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Made in us
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 lord_blackfang wrote:
Grots granted a 5+ cover save to orks, and for each passed save a grot died. It was nice because the enemy still rolled to wound vs the Orks' toughness, then killed a grot.
I wonder how that would work in 8e with multi-damage weapons. If it is still a cover save, then would 1 grot eat the shot of a volcano canon? Not complaining, but that would be silly.

I would think it would work like FNP, but only reducing 1 point of damage. If so it would be practically useless.
   
Made in us
Nasty Nob




Crescent City Fl..

 JimOnMars wrote:
 lord_blackfang wrote:
Grots granted a 5+ cover save to orks, and for each passed save a grot died. It was nice because the enemy still rolled to wound vs the Orks' toughness, then killed a grot.
I wonder how that would work in 8e with multi-damage weapons. If it is still a cover save, then would 1 grot eat the shot of a volcano canon? Not complaining, but that would be silly.

I would think it would work like FNP, but only reducing 1 point of damage. If so it would be practically useless.

You wouldn't worry about any damage that didn't specify it spills over. So one save vs a D6 damage would just kill a single grot. The major downside would seem to be double the units needing Morale.
You might even be able to stack FNP on the grot shield and the unit behind it for extra protection. But it's about the sequence of events. Damage doesn't matter until a save is failed.
So, used to be on a 5+ the grot took the hit and made any needed save, if it could, or died. realistically the grots, using this rule, wouldn't stop that much. But it could be good.
Also, if I recall boys could just charge right over grot mobs as if they weren't there. I'd like that to come back.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
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More focus on grots is always a good thing in my mind i made a thread about it over on general. I really hope it does come into the main game.
   
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 davou wrote:
 An Actual Englishman wrote:
BrianDavion wrote:
OHH NOO! HAVING TO WAIT A FEW MONTHS FOR YOUR CODEX! WHATEVER SHALL YOU DO! compared to where this game was when I started playing, a 4 or 5 month wait for a codex really isn't that long. it wasn't that long ago guys that unless you where a space marine, chances are you had to wait 2 editions for a codex. even in 7th, not everyone got a 7th edition codex.

Mods, how is this post still up? It clearly violates rule 1?

Brian - just because something was EVEN WORSE before, it doesn't mean that we should be happy with something not as bad now. As JR said - even certain mini factions have had releases before Orks, a major race. It's yet another slap in the face of Ork players.



Not to mention, the game has seen the INTRODUCTION of two new factions while orks were waiting for their codex.



Here's something to consider, Orks and Space Wolves are going to be the first 40k codexes released in their fisical year, that does add some weight to the idea that they'll be something special. This is proably why space wolves and Orks have been waiting, GW needs something big to be their "anchors" for 40k in the new year

Opinions are not facts please don't confuse the two 
   
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Gathering the Informations.

 Billagio wrote:
It also implies there will not be a new kommandos kit



Kill Team goes up for preorder on the 21st. I would imagine any new Kommando kit would come with the Ork book proper.
   
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Mekboy on Kustom Deth Kopta






 Kanluwen wrote:
 Billagio wrote:
It also implies there will not be a new kommandos kit



Kill Team goes up for preorder on the 21st. I would imagine any new Kommando kit would come with the Ork book proper.

I think we can safely assume that we'll be getting no new Burnas/Lootas, Kommandos, Boyz and Grots.

Hopefully there's other things with the dex.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 An Actual Englishman wrote:
 Kanluwen wrote:
 Billagio wrote:
It also implies there will not be a new kommandos kit



Kill Team goes up for preorder on the 21st. I would imagine any new Kommando kit would come with the Ork book proper.

I think we can safely assume that we'll be getting no new Burnas/Lootas, Kommandos, Boyz and Grots.

Hopefully there's other things with the dex.

Burnas/Lootas are a new kit. Grots are a new kit. Boyz might get a refresh ala the Fire Warriors.

I wouldn't assume anything to be honest.
   
Made in us
Dakka Veteran





 JimOnMars wrote:
 lord_blackfang wrote:
Grots granted a 5+ cover save to orks, and for each passed save a grot died. It was nice because the enemy still rolled to wound vs the Orks' toughness, then killed a grot.
I wonder how that would work in 8e with multi-damage weapons. If it is still a cover save, then would 1 grot eat the shot of a volcano canon? Not complaining, but that would be silly.

I would think it would work like FNP, but only reducing 1 point of damage. If so it would be practically useless.


thats how damage works now. why would it be different just because the grot takes the wound? damage from a shot doesn't spill over so the passed save would wound the grot instead of the ork. Grots didn't have saves so it would just be a dead grot.

This message was edited 1 time. Last update was at 2018/07/09 20:34:04


 
   
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New York, USA



Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.
   
Made in de
Waaagh! Warbiker





Sweden

 Hive City Dweller wrote:


Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.


This worries me a lot, i have over 250 orks painted and cant possibly rebase all of them. What happens if i want to add to my lootas or burnas in the future? I cant mix bases in a unit as it will loon really daft.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Kanluwen wrote:
 An Actual Englishman wrote:
 Kanluwen wrote:
 Billagio wrote:
It also implies there will not be a new kommandos kit



Kill Team goes up for preorder on the 21st. I would imagine any new Kommando kit would come with the Ork book proper.

I think we can safely assume that we'll be getting no new Burnas/Lootas, Kommandos, Boyz and Grots.

Hopefully there's other things with the dex.

Burnas/Lootas are a new kit. Grots are a new kit. Boyz might get a refresh ala the Fire Warriors.

I wouldn't assume anything to be honest.

New kit?

I'm pretty sure the gretchin and burna/loota kits are just as old as the boyz kit - even if the boyz kit is older, all three kits are at least ten years old, since they have been around since the 4th edition codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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 jhnbrg wrote:
 Hive City Dweller wrote:


Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.


This worries me a lot, i have over 250 orks painted and cant possibly rebase all of them. What happens if i want to add to my lootas or burnas in the future? I cant mix bases in a unit as it will loon really daft.



Thats my concern as well. Have IG/Nids/Other horde armies that rely on lots of small infantry had larger bases as part of their codex release? Its an even bigger problem when you consider most peoples (mine included) boyz collection consists of AOBR boyz with those little slots on their base.

This message was edited 2 times. Last update was at 2018/07/09 21:27:15


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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Georgia

 Billagio wrote:
 jhnbrg wrote:
 Hive City Dweller wrote:


Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.


This worries me a lot, i have over 250 orks painted and cant possibly rebase all of them. What happens if i want to add to my lootas or burnas in the future? I cant mix bases in a unit as it will loon really daft.



Thats my concern as well. Have IG/Nids/Other horde armies that rely on lots of small infantry had larger bases as part of their codex release?


If anything it'll only be for lootas, burnaz, nobz, tankbustas, etc. Basically the specialists. Boyz will likely remain on small bases since they fit nicely. Otherwise I can look forward to a nice night of nothing but bases.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
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 Vitali Advenil wrote:
 Billagio wrote:
 jhnbrg wrote:
 Hive City Dweller wrote:


Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.


This worries me a lot, i have over 250 orks painted and cant possibly rebase all of them. What happens if i want to add to my lootas or burnas in the future? I cant mix bases in a unit as it will loon really daft.



Thats my concern as well. Have IG/Nids/Other horde armies that rely on lots of small infantry had larger bases as part of their codex release?


If anything it'll only be for lootas, burnaz, nobz, tankbustas, etc. Basically the specialists. Boyz will likely remain on small bases since they fit nicely. Otherwise I can look forward to a nice night of nothing but bases.


That would be fine with me. I edited my original post but I mentioned that a lot of people have AOBR boyz with those little slots in their bases so that would make re-basing even more of a pain in the ass if it applied to boyz as well.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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Gathering the Informations.

Blood Bowl bases, Billagio!

12 32mm bases per pack for just barely under $6.
   
Made in gb
Decrepit Dakkanaut




UK

Or just add those base edge extenders various companies made when people first started panicing when Marine base sizes when up

 
   
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Georgia

 OrlandotheTechnicoloured wrote:
Or just add those base edge extenders various companies made when people first started panicing when Marine base sizes when up


I had no idea those were a product. You'll be a lifesaver if we go to bigger bases.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Kanluwen wrote:
 An Actual Englishman wrote:
 Kanluwen wrote:
 Billagio wrote:
It also implies there will not be a new kommandos kit



Kill Team goes up for preorder on the 21st. I would imagine any new Kommando kit would come with the Ork book proper.

I think we can safely assume that we'll be getting no new Burnas/Lootas, Kommandos, Boyz and Grots.

Hopefully there's other things with the dex.

Burnas/Lootas are a new kit. Grots are a new kit. Boyz might get a refresh ala the Fire Warriors.

I wouldn't assume anything to be honest.

Define "new"?
   
Made in us
Nasty Nob






 jhnbrg wrote:
 Hive City Dweller wrote:


Great to see they based the burnas on 32mm bases finally! They look much more balanced and not top heavy.


This worries me a lot, i have over 250 orks painted and cant possibly rebase all of them. What happens if i want to add to my lootas or burnas in the future? I cant mix bases in a unit as it will loon really daft.


You just glue your bases to the larger ones. Eventually you will have awesome pyramid orks

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Decrepit Dakkanaut




UK

http://ttadapters.com/

https://taleofpainters.blogspot.com/2016/08/review-tabletop-adapters-32mm-base.html

secret weapon miniatures and Eccentric Miniatures do some too as I think do Proxie Models

and a bunch of the MDF folk did some too although they didn't look as good to me eg

https://www.ebay.co.uk/itm/10x-ROUND-MDF-BASE-ADAPTER-25mm-to-32mm-WAR-HAMMER-INFINITY-WARGAME-USD-/131418071975


 
   
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Germany, Frankfurt area

I used those for my 100 metal marines with slotta-bases;
http://eccentricminiatures.com/adapterrings.html

 
   
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Krazed Killa Kan






Gotta say I'm not seeing the appeal of Burna boys in kill team with index rules.

Garbage shooting and essentially the same output as a slugga boy in close combat.

Their shooting is even mediocre when mated with a transport for protection. For their PPM cost, a 6+ save is truly trash.

Even lootas as the promo kit make no sense since it only has 4 lootas. What good is the mek at BS2?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
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BrianDavion wrote:

OHH NOO! HAVING TO WAIT A FEW MONTHS FOR YOUR CODEX! WHATEVER SHALL YOU DO! compared to where this game was when I started playing, a 4 or 5 month wait for a codex really isn't that long. it wasn't that long ago guys that unless you where a space marine, chances are you had to wait 2 editions for a codex. even in 7th, not everyone got a 7th edition codex.


Orkz went from 4th edition all the way until 7th edition to get a codex. We didn't have a codex for 2 full editions and to repay us we got arguably THE WORST codex in 7th. We then got 2 WAAAAGH supplements and a new flyer to try and save our faction in 7th....they were all crap. So finally 8th comes around and we pray that we will get a fair shake and have a chance to field our favorite units again....nope, its either take boyz or don't try to play competitive.


as for waiting a few months? 8th edition dropped June 3rd 2017. Now I may be an ork player but I think that is a bit more then "A few months".

Basically, your average veteran ork player has been waiting since about 2008 for a good codex. So try to calm down a bit and have fun with this.


Automatically Appended Next Post:
 TedNugent wrote:
Gotta say I'm not seeing the appeal of Burna boys in kill team with index rules.

Garbage shooting and essentially the same output as a slugga boy in close combat.

Their shooting is even mediocre when mated with a transport for protection. For their PPM cost, a 6+ save is truly trash.

Even lootas as the promo kit make no sense since it only has 4 lootas. What good is the mek at BS2?


Math hammer wise a Burna boy is significantly WORSE then a regular shoota boy. For the price of 3 Burna boyz you can field 7 Shoota Boyz. 3 Burna boyz will get 6 auto hits on average for 1 unsaved wound vs Space Marines. 7 Shoota boyz will get about 5 hits and 2.5 wounds for just shy of 1 Dead Space Marine a turn. Of course those Shoota boyz also have DOUBLE the range of Burna boyz. Durability wise...3 T4 wounds with a 6+ Vs 7 T4 wounds with a 6+...not rocket science on that one. Then, when they finally get into CC? Burna boyz get 6 attacks, 4 hits, 2 wounds at -2 AP, so vs Space marines that is about 1.5 Dead Marines. Shoota boyz get 14 attacks, about 9-10 hits for 4-5 Wounds against a SM for about 1.5 Dead Marines.

You lose 1 Burna boy you lose 1/3rd of your effectiveness, you lose 1 shoota boy and you lose 1/7th of your effectiveness not hard to figure out why Burnas aren't taken except as a FREE upgrade on Kommandos.

This message was edited 1 time. Last update was at 2018/07/09 23:37:20


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in de
Waaagh! Warbiker





Sweden

 OrlandotheTechnicoloured wrote:
Or just add those base edge extenders various companies made when people first started panicing when Marine base sizes when up


I have looked at those and there is no way to make it look even half decent without putting in more work than a complete rebase. I guess it will work with all those people that play with halfpainted or unpainted miniatures maybe?




 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Did everyone forget that Kill-Team doesn't use 40k rules? They've stated this like, 47 times.
Burnas could be broken as all hell.
Patience.
   
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Dakka Veteran





the moment you realize even SW got leaked new stuff before orkz
Spoiler:

#feelsbadman

This message was edited 1 time. Last update was at 2018/07/10 06:39:09


 
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

 aracersss wrote:
the moment you realize even SW got leaked new stuff before orkz
Spoiler:

#feelsbadman

All conversions: normal Intercessors and Reivers with Space Wolf pack heads and Dwarf axes.

This message was edited 1 time. Last update was at 2018/07/10 06:43:41


 
   
Made in us
Dakka Veteran





 Insane Ivan wrote:
 aracersss wrote:
the moment you realize even SW got leaked new stuff before orkz
Spoiler:

#feelsbadman

All conversions: normal Intercessors and Reivers with Space Wolf pack heads and Dwarf axes.

they look well done
   
Made in de
Perturbed Blood Angel Tactical Marine




Maybe there is a new kommando kit incomming and they didn't want to miss the opportunity to include them in KT from the beginning, but they want to drop it together with the codex release?
   
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rhavien wrote:
Maybe there is a new kommando kit incomming and they didn't want to miss the opportunity to include them in KT from the beginning, but they want to drop it together with the codex release?


Feels like it would make more sense to drop it with Kill team- it fits thematically, and would get people excited for orks.
   
 
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