is the best possible 4 knight list.

I make the IG Commander the Warlord with Grand Strategist & Aquila. Then spend 1-3Cp on Court and ditto on relics, depending on the match up.

Castellan almost always takes 4++ & Cawls


Automatically Appended Next Post:
 DoomMouse wrote:
MarkM wrote:
I've had great results with the following:-

Castellan - Raven - 4++, Cawls Wrath - Raven strat every turn
2 x Wardens - Krast - 1 with Endless Fury
Gallant - Krast

Sprinkle in other Traits & relics as appropriate.

220pts spare which is currently a 180pt IG Farm and 2 missile pods on the Wardens.

17 CP, CP regen, 32 chaff models and 4 knights.


How is that 17 CP? Looks more like 14 to me. Great looking list though, might have to steal it


3 for battleforged
5 for battalion
6 for SHD
3 for ASHD

This message was edited 1 time. Last update was at 2018/07/19 17:47:57


 
   
Made in nl
Longtime Dakkanaut





Auxiliary Super Heavy detachment does not give CP.
   
Made in gb
Been Around the Block




If you're right then it's 'only' 14. I can live with that
   
Made in gb
Aspirant Tech-Adept






 Ordana wrote:
Auxiliary Super Heavy detachment does not give CP.


He’s right. Aux SH also doesn’t lose anything so it’s 14 CP
   
Made in ca
Regular Dakkanaut





Looking to add a knight to my deathwatch army. What knight you think is useful against armour?
   
Made in us
Longtime Dakkanaut




ballzonya wrote:
Looking to add a knight to my deathwatch army. What knight you think is useful against armour?


The Raven Castellan.

Just be aware that both knights and DW are pretty CP hungry
   
Made in us
Regular Dakkanaut




Can't go wrong with a Knight Castellan if you can swing 600 pts for one. Otherwise I'd look at a Crusader, Errant, or a Gallant depending on if you wanna hang back and shoot or prefer to get up close and personal.
   
Made in ca
Regular Dakkanaut





Thanks! I figure my old deathwatch army had a Corvus, and a redemptor. Maybe dropping that and a few units for a knight
   
Made in gb
Combat Jumping Rasyat




East of England

I'd say split a Renegade box with someone, and magnetise. You can get yourself a scary knight who can have very good invulns, at much cheaper than a castallan, that doesn't munch through cp as quickly. Drop that redemptor and you're only 154pts off a Gallant...

This message was edited 2 times. Last update was at 2018/07/20 08:17:50


 
   
Made in ca
Regular Dakkanaut





does the renegade box build any knight I want with the two knights? I was looking into it as well.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

ballzonya wrote:
does the renegade box build any knight I want with the two knights? I was looking into it as well.

Any Questoris Knight except for a double Avenger Renegade.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Ship's Officer



London

The renegade set is great value, but it's a shame it only comes with one of the upgrade sprues. I like avenger gatling cannons on all of my knights, which means having to scrounge up more of them somehow. You also only get one fist, missile launcher and icarus cannon - though that's not such a problem.

One option would be to buy two sets of renegade and sell two of the knights, say to people who wanted Gallants.
   
Made in ca
Regular Dakkanaut





Is the set that good of a deal? Seems too good to be true it's worth basically a little more then one knight but comes with 2 plus rules and terrain. Can I build a gallient and a castellan in that set?
   
Made in au
Regular Dakkanaut






Anyone tried running a proxy of Canis Rex in their games? Seems like the freeblade thing is generally worse (unless you’re already taking a bunch of other knights) than being in a house, but his access to Sally Forth, 2+ WS and BS and ability to Death Grip seem like he could be decent? I know most people have pegged him as just for casual games, but wondering whether anyone has actually tried him or has run any proper analysis on him or thought about particular uses?

The Emperor Protects 
   
Made in gb
Ship's Officer



London

ballzonya wrote:
Is the set that good of a deal? Seems too good to be true it's worth basically a little more then one knight but comes with 2 plus rules and terrain. Can I build a gallient and a castellan in that set?
Not a Castellan, because that's a Dominus knight. You can build most combinations of two Questoris knights. Full weapons options you have are:

2 Thermal Cannons
2 RFBCs
1 Avenger
2 Reaper chainswords
1 Thunderstrike gauntlet
1 missile pod (built as either variety)
1 twin icarus autocannon.

It's certainly a really good value set. You get two sheets of knight transfers, plus another small one with Terryn and renegade symbols. The terrain thing is quite big. Mine didn't come with instructions for the terrain, and I've ended up using quite a bit of it to convert my Castellan's plasma gun into Cawl's Wrath.
   
Made in us
Longtime Dakkanaut




ballzonya wrote:
Is the set that good of a deal? Seems too good to be true it's worth basically a little more then one knight but comes with 2 plus rules and terrain. Can I build a gallient and a castellan in that set?


The Castellan is a different kit.

The renegade box comes with:
Two of the medium knights
2 chainswords
2 battle cannons
2 thermal cannons
1 warden sprue with:
--1 avenger gatling cannon
--1 gauntlet
--1 set of the three carapace weapons

You can buy a second warden sprue for about 40 bucks on eBay, though, which let's you build any variant, and is still only about 100 bucks per knight.

This message was edited 2 times. Last update was at 2018/07/20 15:27:55


 
   
Made in us
Ferocious Blood Claw



Michigan

Can't decide house and relics on 4th knight army.

IG bataillon (spyker, commander, 3 squads, probably valhallans)
Lancer
Canis rex (3d printing the gun and decorations)
Crusader with thermal canon
Warden(not decided on sword or fist)

Not sure what trait to give lancer, or what house to go too.
Taranis with relic thermal and stratagem is a possibility but not sure.
Ps: I'm running 2 raven lists and one krast already.
Pps bought way too many renegade boxes on sale...
   
 
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